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Showing content with the highest reputation on 10/01/2016 in Posts

  1. 8 points
    So, back to the subject of special stages, I'm really hoping they've cooked up something new. I'm actually not a big fan of a lot of the special stages we've seen throughout the years; I was never any good at Sonic 1's, blue sphere bores me, CD's is annoying about judging depth, etc. I have usually enjoyed the half pipe styled stages, but I think we've seen enough variants of it for a good while. Plus, even considering the remade levels, this is the first real classic Sonic game since 3&K (or Chaotix, if you want to count it), and I think it should do as much as it can to stand as a new game and not just copy what previous ones have done.
  2. 7 points
    Sonic 2 can be a blast, but Sonic 3 & Knuckles kept the player engaged with equal measures of platforming challenges and plenty of opportunity for exploration in conjunction with the more speedy sections. If anything, Sonic 2 was the more stagnant one with its bigger emphasis on speed. If there's nothing to interrupt the speed, there's no real challenge. No real challenge, no fulfilling gameplay. The challenge in Sonic 2 is more or less tiered paths where you're punished for not taking the optimal route, with later levels throwing enemies and obstacles at you with little time to react, Oil Ocean and Metropolis being huge offenders in this; and I'm not of the persuasion that's good level design. So as much as I love Sonic 2 as it's great for a quick on-the-go experience, if I want to sit down and take in a more complete adventure, I'll take Sonic 3 & Knuckles over any of the other classic era games.
  3. 7 points
    studiopolis is rad Mania gonna be the best sonic game ever
  4. 7 points
    Jun probably made the food in those pics lol. More pics, are they selling soap shoes Sonic again? The plushes have different tags on them.
  5. 5 points
    Again, not including Desert Dazzle or R2 to Mania would be a huuuuge waste. Don't get me wrong, I would love to return to any zone in CD, especially Quartz Quadrant, I adore the aesthetics and the music (JP, Present) is also my favorite in the classics. But man, SEGA owns us Desert Dazzle, when Taxman wanted to add it to the Sonic CD remaster, they said no. But now? Now is the time! Desert Dazzle + R2 mix = ancient ruins burried in the desert, it makes perfect sense. Sonic lacks desert zones (well, up untill Sonic Adventure 2 ?), the R2 concepts display the ruins as mossy (green) and blue-ish, which would be a great color contrast with the orange and red tones of the desert. Even the scrapped badniks could fit a desert zone, see that worm thing with claws that comes out quick sand (CD ending animation). Please!
  6. 5 points
    That boss battle isn't the last you'll see of the Sonic balloon. He's also part of the balloon restoration in the Adventure World: It looks like Carnival Night Zone (They confirmed at one of the Gamescom streams (IGN's IIRC) that Sonic's Battle Arena is based off this zone)
  7. 5 points
    Agreed, although honestly, I can only see them return to that. But if they absolutely HAVE to reuse a special stage...I wouldn't mind seeing the Knuckles Chaotix kind of Special Stage return, those were REALLY cool. But alas, Sega seems to have an uncomfortable lust for the half pipe.
  8. 5 points
    Your Vest Friend

    Sonic Channel

    When I've got time to look on Tumblr at the usual source (although they've said they're not entirely certain about whether their translations are correct for this one). Which would be now.
  9. 5 points
    Here's some pics the anniversary twitter is posting:
  10. 3 points
    I'm sticking to my guns on CD. I know I'm not the only person who finds much of the original level design weak and unconducive to speed and time-travel, which I'd imagine is because the original developers didn't want time-travelling to be too easy or frequent (which would risk making the gameplay experience somewhat chaotic). But with time travel very likely out of the equation (though not definitely, I wouldn't put it past this team to put it in just for CD levels), alongside the concomitant necessity of fusing four subtly different maps per act into one, I think there's going to be a certain amount of opportunity to revamp the level design into something that meets more people's expectations of a Sonic game. Tidal Tempest would be my pick for a returning CD stage, too, but I have this sinking feeling that it's not going to happen. I really like the concept of Tidal Tempest's boss, though; it's simple, but very clever, elegant. Although the nature of that simplicity is such that, for Mania, I would convert the original boss to the miniboss and have the new boss be a more developed take on the same idea. ...Quartz Quadrant's boss, on the other hand, kind of really needs reimagining. On which note... My feeling is that the returning classic bosses will be remixed in a way similar to Sonic 4, but hopefully with more ambition . I think you're right that the Green Hill miniboss is clearly referencing the original Green Hill boss, and I think the actual boss will likewise have the same concept but redeveloped to be more surprising and challenging.
  11. 3 points
    Forte-Metallix

