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Showing content with the highest reputation on 12/25/2011 in all areas

  1. 21 points
    I always look forward to having this thread pop up every year It's how to distinguish the spoiled rich brats from everyone else so we know to hate them
  2. 13 points
    Not to randomly jump on the Dimps-hate bandwagon, but I honestly believe S4 would have been much better if it was actually made by Sonic Team. Retro Engine or not, I'm positive they would have done a much better job of it.
  3. 10 points
    I GOT MYSELF A....
  4. 6 points
    Good lord I'm always shocked by the amount of games some of you guys get for christmas. Where do you even begin? Do you like never buy games the rest of the year? o_o
  5. 5 points
    You never learn, do you? Keep this baseless drivel off of the goddamn boards. You've earned your strike after countless warnings, and I don't want to see this shit from you ever again. EDIT: Forgot to mention, but get back on topic. Don't argue about this.
  6. 5 points
    *slurp, shlick, shlop, gurgle, gargle, spit* Well, fuck. In any case, to answer your question; probably, but Sega would have had to use the sense to actually utilise the Retro Engine before Sonic 4 could even have come close to being good - and then there's the matter of the rubbish level design and crapola bosses to sort out on top of the core engine...
  7. 5 points
    Sami

    The Legend of Zelda: Skyward Sword

    So the reaction to the "Link dies" timeline (not just here, but everywhere else) shows how little people know about alternate timelines/dimensions. Think of it in this way: After any single action that ever happens, an alternate dimension is created. Remember that Great Fairy Fountain outside Ganon's castle that Link needed to lift a giant rock in order to gain access to? Since he fights Ganon regardless of whether or not he does so, it creates a split in the timeline. Here's a random stupid example I came up with as to what could happen: Timeline A - Link lifts the rock and the Great Fairy rapes his eyes or whatever. He then goes on to fight Ganon and wins. Timeline B - Link doesn't lift the rock and beats Ganon regardless. Years later, some Hylian explorer discovers the fountain and claims it for himself. He becomes a rich, powerful man by charging access to the fountain (for its healing water, I guess) and buys himself a large district of land in Hyrule Field. Is timeline B expanded upon? No. Therefore it's completely unimportant and doesn't need to be acknowledged. HOWEVER, this split still exists because of this aforementioned option to skip the fountain and go straight to Ganon. It just isn't expanded upon in any games, rendering it unimportant.
  8. 4 points
    Wow, and I was worried that I might have got too much stuff. By danfieldj86 at 2011-12-25 My Sister got me that plush Rabbid. It's so freakin' cute! XD And makes everybody who looks at it, laugh. By danfieldj86 at 2011-12-25 My brother got me a 32X and Knuckles Chaotix on the right, there. I wasn't expecting that!! 0_0 By danfieldj86 at 2011-12-25 My other brother gave me that Super Mario Land 3D 3DS case at the bottom there. By danfieldj86 at 2011-12-25 If you had any doubts before, now it is confirmed. I'm a 100% Otaku!! XD
  9. 4 points
    LoseR

    Best Sonic Game Soundtrack.

