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Showing content with the highest reputation since 05/03/2020 in all areas

  1. 15 points
    COVID results came back NEGATIVE. PHEW. Now I just gotta ride out... whatever this is. Ow. Body aches. Owwww.
  2. 14 points
    Scoring and ranking are a big thing I enjoy when playing Sonic games. When I'm replaying a genesis title I'm usually judging my performance not on my time but how long it takes the score takes to calculate. If you can go and grab a snack before the next level starts you're doing a good job. Sonic Adventure 2 is the first game to feature a real ranking system, which puts the player's performance on the level more directly in their face than the passive jab of a low score. I've seen a lot of derision for this mechanic, which I think is fair from a certain perspective. The triumphant feel any player is supposed to get from completing a level at all is ruined when you're slapped with the face with a letter grade that directly calls school to mind and a statement, usually from your personal hero and best friend, Sonic himself, that that went a bit rough and you could do better. But some people, like me, take it as an invitation or a challenge. It incentive another go in me instead of pushing me away from the game, which I think is important. Sonic games by design allow you to stumble your way through to the end of a level without really learning how it all ticks, which might lead to an unsatisfying experience overall. A sort of "call to action" to play again is a good idea. But that's not the point of this topic. The ranking system is the icing on a scoring system I considered really fun on all subsequent replays. One where you're challenged to master the game's systems or at least get good enough at them for a stylish runthrough of the level. SA2...doesn’t have a ton of mechanics to master, but once you get to the point where you can start nailing levels with your eyes closed it feels great to play, watching sonic move through a level quickly, efficiently, and stylishly through your own input. Every Sonic level is designed to be pushed through without stopping, various chances to express how fucking sick you are being present in each one. Grinding on rails, well timed light speed dashes, opportunities to throw a trick in here and there or swing on a pipe. Sonic Adventure 2 is a fairly straightforward and linear experience but it managed to be chock full of these opportunities, keeping one of the more shallow and cinematic Sonic games more interesting than a lot of the games coming after it trying for the same feel. One of my favorite examples is the setpiece at the end of metal harbor, where the player is given the objective to grab onto a bar for safety during the missile launch. Running past the bar, pushing the clock, and grabbing one further up to the tip of the missile is rewarded with a score boost and a compliment by the game. The fact that you're open to play daredevil and even get rewarded for it is the type of intrinsic design I want to see over exploration for it's own sake. It’s a reward for thinking and playing like Sonic and I think that’s awesome. Most of the other setpieces are unfortunately not this dynamic, but the game is littered with this type of thinking in smaller ways like the bungee vines in Green Forest, the hoops hanging out over a time sensitive challenge in Pyramid Cave, and Final Rush drawing attention to the timing needed to do tricks off the rails. The game even compliments you for grinding on all 3 rails at the end of city escape quickly and sequentially. Sometimes one of the banes of 3D Sonic games, the homing attack chain, will even have a riskier offshoot for you to play around with. And the reward of playing a level perfectly is two fold: You unlock new content in game for doing so and you get to play out your own action sequence. The Boost games try a lot of stuff too but lean more on the side of watching things unfold. SA2 has a lot of it's own shallow spectacle but gives you a lot of chances to push even further and add onto that spectacle yourself even when it's unnecessary. There are other examples of this all across the series but none do it as well as this one for me. I want more Sonic games to be packed to the brim with these sorts of opportunities. Full on trick systems and taunts. More intractable environments that reward this sort of thinking. More feedback from the player character itself when you're doing something cool.
  3. 13 points
    Happy June everyone! We're a little closer to The Sonic Stadium's 20th Anniversary (October 24th) and to continue our celebrations we've adapted the SSMB header so that you can see TSS' title banner evolution over the years. If you are viewing SSMB on Desktop, you'll notice on Sonical 2020 or Sonical Dark 2020, the header area includes a smaller 'TSS 20 YEARS' logo in the corner (always available in case you want a quick-link back to the landing page) and a random banner in the centre background. This area will show you a random banner from our 20 years in operation - from our very first logo from 2000 to our last banners back in 2015. We also have included almost all of our SSMB-user-created banners from back when we marked our TENTH anniversary in 2010. Man, how time flies - it's been ten years since that moment already! Some of the creators of these community banners are still on these forums today. We hope it will draw some positive nostalgic feelings for all of us. The next step here is for us to be open to NEW rotating banners. I'd like to explore ways we can have the community here today create the next generation of TSS/SSMB banners to mark our 20th anniversary. Let me know if you'd be up for getting your artistic hat on, and we'll formally kick off a campaign to create new banners soon!
  4. 13 points

