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Showing content with the highest reputation on 05/19/2015 in all areas

  1. 8 points
    Eitarou

    Archie Sonic Main Discussion

    Does Sally NEED a love interest?
  2. 8 points
  3. 7 points
    The KKM

    Archie Sonic Main Discussion

    hating shippers enough to repeat yourself four times doesn't seem healthy, man
  4. 7 points
    What called my attention was that the letter did the same criticism that was made here, about the bad interior art, while praising the cover artwork. There is not the name of who replied to the letter, it could be either the editor or Ken Penders. My bet is on Penders because of the style: he disqualify the opinion, ignores the bad quality and call it "good", and places the blame on the reader. It is worth noting that there is yet another catch here: even though the criticism was published, the letter also had some praise. Ironically, this praise was about elements that were often criticized here and in other places. Back then, when Internet weren't so widespread the letters section of the comics were pretty much the only public place were readers could voice their concerns. And since this place was in total control of the comic publisher, then he could "massage" what got printed or not, and also to have "the final word" on the matter. That way he could give the impression that a crappy comic was more loved than it actually was. This "technique" became moot with the advent of the Internet, when it got far easier to notice that many people are not liking the direction of a series (not that it prevents some publishers from trying anyways...) But now, thanks to the Internet, it became more apparent that Ken Penders' stories weren't so widely loved as he claimed to be. I basically garuntee you that Pendejo wrote that response since He frequently answered fanmail It sounds just like him He listed himself first while listing the artistic talent despite rarely drawing for the book and not being any fucking good.
  5. 7 points
    FUCK I BROKE NDA SA3 DOESNT EXIST YOU DIDNT HEAR IT FROM ME
  6. 5 points
    It's the only reason anyone ever dislikes anything!
  7. 5 points
    I would bet money on it being him. It reads exactly like one of his usual responses to criticism, ESPECIALLY the 'you only dislike it because you aren't used to it' spiel.
  8. 5 points
    And on that issue I found this letter (red emphasis is mine): Scan of the letter: What called my attention was that the letter did the same criticism that was made here, about the bad interior art, while praising the cover artwork. There is not the name of who replied to the letter, it could be either the editor or Ken Penders. My bet is on Penders because of the style: he disqualify the opinion, ignores the bad quality and call it "good", and places the blame on the reader. It is worth noting that there is yet another catch here: even though the criticism was published, the letter also had some praise. Ironically, this praise was about elements that were often criticized here and in other places. Back then, when Internet weren't so widespread the letters section of the comics were pretty much the only public place were readers could voice their concerns. And since this place was in total control of the comic publisher, then he could "massage" what got printed or not, and also to have "the final word" on the matter. That way he could give the impression that a crappy comic was more loved than it actually was. This "technique" became moot with the advent of the Internet, when it got far easier to notice that many people are not liking the direction of a series (not that it prevents some publishers from trying anyways...) But now, thanks to the Internet, it became more apparent that Ken Penders' stories weren't so widely loved as he claimed to be.
  9. 5 points
    We were? Kinda hard to see how. I don't recall anyone here being worried about Archie Knuckles even with the stuff made by Pender's pre-reboot, because this was the only version that people could trust to be treated with respect since the Great Chaos Caper. Even with the Pender stuff gone, I couldn't see Knuckles getting worse unless they did what Sonic Team did by fucking ditching everything about the character and watered him down to nothing more than the big strong guy. I take it that was elsewhere on the net?
  10. 4 points
    Signal fading...must get message out...before...crash...
  11. 4 points
    Got MM #49, so peeks ahoy! (With commentary!)
  12. 3 points