    The Pokémanz Thread

    I actually have a bit of a story with this unicorn 'Mon: When I played through Black 2 and caught the other three Swords of Justice, I named them all after Knights of the Round Table: Lancelot (Cobalion), Gawain (Terrakion), and Percival (Virizion). When I discovered I missed out on my chance to get this guy, I decided to name him "Sir Not-Appearing-in-this-Game". But now I can add him to my collection!
  12. 2 points
    I expect it to be about as long as Sonic 3 and Knuckles. Maybe slightly longer, with an extra zone or two.
  13. 2 points
    Safka

    The Introduction Topic

    Thanks for the lovely welcome everyone
  14. 2 points
    Oh, I remember that. I also remember some hints about the entrance to act 2 saying "it will be a big autumn- I messed that up!" or something similar to that. XD
  15. 2 points
    It doesn't seem that way what with the new sub-boss in Green Hill Zone, but I wonder if all the bosses will be brand new or if there will be elements from past bosses due to it being an anniversary title. I personally hope not, Sonic 4 : Episode 1's reuse of bosses made it seem very recycled and cheap. I wouldn't mind seeing boss characters reused tho, for me Metal Sonic is always welcome being he is a major rival of Sonic's, paerhaps a malfunctioning Mecha Sonic in the fallen ruins of Sky Scanturary that have landed in some other zone, Nack the Weasel who is after this "new item" thats akin to the Chaos Emeralds etc, that would be pretty cool for a fan of the original classic era. All the potential remixed zones have me excited at the possibilities, especially with people talking aboutolder zones showing the passage of time, changes, growth, rust and ruin, I can only imagine what Tax/Stealth can come up with when our members here can make interesting ideas like a crashed Death Egg etc.
  16. 2 points
    Well, if they're rehashing anything, it had better be Blue Spheres. (There's a bit of hope for that, since Special Stages will be accessed the same way as in 3&K) But I'd much rather we get something new.
  17. 2 points
    Kuzu

