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Showing content with the highest reputation on 09/25/2011 in all areas

  1. 24 points
    Soniman

    The Simpsons Generations

    Two series that should have ended a long time ago, supporting each other, how ironic. *trollface*
  2. 16 points
  3. 11 points
    Badnik Mechanic

    The Simpsons Generations

    Don't have a chao man. I think it's a great idea. Although reading the article in full, take over adds of most major online news sites, in the same week as Uncharted 3? TV adverts on several channels!? I don't know the numbers, but we're talking serious money going into advertising alone if they get it all. I don't doubt Generations is a good enough game to deserve it, but all that other competition makes this one heck of a gusty move.
  4. 11 points
    Posted this on the Sega Forums yesterday. Just thought I'd post it here too. Played It at the Eurogamer Expo. It's AWESOME! And I converted a hater! I already thought the gameplay looked amazing, but it's a whole different thing when you actually get the chance to play it yourself. City Escape felt brilliant. Both modern and classic were really fun to play. Great controls, great gameplay. I S ranked all levels except City Escape modern, but let me explain that one. One of the ramps you're supposed to jump off at the start on the right hand side I mistimed. I missed the timing of the jump button and ended up jumping in the air unable to stop myself or turn while in midair. From that point on I was doomed to fall in to the perfectly placed bottomless pit! It was a pretty big epic fail on my part, but other than that I played all the levels really well. The skateboard parts in the classic level felt really cool. I skipped big chunks of the level with the skateboard. I made every high path with it. Really fun. That gun truck was scary! I never got hit by it in either level, but I definitely noticed it was there! Tricks are really easy to do. Just hold the analog sticks in opposite directions and press the left and right bumpers together to finish the trick after the combo. Kinda reminds me of rush adventures trick system of cashing in your tricks before you hit the ground. I loved Green Hill modern. Lots of paths to take. Yeah the level is a boost fest, but if you want to perfect your run there's a LOT more to it than boosting. Really fun. City Escape was definitely better though. It was really easy to get S ranks, but they obviously haven't sorted out the ranks yet. The demos for Sonic Colours had really easy to get S ranks, but look how that turned out for the full game. I've been telling the friend I went with all about Generations for weeks, but he pretty much assumed it would suck no matter what I said. Then when he finally actually saw the game at the expo he thought it looked really good. Then when he played it he loved it. He told me how impressed he was and even said he might get the game after all. "No gimmicks. Just Sonic. Really cool, man" were his exact words. For comparison, he played Mario 3D Land later at the expo and he wasn't impressed and said it wasn't his cup of tea. Yes, a former Sonic hater loved Sonic but didn't particularly like Mario. And I should point out he didn't just like the classic levels. He loved all four levels that were playable, especially City Escape. His reactions got quite crazy when he played City Escape! "OMG it has saws now!" Soon to be followed up with "Freaking jets on the truck man!" I didn't get to try the 3DS version, but who cares? That's just the cash in version and I really don't care about it. So yeah, I was really impressed with what I played. And based on other people I saw playing it, I wasn't the only one.
  5. 9 points
    Why rewind? The 'C' in C4 stands for Chocolate milk! ALSO THIS IS HOW EP. 2 SHOULD'VE ENDED
  6. 9 points
    Diogenes

    Grinding

  7. 6 points
    ... Welp, there went any bit of sanity I had left. This is now me.
  8. 4 points
    So not much of Classic Sonic has been fixed, eh? Well then, VIDEO GAME MODDERS AND HACKERS ASSEMBLE!!!!!!!!!!!!!
  9. 4 points
    Ferno

    The Simpsons Generations

    You know what'd be cool? If in these commercials, the Simpsons also met their 1987 "classic" selves, along with Sonic meeting his 1991 self:
  10. 3 points
  11. 3 points
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  12. 3 points
    Robogaman

    Fred 2: Night of the Living Fred.

