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Showing content with the highest reputation on 02/11/2012 in all areas

  1. 31 points
    Soniman

    Themes of the Adventure Era

    The Sonic Adventure era, an era most fans have moved on from while others still cling to it waiting for a possible return. Though im quite content with the general direction the the games are going, there were certain liberties that were done with this era that id like to see taken with the current style of the series. The first of that being........ Character Lives and Relations Characters that lead normal lives outside of fighting Eggman and saving the world. Now this is something that the Adventure-era did that I really loved, I liked how most of the games started out with the characters going about their daily routines before being thrusted into a big adventure much like the newer games which start the action from the get-go. I always liked this aspect, it really served as a nice way of fleshing out the characters as more than just heroes, but as (in a way) actual people who have lives and hobbies outside of beating this shit outta Eggman. They do things they find fun like Tails' working on mechanical stuff, Amy going out to shop, or just plain ol' hanging out with one another. This is something id like to see in the newer games, Rouge owns her own Casino called the Night Bablyon Tails and Sonic both seem to live in Emerald Town, and Tails even owns his own workshop Amy owns her own apartment, *box*ercises regularly, and even has Cream over on occasion. Likewise, Cream lives at her own house with her mother and Gmerl. Well, Knuckles is doing what he always does, guard the Master Emerald, but I believe he likes to take a break every now and then to hang out with Sonic and friends. There is also the fact that the dialogue between the characters feels a lot more natural and. Such as when Sonic brings up Knuckles' gullible tendencies, or Tails' cautious nature, or hell, even in Sonic Battle were Amy believes Cream to be going through "changes", which makes me cringe but hell, it's at least some good character interaction. Now moving on to Aesthetics and General Art Style I always saw the Adventure series as sort of a "melting pot" for ideals of both ideals of classic and modern to come together in a nice blend. For realistic stages such as Metal Harbor, City Escape, Speed Highway, etc. You get some of the more imaginative settings such as most levels from the Advance series, Twinkle Park, Windy Valley, and Final Rush. One thing that's notable about this time is that the Sonic characters seem to have actually lived in a established setting, either Central City, Station Square, or Emerald Town. And despite being cities, each have their own unique flavor and/or style that would honestly go well in hand with classic settings (in some cases) While it's a city level it does give off very poppy vibes. At night it's a neon with a good amount of energy and gives off a very funky vibe, at dawn it's basically Station Square in the morning with a beautiful setting, and somehow both areas manage to be aesthetically pleasing. Again, city level, but it has an array of bright colors with a nice color scheme to keep thing interesting. I really like what they sorta did here, in addition to the colorful buildings, houses and general bright tone (not to mention the Tails' shaped house), you have plenty of greenery for a good contrast, complete with the checkered designs reminiscent of Green Hill and other Sonic stages of yesteryear. I really like how the area seems to put a spin on the Casino trope by making in dark and "gritty" in a sense that this is a place where you don't want to get lost at night by yourself, think of it as the "bad side" of Central City. Run by Mama Rouge herself. I like. I also finally have to mention Yuji Uekawa's influence in this era. His art featured a lot of the characters shown in various poses and gestures, as perhaps sort of a way to convey the character's basic personality and quirks through mere body language.There is also his work on Sonic Battle, which featured a very angular and dynamic art style in order to fit the more intense nature of the game. I believe it added a good amount of charm and energy to the characters whenever we seen this kind of art on game covers and such. It's usually much more fun and interesting to view than the (often bland) CGI Sonic renders. What im kinda saying is, he gave the world of sonic a set style, tone, and feel. And he managed to keep that consistent until Heroes, newer Sonic games dont generally have a set style, and I would like for that to change. Games like Jet Set Radio and Okami have a established, easily recognized style and presentations, that's kinda like what I would want for Sonic of today, and I think the Adventure era fitted that niche pretty well. Whew, that was more text than usual from me but ive been meaning to do this for awhile, your thoughts?
  2. 16 points
    Blacklightning

    Are spin offs the answer?

