Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 03/23/2014 in all areas

  1. 28 points
    A'ight, check this shit out: This...is Hover: Revolt of Gamers, an upcoming game for the PC and next gen consoles. The game, made by French indie 3-person development team "Fusty Game," is currently in Alpha and has been in development for a few months now. As of the latest trailer, multiplayer AND a third-person view have been confirmed. It's pretty much Jet Set Radio Future meets Mirror's Edge and just about nothing more, but hell, that's one combo I'm really glad exists. The game is large, with numerous paths of exploration, the visuals are absolutely stunning, and the game just OOZES with style. So far, I've been thoroughly impressed with what I've seen so far, and this is only an alpha! Wanna see it in motion? Check it out: https://www.youtube.com/watch?v=_iVECKCnB4Y Yeah, looks freakin' sweeeeeeeeeeet. Is there anything else that can make this game even bet- Oh...yep, that'll do it. So yeah, parkour, sick tricks, kick-ass graphics, music by Hideki Naganuma, sounds like this game will be tight. There's a kickstarter on the way, so I'm definitely gonna back this.
  2. 12 points
    Cyrus

    Cyrus' Art - Gotta draw. Just draw.

    A discussion on Sonic Boom and the mentioning of Hawaiian Shadow and Russian Blaze lead to this.
  3. 10 points
    Blue Blood

    Sonic Boom announced (Wii U/3DS)

    Knuckles has gained muscle and a "delicious whipped cream filling". Classic Sonic is just fat.
  4. 9 points
    Fun fact: Sky Sanctuary Zone in Knuckles's story of S&K has the usual time limit of 10 minutes. It also has the very cool tidbit that Angel Island is sinking slowly off the screen throughout the boss fights, and will fall completely offscreen at the 10 minute mark. The falling only stops when you beat the boss and Sonic flies Knuckles back to the island with the Master Emerald in hand, as you've conveniently provided a screenshot of. That the whole island flashes white when the Tornado reaches it and that Knuckles and the Master Emerald stay behind when Sonic flies off are relevant details. Also if you don't get the Chaos Emeralds, and save the Master Emerald, Angel Island falls into the ocean. This provides a demonstration of both a scenario where the Master Emerald is returned, and one where it is not, and the immediate after-effects of both such scenarios. This means that you are wrong. I have zero confidence in you that you will admit that you're wrong, but you still are wrong.
  5. 7 points
    Cyrus

    Cyrus' Art - Gotta draw. Just draw.

