Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 09/25/2011 in all areas

  1. 35 points
    So, yeah, see, I've been thinking about this a lot lately, and I've also been reading Cracked.com. This is the product of those two things. I wrote it for my blog, but Dissident said I should post it here and see what you guys think of it. Besides, I'm an attention whore.
  2. 24 points
    Soniman

    The Simpsons Generations

    Two series that should have ended a long time ago, supporting each other, how ironic. *trollface*
  3. 16 points
  4. 13 points
    Jacky

    Grinding

    baby i'll grind on you all day <3
  5. 11 points
    I try to cope by ignoring them , but "True Sonic fans" are some of the most pretentious, incessant, opinion shoves ive ever met on my time on the internet, truely unpleasant people.
  6. 11 points
    Badnik Mechanic

    The Simpsons Generations

    Don't have a chao man. I think it's a great idea. Although reading the article in full, take over adds of most major online news sites, in the same week as Uncharted 3? TV adverts on several channels!? I don't know the numbers, but we're talking serious money going into advertising alone if they get it all. I don't doubt Generations is a good enough game to deserve it, but all that other competition makes this one heck of a gusty move.
  7. 11 points
    Posted this on the Sega Forums yesterday. Just thought I'd post it here too. Played It at the Eurogamer Expo. It's AWESOME! And I converted a hater! I already thought the gameplay looked amazing, but it's a whole different thing when you actually get the chance to play it yourself. City Escape felt brilliant. Both modern and classic were really fun to play. Great controls, great gameplay. I S ranked all levels except City Escape modern, but let me explain that one. One of the ramps you're supposed to jump off at the start on the right hand side I mistimed. I missed the timing of the jump button and ended up jumping in the air unable to stop myself or turn while in midair. From that point on I was doomed to fall in to the perfectly placed bottomless pit! It was a pretty big epic fail on my part, but other than that I played all the levels really well. The skateboard parts in the classic level felt really cool. I skipped big chunks of the level with the skateboard. I made every high path with it. Really fun. That gun truck was scary! I never got hit by it in either level, but I definitely noticed it was there! Tricks are really easy to do. Just hold the analog sticks in opposite directions and press the left and right bumpers together to finish the trick after the combo. Kinda reminds me of rush adventures trick system of cashing in your tricks before you hit the ground. I loved Green Hill modern. Lots of paths to take. Yeah the level is a boost fest, but if you want to perfect your run there's a LOT more to it than boosting. Really fun. City Escape was definitely better though. It was really easy to get S ranks, but they obviously haven't sorted out the ranks yet. The demos for Sonic Colours had really easy to get S ranks, but look how that turned out for the full game. I've been telling the friend I went with all about Generations for weeks, but he pretty much assumed it would suck no matter what I said. Then when he finally actually saw the game at the expo he thought it looked really good. Then when he played it he loved it. He told me how impressed he was and even said he might get the game after all. "No gimmicks. Just Sonic. Really cool, man" were his exact words. For comparison, he played Mario 3D Land later at the expo and he wasn't impressed and said it wasn't his cup of tea. Yes, a former Sonic hater loved Sonic but didn't particularly like Mario. And I should point out he didn't just like the classic levels. He loved all four levels that were playable, especially City Escape. His reactions got quite crazy when he played City Escape! "OMG it has saws now!" Soon to be followed up with "Freaking jets on the truck man!" I didn't get to try the 3DS version, but who cares? That's just the cash in version and I really don't care about it. So yeah, I was really impressed with what I played. And based on other people I saw playing it, I wasn't the only one.
  8. 9 points
    Heaven forbid that IGN staffers state facts about not needing to worry about Werehog or silly gimmicks. I can't believe you guys are picking apart a video log of all things, a spur of the moment capture.
  9. 9 points
    Why rewind? The 'C' in C4 stands for Chocolate milk! ALSO THIS IS HOW EP. 2 SHOULD'VE ENDED
  10. 9 points
    Diogenes