    Sonic 30th predictions

    Once again, this is the result of people spinning something Iizuka did that was positive into a negative. The original plan for Sonic Mania was to just straight port Sonic 1 and 2, and then have a small Sonic 4 style game, with 4 original levels. That was what Taxman and co pitched, as he said himself on Retro. But Iizuka said 'no, why don't we instead take these old levels, give them fresh new level design, and then add the extra levels too'. It wasn't that Mania was originally grander in scope and Iizuka knocked it down, Iizuka actually made it so we got more original content; because the level design in Mania's old levels being largely new is far more important than the assets being based on the old stuff (and even then, said assets were massively improved).
  5. 13 points
    To me, Penders' problem is very simple to nail down. From what I see, he doesn't. care. All he sees this project for, these characters as - is a gateway to fame, popularity, merchandise, and money, He's said the exact same thing in the past - that he doesn't consider comics to be an actual artistic medium, but rather just as a publicity tool to be used to push your franchise into a movie series. That's all he sees this as. Not as a good story, not as a piece of art - an excuse to get a fucking movie deal out of it. So many of his actions make sense when you cut out the idea of this being a artistic passion project, and instead - an excuse to make money from what he seems to think is a viable franchise. This is the same man who thought that the highest things on the priority list when it came to creating The Lara-Su Chronicles wasn't getting a book out, but instead - creating an app to sell it through, with voice acting, motion graphics, and all of this other needless bullshit that no one cares about. Creating merchandise that remained unsold on his Ebay page for years (and I know because I used to keep a tally on them for this very topic), and talking about making a goddamn movie out of it, claiming that since he knows the guy who made Iron Man's suit, that makes him qualified to make a movie. This man instead of actually finishing the project he has creating for nearly a decade now is focused on needless nonsense like translating the comic into every language under the sun, making tons upon tons of art prints for selling at conventions instead of actually sitting down and concluding the artwork for this "long-awaited" project, and so on so forth. Everything I've seen so far screams of something who wants to just skip the actual hard work needed to create a proper graphic novel, and instead skip right to the part where you get to make tons upon tons of merchandise to sell to people, and getting movie deals out of it. When you are unashamedly ripping off Sonic characters, and world-building elements that you had no hand in creating, right to the point of lifting them because you think since SEGA doesn't use them much anymore, that suddenly entitles you to ownership. This is a man who not only lacks creativity, but is actively using the project to try springboard a media empire instead of actually making something with passion in it.
  6. 12 points
    It's actually happening! https://www.sonicstadium.org/2020/05/sonic-the-hedgehog-sequel-is-in-development/ https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/ After the huge roller coaster leading up to the first film, it's so surreal to see that a sequel is actually in the works. Tails is certainly a shoe-in, but I wonder if they'll try to rope Knuckles and Amy into the narrative? Do you think Jim Carrey will reprise his role as Eggman? Guess this can be the thread for Sonic the Hedgehog: 2 Fast 2 Foxy!
  7. 12 points
    Eggman looks up to Gerald because everyone likes Gerald and he also wants to be liked by everyone. He doesn't understand or see the value in humanitarian efforts, just the part where he was praised for his genius.
  8. 12 points
    I think Iizuka mentioned in an interview he has no idea what to do with a Mania 2. Wait, let me check... "Speaking to Famitsu magazine Sonic Series Producer Takashi Iizuka stated that SEGA had effectively done "everything" it could with Sonic Mania." There's the exact words. So he ran out of ideas with Mania. Which baffles me. Just let the Mania development team worry about the specific content of a Mania 2, I bet they have tons of level ideas. Now, this is totally my speculation, but he comes across to me as someone who can only look at Mania as a Sonic Generations 2 kind of deal, the whole idea that you could make another Classic style game that's entirely new experience seems alien to them. At least that's how his "we've done everything we could do" comes across. "Hey, we did Green hill and chemcial plant zone, What else is there?" At the very least this fuels my suspicion that the concept of "Just make a damn Sonic game" is not a possible option in their mind. There always has to be some kind of grand gimicky crazy angle and theme to each game that's the true focus and identity of each game, with the Sonic gameplay just awkwardly plastered on as an afterthought. Hence why only when their wacky sceme of the week just HAPPENS to involve something Sonic esque, like Boost or Nostalgia, we get something resembling a proper Sonic game, but whenever their zany sceme of the week is something weird and alien, the entire game is going to be another Frankenstein monster of conflicting bodyparts. But that's just my interpretation. If anything, I really wish someone interviewed him more indepth about his thoughts on Mania. I'd love to see his opinion on why Sonic 4 got lukewarm reception where Mania exploded. I have severe doubts he understands what Mania is other then nostalgia parade #72.
  9. 11 points
    It feels weird walking into this thread feeling the exact opposite way I did coming into the original thread for the first film. If I went back in time and told myself that not only would have I watched the movie but enjoyed it and bought the blu ray but would also be anticipating the sequel, I'd contemplate kicking myself in the face and stealing my own lunch money, probably. Yeah no, I'm actually super excited to see what they'll do next. I wanna see the full Jim Carrey Eggman transformation. I wanna see what Tails' role is going to be and how he meets and works off of Sonic. I want to see if they actually keep Colleen for the film. I want to see if Tails' design is going to be given any tweaks or if what we saw was his finished look. I want to see if there's going to be more Sonic remixes within the soundtrack. I want to know what the deal with the Echidna tribe is. I want to know if Longclaw is alive. I want to know if Crazy Carl ever got his chainsaw back. I'm in. Sign me up.
  10. 11 points
    I can just imagine him spending the last decade waiting for someone to contact him offering a large sum for the use of his characters and creative input. For someone that seems to claim they know how the business works a lot he doesn't appear to know that only a small amount of thigs from licenced spin-offs make it into the main product and the vast majority will be ignored or discarded.
  11. 9 points