    Oh goodie, I wonder what Freds going to do in this movie. Does it involve him screaming at the audience 'til they go deaf? Unless he gets eaten by a zombie or a Dracula played by Leslie Neilson is in it, I'm not interested.
  13. 3 points
    OH GOD I CAN'T WAIT TO SEE EPISODE 3 NEXT WE- ...
  14. 3 points
    So I was at the Eurogamer Expo yesterday and I had a few goes at Green Hill and City Escape. After seeing photos of the impressive Generations booth at GAMEfest I was a little disappointed to find only your standard line-up of eight screens (four 360, four PS3 on either side of a wall). No Sonic costume this time, just a Mario walking about. =P Ah well, at least there were a couple of massive posters up of the box art. Anyway, to the important part, the gameplay: You've heard it from Hogfather and Shadzter already, but City Escape is no walk in the park (no pun intended); for Modern at least. I've been avoiding the playthrough footage so for the most part it was pretty new to me. The 2D and 3D sections seem to lead a lot more smoothly into each other than they did in Colours, which is nice. I thought I'd test to see if incessant boosting could work in one playthrough, and unsurprisingly it led me into frequent walls and pitfalls. This was made all the more messy by my instinctively pressing X instead of A (damn it Unleashed!) to homing attack every so often. When the Sega rep saw this terrible session, she came over to offer her help. I steered the conversation towards her experience with the game, and she was nice enough to tell me that her favourite level (from what's been revealed so far of course) is Chemical Plant. She's especially pleased with how well it translated into 3D, and the fact that she finds it easier to grasp with Modern than his other levels. She also highlighted Sky Sanctuary and got really excited when talking about how amazing the Death Egg boss is. But yeah, no details of course. Onto the other version, I actually found flying through Classic's level to be a breeze. Still, for those less familiar with the gameplay style it's a whole different story. All in all though, like Modern's, it feels very polished. The one problem I did encounter was the same that Hogfather did: I changed direction when on the skateboard and had to wait for him to crash into something before I could move on. Other than that, there were no problems. I didn't play Green Hill as much (but it was fun too, just more straightforward) and there was no 3DS version in sight. I won't be able to buy that for a while anyway, but as far as the console version is concerned, bugger waiting until Christmas for it. I want it now. I've more excited for it than ever. =D
  15. 3 points
    Vertekins

    Puns with Sonic

    When I saw this Sonic pose in DS Colours, I was instantly reminded of one of Shakespeare's most famous works... I tried my best EDIT: HAD to make another!
  16. 2 points
  17. 2 points
  18. 2 points
    By the way, from bro to bro, you sir, deserve something. This makes me wanna start a topic of my own!
  19. 2 points
    Picked up the new issue of ONM. Here are scans of their 'The Wii U Difference' article. If anyone wants to archive them, it's Official Nintendo Magazine Issue 74 November 2011.
  20. 2 points
    :| You guys it's a fan film, and that's fucking impressive as all hell for a fan film. I'd like to see any of you do any better. Gotta stop judging fan-made things as if SEGA themselves were producing them. Anyhow, the Sonic model looks good for what it has to do imo, and Eggman looks interesting too! =) This is looking good, even if it's not strictly game-canon or anything. Take it as something like the Sonic OVA, any of the cartoons, etc; just based on the universe, not actually canon or anything like that. Impressive that they got Jaleel to do the Sonic voice, too! It's weird (in a good way) hearing him say "Eggman", haha. I'll keep my eye on this. =3 If anything it'll be an entertaining watch. And heck, it's not like we're paying for it, so if it bombs, we didn't lose anything. *shrug* EDIT: Looked into finding the Sonic trailer; For anyone whom wants to see the first one.
  21. 2 points
    Axl.EXE

    asdfmovie

    This thread is severely lacking in flavor.
  22. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  23. 1 point
    \Lennox

    Okay. How do you cope with all this shit?