    For shits and giggles I've decided to review the original 3 issue Knuckles miniseries. The reason? Well, apparently this is what encouraged Archie staff to make the full Knuckles series. So, I want to see what's so amazing in these 3 issues that could make them want to create a whole series. Issue 1 starts with . . . I know I'm going to blow your mind . . . Knuckles wandering around and thinking to himself. RIVETING. Well, what Knuckles is actually trying to do is find Archimedes, some random dude who gives Knuckles lessons and randomly kidnapped the Chaotix. There's been seriously like three stories before this that are just Knuckles wandering around and wondering who Archimedes is. If you think I'm kidding, the story itself gives you basically a summary of what's happened before this. So basically, every Knuckles story before this was just him wandering around and thinking of the past. Knuckles then finds a gun through the power of asspull and shoots down a door, which shows the Chaotix partying with Archimedes, who turns out to be a fucking ant. Then Enkerjak shows up out of nowhere and and then everyone stands around and talks a lot. FINALLY Something happens as Enerjak takes hold of the Chaotix. But then he teleports Knuckles and Archimedes to a desert and the issues ends there. So this issues was basically a lot of standing around and talking and some more exposition forced on you if you were fortunate enough to not read the Knuckles stories that came before this which were also a lot of standing around and talking and more forced exposition. The second issue starts with Knuckles and Archimedes wandering around and talking, because that's apparently a Penders fetish. They then fight some huge worm and it dies by hitting a rock. That fight lasted 3 pages out of a 21 page comic. I find this next picture kind of hilarious . Remember Archimedes is this dude who was basically stalking Knuckles, and bothering him and kidnapping his friends for like the past 5 stories, but now their just fucking chilling in the fucking desert even though Enerjak is on the loose now, and the Chaotix are in huge danger. We then get another three pages of boring exposition of how the Fire ants saved the Echidnas, but I'll spare you this time. I don't know why their just sitting around and talking when they should be trying to find Enerjak. And then there's another particularly funny part because of how out of place and random it is. Was the story like a page short or something? Knuckles then has an acid trip of his father motivating him I guess. Seriously. This issue feels like it's been going on for a year. Then they spend another three pages standing around and talking, before finding Enerjak's spooky city. Maybe somebody can answer me, but why would Enerjak build some city when he's got Chaos Emerald powers? Why doesn't he just go blow shit up and take over the world that way? There's some action where Knuckles fights some robots, which I guess were built by Enerjak for . . . some reason. This issue ends with Knuckles staring at the brainwashed Chaotix so you know a huge fight will break out. But we are going to have to wait till next issue till that happens. This issue can be summarized as wandering around and talking too, but at least there was a little bit of action and Knuckles is talking to SOMEBODY instead of just muttering to himself. I'll do issue 3 soon, but I'm going to eat dinner first.
  13. 3 points
    I'll change my username to this if someone makes a Penderized Mordin Solus avatar. Apparently, I'm a masochist.
  14. 3 points
    NES Remix lends itself perfectly for the NWC so it doesn't surprise me that it's the qualifier. I'm more interested in seeing how the main event turns out, it should be interesting to see how they'd determine ranking in lieu of modern Nintendo games. 8 Best Buy locations is pretty pathetic. It doesn't surprise me all that much that it's only open to US residents though considering most non-residents are most likely those who would plan travels around E3 when the qualifiers are already done. The Nintendo "World" Championships has never meant much in terms of titles really. It's the same bullshit titling as any other US-based major sports league, ironically most of them getting much less flack than Nintendo. Notably enough it has more in common with the Pokémon World Championships, which is also exclusively American. Generally speaking bringing an international focus at this point would kind of be a logistics nightmare. But really I'm the kind of person who's more bitter about E3 in general being a very American-only kind of ordeal, particularly when Best Buy gets things like Smash and Mario Maker demos.
  15. 3 points
    Sean