    Sonic and The Secret Rings HANDS DOWN!
  10. 4 points
    Dr. Mechano

    Your Favorite Fictional Characters

    So I realize this is a super bump, but I figured it would be more efficient than making a new topic; Said new topic would probably just get merged with this one, so I hope I made the right choice! I posted in this topic in 2009, but my list has actually changed. Significantly. So in my boredom I've decided to share my current taste in fictional characters. 5. Wario It's-a-Wario! My favorite Mario character, this greedy rapscallion is always out to get cash and boost his own ego. His comical hubris makes him quite the lovable rogue, and he's quite good at being genuinely awesome out on the battlefield as well. There's not a lot for me to say here, but I think Wario is fantastic. I will say that I prefer greedy treasurehunter Wario over nose-picking fart joke Wario though. As much as I love WarioWare and do still find him quite entertaining in those games, I feel his personality's a bit skewed in them. 4. Dick Gumshoe: Detective Gumshoe is a recurring character from the Ace Attorney games, an awesome series where you play as Phoenix Wright- the titular ace attorney- as he defends his clients and fights for the truth! Gumshoe at first appears to be little more than the comic relief of the series, but he proves to be that and so much more as the games progress. He can be surprisingly competent when he wants to be, and his goofy nature is contrasted by having an awesome "Big damn heroes" moment in every game, where the dundering detective comes to the rescue and proves himself useful. His friendship with Miles Edgeworth and his little crush on Maggie Byrde are also really endearing. 3. Kogoro Mouri (aka Richard Moore) Like Gumshoe, Kogoro is a bumbling detective, this time from the Detective Conan/Case Closed series. It's a pretty great anime, albeit quite a long-runner, so check it out if you've got lots of free time! Kogoro is a greedy, narcissistic goofball of a man. His shortsightedness and impatience constantly get in the way of his deductive skills. Still, there are times when he can actually be a pretty decent investigator, and the show has no shortage of heartwarming moments to demonstrate that he really is a decent guy who cares about his family. I personally find his ego to be the most entertaining part of the series, and I always look forward to his scenes. 2. Dr. Drakken So, since my last posting here, I got into Kim Possible and discovered the amazing Dr. Drakken, a mad scientist who comes close to- but just short of- Dr. Eggman in terms of endearing villainous charm. Drakken tries everything from robots to clones to starring in a rap video to achieve his dreams of world conquest. This maniacal madman is nonstop entertainment, and his interactions with his deadpan assistant Shego make for some of the best scenes in the show. I could go on, but I'll just say that if you haven't watched Kim Possible, you should- Drakken's only one of the many hilarious supervillains in the series, but in my opinion, he's the best. 1. Rarity and Dr. Eggman (Tie!) What's this? A tie for first place? I just couldn't decide between these two, so I've come to the conclusion that they're both number one on my list. Rarity: Rarity is the best pony. ...Okay, I'll elaborate a little bit. What I like about Rarity can be summed up in three neatly-organized points: 1.) She's hilarious. Rarity's totally melodramatic personality, ego, and tremendous flamboyance make her scenes comic gold. I think this is self-explanatory. 2.) She flies in the face of stereotypes. On any other girls' cartoon, the "rich, fashionable girl" would automatically be cast as a vapid antagonist for our hero to clash with. Rarity is such a refreshing break from that trend, and actually portrays an affluent, fashion-minded person as... well, a person rather than a flat stereotype. I can't express just how much I love that about her. On that note, Rarity is more than just a trend-follower. She's an artist, and a successful businesswoman at that. 3.) I feel that she does have many of the flaws related to point 2. She is vain, and she is often preoccupied with social status... but never at the expense of what really matters. Her flaws are realistic and only make her good points all the more meaningful and sympathetic. So yes- Rarity is awesome, and I love her. Dr. Eggman: And of course my other favorite is someone you're all familiar with. I gush about Eggman enough in other topics, so I won't really go on about him here. He's great, and still shares the top of my list! So yes- There's my updated character list. Yay.
  11. 3 points
  12. 3 points
  13. 3 points
    Nothing. Merry Christmas people .
  14. 3 points
  15. 3 points
    As much as I agree with you on your assessment of Crisis City, I still can't help but find that stage fun. I don't consider myself to have poor taste or anything, but its simplicity and effective linearity is enjoyable. Not sure why....I guess homing attacking isn't that fun. No....what I find most enjoyable about Crisis City, is that beyond the Lava-stomping and homing attacking, its a well layed out level. Its so much fun to ait-boost-stomp through platforming. You need to be absolutely spot-on with your timing but when you perfect it, its glorious. Though you lack the energy, I would really like to know what exactly is so crappy about the other stages. I know Green Hill, that's fine, Chemical Plant I assume is similar to Green Hill, likewise for Rooftop Run. Really not sure about the other stages. Seaside Hill is ridiculously massive and you can't say it relies upon Homing chains as much as Crisis City. It has a lot of 3D platforming that is well layed out. Same goes for Sky Sanctuary. Speed Highway is just a bucket-load of fun. Its fast, its furious yet it also has its fair share of platforming and even though its "Boost to win", you still have to think about what you're doing and it is far from mindless spamming. City Escape...I know how you feel about that. Then there is the big one. Planet Wisp is probably the least loved stage for both iterations. Both for being far too long and both for their implementation of the Wisps. However, it has to be stated that, at least to me, the stage is fantastically designed. The 3D platforming at the beginning, yeah you get a couple bots to home in onto, but there is a lot there. Its very dense and very thoughtfully designed. The later bit involving the construction tower also has some neat design elements in it. Its certainly not the best Sonic game, and I know it still has flaws. However, I personally found it a really fun game, when I had the opportunity to play it. @Velotix I'm not willing to settle for second best. I am however, willing to commend where commendation is due. Generations is a good game and I will congratulate Sonic Team with their achievement. I have my criticisms and I will let them be known. One thing I should say is, we should never expect something perfect, because then it would be like Lemmings. I don't want Sonic to be like Lemmings. I want Sonic to live for a good long while, not die in the vacuum of perfection.
  16. 3 points
    Soniman

