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Showing content with the highest reputation on 07/03/2013 in all areas

  1. 5 points
    Oliver Stone's Untold History Of The United States is a 10 part Documentary series by acclaimed and controversial film Director Oliver Stone. http://www.youtube.com/watch?v=XO-Y8wNwbuA http://www.youtube.com/watch?v=gM6RqlnTryA The Documentary focus largely on United States Political History from World War II right up to the ongoing War on Terror. It focuses largely on the "distorted" aspects of American History that is warped into a mythology of sorts like the justification of the Atomic Bombings of Hiroshima and Nagasaki among many controversial undertakings of the United States in the past 70/80 years. There is no Conspiracy rubbish, it is all well sourced and highly accurate Oliver Stone worked along side Historian Peter Kuznick on this project since the late 1990's on sourcing material for it and production took 4 years. Their is also a book that accompanies the series by Oliver Stone and Historian Peter Kuznick which goes into more detail than the Documentary and starts earlier in the late 19th century. I cannot recommend this series enough. If you enjoy History it is well worth a look into.
  2. 5 points

    Animal Crossing New Leaf~

    My god, these are cracking me up!
  3. 4 points

    Disney's "Frozen"

    New Japanese trailer. http://www.youtube.com/watch?v=kh959s_xj90
  4. 3 points
    I disagree. The Mario and Sonic series isn't the place for it.
  5. 3 points

    Crash Bandicoot: The Thread

    Something for old school fans. (And most fans)
  6. 3 points

    Pet hates in gaming.

    Although I guess it can't be helped, I hate the current trend of games getting shorter as graphics capabilities increase. Games like the uncharted series look absolutely beautiful but they're soooo short. So much effort needs to be put into modelling nowadays, every flower model needs to be near photo-realistic, every floor has scratches and cracks...that it means that developers have no option but to cut down the amount of unique environments they put in their games. It's the main reason Square have given for never making the FF7 remake. There's simply too many environments to be able to make on the ps3, a ps1 game is too big to make these days. This is what worries me about the next generation of consoles, the graphics are even more detailed. What effect is this going to have on the games?
  7. 3 points
    While I realize I had to back out last year, I'm fully on board to return. Much like what I failed to deliver on last year I'd like to call dibs on a remix of Sonic Rush's Deep Core, along with Sonic 06's Aquatic Base.
  8. 2 points
    SEGA CS is complete BS. I had issues with the game (Episode 2) under iPhone 4 and they kept toying with me. First they made it sound like it was a problem on my side. Suggested me to redownload, close app, turn off, hard reset, etc. Came back and told them none of them worked. As soon as I did, they magically found out there was an issue with the game under iPhone 4. But an update will come out soon, so don't worry, right? Oh, the update adds some advertisements. DID IT FIX YOUR GAME? no "Go get a refund" thx saga But yeah, SEGA is pretty crappy at getting fixes out.
  9. 2 points
    Your Vest Friend

    Ultimate Spider-man (cartoon)

    Speaking of the stagnant body of water.
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  11. 2 points

    ARTWORK: Super Meow in Litterbox Land

    That mech/suit/robot/person/gunman/sex/mypantsaretighter/etc is fucking amazing. I'd love to give them all my fighting spirit ;D. But yeah, was good to catch up on some of these. I've seen a few recently on DA but not some of the others. But I'm always watching! and waiting and loving shhhh
  12. 2 points
    Sign me up homie. Ill let ya know what songs ill be doing later viz.
  13. 2 points

    Sonic Lost World Announced

    So much for it having nothing to do with Galaxy =P
  14. 2 points

    Sonic Lost World Announced

    They're a little silly-sounding, but this is a series that's given us a big guy named Big and a silver guy named Silver. Goofy Z-names are practically the zenith of wit next to those. I wonder whether the game will provide its own warrior princess jokes re: Zeena, or if they're just going to ignore that particular elephant.
  15. 2 points
    And there were many smiles worn this day.
  16. 2 points
    Virtual Console is probably the biggest wasted potential in gaming history. Because wow the potential in it is ridiculously rich, but it feels like it will never ever be as comprehensive and long-lasting as it should be. A permanent digital library of all the games from legacy systems is what you think when it's described, but it's anything but that.. it's an occasional "nintendo classic" like punch-out at an extortionate price. It's tragic.
  17. 2 points
    I really hate that the Wii U is getting GBA games over the 3DS. I mean, what the hell?
  18. 2 points

    Cyrus' Art - Gotta draw. Just draw.