    TSSZ is gone?

    Yeah, this is quite a surprising turn of events. For what it's worth, I was supporting of TSSZ's coverage/amplification of news surrounding the BLM protests before the 'Sonic Adventure 2/Sonic Forces comparison' tweet happened. I can certainly see the argument that, as long as you're not editorialising anything, letting your audience (who may only know about Sonic depending on what accounts they follow) know about a huge cultural event taking place is important. Even if he did go a bit ham on the retweets, but that's neither here or there. The comparison tweet was a misstep though, and should have resulted in a walkback from TSSZ. Sadly, that didn't happen - maybe it was heat of the moment (always a good reason to take a break from social media every now and then), or lockdown anxiety or something, but the response to community reaction to that particular tweet could have been handled better. It certainly doesn't necessitate a shutdown of the site. For better or worse, TSSZ has been an important part of the online Sonic community and we're all the poorer for it not existing (at the very least, in archive form). I hope Tristan takes a few days to cool off and figure out a new way forward.
  12. 9 points
    Iizuka has had a high level role on most of the 3D Sonic games, serving as a producer on all of the new ones. You are allowed to say he's bad at his job in the general sense. I still think it's an oversimplification of the situation that overlooks a lot of things(every single Sonic game, even the good ones, has some horror story about upper management attached somewhere.) but his name is on all the games and he's the one always justifying their decisions in the media with PR jargon so it's at least a fair reading of the situation for the average person. I'd argue that a lot of you should know better if you talk about this series every day, but whatever. It's fair game. I rarely feel like stepping in when that conversation is happening. The stuff that makes me lose my mind is the fanfiction, like this lovely piece on the last page that's still getting humored. All spun from what's proven to be a lazy translation at best. This type of conversation has run rampant in the fandom over the more concrete problem of sega jerking creatives around rushing every game out for profit regardless of it's creative angle, but I guess it can't be helped. Once Iizuka finally goes his own way or retires and the last of the old guard that actually cares about the character is gone, the difference will be obvious, and it won't be for the better.
  13. 9 points
    First step towards a revised TSS/SSMB design to prep for our 20th anniversary! What do you think?
  14. 9 points
    Dr. Detective Mike

