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Showing content with the highest reputation on 06/25/2011 in all areas

  1. 6 points

    First Gameplay hack(s) of the demo.

    That just showed me why everyone needs to stop bitching about homing attacks...imagine trying to bounce on enemies...it would be the most infuriating thing to do ever. Especially if the enemies are made with the level design. You can't do Classic Sonic fast in the level and integrate outside forces without being sent to oblivion or it being a cumbersome task that few can enjoy...that's why Sonic was streamlined so that the player had some sense of control WITH a sense of speed. This only proves it further. Of course you can dumb down things and slow sonic down too Mario levels...but it would be a Sonic game now would it? Apart from that though that was indeed fucking awesome...gonna get the hacks for kicks!
  2. 5 points
    It's certainly not as bad as it was, but it's still far below what it was before that. Considering Sonic's well-earned reputation (both of them, negative and positive), I doubt he's going to shake it off until they do something that's really, truly spectacular, rather than just good. Y'know of all the terrible things the series has done, the werehog is by far the least terrible. And no matter how many alarm bells the first werehog sighting set off (and there were many, from myself included, and they were fully justified considering what we've been through), if the whole "Sonic turns into a werewolf" concept had been handled by people with half a clue what to do with it, by people who actually wanted to make it fit the series rather than doing it as a deranged fan-baiting experiment or to serve as half a game's worth of padding, there would have been absolutely no problem with it. The more hate I see piled onto the werehog, the more I come to believe the fans have been burned so much that they're terrified of this series trying anything the least bit creative. And that's sad.
  3. 5 points

    Arguments with idiots

    Here's a brilliant quote I found from Irish book author Clive Staples Lewis. "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." This is how I distinguish mature people from people who are insecure about their maturity. I can play Sonic games in front of others without even a tinge of guilt. I'm as open as I can be about my interest in Sonic. Everyone practically knows me as the Sonic guy. Does it bother me if some people think Sonic is "gay" or "childish"? Not even slightly. It just goes to show that maybe they are only playing "mature" games to compensate for something.
  4. 4 points
    Gaming Misfit

    Arguments with idiots

    This is not a thread about arguments among other SEGA fanboys and Sonic fans. This is a thread for those people that challenged your like for Sonic and tried to oppose it but had stupid reasons, or better yet NO reasons. I actually had one of these only like a week ago... It happened on a gaming forum when we were all talking about our excitement after E3. I mentioned Star Wars: The Old Republic, Skyrim, and gave a brief mention on Sonic Generations and how it had grabbed my attention as of lately. Someone asked me "Sonic Generations? What's that". I replied with "It's a new game from SEGA combining the modern and classic gameplay, and taking all 3 'ages' of Sonic from the entire series. The fanbase seems pretty excited for the most part". His response was "Oh, that's cool". Of course though, some retard had to challenge it "I just looked up that interview on Gamespot at E3. That game SUCKS". Of course this grabbed my interest and so I responded with "Okay, why does it suck? What's so terrible about it?". He posted back after a couple minutes with "The camera is all over the place, it's an absolute mess. Also, I know the fanbase has been arguing about the camera ever since Sonic 1" I lol'd at that and then responded "Out of ALL those comments on youtube I fail to see ONE, NOT A SINGLE ONE complaining about the camera. And as for previous games, camera has never been that big of a problem. It may have been a minor one occasionally, however I fail to see much anger towards camera issues" He responded "The classic stages camera goes absolutely nuts and all over the place, it's like it's jumping on a trampoline" Then it became clear he had no clue what he was talking about. "So tell me, if the camera just focuses on Sonic and his surroundings, then how in the world is it all over the place?" with that said he responded "It sucks. Get over it. Sonic is stupid and for little kids." With that I decided to end it with "Of corse it izz,letz go pla cal of dooty blak opps insted becuz it is awsum becuz it has shuting and nuketown!!!!11" He logged off after that. It might have just been coincidence though. Anywaaaays.....This thread is for those humorous conversations you had, with idiots who tried to mock the series or a certain game, with little to no proof, enjoy.
  5. 4 points
    In the video, I noticed that one of the options on the menu looked like you could toggle Omochao, or a "control tutorial". Will Omochao return to give you tips, rather than the hint rings? If that's the case, I can't wait 'til Crisis City. Omochao: "Be careful! That tornado's carrying a-" *Omochao gets hit by the car*
  6. 4 points
    *reads Werehog comment* And you wonder why there's all of this overblown negativity against the Sonic franchise with comments like that? Really? Anyway, waiting for some classic-level return to form is nothing but an unrealistic fancy, partly because I believe Sonic's popularity back in the day was aided by being in the right place at the right time. I can't imagine what in the world it would take for the hardcore gaming culture not to treat the series with the out-and-out disrespect it gets on a daily basis sans a game that would make Miyamoto retire, and even then someone would make some overblown case about why the Spindash not being a 1:1 translation of the S2 version is not a valid decision but some desecration of golden classic ideals. I don't expect this attitude to go away anytime soon, if ever. Sonic is not getting his undying devotion from the public back, but I'm fine with that. What I do expect is for Sega to continue this commendable streak of improvement while proudly saying "haters gonna hate," because really, that's always going to be.
  7. 4 points