    If you don't know who this guy is, I'm gonna slap you. Sonic the Hedgehog
  19. 1 point
    Chili Dawg

    Crash Bandicoot: The Thread

    The marsupial, the myth, the legend... accually is dolan​ Crash Motherfucking Bandicoot. Yup, that weird little orange dude who got his start back when the world of 3D was new. Seems a lot of us around here like him, many of us jizz all over the place at the mere thought of this guy being in Playstation All Stars, so why not make a general topic for him. Now, Crash Bandicoot started out as Sony's attempt to have a "mascot with attitude" capable of competing with Mario and Sonic (though as fate would have it, Crash's career would be practically over by the time Sonic's started up again). Crash Bandicoot was not your run of the mill wise crackin' cool cat however. Crash had one thing that differentiated from all the Bubsies and Awesome Possums out there, and that was actual quality. Developer Naughty Dog (who later moved on to Jak and Daxter and Uncharted for you noobs not in the know) put a lot of genuine effort into Crash Bandicoot. For one thing we have Crash Bandicoto as a character. Not characterized simply coolness or edginess, Crash was a lovable goofball with a wide range of emotions, thanks to the brilliant character design of Charles Zembillas. Crash himself was but one of many in the game's quirky cast, however. We also had his girlfriend Tawna (who as far as animated Bandicoots go was fuckin' hot), and his iconic arch nemesis, Dr. Neo Cortex, as well as the doctor's many henchmen. And this level of personality translated not only into the characters of Crash Bandicoot, but also the world they inhabited. While obviously nothing to look at today, Crash Bandicoot was a hell of a visual marvel on the PS1, with vivid worlds of color and detail compared to the comparatively empty levels of its arch competitor Super Mario 64. But beyond the fact that Crashed looked and felt like a cartoon was the way it played. While Mario 64 revolutionized platforming by putting the focus on exploration above much else, Crash remained true to the basic principles of 2D sidescrollers, just... in 3D. Tight level design made for areas of precision platforming just like the golden days, but now with an extra dimension to them. While the game wasn't especially innovative beyond being one of the earliest 3D platformers, it was well designed, and sure as hell was fun, even if it may not stand the test of time today if you haven't played it before. The sequels, however.... Well, I maintain that those have stood the test of time very well, and remain fucking awesome to this day. While Crash 1 was for the most part well designed, it had some bad shit, like forced analogue control. This isn't really something that could have been avoided as PS1 controllers of the time lacked analogue sticks, but it's still annoying if you're used to analogue control in your platforming. It also had a pretty terrible save system, where you could only save after completing special bonus rounds within certain levels. Simply beating a level was not enough, which often meant that you could find yourself having to play the same few levels a few more times than you'd like. Crash 2 fixed both of these problems, thanks to new controllers and the abiltiy to save at any time you wanted. They also continued to evolve the formula set out in the first game by providing us with some of the series most memorable moments and characters... Crash Bandicoot 3 was followed by the kart racer, Crash Team Racing, a game that arguably (actually not arguably it's the best damn kart racer there is) out Mario Karted Mario Kart, which served as Naughty Dog's farewell to the saga. Naughty Dog became part of Sony and went on to develop Jak and Daxter: The Precursor Legacy, while Universal continued to find other teams to develop Crash. The first of these efforts was Crash Bash, a mini game collection released as the 5th generation was drawing to a close, developed by Eurocom obviously intended as a Crash answer to Mario Party. While largely forgettable, there was some fun to be had if your bandibros were around. The Crash Bandicoot 4 the world was after came in 2001, in the form of Crash Bandicoot: The Wrath of Cortex, developed by Traveller's Tales, now on the Gamecube and Xbox, in addition to the Playstation 2. Despite starting as a slightly more ambitious project, what we got was ultimately a less memorable version of Crash 3. While not a bad game per se, the design did little to expand upon Crash 3 beyond adding more vehicles, many of which were unfortunately just not very fun to use, and the game overall lacked the personality of Naughty Dog's titles. What the game felt like was an imitation of Crash Bandicoot rather than bona fide Crash Bandicoot. Combined with some truly obnoxious load times, Crash Bandicoot: The Wrath of Cortex achieved merely a lukewarm reception, setting the stage for a rather unfortunate future in the eyes of critics. After Wrath of Cortex, Universal released a few GBA sidescrollers developed by Vicarious Visions, including a crossover with Spyro the Dragon. In 2003, Vicarious Visions developed Crash Nitro Kart for the PS2, Gamecube, and Xbox. It was ultimately to Crash Team Racing what Wrath of Cortex was to Crash 3. While none of these games were legitimately bad (sans maybe the Spyro crossover), they did little, if anything to improve Crash's image as a shell of what he once was. Meanwhile, Traveller's Tales was busily developing Crash Bandicoot Evolution, a game which, as its name implied was set to truly evolve the Crash formula. Unfortunately, Crash Evolution ended up being scrapped about halfway through. This gave Traveller's Tales a much more limited time frame to create Crash Twinsanity for the PS2 and Xbox, but not the Gamecube for some bizarre reason (from what I understand a port was planned but canned). Crash