    What a lot of people fail to realize is that it's exactly this kind of segregation that brought rise to the "shitty friends" mentality in the first place - by treating them as though they shouldn't have anything in common with the lead character or each other. Designing them under seperate genres was bad enough - putting them into seperate games outright just makes the issue a hell of a lot worse. I'm convinced that once you throw in a game that has multiple characters that don't try to completely reinvent the gameplay every single time, but still remain noticably different and fun to play regardless, people will have nothing left to scapegoat "shitty friends" for. And honestly, it's not that bloody hard - Sega's just too busy letting retarded fan paranoia get in the way of their design decisions to care.
  3. 12 points
    Vertekins

    Themes of the Adventure Era

    Hold on a sec... The house Vanilla and Cream are out in the true ending of Sonic Advance 3 is an alternate house near Emerald Town's beach (Their true house is the one shown in Sonic Rush), Tails' Lab in Sonic Jump is also the one in Emerald Town and that beachside run in Shuffle's credits takes place by those palmtrees near the beach of Emerald Town. ... Well, clearly Tails gave his Lab windows but that Lab look suspiciously similar to the Lab in Emerald Town. It even includes the satellite dish! I never noticed this before. If this was intentional then Mind = Blown. The Sonic cast really DO live in Emerald Town! I always thought it was some random new location that was only referenced once and made for Sonic Battle. It's another thing to like the Adventure era games for. As for the topic at hand? Totally agree. The last game that actually had endearingly intensive world-building of a world that felt lively was Unleashed and nowadays, Sonic games are becoming less and less...elaborative. It makes a pitiably less-rounded experience in the game world.
  4. 12 points
  5. 11 points
    Scar

    Sonic relies too much on the past

    Nostalgia. New stages don't have nostalgia attributed to them because they're far too recent. Even still, Rooftop Run/Spagonia and Planet Wisp are pretty "iconic" to me. I think you misconstrued your own topic title and what I was trying to say. You said that SEGA/Sonic Team relies too much on the past. Bear that in mind and read your OP. You should realise, that based on what you say, you want SEGA to rely even more on the past, specifically a section of the past you happened to enjoy the most, above all. That's what you feel. The fact is that they didn't in any real capacity. The only games which felt connected in any way, were Shadow and SA2. SA2 itself was barely connected to SA1, and the connection they chose didn't even make any sense. Tails had the yellow Chaos Emerald because Station Square awarded it to him for saving them from Eggman (i.e Egg Walker). This glosses completely over the fact that Perfect Chaos happened and Sonic was the last to have all 7 emeralds and that Station Square was too busy being in ruins to have awarded Tails with a Chaos Emerald they weren't even in posession of. Heroes' only connection to SA2 literally was just Shadow, which isn't a deep enough connection to consider to have expanded the Sonic universe. As I mentioned Shadow did connect to SA2, but unfortunately, it did more to regress any character development the characters had, than it did to improve it. Sonic 06 made no connections to any previous games at all, except featuring the same cast of characters minus Big and Cream. Once again it did more to destroy what little continuity and development the series had than it did to advance and deepen it. That's not what the Topic Title says. The topic title says Sonic Team/SEGA rely too much on the past, when you just stated that the point of the threat was to show how you " can't help but get the feeling that the only thing they care now is the gameplay and only gameplay. Everything else desides the gameplay is just achievements and leftovers of past games." So I will again say, the majority of your post directly contradicts your topic title. THAT IS THE PROBLEM. Yes it can, but in order to do this, there do not need to be constant talking about past events. It should only happen when relevant. Colours didn't reference Unleashed because there was nothing happening in Colours that would remind them of events that transpired during Unleashed. Was one of the planets broken into peices? No. References should be context sensitive, not randomly thrown in there because continuity. Generations' references work, because Chemical Plant and Green Hill were familiar to him. He mentioned saving aliens and genies, because Tails said they were in a weird situation, to which Sonic responds by saying that its nothing new, and they've been in weird situations before. Not really, but it is irritating when you hold up blatant double standards. That's what it looks like from here at least. You say Sonic Team relies too much on the Past, but you want them to rely more on the past that you like. Sorry, doesn't that sound a little hypocritical? Perhaps you should change the title to "Sonic Team do not rely enough on past elements, because it seems that is what you're actually trying to say.
  6. 11 points
    Scar

