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Showing content with the highest reputation on 02/28/2014 in all areas

  1. 24 points
    Accurate depiction of Venemoth vs Dragonite
  2. 12 points
    One big glaring mistake of this debate is the operating assumption that art is wholly subjective. This is wrong. The way an individual responds to that art is subjective, but that response is irrelevant to both the rules of a medium and the composition of a specific work. There are ways to make objectively strong books, films, animation, comics, and games. It's why this shit can be taught in school. It's why things like film theory and literary theory and game theory actually exist. Again, the fact that people have different emotional responses to different works of art is another matter entirely, and frankly it's a slap in the face to pare down the work between good artists and hacks as being the same (e.g., meaningless) because "art is subjective." No it's fucking not. There is objectively good art and bad art.
  3. 11 points
    SlickEvan

    Light's Sketchbook

    Well I'll start my art topic off with some of my newest work and go from there. (Sometimes you fall on your face trying to create art, then you make something awesome) (Some people thought Boom!Sonic would look better if it were "modern" Sonic, so) (Colored) (Uncolored) Gotta say thanks to a really good friend Condor! Thanks a lot man.
  4. 9 points
    So for those who missed it. This is what happened on 'This Week' At the end of the show the host said 'And we leave you now with footage of the Governments new IT system for the NHS in action,' They then showed a sped up version of the twitch plays pokemon.
  5. 9 points
    PSI Wind

    Kill La Kill

    I raise
  6. 6 points
    I wrote a big article charting Sonic's various redesigns through the years, if anybody wants to check it out: http://segabits.com/blog/2014/02/28/the-weekly-five-how-sega-redesigned-sonic-the-hedgehog/
  7. 6 points
    Indigo Rush

    Official Sonic 2006 topic

    One thing to note about that concept artwork is that it was put forth by Blur Studios, the group that did the beautifully rendered CG cutscenes in Sonic 06 and in Shadow. Literally the best thing in Sonic 06 wasn't even made by SEGA themselves. Also, here's the beta version of the intro cutscene: Before they included the final music. It's much better than the soundtrack they ended up going with. ...another thing Blur Studios did better than SEGA. EDIT: Beta ending scene, if you're curious.
  8. 6 points
    Tara

    Official Sonic 2006 topic

    That "true fans" comment was made just shy of two weeks ago and is not even the current point of discussion, guys. =/
  9. 6 points
    Carbo

    Kill La Kill

    It's okay if you can't watch it guys, YouTube has the entire episode covered.
  10. 6 points
    Hey now, Alfonzo could always take his place if that's the case. ...no, I will not make an image macro for that.
  11. 5 points
  12. 5 points
    WE NEED MORE ULTRA BALLS! Looks like they're trying to buy potions and revives... instead they're getting ultra balls... Oh and....
  13. 5 points
    Good, I've been waiting on a new Rocksteady Batman game. Hoping for the true follow-up/jump forward from Arkham City, Origins really seems like a stop-gap.
  14. 5 points
    Is it wrong that whenever I read that name I keep pronouncing it "Dende"?
  15. 5 points
    Soniman

    Kill La Kill

    That part actually got me, because it makes me believe that in addition to "forced memory implants" I also can't help but feel like this is what Ryuko kinda wanted out of her life, Ryuko's tears at the end of that sequence really seem to drive that idea home.
  16. 5 points
    Solkia

    Official Sonic 2006 topic

    I could go on Tumblr, queue a post with the words "Well, at least this game was better than Sonic 06", set it to post in the year 2400, and I'm convinced no one would find it out of place because people will still spew about this fucking game 50 console generations later and 200 years after the gaming industry as well as Sonic are dead as shit. I'm so tired of seeing this shit in the Status updates. I'm 8000% tired of this stupid circlejerking movement that goes on over this stupid fucking almost-decade-old game. "but it's discussion!" discussion we've had since the game fucking came out. Seriously, pitch me some new info that I haven't already seen from numerous LP channels and rants. Tell me what the fuck left there is to salvage debate-wise about this shitty game. Nothing. Not a goddamn thing. All there is left is to mock the game or mock those that have a different view on it than you. TL;DR I'm tired of seeing this shitty topic/game come up in the status updates and I need to go to bed before I pop a vein in my forehead.
  17. 5 points
    Kuzu

    Kill La Kill

    So who's ready for another round of Expectations vs. Reality:
  18. 5 points
    Indigo Rush