    After reading T-Man's topic on the four most common complaints about the Sonic franchise, I realized that this can't just have been used by reviewers to attack the Sonic franchise, but the vocal minority of the fanbase often uses these complaints to shape the franchise into what they believe can change it for the better. This sector of the Sonic scene is practically the only thing they know about the franchise because of how publicized they are, and in TV Tropes, they fall under the fandumb category of franchise lovers. Having analyzed these complaints and see what they have in common, they all spring from the mentality I'm about to describe, otherwise known as acting like a so-called 'true fan'. 'True' Sonic fans are often like the Mad Bride type of fandumb, but instead of being attached to a particular character, they all try to attach themselves to the franchise like a parasite and insult it for what its worth like a stereotypical Asian-American-Jewish mother--pointing out whatever 'flaws' the franchise has, like the use of 3D gameplay, and not sticking to the Backward Processing methods of long ago. Therefore, these fans only believe that Sonic Team can only create those flaws over and over again simply because they have. Whenever I encounter fans like these, I then think of what I've posted in a previous topic a loooong time ago: How do you cope with fans like these then? Tell us!
  24. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  25. 1 point
    Did Chronicles ever had you fishing as Big the Cat at all in that game? IGN is still talking about fishing levels like the recent Sonic titles still has them. Sonic Adventure is the only game that you're able to play as Big fishing and that was over 10 years ago. Oh BTW, Big is also playable in Sonic and Sega All Stars Racing but that don't matter cause the game is still awesome.
  26. 1 point
    It's not Hiding Behind Nostalgia as it is Return to Form. And even so, we're not acting as if they didn't happen, we're trying to say they need to get the fuck over something that's finished and the franchise has moved upon. You don't see them mentioning anything other than negatives about what they're bashing, so it's already a lopsided viewpoint anyway. While it's true it's a record the franchise will never live down, can't we forgive and forget when we've had great games from Sonic Last Year and this year?
  27. 1 point
    You are tearing me apart, Tommy Wiseau!
  28. 1 point
    Ferno

    Weird similarities in Sonic music

    Crisis City's music. The Music from Super Mario 64's Bowser stages. They're similar. Can't unhear.
  29. 1 point
    turbojet

    The Bosses Topic of BBBE'ness

    Dude, I want this game because of the Classic Sonic Shuffle. You can't get as shallow as me.
  30. 1 point
    lol, I know how that works. I meant in what way is an improved ability different from the standard one? Like let's say you improved the jump. Would it just make it higher, or would it actually make it less heavy? And so on... This thing about uncurling seems to be going unnoticed quite a bit. Sonic only uncurls on the ground if you hold left or right. It's simply so you don't have to come to a dead stop or jump to stop rolling. If you don't hold anything then he'll keep rolling until he's stopped.
  31. 1 point
    I did. They actually mailed me about it since i had a conversation with them about if they would have the CE. They said that Pan Vision, Sega's distributor, choosed not to sell it in Sweden but they where looking in to import it "due to high demand from the fans". And then, two days later, i got the mail about it. They will import it from the UK and they are not sure if they will get it on Day 1 yet. Depends on the UK distributor, they said. And now, i have two CS:s pre-ordered. One at Webhallen, and one at Amazon.co.uk.
  32. 1 point
    - No, the rolling still feels weird. It slows you down quicker than it should imo. - Yes, it's over-powered. You either rev once and go no-where or rev twice + and shoot for miles. - Yes, I still saw this happen. You aren't able to move until you reach the top of the jump. The spring-board springs in City Escape are very scripted too; you can tip-toe onto them and they'll still send you flying at a fixed pace every time. - I never noticed this at GAMEFest but Green Hill Zone felt the same as the demo.
  33. 1 point
    I'm not sure I appreciate the Star Fox comparison, because as far as personal opinions go and deviations from gameplay style is accounted for, none of those games are infamous for being bad games, far from it. Assault has a 71% review aggregate, a good reception, and Command and Adventures were critical successes. From an objective standpoint I honestly think this was a good misjudgment on your part, especially when you're attempting to pit a couple of games only looked down upon by their respective fanbases, against roughly three games that are by a wide group of people considered as some of the biggest blunders in video game mascot history.
  34. 1 point
    SuperStingray