    Sonic relies too much on the past

    Part 2 of 2 Bollocks. Tails has been more independant and less clingy to Sonic. Colours is evidence to support this. In fact, SA2 pretty much fucked it up by itself by giving Tails the same bloody character Ark as SA1. No, they reinforced that Knuckles WAS a stupid gullible guy, more than they should have. Particularly SA1. In SA2 its never mentioned again really This I'll concede. Yeah, they decided to forget about that in Heroes. Its not a problem created by the Modern games, because their whole relationship was dropped like a dead rat by the very next game (still in the so-called "Adventure Arc"). This is not a recent issue. In what way? They haven't been in a game together in that kind of capacity since 06 (mainly because they don't need to be in every fucking game. You can't develop a relationship that isn't visible to the player. This was fucked up by Heroes, Shadow and 06, because in those games, Knuckles was present in the game, but his role as the ME Guardian was never mentioned ever again.......It is not a recent problem, it existed before the Modern Era even began. No. Vocal themes haven't been recycled at all if you've been paying any attention at all. Iconic locations haven't been brought back at all, except in Generations (for obvious reasons) if you've been paying attention. Character development was degraded before the Modern Era even began. The modern era (Generations doesn't count, as its a celebration) itself featured only 2 characters (Sonic and Tails) and so other characters and their development can't have been degraded. Maybe to you, but to me the Sonic Universe was rich and lively, until Shadow the Hedgehog (the game) and Sonic the Hedgehog (2006). They killed any soul the canon had at that point by created some of the worst stories I have ever experienced at all in my life. They murdered all the good character developement. Shadow ruined Shadow's character and then 06 kind of improved it a little, but that's the only good thing to come from the whole debacle. Frankly, Unleashed was the most rich and lively game ever made, because it spanned the whole world, featured many NPC's which had good characters, that you cared about (if you talked to them). There was a greater sense of tension and impending doom. It was basically as rich as SA1, just written a fuckload better. Colours was an isolated experience in space, can't say much about that. I don't think much of it to be honest. Most of this post has little to do with the topic title. Especially when what you want is the series to rely on the past, in particular, the Adventure Era for its narrative structure. This is unsurprising, because you've been saying that for a long LONG time now.
  7. 10 points
  8. 9 points
    I thought that the Guinness World Records people only dealt in facts, not opinions.
  9. 9 points
    Indigo Rush

    Concept Art Fridays

    Yeah yeah yeah rehash bla bla bla THIS is the kinda dirt I'm interested in. Cool unveliings, you say, Mr Kenesis? THIS MONTH, you say? Would that include a trailer, eh wat?
  10. 8 points
    Carbo

    30 Days of Video Games

    I have to say that today's topic makes me depressed knowing that 10 years ago I wouldn't hesitate mentioning Rare.
  11. 8 points
    Scar