    Grinding

  11. 7 points
    Xenos

    The Simpsons Generations

    One picked itself up at least.
  12. 6 points
    I don't think Knuckles is shooting silly string, guys....
  13. 6 points
  14. 6 points
    Okay...i got the info. Before i begin i should say that my cousin is not a great gamer and not a great Sonic gamer either. Let's begin: Me: So what you think of Sonic Generations? ~Cousin: I love it. I don't play much games but i know for sure that i'm getting this game. Me: Nice! So you played Classic and Modern City escape right? What you think? ~Cousin: Yep, i think both versions are great and very polished. Personally i liked better Modern...maybe the remix maybe the speed of Modern Sonic. I don't know but it was too awesome. I know that you're gonna love playing as Modern. Me: Yeah i loved Unleashed after all. Eh...okay what you think of the Classic Sonic? rolling, jumping etc? ~Cousin: Hmm, i am not the best person to ask but i THINK(he really raised his voice here) jumping feels a little heavy...i don't know it might be just me but in any case i didn't feel like i had a hard time making a jump to a platform. Rolling now...from what you said to me it uncurls after a while. Yeah he still does that. Also spin-dash throws you miles away. lol Me: Okay i see, well sounds great to me...anyway what about Modern Sonic? ~Cousin: Modern Sonic...man you gonna love modern Sonic! It's like a totally different experience from Unleashed. I played Unleashed and you remember very well how i couldn't control him. Yeah in Generations his controls are spot on. What i wanted him to do, he'll do it. He's jump is perfect in my opinion and when i boosted i felt like he was going faster than Unleashed but with more control. Anyway City Escape modern is awesome! Can't wait to play it again. The truck OMG!!! So scary... Me: You sound really excited... ~Cousin: You bet i am. Me: Anything else you got? ~Cousin: No i don't think so...if you remember something else just call me. Got to go. See ya dude. Me: Sure okay bye. Well there you got it. I don't know he sounded really excited to me. If you got any Q just let me know so i can ask him.
  15. 6 points
    Told you people would like it. ;D
  16. 6 points
    ... Welp, there went any bit of sanity I had left. This is now me.
  17. 5 points
    Oh yeah, something that I didn't mention but I think it's worth noting. When I was playing as Modern Sonic and nearing the end of the Green Hill Zone, theres a section where the path almost zig zags and it's quite a small are (literally only Sonic can fit on this section). Whilst boosting in this area, if I held down the boost, yes Sonic goes fast... but he does grind against the wall... I'm convinced that this slows him down. When I tried it in later playthroughs, if I attempted to steer him away from the walls, it felt like I cleared that section much quicker than just holding down the boost.
  18. 4 points
    So not much of Classic Sonic has been fixed, eh? Well then, VIDEO GAME MODDERS AND HACKERS ASSEMBLE!!!!!!!!!!!!!
  19. 4 points
    Ferno

    The Simpsons Generations

    You know what'd be cool? If in these commercials, the Simpsons also met their 1987 "classic" selves, along with Sonic meeting his 1991 self:
  20. 4 points
    Diogenes

    Grinding

    Grinding was at its best in City Escape. This is in part because of SA2's grinding mechanics, where the rails relied on momentum and required some amount of balancing, but also because of how they were used in the level: sparingly, and in appropriate places. Grind rails are integrated into the level, where it makes sense to have them. With the exception of the last chain, they're short diversions, integrated with the rest of the level design, rather than long tracks with nothing else around. Things progressively get worse the further into the game you go, culminating in the template for all future rails, Final Rush. FR, on its own, I can kind of forgive, in a "hey, last level, let's go nuts with this game's gimmick" sort of way. But every game since has copied it, leading to one of the weakest, most boring gameplay elements in the series: the long set of rails over a pit, connecting two pieces of actual level. This is just one symptom of many of the stretched-thin level layouts of many 3D Sonics, but it's one of the most blatant; there is literally no level anywhere around you but the thin line you're clipped onto, and often one or two more thin lines you can switch to. This takes already-limited gameplay and limits it even further, and even in the best case, it is nothing more than a Game and Watch game with better graphics; you have 3 possible positions to be in, get in the one with rings/that isn't about to have pain in it. This. Is. SHIT. Reimplement the balancing. Limit the length of the rails. Integrate them with the rest of the level rather than having them be the only piece of level in view.
  21. 3 points
    Even if Unleashed got a "Deservedly" bad score I'd like to bring out this point. The review of HD Unleashed was so pointless and crappy that I couldn't take it seriously at all. Firstly he points out a complaint about the jump button being unresponsive in the Day Stages, then proceeds to jump over a fucking ramp into an abyss. They were certainly responsive there eh? He complains and whines about the Werehog, but where are the details? All he is just giving us brief and quick negative points to make about them, and some of them aren't even important. Not to mention he says the Opening Cutscene, while nice, "Just Doesn't Capture You." Wat. Then he proceeds to talk about Hub Worlds, but again, he just briefly says they are bad, and never gives any details why. He even does this with the Modern Gameplay. He claims they're fun, but doesn't say why. Unleashed might deserved a bad score, but Jesus, this review is not a very good one to base whether to try the game ore not at all. Not only was he very vague about why he disliked X and Y, but why he liked things about Z. It's just not a very good review, again. My annoyance of IGN Stems from them making the HD Unleashed review extremely vague, so I didn't see it as a fair review because he gave no real points about anything other then minor complaints that he doesn't justify well. This bullshit about Unleashed deserving a Bad Score might be true, But Jesus Christ let the review be well thought out.
  22. 3 points
    Ugh. Typical nonsensical IGN hating post with no basis whatsoever. Do I really need to bring up the countless great reviews they've given to Sonic games over the last 10 years? God, they give Unleashed a deservedly bad review and all of a sudden "IGN hates Sonic BAWWW"
  23. 3 points
    Diogenes

