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Showing content with the highest reputation on 01/01/2010 in all areas

  1. 2 points
    Seriously...I know that some people around here have already stated at least some reasons, but I can't seem to understand why those reasons are enough to some people to hate especially the daytime levels of Sonic Unleashed! Aside from the Werehog and the medal collection, which I do understand why they get such hatred, some issues, especially in the 360 version of the game, I just can't really understand... For example, the boost feature of the daytime levels and the speed of such levels; those reasons I can't easily phantom. While I admit that it may be an unnecessary feature, I personally find the boost to be a great, newer feature in Sonic games, for it especially helps build momentum if you can't build it up, and even though that wasn't in the classic games, that doesn't mean it's that bad. Plus, it gives you a sense of high speed, and though such speed may not be needed in any Sonic game, and just because the classic Sonic games did not need the boost to be good, does not mean it should be left out of future Sonic games just because the fans want it out, for some other fans, not to mention plenty of people who are new to the Sonic series may enjoy the boost feature, perhaps even better than in the classic games! The boost, especially considering 3D Sonic games, just needs some tweaking and improvement to use, not to mention like taking out that "magnetic ring pulling thing" the boost in SU had; and they should put in more platforming, or make the levels so that you can't EASILY get through most of the level you play through by using the boost, for you would have to do things slowly or use other, more effective actions to get around obstacles that cannot be overcome by the use of the boost, but personally, I think the boost is a great, new feature in Sonic games! Also, while it may be a replacement for the spindash, a move more commonly loved by more classic Sonic fans, let me remind you all that there is more than one way to build up speed and momentum, and while the spindash is more memorable, and though it could have been in this game, it's not like the boost will replace the spindash in future Sonic games. I am sure that if they tweak both abilities, both abilities can be equally useful. Also, there are the quicktime events. I personally did not mind them being in the game, though they were unnecessary in some areas. While I am not saying that they should be in the next game, for they don't need to be, they could be improved and placed better if they were to appear again. I do admit that the quicktime events were that unnecessary, but aside from the ones found in like Eggmanland, where you may automatically die if you fail a quicktime event, the quicktime events were good at accessing certain areas that would act as alternate paths. Sure, there may be other ways to get to such paths, and though the quicktime events could be made differently if they were used in the next game to be more challenging or something, I don't think that (other than in Eggmanland and Abadat) they were that bad, but that is just me. Also, there is that trial and error thing in this game, which is made worse to some players to some bottomless pits. Sure, even I admit that the trial and error parts of the levels could have been improved, and some of them, like in Eggmanland, were a pain in the neck, but all in all, trial and error is one of those things that is supposed to be easier every time you practice the level you play through, for your mind unconsciously adapts to the challenges that make up the trial and error parts of the levels. Sure, some of those parts may have been too much to be considered fair, but if trial and error was used in future Sonic games, I am sure Sonic Team would have learned from the trial and error in the previous game (like Sonic Unleashed) so they can make trial and error less painful in the levels of the next game. Trial and error adds to challenge, and challenge is what is supposed to make a game more fun by having you try harder or get better at them, or otherwise, if the difficulty of the game was so easy to go though, the game would become dull quicker. Also, may I add that the daytime levels of Sonic Unleashed, which were mainly speed based, had you go so fast, and the levels were made that you would have to jump over obstacles, press the right button to avoid something or something along those lines. So it's only reasonable for such levels to have such trial and error to deliver challenge to the player. Also, there are some people who complained about the controls being slippery in the daytime levels. Personally and honestly, I found no problems with these controls at all. Seriously! For those who have trouble in some areas of control, that is because in case Sonic is moving fast, it is harder than in other games to change direction (without the Sonic Drift) or stop because of Sonic's momentum, which, while it may be different from how momentum functioned in the classic games, is supposed to add challenge in terms of moving Sonic around. Plus, in terms of the newer move known as the Sonic Drift, it's not that hard, or even too hard to use; it just needs some adapting to. You just have to tilt the control stick slightly when drifting. Speaking of the control stick, some people complained about moving Sonic with the c-stick like in the sledding areas and some other areas, and I am sure that those people were tapping, holding or violently pushing the control stick to try to move Sonic and get through some parts of the level. Now, let me say, even though you may seem to hold the control stick forward most of the time when controlling Sonic, you're not supposed to hold the control stick like that all the time! Some areas, like the beginning of Rooftop Run Act 1 or the sledding areas in Holoska or Eggman, are easier to get through if you slightly push the control stick a little towards the direction you want Sonic to move! It's that simple! I may be missing some things, but I am having a hard time understanding why these things are such a big a deal! Can anyone elaborate as to why these issues ruined the daytime levels of the 360/PS3 versions of Sonic Unleashed to some people? PS: If you want to, can you please also explain why YOU think people would enjoy the next Sonic game if it were just more classic based rather than Sonic Unleashed based?
  2. 2 points
    I am afraid you have misterpeted what I am saying. I was just reminding everyone while we have a right to our opinion, we should not expect everyone else to agree with what we think, no matter how strongly we feel about something. Some people are just not frustrated or bothered by things like the daytime levels as easily as some of us may be, and no one can change another's feelings about things like the daytime levels to their own favor. That is just what I am talking about. Plus, when did I say anything about me being right and others being wrong? What made you come to that conclusion? You should not be hasty in coming to conclusions such as in this situation. I did not say anything about me being right or everyone else being wrong, nor did I mean it, so please try thinking a little more clearly before you make an assumption that may most likely be false.