    Sonic relies too much on the past

    Part 1 of 2 ...Yet you want Sonic Team to make a game more like the Adventure Saga...Damned if they do, damned if they don't. Haha, Green Hill and the classic stages are iconic....because they've been around for a long time and are imprinted in a lot of gamers minds. They are synonimous with Sonic. You're giving these stages more importance than they actually have. Station Square, the Mystic Ruins and the Lost World are neither seen, nor referenced again in the canon console titles, not even in its sequel SA2. Egg Carrier is breifly mentioned in Heroes ("Woah, this ship is even bigger than the Egg Carrier"). Master Emerald Alter has only been referenced in the games in which it was relevant (i.e SA1 and SA2 , not including handhelds), after which it has never been seen or mentioned again, neither in Shadow nor 06, or indeed any game after. Metal Harbour is barely considered iconic outside of fans of the adventure games. Its got nice music, but pretty boring level design. None of them had any significant impact outside of the story of the game they were in. Station Square has no impact on SA2 (in fact, the whole of SA1 has no impact on SA2). If its as iconic levels from the past, then they're iconic because they're from the past, not because they're something special in the series. All of those places have never really been mentioned in any recent game, because they don't matter. That's true, but then, NONE of the stages outside of a select few stages from the classics are important to the Universe at all. Each new game, has always had completely new stages (except Sonic 4 Episode 1 and Generations for obvious reasons) and locations to keep things fresh and interesting. Every important location is from none. None of the past stages have ever been used more than once in any game. The only exception is the Ark, because that was rehashed in Shadow's own game. Outside of that one location (which has never been seen or used again since) no locations are any more important than the other. Why? Because every game (except Sonic 4 Ep. 1 and Generations) they try to create new stages to keep things interesting and fresh. It would be boring to have to trundle through the same places every game just to maintain some continuity. Besides, isn't relying on the past a problem? Its important but its never really mentioned or referenced at all outside of the DE Saga itself. It happened, no need to keep talking about it. Chronicles barely counts as a canon game. In fact, it isn't canon. So, that whole story is only really contained within SA1. Heroes doesn't count. Shadow simply being there doesn't create a connection to the Ark. That is grasping at straws that barely exist. The Ark is never mentioned in Heroes at all. Shadow's game? Yeah OK, but that's because ShtH is the the only game to be a direct sequel to another game (SA2). Its more or less an (unecessary) extention to SA2, and is of no more significance than the Death Egg saga. Once again, never mentioned again since. Not Canon, means I can't really consider it. OK.....so? Neither Rush title is "iconic" and none of its locations are mentioned or referenced in either game, or any game since. Let me ask you, do the events in Unleashed need to be mentioned or remembered in the next game? What function would it serve? Nothing really, because Colours takes place far away from Sonic's home planet (lets call it Earth for simplicity's sake) and so events that transpired in Unleashed are mostly irrelevant. Focus on what is happening now, not what happened a week ago. Generations is a celebration of 20 years of Sonic, not a game which is intended to have some epic storyline. It barely counts as canon. Ahem, Sonic's theme changes with every game. In Sonic Heroes it was "We Can", in 06 it was "His World", in Secret Rings it was "Seven Rings in Hand", in Unleashed it was "Endless Possibility/The World Adventure", in Black Knight, it was "Knight of the Wind/With Me (with Merlina)" in Colours it was "Reach for the Stars", Generations didn't have a theme. The only time a character theme tune was reused was in SA1/SA2 and in Black Knight. The latter involved a 30second clip of "It doesn't matter" and "Throw it all away" intended as a throwback, not the actual bloody theme. Generations didn't even use a character theme....for anyone. The only reason the Eggman theme from 06 has been used again, is because its a good piece of music and its quite fitting for Eggman, slightly menacing and slightly clown-like.
  12. 8 points
    Can't find an article on it, but on T.V earlier they mentioned that both the father and daughter can laugh about it now. It doesn't seem like any harm was done. Either way, everyone is overreacting. The daughter acted like a bitch. The father overreacted. This THREAD is full of people overreacting. Y'all need to chill out.
  13. 8 points
    Barry the Nomad