    Should Stories in video games matter?

    I just need a reason to care about what's going on. The difference between Rayman Origins and Legends, despite both games featuring even less story than past Rayman games, is that Origins's world still feels consistent and strung together. There's no dialogue or substantial cutscenes but you still feel like you're working towards something, especially in the world transitions after defeating each boss. Legends on the other hand completely exorcises any investment in the events that transpire, and it doesn't even change up the cutscenes between worlds. You're not working toward anything the same way you're trying to attain a goal in the Mario games; you're just playing individual levels with no real connection with one another. I ultimately had way more fun with Legends than I did with Origins, but I can't deny the things it lacked that I view as basic necessities in a narrative. Also, some video games have really typical plots on the surface but the execution and heart put into it makes me adore it as much as the most compelling and original stories out there. Viewtiful Joe is really about a guy who becomes a movie superhero, and some of the later plot twists are reminiscent of some iconic films you may be familiar with. That said, it's still one of my favorite stories in a game because the game cared so much about its portrayal of the cast that I was completely invested in what was happening, and I unironically love the big reveals and dramatic emotional and heartwarming moments. I can say the same about Super Mario 64; every time I beat the final boss, I just get so enamored with the final cutscene, credits, and music, and I truly feel like I was justly rewarded for all I accomplished throughout the game. I can see the appeal of games like The Last of Us and Metal Gear with a heavy emphasis on told stories, but I don't believe there is some higher level of games where one type just outright transcends all others. Games are more versatile than a lot of people give them credit for, and that includes ways the player can be invested in the experience.
  16. 3 points
    Who hears the name "Archimedes" and thinks "he-she-it"? Pretty sure that's pretty solidly a dude's name. Ken's inability to understand sayings astounds me. Waking up on the wrong side of the bed means someone's cranky, not that they upset the delicate balance of nature and made it hate them or whatever Knuckles is implying there. "Here's mud in your eye!" That's a new one. And it apparently means "Here's to you", so...don't think it fits here, either. Even as a quip. I thought it was J. Jonah Jameson practicing for when he finally goes out to catch Spider-Man himself.
  17. 3 points
    The Kid

    General Furry Fandom Thread

    Huh. That's really weird. I didn't know that. This? Previous one too if you missed it.
  18. 3 points
  19. 3 points
  20. 2 points
    Milo

    Sonic Lost World Announced

    Played the demo for Lost World U last night so I'm just going to jot down a series of quick thoughts: - The first level in the game really doesn't explain the controls well. The question marks that hold brief explanations for the controls appear only once, and even then you have to tap the GamePad to read it. I only found out how to use the spindash properly on my second run. They really should had used the question mark tutorial system that was used in Colors. - Sonic's standard running speed is surprisingly really slow...even when hearing the complaints about it, it's still a shock on just how dialed down his speed is. - Sonic's speed with the run button is much better, I like it a lot. I think this should had been the default speed and I wouldn't mind if it was kept for later titles. Shame that its not preserved when the player turns while running. - Speaking of which, the speed cap placed on Sonic turning when he runs is pretty bad. The player's speed should be applied to most of the player's movements in my opinion. - Parkour mechanics in running up walls doesn't feel good. Even when building speed prior and using the spindash, there's a surprising amount of friction when running up walls, and you end up falling really quickly. - Parkour mechanics when running alongside walls / wall-running, in contrast, feels pretty great. Maybe a bit scripted in terms of speed, but it's a lot more fun to use compared to running up walls. - Don't care for the somersault that happens when you tap the jump button a second time. Don't see much use for it. - Also don't care for the "vulnerable" roll Sonic gets when rolling loses speed. What was wrong with having Sonic still being able to attack up until he comes to a stop? - Really don't care for the retooled homing attack. Feels like an unnecessary step taken to make enemies even easier to defeat / the game faster to play. I know a game with the likes of Sonic's needs some assistance in accurately hitting objects in a 3D space, (homing attack), but was chaining enemies together with the homing attack nowadays really too difficult to pull off or took too much time to execute? This is one change to Sonic's playstyle I really hope isn't preserved in future titles. - The spindash is really fun to use in this game. Holding the ZL/ZR buttons to continue rolling after executing the spindash is easily the best part of the gameplay / controls. If this isn't preserved in the next Sonic game I will be very disappointed. I am a bit mixed on the mechanic automatically rolling once you roll off one platform to another, though-good for preserving your speed or continue moving throughout the level, but I can see it being a nuisance if that's not what the player intended. - Something I'm sure most people wouldn't care about, but I'm pretty sure that the game retains the Genesis game's bounce mechanics-specifically, retaining your starting bounce height when you jump on an enemy. That's a bit surprising to me, and is something I personally appreciate. - Dash panels are unnecessary, but this has been a staple of Sonic games for years now. Not that it makes it any better. - There's a unnecessary amount of scripted / automated segments for a game that supposed to emphasize parkour. One of the first things I did in my first playthrough was move towards one of the platforms that have a series of dash panels. Once I touched it, the dash panel started an entire scripted sequence that carried Sonic through the platform to the spring at the end, and I was unable to move Sonic until after I landed. There's another sequence where a big spring launch Sonic through a series of airborne springs to another segment. - Didn't try the available Cyan Wisp, but given what I've seen and read about the Wisps' implementation in the game, I doubt I would like it much either way. - Ignoring dash panels and the scripted/automated segments, the level design (Windy Hill Act 1) is otherwise alright. I think my final thoughts on Lost World's gameplay is that for a game made with a straightforward design focus, they've mucked it up by making things too complicated, concerning both the existing moveset / controls and the new mechanics. If these were streamlined to for the game to be easy to pick up and play, we'd have a solid playstyle.
  21. 2 points
    "Most" accept. Mando, you're the first and probably the only person I've heard this from.
  22. 2 points
    MamboCat