    Archie Sonic Main Discussion

    My issue hasn't come in the mail yet, but I found it somewhere online. Yea, it was a pretty ok arc overall, nothing spectacular but nothing really terrible either. I do admit Team Dark were kinda superfluous to the whole thing and you can tell they were pretty last minute additions considering they weren't mentioned in most of the solicits for this arc. Hell, I didn't even know they were in this arc until I read it. Naugus was more or less an afterthought, just there to give the good guys someone to beat up on but at least he gave us exposition for a potential future arc...maybe. That said, Knuckles and Amy were definitely the highlights of the arc despite those problems and its nice to see two characters who don't get to interact all that often have an adventure together. It wasn't ground-breaking or anything, but after so much media portrays the two as antagonistic to each other, I guess it was nice to see them being friendly for once. Team Dark's presence wasn't exactly needed, but at the very least they were inoffensive at worst and didn't detract from the story at all, even got some good lines courtesy of Omega without him being "HAPPY KILL MEMES". And it was nice to see Knuckles use his head for once and think of a security measure for the Master Emerald's constant endangerment. And now for some funnies
  18. 2 points
    for anyone just interested in the eggman parade balloon boss here it is (was going to post this once my clip was finally up)
  19. 2 points
    In Sonic Adventure 2, ALL of the game's cutscenes are canon, and none of them contradict each other (unlike in the original Sonic Adventure where cutscenes would show different results for rival battles, this game skips any cutscene that would contradict another)I've compiled a list of every cutscene in their general order... (broken up by Time Stamps, and by events... with references to the Game's chapter names as often as possible) 21:02 Eggman breaks into Prison Island; releases Shadow; Shadow fights Hot Shot 11:08 Enter Knuckes and Rouge as they fight over the Master Emerald only for it to be shattered to keep it from Eggman 13:27 Sonic escapes GUN in City Escape 20:22 Eggman goes to his Hidden Base Again and sees the news; Shadow's Past flashback to Maria's death; Sonic battles with Big Foot, meets Shadow, Shadow escapes as Sonic is recaptured by GUN 22:18 Rouge Infiltrates Hidden Base 22:41 Eggman breaks into ARK; Gathering of the Dark in central control room with Eclipse Cannon with Rouge joining 11:13 Invade Prison Island again, find Amy 11:56 Tails attempts Rescuing Sonic and finds Amy being chased by Eggman; Amy releases Sonic from prison Eggman has Shadow set Bomb countdown to 15 minutes Rouge has 5:00 of the 15m to Get Chaos Emeralds, gets trapped by Flying Dog distraction With under 10:00 left, Rouge radios Shadow to explain why she is holding up the Prison Island Escape; Shadow races toward her but instead winds up with a Face Off with Sonic With either 01:28 (Shadow cutscene) or 8:00 (Sonic gameplay) left before Bomb goes off Eggman radios Shadow to end the face off; Sonic races off to find Tails and Amy; Shadow runs off to finish his trek toward Rouge With just under 01:00 left, Shadow breaks into the vault with Rouge and the Emeralds and with under 00:07 left (around 00:04 actually) uses Chaos Control to get them out - the island then blows up as the Heroes fly away 17:30 Knuckles checks out the Ghost Mountain that is Pumpkin Hill Shadow has a short flashback before the Dark team readies the Eclipse Canon Day X 18:00 Eggman broadcasts globally his declaration of World Domination by The Eggman Empire and blows up half of moon Sonic and co spring into action to track down Eggman with Tails's Emerald 20:21 Knuckles checks out the Aquatic Mine 9:03 Knuckles joins Tails and Amy, Tails realizes he can track Where's Eggman from President's limo Sonic and Tails get into President's limo where Eggman is demanding surrender in 24 hours via communication signal, they cut Eggman's negotiations with the President off and trace the signal Eggman throws tantrum, Rouge reveals she found the Last Chaos Emerald is in Tails's possession, Rouge secretly places a call Simultaneously in President's limo, Tails finishes his trace of Eggman's signal to ARK, they leave just as President gets a call from his "agent" (Rouge duh) Rouge chases Tornado III; hands off to Shadow who realizes they are heading toward Eggman's Hidden Base 13:04 Heroes reach and begin infiltration of Eggman's Hidden Base 14:58 Knuckles completes the Heroes' infiltration of Eggman's Hidden Base, Eggman Intercepts them with Egg Golem; Sonic damages it and it attacks Eggman; Heroes get into Eggman's Shuttle for Blast Off; the shuttle collides with debris losing Master Emerald pieces Cannon Countdown 2 hours 11 minutes Rouge tricks Eggman into letting her hack into ARK computer and detects Master Emerald (or detects the Heroes getting into ARK in GC remake) which she goes after the Last Pieces; simultaniously, Heroes have boarded ARK and realize that Knuckles has also gone after the Last Pieces of the Master Emerald, they make their plans around Tails's fake Emerald Cannon Countdown 58 minutes Eggman detects an extra Emerald and deduces that there is a fake, Eggman's Plan is to transport up and take the Heroes on himself, Shadow is back up Cannon Countdown 45 minutes* Sonic shown in control room receiving call from Tails and Eggman about Amy being held hostage Rouge has her