    Sonic 30th predictions

    At the moment, right out of the gate, I'd need to be impressed by a teaser that instilled some hope into me that we didn't wait 4+ years for another, almost shamelessly asset flipped, "the-game-plays-itself", two to three hour experience. Asking for what I really want, which is something that showcased the in-game cutscenes and character model animations as something out of one of those Tyson Hesse cartoons, seems extraordinarily far-fetched right now despite the day-dreams I keep having about it. You look at Wreck-It Ralph, the Sonic Movie, and even the notoriously bad Rise of Lyric and you can't help but wonder why Forces looks as terrible as it does. That war scene was embarrassing. Avengers: Endgame it was not. I mean, for god's sake Rise of Lyric did it. Rise of Lyric did it. There's a part of me that's also bracing myself to be excited for the first 30 seconds of the new trailer and then seeing something that smacks me over the head with a metal chair back down to reality like the Forces trailer did. Back then, I had just seen the Mania trailer for the 2D fans and then it was my turn. Sonic's there, serious stuff is happening, he's going in for the save on the burning city, everything's good, and then seconds before the trailer is done, it says Sonic needs the help of a friend and I foolishly, FOOLISHLY thought they were talking about the infamous sidekick character from the popular Sonic the Hedgehog series, Miles Tails Prower. Stupid me. How dare I assume Sonic's gonna get to work with his best friend, adopted brother, and third most recognizable character in the Sonic series behind Sonic and Eggman respectively. Fuck that noise, we need another Sonic up in this bitch. I promised myself when I started typing this that I wasn't going to go down the bitter angry fanboy route but it just slipped out of me. I apologize everyone. Uh. Anyway, I'd like a nicely animated, actual 3D Sonic game that told a coherent story that cared about what was going on. I don't care if it's boost or adventure despite preferring adventure. I really do just want them to make a damn Sonic game and not worry about what string to attach. If they wish to nostalgia pander, that's fine, but do it with something that's actually nostalgic. It's literally impossible for Green Hill and Chemical Plant to be nostalgic now. Seeing Tails' house in the Mystic Ruins, Station Square, or fucking Hang Castle would grant more reverence and surprise at this point. Also, I'd like a new Sonic anime... but a regular old action cartoon will do fine. If it's an anime, the opening might not suck balls this time though. Just sayin.
  15. 9 points
    Hey guys! Guess who just graduated college today and made it into the high honor rolls?
  16. 9 points
    I won, I did it! I passed my online college exams!
  17. 8 points
    A lot of things I enjoyed about the show were mentioned in this thread already, but I really want to delve a little deeper into one particular aspect. Him. Boom Tails is, by far, my favorite interpretation of Tails. First of all, strictly design-wise, I just love the goggles. They go so well with him. I could leave or take the belt, but I LOVE those googles. I feel like they add a ton to him, as simple as they are. As many design choices in Boom, this was made to really drive home the "He's a tech guy!" shtick, but luckily, writing-wise, he's far from that. Tails got pushed more and more into a "He's the inventor!" niche over the course of the franchise, starting out as a mere pilot for Sonic, before building mechs and weapons for him to use in action in games like Tails Adventure or Adventure 2, until he finally was JUST the tech guy, completely abandoning every bit of pro-activeness he ever had, letting Sonic or other characters basically do everything. Boom ditches that and brings him back to a more Adventure-y Tails, while still putting a bit more of a focus to the tech-guy angle, but to an organic, natural degree that completely makes sense for his character. Tails can fight in Boom, for sure, but he does it his way. A lot of fight scenes that involve him let him use gadgets he built beforehand, but he often also uses his environment and objects around him to his advantage. He's not a brute force battler like Sonic, Amy or Knuckles are, because she shouldn't be. He uses his intellect to his advantage, either by preparing beforehand, or using what's disposable at the moment with the most efficiency. It's a great way of fighting for him that compliments him. That doesn't make him above using brute force, however, if a hit with a wrench gets things done, he'll use that, too. There are even dog fights him him in the Tornado! But there are also battles and situations where he takes more of a backseat approach and lets Sonic or the others handle stuff, taking care of the tech side of things or straight up sitting one out, and that's also completely fine. I never saw Tails as the guy who looks forward to battle and jumps in at every opportunity, that's not who Tails is, never was. But if there is stuff to be done, Tails gets shit done in Boom, in his own, unique, tails-y way, and I think that a wonderful combination that fits him like a glove. Also here's Tails on a Motobug driving through and crashing other Motobugs. Just look at him. He's a little badass. I also love just how rounded his personality is. In many games during the 2000s, Tails was just...the nice guy. He stood against Sonic's cockiness, Knuckles' hotheadedness and generally just a lot of characters with attitude as the nice little kid who tried to do his best. And while I still love that Tails, in some games, especially when he wasn't in focus and didn't have an arc going on, he often kinda veered on the bland side. Not annoying or anything, just so much on the nice side that it got a bit boring, basic at times. Then, once Colors rolled around, he got snarkier, giving Sonic some sass back to create more of a sibling-like dynamic, with some arguing that as time went on, it veered way to hard on that side. Boom just blended those two eras perfectly. Boom Tails his someone who is kind, compassionate, supportive, everything the more classic Tails would've been, but he can also get fed up and talk back to characters that annoy him and stand up for himself when it's needed. There are plenty of moments when Knuckles says something