Jump to content


Popular Content

Showing content with the highest reputation since 03/23/2014 in all areas

  1. 37 points
    People kept asking for shadow to return, little do they know this is what we meant, not this guy:
  2. 36 points
    How many times have Sega said they wanted to make classically-inspired games? And how many times has that promise panned out in a positive way? Even if I cared to play classic games again, I have no faith for them to pull it off. Besides, the time has long passed for apologies. Make a great game already.
  3. 36 points

    Welcome To Your New-Look SSMB!

    Hello! You might have noticed that this place has changed a little bit since you last saw it. Welcome to the Sonic Stadium Message Board - 2015 Edition! The moderators, Bmn and myself have been working really hard these last few weeks to make sure the upgrade from IPB 3 to IPB4 was as seamless as possible, whilst also taking the opportunity to update the look and feel of The Sonic Stadium in a modern way. So there are a whole bunch of technical things that have changed, as well as cosmetic changes that relate to how the forum works. You'll see your username above the main content area: click that and a dropdown menu will appear containing most of the options you need to work your profile. Next to your username are a bunch of quick icons that take you to Notifications and Direct Messages. In the blue bar underneath the header, you'll see an 'SSMB' link on the far right (next to the search button), hover your mouse over that and you'll see different sections of the forum, like Calendar and Forum Staff pages etc. Posting replies is simpler than ever, and a lot of the bugs that have been prevalent in the forum this past year have been squashed. (Needless to say though, that if you're seeing anything that's a bit wonky, do post in the Member Feedback/Bug Reports forum, as it will help us troubleshoot stuff!) The cosmetic changes are part and parcel of a wider initiative by myself to reinvent The Sonic Stadium in 2015. Did you know that this plucky little website will be 15 years old in October? It's been through an awful lot, and with the changing habits of forum goers and website readers alike I've been spending a lot of time trying to figure out the best way to present the site (and forum) in a way that makes sense for everyone in today's era. That's why you see a chop-and-change of some of the forum listings on the homepage - SSMB has been re-organised so that discussion is at the top of the list, and the more popular forums are front and center so you can access them much more easily. Needless to say, SSMB's butterfly change into this current form is a prelude to what will soon happen on The Sonic Stadium itself, later this year - a lot more housecleaning is needed on the main site yet, before I can fully unleash the revamped design. Either way, I hope you like this new look and functionality, and are looking forward to what's coming soon! As this is brand new forum software, there will naturally be some elements that haven't crossed over to this new SSMB immediately - namely Badges. We are working hard to get these back, don't worry. They're not lost forever! We're working on a way of getting them back to you. Stay tuned on that front!
  4. 36 points
    Did anyone know that Sega of Japan has and runs a Vine account? Well today they posted this animation of Sonic... and holy shit it's gorgeous! https://vine.co/u/959367536560979968 Not to be outdone, the Western twitter/social accounts also marked the occasion: https://twitter.com/sonic_hedgehog/status/613376017772580864
  5. 30 points
    I see where people are coming from with the "let the fans do it" suggestion, but it's not a cure-all. Particularly not for Modern Sonic. Whitehead and Stealth spent like, 10 or 15 years analysing Sonic, building engines, and reverse engineering the original games to produce their own content. And that content was solid, eventually getting to a point it exceeded the original engines (Remasters and Mania). There was build-up towards them ultimately being hired, hence why Mania is so good. That, and they're just incredibly good at what they do. As far as I'm aware, there's nothing like that for the 3D space, due to the inherent challenges of amateur 3D game development. That's not to say 2D is easy, but I haven't seen a single 3D Sonic fangame that a ) has gone anywhere b ) has been consistently good. Sonic Utopia is the one everyone jumps to - but if anyone thinks Lange would hand out his work to SEGA, when they'd likely use it for a Modern Sonic title (as he's the '3D Sonic'), they simply don't know Lange. He's basically Nicochi, except folks take him seriously. The only other one I've seen mentioned regularly is Sonic World, a putrid excuse of a fangame with a brazen focus on quantity over quality, and with a project manager who's got all