    Your Favorite Fictional Characters

    Jack Spicer "Evil Boy Genius" from Xaolin Showdown I fucking love this guy, he is made of awesome and hes a joy to watch whenever hes in an episode. Hes basically a spoiled rich kid who want to rebel from his neglectful parents by taking over the world. Whats wonderful about his character is that he truly is awful at being a villian he seems to concentrate more on being a proper villian than a sucessful one. He practices his evil laugh reguraly, creates his own theme music, and names anything he creates as "Jack Spicer's evil (insert invention here)" on the grounds that hes trying to build a brand. Hes pretty much the laughing stock of the show, on both good and evil sides, hes incredibly incompetent builds robots that are completely useless against the more tougher opponents. Addimettly he was a pretty competent, threatning villian at the beginning of the show. but by the third season, hes simply reduced to comic relief which is a shame, as he could be a "badass normal" is he wasnt so flanderized, but I digress. He almost never takes a hint no matter how many times hes beaten and constantly strives to be the greatest villian ever, though hes held back by his insecurities about wheter hes truly evil or is just doing it to be cool. Thats what I love about him, hes like a rebellious teenager taken to 11, and is actually smart on a technical sense. He also is just plain entertaining to watch as he does some cooky shit like actively filming a battle between him and the monks over the Shen-gong-wu, or building an army of robot cheerleaders, or even going through time and teaming up with various villians from history like Atila, Blackbeard, Billy the Kid, and his First Grade Teacher. Simply put, I love this guy.
  17. 2 points
    I imagine it's a combination of their mutual affable charm and visible breaking points. It wouldn't be a stretch to say Rarity would be a good supervillain and Eggman a good socialite.
  18. 2 points
    Kuzu