    Ask STC Amy Rose!

    Hi all, Since the time warp back to August removed my previous thread from existence... (teleportation, yeeeeah! Shooby-do-dooo-yuh!) I'd like to repost this silly thing I am doing on Tumblr. I'm sure many SSMBers know I was a STC nut back in the day, I'm a STCO nut now and that their version of Amy is most probably my favourite Sonicesque character. So a little while ago I started an Ask blog on Tumblr featuring Ms Rose, Freedom Fighter of the Metropolis Zone! After a looong break (What? Ms Rose is a busy hogette!) I've had some time to do a couple of updates.... which can be found at: http://hawkeyed-hedgehog.tumblr.com/ (geddit? hawkeye..... she's an archer... hur hur...) Comments to me, the scribbler and Asks to Ms Rose are welcome! I've only got a couple more Asks left so yeah... got any burning questions about the Mobius of STC? Would you like to see Amy's perspective on certain issues? :B Fire your questions at will (poor Will, no-one thinks of the work experience boy, do they?)!
  23. 2 points
    Sadly, that will be the only time we get the pleasure of seeing a Smurf get massacred in a Sony movie.
  24. 2 points
    It certainly wasn't a good comic series. I just absolutely hate spreading misinformation. Like I feel like I'm going to be ill when I see someone repeat something I said that was wrong. It's even worse-so because there's so much misinformation surrounding Pendejo already. I'd rather people dislike him for things he's actually done rather than rumors and sensationalism, so the idea of contributing with that gets under my skin. It's like people contributing every single bad thing in the comic to him, when really something was Bollers idea, etc. Like Pendejo getting blamed for 'the slap' despite having nothing to do with it.
  25. 2 points
    Wit'ty Use'rnam'e You have had your username penderized, it now looks awful. Oh right, still need to add that final Penders meme. Isn't that right Sir Calamari. There we go, three awful writing techniques all used by Penders in the same post.
  26. 2 points
    New episode titlesssssssssssss! (Including the landmark number 100!) S5E9 - Slice of Life (June 13, 2015) As Twilight Sparkle, Fluttershy, Applejack, Rainbow Dash, Pinkie Pie and Rarity battle a monster, the rest of Ponyville rushes to make it to a wedding on time. S5E10 - Princess Spike (June 20, 2015) When Spike is put in charge of making sure nothing disturbs Princess Twilight, the power soon goes to his head and he begins making decisions in her name. Also worth mentioning is that these two episodes were on a potential leaked Season 5 episode list from a while back, so make your own conclusions there. Very excited for what awaits in Slice of Life. Though, I'll actually be away at a con when it airs, so I'll have to catch it the day after. Ah, well, it'll make a nice little pre-E3 present.
  27. 2 points
    Perhaps the biggest indicator that S4 was originally an independent mobile title is its artstyle. The game started development in 2009 when smartphones were (relatively) not very powerful, but having everything in 3D was popular. So to get around it Dimps decided to use low poly models for the characters and pre-renders for everything else. I've seen confusion in the past, so just to clarify a pre-render is basically just a screenshot of a 3D model. They're to make thing look 3D but to save on processing. This would never have been considered for a second if it was a console title; we'd have gotten something more akin to S4E2 right off the bat. Pre-renders have looked cheap and lazy for a long time now because actual models can do the job much better and can note can easily handle it. Smartphones can now as well, but not so much back then. Then we move in to crap like the tilt controls, stopping on a dime, "arcade" structure and the general low budget stench and it all becomes very clear.
  28. 2 points
    Yes, but with a caveat - not all games need stories, and not all games with stories need to be remotely in-depth. I really depends on design. Now, some people here will know that I'd be heavily tempted to on a "game stories need to more interactive/integrated aka games need to start using cutscenes a lot less" tangent, but that's not really the topic, so I'll leave it at that. Edit: And it turns out this an old topic and I already went on that rant. I find this hilarious.
  29. 2 points
    Tenko