    Concept Art Fridays

    Holy shit holy shit! SEGA released another piece of art for flip platform!
  14. 7 points
    Maybe he'll start complaining about violent videogames in a decade or two.
  15. 7 points
    The youtube ad is killing me. "Need parenting advice?"
  16. 7 points
    Yes and no. Recently especially they've been trying too hard to look familiar without actually getting the meat of the game correct. What "overall story"? "Iconic" levels are, kind of by definition, ones that are old and well-established. And the earlier a level was made, the more time it has to be reused in any kind of long-term arc. What does that actually mean? How is Ice Cap more "important" than Cool Edge? Considering lore relies on building up events over time, I find it funny that you accuse the series of relying too much on the past and try to support it by showing how it isn't chained down by previous events. So why are these the only important events? Why doesn't Unleashed, where the world was split into pieces and revealed the Gaias, who have destroyed and rebuilt the world several times in the past, count? "Could", pff. Those events have as much potential and as much likelihood of influencing future events as any new ones. Which is "some" and "most likely never", respectively. What? No. They just didn't focus on it. The series has never had any obligation to obsess over the previous game, and not doing so in no way means the game has been "forgotten". I have no idea what you're getting at here, unless you were expecting the game to explain why the wisps exist, which is not in any way necessary for the story to be valid. They're aliens, from an alien planet, presumably they came into existence however the life forms on Earth did. And this is a bad thing? I would think it's a positive for a series to have consistent character themes! They exist to be memorable and representative; expecting them to constantly make new ones is like expecting them to redesign the characters each game. How did they "screw" this, exactly? Welcome to the Sonic series, hard continuity is not one of its strong points.
  17. 7 points
    By the amount of bitching I heard about this, I thought the girl had done nothing wrong and the dad had just destroyed the laptop for nothing. But when I saw the video, I have to agree with the dad. The girl called her parents shit and whatnot for grounding her, making her do chores (GASP), going to school and stuff, make up her own bed, and yet she has the nerve to think that she shouldn't have to do all that stuff. Then she proceeds to go on Facebook, and write down all this disrespectful outrageous things about her parents and how her life is hard and unfair even though she's rich and doesn't have any job at 15. Just a Spoiled Brat imo. Thankfully, while most parents would've just grounded the kid again or say "Don't do that ever again!" This guy took it to while extreme, a much more effective method. Shooting her computer and telling everyone what she wrote on Facebook. This will definatley make a click with her brain that she needs to do change her attitude, or else. She talked about how unfair her life is, how hard it is, and told the world how much she hates her parents and think of them as Shit basically for making her do everyday activities I've seen a 6 year old accomplish.So, her Dad simply destroyed her laptop, and told her off to the entire world about her daughter's spoiled behavior. Extreme, but I approve of what he has done.
  18. 6 points
    http://tyrannyoftrad...on-heavy-metal/ Iron Maiden, Black Sabbath, Satanic? New? Seirously I nearly pissed my pants laughing yet I couldn't because his opinion is so outdated. Rick has only just entered the 80's or is this bullshit?
  19. 6 points
    Educated, wealthy southern resident = Redneck. rolleyes.gif Because it was pretty clearly not in any way what you are implying it was. This wasn't a man frothing at the mouth with rage who pulled out his gun and just started shooting at shit. This was a measured, calculated response (albeit perhaps not the best) to his daughter's actions. Having watched the video (you did watch the video, right?) where he spent several minutes detailing his daughter's transgressions and his problems with them before ultimately (for about 30 seconds of the entire video) calmly destroying the laptop, one would think you would have already known that. Also: Way to sink your entire post.
  20. 6 points
    Carbo

    30 Days of Video Games

    Platinum Games completely dominated 2009-2010. Just look at the titles; MadWorld, Infinite Space, Bayonetta, Vanquish. These guys are incredible, never a dull title to be had, and Bayonetta in particular was fucking fantastic; very close, if not my favorite Game of The Year in 2010 next to No More Heroes 2. Shinji Mikami, Hideki Kamiya, all the key staff of Clover Studios before they disolved and left Capcom, every staff member that worked under the absolutely sublime titles such as Viewtiful Joe and Okami, are all here in a more organized, more powerful, more efficient guise. In a timespan of one year they managed to build themselves up to be perhaps the greatest breakout developer and one of the most prolific, identifiable and iconic Japanese developers out there. If Rocksteady had a Japanese equivalent, these guys would be it. They're now working on an incredibly promising Beat 'em Up game called Anarchy Reigns, but more importantly, they undertook the work of making Metal Gear Rising: Revengeance. It looks fucking amazing, and I can't wait. When you hear the word Platinum Games, you instantly think quality.
  21. 6 points
    Diogenes

    Are spin offs the answer?