    FANFICTION: Suprise party for Silver

    She's trying to use a Colors styled script.
  19. 2 points
    That's missing the point. There's nothing about the Rush engine that means S4 had to turn out as badly as it did. It was all because of lazy and misguided development. SCD isn't a brilliant port because it's on the Retro engine, it's a brilliant port cause it was made by someone who gives a shit.
  20. 2 points
    Long nose and combination pliers, socks and beer. Manly Christmas is best Christmas.
  21. 2 points
    I gave the gift of kindness. That was all I could really give. Haven't had enough money to do what I wanted to do.
  22. 2 points
  23. 2 points
    If they had access to it? No. I think the development of Sonic 4 would have gone exactly as it did. The reason S4 turned out the way it did was because SEGA/Sonic Team didn't recognize the importance of replicating the Classic experience. Even if they had the Retro Engine they probably wouldn't have bothered to use it. But since we're discussing hypotheticals... Let's say SEGA actually released Taxman's Sonic CD using the Retro Engine before Sonic 4 was considered—or at least being produced. If SEGA saw the amazing fan response, critical acclamation, and strong sales I think there's a good chance S4 would have been influenced. I imagine if SEGA could do it all over they would use the Retro Engine or at least something comparable.
  24. 2 points
    It would have been of good quality to be sure. It would have been fresh, meaty, charming, original, fun, and worthy of being called Sonic 4
  25. 2 points
  26. 2 points
    FFFFFFFFFFFFFFFFFFFFFFF- Close second goes goes to getting frozen for 26 turns in a row in the Battle Tower on Heart Gold while the opponent very slowly kills me because of defense raises I got on my Pokémon, and then getting swept because I lost my only counter to a certain Pokémon.
  27. 2 points
    Ha. The mod looks better than when I last saw it. (If only there was a way to fix the animation issues. Then it'd be perfect. ) But seeing it now is making me feel guilty for holding off Super Sonic until tomorrow. (I still gotta zip up the files, and edit the 4 videos.) Oh well, here's a screenshot to show a minor cosmetic change I made. Yes, I'm still using those Super Shadow and Super Silver texture swaps. And yes, those are some text mods in the screenshot. They were stored in textures, just like the boss titles. And I've gotten the hang of changing those textures (Annoying Alpha Channels...) If anyone wants help with those, I'll try my best to show you all how it's done (or make some for you. Whichever takes less effort.) P.S. - Another fun screenshot. With some sloppy editing. It gets a good point across...
  28. 2 points
    So are the characters in a Final Fantasy game. Does that mean we should just "fuck all" to the writing staff? That's real faulty logic right there, because the focus is on gameplay, that automatically means the writing should get lazy and repetitive? You know what would fix that? Better writing. Both Tails and Amy went through significant development in Sa1, so that statement is completely false. What's wrong with wanting it in a game?
  29. 2 points
  30. 2 points
  31. 2 points
    I'm gonna go with Black Spy on this, the series severely downplay its characters and simply slap a character archetype on them and call it a a day. These are characters not random toys that you throw around with little care for handling, they're supposed to expand the series based on their experiences and grow from them. Nobody is asking for Final Fantasy levels of depth, but would it really hurt the series if the characters were actually able to expand beyond their generic personalities? As much as I loved Sonic in Colors, he felt less like a character and more like a mouthpiece that spouted lame one liners. The storybook games aren't really that complex with their stories and fairly simple plotwise, but both games managed to give Sonic, and the characters involved(Both hero and villain) far more depth than any game ever has and probably ever will. They laugh, they cry, they were treated like actual characters who changed because of the experiences that happened to them, and its the reason people hold the series in such high regard narrative wise. This wouldn't be a problem if Sonic was never meant to have a character and be an everymanish character like Mario, but that's not the case, the series has gone out of its way to give Sonic a distinct character and as such are obliged to expand and build on said character.
  32. 2 points
  33. 2 points
    Paper Mario: The Thousand Year Door. Pit of a Hundred Trials. After an hour and a half of strife, reach final floor. Power outage. ...FFFFFFFFFFFFFFFFFFFFFFFFFFFFUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU UUUUUUUUUUUUUUUUUUUUUUUUUUUCCCCCCCCCCCCCCC CCCCCCCCCKKKKKKKKKKKKKKKKKKKKKKKKKKKKKK!!!!!!!!!!!!!!!!!!!!!!!
  34. 2 points
    In all honesty, the series is suffering from, what I like to call, "Trying to hard to cleanse the things it's done wrong." They fix the gameplay and aesthetics and make everything else considerably worse. Sonic games can't remain a consistent FPS these days. (Generations runs at 30 and it still can get choppy. But that's minor.) The major thing, however, is how they are treating the story and characters. Sure, they are saying they want to make games that all fans can enjoy, but I dunno about you, but I find it annoying how they want to ignore everything else about the series. The story of the 20th Anniversary Game was worse than that of a Saturday Morning Cartoon little side adventure. I found Colors more enjoyable to play through because at least there was a story that tried to immerse me into the game I was playing. One thing I like doing when getting to the credits of a game, is remember the events and things that I saw and had done during the game, and it solidifies my enjoyment for that game. I couldn't do that with Generations. Generations story was what I thought would be big. The teaser of the game, that CGI Opening, was perfect for the start of an epic Adventure. The real game came out, and what we got was so much less. Only 13 (Or was it 15?) cutscenes, all of them being short, and not very interesting. The first and the Super Sonic cutscenes were the only ones I would really like to go back and watch from time to time. Even though the game was bigger, it didn't feel that way. It felt like it was trying too hard to be simple when it really shouldn't have. It was the worst example of playing it safe, and it suffered for it. But both were really a step down to Unleashed. A game that kept the characters it had have some limelight, it had well done symbolism about Sonic's transformation, and the characterization was well enough. (Sonic felt a bit bland at times though.) The Hub Worlds immerse you into every different continent you go to, the civilians of each had their own personalities and quirks, it actually felt realistic. The stages while smaller than Generations, felt much more grand and adventurous. The Day stages took you on a High Speed tour, while the Night stages let you explore deeper into the hearts of every place you decided to go to. While the gameplay had some hiccups, the story, aesthetics, and grandeur of everything was great. It feels like Sonic Team do well in one area and then get lazy and say "Fuck it." to something else. And I know they can manage to do everything well if they would try goddamn it. Mix the good thing about Unleashed's great atmosphere and story, and Generations polished gameplay into new games, and we'd have a winner.
  35. 1 point
    A pair of Sonic PJ bottoms from New Look. A pair of Animal (from the muppets) PJ bottoms from New Look. (currently wearing them as I'm an animal rawr=p ) Big box of Maltesers. Several pairs of socks. Some sleeping tops... to sleep in. Hangover part 2 (as the first one is hillarious). Ico & Shadow of the collosus collection. Saints Row 3 + Professor DLC (I now have two of these if anyone wants to buy a copy). Batman Arkham City: Robin Edition. Resistance 3. Sonic CD OST The Beano Book 2012 (I now have every beano book dating back to around 1959) Not pictured would be... Uncharted 3: Explorer Edition (UK version), A new chair, A sackboy keyring, a big box of white hot chocolate, a lottery scratch card (didn't win =( ) and a chocolate santa. But these would be the some very nice surprises I got. On the Matesers box you can see a few pin badges, theres a Sonic Adventure 1 that the lovely Lucky sent me, a Sega logo pin... and... Theres two Sega world pins (I'll post better photos in the toot forum later). But what was amazing, one pin arrived and the seller included a random Australia themed pin badge, the other pin... came with a third different Sega world pin! I couldn't believe it! What a lovely surprise! My mum kept it a secret from me because she knew it was something special even though she didn't really understand why XD The Doctor Who tin is a limited edition thing, it's a selection of audio CD's from one of the original Doctors adventures, quite looking forward to hearing them. The book, technically it's not a christmas pressie, but it's the Sega Art Book from the early 1990's, it's a beautiful thing, covering tons of games including random Japanese baseball and quiz games, written in both English and Japanese with some epic artwork, again I'll post more of this in the toot forum later. I also got an ear infection and a headache thanks to the flu.
  36. 1 point
    altum_dolorem