    Level Design

    Where are all the curves? Sonic can run up, down, and all around, but the ground is almost always flat or slightly angled. I want to see all kinds of curves and angles connecting other curves and angles so I can run everywhere.
  24. 3 points
    I like how people here are getting their panties in a bunch over a video IGN made with the intention of getting people excited for Sonic Generations. Like it or not, the things they brought up were relavent. With the exception of Colors, just about every 3D Sonic game released since Heroes has either been critically panned, or had a gimmick attached to it with mixed results. Heroes had the team gimmick, Shadow had guns/cars, Sonic '06 just sucked flatout, Unleashed had the hubworlds and Werehog, and Colors had Wisps. Now, I liked a view of those games (Namely Heroes, Unleashed, and Colors), but that doesn't stop the fact that the general public did not (Besides Colors, again). When people think of Sonic, they don't think of hubworlds and Werehogs, they think of high-speed platforming and 2D gameplay, which is what Generations promises, and which is why IGN are telling people to get excited for this game. The video they made was a GOOD THING.
  25. 3 points
  26. 3 points
  27. 3 points
  28. 3 points
    Ferno

    Okay. How do you cope with all this shit?

    Keep going until you're both bloody pulps. The taste of combat on your lips- armor shining in the sun- the sweat on your brow as you tear each other limb from limb- neither backing down in the epic battle that looks petty to everyone but you and your opponent. The satisfaction from being able to say "I got the last word motherfluffer....I GOT DA LAS WURD- WUT BISH- WAT!" Mordecai&Rigby voices: "OOOOOOOOOOOOOOOOOOOOOHHHHHHHH~" [/iem so doing it rong] Oh um- uh, Just ignore 'em and all that jazz heheheehh... <-< >->
  29. 3 points
    You know, as I was reading this, I could only think one word: "Nicochi" Pretty much this. Much as we'd like to ignore annoying people, our humanity keeps us from doing so, I think. If someone's being stupid douchebag, I'm going to tell them they're being a stupid douchebag and with the same amount of disrespect. I'd like to think I wouldn't stoop to their level even when I'm right, but really, in our hearts we're all just living stereotypes of crazed fanboys, arguing about things no one outside our little group cares about. It'll be funny to tell our kids one day that we spent our teenage and young adult years going onto the Internet to argue about a blue hedgehog that runs at the speed of sound. xP Honestly? I think the best way to cope is by staying in places where most of the members aren't stupid. Like SSMB. ;D
  30. 3 points
    You don't? Because as far as sane and rational people are concerned, they aren't associated with normal fans. As long as we just keep driving the point that assholes like that aren't welcome in the community, they can recede back into whatever comment section on a youtube video they came from.
  31. 3 points
    MykonosFan

    The Simpsons Generations

    I know I shouldn't be laughing so hard at this, but this is perfect.
  32. 3 points
  33. 3 points
    Regarding extra characters; I don't see why having them around is so big of a problem, all the dislike of the other characters stems from the fact they were brought up the wrong way, Shadow started off good, but ended in a trainwreck. The Chaotix honestly didn't get a good chance, they debuted officially in a game barely known by many outside the fanbase, and come back as Modern Characters in a game where nothing can be taken seriously at all. The characters being unnecessary isn't a completely valid point if you consider the Mario Series. With so many recurring characters, you'd think people hated them, but no, they don't. That's either because they are only in Spin-Off's or they are just likable. Nobody wants Sonic's (Shitty) Friends around because they can be generally annoying, to the voices, the Gameplay, etc. All Sonic Team need to do is just make them better in general as characters. I mean, the voices are fine enough from what I've heard. (Amy, please fix Amy and make Vector sound less...well..like his 4Kids Actor.) Making some playable will be fine as long as they don't suck. So what's the problem? What annoys the hell out of me is when critics and fans keep hating on them just by them appearing in the damn game. Seriously, just look at Shadow's reveal and see how much butthurt happens from reactions of people. I really can't wait for when they reveal the next rival character in Generations, that should be GOLD. And I honestly think critics will be so condescending on Generations because of the massive amount of characters in the HD Version of the game, I can see a Con from IGN reading: "- Too many characters/friends" And if that happens, I'll say, I told you so. I mean, it's okay if you personally dislike the characters and don't want to see them again, I just don't want some stupidity about being skeptical over a game (Generations) if a few characters show up. (Shadow, Chaotix, Amy, ETC.)
  34. 3 points
    Robogaman