    Arguments with idiots

    Honestly, most of my fellow teenagers are so one-track-minded about their endless reams of homogeneous sports titles and mountains of war simulators, that they simply don't have the raw capacity of imagination or suspension of disbelief to even do so much as comprehend a Sonic game without stereotyping it or criticising its outward demeaner to the point or sheer prejudice. The franchise is "gay", and "for kids", they say, before returning to their virtual murder-fests that sport age ratings well above what they should legally be allowed - Sonic Heroes and Sonic X back in 2003-4 certainly didn't help the franchise to shed its "kiddie image", but the complete and utter unjustified contempt that most gamers under the age of 20 hold the Sonic series in is not something that that game and that cartoon series alone could ever have afforded. I suppose that the real kick in the balls came last year when I was browsing my local GameStation, examining the back of the GameCube version of Sonic Adventure 2: Battle in the retro section, when I heard two kids who couldn't have been more than eight or nine talking about their kills in their online bouts of Call of Duty - and was horrified when their discussion turned to size of the breasts of a woman on a piece of Grand Theft Auto: San Andreas artwork. I looked back to the copy of Sonic Adventure 2 in my hand, sighed under my breath, and casually put it down and walked away - the thoughts about those two eight/nine-year-olds discussing tits while I looked at a 3+ rated platformer lingered in my mind like a bad smell in an elevator for quite a while, and it wasn't long before I deduced that there was something badly wrong with that picture...
  8. 3 points

    First Gameplay hack(s) of the demo.

    The Spindash sure would have made things easier, but then its just like boosting in the end... I just find it funny that Modern Sonic seems to be more fun playing in the Classic level than Classic Sonic himself...and in vice versa it seems...unappealing. Not ragging on genesis titles at all, but you can easily see where I'm coming from in the 3D area. I bet the team struggled a bit on whether or not it was a good idea to bring him back for this game and I bet at the end of the day they chose to just make Classic Sonic 2D because in 3D it was just not working. That might be the reason we also have this.... They were thinking about it...I'm sure of it now... This may bring some light in peoples heads...everyone needs to watch this.
  9. 3 points
    Okay then.
  10. 3 points
    The in-game grunts are always misleading. For awhile, we thought his Colors voice was to be in the same range as Jason's until AAUK came with that cutscene and cleared up the speculation. However, if it's revealed via another cutscene later on that Roger isn't doing his Colors voice anymore, then so help me Inferno....
  11. 3 points
    What I'm annoyed about is websites like Kotaku are still bashing on Sonic's friends and blaming them saying that Sonic's friends is one of the reasons for Sonic's downfall. Because of critics like that, a lot of Sonic friends hasn't been playable characters or had an important role in a main Sonic game since Sonic 06. The critics finally got what they wanted. They finally got their Sonic only games for 4 years now and the only time we get to play as Sonic friends are in the spin offs or multiplayer games. But I guess that's not good enough cause they still feel the need to bash on Sonic's friends every chance they get which pisses me off. That's why I'm glad that Sega is finally bringing them back in Generations as a huge middle finger since the critics can't shut up about Sonic friends so I guess they want them back in the games.
  12. 3 points
    Anyone post this yet? It's pretty amusing.
  13. 3 points
    Why are you apologizing? If people get offended, who gives a shit? You're not breaking any rules by expressing your dislike of the 360. They might think you're a douche, but don't apologize for that shit. Stand behind your opinions.
  14. 2 points

    First Gameplay hack(s) of the demo.