    The Ultimate (Sonic) FanArt

    Erm...hello everyone. *wave* My Master has given me the green light to create an expansion of this picture I made. Now some of you may have already seen it and maybe spotted part of it in my sig. This is my plan, and I hope all you fellow Sonic fans out there can help with some much needed input. I hope to increase the cast of characters on this picture, that currently has 100 different game characters featured in it. Into something like 200, now that is just a rough round up number as some may need to be cut or added depending on space available. This new pic will be added to that old one into a massive allstar masterpiece. Well, that's the plan anyway... I created special rules for the cast of characters. Edit: The rules have been axed! For the expansion I hope to go full range, baby!! XD Well, I have a number of characters I'd like to include and I would like you guys to help fill in the rest of the spaces. They can be from any media, game, comic, cartoon. As long as they are not transformations or duplicates then I'll be happy to accept them. List of Characters on the first picture. (You don't need to mention these.) Edit: I moved the lists into spoiler tabs to shorten the post. I hope to have the picture done as a type of New Year celebration thing, so don't expect it to be completed for a while. Any input at all would be really appreciated. Many thanks everyone, I hope somebody replies. ^^;
  37. 1 point
    Diz

    What did you GIVE this holiday season?

    Sadly as I am currently a volunteer worker and barely have money for my own food, I was unable to actually get anything for anyone, but they were thankfully aware of the situation. What I did besides presents? Why, since you're asking-- What, you didn't ask? I shall tell you anyway! What do you mean you're not intereste-- I wore a big santa hat and volunteered for spreading Christmas joy, handing out everyone's presents. 'twas fun, and we also watched Home Alone together after the process. Great family moments, it was so cosey and simply nice. Glad to have contributed. =D
  38. 1 point
    Solly