    I fixed her pupils to make her look less freaky. I don't know why I made them so small. This character, Cherry Garcias, was made by my friend and inspiration, David Baron, aka RedBlooper, who obviously inspired me to draw girls so much. You can thank him and hormones for my perviness.
  6. 7 points
    DBZHedgy I really question your knowledge of the Sonic series because you are getting some basic things wrong in your posts, I can't directly quite all of them because I'm on a mobile so in no particular order S&K is canon, the Super emeralds aren't they are only there to get around there being 2 sets of emeralds thanks to the "lock on" feature. That's why Hyper forms are not canon. Angel Island is only attached to Mystic Ruins in SA1 because the emerald was shattered and fell from the sky, Angel Island is not connected to any continent. Knuckles doesn't carry it around for any stupid reason. He only carried it around from Meteor Herd to keep it safe and because he was in space, nowhere near Angel Island and didn't have the means to get back In Secret Rings, Erazor didn't create the stories, he was a part of a story, more specifically he was the Genie from Alladin. And also Sonic was summoned by Shahara, who was The one originally tasked by Erazor to get the world rings by Erazor, she could summon someone else or failing that collect them herself. Diogenes is correct about Sonic 2, the whole of S2, S3 and S3&K is called (or known as) the Death Egg Saga, like seriously the last zone of S2 is "Death Egg Zone". The story from S3 manual also says that the Death Egg had crashed onto Angel Island (hence why it was on the sea rather than in the air, Eggman doesn't steal the emerald till Hidden Palace Zone in S&K). The ending of Launch Base zone has you fight 1 (or two if playing S3 on its own) out of 2 (or 3) bosses on a platform on the underside of the Death Egg, which you then see crashing again onto Lava Reef Zone. Again with silver and the "Blue hedgehog" comment, Diogenes is saying that the word used in Japanese could mean either Blue or Naive and may have been translated incorrectly (happened in SA and SA2 A LOT) meaning that Blaze could be going to warn Silver about him being Naive. And before you say "SEGA of Japan would have told them", SoJ and SoA don't have the best relationship, with a lot of information, aside from the really fundamental stuff, not being transferred across the pond. A lot of this stuff could have been found out by doing a quick google, if someone refutes points based on basic game elements a quick google really wouldn't have hurt. Also regarding the Mephelies needing to do things to make a story. That's kinda a proof of bad writing. A character shouldnt NEED to do lots of convolted and seemingly needless actions to progress the story. The actions and reasons should seem natural and make sense in order to progress the story. For example instead of Eggman hypothetically stealing a chaos emerald and then randomly robbing a bank before stealing candy from a baby, just so Sonic has a reason to track him down he steals the gold because his latest invention requires 24 carat gold in order to produce enough power to do something... The baby , well just because he is a gloriously evil bastard! (That last bit about the baby was a joke)
  7. 6 points
    This concerns me too. If next year's game is a new All Stars spinoff, then the game released in 2016 has to blow our minds. It's Sonic's 25th and they're obviously not going to do another Anniversary game since we had one only 5 years before. I want it to be something on the scale of Sonic Unleashed without all the dumb gimmicks; great story, great characters, great level design (not too much QTE and boost2win though pls), great music and above all, next gen graphics! I swear if we don't get any of that in Sonic's next gen outing, I'm never trusting Sonic Team again. =P
  8. 6 points
    I've said it on Bumbleking, I'll say it here: if Ken Penders is the savior of the Sonic comics, then I'm Mr. T, and I pity the fool!
  9. 5 points
    Remember this little gem? Made by Traveller's Tales and Activision for Nintendo 64, PlayStation, Dreamcast and PC. 10 levels (actually 15 if you count the boss levels) that follows the plot of Toy Story 2 and the voyage of Buzz & co., from Andy's house to the Airport. The gameplay has some Super Mario 64 vibes (with collectibles -Pizza Tokens instead of Stars- coins, mini-bosses etcetera), combined with incredible level design (after playing Andy's House and Al's Penthouse levels, for a while I started imagine my and other's houses as Toy Story 2 levels with unpredictable resaults) and a kickass soundtrack What do you think of this videogame, guys?
  10. 5 points
    The Steam Greenlight was a success!
  11. 5 points
    ...Um? This is what others are trying to say and frankly they have an incredibly clear point. Your posts... near to never match up. One minute you're saying Sonic should be on top of the world, the next, sorry to be blunt, but most likely as a safety net, you play innocent. We're not trying to be 'horrible' or anything.
  12. 4 points
    Nepenthe

    Sonic Boom announced (Wii U/3DS)

    When people are reported, know that staff can see the original post. Since you edited it, you probably know what you said wasn't cool, but I'm going to reiterate anyway: do not provoke people by bringing off-site drama here and stirring the flames. It will get you in trouble here as well.
  13. 4 points
    A-chan channels her inner interior designer and unleashes the fury on the box's wallpapers. Just wait until she gets a secret base... Also, alas water gun move, I knew him well.
  14. 4 points
    So uhh, Penders has gone mad with ego: Pffffft-
  15. 3 points
  16. 3 points
    Sami