dumb and Tails remarks it sarcastically, as there are moments, most of the time less tense ones, when he calmly tries to explain things to him or expresses concern when it could go into a harmful territory. Speaking of things established Colors-onward, they kept the wonderful relationship between him and Sonic intact. The dynamic between just oozes the brotherly bond they had in Colors, and you can really feel how deeply they care about eachother. They really feel like siblings not related by blood. It's wonderful and I'm glad they kept it. To highlight my final point, let me show you a picture of one of my favorite scenes in the entirety of Boom. Tails getting a Happy Meal Toy. ...no, I am not joking. Something that Boom has over a lot of interpretations of Tails is just how much of a kid he feels at this. Most of the time, him being the smart tech guy. He's generally calm and highly intelligent, so most of his appearances, like the games, focus on him being...just that. There often even times where he's portrayed as more mature than Sonic. And while I guess that kinda makes sense for a calm, calculating guy over a more impulsive one, most of the time, they seem to forget a tiny detail. He's eight. Boom doesn't forget that. Sure, he is often more mature and rational than a lot of the other members of the team, but the show also shows him not knowing how to handle his first crush, for example. And that's what I adore about the scene above. It's such a small moment in the show, but I just love it so much. Tails gets a Happy Meal Toy and he's ecstatic. He's overjoyed to have pen to go with the notebook he got in the other meal. And just seeing Tails in such a situation, letting him be a kid, innocent and full of wonder, was just wonderful to me, and exemplifies an element we see so rarely of him. He's allowed to be childish at times, and that's wonderful. So many interpretations just push him into the "He's intelligent, so he's grown-up emotionally" field which isn't really how it works and is often kinda bland. Boom let's him be irrational, impulsive or even a bit overemotional at times, because that's what kids are, without ever steering away too far from the character traits that have been established for him for decades, never letting him be too bratty. It bears repeating, he's just such a well rounded character, imo. You probably noticed how I referred to multiple games/eras throughout this , and I think this just encapsulates perfectly why Boom Tails just works so well: He is basically an amalgamation of everything wonderful about Tails, everything people ever liked about Tails. He's still the boy genius he is in the modern era, but kept his ability and willingness to fight from the games up to the Adventure era. He's still kind and gentle, but kept some of the sass from the Colors onwards era without ever going overboard. But he's also a little kid, something a lot of interpretations skip on. And all those elements are wrapped into a perfect little package. I always loved Tails. Tails was the first character I picked when I got to play Sonic Advance 3 in an electronic store as a 10 year old, and I adored him ever since. But each version, each incarnation of him that I've been familiar with, brought new elements I loved for him, while, for better or worse, also leaving some traits I also enjoyed behind for a slightly different interpretation. Boom Tails, a decade after I was introduced to the character, just gave me the Tails with everything I loved about him, the perfect interpretation of a character that hooked me to a franchise that brought me so many friends and enjoyment over the years. Boom gave me the interpretation of the character that I wanted ever since I saw him as a 10 year old. Boom has shortcomings. Boom has humor that often doesn't gel with people, Boom is, in my opinion, just straight up mediocre for the majority of season 1 - but I will always, always be grateful for the Tails it gave me. Because it made the little child in me, the little child that still unabashedly adores the Sonic franchise, warts and all, incredibly, unbelievably happy.
  18. 8 points
    the holy trinity of coronavirus memes the father the son the holy spirit
  19. 8 points
    One of the things I find facinating about SA2's approach to it is that a lot of the point bonuses you need to get max ranks - at least, in the case of the main hedgies - are simple routing differences. And that a lot of them are otherwise frivilous, but at the same time a perfect fit for the character if that makes any sense? Alright let's clear this up by going to probably the best example of this, which is pretty much the near goddamned entirety of Metal Harbour. Just 14 seconds in you're given an open invitation to grind rails. Is it necessary? No. Is it even faster? Probably not. But is it cool? Fuck yes it's cool. What about the homing attack chain at 0:27? I think you can just spindash jump over most if not all of it if you're just going for time. So why would you not only incentivize completing it at all, but even go as far as offering a longer route for points? Because fuck you it's there, and fuck you I wanna. And that whole deal with the rocket? Who the fuck in their right mind would literally risk life and limb ignoring a perfectly reasonable opportunity to escape to hunt down one that's even further out of the way for the same outcome anyway? Sonic the fucking Hedgehog, that's who. A hedgehog who eats danger, shits awesome and shows off just for the sake of it. It's such a perfect, self-encapsulated representation of the character, and it makes me a little sad that we've never gotten anything like it since - at most, integrated as a gameplay mechanic instead ala the tricks system in the Rush games.
  20. 8 points
    Shadow's complete contempt for humanity and nihilistic outlook in SA2 represents the opposite of Sonic's lust for life and positions him as the ultimate foil. You can also compare how inseparable Sonic and Tails are with Shadow's loss of his sister and how Sonic is a free spirit that is unchained to the past unlike Shadow. IN this ESSAY I WILL.
  21. 8 points
    Clearly he should have thought longer and harder because the designs are still very dangerously close to SEGA's, are very, very unappealing to the eye, and they look more like melting human SEGA echidna mutants hybrids than aliens.
  22. 8 points