    Official Sonic 2006 topic

    I'm going to have to back up ChaosIncarnate on this one. Just because someone doesn't like a number of Sonic games does not mean their membership or allegiance should be questioned. I have no idea why you would even think this. In fact, I seem to recall your very first post saying that you're only a real fan if you like Sonic 2006. Actually, let me dig that up... Boom. The irony is strong in this one. This is a very myopic understanding of the dynamics of your average fanbase, let alone one as diverse as Sonic the Hedgehog. SSMB caters to Sonic fans of all kinds, not just fans who happen to like everything shoveled in their face with a blue hedgehog printed on the box. We're a bit more sophisticated than that. And this. A thousand times this. Couldn't have said it better myself.
  19. 5 points
    How 'bout them snowboard physics I have yet to laugh harder than I have watching this video. The controls in this game are so broken.
  20. 5 points
    Diogenes

    Kill La Kill

    Man I dunno I'm just enjoying the ride on this crazy train of a show. The story's got some lumps but not bad enough to put me off it.
  21. 5 points
    Kuzu

    Kill La Kill

    That said, I am so looking forward to Satsuki punching Ryuko in the face next week. https://www.youtube.com/watch?v=cAsEriEiIsA gloriously. See, everyone wins too; people who hate Ryuko can watch her get rekt, and Satsuki be awesome and people who like Ryuko can finally see her come to her senses.
  22. 5 points
    I don't really think Sakurai was taking a jab at the Waluigi fans specifically so much as warning people not to get too attached to the characters they want in the game. Especially characters who never really had much of a chance in the first place *Cough*
  23. 4 points
    It could be a FEATURE on a already existing console. But a lone console entierley? Good luck with that shit.
  24. 4 points
    And now, ATV must solo Blue. Still, though, that ATV vs. Dragonite fight is one of the most epic, stupid moments of this entire playthrough. Just magical.
  25. 4 points
    ATV's going to win on technicality. Dragonite is ONLY going to use Barrier and Agility now, since they're PSYCHIC type moves on a Poison Pokemon. Good shit, ATV is the Third Coming.
  26. 4 points
    How dare thousands of people not share the same central brain
  27. 4 points
    Kiah

    Kill La Kill

    I don't know Chooch, but telling someone to 'turn their brain off, try not to think as hard, and enjoy a mindless spectacle' seems rather condescending. Anyway, I am going to ask you to refrain from taking jabs at both members and this thread in itself. Yes, you are entitled to your opinion, but that doesn't mean you can go around expressing it whichever way you want to as you need to be respectful. Also, the quality of a thread is reflective upon those that participate in it. Just so you know, your recent posts haven't exactly been contribution-worthy in themselves so they currently aren't helping the quality of this thread improve by any means.
  28. 4 points
    I'd just like to say in my defence that I find Sonic '06 a facinating study in game design in much the same way one would consider, say Jekyll & Hyde on the NES. The simple fact that '06 is a terrible game goes without saying, but there's actually a lot to learn by deconstructing and analysing its mistakes and actually rationalize what exactly this game has done wrong - something, as individuals, not all of us have done. If anything, games like this are better guides to making great games than actual great games are. All you really have to do is not do what Sonic '06 did and you're relatively safe. More to the point though, this is a fucking huge thread, and most of us will find it incredibly painful to dig through years of forum history to link back to a discussion that has already taken place. =V EDIT: Actually now that I think about it, I think I'll bow out of the conversation for the time being. I'm on holiday right now and while some elements of the conversation intrugue me, there are more practical uses for the time I've earned.
  29. 4 points
    Isn't the show being written under the assumption that its target audience is smart enough to understand how alternate universes work? Considering the main series is canonically an alternate universe to Sonic Boom, I don't see why they couldn't be used. It would be more interesting than just having an alternate universe created specifically for one episode.
  30. 4 points
    I wouldn't consider the question of "what is a good game" to be opinion-based in the slightest, in the same sense that there is a difference between a good apple to consume and one that is bruised, soaking in mud, etc. I suppose I'll re-post what I said before: A decent game, in the most strictly practical sense, is one that at least meets these requirements. DmC, for instance, is not a game very many people like, but it is a decent game practically speaking. The agreement, for the most part, is met. Now, one can build on this with any number of valid concerns for good writing, inventiveness of play, and so on, but in the most purely objective sense that my monkey brain can eck out, these requirements are what it takes for most people to call a game decent. In perhaps a more ideal world for some, we might define a game by how fun it is, or how blue it is, or any number of completely variable things. But video gaming is a business as well, and quality assurance is one of those things that people want out of a $60 venture. A video game may well be art, but it is also a product that needs to meet a standard. One can like a bad game for the same reason people like bad art or bad apples: while a standard may be constant, everyone's tastes are different, as are everyone's circumstances. This may need an example. Let's say me and a friend of mine play something definably bad, like Big Rigs. We can have an absolute blast with Big Rigs without that fact ever changing the quality of Big Rigs as a video game or as a product. Vice versa, the fact that Bigs Rigs is a shameful mess of code doesn't change or invalidate the fact that me and my friend had a blast with it. You see what I'm getting at? A game's merit, its meeting the standard or not, sits almost entirely apart from one's taste for the game. Merit may inform taste (which is to say, in short terms, "I may muscle through a good game so that I might learn to like it"), certainly, but it doesn't need to. All this to say I do not mind if you or anybody else enjoys 06. Whether or not one has fun with the game is, for the most part, an entirely different argument from whether or not it is a good game. The latter lies in a mostly grounded set of standards decided by a host of generally unchanging factors, while the former is dependent almost entirely on the shifting sea of human experience. I apologize if this was a long read, but it is a subject I see often confused, so I took no risks and elaborated as well as I might.
  31. 4 points
    Kuzu