    SUPAH MAREO THREE DEE ESS

    >Raccoon tails everywhere Dang furries
  35. 1 point
    Blue Blood

    Grinding

  36. 1 point
  37. 1 point
    GAME Group has removed the PC version again lol! They've also changed the 'Exclusive Edition' back to the 'Special Edition'. http://www.game.co.uk/webapp/wcs/stores/servlet/AjaxCatalogSearch?storeId=10151&catalogId=10201&langId=44&pageSize=20&beginIndex=0&sType=SimpleSearch&resultCatEntryType=2&showResultsPage=true&pageView=image&predictiveSearchURL=http%3A%2F%2Fwww.game.co.uk%2Fwebapp%2Fwcs%2Fstores%2Fservlet%2FAjaxPredictiveSearchView%3FcatalogId%3D10201%26langId%3D44%26storeId%3D10151&searchTerm=Sonic+Generations&searchBtn.x=7&searchBtn.y=15&searchBtn=Search http://www.gamestation.co.uk/webapp/wcs/stores/servlet/AjaxCatalogSearch?storeId=10651&catalogId=10202&langId=45&pageSize=21&beginIndex=0&sType=SimpleSearch&resultCatEntryType=2&showResultsPage=true&pageView=image&predictiveSearchURL=http%3A%2F%2Fwww.gamestation.co.uk%2Fwebapp%2Fwcs%2Fstores%2Fservlet%2FAjaxPredictiveSearchView%3FcatalogId%3D10202%26langId%3D45%26storeId%3D10651&searchTerm=Sonic+Generations&searchBtn=GO http://shop.gameplay.co.uk/webstore/advanced_search.asp?keyword=Sonic+Generations&platform=ALL&x=0&y=0 Also, I noticed GAME have a Sonic Generations page in their 'Hub' now that lists the game for Xbox 360, PS3 and PC, but not 3DS. http://www.game.co.uk/webapp/wcs/stores/servlet/ArticleView?articleId=152283&catalogId=10201&langId=44&storeId=10151
  38. 1 point
    The purpose of this article wasn't so much as to be 100% objective so much as to attack statements I saw as illegitimate, unfair or uninformed. Honestly, I think an article like this would be at least somewhat opinionated by its very nature. Regarding that second point, of course not everyone's going to agree, but on the subject of Advance and Rush, the critics did seem to agree. I don't necessarily hate Espio and Silver myself. I'm just saying that they're kind of unnecessary, and I can understand why having so many such characters would get annoying to some. Yeah, but no one really knew who the Chaotix was until Heroes XP And like I said, I wasn't necessarily saying they were bad characters. Just that we don't need them and quite a few of us think they're bad. AND I LIKE SHADOW. RAEG!!!!!!!!! I guess you're right about this XP That part where I said "no one remembers those games" was moreso me trying to be funny, but I'll keep this in mind.
  39. 1 point
    http://www.youtube.com/watch?v=SHj6Xtqp_ow Extremely catchy! Love this track.
  40. 1 point
    Toby

    Mario Kart 7

    Fawful's a terrible, overrated character though. I'd rather waste a roster space on something like Baby DK he's so bad.
  41. 1 point
    Looking forward to watching this with friends for a laugh. Wrong direction man.
  42. 1 point
  43. 1 point
    What, no joke about him being the fastest thing alive?
  44. 1 point
    Noir