    Metal Gear Solid

    Gameplay wise I'd honestly say it's the pinnacle of the stealth genre - there's seriously such a vast amount of creative freedom given to the player as a result of it's open-ended design. For example: *slight spoilers for a Side Op* There's a mission where you have to eliminate two specific enemies. You are provided with photos of them and two large areas outlined on the map to give you a general idea of where to look, and it's up to you to take them both down however you see fit. You can: A.) Sneak into their general vicinity, find and tag them with your scope, stalk them and quietly immobilize the guards around them until you get a chance to silently slit their throat or shoot them with a suppressed gunshot, then hide the bodies so nobody finds them until you've already escaped the mission area either on foot, in a vehicle, or by calling in your chopper. The two targets are located far apart from each other, and it's up to you to decide who you go after first. This method is sure to get you an S Rank provided you aren't seen by anyone or take too long. B.) Sneak into the one of the small storage buildings and find a sniper rifle, then climb up onto a watch tower (one in particular is placed in precisely the right spot to get a good shot at both of them) and snipe them from afar. The rifle is, of course, very loud, so it's up to you to decide if you want to immobilize (either tranquilizing or holding up at gunpoint) the guards close enough to hear the shot and see you first, or just shoot both and run while everyone's shooting at you. C.) Kidnap them via your chopper. You can knock them out (as well as everyone close enough to them to see you) and carry them one by one to the chopper extraction point. This method, again, is sure to get you an S Rank provided you don't take too long and aren't seen. Sounds great, right? That's not even the half of it. Say you choose option C - well, how do you decide to sneak up to them in the first place? Do you... A.) Crawl and crouch walk past guards silently, immobilizing the ones that are in your way until you get to the targets? B.) Use an explosive or your chopper to cause a diversion and sneak past the enemies while they're trying to handle that situation? C.) Hold up a guard at gunpoint, have him call his friends for backup, and then run in another direction, clearing the path as the guards that had previously been standing in your way have left their posts to help the first guy? That is the freedom that Ground Zeroes grants the player on a fundamental level. Literally everything in the game can be approached in a variety of ways, allowing the game to unfold in a completely different way every single time. Some players like to use the vehicles to storm into the base like Rambo, and it works. The points that are deducted from them for the alert and kills can be made up for with a larger bonus for time. Some players like to sneak in and out without anyone ever knowing they were even there, and though this takes longer, they are rewarded with bonus points for not being seen and not killing anyone. This applies to five of the six missions in the game - beating all of them once on Normal will probably take about five to seven hours depending on how you play. Collecting XOF patches and cassette tapes will take much longer. Beating them on Hard will take much longer. S Ranking the missions will, as you can probably guess, take much longer. If that doesn't sound like it's worth $30 to you, then that's fine. But please don't try and correct me on the length and value of the game I own, because you read somewhere online that someone was able to beat the game in ten minutes after practicing (this is not directed at you, of course).
  17. 3 points
    Perfect Dark Gaia in this cutscene... https://www.youtube.com/watch?v=wsAr0rJIg40 The arms busting out, the green blood gushing out, and the slimy things unveiling the eyes... My goodness, this thing actually exist in the core of Earth?! This Monster of the Week really does give Perfect Chaos some competition.
  18. 3 points
    Vertekins

    Sonic moments that you found haunting?

    HOLY SHIT YES. Lost Colony has seriously unsettled me from the very first time I played it. It's even worse for me since I have a fear of the dark >_<;; What cinches it is the way the circuitry inside the walls glows red on and off. And the thought that the colony has been like that for 50 years, it's corridors pitch black and haunted by robots is just...freakishly haunting. And I agree on the Cryptic Castle monster. I mean what the hell is this thing? The screams it makes are just unearthly.
  19. 3 points
    Because everything else that you have been posting kinda makes it seem like you want Sonic to be the main deal even when the other characters are supposed to be the one who are the main deals. Whatever your intent, your posts don't really match up.
  20. 3 points
    Autosaver

    Sonic Boom announced (Wii U/3DS)