Twinsanity did contain a good bit of what was planned for Crash Evolution, most notably free roaming gameplay. Levels now all rolled together rather than remain separated by hub worlds or menu screens. The first true gameplay evolutions since Crash 3, a hilarious script and fantastic voice over performances, combined with the musical stylings of a capella band Spiralmouth made for one of the more noteworthy post Naughty Dog efforts, but despite better fan reaction than its predecessors, critics remained unimpressed. The game was short, wasn't very polished, and despite its evolutions the level design still failed to live up to Naughty Dog's PS1 efforts. Following this, some shit went down at Vivendi Universal and Crash ended up being published under the Sierra label. Crash said bye bye to Traveller's Tales and Sierra owned studio Radical Entertainment took the reigns of the franchise. Their first title was Crash Tag Team Racing, for the PS2, Xbox, and Gamecube in 2005, another racing game. They'd make their real contributions to Crash history in 2007. Prior to that, Sierra enlisted Dimps (yes, that Dimps) to bring Crash to the DS in 2006 in Crash Boom Bang, a party game that is generally agreed to be better left unspoken of. Tag Team Racing and Boom Bang were ultimately inconsequential spinoff games, with Crash's true future lying in Radical's 2007 project, Crash of the Titans. Crash of the Titans was the beginning of something truly new for the Crash universe. While not truly a reboot by the technical definition due to continuing the story set out by its predecessors, Crash of the Titans, for better or for worse, pretty much flipped the entire Crash universe on its head. Most notoriously, characters were given massive makeovers... But not only did the game look different, it played a hell of a lot differently to. Crash still platformed his way through linear levels, but no longer did he rely solely on his spin attack, now the bandicoot could throw punches and kicks, even a "Norris Roundhouse." These combat moves could be used to stun the "titans," the big mutant things, which Crash could then jump on top of to take control of, and then commence more ass kicking. Crash of the Titans proved incredibly polarizing, with many seeing it as an abomination, a massive shit on the legacy of Crash, with others seeing it as a breath of new life for the franchise that was getting stale in its old age. The general consensus amongst critics was largely the same as Wrath of Cortex and Twinsanity; okay, but nothing special. Radical wasn't done yet, however. The next year, they released a follow up, Crash Bandicoot: Mind Over Mutant. With Vivendi merging with Activision at the end of the previous year, Crash now found himself being published under the Activision label. However, Mind Over Mutant was pretty much done by the time nay changes really started to take effect for Sierra or Radical, so the merger didn't really effect Crash.... yet. Mind Over Mutant addressed many Crash fan criticisms of Titans. Level design changed from a menu screen progression to Twinsanity-esque free roaming, and familiar gameplay elements like crates worked their way back into the game. The most noteworthy change was the bigger focus on platforming. While Titans was described as roughly 70% platforming and 30% combat, Mind Over Mutant had a much more even distribution. It wasn't without its flaws though. Difficulty was virtually nonexistent, it lacked a free camera, and relied heavily on backtracking to compensate for its relatively low amount of locations. Overall though, Mind Over Mutant proved a respectable effort, in my humble opinion, the best of the post Naughty Dog Crash games. It proved to me that Radical were pretty good developers, they just needed a chance to learn from their mistakes, as well as bigger budgets and more development time. Surely, Activision, with their millions upon millions of dollars could help there, right? LOL NOPE. As Raidcal were smack dab in the middle of developing their 2010 Crash project aptly codenamed "Crash 2010," Bobby Kotick took a break from fapping to Call of Duty and decided to kill a few jobs because he could. The Crash team at Radical was laid off, and Crash 2010 was rendered vaporware. With the bandicoot now in limbo, one has to wonder if we'll ever see him in anything noteworthy ever again? Oh yeah and apparently there was a Crash Team Racing remake in the works too, but it was scrapped and turned into Dreamworks Racing. Guess you could say Crash's career is ogre.
  20. 1 point
    If those are legit then YES, Vinyl Vinyl! Not only does it allow me to add a solid figure of one of my favorite background ponies to my collection, but it also gives me an excuse to invoke the gods of redundant item naming.
  21. 1 point
  22. 1 point
    That's its problem though. The game simply does NOT stand up as a sequel to 3&K. If they named it "Sonic Rush in 3D with no boost and Sonic 2 level rehashes", that'd be alright and I'd have no problem. But the fact that it tried to raise hype by naming itself Sonic 4 is horrendous. The co-op gimmick is something that really shouldn't be forced down either. Did you have to have Tails carry you in Sonic 3? No. You didn't. Did you have to use the instashield in Sonic 3? No. You didn't. Speed boosters, automation and other elements of "herpdederp Dimps" are also problems at hand. Yes, the classics had automation. But the only automation that comes even close to today's automation is the Flying Battery chase in Angel Island act 2. The rest last for like 2 seconds, if not less. Speed boosters were also in the classics, but they weren't in every single level. You didn't HAVE to even touch them. In Sonic 4, you're forced into speed boosters. To give an infamous example... Yeah.
  23. 1 point
  24. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  25. 1 point
    Old dead account