    The Legend of Zelda: Skyward Sword

    I think the problem I, and a lot of other people have with the Link Fails time-line (besides the inconsistencies) is how incredibly half-assed it is. One of the rules of writing a good story across all mediums, be it movies, television shows, comics, or videogames, is as follows: "Show. Don't tell". It's pretty simple. If something happens in your story, especially if it's something crucial, you need to show it to the audience. Don't just SAY it happened in an alternate universe. The audience, or in this case, the player, isn't going to want to hear that Link died in the final battle with Ganon when they saw him win. Using something like this to attempt to tie a bunch of games together after you've already written their stories feels amazingly cheap. On top of that, when people said they wanted the games tied together, they didn't WANT an alternate universe to be created. That's the lazy way out- and they STILL have contradicting plot points.
  39. 1 point
    You have the love of your family and that's the greatest love ever. ...Oh yeah and FINALLY, I GOT A PS3 NO LONGER WILL I MISS THE BIG GAMES BECAUSE OF POORNESS, HAHAHAHAHAH. So this now takes my inventory to: A Samsung HDTV A HD Bluray player Playstation 3 and $50 from my Aunt Body Wash Yeah it was a good Christmas.
  40. 1 point
    So I got this year £46 >From Santa Rayman Origins 360 Collectors Edition Sonic Generations 360 Collectors edition (This is just the extra things I was allowed the game day 1) Sonic Generations 3DS Super Mario 3D land Mario kart 7 The Inbetweeners Movie Kirby's adventure Wii Zelda Skyward sword bundle Skyrim PC 10" Modern Sonic 10" Classic Sonic Modern Tails + Sandworm Modern Sonic + Spinner Classic Sonic + Motobug Silver + Ilbis Biter Sonic + Wisps (Sonic Colours) Figure Chocolate, Lots of it >From relavtives 500GB External Hard drive Trip for 4 to paintballing (Shared between 2 brothers) Huge tube of sweets (It's on FireBox) (Shared between 2 brothers) Skull Candy Headphones A Mega Drive 2 with Sonic 1 and Sonic 2 Forgot about Dusk getting me Humble Bundle 3 + 4 and My sister getting me Oblivion
  41. 1 point
    Oh wow. We're really doing this topic? We're talking about potential here, not the quality of what was actually executed. The topic seems to be getting a little off-point at the moment. Time to play the controversy card, because this topic is one rather dear to my heart and has been for a long, long time. Long post away! This franchise has never lived up to its potential once. The sheer depth of the fanfiction, fanart and hell the fandom in general is the first clue. Game franchises can be inspiring and iconic, but not like this. Name me one other franchise that has the sheer volume and diversity of fan content that this franchise has. I'll be pleasantly surprised if you find one. For clarity, we will make the assumption that the videogames are what people are universally interested in, which isn't actually true but is close enough to the truth that it's a fair assumption to make for the purposes of this topic. I suspect you are not convinced by my claim, and in fact won't be. Let's take it from the top then. First off, a small detour - when discussing potential, we're talking about the literal upper limits of what the franchise could ever be. For comparison, here's an example of what became a franchise that actually managed to get everything absolutely spot on the very first time, thus every attempt to innovate on the design actually made it worse: Lemmings. The original Lemmings is literally everything a Lemmings game could ever and will ever be, and every single sequel blows in comparison, even if they aren't explicitly bad. The only thing that could make Lemmings endure longer is if they made a level editor and oh wait they did that too. Lemmings was flawless and actually hit its potential right out of the gate, so there is clear evidence that this can be done. Now onto Sonic, focusing on the major games in particular: Sonic 1 - they got so much right the first time, but we're not talking about the quality of the execution here; we're talking about if they absolutely nailed it perfectly. You don't need to imagine what the original could have been at this point because its direct sequels already matched and exceeded it, yet... Sonic 2 - we have the beginning of a major story arc (awesome!) that many players can freely ignore and not get emotionally invested into at all (oh) even though all the info is right there in front of you. The game was limited by the technology available, but when we're talking about potential, that just means it was choked and forced to fall short. They've been shooting for Serious Business Action ever since this entry in the franchise, but unless you pay attention and look for it, you won't notice. Potential wasted. Sonic CD - the amount of people who blast this game's level design make this a clear case of missed potential, and on top of that there's an entire zone missing. That the game wears on its sleeve just how hard they were trying with this and pushing the technology and the mythos of the franchise as a whole makes the potential of the franchise as a whole become more evident, as does how far away they were from achieving it. I love Sonic CD but it's nowhere near as good as it could have been. Sonic 3 - Splitting them up into the actual releases here, and immediately you know where I'm going with this. Yeah, sure, they made up for it later, but around a third of the game was cut prior to release. Objectively, Sonic 3 could not be the game SEGA wanted it to be. Sonic & Knuckles - why hello there, missing third of Sonic 3 and craploads of extras to justify being on your own cart! S&K itself, whilst a hell of an apology gift, is by no means a demonstration of achieved potential for the franchise as a whole - it's DLC before DLC was invented. S&K is franchise bonus content; awesome bonus content, but bonus content nonetheless. Granted, this is about the closest the franchise got at any point to hitting its potential. And it's still not close. (As you might imagine this argument gets easier from here on out.) Sonic 3D - even as someone who likes the game ironically these days, it doesn't work as a Sonic game even if it does work to a degree on its own merits. Sonic Adventure - I recall an interview where Naka reveals just how much