    Sonic 30th predictions

    Colors and S4E1 both had a spectacularly divisive leadup to their releases, and Iizuka made a couple gaffes that inflamed people far more even than they originally were. Remember back when Naka decided that enough was enough and left to go do the stuff he actually enjoyed doing? Up to that point Sega had already demanded that they have something to show for E3 2005 when the game had barely started development. Then they demanded that it get a Wii port before Sega actually got Wii development kits, which forced the team to be split in half but still working together as they tried to figure out how to do it. Then the port got cancelled because everyone realized it was fucking stupid, and instead Sega told them that they needed to have a completely different game made for the Wii to hedge their bets on the system being a success (at which point Ogawa was locked out of the development of 06 even though he was the original director). At this point the halved team was still being forced to put stuff together for trade shows and operating on a design document that never got finalized even before things started falling apart with the demands of the Wii version. By the start of 2006 the game was already likely doomed, since they were starting to do voice acting for the story when they weren't sure what parts of the script (and game in general) they would have to cut to get the game out. Then Naka got fed up and left to form Probe just before E3, after months of rumors of him leaving. He took several members of the already downsized team with him. Sega looked at the havoc him leaving had caused on their flagship AAA Sonic game (being hyped as promising a level of production values versus its contemporaries probably unmatched since the Genesis titles) meant to celebrate and commemorate the franchise on its 15th anniversary, in addition to all the turmoil it was already facing by that point. Sega saw that the game couldn't possibly be ready by its planned release date due to Naka leaving and all of the nonsense that they had dumped on the development team before he had. Even as they sent out people to give interviews and show previews of it to put a brave face on things publicly and show off how great it was at E3 2006, Sega knew it wouldn't even come close. The E3 showing was kind of a disaster compared to how well it had been received the previous year (even though the demo shown there was polished to a higher standard than the actual game was to that point), but luckily for Sega Sony had spent the entire conference preemptively flushing the first three years of the PS3's life down the toilet so it flew under the radar. And Sega demanded another demo for a Microsoft trade show in the fall. Sega saw that the only time that the game was getting a good showing as if it was improving on its problems was in custom built demo builds with improvements tailor-made for the demos that the team didn't have time to implement into the actual game. And they said "why, that's terrible." And then they released the retail version anyway, as originally scheduled.
  23. 8 points
    It's all circumstantial luck. Had Ken had a more proactive editor sooner and SEGA actually watched over the comic, he'd probably left before the SA1 adaption. Had Archie kept on top of contracts which they had years to do so, his legal case would have been thrown out. And for the cherry on top, if Sonic wasn't capable of surviving some pretty nasty blows, the comic would have probably died long before Ian could be brought on to write the thing.
  24. 8 points
    Some highlights. * Sonic's jumping victory animation is intact and triggered by the player. * 50 rings doesn't trigger special stage ring, but special stages are there and totally different. * No enemies in the Star Light Zone. * Weird sped up music in GHZ 3. * Demolition orb is in GHZ. * Spike Trap of Death in Spring Yard Zone. Looks like a horror to try and avoid. Video also includes beta content from Streets of Rage and a few other games too.
  25. 8 points
    Very tired and read this as "Some people like to take my quip about Geoffrey and Sally having sexual relations as an example of my values, but the fact is I have a 12-year-old body" and I'm now wheezing, send help edit: Also I like how I can leave this site for months at a time, come back, and sure enough Penders is tweetin about cartoon characters having sex again.
  26. 8 points
    You know, its astonishing that he still expects people to expect elements from Sonic the Hedgehog in his book that is alledgedly supposed to stand on its own as a property seperate from Sonic the Hedgehog. Hmmmmm. I wonder why... Gosh, I'm stumped. I mean, its such an original thing he's doing here. You'd think it'd be obvious this has no relation to Sonic since it came from the man that helms the completely originally named Floating Island productions.
  27. 8 points
    Never actually making a true 3D Sonic in the same vein as the classics. SA was an attempt, but every successive game just deviated further and further, stripping out everything that worked and replacing it with things that either were worse or outright didn't work, and now they don't seem to understand it at all. They took a good thing and fucked everything up piece by piece. Also it's a bit hard to work up the energy to be mad about it considering, well, everything, but Forces being about Eggman successfully taking over, except not actually about Eggman succesfully taking over, is just...I mean that's supposed to be the big one, right? The villain actually winning and having to tear control back from him. And it's not even just that it's a bad game it's that the game doesn't even care about it at all, the effects of his rule are a number on the map and basically nothing else. The game would've been 99% identical without it, but now they've wasted it so there's no chance we're ever going to see a good version of it.
  28. 7 points
    Pretty sure the few follows I've lost on twitter over the past few days are just from *liking* BLM posts. Good riddance tho.
  29. 7 points
    On one hand, I'd like to say that it's not that bad to speculate on what the project could become, as long as it's in the purely speculative "if this is a success, I could see animation being a suitable form for the adaption". But what Ken has said is fucking idiotic. First off - animation isn't any more or less viable in "quarantine era" than live action. Especially for a show. You still need a crap ton of animators/artists packed into a small building. This has been a direct reason why a crap ton of anime shows are now delayed to either fall, or next year - because no one can work on them. Secondly - it's irrelevant, and stupid. Ken hasn't released a book in 9 years since this fucking thing was announced. Not only would a animated series be utterly foolish when this book hasn't been released, especially since there's almost definitely gonna be a major recession, come the end of the whole mess, but the quarantine is going to be done and over long before Ken gets a single episode of animation done with his current work ethic. And if he tried to get funding, he'd probably get laughed out of the building. It comes off as Ken just trying to sound relevant for the sake of it, despite how dumb it makes him sound.
  30. 7 points
    I've been back at modding Sonic Mania; for a while now I've wanted to be able to play Encore MSZ1 in Mania Mode instead of the Sky Chase act, but it's unbelievably hard to actually do that and have it work properly. I've finally got it working properly anywho. But the catch was the stage listing was now missing a slot, so the File Select menu was sending me to the wrong stages. ...so now I've added AIZ from Encore's intro in as an intermission zone between Hydrocity and Mirage Saloon, and I'm extending it a bit and adding some Mania Mode exclusive extras
  31. 7 points