    I will forever be confused by why people are so impressed with M. Sonic in C. Sonic's level; going as far as to call it more fun than playing with C. Sonic. I'm seriously at a loss.
  15. 2 points
    That video of Classic Sonic in Green Hill shows why we need the homing attack in 3D Sonic games.
  16. 2 points
    I know people will try and eat me alive for this, but if that was the case then I'd be disappointed. I'm perfectly fine with this level list. To be honest, I'm not even sure if I'd believe that because the game is coming out in less than six months anyway. This demo build can't be that old.
  17. 2 points

    Peter Falk (Columbo) has died

    I hate that a guy from Jackass is getting more attention than one of the greatest actors of the mid-20th century. =/ This man deserves better. Those of you who've never seen an episode of Columbo are depriving yourselves of one of the most entertaining and compelling character performances ever put to celluloid. His acting alone could draw in audiences and keep them hooked to their television sets, I swear. He was a very talented performer, and he is already missed dearly.
  18. 2 points
  19. 2 points
  20. 2 points
    To me, Sonic would be a lot better off if they stopped trying to cater to multiple audiences at a time. For fuck's sake, just pick a path, stick with it and keep improving it as you go. There really isn't any need to split the entire game in half to throw in a seperate playstyle that only superficially, if at all, resembles anything anyone would expect or even care about in a Sonic game. And even if you're just to leave it at Unleashed daytime alone, it's still so constantly in doubt as to whether it wants to be a 2D or 3D game that it decides it has to keep switching between them and not doing particularly well at either of them most of the time. If there's anything wrong with the Sonic series right now, anything at all, it's still a lack of consistency in gameplay, coupled with the fact that they just can't seem to get Sonic to work anymore without automating large parts of the game at a time. I'm certaintly okay with what we have right now, but there's definently plenty of room for improvement, and improve, they very well should.
  21. 2 points
    Courtesy of Chimpo. All the explanation of the poor rolling in Generations that you'll ever need.
  22. 2 points
  23. 2 points
  24. 2 points
    What the hell is a 'Shitbox 360'? Is that some fanboy dribble for an XBox 360? This isn't the place for it.
  25. 2 points
  26. 2 points
    Actually looking at it, lets go by the idea that Generation actually DOES have no variety. Using the logic I've seen so far, we'll look at the other games why don't we? What about the classic Sonic games then? Sonic 1 then has one grass level, two ruins levels, two city levels, and one factory level that also has some ruins in it. Sonic 2 has even LESS "variety", Three grass stages (one of which is also sort of water), one casino, one cave, and the rest are Eggman's bases. Sonic 3&K ends up having the most variety, but guess what? It's an outlier. Sonic Adventure, one beach, one grass stage, one ruin, and one ice stage. The rest are city stages or Eggman bases. Sonic Adventure 2, Several city stages, a few ruins/moutains/ghost train what, and then everything is space. Heroes also comes out with just about every level being different. Once again, obviously an outlier. Shadow yeah everything is a burning city or the inside of a meteor. Unleashed, most places are civilized. Excluding Holoska, Adabat, and Eggmanland? Everything is a city. Colors everything is a theme park ride. NOW WE HAVE GENERATIONS, which contains a grass level, a two ruins, five city stages, and a grassy theme park. In retrospect, it's actually pretty much the same in terms of variety. Now, if you look at it in a diffrent way, yes they're cities but hey would you look at that they're all completely different otherwise, suddenly, yeah the other games have more variety also. I'm going to TL;DR this for you guys, and I'm going to put it in big letters so it's very clear, and I don't do that kind of shit usually. It's not yelling at anyone, don't change my tone in your head, I'm simply making it bigger so it's clearer, because this post is looking kinda weird and possibly hard to follow. Don't hold Generations up to standards you don't hold the other games up to. If you think Generations has no variety don't complain about the other games having more because they sure as fuck do not half the time. The other half they have JUST A LITTLE BIT MORE. In which case, once again what the fuck are you complaining about.
  27. 2 points
    You know, I just remember how City Escape Classic's BGM has part of Endless Mine in it. Makes me wonder if they're going to try doing that with classic remixes of other modern stages too. Like maybe Stardust Speedway or Starlight Zone in Speed Highway, Aquatic Ruin in Seaside Hill, and Lava Reef in Crisis City.
  28. 2 points
    It's like we've all forgotten what variety even means. Or maybe I'm just fucking insane and my definition of variety has be skewed the majority of my 20 years of existence. I really don't know anymore looking into this topic. There is variety in these stages. Absolutely none of them are alike in their original forms when you compare them and the outcome will be the same in the final version of this game.
  29. 2 points
  30. 2 points
    So Crisis City is being drained of all its color, same as the rest of the world. So it's up to the two Sonic's and their friends to restore it to it's deathly and apocalyptic self again. Yep.
  31. 1 point
    You know what this calls for? A PARTY!!! With balloons for everyone on the Internet! ...and cake. Lots and lots of cake.
  32. 1 point
    No, it is souly meant to be proof that Sonic is in a couple with everyone
  33. 1 point
    Hey guys, don't know if someone already said it here, but rumor holds that a member at Sonic Retro spoke with a rep and the rep said that the list that were leaked were supposed to be the ones in progress and not the real list that's supposed to be in the final product.
  34. 1 point
    It's official, MLP is now the largest meme and Internet subculture phenomenon on the Internet. http://knowyourmeme.com/memes/subcultures/my-little-pony-friendship-is-magic
  35. 1 point
    *squints* *in Daffy Duck's voice* You're despicable.... That said, I doubt his speaking voice will that high compared to his Colors voice, so...eh. The only grunt that actually grates is the "Hah!" Every other one was fine to me.
  36. 1 point
    Here's an idea for improving Speed Highway: tie in other Station Square stages. Keep the most iconic sections of the stage, but why not have Speed Highway take us through Twinkle Park and Casinopolis? Speed Highway could be the main base for the level, but it could also be the glue that ties these different locations together. It could work something like this: >Highways in the sky >Skyscraper running >Grab helicopter >Drop off in Twinkle Park >Run through Twinkle Park >Steal bumper car >Ride bumper car through more highways in the sky >More building running >Grab rocket to Casinopolis >Pinball >Dilapidated Way >At Dawn segment All of this while being chased by increasing numbers of Cop Speeders. Maybe its just me, but THIS would make me want Speed Highway in this game.
  37. 1 point