he believed in the premise of Sonic Adventure and the multiple playstyles, which is strange when you see the finished product and note how wildly the gameplay varies in quality. The facial expression technology is still way too primitive in this game as well and completely stops you from having a real investment in a product that is trying very hard to be taken seriously; wasted potential ahoy here. Its sequel proves that the potential of this game was not met even as it makes its own mistakes, and later games hint at what Naka was really aiming for in the first place... Sonic Adventure 2 - a gigantic improvement from the previous title technically, even if you don't necessarily agree on which of the two Adventures is better (SA2 ftw). For fans of Serious Business Action this is the point where the franchise got the closest to managing it yet it's still let down by dodgy translation issues and questionable voicework, and when we're talking about maximum potential even if you consider a flaw trivial it's still damning. However, on a technical side in the game itself, the stage design is still off, as it was in SA1, and it's too easy to die or be otherwise jolted out of any immersive experience you might be having. Unfortunately when it comes to being taken seriously and being immersed in the experience this is the closest to greatness the franchise ever got - and with that I could end my argument but let's continue. Sonic Heroes - this is too big a departure in both tone and gameplay for it to work and it was really obvious that the game was an experiment. It's almost impossible to take the dialogue seriously yet it's clear that you're supposed to be doing exactly that. The game gave even further hints of what the franchise could actually accomplish yet still in the end the game itself is most definitely not up to the same standard of the previous installments even if it's arguably not bad (I liked Heroes). Average games are not examples of achieved potential unless we're talking about something too boring to even be a franchise. This is the point where I started to drift away from the core part of the franchise until Generations, so it gets harder to talk about these fairly. However, the fact that I didn't finish any of these speaks volumes. Sonic 2006 - By the way, the game. Sonic Unleashed - Putting aside the fact that for me this was literally the worst £10 I ever spent; as in I only paid £10 for the game and still felt ripped off, Unleashed is a reasonable attempt to ground the franchise in an actual fictional Earth with fantastic elements, which as the franchise has always meant to be set on Earth anyway regardless of shitty localisation muddying matters is a good move. Regardless of how you stand on the Werehog in of itself, I'm hard-pressed to consider it appropriate to the franchise and there are even worse offenders from the late 2000s. Even so, the attempts to shoehorn it in were nice. Whilst I enjoyed what I encountered of the game's plot (I gave up on the game completely around Cool Edge and haven't touched it since), the Day gameplay was clearly going somewhere yet was woefully unrefined and IMO unplayable once the difficulty curve ramped up, and the Night stages were flat-out inappropriate to the franchise and completely killed the game for me. When talking about reaching potential, Unleashed falls so far short of what it was supposed to be let alone what it could have been it's not even funny. For Sonic as a franchise to achieve its potential, the games can never forget about using speed as a reward for good play; this is the franchise's key unique selling point 20 years in. Sonic Colors - whilst what I played of this I liked, and whilst characterisation was objectively much stronger even if you didn't like the writing (especially Eggman), this yet again feels like an experiment that only reveals more of what the franchise's potential actually is; that you can take Sonic, put him in this bizarre a premise, especially after Unleashed, and Sonic doesn't feel out of place. As I literally lost interest in playing this game despite enjoying what I was playing fairly early on, there had to be something missing, as this definitely didn't happen back in 2004. I suspect, though I'd have to go back and replay it eventually to be sure, that whilst I enjoyed the game I wasn't immersed in it, and so I was able to put it down and never come back without batting an eyelid. This simultaneously highlights a crucial requirement for the franchise to reach its potential whilst also demonstrating that even the generally well received Colors didn't reach it either. Sonic Generations - this game achieved what it set out to do, and is the first game in the franchise since Sonic 1 to actually manage this. As has been mentioned though, it was playing it safe and actively avoiding shooting for the moon. We got a very good game when the possibility for an amazing game existed. Generally then, as I originally claimed, the franchise has never reached its potential. Look at its fandom, look at these long and heavily laboured topics that constantly derail into "how can we make this game better?" and you have your evidence already; the games themselves just add the icing. A franchise that can inspire and drive people in the Sonic fandom to do what they do and just plain give a shit this much about a fictional blue hedgehog is a franchise with the potential to permanently bury the question of "are videogames art?" in the mainstream with a unanimous "YES". Until it does that, this franchise isn't hitting its real potential. In the right hands, this franchise could and would be the one to set the rules. That is what frustrates me and that is why I so rarely post in the Sonic boards - people are all too willing to settle for second-best - third-, fourth-, and fifth- even - with this franchise. This tends to happen most often with people who consider themselves fans of the games but not part of the fandom, per se, yet I also see people in the fandom willing to settle for improvements far short of what they should actually be requesting - go for broke? EDIT: Editted that last statement to clear up the language a bit, but it's probably still going to ruffle a few feathers. Tough I suppose; I'm well aware that I frequently disagree with the majority opinion when it comes to Sonic, especially Modern.
  42. 1 point
    Tornado