    The MFZ Sprite Archive Reborn

    Hey all, For many months now, I have been hard at work restoring an old website that some of us used to use long ago. Many of you may be familiar with the acronym MFZ, which stood for "The Mystical Forest Zone." For many Sonic creators, this place represented a creative place that held all sorts of comics and sprites. I for one used to use this site all the time for my personal projects. As of 2014, the site no longer exists with no way to access their archives except through the wayback machine. You no longer have to wait hours just to access your favorite sprites. I have now finished a complete restoration of their archive, including additions being made by our members to continue where it left off. There are plans for having a convenient uploading tool to easily add new sheets, but until I finish that part, all creators are welcome to join our small community in the forums or in our Discord. We are currently accepting new sheets to the collection, as well as encouraging anyone who wants to start their own sprite projects. I thought some of you might want to enjoy this resource for yourselves, and hope for old time sonic spriters that this will bring a bit of nostalgia for you. Sprite Archive: https://sgxp.me/sprites.php Discord: https://discord.gg/jxxTjzJ
  32. 7 points
    Sonic giving Pac-Man a pair of his shoes fills me with life.
  33. 7 points
    Big Panda

    IDW's Sonic the Hedgehog

    Japanese Sonic still sprinkles English words into his dialogue like Junichi Kanemaru. Love it.
  34. 7 points
    So he was sitting on this comic thinking Sega might try to use his characters, so he could sue them again? And if they didn't, then their lack of giving a fuck about his tripe means it's easier to make his comic with this well and truly worthless IP? How perfectly opportunistic and deranged of him. Edit: To be perfectly clear, I do not believe him. I think he just spent a lot of time tweeting about Sonic characters porking and forgot to fucking draw.
  35. 7 points
    Correct me if I am wrong, but hasn't Penders insisted in the past that he owns his stuff, no Ifs, Ands or Buts about it? That everything he made for Archie is now his and his alone? Like, he's been abundantly clear about that point. It's one of his favorite things to jabber about. But now he's saying that oh, SEGA and Archie could use his characters to 'try and lay a basis for claiming them', and THIS is what has been the cause for Penders lack of results in the near decade that has passed since he went and announced 'COMING SOON IN 2012!'? I must say that no, I don't believe that. Not even remotely. And you know, there are times I wonder if Penders is, in truth, putting on a big show of just how popular he seems to think his work on Archie and the Archie comic itself was. That he is at some level overcompensating for the fact that he worked on a Niche part of the franchise and that when he left, things proceeded without him, even after the lawsuit and the cancellation of the book. Statements like this though pretty much put the kibosh on that theory. That he could legitimately think this even after it's become abundantly clear that neither SEGA nor Archie is even vaguely interested in his work, nor has any real need for any of it, is just astounding. I mean really, what does he think ARCHIE is going to do? Put out their own Lara-Su limited series? Insert Geoffrey St. John into the Archie books? Have Locke pop up in Cosmo the Mighty Martian? This excuse and the mentality behind it is just... pathetic. It's utterly and completely pathetic. Especially coming from a man who insists upon bringing up his credentials as a professional comic writer and artist, who has even boasted that he was hired by companies like DC because of his speed in finishing assignments specifically.
  36. 7 points