    Archie Sonic Main Discussion

    My questions for Ian would be : 1) Are we going to see more of the older games adapted into the current universe via flashback when called for? That Sonic 2 Master System/Game Gear nod was a really nice touch! 2) Are there any current ideas or plans in place to bring back the Battle Bird Armada and Speedy, or use any characters from Tails Skypatrol. Wendy Witchcart would make for an interesting wizard type partner in crime for Wally Nagus 3) Will characters with vague origins (even in the past universe) like Nack the Weasel and his Team Hooligan buddies or Mighty and Ray get their own fleshed out origin mini? 4) You once mentioned you had plans for Bark the Polarbear and looking into his past before the new universe kicked in, is that still in motion?
  30. 2 points
    Sami

    Should Stories in video games matter?

    1. Bloodborne 2. Demon's Souls 3. The Last of Us 4. Shadow of the Colossus 5. Metal Gear Solid 3 Top five favorite games of all time. All renowned for their stories and/or lore and world-building. A game with no story and no context is only a game, but as a medium video games are capable of so much more than selecting a dot on a world map and grabbing a flag a bunch of times.
  31. 2 points
  32. 2 points
    The Kid

    General Furry Fandom Thread

    http://www.furaffinity.net/gallery/dreamcastfox/ As you can see from my gallery (100% SFW) I am a huge Artwhore.
  33. 2 points
    I'm mostly disappointed Sonic 4 came out before Generations. Otherwise, it would have been brilliant for them to follow up by having more Classic Sonic adventures, since Generations seemed to overall get things pretty right in comparison. But hey, we need to remember, they missed out on the DLC scene for Generations, so they probably wouldn't have capitalized after all. >Makes immensely hyped, successful game, the first in ages for the mainstream. >Hype pays off. >Doesn't follow up with anything to cash in. I will never understand corporate decisions.
  34. 2 points
    Okay both tiredness because of my lately pretty busy schedule and my own laziness made it hard for me to talk about this episode but here goes... First of all I have to mention that this one is pretty much the first Discord episode, I know we had things like Keep Calm and Flutter On and (most importantly) Three's a crowd but in those episodes despite the Draconequi starring role he was more like the problem the ponies had to solve. In this case tho, he has a whole friendship problem by himself to solve and he learns a lesson at the end of it so it falls more in line to what we'd say it's an X (X being any character) episode. The episode in question is about jealousy and we get to see a lot of changes the main characters have gone through ever since this season started, Fluttershy has been very apparent since we've had an almost 6 episode streak of her not taking shit from anything but Discord's season 5 actions are completely new. For starters the episode deals with this new pony who's apparently taking Fluttershy away from him, you'd think Discord would be powerful enough to either get rid of the new pony, intentionally ruin the gala, or force things to go his way magically somehow but none of this happens, in this episode Discord tries to take a (relatively speaking) passive action to show YellowQuiet that he is way better than her new tree hugging buddy while at the same time showing said buddy that the Draconequus relationship with the pegasus is more important that whatever the 2 new friends will have. It was certainly petty, but not as malicious as he could be. Of course, this might have been because the one on the receiving end would be Fluttershy, I believe I mentioned this before but I find amusing the leash the butter Pegasus has managed to put on Discord. Most of his non jerkish actions turn around her and when she's the measurement pony he uses to find out when he stepped out of a line. Said importance the Draconeequs puts in Shy is one of the reason's why this episode gave people some very... Shippy vibes (the affectionate gestures between Tree and Hugger didn't