Face Off with Knuckles Cannon Countdown 33 minutes* Eggman finds Amy alone and takes her hostage; Sonic tries to exchange the fake Emerald for Amy but Eggman tricks the Heroes and jettisons Sonic out into space inside a capsule, Sonic in Trouble realizes that the fake Emerald is very similar to a real one Cannon Countdown 21 minutes 7 seconds Sonic's capsule explodes as everyone, including Shadow from another location, watch; Eggman begins fight with Tails; simultaneously, Sonic appears in front of Knuckles having used Chaos Control and races off toward the cannon During Tails vs Eggman battle, Shadow confronts Rouge having discovered she is an agent for the President, Rouge confronts Shadow about her research into him, Eggman doing multitasking in his battle radios Shadow to tell him that Eggman has found the 7th Emeralds but he's detected someone messing around the Eclipse Cannon Cannon Countdown 5 minutes 44 seconds Shadow catches up to Sonic and The Last Battle between them begins Cannon Countdown 1 minute 33 seconds Tails has defeated Eggman when Sonic calls on the radio, the distraction allows Eggman to sneak off with the last Emerald Cannon Countdown 40 seconds Eggman places final Emerald into the Eclipse Cannon, WARNING sign appears As Eclipse Cannon begins its big attack, parts of it explode as Sonic was aiming to do (though its superstructure is left largely intact and the what little damage is done appears to be mostly some explosive feedback - the FinalHazard attaches it self to the superstructure later) Last Story Begins There is only one minor issue with the time stamps which I marked above with asterisks: Sonic is shown getting the radio call from Tails and Eggman about Amy's hostage situation in the Hero story with the Cannon Countdown @ 45 minutes then Sonic makes the confrontation @ 33 minutes left; yet the Dark story shows Eggman finding Amy @ 33 minutes then jumps right into the confrontation - this is easily correctable by just bumping Eggman finding Amy to an earlier time stamp. Otherwise there are no other obvious contradictions within the game. Some fans claim that the final Hero side cutscene is not canon because the Eclipse Cannon still works in Shadow's game, but the same is true of the moon - which is still in one piece - and the CG animation of the Eclipse Cannon exploding shows so little actual damage done that it may have even been usable again.The lack of contradiction clearly means all SA2 cutscenes are meant to be canon. This guy summarizes it pretty well.
  20. 1 point
    Can I just say once again that Ian writes Knuckles better than anyone? Sure, Boom!Knuckles is funny and all, but Archie!Knux really feels the way I expected Knuckles to act since Adventure 1: Thickheaded and stubborn, but far from stupid. Has a short fuse, but also a huge heart. Always ready to fight, but still willing to listen to others (Except Shadow). Post-reboot, Knuckles has had a lot of really clever moments, such as shattering the M.E. to cut his losses, tricking Nack into lowering his guard during their fight in the tournament, convincing Break Man to resist the Zetis' control long enough for him to immobilize him and now his new precaution in this issue! And the fact that he openly treats Sonic and Amy as friends despite butting heads with them really says a lot about him! I really hope Knuckles becomes more like this in the games, instead of just standing around, bragging about how he'd do everything better without actually trying to prove it.
  21. 1 point
    The Chit-Chat subforum has the Introduction topic pinned there, can't miss it. As for the topic which Special Stage Mania would have? I personally would like to see a new type of Special Stage but hey, if it's a remixed version of an old one; I wouldn't mind it.
  22. 1 point
    "What, where is this? Did my ritual go wrong?", Sanae span around in shock, trying to absorb any possible information on her surroundings. All she saw was a few other people, and a few more game characters. Before she could react, the feline, beside her groaned "Ugh, what was that... Where am I?" and sat up from the ground. Sanae, after whimsicly observing her surroundings, decided that she must have accidently transcended into another dimension. She turned around cheerfully to Blaze and said "Perhaps it wasn't such a great move to use a random ritual as an attack. Blaze, wake up, it looks like we flew off into another dimension during our fight". Blaze immediately perked up and stared at Sanae with hostility, but backed down, secretly figuring out that it must have been her error in improperly using the Sol Emeralds during their querral. Sanae, noticing her previous hostility, calmly told her "Have you calmed down now? Don't worry I'm not going to do anything bad, I'm a shrine maiden after all!". Blaze looked up to her and decided that, for now, she should try to trust her a little bit and got up and stuck out her hand "I'm Blaze the Cat, the guardian of the Sol Emeralds and protector of Mobius". Sanae replied in kind, with much excitement, "I'm Kochiya Sanae, a living god and shrine maiden from Gensokyo". Now, they turned their heads to see what the ceremony was all about, resolved to discover more about where they are.
  23. 1 point
    Oh, yeah, I'm having similar issues with those games as well. Sadly, I don't know a solution to it yet, but maybe if you try playing them on a Virtual Machine, it might work? If not, you might have to go back to Windows 7 again.
  24. 1 point
    Strong Guy