    I want them to bring back the hammer jump. I loved that move.
  21. 3 points
    It's aged a lot better than some of the bigger name games in the genre at the time. It luckily does not suffer from the problems most of the direct SM64 knockoffs did (the insidious "collect shit for the sake of collecting shit" garbage that permeated Rare's games the most) and it is very imaginative and impressively ambitious (the sheer scale of some of the levels and how "full" and detailed they are will likely surprise you, especially towards the halfway point); but it does suffer from lacking that final bit of polish that makes it play as good as, say, Spyro 2. The shooting controls, for example, never really feel quite right even with analog control (even with the very generous autoaim in third person mode), and the game has a lot of shooting in it. As an example for comparison, think of how clunky the first Ratchet and Clank game controlled, then add to that a camera that isn't quite clever enough to keep up with your actions all the time no matter which mode you put it on. There is also repetition towards the end of the game, as the same missions you encountered early in the game just keep popping up in new levels, but play out almost identically.
  22. 3 points
    You said, and I quote: It blatantly states that you think that only Sonic should have his own game, which is, frankly, a ridiculous and fanboyish thing to say. There's nothing inherent about Sonic's more major supporting cast members that prohibits them from carrying a game on their own merits. Okay, let's be fair now: there were a lot more variables at play for why that game was critically panned than that it didn't star Sonic as the lead character. That's all well and good, but that game was pretty much the outlier in regards to the whole "spinoff game disrespecting Sonic" deal. Tails Adventure, Tails Sky Patrol, Knuckles Chaotix and Dr. Robotnik's Mean Bean Machine didn't "disrespect" Sonic at all. Heck, in Tails Adventure, he was a somewhat useful item, and in Chaotix, he, in his sole cameo in the game, was even featured in the Best Ending for a job well done for getting all the Chaos Rings and kicking Metal Sonic's butt. This is in stark contrast to, say, SONIC the Hedgehog (Sonic 2006), where Sonic was constantly jobbed (in wrestling terms) left, right, and center and was essentially irrelevant in the grand scheme of things. My point is this: a game centering around a supporting character isn't inherently bound to diss Sonic and everything that's respectable about him. Conversely, as Sonic 2006 has unfortunately shown, a game about Sonic isn't inherently bound to respect him.
  23. 2 points
    ImPantsAtThis

    Sonic Boom announced (Wii U/3DS)

    I'm a big fan of the interaction with the fans these days. It's just a shame Sonic Team themselves have the language barrier between them and fan response.
  24. 2 points
    JezMM

    Artist Association Thread

    Okay feels like there's been a hiccup in activity here so I'ma do both Mando and I'll be extra nice and do Azookara too even though he didn't comment on Mando's work. You really should go edit your post to do so Azookara, I don't want people thinking they can jump in when someone hasn't posted their art yet and get "free" feedback just coz there's nothing to comment on yet. Your anatomy is certainly improving here. His limbs look a little short and flat, but ignoring that they do all match up and are proportionate to each other. There's a nice sense of 3D to the weapons, especially the dagger on the table. The table looks a little out of perspective, it feels like the camera is too much "above it" in comparison to Mike, and seems a little short and going behind Mike for something he's interacting with in this way. The only other tip I'd say is the weapon he's holding, the handle looks a little off compared to the blade - if you draw a character holding an object it's a good idea to faintly draw the object in its entirety, including the parts we can't see (draw them faintly then erase afterwards) to make sure it all matches up. I see what you mean when you say it's blotchy, but I don't think it looks bad at all. The random patches of colour probably look bad to you because you remember putting them in, but my first impression is that it implies a cheap sense of detail (and I don't use the word cheap negatively here). Overall I think this is very nicely detailed, especially for an individual comic panel, and the characters look good, I like your style. My only real suggestion would be the background. Using grey lines for the background to make the characters stand out in the foreground is a good choice, but it should extend beyond just one layer of background. The immediate background would be easier to differentiate from the distant background if you use a sliding scale of darkness to your grey lines, where the further away something is the lighter you do the lines etc. At first glance I thought the city view back there was a poster of a city view on the wall since the line thickness and colour was exactly the same as the posters to the left. Careful with your line thickness too, if you can, use thinner lines for further away objects. The red canopy(?) has quite thin lines while the buildings and lamp post beyond it have quite thick lines indeed. This is another little trick that can confuse the eyes a little about the sense of scale. The stylisation looks fine though, you can still be fairly rough and simple with your background work as you've done here, just yeah, try and have a consistent scale of line thickness/darkness depending on distance from the camera, even if it's just a few or even a couple of differences just to separate immediate background from distant background. For my next piece, guess I'll use my most recent pic:
  25. 2 points
    This whole thing is the textbook definition of a trainwreck. It's horrifying and completely awful, but you just can't help but watch. Personally I'm just waiting to see if he actually gets this thing off the ground. The only sad thing is that the whole drama has put me off the Sonic book for a while. I'm sure I'll catch up and get regular...eventually
  26. 2 points
    ThatOddLiam