help)... So yeah, I said Discord changed for good and it's taking his very baby steps into becoming a true true friend but I can't be 100% sure about it considering the circumstances of this episode. The word (platonic) date being thrown around so much didn't help either... Having said that, Discord's case might be a bit more understandable considering how any character who isn't Fluttershy (or Celestia) seems to act against him, probably my biggest disappointment with this episode is how the vitrol between most of the main characters and the Draconeequs is kept... You'd think the Season 4 finale would have fixed some of that (as well as the comics *looks at Friends Forever*) but eh... I guess selling the entire country under the promise of freedom left a sour spot on the ponies no matter how much he might regret it. The animosity seemed to be coming mostly from the crusaders so there is that. Speaking of the other characters... They really didn't do much with them... I mean... I know you can't expect all the characters to be in all the episodes but that scene at the beginning and the deal they were doing about the crusaders going to the gala made it look like they were supposed to be more relevant than what it ended up being, Maud had more screentime than most of the main characters on this episode... Not saying that was bad by any means... [Airhorn Intensifies] I don't think even Tree Hugger had that much of an impact, I didn't find her interesting at all and most of what she did was to speak on spiritual gibberish just to unintentionally keep grinding Discord's patience, her design is very nice tho (she has eyebrows!) and I definitely wouldn't mind seeing her again and her knowledge on wildlife (tho her character might overlap with Zecora a bit). Twilight was in her control freak zone but it was toned down to some reasonable levels (I kinda wish she had more focus just to see her freak out), Rarity recreated the naked pony joke, Dash played a Mane 6 themed game of Uno (soon to be sold on your favorite toy store), Pinkie continues her spot on comedic antics (and as seen above, this time Maud helped her quite a bit), Applejack cries on the inside but doesn't have problems shedding liquid pride all over her face... Luna was fighting an horde of monsters to save a random mail pony who got trapped on the Warp. This only leaves us with Celestia... Celly I worry about you... So let me get this clear... Celestia invited Discord well knowing that he was going to bring CHAOS into the gala, it doesn't sound too different from what she did last year but this time the scale of her gambit was a lot greater as well as the risks since a pony almost ends up trapped in a dimension with Señor Huevos and most of the elements of harmony (can we still call them like that? Maybe we should change the name to the Rainbow Six :U) were rendered useless thanks to the Smooze, she ends up saying she had fun that night despite the fact a pony almost died (Señor Huevos is vicious, trust me on this one)... Not only she sounds way to happy about what happened, but also seems like destroying the gala last year wasn't enough for her, she's developing a very destructive habit and keeps raising the bar this time around... I dunno guys... I'm a bit worried... What is she going to do next year? But I can't be mad at that, it was so nice to see Celestia show some happy emotions after near 3 seasons of being nothing but an exposition log. But yeah, all in all this was a very fun chapter, I don't have much else to say about it. (tho maybe I already said plenty xD)
  35. 2 points
    Meh, whatever. Honestly Sonic could afford to go into hibernation for a bit especially if it results in a good game again. So until next year then.
  36. 2 points
    Maybe Penders planned to have a twist ending that showed Knuckles was the wicked witch of the west and that's why he always looks like hes melting when Penders draws him. Seriously, what the fuck is up with Knuckles in that last page?
  37. 2 points
    Yeah, seems like there are no rules, just whatever Penders decides suits him on a whim.
  38. 2 points
    Toilynn Trubeau