    Paper Mario: The Origami King

    They can do both! I really, genuinely don't understand why so many people are against Paper Mario acknowledging that its world and characters are made of paper.
  37. 7 points
    The only way any disaster will befall Penders is if nobody reads his book. But considering that's contingent on him actually releasing something, he'll be AOK.
  38. 7 points
    Honestly it goes even further back than that. If Mike Kanterovich didn't need a writing partner to draw the script layouts since they all followed Gallagher's scripting style Ken would never have even been a part of the Archie Comic in the first place.
  39. 7 points
    This is something that's very common in webcomic circles. Artists - especially younger ones - are very in love with their own idea, but their passion gets focused in the wrong place, and they start to inflate what it could be and what they can do with it rather than buckle down and actually make something. It's good to set your sights high, but you also have to focus on what's attainable and develop a good work ethic around that, otherwise you'll never branch out and do all these other things. And from what can be understood about Ken, being in love with his own ideas sounds about right. It doesn't shock me that he is incapable of really reigning any of it in.
  40. 7 points
    Wrapped in Black

    Sonic 30th predictions

    This is why you ignore all mindless "iizuka bad" seething.
  41. 7 points
    No one is/was/will be expecting Chaos Emeralds to be in your story Ken because they aren't yours to use. Frankly I'd rather him just ditch the idea of having a Chaos/Master Emerald expy and just have the anti-gravity technology keep the island floating.
  42. 6 points
    I'm honestly really impressed how you're relatively close to Penders' design but it actually looks good. Quite good, in fact.
  43. 6 points
    I've been able to archive my TSSZ work.
  44. 6 points
    Welp, hope y'all ready for the Sonic cinematic universe.
  45. 6 points
    I really like drawing Kirby. I consider him very easy to draw but also very easy to get wrong. This one took me less than two hours to make.
  46. 6 points
    Though he may have changed his tune later, I remember in the early years after all this shit went down he said that they'd be free to use the characters...if they agreed to his terms, which from what I recall included "the future as depicted in the Mobius XYL stories has to be THE super ultra real canon future for the Archie Sonic universe." ...Yeah, no.
  47. 6 points

    Paper Mario: The Origami King

    It's not! They've always been paper. That's the whole conceit of the series, it's a paper world in a storybook. Even within the first chapter of the first game you have Mario fluttering to the ground like a piece of paper...because he is paper.
  48. 6 points

    Sonic 30th predictions

    Iizuka is currently the oldest and most public face of the series; whether its "fair" or not for him to get so much scorn from the fanbase is irrelevant, because it's going to happen whther we like it or not. Scapegoating is just human nature, and that's especially true if you lack the maturity to critically think about certain situations, which given the target demographic of young children (And some...emotionally stunted adults online..) is pretty understandable. Iizuka is, unfortunately, in one of the most annoying positions for him to be in; when things are well, nobody really has anything to say about him, but let things go south like they've been for the past few years, and you have to hear ALL of the bile and insults and it's so damn exhausting. Iizuka being creatively bankrupt is a completely understandable outcome when you've had to deal with this series for as long as he has and it's extremely...."passionate" fanbase. Iizuka is probably among the hardest working individuals in Sega for Sonic, as he's one of the few who never jumped ship and stuck around when most others left. And all he gets for it is nothing but shit from a jaded fanbase; any normal person would be burnt the fuck out after dealing with all of that for as long as he has.
  49. 6 points
    Nina Cortex Jovahexeon

    Sonic 30th predictions

    That's the mistake a lot of people make in thinking what Iizuka is actually responsible for. He's more so in charge of stuff going on with the American division than the main Japanese division. Circling back to how he really didn't have anything to do with Forces and its development. And considering how SEGA of Japan tends to treat its American counterpart, it's no surprise the American side hasn't gotten as many chances to shine. A lot of the less savory choices have been made by SEGA higher ups. Iizuka just tends to get blamed because more often than not, he has to play mouthpiece for a lot of Sonic project stuff.
  50. 6 points

    Sonic 30th predictions

    I kinda get where he's coming from. The Sonic franchise is basically stagnant. It hasn't moved forward in any meaningful way since....Sonic Colours really. Everything since then has been tinged with an excess of nostalgia, and sorely lacking in any substance. The only game to not do this was Mania, but that game is still ultimately playing on Nostalgia, even though it has the technical and creative substance behind it. It at the very least attempts to take what Sonic 3 and Knuckles built and expand on it in some way. New levels, new mechanics, and a return of long lost characters with new play styles. But even with all that its cashing in on "the classics were great" mentality - perhaps reminding all those dumb bandwagony fucks that yes, Sonic was indeed good back on the Genesis/MegaDrive. The actual 3D 'main series' games have gone backwards since Generations. Lost World was a cute little attempt at trying something different, but it seemed a half-baked attempt that was criticised just enough to put the fear into SEGA to go back to Generations' playstyle - except in Forces it was worse in every meaningful capacity. If I were Iizuka I would be pretty jaded about the whole situation.
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