    Good Licenced Games

    Pretty much everyone I knew had a copy of this game and just about all of us admitted our favorite thing in the game was just goofing off and exploring the city for hours on end. I used to set myself a challenge where I could only sprint and use the wall jumping abilities to explore and make a kind of parkour game. I still remember how mind blown people were when they found out you could get to the other island by hanging from the helicopters. Pretty great game all round and it tends to be the bar new Spider-man games are expected to reach.
  27. 2 points
    SSSSHHHHHHHH, he's sensitive about that!
  28. 2 points
    ^ Let's start with this: (Keep in mind, the Lost Ones comic only lasted one issue before Image had to cut comics from their line, including this one). From Kenders' own site, Floating Island Productions: THE LOST ONES The time: Today The place: Your town They could be your friends, your neighbors, your lovers. They could be famous, or an unknown, rich, or poor. They are: The Lost Ones. Descendants borne of the original survivors of the atomic blasts in Hiroshima and Nagasaki that ended World War II, they are either the next phase of human evolution or nature's sadistic retribution against the folly of man's war machine. For each Lost One possesses a singular power whether that be the ability to hold armies at bay, infiltrate the tightest security, or survive in any environment from the deepest ocean to the airless void of outer space. Security was tight at Los Alamos during World War II. All resources were being directed towards one large weapon that would create the largest explosion ever generated by man. So it was easy to get funding to study the effects on those survivors of the first two atomic blasts used against a general populous. Afterall, the effects of that much radiation was still unknown. But as the second generation was born with no visible differences, the study was abandoned. Except for one lone individual who kept watch, checking those on whom he could keep track. But many more were lost over the years, moved to all corners of the globe and married into many different races and ethnicities. Then, with the third generation, things changed. From the mind of Ken Penders, author, artist, producer, and director, comes THE LOST ONES with a single question: Can they and normal humans live together in harmony, or will one destroy the other? And who else might be, a Lost One? R U 1, 2? (Yes, Ken Penders basically tried to pass off a mix between the X-Men & the Runaways(?) and call it original). I honestly don't know what came first, Ken's Lost Ones comic, or the Image crossover. But the Image/Sonic crossover was a "Freedom Fighters & Knuckles meet Dr. Droid for the first time, but he's met them all before" type deal; by the end, it apparently look like Dr. Droid was hurt/killed by Knuckles, so this might have been the last event in his life (or second to last; more on that shortly). The whole reason that Locke experimented on himself & Knuckles was so that Knuckles would be the ultimate Guardian to face off a giant robot attacking Echidnopolis he had in visons before Knuckles was concieved. This, at the time, looked like Knuckles facing off against Robotnik in a "Finest Hour" thing in the future. IIRC, Ken stated on his forum that around the time he was sacked, his plans were to have that ultimate destiny occur in the 25 Years Later era. And that it would be Dr. Droid (in either his first or last appearance, where he presumably would have perished) who attacked trying to get the Master Emerald. Knuckles would then face the robot... and I forgot what was supposed to happen after that, if Ken had any ideas. The safe money is that Knuckles would die so that his daughter, Lara-Su, would then step up in her father's place. Keep in mind that one (of the many) reasons that most people HATE 25 Years Later is that it made Knuckles the ultimate Sue: Knuckles vaporized Eggman without really meaning to in another Chaos Knuckles fit, he built Echidnopolis to be the de-facto capital of the world, he gets a Photo-Realistic Koala Maid for his family, he finally managed to reunite the Dark Legion with the rest of the species, etc. So making the conclusion to all this build up be a NON-Sonic/Sega character would have even sent the most loyal of the Pendersfolk up in arms for the stupidity.
  29. 2 points
  30. 2 points
    Alright, it's fine you feel bad about it, but I notice you do this a lot. If you feel so bad about over glorifying Sonic, which isn't always a bad thing BTW, why do you do it so much? Really, I would rather you stick to your guns and be consistent rather than stating what you think and going back on what you stated by saying you never wanted all spinoffs to be about Sonic. Otherwise, what was the point of bringing it up to begin with?
  31. 2 points
    Even if they just released this build as is, it seems like a game I can spend several hours in fucking around and trying every jump combination known to man. Almost makes me think of the fun I had playing Super Mario 64 for the first time. Pretty excited for this!!
  32. 2 points
    Blue Blood

    Sonic-related pet peeves?