    Another Story Arc

    "I do give the games credit for looking good, but times have changed mang, technology has advanced, sprites aren't used now." My point being that just because characters can have voices does not mean they must. A great story can still be told without dialogue and it's unique these days, to boot.
  45. 1 point
    *Hey, that's a pretty cool art style. I think I'll look for other stuff the artist may have drawn*
  46. 1 point
    Good god, we're the scum of the internet. Jeez. Its ain't easy being a Sonic fan.
  47. 1 point
    Cream and Gmerl are having a tea party, when suddenly Gmerl's eyes light up red, as all robots do as they go into evil mode; beware any electronic device with a blinking red light, people. Gmerl dashes off, spilling hot tea all over Cream, and isn't seen again. A few months later, Tails is underneath the Tornado XXIVD2 working on its engine when he hears the TV mention a fight between two robots in the middle of Generic the City. The two robots are Gmerl and Omega, and they tear apart buildings as they try to take each other down. Tail's radios Sonic, who is currently on the outskirts of the city, fishing with Big. Sonic hates fishing, but he was in the neighborhood, so whatever. He jumps at the opportunity to fight some robots, and leaves Big in the dust wondering what happened. Then Silver teleports in out of nowhere, missing Sonic by mere moments. He had something really important to tell the hedgehog, but ends up instead talking to the mildly retarded cat. Big takes the chaos emerald Silver has and warns him of the dangers of such power, as it once corrupted a close friend of his. Due to his naivety, Silver mistakes Big's slow nature as a sign of profound intelligence, and asks the cat to take him to Sonic since he won't give him his Emerald back. And so the two pair up. After breaking up the fighting between Gmerl and Omega, Gmerl disappears once more and Omega refuses to explain anything at all to Sonic, since the only thing he knows about the blue hedgehog he knows because of Shadow's second hand (and not so flattering) account of him. Meanwhile, more robots are starting to run wild all of the continent, unprovoked, and without word from Eggman himself. Sonic and Tail's set off together to destroy all the robots they can, and maybe get down to the bottom of the whole mess. Throughout the rest of the game, Sonic and Tail's travel from location to location, bashing robots from previous Sonic games, including the bosses from the Gamegear Sonic games. Tail's collects the broken memory cores of the bosses, thinking that if he has enough of the half-working parts, he can put a full one back together, and thereby get some idea as to why the bots have started attacking randomly. Meanwhile, Silver and Big are constantly one or many steps behind Sonic and Tails, and Big keeps leading Silver off into the wrong directions. Throughout the whole ordeal, Silver still trusts Big completely, though he has some doubts about his partner's sage-like wisdom at times. In the end, Tail's completes a memory core unit, and is able to condense the memories of the various bosses into a single element which they all contain: "new master recognized". That's when Silver and Big teleport in, Silver having convinced the cat that perhaps power itself cannot be destructive, and that it all depends on the user, and thereby getting his emerald back. Silver explains the rest of the mystery to Sonic and Tails: before being trapped in the inferno with Ifrit, Eggman Nega created a machine which could take over the programming of any robot loyal to Eggman. It went into effect a set time after his death, leading to the current robot riot. Silver knows this because he saw Nega programming the machine long ago, some time before the events of Rivals 2. Nega had then hit him with a gas, causing him to temporarily forget all that he'd seen, but when Silver heard news of the robot uprising, it jogged his memory. Sonic wonders why Omega was fighting Gmerl in Generic the City, but Tail's knows better; only robots LOYAL to Eggman were affected by Nega's machine. Omega this whole time has been fighting robots, but being attacked by GUN as well, since they think he is just another rampaging robot. Sonic, Tails, Silver, and Big then have to go find Omega and stop his rampage, so they can convince GUN that he isn't like the others. Sonic ends up having to fight Omega since he won't listen to reason, and afterwards, GUN comes to dispose of him. That's when Shadow makes his appearance, and pulls rank over the soldiers who came to take Omega away. Sonic asks where Shadow has been the whole time, and the black hedgehog just scoffs and says he's had bigger things to worry about, but that he was only there to make sure Omega was safe. Shadow take Omega with him and disappears, but not before mentioning that while he was passing through Generic the Wasteland, he encountered a lot of strange static interference on his communicator, and that it might be a clue as to where Nega's signal is broadcasting from. Silver tells Sonic that its time for him to finish off Nega's plan, and that only the two of them can do it. He teleports himself and Sonic to the wasteland, leaving Tails and Big behind. After exploring the area, they see Gmerl in the distance. Silver latches onto Sonic's arm and Sonic runs after the