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Showing content with the highest reputation since 06/02/2018 in all areas

  1. 16 points
    The interview was an absolute success! They were really impressed with my portfolio. As reward... gonna see Captain Marvel again!
  2. 14 points

    Are we in a new dark era?

    Maybe you should because, uh...maybe Lost Levels aside those are all good games? SMB2 US is weird but it's still a solid game that ended up adding quite a bit to the Mario universe, the NSMB games got kinda samey but they were all fairly solid and fun games, and Galaxy 2 is great. I'm not saying Mario has an entirely flawless record, but I'd struggle to call any Mario platformer bad, and he's certainly not had anything on the level of Sonic's biggest failures.
  3. 13 points
    You want to know why Sonic and Shadow don't just kill Eggman? This is why. I'm not even going to fucking entertain this topic's existence. I'm thinking this series is genuinely not for you, so please stop talking about this crap here.
  4. 13 points

    A Solo Sonic Game

    No. Just no. No more solo Sonic. No more minimalism. No more "roots". If you look back on the last decade of Sonic games and your biggest complaint is that Tails is too relevant then I'm sorry, but I think the problem may be you.
  5. 12 points
    *when you see members you've known for years becoming mods* late in saying this but congrats to the new mods!
  6. 12 points
    Well for one, I don't think anyone was asking for a 1:1 recreation of a game's plot in the film format. Just something that was faithful enough to the source material. Secondly, I think you're really underselling one of the franchise's core strengths in the first place: Sonic's basic character appeal Sonic's a mascot cartoon character, made in the same way Mario, Mickey Mouse, Bugs Bunny, and many other cartoon characters were created. As a result, nearly everything about him, from his looks to his abilities to his character, is all chosen in a way to be as appealing as possible. They aren't designed with relatability, a sense of normalcy, grounded realism, or any of that in mind; in fact they're specifically outrageous, off-the-wall, and exaggerated nearly 100% of the time. But behind all the crazy is some form of almost inherent appeal, that takes the uncanny and re-brands it into something oddly compelling. Sonic didn't just become popular because of his gameplay; it was that combined with his character appeal that skyrocketed him into stardom. Even the spinoff media such as the comics and TV shows managed to become massively popular on their own, and those only had Sonic as a character to sell them. And in polls in the late 90's to early 2000's, Sonic was consistently the most popular character in the industry, eclipsing Mario himself. The same Mario that's going to be getting his own movie later on in the year, riding off nothing but his own status and appeal as a mascot character, as well. You could make the argument that only kids are interested in characters and series like these. That their era has come and gone, and the point of designing intellectual properties around these principles no longer has much merit... but whether that's the case or not, this is, in it's most basic sense, the character's core identity here. So why on earth should the series' first cinematic debut be attempting to "draw in new fans" from a crowd that would never even think to identify with the character and main franchises' fundamental basis and central premise, while simultaneously trying to hide - if not push away - it's identity as much as it possibly can in the process? Why not capitalize on what we already know works with Sonic, and build from there, drawing in new fans from how good of a Sonic movie it is instead? Sonic isn't exactly some worthless dead-weight character that needs to be propped up here; he was and still is one of the most popular and appealing cartoon characters in the world. They just need to work with that. "Why you should care about Sonic as a character" isn't answered by having a grounded direction with human characters and realistic tones. That's just the other side of the coin that Sonic was on in the first place, in terms of appeal. And that appeal Sonic specifically identifies with - the zany, out-there kind - is what's there to get people in the seats, in front of the TV, or behind the controller in the first place. The reasons for why you should care about Sonic as a character, if there are any, come afterwards, regardless of the setting.
  7. 11 points
    Scored an interview for the University I applied for! Things are looking bright!
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  9. 11 points
    I would rather Sega stopped entertaining the notion that they're supposed to be seperate characters. They are literally the exact same fucking person. Just merge them back into one character again so they can take nods from one another and end this arbitary segregation of modern and classic that's been going on since even before Generations came out.
  10. 11 points
    Nope. Classic Sonic, in a lot of cases, is directly at odds with what most enjoy about Modern Sonic. Modern needs to be on its own path and develop. Hell, Classic has been worn out in these games so badly that they probably can't even make up a good story reason for him to be there (as if the other reasons were any good to begin with). Add in that he's simply become a bad fallback for Sega recently for cheap nostalgia points and I do not say this next sentence lightly. I'd honestly rather have the damn Werehog back. Either leave Classic to his own series or merge the two completely and get rid of this notion of a "modern" and "classic" Sonic. Classic fans definitely wouldn't want to see a boosting, homing attacking Sonic in a Mania title and I certainly don't want to see Classic Sonic in a modern one again. Not to mention that ST obviously doesn't know what even makes his gameplay work in the first place. Seriously, Classic hasn't even been all that good in a modern title. He arguably has the worst gameplay in both Generations and Forces. He's more of an anchor now in these titles than anything.
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