    Pet hates in gaming.

    I think Zero Mission did it right. I also don't like the recent focus on the so-called importance of "social gaming" and how many games focus too much on online multiplayer. Firstly, how about actually giving us a game with a great and lengthy single player as the primary focus of the game? give me a reason to give a fuck about the characters, let me enjoy the gameplay by myself AND THEN I'll decide if it's something I want to share with friends. Also, think about things in the long run, 20 years from now and I'm still playing games like SMB3 and ALttP and I can see myself even playing games like Metroid Primes 20 years from now as well because of how great they are without depending on others. Games that focus online? As good as they are, playing them 20 years from now is totally dependent on if others are playing too and if the servers are even still open. Also, the mentality that online is the only thing worthwhile in games nowadays is annoying, as well as people complaining that there is no online. Like, maybe it'd be better, but honestly, single player comes first. If sacrificing online means more time for a better single player, then so be it.
  26. 1 point

    Adventure Time!

    Yeah, I can understand that. Season 4 was pretty drama-heavy and didn't really give the viewers a lot of room to breathe. I guess Season 5 could count as a "breather season" perhaps?
  27. 1 point
    Chicks dig the 'hog, that's just how it is. Those smooth, curvy quills are irresistible! Good to see Sonic getting around in the world... now. Let's just hope his steady return to cultural icon does not equate to sex symbol status, or this could get very awkward in terms of publicity.
  28. 1 point
    Well, I got some sorta bad news and some better news... The bad news is that...well...I'm not really making music anymore...so..I won't be having any submissions this time around...
  29. 1 point

    Star Fox Series

    My favorite ending is where Krystal goes bad girl and joins Star Wolf and becomes "Kursed" (who the fuck thought of that fucking name?? lol) and Starfox when he sees her, doesn't recognize his waifu. Best ending.
  30. 1 point
    There are 2 or 3 characters I'd like to see before Palutena (so not many) http://krudman.tumblr.com/post/53703955797/they-cant-put-that-character-in-smash-bros Honestly you have an entire fight with her, for Smash potential that is extremely generous compared to a lot of characters who are Smash staples. Pls don't use that reasoning to disqualify a potential Smasher, it's never been relevant and never will be.
  31. 1 point
    Y'know you want them
  32. 1 point

    What do you consider "sacred"?