    Just to clarify, Boom is a co-op game at heart and when playing you'll normally have control of two characters in the levels and all four in the hub and boss battles. I think it's kind of akin to Heroes in that they all have different abilities and you can switch between them of the fly, but far more fleshed out.
  33. 2 points
    You're still not addressing my point: that a game focusing on a supporting character does not inherently need Sonic to show up in it. That the dev team has proven to be incompetent with making games doesn't make it any less true -- by that logic, a Sonic-only game should no longer be worth pursuing due to how they screwed up with Sonic Unleashed and Sonic Lost World.
  34. 2 points
    @Mephiles' Whisper: Oh, so that's where that song's from. I remember hearing it once before. Anyway, let's see what I can talk about in this topic. Hmm, people have already talked about CD's American soundtrack and its hidden message... Fakery Way from Amy's Twinkle Park was mentioned... as was Gerald's pre-execution speech and Sonic 2 8-bit's bad ending...Oh wait, I know what I can talk about. Lost Colony in Sonic Adventure 2. You have a place that was the site of a mass murder and was subsequently shut down because of it. It's been sitting like this, dark and completely abandoned, for nearly fifty years now, with only the guard robots being left. I imagine just walking through this place would make one feel very uneasy. The creepiest part of the level I find is where you're riding this elevator up this freaking giant room, with crimson lights blinking on and off - in fact, the only way to make that particular part more disturbing would be to remove all the enemies so you can't get any extra light off them, thereby making the red lights the only source of illumination in the room. The music doesn't help much either; Hell, even the solemn way Omochao talks about the place when you first bump into him in the level is kind of disturbing in a subtle way. Lost Colony has an atmospheric creepiness that none of the other ARK levels can attest to. Whether that's a good or a bad thing all depends on your opinion...
  35. 2 points
    Ken's still trying to do damage control. Apparently, he "acknowledges" Karl's, Scott's, & Gallagher's contributions (notice he's outright ignoring Ian & Tracey) to the Sonic comic, but still says HE'S the savior of the comic, and not budging on how Angelo was apparently "lesser". How HE was the only one who saw any faith that the Sonic comic had at the time and that it was pretty much going to fail because "no one else took it seriously". Kenders is still trying to take credit for the Bunnie/Antoine romance that Angelo started. A fan also pointed out how he mixed Nazi imagry with an Echidna ripping off JFK's "Ask not what you can do" speech. Not to mention he apparently "worked" on Hillary Clinton's campaign in 2008. ...He's just screaming "I AM IMPORTANT!! LOOK AT MEEEEE!!!"
  36. 2 points
    CallieMacN

    Sonic Boom announced (Wii U/3DS)

    Most likely Amy will have double jump because of her acrobatic skills. Sonic will probably have his homing attack, Tails most likely will be able to fly for a short period of time, and hopefully Knuckles will be able to glide.
  37. 2 points
    turbojet

    Metal Gear Solid

    Okay serious post time. Guys, game length is not synonymous with value of the game. It just isn't. If a game had 70+ ours of bullshit and you carried on through it felt nothing for anything, would that mean the game is worth the price(Final Fantasy 13)? No. It just wouldn't. Like I understand what I am implying gives credence that developers give give anything and put a price on it, but I am just stating that game length should not be the measure. Saying a game is too short is ot really a criticism at all even if the game allows you to explore and have fun. If someone like Discoid can play the same game and find through amusement with it for 14 hours out of a game that can be beaten for an hour by someone who is not even trying to explore it, whose validation of experience should lend to the credibility of the game?
  38. 2 points
    Scar