    I draw sometimes =)

    Hunks ? I imagine these two would get along really well.
  25. 1 point
    That's great, I wouldn't want the game to stagnate too much like Sonic 3 did! Sonic 2 was at its best. Sonic is always at its best when there's nothing to interrupt the speed!
  26. 1 point
    So far, the game follows Sonic 3 & Knuckles the closest in terms of level structure and act progression, but Studiopolis has some "raw speed" areas similar to Sonic 2's Chemical Plant Zone, so it'd be fair to say that Mania could have a mixture of several level-types.
  27. 1 point
  28. 1 point
    We missed something! https://mobile.twitter.com/sonic_hedgehog/status/779365806073221120 Those tails and Knuckles renders are new, love tails description though! But I got ice, that's cold Sonic.
  29. 1 point
    Ohhh! I think I very vaguely remember that! I don't really play the classics all that much, though. I'm an Adventure Era boy!
  30. 1 point
    I'm kind of wondering if the sub-bosses will be the only remixed bosses, while we'll get some brand new, really rockin' bosses for the second act bosses. On the subject of special stages, they might be following the classic trend and cook up something new! I'm hoping for mostly fresh new ideas from this game. Oh, correct me if I'm wrong, but didn't Aaron make a hint about falling into a cave for Green Hill Zone act 2? That would definitely be a new and interesting take on GHZ.
  31. 1 point
    Look as long as the stupid half pipe from sonic 2 returns I don't care I'll take anything except for that and the special stages from the sonic advance games but let's be honest who remembers those?
  32. 1 point
    So, anyone wanna take a guess of how the Special Stages are gonna be like? I'm hoping that they're something new. I really don't want another half-pipe special stage.
  33. 1 point
    Klinsy

    [Project] SSMB Universe Map

    As long as it's of your own creation, yes. For example, you can't have say, "Sonic's World" or Mobius, but if you have a original world that is Sonic based, it's alright. Also, I should mention the cut off date is February 28th, so you'll have plenty of time.
  34. 1 point
    If they decide to use Sonic CD levels the one I'd like to see most would be Tidal Tempest zone. I just really liked the US music in that zone and seeing all the ruins. But I think Hydrocity would probably be a much better fit for underwater city.
  35. 1 point
    Sonic CD's stages will take quite a bit of "reimagining" to get around the almost definite absence of a time-travel mechanic. Crafting an entirely new CD-style level where they can approach the problem however they want might be the way to go - though it would not strictly speaking be a Sonic CD level, so for a returning stage, it's unlikely. Of course... if the plot is literally taking Sonic to the Little Planet, why might he not stay there for two zones? Why should there not be a zone on the Little Planet that we haven't seen before?
  36. 1 point
    There's not much conversation because the game got exactly what most people believed it would get. Had it scored 9's or 8's across the board or been another bomb... then this topic would be 20 pages long.
  37. 1 point
    Nepenthe

