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Showing content with the highest reputation on 03/12/16 in all areas

  1. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  2. 2 points
    I never get tired of seeing Universal's shiny current logo in front of their movies
  3. 2 points
    The Cartoon Cartoon Fridays stream rocked! Thanks @ElectricAngel for having me!
  4. 1 point
    Deceived Voice is now ready for Game Night! All the package needs is to be uploaded online, it'll be up tonight at 9 PM EST.
  5. 1 point
    On the topic of really pointless shit that bothers me in Sonic games, the Master Emerald in Sonic Adventure 2 is tiny compared to usual. I can buy that they just did that because it was easier, but the fan explanation of "Oh, Knuckles can change the emerald's size" is the worst fanwank shit ever.
  6. 1 point
    Were there a lot of characters missing from Revolution? I only noticed Mecha Naruto's absence. Funny thing I noticed, the Revolution debut Obito has the Todd Haberkorn VA, whereas the new Jinchuriki version has Jet the Hawk's current VA instead. BY THE WAY I couldn't wait until we moved to play the Xbox version so I rented the PS4 version, and MY GOODNESS was this a good game. Like... Wow. I decided to read the last 4 or 5 manga chapters to see what was excluded (quite a bit but eh), but otherwise the story is great. The QTEs were, as always, really awesome. And the battle system is still really good. You can block in MID AIR. The leader switch mechanic is awesome too. So yeah, buy this game. It is GOOD, even if you don't care for the show much.
  7. 1 point
    *Me when I'm home alone*: I'm so lonely *Me when I'm surrounded by people*: Leave me alone!
  8. 1 point

    Sonic Spitball - Part Two!

    It's not a game-ruining issue, sure; plenty of games have been successful while asking you to juggle face buttons, and I'm not ragging on SMB or Megaman for doing what they did with the limitations of an NES controller. But I think its an inferior choice when you have the option to do otherwise. Like what I said with Megaman's charge shot. Yeah, it's not insurmountable, every kid who played a Megaman with a charge shot learned how to hold the fire button with one part of their thumb and hit jump with another. But that's a weird input, isn't it? You need half your thumb on one button and half on the other, or the tip holding down the button and flexing the knuckle to press jump, or something like that depending on what kind of controller you're using. But it would be a whole lot easier if you could just hold a trigger to keep the charge held, and leave your thumb completely free to worry about the jump button, wouldn't it? I dunno, I think stuff like this has bothered me ever since I got SMW on the Wii and tried playing it with a Gamecube controller. The absolutely asinine way I had to contort my hand just to run and jump at the same time got me thinking a lot about how to make button choices as intuitive and comfortable as possible.
  9. 1 point

    Sonic Spitball - Part Two!

    You do have the controls slightly mixed up; Shay's homing attack is "hold parkour button, tap crouch/roll button". And I think the issue is, you wouldn't want a button dedicated solely to a move you can only use while going fast and have it be useless otherwise, but you also wouldn't want it to share a button with another move and then not have it be clear which one you want to use when you press it (like SA2's light dash vs bounce attack issue). So since the parkour button doesn't cause a direct effect when pressed, it's used as a modifier to determine what the crouch/roll button does.
  10. 1 point

    ARTWORK: ebongrey's Art Binder

    Thanks Mightyray. :3 Well here's Shadow and Rouge. It took some time for me to finish this and I think this is one of my favorite drawings that I did.

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