  3. 2 points
    Okay, after not replying to my own topic here, I am not stepping into the trial and error issue. For those who think the trial and error in Sonic Unleashed is unfair and that bad, I find the reasoning behind as to why, coming from those such as Tornado, The Sniper and Azuraka are so faulty and overexaggerated to beyond belief. First, let me point out that the reasons that were pointed out by the people such as the ones I mentioned about why they think the trial and error in Sonic Unleashed was that "bad" is based more on their frustration they had when playing the game, and not on any absoulte, objective fact. Let me inform you guys that frustration, especially when considering the trial and error of this game, is, no matter how you feel about it, downright relative. That means that everyone in this whole darn planet does not get frustrated the same way about any given subject, for everyone gets frustrated differently about anything. That means just because you think the trial and error in this game was bad in your point of view, does not mean it is automatically bad to every single other person out there in the same way. No! It does not work that way. In fact, I know that many of those around the internet who liked the daytime levels in Sonic Unleashed (the Xbox 360 asnd PS3 versions, specifically), there are plenty of those who gave detailed, well thought out reviews of that game, and apparently, though they may have been still annoyed by Eggmanland, those guys did not even mentioned how bad the trial and error was in that game. Why? Because the daytime levels were still fun to those guys, and many of them were not as frustrated as some of you were when they went through such challenges. They did not cry or whine about how hard or unfair the levels were whenever they lost a life. In fact, they mostly thought "Eh, I'll just keep trying until my skills get better, and who knows? Maybe This (the trial and error thing the player is currently going through) won't be bad at all when I play it again later!" and such. Now, why would they think that way? Because that is what gamers do: they pratice and learn from their mistakes so they can get better the next time they play. These players, by looking at their online thoughts about the daytime levels of Sonic Unleashed, did not get bothered or frustrated about the trial and error in this game as you did, and even if some did, not all of them got so frustrated as any of you guys. Why? Because frustration, like I said, is relative, and everyone has their own tolerance on things before getting really frustrated and does so at different speeds; so there are plenty of people in this world who are not easily as frustrated with the daytime levels of SU as much as some of you guys were, not to mention that they found the game much fun while you did not because you were frustrated with the levels. These gamers are willing to keep trying and get better by learning from their mistakes while playing the daytime levels, and not cry and whine about the difficulty like/as easily as you would be. Plus, considering the many people, especially outside this forum, liked the daytime levels of Sonic Unleashed, I am sure the trial and error difficulty did not bother them at all, or like it bothered you. That said, I noticed that some of you guys overexaggerated the trial and error difficulty to the point where it would look like a scientific fact based on what (some of you) guys said, which is just based on frustration and bias, which, in this case, is big enough to make many faults built into your reasoning about why you think those levels are so bad. Well, let me mention, even if saying this is not necessary, no matter how much you hate the daytime levels, no matter how many people agree with you about the daytime levels, no matter how frustrated you were with those levels, what you say or think about anything (not just the daytime levels of SU 360/PS3) will never make up a pure, objective fact that states that the daytime levels are bad just because you say so. NO! It does not work that way, for no matter how many opinions agree with one another, they are still an opinion, not a fact, and comparing the diffculty of the daytime levels of Sonic Unleashed to the difficulty of the classic Genesis Sonic games will not change that at all. Even if you tried to get others to agree with you on how bad the daytime levels were with reasons based on your frustration and bias, and considering how many liked the daytime levels even in the 360/PS3 version, they don't even have to agree, or even care. They would just say things like "that's just your opinion, not mine" or, if you are unlucky, "you need some practice". Speaking, while the daytime levels of SU and the gameplay of the classic Sonic games were mainly "get to point A to point B", how they played and how they were made are still different in comparision in plenty of ways. You can't just say the classic level design and "fairness of difficulty" in the classic games are better than the daytime levels of Sonic Unleashed just because you find them easier and think that can be considered a universal fact. No! In the long run, those two things are different things, and not everyone gets just as frustrated, or even hates the daytime stages like some of you. In fact, there are even plenty of people who would rather play the daytime levels of SU than play the classics over and over just because someone like you say that the classics are easier, no matter how much you deny it. It is all based on personal preference, which is relative, varies from person to person and therefore, is not, and never will be exactly the same in terms of point of view as you think of any Sonic game. While you may think that the daytime levels were too hard, they were made to go with the very fast speed of the levels and added a different style of trial and error challange that was mainly different from perhaps any past Sonic game. Sure, some people, including some of you, may have gotten frustrated so easily, but not everyone gets so frustrated to the point that they think the levels suck, for they can still love or like the levels noneoftheless, especially if they think they were fun, which many do. Also, if you still do not like the daytime stages in SU 360/PS3, fine. Just don't think others have to agree with you no matter what, for they do not have to. I am saying this because, though I could be wrong, some of you guys seem to be acting that way. Well, I just had to let this all out, and knowing some of you guys, I will just end this post by saying: Any Objections?
  4. 1 point
    eXtaticus