the tact and maturity of a toddler. I couldn't see ozcrash last 5 seconds in a professional landscape. There simply isn't a 3D analogue to the Retro Engine's progress and development as it stands, let alone one with a project leader that'd be open to SEGA using it. And fair play, some folks don't want to give their work to SEGA (Lange) and that's absolutely A-OK, but until there's someone who does a la Whitehead, the "get fans to do a new 3D Sonic" thing is gonna be a pipedream for like, 15 more years. Bear in mind how long the Retro Engine had been in development when CD 2011 released as is - and after that it still took 6 years to get Tax and co's take on a new 2D Sonic (and one that even then, still reimagined previous content). And to be fair - I doubt it'd take that long nowadays, particularly with Mania's sucess and apparent changes in SEGA's structure, but still. I'm aware there's a group of fans making a Sonic Adventure Remake, but I honestly can't see that going far given how insanely huge an undertaking it is. Fangame devs need to be more realistic if they're going to have pitchable stuff - Tax only remade Palmtree Panic and a Special Stage for his CD pitch IIRC, then continued once SEGA picked it up. Setting out to remake an entire game, for instance, is only going to lead to burn-out eventually, especially with a large team. I recall Azoo saying he wanted to prepare an actual pitch document for his idea for a 3D Sonic title, and frankly if he got a gameplay engine and some kind of reasonable demo on board with that idea, he'd be the most set for success out of any fangame dev I've ever seen.
  6. 29 points
    Holy shit Sega... this is amazing! Taken today at Momocon.
  7. 28 points
    They can't do 2d either. Problem with Sonic team is bigger then 2d/ 3d. All they're good at is giving Taxman the keys once. Considering he calls himself friend of Pixels as well as polygons, might as well ask HIM to make a 3d Sonic game. Sonic Forces IS a 2d game in heart and soul. Don't take my word for it, it's how Sonic Team describes it, check this quote from this article: https://www.polygon.com/2017/9/19/16333174/sonic-adventure-3-will-never-happen "Instead, we’re likely to see more Sonic games that try new things in much subtler ways. Recent Sonic titles, like this winter’s Sonic Forces, reinvents traditional Sonic gameplay by molding a 3D space around it, as opposed to adapting the 2D action for a 3D environment." See, that's their gameplay at the moment. Start with "Traditional Sonic gameplay (Sic)", and then create the illusion of a 3d world around it, hence why most of the meat and potatoes of the gameplay takes place in 2d sections while the 3d sections are mostly straight corridors that might has well have been in 2d as there's rarely 3d movement required to navigate. So there's your answer to what 3d Sonic's future is, to be smoke and mirrors around an incompotent 2d game. What I would WANT, out of a 3d Sonic game, is them to go back to the drawingboard and make a compotent Sonic Adventure without the alternative playstyles and instead increase the length of the game either with an level editor system or an advanced 2 player arcade mode. I would also like to be a gazillionair and have a flying car. Let's see which happens first.
  8. 28 points
    2017. The year of dabbing DK Rabbids, Shaq Fu reborn, Sonic fancharacters, sequel to game of the generation (Knack), and now the bobcat scratching back. What a time to be alive.
  9. 27 points

    Penth's Sketchbook

    xD Muttski was fun, just because of his shapes. He's basically nothing but floppiness. Also, boom: Here it is, the result of today’s stream. Over 9 hours of painting and Rare music. I’m actually surprised the playlist held out that long. xDD Either way, I’m pretty proud of this, mainly because this is the most patience for once piece I’ve ever had. And it’s colorful! 8D Thanks to the people that tuned in. We’ll do this again soon!
  10. 26 points
    I have some fanart to share > u < I hope you like them { I drew Classic Sonic once the Project Sonic 2017 trailer debuted! } { I made this as a joke idea XD but I'm thinking of genderbending the other Sonic characters for fun! } { An Amy doodle I did last week with one of her recognizable poses. I miss the old SA art style they did before. } { Elise isn't the strongest character but I actually like her design. } { Doodle of my favorite characters > u < This is a part of a meme I'm completing and so are the next images at the bottom. } { Doodle of my two favorite games! The Unleashed one is a screenshot redraw. } { I actually like the Sonic Boom show for its cheesiness XD } { These are also a part of the meme I'm completing. They are screenshot redraws too and they're suppose to be favorite moments from games There's more but I'm still coloring those. }
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.