    General Furry Fandom Thread

    I never actually posted about this, but I'm planning to start a hobby webcomic featuring my anthro characters, Toilynn Trubeau's Halfway Home for Misfit Monsters (TTHHMM). I plan to have quite a few cameos of various folk from within the fandom who want in. The comic is equal-parts comedy and drama, with overarching plot(s) and one-shot episodes too. Contains unsafe levels of magic, monstrosities, and mischief! I drew a few sketches of the titular character, Toilynn: There are a few other main characters to design- notably Toilynn's warlock husband (who's going through some name changes) and their new apprentice, Cheau. Despite its name, the comic actually follows Cheau rather than Toilynn .
  39. 2 points
    Chris

    Posting problems... Again.

    We have, but this issue is entirely unrelated to the status of the server (that's running fine).
  40. 2 points
    Sami

    Posting problems... Again.

    I really hope we've taken precautions to not have another huge wipe.
  41. 2 points
    Sami

    Sega Plans 2015 - Service Games Games

    Yeah usually new Sonic shit gets announced in April, maybe early May. The fact that we're past the halfway point of the month and SEGA's not doing anything at E3 is proof enough for me that we're not getting a major Sonic this year. Fine by me, lord knows the series needed a fucking break.
  42. 2 points
    Said this a bunch of times but it seems to me relevant every time Sonic sale discussion comes up - Sonic sells on the platform that is most popular with children. Last gen, that was Nintendo. Before that, it was the PS2. The Wii U is not popular with anyone at all other than die-hard Nintendo fans. The most popular home console platform this gen is far and away the PS4, so smart money says that's the platform that will net the most sales.
  43. 1 point
    Recently, I played through the Sonic story of Sonic Adventure DX. Now, we can all pretty much agree that the game, while possessing some very strong elements, has not aged gracefully since its first inception in 1999. Not helped, of course, by the numerous glitches and game-breaking bugs in the Steam version. We're all quick to talk about issues like controls, falling through the floor, physics quirks, and the infamously outdated cutscenes. One problem that I don't often hear people talk about is the conflicting gameplay elements. Namely, the magnet shields and the Light Speed Dash. In theory, a shield that attracts rings, which as we all know are essentially your lifeblood in Sonic games, seems like a good idea. But when it conflicts so heavily with moves like the Light Speed Dash, which are required to progress through the game, it becomes more of a burden than a reward. The worst part being that it's kind of hard to avoid getting it sometimes. In the situations SADX often thrusts at you, you really can't take the time to examine what every capsule contains, and sometimes you'll find yourself stumbling into one without even trying. The problem here is that, when a magnet shield is in your possession, your shield will draw rings to you before you can perform the Light Speed Dash on them. There's no reason something that was clearly meant to aid you should serve as such an obstacle. In the context of SA1/DX, this really isn't generally a game-ruining problem, but it's still annoying because it makes it more difficult to access the different routes. In Sonic Adventure 2, however, this can be the difference between life and death. because there are often large gaps that can only be crossed using the Light Dash. But just like in SA1, if you have a magnet shield, it will take the rings before you can do it. (And later in the game it gets even worse because the Bounce Bracelet is mapped to the same button as the Light Dash, meaning the game will often think you deliberately want to plummet to your certain death) The Light Dash also offers the fastest routes in SA2 as well (maybe in SA1, as well, but the amount of time it takes to charge up even with the Rhythm Bracelet probably undermines the shortness of the actual route), so having a magnet shield can outright kill a speed run. This is also a problem when many of the missions require clearing the stage in a certain amount of time, making it extra important to take the fastest possible route. To my recollection, Colors and Generations do not have magnet shields (though I may be mistaken; haven't played in awhile, and I certainly don't remember ever coming across one). If they did, though, it really wouldn't be that big of a deal, since the Light Speed Dash is just an extra added ability at best, its benefits mostly outweighed by the boost. So for the most part, it would appear that magnet shields are unnecessary at best and an absolute detriment to your very goal at worst. But do they have to be? Is it possible that, with better implementation, the magnet shields and the Light Speed Dash could coexist? I've thought of the possibility of maybe the Light Speed Dash utilizing something other than Rings, but that has the drawback of not having the immediate benefit of being able to quickly gather what is, again, essentially your lifeblood. I've also considered the possibility that the polarity of the magnet shield could be reversed with the tap of a button, but maybe that sounds better in theory than in practice? So basically, can the two exist? If so, how would you implement them?
  44. 1 point
    Doctor MK

    Should Stories in video games matter?