    Sonic Jam's Sonic World

    The engine for Sonic World later evolved into Sonic Adventure - the greatest videogame of all time. So, yeah; I'd say that it had "full game potential"... and then some!
  5. 1 point
    Barry the Nomad

    Sonic the Hedgehog 4

    I would not want to see a new character, we have enough as it is. I would, however, LOVE to see Nack/Fang make a return. Seriously, the guy is the Boba Fett of the Sonic universe! Eggman and Fang team up against Sonic in a 2D HD classic platformer which includes the return of many classic settings. Imagine Green Hill Zone making a return as a FINAL level! That would kick ass.
  6. 1 point
    Agent York

    The 2009 reflection topic

    2009 was one of the most life-changing, depressing, fantastic, wonderful, terrible years I personally ever had. Overall though I wouldn't change it, I grew up a lot. I started the year in a fantastic way. Carrying over from the last week of 2008, I was utterly depressed and lost and was so out of touch with who I was. I was having terrible mood swings daily of feeling just fine then small things would set me to depressive episodes and I didn't know why until some major conflict solving. This last the first couple of months of 2009 until I finally figured it out, pushed myself, accepted stuff and finally just accepted myself as I am. After that in March I overcame my school shyness and just started acting like myself. However, I barely graduated High School thanks to some earlier mistakes and me pushing to get more credits in a semester than I normally would with taking afterschool classes and such but I did it. I got a lot more social and starting to just be myself and not care what others think as long as I try. This not only helped me a chive and communicate a lot more, lots more people started being social with me and it seems I had natural leading skills thanks to leading projects online and several girls fell for me. I still didn't know myself completely but then on the earlier half of the year my life was about to take a major change-around when I met Jayde, Jayde is the single person who taught me the true meaning of what people mean that it only takes one person to make a difference. We had so many ups and downs throughout the year and so much happened so quickly. I won't go over it all, but I was on a trip with my family for three months of that on the road and even in Hawaii. Jayde broke my heart when I first asked her out then later she asked me out then broke up with me a day later and had more conflict because she was running from her feelings and getting a bit scared how they were growing for me so quickly but then we really got to know each other and not 7 months later we are absolutely in love as it is right now, we understand each other and more so little things really do matter in all of this. There is so much I could say here, but I know it all in my heart and memories and besides Jayde and I have a big day today. I have dated in the past but Jayde herself makes me realize how insignificant my past love life had been. More than that I haven't been so interested in someone else's well-being and happiness and feelings ever in my own life and had such a level of trust with someone, no matter what it is I know I can tell her and she feels the same back. So much more I could say, but overall I liked 2009. Sure I got more depressed than I had ever been, sure I almost was driven crazy by my family on the road with them for 3 months, sure I had my heartbroken twice, and lots of other problems all the way. However, or every terrible thing something wonderful happened. And more so I discovered myself this year more than I've ever known myself, and well, now I'm an adult. I have a good feeling about 2010.
  7. 1 point
    Evile Cruelty

    Your Sonic Pet Peeves?