    Didn't we just have this topic? Or something very similar? Character spinoffs just aren't viable. Neither the series nor the individual characters have the recognition necessary for a spinoff to be a reasonable risk to take, even if it would benefit the character(s). And frankly, that's a pretty big "if". I see no reason why the characters would be handled any better in a spinoff than they could be in a Sonic game. The only difference is they wouldn't be the main focus, but it's not like being the main focus has ever stopped a character from being crappily written. edit: vvv also that. As much as the writing has been a problem, I think people would be a lot more open to seeing these characters if they actually contributed to being a Sonic game, rather than being conduits for gameplay no one asked for, or just showing up in dubious plot roles.
  22. 6 points
    Indigo Rush

    Concept Art Fridays

    Wait a minute, guys! What if... :V All joking aside, I wonder if the bottoms will function as springs or bumpers. Both behave differently enough, after all. That being said, I do think the flipping platforms are cool, and Chop Chop looks pretty neat. I don't care if he's a re-imagining of the Aquatic Ruin original, that just confirms that there's a jungle-water/beach stage on the way.
  23. 5 points
    -Mark-

    Themes of the Adventure Era

    You know there's one thing I think that only Sonic Adventure got right, actually. Regarding Adventure fields, think about it for a second- SA1, 06 and Unleashed are the only games that have ever really attempted them. The difference? In SA1, to get to Emerald Coast, you physically walk onto the beach. To get into Casinopolis, you actually go into the casino. All the levels are directly connected to and in that sense an extension of the adventure fields, giving a sense of it being one massive, overarcing world. Sonic 06 destroys this by having you enter every stage through ridiculous warp mirrors. What's the point? If you're going to warp to the beach, or a railway canyon, an icy mountain stage or a desert from, er, a ripoff of Venice, then why even bother? You may as well be jumping into paintings in Peach's castle if the areas are going to be so disjointed and unconnected to their physical location. Unleashed went partway toward fixing this in that at least the levels resemble the hubs that you access them from; however, it still had the problem of you simply warping to a stage rather than physically entering it like you did in SA1.
  24. 5 points
    I hear that tape recording music is killing the industry, and video nasties are causing innocent young people to commit terrible crimes.
  25. 5 points
  26. 5 points
    Can you imagine how incomparably shitty the industry would be if the company that introduced popular innovations were the only ones allowed to use them? I hope everyone loved the game.com, because that's the only gaming device you can use that had a touch screen. Hope everyone likes the analog nub on the PSP, because that's the only gaming device that is allowed to have a slide pad for analog control. Hell, for analog control in general you either must use the Sony flight stick or the N64 controller for everything. JOY!
  27. 5 points
    turbojet

    The Amazing Spider-Man (The Movies)

    And that fails in comparison to these.
  28. 5 points
    That was what was meant the whole time. Why disagree with him just to say what he said...
  29. 5 points
    Ferno

    Themes of the Adventure Era

    Generally my favorite out of all the eras; it's pretty much what I was first exposed too, so it resonates with me more than any other era. The direction the series is currently taking isn't all that bad either, but I would like to see the return of alot of the aspects of the Dreamcast era that's been forgotten or neglected. Not necessarily the gameplay, but just the general feel given off by the stories, art styles, and characters. When I think "Sonic," I think of an energetically stylized 2D Sonic doing impossible poses and staring you down with a trademark cocky "Nike smile," decent vocal themes to look forward too, large scale (yet lighthearted) stories that are given just as much importance as the gameplay, and character development where we watch the characters grow throughout said story. I know most of these things are seen as non-important frills by the masses, but I see them as nice bonuses that add to the games as a package.
  30. 5 points
    Komodin

