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  1. Past hour
  2. Shaddy Zaphod

    Thoughts on the Sonic Advance Trilogy?

    Advance 1 is a classic. Literally! It is every bit as much a classic Sonic game as Sonic 3 or Mania are, and the only way it fails to provide what those games did is by being rather short, and having some bullshit design in the last two zones. There's also the special stages, unlocks and Super Sonic being really poorly-executed, but that's a staple across the entire trilogy. Why Advance 2 thinks that "do everything with everyone" is the right solution to the question if "where do we put Amy in this one" is beyond me. Advance 2...well, it's certainly something. I don't think it's necessarily unworthy of following up Advance 1, as it has a lot of good stages and the energy of the speeds you reach is truly special. The problem is that the bosses are possibly the most annoying in the series, that running style just doesn't lend itself well to the precise maneuvering the game asks of you. The other problem is that the level design is simply a lot less designed, with Sky Canyon being one of my most hated zones in the entire franchise, constantly throwing you into these do-or-die moments where if you don't react with split-second timing, your ass is falling a hundred miles into a death pit. The other stages after this have their issues, but none surpass sky canyon. Advance 3 is good. Probably not better than Advance 1, but I like it! The team/partner mechanic feels like an evolution of Chaotix's idea, and while it has a lot of bad combos...there's no reason to not just use the good ones, since there's only a couple actual gates that require a specific character (usually Knuckles) for a Chao or whatever. It's also the longest, prettiest and best-composed of the three. I feel like I'm taking crazy pills when I see people say 3 has the worst level design in the series. This thing is way more forgiving than Advance 2, and I don't think having some annoyingly-placed enemies and spikes changes that. Anyway, yes: absolutely put all 3 of these games (frankly, bring Battle and the 3 Rush games along with it) in a collection with widescreen, toggleable lives and maybe just add floors where there was empty space in Advance 2 and Rush 1. I would pay for it, I think a lot of people would pay for it, I'm honestly shocked as to why it hasn't happened yet.
  3. Today
  4. castell-neath

    Thoughts on the Sonic Advance Trilogy?

    Great trilogy. Hard to play these days unless its via an emulator. They Need a port with a bit of spit and polish along with Rush trilogy (i count ds colours in this)
  5. I'm just gonna quote what Comic Fan 13 said about the Surge get-up on a YouTube community post:
  6. @Cyb3rkn1ght,I'll go when i'm 21 just to sing songs there then! You can also find these songs on the official Joysound website!
  7. now, now @ShadowForeverand @Maple Syrup. are yall even old enough to go to japan bars?
  8. Maple Syrup

    Thoughts on the Sonic Advance Trilogy?

    One thing. I adore them.
  9. OHHHH SURGE AND KIT LOOK SO COOL!!! Wait. MIMIC?!
  10. Marcello

    Golden Axe animated series set to air on Comedy Central

    There's some good talent behind this like the creator of Star Trek Lower Decks, so it could be pretty cool.
  11. Updated the doc: https://docs.google.com/document/d/1ENT18rQXcoLnvIuqKfLuxfCcvveb5vO1yL5Cbm0oVNY/edit?usp=drivesdk After having completed Hellfire Saga last week, I present to you another completed game. Super Mario 3D Land. It was surprisingly fun, but perhaps a bit too easy for my liking. The adventure is short but sweet, and one I'd recommend to anyone who'd want to get into the series. The formula gets even better with its sequel too! But that's another story for another post. Games completed: 19 NOTE: The second save file is the most recent one.
  12. Pretty much that. SEGA demanded them to use AoStH's design, that's it. They had to do what the licence holder told them to. They got to follow the guidelines from the Sonic Stylebook from 1994.
  13. Salamander

    Thoughts on the Sonic Advance Trilogy?

    I'm fond of them. I respect how they experimented with the 2D Sonic formula, bringing in more playable characters, or having a game of (almost) only rolling bosses, or trying alternative character combinations. They tried to accommodate an expanded range of buttons and came up with new ideas for special stages and means of special stage access. Many of these ideas were duds (I never got to the true final boss of Advance 2 either), but I think they were worth trying and gave these games a strong identity. It was an interesting era to be a Sonic fan. Also, for me Egg Rocket's structure, where it repeatedly separates vertically before becoming a completely different zone in its second act, is really memorable. Should've been in Sonic Generations 3DS.
  14. MetalSkulkBane

    Thoughts on the Sonic Advance Trilogy?

    I respect them. It's cool how each of them has distinctive identity. Great graphics. But they nothing more than okay. 1 was classics Sonic-light 2 was an experiment prototype that we should try to do refine (boost is not the same) and 3 was ambitious, but I kinda hate most combos. I usually stick to 1-2 per character. Level design could been better. I hate all the special stages, I never got to final boss of Advance 2. Lastly some additions were additions for additions sake. How often did you use "punch" button, when spinning does the same thing without loss of speed?
  15. Iko

    Thoughts on the Sonic Advance Trilogy?