robot, trailing him to a patch of land which recedes and opens up to reveal an entrance to a secret base. Inside, they find themselves in what is actually the remains of Scrap Brain Zone, completely run down, but housing plenty of the robots the deceased Nega has under his control. They fight through the base, ending with a battle against a Gmerl, who merges with the machinary of the base to become Scrap Metal Gmerl (best name EVER). After that smoke has settled, Sonic and Silver end up in front of the only new machine in the factory, and one which looks decidedly unlike a signal broadcaster. Silver convinces Sonic to go along with him, and the two use their chaos emeralds in the machine. They they force the power of the emeralds to come out and into the machine themselves, since it is almost impossible for machinary to activate any kind of chaos control on its own. This opens up a portal. And out of the portal steps Eggman Nega, looking more haggard and burned than ever before. Sonic is surprised, and momentarily thinks that Silver has betrayed him. Nega explains though that the real reason he'd arranged for Eggman's robots to run wild was as a failsafe, in case he were to be trapped in any zone not of his own with no way out. He'd led Silver to the base so long ago, to make sure at least one person knew of the machine which could bring him back from any point in space-time, as long as the machine's operators were two highly adept users of chaos power. Silver tells Nega to follow through on his part of the "deal", as it were, and let go of his control over Eggman's machine. Being the honorable gentleman that he is, Nega complies, and with the push of a single button on his overcoat, the robots fall silent. He tears the button off, handing it to the two to prove his honesty. Nega thanks Silver and Sonic, and then says good day to them, and turns his back. Sonic scoffs; Nega can't really expect them to let him walk free, can he? Not to mention the machine still has his and silver's chaos emeralds! Nega warns Sonic not to be greedy, and to accept his minor victory, unless he wants to meet his end quicker. Sonic takes the challenge, and Nega sighs. "Surely you don't think I wouldn't have arranged for this elaborate failsafe without anticipating every possibility?" Nega snaps his fingers, and Silver's head erupts in pain. Nega explains that the "gas" Silver inhaled was actually a cloud of nanites, able to both suppress his memories of certain events, and give Nega control over him as if he were just another of Eggman's robots. Nega tosses one of the two chaos emerald's to his spiky pawn, and then tells Silver to his blue friend from the premesis. Insert amazing boss battle here, set to orchestrated theme and whatnot. Also, explosions. Lots of them. At the end of the fight, Silver has succeeded in driving Sonic out of the base, and away from Nega, but Sonic is able to knock him out with the last ounce of his strength. The two collapse almost simultaneously in the wasteland, and the shadow of buzzards circle overhead. So too, hangs the shadow of the Tornado. The next day, Sonic wakes up in the hospital, immediately embarrassed by the very notion. He has his pride, afterall, and letting the world know that he'd nearly died in a desert wasteland after playing right into Nega's hands wasn't on his list of priorities. Then he remembers Silver, and starts to get up out of the bed. Tail's walks in at that point and Sonic asks where Silver is. Tails tells him that the white hedgehog is over in the room next door, oh, and that Sonic's welcome. Sonic chuckles and thanks Tail's for rescuing him out in the desert, and then jumps up and busts into Silver's room, where Big is already asleep in a chair next to him. Silver wakes up and doesn't understand how he got where he is. The last thing he remembers is Nega warning Sonic not to push him. Sonic asks Tail's if the doctors performed any brain scans on Silver, and Tail's says they did, to check for concussions and such. Nothing of interest was found. Tails asks why Sonic asked, and the blue hedgehog just looks at the confused Silver before shaking his head and saying "Nevermind". Silver takes this to mean Sonic was just joking about his bad memory, and says maybe he should have taken Shadow with him to stop Nega; at least he'd have taken things more seriously. Sonic laughs nervously, which wakes Big up. The four main characters share some more lines of inconsequential dialogue, and the scene ends with a closeup of Sonic's eyes, first alive with laughter, and slowly turning more serious and introspective. THE END Jesus fucking Christ why did I write all this. I... I hate myself right now. Well, I suppose if nothing else, this proves you can make a storyline using any batch of characters chosen at random. Whether it'll be any good, well, I can't even judge if what I wrote is acceptable for me because I'm so dead tired. Probably a bunch of plot holes in that. This isn't a fanfiction topic, fuck, why did I waste all this time. Damn you for encouraging me Chaos Walker, damn yooooouuuu.... zzzzzz....
  48. 1 point
  49. 1 point
    ... all right, then? O.o -Locked-
  50. 1 point
    Chili Dawg

    Puns with Sonic

    Not an edited movie poster, nor is it all that good, but still a Soniccy pun type thing... Emerl Lagasse!
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