    Sonic Generations : General Hacking Thread

    It's probably be done before, but I have made a playlist of all the levels and bosses we'll be seeing in the game. Check it out! Watching it all the way through, I'm mostly satisfied, but I really hope they play up each level's individuality to separate it from the mold. For example, make Speed Highway really feel like a highway stage with a city backdrop, but not a stage set within the city itself. Also, it's been shown that levels lead into each other with certain missions, perhaps this level will lead into City Escape with a mission that has Sonic running down the building, in that epic scene from the original level, down to the bottom to the end? Perhaps that would unlock City Escape. "At Dawn" was a great little tune though, maybe they'll use it for cutscenes in the level, or a mission or something, but I agree with Indigo that, while it probably will be anyway, that segment should be canned for City Escape. Likewise, other levels should get a similar treatment. Chemical Plant should really play up the fact that it's a chemical waste facility, and Crisis City should add plenty of lava-level elements to make it feel unique in its own right. Seaside Hill already has the right idea, focusing more on the ruins and water aspects of the stage to set it apart from Green Hill. Also, the bosses look great to me; I DID assume a bit with "Death Egg" actually being the boss of that level, but really, it's an epic showdown that I'd love to see return as representation for the Classic era. Also... I just noticed remembered that Perfect Chaos trashes the city where Speed Highway (and possibly City Escape) takes place. Also, based on the signs (Next Exit Central City, Chao Garden, etc), it could be a ruined version of City Escape. Plus, the truck does its fair share of damage... damn, the city gets abused. I hope that gets referenced in the game. *Sonic, upon arriving in Crisis City* "Aw come on! We JUST saved the city from Chaos... (turning to the player) again, mind you...(turns back) and it's up in smoke?! What the heck, there's even a tornado... made of FIRE. Man, someone's really gotta grudge against this place...." Stuff like that would be epic, and actually make sense for having these city levels in the game. But in the end, what do YOU guys think of the playlist, and how do you think Sonic Team should approach the development of these levels/bosses?
  38. 1 point