    Most fan fic cliches really irk me: Out of Character moments, High School, forced romantic subplots, High School, Characters dying, High School, random OC's, did I mention High School?
  33. 1 point
    I actually prefer toes on Sonic characters...=/
  34. 1 point

    Official Anime/Manga Thread

    The Kill La Kill CM is up. Get hyped.
  35. 1 point

    Mario Kart 8 (Wii-U)

    What did you just say about my Daisy.
  36. 1 point

    Sonic Lost World Announced

    It's a little weird but I honestly don't care if they put in random settings under arbitrary zone names. I think it is pretty obvious that the game doesn't actually give the slightest shit about making a geographically coherent world, so what does it matter? Go full Mario and put in anything that's interesting.
  37. 1 point
    The blow up the trash in 30 seconds missions in Mario Galaxy. They feel like something that would be in some shovelware game designed by idiots. There's only 2 of them in the game, but withas high quality as the game as a whole is, those two shitstains really stand out.
  38. 1 point
    The KKM

    Disney's "Frozen"

    I'd say it's more "Here's that Kimba film we've been promissing for years!" *Trailer showing only Timon dancing the Luau*
  39. 1 point

    Disney's "Frozen"

    I can't believe I'm the only one who likes the snowman. ;~; His animation is awesome, he doesn't talk much, he's sweet and has ingenious ways about moving around. He's adorable!
  40. 1 point

    Ultimate Spider-man (cartoon)

    Watch Spectacular Spider-man and see why we hate this show so much.
  41. 1 point
    Your Vest Friend

    Archie Sonic Main Discussion

    Much prefer this one.
  42. 1 point
    Mirror's Edge 2 is open world http://www.computerandvideogames.com/413684/mirrors-edge-2-is-open-world-says-ea-exec/ Oh my.
  43. 1 point

    ARTWORK: Super Meow in Litterbox Land

    I'm still alive BDB cover grayscale no logo final destination. Drawn on 11x17 paper with a mechanical pencil, with most of the spot blacks added in digitally. For comparison: Those are the scanned in pencils adjusted in PS. And then I drew a Risky Boots: But I don't really like it all that much, first crack at the character and I'm really tired. So it didn't quite turn out the way I wanted it too hah. Edit: A shantae sketch that ended up way better somehow ahaha. ahhhh
  44. 1 point

    That Guy With The Glasses.Com

    Yeah I watched it. It was pretty good and I was surprised to see he gave some good examples of games can be considered art. So yeah I find his editorial episodes to be far more interesting than his conventional episodes usually because they last under 20 minutes.
  45. 1 point

    ARTWORK: Super Meow in Litterbox Land

    Finally got my logo sorted out, going with iteration 17 when I have the time. Sketch from last night, usually before bed I try and doodle something quick and that hasn't happened much lately 'cause I've been busy. But yeah, I auto-default to drawing catgirls when I'm in that mode because they're super quick for me to just poop out designs for. contest entry WIP and super rough mockup. Going to go for a more painterly style just for kicks on this one.
  46. 1 point
    Sega Smash Pack. "This is acceptable for a system that can emulate PSX games!" - Sega.
  47. 1 point
    Thanks. Having reread your original post, I see that you're coming rom the mindset of "Unless there's no convenient way for you to play the game already (the only reason that motivated me to buy Mega Collection), ports are just a waste of money to me." Fair enough. I'm coming from the standpoint of preservation and the many people who likely do not have the original readily available. From that standpoint, a quality port is very much needed, otherwise the only "Sonic the Hedgehog" the general public has is the DS's so-so port, the current iOS version, and the so-so XBLA/PSN ports which have their own problems. I see Taxman and M2's efforts as fulfilling a level of quality all other currently available ports do not fill, and as such the game itself is not accurately represented in the rerelease market. You are looking at it your own way (another purchase of a port is a waste of money) and I respect that, even if I don't all-together agree with that being an argument against the rerelease of the game. I think it's best we agree to disagree, shake digital hands and all that.
  48. 1 point
    It's there for the people that want it. I posted this in a status update, but nobody is making you buy it. Believe it or not, there are people out there that own 3DS systems and probably haven't played Sonic in years, and they'll discover this and will be stoked about it. I'm willing to bet that that's happened with a lot of the different re-releases. And they'll most likely release the other games as well, you know.
  49. 1 point

    Ultimate Spider-man (cartoon)

    My God, that first one is utterly retarded. The rest I can agree with a bit. EDIT: Also, look at this ad that popped up when I clicked the link. Apparently language professors hate him too.
  50. 1 point
    Without real lock on these episodes are too disjointed for me to ever enjoy. They feel like mini games instead of a real game. It wouldn't be a big deal if episodes could lock on, but they don't thanks to the awful planning of Dimps/Sega. So even though episode 2 looked decent and episode 3 could be even better I just don't care because you won't be able to start in the first level of ep 1 and finish at the end of ep 3 without having to quit one episode and load up the next. Lame.
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