    Kill La Kill

    As much as I like Ryuko's personality, yea the fact that she hasn't got....anything done, and spent half of the series being strung along is seriously irksome. I get that writing the protagonist as this invincible force of destruction can be boring, but that's the entire point of fiction. We want the characters to succeed, even if its only a little bit because we sympathize with them. Ryuko's problem is that she hasn't accomplished a goddamn thing, or at least something that wasn't furthering someone else's goal. The only way they could turn this around is if Ryuko carries the last few episodes herself, and I doubt the payoff would be what everyone was hoping for. Nobody wants a Mary sue, perfect character but fuck, the audience also wants to see them succeed a little bit. I think why everyone is frustrated with Ryuko is, we want to like her but she hasn't done enough to get us to like her. Its also everyone latches onto Satsuki, she may not be the most interesting or depthful character, but she's at least cool to watch. You know shit is gonna happen whenever she's onscreen. When you have that type of character as your secondary lead compared to the other who can barely accomplish shit, people are gonna notice.
  32. 4 points
    The KKM

    Kill La Kill

    Satsuki was always a protagonist. First info we had on this show was that it was about two girls. The implication was from the start there were two protagonists. Then the flashbacks which clearly show her doing the path of a shonen protagonist, beating her enemies and getting them to join her while facing bigger and bigger enemies. Ryuko was the opposite. She's the archetypal delinquent we so know and love in 70's and 80's manga, thrown into a bigger situation, except this time the delinquent isn't prepared for it, neither emotionally nor intelectually. Frankly they're doing better than I dared hope for. Last episode ended with me wishing Ryuko'd go villain. And hey, here we are- such reckless abandonment of the self could only lead to being controlled by others. I also like how Ragyo seems to have some genuine, if twisted, care for Ryuko. So this time, I'll hope against hope (don't really expect them to go through with it) that Ryuko truly has a bad ending. Loving this. Was laughing throughout, particularly when Takarada shows up. What a wonderful show. Ready for the bashing of Ryuko for being a human being (or not being one) :V EDIT: also RE: Carbo's facetious post up here, ironically enough I noticed that for most scenes this episode they draw Ryuko's eyes like a Sonic characters' instead of how it's normal for this show :V EDIT EDIT: also RE: suddenly Satsuki was always good guy because Ryuko and Ragyo exist- Hitler's existence doesn't excuse Mussolini's. Or Franco's. Or Salazar's.
  33. 4 points
    They're gonna consider everyone following this to be a heretic, and part of some cult. Especially after this: Mark my words! When Fox News gets a whiff of this, it'll be Dungeons and Dragons 2.0. XD (Let's hope not.)
  34. 4 points
    Appearing in a main title Mario game doesn't mean jack about the personality of a Mario character, in actuality character's like Mario and Peach show more personality in Spin-off titles than they ever would have in the "canon" games. His personality doesn't really change from game to game...being a jerk, being a sore loser, being arrogant, being a coward, being a butt-monkey, and causing mischief...don't really change from game to game. Most of these aspects will appear in the opening or ending cutscenes of the Mario sports games, mainly the games developed by Camelot, some of the others will appear in the Next.Level.Games. Mario Strikers duo "Scoring a goal" and "Winning the game" cutscenes. The fans made their own personality for the guy because that's what some fans tend to do, they just exaggerated most of what was already there. He likes making fun of Luigi, likes making fun of opponents, likes taking the easy way out, causing mischief, winning, not being the butt-monkey, likes Daisy, and likes to Cheat. Other than that, anything else is not necessary to know because its really unimportant when he's in the position he is now.
  35. 3 points
  36. 3 points
    Hey you guys! Guess who got makeovers? AND THEY'RE OUT OF VICTORY ROAD!!!!
  37. 3 points
    SuperStingray