    Police Brutality Thread

    Have you forgotten the recent shootings and police intimidation of black children and teenagers where some of these same white moderate people hem and haw and wring their hands about whether or not these "innocent children" deserved it and thus little to nothing has been done about the issue as a result of their inaction, to say nothing of the fact that studies show y'all see our children as older than they are and less innocent than white children anyway. On top of that, having "plenty of empathy" only for children is insulting horseshit. That's not empathy; it's a facile bias towards children that has nothing to do with race, frankly. If me and my family's lives matter less now because we aged like any other human being, then these white people are functionally no different from the outright racists courting Trump. They are not allies, they are not friends, they are not aware, and they and should not be treated as such.
  38. 1 point
    In the case of racial issues, Obama doesn't use equivalency because he sincerely believes that we live in a meritocratic world and that blame is equivalent. He uses equivalency because he knows that the cultural and political climate is highly skewed against the idea that black people aren't making up their oppression, and for the sake of his own presidency and the current election he was never going to use language and statements that gives conservatives and racist moderates any more ammo than necessary to call out Dems on "unfairness" and "playing identity politics" or "being PC SJWS" or "not supporting cops" or any of the other dumb bullshit that comes when being frank about America's treatment towards black people. He's not an idiot; he's playing the game on both a political and racial level. If you want a better idea of how he feels about the racial issues of this country, look at his correspondents' dinner speeches.
  39. 1 point
    Don't know if someone already figured that out and posted it here, but A friend of mine just showed me that in the Trailer, three pieces of rocks falls onto sonic's head - and their colors are Blue, Red, and Yellow. Also, the tones of the rocks are exactly the ones from Sonic, Knuckles, and Tails. (put in slow motion to see it better) I don't think they did that without any intentions. What do you think? Maybe Sonic Team put this into the trailer to give us a hint about what is the "Resistance"... Hum...
  40. This post cannot be displayed because it is in a forum which requires at least 50 posts to view.
  41. 1 point
    You know what's really cool about this? Sonic and Eggman balloons already exist: Makes me wonder if we'll see Sonic bosses in Fantastic Beasts or Lego Batman story packs, I can see Chaos appearing in Fantastic Beasts since he's already confirmed to be in the game, Sonic is sure to make another cameo considering this one was filled with cameos from other franchises in the game.
  42. 1 point
    I played Sonic Riders: Zero Gravity again, after not playing it for a long time. I find it to be a really fun game. I really like the track design and gravity mechanics. Just makes me wish there was a fourth Riders game, or at least a port of Free Riders without the Kinect.
  43. 1 point
    -Robin-

    Paper Mario Color Splash

    Did Alphadream's writers jump on board for this game? I'm thinking they did.
  44. 1 point
    Ryannumber1Santa

    The LEGO Dimensions topic

    >Robin can transform into Nightwing.
  45. 1 point
  46. 1 point
    Why are they having the Sonic Cafe in Japan? I thought that Sonic wasn't popular there compared to Europe and the USA.
  47. 1 point
    Surely they'll remember to incorporate the "Coffee Blaze", "Vector's Deli", "Tails Pizza", and "Charmy Bee's Sweet Honey Butter" within the cafe. Now the City Escape won't be able to hog all the good Sonic character eats to themselves anymore.
  48. 1 point
    Tara

    Public opinion on Sonic

    Indeed, we foster a very vocal environment here, so simply posting a video doesn't fly well here. Pro-Tip: If your topic is dependent on people watching a video, it's not a good topic, because not everyone has the time, patience, or indeed interest in watching a video to get your point.
  49. 1 point
    Strong Guy

    I draw sometimes =)

    Vector moments away from getting his pay for a job well done. I love this big guy so much, he's too cool. He's so hard to draw though. His design is so pleasing to the eyes, he really is a perfect specimen =)
  50. 1 point
    Strong Guy

    I draw sometimes =)

    A quick Espio sketch. I really love sketching. I don't really like inking though, and today I was in no mood lol. I was trying, but I just couldn't get in the zone. I don't want to make a habit of posting too many sketches, but we'll see hehe. Chameleons are the coolest.
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