    Official Sonic 2006 topic

    No it wouldn't be, and that's the point. The story is in its entirety unnecessary, because if Mephiles really wanted to urgently fuse with Iblis and destroy time itself, he would have warped straight to Elise, killed her and there you go, job done. If, hypothetically, Mephiles was a real entity would he have bothered recruiting Silver to kill Sonic? No, he'd go straight to Elise, kill the bitch and get Iblis. Moreover, HOW COULD HE KNOW THAT KILLING SONIC WOULD MAKE ELISE CRY? HOW? She didn't cry when her own fucking father died, when she was 7 years old....so how could Mephiles; who didn't even MEET Sonic until he showed up and murdered him in last story, know that Elise and Sonic have over 2 days formed a relationship more powerful than her relationship with her own fucking dad, and that subsequently eliminating Sonic would make a girl who hasn't cried for 10 years, suddenly start weeping like a child? I mean, what if Silver killed Sonic in their first fight? The one in Soleanna square. What then? At that point, Sonic and Elise barely knew each other. Her apparently "profound" relationship with Sonic wouldn't have been developed enough for her to cry yet. If she did, then she would have been written as being too emotional, which means it would have made no sense for her NOT to cry when her father died, or when she fell over and hurt herself, or something (she was only 7 when Iblis was sealed in her). Once again, how could Mephiles have know that Sonic would die, after his relationship with Elise was fully developed? To that end, why didn't he get Silver to kill Elise? Why take a chance and kill Sonic, when there is every possibility that Elise wouldn't cry when it happened. Why not just target her and get it over with. It would have made a whole lot more bloody sense if Elise was the target, and Sonic was protecting her from both Eggman and Silver. It would also have made his death more palatable, as Meph could have aimed for Elise and Sonic dived in the way to take the hit, and die in her place. This whole plot point is so stupid. Elise could have been replaced with the Scepter of Flames instead and it would have made a the whole thing much easier, with less bullshit. It was within Mephiles' power to just kill Elise himself and get the job done. He had no need to hire Silver, other than for the sake of the plot. When a character does something that doesn't make sense for their character, simply for the sake of the plot, its bad writing. Yes he is the reason the Story happens. However, based on what we know of Mephiles' capabilities the story shouldn't have happened. Mephiles could have gotten what he wanted in minutes, hours maybe (as proven by the cutscene in last story). If he had done that, then he could have happily destroyed time and he would have won, without making an enemy of Sonic, Silver and Shadow. Mephiles decided to get them involved because he's a bad villain who did stupid and pointless things for no reason other than because the plot demands he do those things. Bad writing, bad writing everywhere.
  39. 2 points
    azoo

    Artist Association Thread

    If Mando would've posted a picture, I would've responded, lol. May do the next one he posts sometime later to make up for it! EDIT: Alright, I see you posted a thing. I was trying to get my page to load and I didn't know what was up. SSMB's been making a lot of pages not work recently.. Okay, so your piece. I never got around to playing Star Tropics, but going by how many people seem to love it, I think they should maybe bring it back and revitalize it. Sounds like it'd be cool. The drawing you did's high points really stand out in the detail you put on his clothing. The puffy pants and the tattered jacket look really nice in how you sketched them up. The pose on the upper half of his torso isn't so bad either, it's actually pretty well-positioned. I'd say the main places you could improve though would be how you draw the legs and their positioning. There's got to be a sort of realistic foundation for the upper half of the body to make the subject look solid in his stance. Maybe a bit of perspective on his legs would help that too for both the direction the pant-legs "go"; so that it doesn't look like he's standing straight but leaning forward diagonally or something. Here's a really good reference that seems to do the trick! Overall I think it's a very good effort. Keep practicing, dob! Smoothing out some lines from being so wobbly and fixing your perspective will do wonders! ---- But yeah, this is a picture I did a good month or two ago. It was mostly a test to see how my art style would do in a comic, but I was both sort of satisfied and sort of disappointed with the results. I feel like I'm getting better at stylizing an using color wisely, but everything is so blotchy and messy looking, at least when blown up (not as bad when it's in a smaller resolution). Is the blotchiness really that barfy on the eyes or is it actually okay from a stylistic perspective? I'm leaning on the latter, really, but I still wanna hear what anyone else has to say. I guess that as well as how the characters look I'd like to hear from, I guess. Or any crits for that matter.
  40. 2 points
    Tara

    If other characters have there own game...