    Kill La Kill

    I find Ryuko kind of relatable, but to be fair I'm also pretty good at the self-pity and not getting shit done thing. Don't insult me with that cop-out bullshit. If I wanted spectacle and spectacle alone, I'd go to a fireworks show or play an arcade fighting game, not invest a collective ten hours of my time in a turning and twisting story arc.
  38. 3 points
    Chaos Incarnate

    Light's Sketchbook

    I'm really digging how you draw Boom Sonic. You shortened him while making his arms peach again, and your cartoony art style makes him look really charming. It's somewhat simplistic, but the proportions are perfect and it's very well drawn. I would love to see more work from you, I'm liking what I see so far.
  39. 3 points
    I didn't intend to de-rail this topic at all, so let me explain myself. I brought up that old post of his to illustrate the mindset that he has been working from since the day he joined. His comments towards Chaos Incarnate are what urged me to search back for it, and said comments are also why I feel that this is still what his angle is. So I would like to appeal that it is indeed relevant given the context, and it may help shed some light on where his motivations lie for this entire debate in the first place. I don't understand how anybody can so aggressively defend something like Sonic 2006 unless they somehow felt morally obligated to.
  40. 3 points
    As I said, a person's opinion has nothing to do with the measureable composition of an artwork or how the rules of its medium are used and abused within it, and that goes for vice versa too: If we're talking about art within a sphere of subjectivity such as what a person thought of it, one need not even go into any great detail to cite the academic reasons of a work's rules as justification for their opinion, because in that realm of discussion the academics of it are indeed irrelevant to a great extent. Furthermore, I say all the time that what a person thinks of a work of art is their real experience, so it's impossible to invalidate that no matter how the work was actually made unless you want to argue a person is literally psychopathic. Subjectivity and objectivity are two different spheres of thought in my mind, and they can either intermingle or not; it depends upon the conversation. As a result, I personally see no issue in saying either "I like Sonic Unleashed" or "I like Sonic Unleashed despite its problems."
  41. 3 points
    Blacklightning