    Fred 2: Night of the Living Fred.

    Oh goodie, I wonder what Freds going to do in this movie. Does it involve him screaming at the audience 'til they go deaf? Unless he gets eaten by a zombie or a Dracula played by Leslie Neilson is in it, I'm not interested.
  35. 3 points
    OH GOD I CAN'T WAIT TO SEE EPISODE 3 NEXT WE- ...
  36. 3 points
    So I was at the Eurogamer Expo yesterday and I had a few goes at Green Hill and City Escape. After seeing photos of the impressive Generations booth at GAMEfest I was a little disappointed to find only your standard line-up of eight screens (four 360, four PS3 on either side of a wall). No Sonic costume this time, just a Mario walking about. =P Ah well, at least there were a couple of massive posters up of the box art. Anyway, to the important part, the gameplay: You've heard it from Hogfather and Shadzter already, but City Escape is no walk in the park (no pun intended); for Modern at least. I've been avoiding the playthrough footage so for the most part it was pretty new to me. The 2D and 3D sections seem to lead a lot more smoothly into each other than they did in Colours, which is nice. I thought I'd test to see if incessant boosting could work in one playthrough, and unsurprisingly it led me into frequent walls and pitfalls. This was made all the more messy by my instinctively pressing X instead of A (damn it Unleashed!) to homing attack every so often. When the Sega rep saw this terrible session, she came over to offer her help. I steered the conversation towards her experience with the game, and she was nice enough to tell me that her favourite level (from what's been revealed so far of course) is Chemical Plant. She's especially pleased with how well it translated into 3D, and the fact that she finds it easier to grasp with Modern than his other levels. She also highlighted Sky Sanctuary and got really excited when talking about how amazing the Death Egg boss is. But yeah, no details of course. Onto the other version, I actually found flying through Classic's level to be a breeze. Still, for those less familiar with the gameplay style it's a whole different story. All in all though, like Modern's, it feels very polished. The one problem I did encounter was the same that Hogfather did: I changed direction when on the skateboard and had to wait for him to crash into something before I could move on. Other than that, there were no problems. I didn't play Green Hill as much (but it was fun too, just more straightforward) and there was no 3DS version in sight. I won't be able to buy that for a while anyway, but as far as the console version is concerned, bugger waiting until Christmas for it. I want it now. I've more excited for it than ever. =D
  37. 3 points
    Vertekins

    Puns with Sonic

    When I saw this Sonic pose in DS Colours, I was instantly reminded of one of Shakespeare's most famous works... I tried my best EDIT: HAD to make another!
  38. 3 points
    King Frosty