    If Sonic is in the game, it makes playing as the other characters seem kind of pointless, really. Because then you might as well play as Sonic and his friend or just Sonic. Unless, of course, you want to go the Luigi's Mansion route and have Sonic kidnapped as an excuse for why he can't be at his friend's side. Really, though, with Sonic being my favorite character, the last thing I want is for him to be devolved into an Omochao character. I mean, it starts with giving hints and then he's telling you to press the B. button to do a somersault and how somersaults are important for getting you through those tight places and then... good god how horrifying!
  41. 2 points
    azoo

    Sonic Boom announced (Wii U/3DS)

    As much as it's gonna pain me without such a game, I wonder if I'd mind it being that long until another one. If it did, then it'd have to be a big game. No excuses for small / under-developed stories, no excuses for lack of extra content, no excuses for unrefined gameplay. Then again, going until 2015 I should expect the same there too, since four years on a Sonic title is still almost unheard of.
  42. 2 points
    Hero of Legend

    Sonic Boom announced (Wii U/3DS)

    I say that the 2015 game is All-Stars Racing 3, the timing and such fits. I'm thinking the next Sonic Team game is the 25th anniversary game in 2016. Which is likely for all three (four if including 3DS) platforms, maybe PC as well. This is fair since this is surely the main Unleashed/Gens team's game, and HOLY SHIT they've had oodles of time on it, FIVE YEARS since Gens by then. That's unheard of in this day and age for Sonic Team.
  43. 2 points
    Tenko

    Archie Sonic Main Discussion

    He writes a lot of the characters very well. He has a great grasp on who they are as characters and how they tick. He's even given Bark decent dialogue for a guy that doesn't talk much. He uses the "lost" characters quite a bit which I love to bits. Can't wait to see Nack again. Dunno if it was his idea for Mighty and Ray to be the alternate Sonic and Tails but it worked really well. He found homes and personalities for characters that were barely used, gave them purpose. Wrote arcs that we all complained about not ending, which means he can captivate us. If anyone's a "savior" it's him, not Penders.
  44. 2 points
    I'll see your Shadow and raise you a Tails: This game is an underrated classic, and completely invalidates your claim that other characters would do badly in a game of their own. I suggest you play it some time (unless you've done so already).
  45. 2 points
  46. 2 points
    Gamers who have this attitude is the reason why we can't have nice things, seriously get out from underneath your fucking rock, Wii U is just as much deserving of exclusive action as Playstation was to Metal Gear 4. Also a mild concern about day and night cycles if they make it into this game, I hope will be handled much, much better this time around, Jak II got unbelievably dark that I had to change TV settings to see where to fucking go in Haven Forest, it also felt like we spent more time in night, than we did in day instead of being sort of 50/50
  47. 2 points
    Okay, well I've just spent the last couple of months catching up with StH (and by "catching up", I mean reading every single issue of the main series, the specials, and the spinoffs from the beginning to the present) and I will say that I have mixed views of Penders's work on the series. I think he made some really memorable characters and the expanded universe he built around Knuckles was pretty interesting. However, I also really felt that a bit too much time in the KtE series was spent on Knuckles's family drama. The fact that it took until issue #25 for Knuckles to finally meet his father (and this is not counting the specials and several issues of backup strips in StH) was particularly jarring. Also, I found the first 'Mobius: 25 Years Later' arc mind numbingly dull. It really was just people sitting around and talking for several issues -- mostly Julie-Su and Sally complaining about their husbands, which was pretty tedious to read. I found subsequent future stories more interesting by far, but Flynn wrote the lion's share of them, so go figure. The whole series has improved dramatically since he took over. I will admit, I'm quite annoyed with what Penders has forced Archie to do with the series now too, with the whole genesis wave 2. Don't get me wrong, I fully expect Flynn to make the best of it and, so far, I'm impressed, but it would have been nice to see some of the pre-Worlds Collide loose ends tied up. And I'm really going to miss Elias. I think he had more character development in the series than anyone and it's a real shame that we'll probably never see him again. And all for what? So Penders can produce this atrocious StH style echidnas desperately pretending to not be StH style echidnas series...? I think I feel immense pity for the man. He needs to get over himself. Badly. Oh yes, in case anyone's wondering, I'm not new; I used to be Eon.
  48. 2 points
    C4k3

    Sonic moments that you found haunting?

    Young me: "Oh jeez, a skeleton badnik? Eh, shouldn't be a probl-"
  49. 2 points
    So I saw this article...
  50. 2 points
    If the comic had a panel like this, I think I'd have no choice but to buy it.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.