    Archie Sonic Main Discussion

    ... Can I please get an abridged version of that?
  31. 4 points
    DC111

    Themes of the Adventure Era

    You just pretty much fleshed out everything that made the Adventure era so endearing and memorable to me. It is my favorite era overall and I would love to see a game done in the same vein; with implications that characters actually have some semblance of stable lives in an established world, good interactions, and a charming and epic adventure. This has to be one of the best posts (OP) I've read in a while. You've managed to cast the Adventure era in a positive light and highlight what made it great. Maybe it is overrated, but that alone isn't reason to dislike it like a lot of people do. As far as I'm concerned, the Adventure era built upon what the classics already had as far as environments and feel, and made it feel like there was an established setting for the series. The modern games as of late seem to have forgotten this niche.
  32. 4 points
    http://urbanlegends....-metal-nope.htm Edit: stoopidly big image
  33. 4 points
  34. 4 points
    Starman Swift

    30 Days of Video Games

    Day 27: Favorite Developer Valve While they may not have the best track record for making games on time, they make up for it with an impressive good to bad game ratio, that is: All of them : 0. Some may be better than others, but they have never made any game that was lower than average. They also have a nice sense of humor, with some restraint, of course. Who wants to hear the same joke twice? I also like their sales, if they haven't sold their games to us for almost nothing, they've literally given them to us for nothing. No other developer cares so much. Runner Up: These guys know how to do strategy. With the guiding hand of Sid Meier, they've created many games I've had fun with playing, from Alpha Centauri to Sid Meier's Pirates. While Civilization 5 might have been rather mediocre, I put my faith in these guys to make good strategy games. Also they're making X-Com. My joy has no bounds.
  35. 4 points
    Kamicciolo

    30 Days of Video Games

    Day #27 - Kami's Industry Leading "Your picks are less successful than Accolade, Ninja!" Favourite Video Game Developer It's hard to pick a definte favourite, so I'll go with my top choices (in no particular order). HEH HEH HEH! Nintendo is one of my favourite developers, simply because of the vast number of lovable characters and fun franchises they have under their belt. A good number of my top games have been developed under them afterall (and I'm sure the previous days kinda gave it away). I wanna give standout mentions to Alpha Dream and Hal Laboratories, for developing the Mario & Luigi and Kirby games, respectively. SEGAAAAAAA!~ Much like Nintendo, Sega have developed some of my most favourite games, featuring characters that have ended up being my favourites amongst the crowd. I also gotta give Sega props for continuing even when things didn't go so well (going 3rd party, and their mascot going through some tough times). I do kinda wish that they'd use more of their franchises though, rather than always rely on Sonic. I'll also give Valve an Honourable mention, solely for being the company that released Team Fortress 2. That games hellofa fun/ :V
  36. 4 points
    White Celly? That's pretty co- OHMYFUCKINGGODISTHATTRIXIE?
  37. 4 points
    Crickets. The greatest insect alive.
  38. 4 points
    Ferno

    The Amazing Spider-Man (The Movies)