    Puns with Sonic

    BA BUMP. This would fit better with Big. ;w;
  39. 2 points
  40. 2 points
  41. 2 points
    These are the only true fans whose opinions I give a shit about, only because they deliver them with a nice, cool breeze and without all the whining. And words. I have my reasons for liking a series and they have theirs.
  42. 2 points
    Ah, i see thank Blue. I can't wait to unbox my CE. My first ever CE and it's Sonic's 20th collector's
  43. 2 points
    I agree with this completely, though, I've kinda come to terms years ago that this is just how the world works, screwed up as it sounds. You can put alot of heart and soul into something, but if it's seen as objectively bad then you're just screwed. It stings a little bit when you take a step back and realize that you may be the one person who may truly like something you yourself or others made the way they wanted to make it, while nobody else likes it at all, but, I guess that's just how it is. Doesn't mean I approve of this, but, what can ya do, ya know? Only thing to do is just keep on pressing on with what you wanna do, how you wanna do it, and not worry about what others think, and well, if your work only attracts the few rather than the many, then, so be it.
  44. 2 points
    A lot of the issues you just brought up are all rooted in the same absolutionist attitude that occurs pretty much every time any franchise drops an epically bad bomb, regardless of whether or not they're still standing at the end of it all (and if I'm not mistaken, I already covered pretty well in CSS's sig quotes). Whenever things go to shit that badly, a fan's first instinctual suggestion is to drop everything related to the disaster and revert back to whatever worked when the franchise still had its old glory. Sometimes, depending on the approach taken, this is exactly what they should be doing, but more often than not they're overzealous about it, if not outright fucking paranoid and xenophobic. Really, the only surprise so far is that this attitude still exists with almost memetic persistence, long after the likes of '06 was overtaken by a steady, noticable rise in game quality ever since. One thing I've been meaning to bring up lately, though, is that trying to interpret a fanbase or even the target audience in general is like playing Chinese fucking Whispers with a crowd of hundreds of thousands. Someone may bring up a good point every now and then, but once it becomes common it gets gradually twisted out of context over time to such an extent it only vaugely resembles the original meaning behind that point, and then made all the more worse by complete tools who parrot those words further and often drag it even more out of context just to stay in the "in" crowd, usually without even attempting to question or understand it. It's sad, really, because a complaint about the alternate gameplay Genre Roulette bullshit that started in SA1/2 somehow got simplified all the way down to "Sonic Only" merely because they were represented as character changes, which just meant come Unleashed that Sonic Team only had to think of an excuse to enforce the same genre roulette bullshit with only one character to convince themselves they were doing exactly what the fanbase asked of them. While it certaintly wouldn't hurt if Sonic Team based their game design decisions based on objective merit and told fans and critics alike to go fuck themselves, if they actually listen to the ceaseless, aimless clamouring for an SA3 and it ends up bombing for all the exact same reasons '06 and S4 did, I'd just like everyone to know that I fucking called it.
  45. 2 points
    Xenos

    Grinding

  46. 2 points
    I gave you the benefit of the doubt enough to read all the way through, but honestly, I feel I should have stopped as soon as the word "bias" came up. Any time this word comes up in a discussion about this series, the argument immediately falls into strawman mode. Don't get me wrong, I agree that those criticisms are annoyingly shortsighted, but there are better ways of getting that across than this accusation that IGN's consistently negative opinions are part of an agenda and not simple opinion, poorly communicated or not. On top of that, a fair share of this comes more from opinion than analysis, so it's really just as much your bias as it is theirs. Not everyone's going to agree that Advance or Rush are good or that Espio or Silver suck, but if they did, would their thoughts be as biased as IGN's because it goes against your argument? I respect the effort you put into writing this, but you can't just just counter what other people believe by saying what you believe and holding that as evidence. You want to write like Cracked? You can't just link to the articles you're arguing against, you have to find the hard facts and lay them down harder. This is hard to do, especially with a subjective phenomenon like video games, but look into the history and instances where journalists look into faults on false pretenses. I can't find it, but I remember reading a Kotaku post two or three months ago that implicitly blamed the introduction of Tails in Sonic 2 for the oversized cast today. So you have a good outline here, but try to stray away from countering opinions with other opinions.
  47. 2 points
    Picked up the new issue of ONM. Here are scans of their 'The Wii U Difference' article. If anyone wants to archive them, it's Official Nintendo Magazine Issue 74 November 2011.
  48. 2 points
    :| You guys it's a fan film, and that's fucking impressive as all hell for a fan film. I'd like to see any of you do any better. Gotta stop judging fan-made things as if SEGA themselves were producing them. Anyhow, the Sonic model looks good for what it has to do imo, and Eggman looks interesting too! =) This is looking good, even if it's not strictly game-canon or anything. Take it as something like the Sonic OVA, any of the cartoons, etc; just based on the universe, not actually canon or anything like that. Impressive that they got Jaleel to do the Sonic voice, too! It's weird (in a good way) hearing him say "Eggman", haha. I'll keep my eye on this. =3 If anything it'll be an entertaining watch. And heck, it's not like we're paying for it, so if it bombs, we didn't lose anything. *shrug* EDIT: Looked into finding the Sonic trailer; For anyone whom wants to see the first one.
  49. 2 points
    Marcello

    Puns with Sonic

    I wasted a minute if my life to make this: Edit: Just found this on my Photobucket. I made this a while back for no reason: And this, the new hit sitcom: This was due to Speedduelist calling Shadow destiny's hedgehog: Comig from the first time we saw Gameworld in Colors:
  50. 2 points
    Tombi

    Puns with Sonic

    I've been anticipating one of these topics for ages, great to finally see one arrive and great work so far. Here's what I've got.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.