    The entire Sonic 4 thing. Even after Sonic Adventure came out, people are still complaining about how Sonic will never be good unless Sonic 4 comes out. People that think Project Needlemouse is going to save the Sonic series. The term "2D sections" used to refer to the side-scrolling sections of the day stages in Sonic Unleashed. It's not made up of sprites and backgrounds. It's still 3D. People who say "Sonic just don't work in 3D." or otherwise think that Sonic should be in 2D and that nothing else will ever work. The flying Wikipedia that Sega has turned Tails into in games as of late. The fact that in every review, IGN has to mention Sonic's golden years with the Genesis, and even go as far as to question if Sonic was even good back then. When people complain that a game sucks because of things like Sonic having a sword in SatBK or Shadow having a gun in ShTH. Ashura being considered an official character. Where did the name Ashura come from anyway? The immature people who argue about Classic vs. Modern, Griffith vs. Drummond, and Eggman vs. Robotnik. EDIT: Another one, the term "those Eggman's robots" gets really annoying. Same thing with "Eggman's mechs" in ShTH and '06.
  8. 1 point
  9. 1 point
    Aquaslash

    Your Sonic Pet Peeves?

    The term "SegaSonic" and everything it stands for. People treating the game characters as the second coming of Jesus and putting down the other characters like they're garbage. SUPER SONIC BEING STUCK IN FINAL BOSSES. The comic characters not getting any renders/profiles/merchandise. I WANT MORE TOYS! The fact that Metal Knuckles hasn't been seen since Sonic R. Granted, Mecha Knuckles is awesome, but now it looks like false hope. The fact that Sonic Channel stopped putting up profiles. Everything else I can deal with...kinda
  10. 1 point
    Mort

    Your Sonic Pet Peeves?

    Robotnik was a huge Beatles fan in his early days of super villainy and thought calling himself "Dr. Walrus" and "Dr. Eleanor Rigby" was too obvious. Its canon fact.
  11. 1 point
    Dr. Mechano

    Your Sonic Pet Peeves?

    Which brings me to my pet peeve- People not knowing enough about the Japanese canon to get this. "Eggman" was always his name in Japan. When the storylines merged, it was decided that Eggman was to be Ivo Robotnik's self-chosen supervillain alias, and not a "cruel nickname", as much as SA1's horrifyingly inaccurate dub would say otherwise. Honestly, I thought the fact that Eggman was always his original Japanese name was common knowledge in the fandom by now. Seriously.
  12. 1 point
    R@fÆL

    Your Sonic Pet Peeves?

    - 'Echidna' being spelt 'Enchilada' Seriously, I heard someone saying this.
  13. 0 points
    Yong

    Your Sonic Pet Peeves?

    When anyone mentions "going back to its r***s." I chring everytime I hear the R word now. I'm not kidding. I can't even type it anymore. Even thinking about it makes me chring. I don't want to hear or read this from Sega or fans anymore.
  14. 0 points
    Slash

    Your Sonic Pet Peeves?

    This brings me to two pet peeves of mine: 1. People thinking Robotnik sounds more menacing and threatening than Eggman. to me, Robotnik sounds just as lame as Eggman. People want to say Eggman sounds like a Megaman Robot Master reject? Robotnik sounds like some silly Russian slang. 2. people thinking Robotnik/Eggman use to always be this evil menacing threatening soulless villain he was in SatAM and was changed in Sonic Adventure. He was always a goofy comical cartoony villain in the games. Hell, I noticed this when I was a kid on how Robotnik looked less "mean" in the games. Besides, why do we need Robotnik to be some soulless dictator who permanently roboticized animals and rules the world with an iron fist anyway? Those kind of villains are a dime a dozen.
  15. 0 points
    Sapphire

    Your Sonic Pet Peeves?