    Arguments with idiots

    Me and my friends were talking about the pros and cons of the different systems, and I used the good Wii games as an example. When I mentioned Sonic Colors, the guy instantly shot me down. "Sonic Colors? Seriously? What kind of name is that?" "I know the name sucks. What's important is the game, obviously. It's not like Super Mario Sunshine is any better, honestly." "Yeah, but that's a good game." "... Wait, what? Colors is a good game too. Arguably an even better one, actually." "Sonic sucks, man." "Okay, what games have you played?" "Those Adventure ones-" "That explains it. The Adventure games suck. You spend most of the time not even playing anything remotely "Sonic"; ergo, not having fun." "The camera was bad too." "I know it was, but they've fixed that since then." "I also played that PS3 one." "Unleashed?" "No, the other one." "Well of course you hate Sonic! You played the worst game in the series! I personally think the Sonic parts of the Adventure gaes are great, though they haven't aged well." "I actually kind of liked the PS3 one. They need to make the other ones like that." "... You're joking, right?" "Why would I be joking?" And I just changed the subject after that. I don't want to lose a friend because he likes shitty games.
  39. 1 point
    i don't like pie

    Sonic CD in Generations

    well preston there's always dlc in the meantime
  40. 1 point
    Dark Qiviut

    An Open Environment Game

    They work in Knuckles's collecting stages, but when it comes to its true core gameplay, no, it doesn't work at all. Sonic is predominately a platformer with a great dose of speed and/or quick-paced gameplay in the mix. Making the game open like a one-hundred-mile-wide map would make the game confusing. Sonic's goal is to go from one point to the next. The sandbox-style Sonic gameplay would make the platforming and purpose of a Sonic game generally redundant. Sandboxes are great in small doses like Hub Worlds, but an open-world gameplay for Sonic entirely is overkill.
  41. 1 point

    Sonic Generations : General Hacking Thread

    Either SEGA is keeping this list predictable, so they can rake in a little extra cash from DLC of additional stages (which I wouldn't mind paying for, given how much effort has gone into all of this). OR SEGA just put in a fake list with some fake screenshots because they knew from day 1, that we would look for and extract every last frop of information from the Demo (we're so predictable). I'm banking on the former.
  42. 1 point
    Anyone here besides me look forward to hearing the new remixes of Speed Highway for both Modern and Classic Sonic?
  43. 1 point
    Still have NO idea why people hate the Unleashed model so much. It's like green eyes all over again.
  44. 1 point
    The dialogue for the Crisis City cut-scene has been leaked. Read at your own discretion.
  45. 1 point
    I can't believe people have gotten so worked up about the level select....come one guys...we haven't even see gameplay footage yet...give it time. I bet we will be pleasantly surprised...don't you guys remember what happened when CITY ESCAPE was shown... DID YOU GUYS SEE WHAT THEY DID TO CITY ESCAPE! Its AMAZING!! Not only is the level list fine...but it makes ABSOLUTE SENSE!
  46. 1 point
  47. 1 point
    I think it has more to do with it be 3 eras instead of two. There are 3 levels from Classic Era, 3 levels from the Adventure era, and 3 levels from the Modern era. I doubt they would've intentionally let Classic Sonic get underrepresented that way, especially when each era played differently from each other. EDIT: That, and I think that we're forgetting that the the Classics only had 3-4 games where as the later ones have over several and therefore there's likely going to be more of them than the Classics. Remember, this game is using levels from each game, so complaining about the modern games dominating is on the verge of completely missing the point as to what the game is suppose to represent.
  48. 1 point
    *Level list* Fans: It sucks! *Tons of awesome stuff comes up* Fans:*Minds blown* SEGA: Just as planned. Also yes to the Werehog! They really are trying to make each stage feel like the game it represents which should add variety.
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  50. 1 point
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