    "I guess you haven't heard- I'm the sheriff around these parts!" -Spiderman 3. ... I'll be in the corner.
  39. 4 points
    That's fair, but if you're gonna do that, you should cool your jets and stop playing the moral guardian until you see some clear evidence that real damage was actually done.
  40. 3 points
    Nah, he'll be banging on about the commies too much by then to think about games.
  41. 3 points
    FAVORITE DEVELOPER TRAVELLER'S TALES Traveller's Tales was fully established in 1990, so they've been around for a while. Thanks to an agreement with Disney, they made some kick-ass games like Mickey Mania, Toy Story, A Bug's Life, Toy Story 2, Buzz Lightyear of Star Command, Toy Story Racer, and Finding Nemo. You guys might recognize them for Sonic 3D Blast and Sonic R, or for making a metric asston of Lego games recently. Besides the Disney games, I remember and appreciate them mostly for Crash Bandicoot: The Wrath of Cortex, Crash: Twinsanity and Spyro: A Hero's Tail. I remember playing those games over and over, and seeing that slightly creepy weasel thing with the hobo-satchel. I honestly don't think I've ever played a game of theirs that I didn't like. I mean, the only games of theirs that I didn't love were the Sonic games, and I'm naturally more critical of them as a Sonic fan. They excel at making platformers, and again, I can't get enough of those motherfuckers. I guess that, combined with their large number of Playstation games, makes me a bit biased, but fuck you no one cares. TT loves to give their games an overwhelming sense of adventure, using huge setpieces and level gimicks to give each level its own personality. They may have pushed the Lego envelope a little recently, but that's because it's a formula that works. Even in these games, which should be repetitive, their identity as a developer shines through and makes each one a little different. Traveller's Tales is a great developer. We'll return with a joke in my posts that only I get.
  42. 3 points
    null

    30 Days of Video Games

    Day 27 - Favorite Developer Nintendo Co., Ltd. - Mario, Zelda, Metroid, etc. - 1889-Present I've been playing Nintendo games for most of my lifetime. Not because I don't have a choice, but it's just the truth. I don't want to stop playing them because they're that good, and because of that, I feel as if this answer is a bit unfair to me and other developers that I like. I only owned maybe four games for my PS2, so that's out of the question, I've never played a single Valve game until last year, and overall I've been severely limited in the amount of PC games I could play due to low specs until last month. So it feels as if I don't have a choice other than picking Nintendo. And because of that, there are so many great games by other developers that I'm missing out/have missed out on. So what I'm going to do is give an extended title to the small number of runner-up developers of games that I have played, and that aren't developed by Nintendo's first or second-parties. Most Inspirational Developer Team Shanghai Alice - Touhou Project - 2002-Present I've Heard Great Things About You And I Look Forward To More Of Your Work Valve Corporation - Team Fortress 2, Portal - 1996-Present New Guy That Shows A Lot Of Potential Hi-Rez Studios - Tribes: Ascend - 2005-Present Gone, But Not Forgotten Ensemble Studios - Age of Empires - 1995-2009
  43. 3 points
    batson

    What's the big deal about Metal Sonic?

    How to fix Metal Sonic: 1 Metal sonic needs to be louder, angrier, and have access to a time machine. 2 Whenever Metal Sonic is not onscreen, all the other characters should be asking "Where's Metal Sonic"? lol, Homer has the answer to everything.
  44. 3 points
    Jeffhog

    30 Days of Video Games

    ...no? Day 27: Favourite developer of vidya Basically, almost any of Nintendo's development teams and their subsidiaries. Just about nothing can go wrong under these guys and their works. Seriously, nothing. It's a constant goldmine of quality games that never seem to age.
  45. 3 points
    Scar

    Xbox 720 / NeXtBox / Durango / Infinity

    That comment is so untrue its a joke. Games would be plenty popular without Nintendo. Also, its funny how Nintendo innovate more with hardware than they do where it matters; the software.
  46. 3 points
    FFWF

    Concept Art Fridays

    Oh wow, I hope it's the Death Egg ruins. Since that was something people thought might be in Episode I, and fits the "ruined base" trope a couple of us have been talking about. It could be where Metal Sonic awakens from stasis or something, and then transforms into his base of operations. The kind of plot that you wouldn't need dialogue to unfold.
  47. 3 points
    Milo

    Themes of the Adventure Era

    Huh, I thought this was gonna be about the Adventure game's music character themes. Oh well.
  48. 3 points
    >Skyward Sword and Wind Waker aren't on there when Twilight Princess is. >Okami's not on there. >No Phoenix Wright Games either I call Shenanigans.
  49. 3 points
    ThatOddLiam

    Concept Art Fridays

    That looks like a homing shot!
  50. 3 points
    Soniman

    Concept Art Fridays

    Oh fucking Christ, we'll never hear the end of this.
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