    I'm pretty much just going to echo what other people have said here, but yes, stories in video games are important - depending on what the game is setting out to achieve in the first place. Let's take Paper Mario, one of my all-time favourite series, as an example. The first two (arguably three) games were absolutely renowned for their stories as it was something that Mario had never really done before (excluding Super Mario RPG, another excellent example). It was deep, it was dark, it was funny... and most of all, it was gripping. In every chapter you had some new mission to accomplish, some new driving force to keep you playing - it wasn't just your straightforward "save the Princess" narrative, there was a number of mysteries to solve along the way. And even when it was just centred on Peach being kidnapped, it gave her some real opportunity to shine and flesh out her character. Now, let's look at the latest game in that series to really see what a difference story can make. Sticker Star - a game with the presentation of a typical Paper Mario game but the shallow narrative core of a generic Mario platformer. Bowser kidnaps Peach and scatters the Royal Stickers, Mario goes to the rescue. And you know what? That game absolutely sucked. Yes, there were serious issues with the gameplay, but my major gripe with the 3DS outing was the complete lack of personality and charm that the series was known for, and that all came from the writing. Whereas I'd be eagerly anticipating the twists and turns of the next chapter in Paper Mario 64 or The Thousand-Year Door, in Sticker Star I knew that the next level was just going to be a bog standard level with nothing of real consequence happening until I reached the final battle, and even then that would be predictable beyond belief. That's not to say that there's anything wrong with being light on plot, but it's all about context. Your traditional Mario platformer, or any platformer for that matter? The gameplay itself is the journey there, so you just need the impetus to get you started, however basic that may be. In an RPG or an adventure-style game though, the gameplay can become a repetitive grind, and the lengthy play time can become a slog - you need something more to keep pushing you forward towards the finish line, and an ongoing story is the best way to do that. If you don't give the player a purpose and a reason to strive to complete the game, you can't expect their attention span to last very long. Conversely, not every game needs a big, complex, epic story either. Just look at Sonic '06. Convoluted as hell and all the worse for it. Say what you want about the Colours/Generations/Lost World approach to storytelling, but it's a lot more effective than the tangled mess of a narrative we had in games prior. It's simplistic, yes - too simplistic at times, certainly - but it provides your point A to point B journey, and that's at least easier to follow. Ultimately it's a case of getting the right amount of story for the game in question, and then making sure that story is good enough to capture the player's interest and keep them playing. Does everyone game need a story? No. If I'm playing a puzzler like Tetris, I couldn't give a damn if I had to save the universe from certain doom and the only way to do so was by lining up different shaped blocks - I just want the high scores, dammit. But that's just one end of the spectrum. I recently spent 60 hours plugging through Xenoblade Chronicles 3D, and let me tell you, if that game hadn't had such an engrossing and engaging story, I would have given up on it a long time before I hit the end. But it never felt like a chore, and it never felt like I was spending such a long time on it, all because it was paced to keep me interested and excited from start to finish. So yeah, story is important. How much of it though, that varies from game to game. Sometimes it's the star of the piece, sometimes it's the driving force behind the game, and sometimes it just plain gets in the way. It's all a matter of striking that delicate balance.
  45. 1 point
    I only saw like, two episode of the original and I just don't like Go because I find it annoying. I also find the sheer amount of complaining about it annoying. though. It's like, people will complain about this show every chance they get like it robbed their house despite, logically, having only seen like two episode before jumping ship.
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  47. 1 point
    Who want to have a free squirt gun?! As you can see, it's a target exclusive (Sorry Canada)
  48. 1 point
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  50. 1 point
    Jack Nicholson reacts to the new Joker.
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