    I've talked so much about them over the years that at the moment I don't feel like going into an in depth analisis again, so I'll try to be short. I love the Advance games... both artistically and gameplay-wise. They have issues, plenty of them, but they also had so much identity and brought many new ideas to the table of the classic formula, that was used as their basis. If instead of being side games for an handheld console they were developed with the budget and the care of a mainline product, I'm pretty sure they would have been the peak of Sonic in general. It took decades for Super Mario Wonder to get even remotely close to having the animations of their platforming mascots to be expressive as the ones in the Advance trilogy, that even today IMO are still undefeated. Advance 2 is my favorite, but I also like Advance 1 a lot, especially as Amy due to her harder but more satisfying gameplay. I also liked the tag actions in Advance 3. I wish there was a spiritual sequel that took all the best elements of the 3 games and fused them into one...
  16. KingSonicFan134

    Thoughts on the Sonic Advance Trilogy?

    So I've just completed Sonic Advance 3, concluding my experience with the Sonic Advance series. I've never heard much of them before giving them a shot, just the fact that it was more 2D Sonic was enough to convince me to give them a try. I found the experience to be overall a mixed bag. On one hand, the graphics were a great aspect of the trilogy, with plenty of bright colors and fun designs for enemies and bosses that are tailored to their respective worlds. Advance 3 especially. The UI was fast and clean, nothing janky or hard to understand, and the controls felt very smooth and clean. However, on the other hand, Advance 1 and 3 go with shockingly bad level design practices like a large amount death pits, little reaction time to upcoming enemies when Sonic's at blazing speeds, lacking communication of which direction to go in any given stage, and, especially in the case of 3, difficult and often times frustrating bosses that don't communicate how to cross the finish line well enough. Advance 2 was a bit different. The other Advance games go more into the vertical platforming route instead of horizontal, in lieu of Sonic CD, but Advance 2 goes even more into the vertical department, which creates more replay value in which route to go the next time I'm playing. Advance 2 also sees the only appearance of auto-scrolling battles in the trilogy, and if you've read my blog I released about an auto-scrolling bosses, this is my preferred choice to smash Eggman's contraptions. So yeah, there's my two cents.
  17. I thought the one that birthed PG-13 was Indiana Jones and the Heart Ripped Out Of A Guy's Chest.
  18. Wow, for an official Sonadow game, I was expecting them to get much more racy than this XD I will bring up, as one of the first E10+ games, brought about from last minute changes from what they original intended to be T rated, I still feel ShTH would get hit with a T rating anyhow had it released today. Akin to Indiana Jones and the Melting Nazi Face: It's PG rated, brought forth the conception of PG-13, would still be a hard R today. Present day E10+ products can still shoot a child, but don't expect too much to be depicted onscreen.
  19. Yesterday
  20. Cyb3rkn1ght

    Your Sonic analog horror ideas

    I hate to be that one Sonic.EXE fan, but come on, it could have been better. Just think: Back then, you never knew why some demon possessed him, and turn on every. single. one. of his friends. brutally killed, no mercy. even The Doctor was given no mercy. Sonic.EXE: The Disaster does it right for me; it tries, to get away from the foolishness of FNF, Content farms, and memes. he rules now. you don't get to play as the hero who always wins. you run away from him. you hide. and once your found, its over. and when its over, all you get to do, is sit and watch them all suffer, while Sonic.EXE turns the Happy-go-luck world you once knew, into HELL. Sonic.EYX does this TREMENDOUSLY good, it not being a form of sonic, more so, a distorted timeline of his own creation. its like as if, someone else decides if you win. but you don't. no one-ups, no protection, no rings, no heads-up. your gone for good. I think, if EXE was given another chance, it could be as Bone-chilling as sink. no hope, for noone. just the terrifying rule of a demon.
  21. ESRB ratings have always been kinda arbitrary and whether they note something down for certain content or not seems to be random. The game isn't going to have anything Lost World, Forces or Frontiers didn't. I wouldn't even be surprised if this re-release didn't have the Shadow story was re-rated or at least had extra notes on the content since that's not exactly unheard of either.
  22. #13/52 - Dungeons & Dragons: Shadow Over Mystara (Arcade) This was a lot better than the last fantasy-themed beat-em-up arcade game I played.
  23. TAILSGONETOOFAST

    2024_03_09_0o2_Kleki.png

    Good Job!!! I used to use kleki but moved on to Krita If you have a Chromebook klekis a good tool but if you have a mac or a windows I suggest krita!
  24. TAILSGONETOOFAST

    Launch Timings for Sonic Dream Team Update 2 Revealed

    i wonder once its over and out for a while it might come out on console I kinda doubt it but maybe
  25. Bat Tea

    Your Sonic analog horror ideas

    I've recently been watching some Sonic Underground. I think the roboticization of Mobians in the show was portrayed pretty decent enough for a Saturday morning kids cartoon, but when I saw it I was like "Wait...". The roboticization aspect was phased out probably because it was horrifying to have your body and mind literally transformed into being Robotnik's property.
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