    How a lot of people get so whiny about Sonic couples. God, it gets pretty annoying. People calling Robotnik "Eggman". OK, I know you can call him either, but still, it just bugs me. Maybe it roots to the fact that Robotnik calls HIMSELF Eggman. I mean, why would you call yourself a cruel nickname someone made for you?
  16. -1 points
    Indigo Rush

    Your Sonic Pet Peeves?

    When people call it Sonic Adventure Battle 2. When people say Sonic stopped being good after the Genesis. Sonic X Shadow pairings. Sonic X Tails pairings. Sonic X Knuckles pairings. Sonic X Eggman... *shudder* When people think Tails is a girl. When one person believes without a shadow of a doubt that Sonic is canonically a homosexual. The Eggman vs Robotnik debate. He was always Eggman. It's his moniker. Jeez. People who want to kill off characters. Any character. People who obsess over Shadow. A majority of the fancharacters out there. There are few exceptions. People who religiously claim any Sonic game was better than any other game out there when all they ever play is Sonic in teh first place. A majority of fanfiction. Especially those that depict Eggman as a humdrum villain with no personality. That &@#$ Sonic SatAM fanmovie crap. People who think SatAM is making a comeback. People who use fanfiction and other mediums like Super Mario Bros. Z as the basis of their knowledge of the Sonic universe. Sonic: Nazo Unleashed. Thanks for the stupidity. People who claim Nazo is an official character. People who claim that their character is official. People who think Crush40 is good, when in reality they only like them because they made Sonic music. When Akon did a cover of Sweet^3. My ears lost their virginity faster than Sonic lost his to Elise. People who don't respect other's opinions on here. AND A CHAO EATING A PEA DUURRRR. HURRRR. I also hate that smiley. :D > Hmph. When people say Sonic's all about speed. Thankfully that's not happening as much nowadays, although I'm getting tired of seeing the word "physics" everywhere. At this point I don't care. It's not Hyper Shadow, you insipid little twits. People who... well, do this: WHY IS SONIC IN A CAR :angry: :angry: :angry: Sonic Unleashed Wii's higher score. That really disturbs me. YouTube comments. UGH. Oh... and... PEOPLE WHO HATE BIG THE CAT.
  17. -2 points
    CrystalStorm51

    Sonic the Hedgehog 4

    Geez, you do know that someone from Sega said that more info on this game will come in the NEW YEAR, meaning on or after New Year's Day? The date of that video is from yesterday, December 31st, which is New Year's Eve, but not the new year. BTW, on post no. 11 here on Sega Boards: http://forums.sega.com/showthread.php?t=307907&page=2 The video you just mentioned has already been brought up, around early in the morning US time. So, not only do we still have an actual chance on seeing new information of Project Needlemouse some time soon aside from what we have now, like that video, but as far as the video itself goes, you're late on posting that, Shadzter!
  18. -2 points
    CrystalStorm51

    Sonic the Hedgehog 4

    First, let me point out that the video was also posted on Gamespot long before it was posted on Sega forums. Also, I am sure that many people would have seen this video instead of waiting on the forum they usually go to for someone to post it on the forum so they can first see it there. Also, there are plenty of people who are up to date about things, so there are probably more people who saw the video than those who go to this forum. So therefore, not only is it possible for many more people to have seen the video outside the forums, but you're still late, Shadzter! Also, let me point out that you, Shadzter, posted that video on this topic, saying "no Needlemouse info in this vid" as if you thought it was released today and you were expecting such info on it. Like I said, this video was posted yesterday, when it was still 2009, and someone at Sega said we would see new info on this game in the "New Year", keywords: New Year. It seemed as if Shadzter, who just found that video, seemed to have thought it was released today, since he was offline all day yesterday celebrating New Years, and thus thought it was a video with possible new Project Needlemouse information. I am not trying to be critical, harsh or otherwise judgemental, in my original post, I just wanted to point out to Shadzter that this video was not released in the New Years, and when it was released, plenty of people knew it had nothing about Project Needlemouse, a game which we would get new information EXACTLY within the New Year, and thus, this video wasn't even supposed to have new info in the game in the first place! I apologize if I sounded harsh or something, and I know that Shadzter may not have been online when the video was released, but I just wanted to point all this out; nothing more. Get the picture?
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