    Worst Sonic Game Soundtrack?

    There are a 134 posts in this thread, and they don't all talk about Chronicles. That is scary.
  43. 1 point
    This! This is the reason for me to finish SG for the 7th time! AAAAAAAAW YEAAAAAAAAH! BoomBoomFP, I love your avatar BTW, all four of my most loved characters... espeacially Zero...
  44. 1 point
    Autosaver

    Sonic Generations: Trophy Analysis

    Once I saw the Hot Dog Eggmanland missions, I threw the game out the window. Yeah, I still need to get those Red Rings in Generations. I wish I got a reward for S ranking the missions, since I could've spent all that time getting the other trophies. :/
  45. 1 point
  46. 1 point
    Please tell me you are trolling... please. You are scaring me. I don't think I can stand to know that there exists someone in this world who's tastes are so completely and utterly wrong. 1. Sonic Chaos had terrible level design, consisting of more flat lines than even most Dimps games. Every environment was recycled with a few touches from more substantial Sonic games. Sound design was merely passable, as well as graphical design, aside from having the single worst Sonic sprite in an official game. 2. Sonic 3 has more exciting moments in the first zone alone than in the below-par game you just praised. It's levels are filled to the brim with content and exploration, as well as speed and platforming. As for the sound design, you say it's bland. I say you are in serious need of a hearing aid. 3. I understand completely. You only like the shittier classic Sonic games, and think anything that doesn't meet your standards of a "good" (read: shitty) game is meh or bad. 4. No, no, no, no, no! Sonic Blast did NOT have "awesome" level design! I... I... I don't want to speak this stuff like its a fact, but does ANYONE but Haruhi here disagree with me?! Blast is the pinnacle of bland, with eye-bleeding visuals, slap-dash level design, and possibly the worst controls and sense of speed of any ostensibly "classic" Sonic game. I really, honestly do not believe you are even being truthful in your posts here anymore. Your opinions are just so far against everything that almost any other Sonic fan, or video game fan in general, would think. If you indeed do hold these nearly sacrilegious opinions, then I apologize for calling you a troll. But trolling or not, your opinions are not backed up by any actual evidence, and make no common sense to the majority of human beings on this planet called Earth. Good day to you.
  47. 1 point
  48. 1 point
    Diz

    Mod Happiness Quota Query

    Hai~ ^-^ More exhausted after I started work, but I am doing good! Modding is going fine as well, yush? Hope all members are enjoying themselves!
  49. 1 point
    Remy

    Mod Happiness Quota Query

    I dislike my rl job but on the brightside i got rid of a crazy girl who was ruining my life and am moving soon. it's cool.
  50. 1 point
    Wolfy

    Mod Happiness Quota Query

    Well, I'm dandy!
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