    Official Sonic 2006 topic

    I feel legitimately sorry for whoever had the misfortune to be introduced to the franchise by Sonic '06 of all games. That's all I really have to say on the matter. But the glitch you mentioned involved "safety rails", not loops. I'm not sure where the correlation is supposed to start here. This whole argument falls apart when you realize these things are unacceptable in the first place - much less over half a decade after the fact when they've had more than ample time to learn from it. Because there's more of it. This isn't a simple issue of one petty flaw dragging the entire game down, this is an issue of loads apon loads of them snowballing into a collosal ball of shit. And yes, even on an invidiual basis there are a whole lot of things that '06 still does worse than its predecessors, even when you count out the fact that SA1 at least has age to be excused by. If it seems like nitpicking to you, at best it's because nobody can be fucked to compile a singular list of every gaming sin '06 has performed, and at worst it's because they're counterpoints to similar nitpicks you yourself have been directing towards completely unrelated games. You're still missing the point. The spindash as it stands is redundant, and that is actually what I was pointing out. This is the problem. Because this is Sonic's signature move, it begs repeating, and you just don't nerf things like that if you're going to give him a similar move that is superior in every conceivable way. It clouds brand identity and pisses off the people most invested in the franchise. Are you saying you'd rather have a move that's worthless over a move that's overpowering? That's abhorrently counterproductive. You don't honestly think they're talking about real world physics, do you? Sonic's physics are more akin to a rolling ball bearing than any kind of foot running, and there is almost no way to compare this way of movement to freerunners in real life. It goes without saying that they're talking about physics within the realm of Sonic's own mechanics, which were sorely lacking as far as '06 was concerned. ROLLING AROUND AT THE SPEED OF SOUND GOT PLACES TO GO GOTTA FOLLOW MY RAINBOW But seriously, suggest this anywhere else and you'll get laughed at. The ability to curl into a ball and spin is literally the entire reason Sonic is a hedgehog. Because again, '06's awfulness goes without saying and its good points don't. You should be here to tell us how there aren't fucktons of plotholes, because frankly quite the contrary is already well established here, in most other communities, and across the entire internet. I was hoping someone would link one, but I guess I'll take your word for it for the moment. DISCUSSION CLOSED. There are such things as major plotholes and minor ones. And once again because '06 has a lot of the latter, it's a snowball effect. The pacing of a Sonic game is defined in seconds, so having to sit around doing nothing but wait for a path to unfold is very awkward in practice regardless of whether or not you're physically forced into being stationary. This also isn't entirely true, because there are level gimmicks - notably the spring girders in Crisis City - which require you to hold the trigger down the entire time. And this becomes available... when, exactly? Virtually at the end of the game? Having to suffer through absolute shit in order to unlock something passable is horrible game design, and it still doesn't change the fact you're essntially required to do three things for an action that should logically only require one. You may see these as brief distractions. We see these as flow-breaking annoyances that once again, snowball over time and amount to a lot of time wasted. You're just begging for a Phoenix Wright reference, aren't you? Skip to 2:30 or 3:00 if you want to avoid teenagers acting like retards. Here's the simple observation to be made here - Big can accelerate. Silver can't. Run side by side with any SIlver video, and you'll find that Big's top speed is higher. You yourself just said speed was a defining trait of the franchise... do you think people buy a Sonic game for slow platforming? We can indulge in pretty much any other platformer for that. The fact that they can prevent you from attacking directly is relevant here. The fact that one doesn't counterattack is not. The game has provided two enemies that can avoid damage from an attack, so naturally the player's first instinct is to apply the tactics from one to the other. There's really nothing else to say here, besides the fact your lattermost remarks assume an awful lot of what the player expects and isn't basing this behaviour on anything the player has experienced previously in this fight. Stopped reading right here. Look, I'm sorry man, but if one has to experience glitches firsthand in order to have any idea of how to avoid them then it's already fucking horrible game design. These oversights have no reason to be there to start with, much less any right to expect the player to compensate for them.
  42. 3 points
    Sean

    Kill La Kill

    Okay by why? Wanting something different for the sake of being different isn't necessarily good. When you have a main character who is a total milquetoast, you end up stripping the audience the ability to root for them, and if said character doesn't get shit done then they become apathetic to that character's plight. You're underestimating the importance of having a character who is more capable than the average human in fiction; we root for characters who are exceptional yet relatable, and very few people are interested in having a main character who suffers a mental breakdown, pisses their pants in fear, and runs home crying. I honestly can't speak for KLK as I haven't seen it (I'm only in this topic because I spoiled myself of today's episode and subsequently got interested in people debating about this sort of thing) but I notice people here actively wishing for the main character to remain the villain and to get a bad ending and I think that's honestly a telling sign that the writers kind of screwed up in some ways in making said character relatable and likeable.
  43. 3 points
    Don't feel bad. A lot of these things are subtle and you really have to dig into his character to find out more things about him. Animations, phrasing, manual phrasing (though some of it is to be taken with a grain of salt since they are reversed - this is with all characters,) ect. To categorize as short, Waluigi is one great big unwelcome mat who can be loyal if he finds someone to trust.
  44. 3 points
    This is what I was thinking, as well. It seems like the most likely option. If this is really the case, then I'm going to be really hyped for this episode. Seeing the two versions of the characters talk and interact sounds really fun.
  45. 3 points
    Chaos Incarnate

    Official Sonic 2006 topic

    As a fan of Sonic the Hedgehog and making sure to specifically present my argument as a "what if" scenario, I find this down right offensive and insulting. I'm a huge fan of Sonic, and you questioning me being on this site is just plain rude. Think before you speak next time.
  46. 3 points
  47. 3 points
    He has a Dreamcast mug. I trust him with everything.
  48. 3 points
    I'm pretty sure most people want Waluigi in an ironic way. I doubt anyone but the most hardcore fans are genuinely upset he's not playable. It's just such a funny idea to imagine him being playable because fanon so consistently makes him out to be a god-tier maniac of awesomeness while also being just a tiny bit creepy in an entertaining way. It's kind of a joke everyone's in on, don't assume every person posting disappointment is being entirely serious when it comes to a character like Waluigi.
  49. 3 points
    I've never been so interested in seeing an art book before. Would really love for Boom to have a special edition that includes one.
  50. 3 points
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