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Showing content with the highest reputation since 07/17/2018 in all areas

  1. 16 points
    The interview was an absolute success! They were really impressed with my portfolio. As reward... gonna see Captain Marvel again!
  2. 14 points
    Diogenes

    Are we in a new dark era?

    Maybe you should because, uh...maybe Lost Levels aside those are all good games? SMB2 US is weird but it's still a solid game that ended up adding quite a bit to the Mario universe, the NSMB games got kinda samey but they were all fairly solid and fun games, and Galaxy 2 is great. I'm not saying Mario has an entirely flawless record, but I'd struggle to call any Mario platformer bad, and he's certainly not had anything on the level of Sonic's biggest failures.
  3. 13 points
    You want to know why Sonic and Shadow don't just kill Eggman? This is why. I'm not even going to fucking entertain this topic's existence. I'm thinking this series is genuinely not for you, so please stop talking about this crap here.
  4. 13 points
    Diogenes

    Sonic Forces Anniversary~

    Ah, Forces. A game that failed to meet even my rock-bottom expectations. I was turned off from the very first teaser, and everything revealed after only confirmed or exceeded my worries. Modern Sonic's gameplay is a mess. The boost gameplay has managed to get even worse, with levels being shorter, more linear, and more automated than they've ever been. I've argued for years that it's a rotten style that we desperately need to replace, but I'm still shocked at how far it's fallen; I could at least understand some of the appeal when it was big, fast, and flashy, but now it's just completely rotted out. Classic Sonic continues to prove that "classic" is just a cheap gimmick in Sonic Team's eyes. There's literally no reason for him to be here other than Sonic Team being able to say "hey look Classic Sonic is here! From Generations! And those other games you like!". The closest thing to a narrative justification for his inclusion is that he cheers up Tails, but this amounts to him showing up, being a Sonic, and this apparently cures Tails' depression instantly. And his gameplay is, of course, still trash. They've apparently tweaked some values since Generations, but they still haven't bothered to figure out how classic Sonic gameplay actually works nor do they have the guts to genuinely try to come up with their own take on classic Sonic, so it's basically the same broken mess again. The Avatar character maybe manages to be the least awful of the three styles, but that's no compliment. As a player-created character the customization options are pretty weak, with the focus largely on unlockable clothes and accessories that tend to result in characters that look overdesigned and out of place, while options that more properly define a Sonic character's design like species, hair, and color patterns are disappointingly limited. Their gameplay is little more than a stripped down version of Modern Sonic's; swap the homing attack for a no-less-automated grappling hook and the boost for one of a few wispons to chew through excessively large hordes of passive enemies and that's about it. The wispons are largely interchangeable as weapons, and the wisp powers associated with them are a crapshoot; some are decent, some are bad, and if you choose the wrong wispon for a level, well, you get nothing, sucks to be you. And of course the tag-team gameplay fixes nothing with either character. And the story is no better. It's an absolute waste of the "Eggman wins" concept, an idea that you can only really try once; instead of getting a world that actually feels like Eggman has taken over, he gets pushed entirely into the background in favor of the dull and unfitting "war" theme and the complete non-entity that is Infinite. And that guy, fuck me is he bad. Nothing more than the most generic edgelord villain personality combined with a power that could have interesting uses but in practice is only ever used as brute force. We don't even get anything close to a proper motivation until Shadow's campaign, and the answer still doesn't make any goddamn sense. They couldn't come up with even one interesting idea to do with this guy; he shows up, he's evil, he beats you, you beat him, he dies, the end. Not that anyone else is much better, of course; Eggman, again, is pushed entirely into the background, Modern Sonic just does the usual Sonic heroing thing with his early defeat never actually meaning anything, Classic does nothing, anything interesting with Tails ends as soon as it begins, the copy villains are a narrative bust, and most of the resistance just stands around talking at you the whole time. The Avatar is the closest to having any kind of actual story arc, and that just amounts to "I'm scared and I suck but I'm gonna try hard and Sonic believes in me so now I'm strong!". Except it doesn't even land since you can already do crazy grapple hook flips and take out tons of enemies from the first level and the only indication that he's not already basically a superhero is that he stumbles in one QTE. It's just, like...everything is bad. It's not an utterly broken game like '06 or RoL, but from start to finish every choice they made was the wrong one. I can only hope that Sonic Team's learning the right lessons from this and from Mania, but given they made this mess in the first place, I don't have much faith in them figuring it out.
  5. 13 points
    Bowbowis

    A Solo Sonic Game

    No. Just no. No more solo Sonic. No more minimalism. No more "roots". If you look back on the last decade of Sonic games and your biggest complaint is that Tails is too relevant then I'm sorry, but I think the problem may be you.
  6. 12 points
    I think the whole argument comes from an incorrect perspective re: 2D Mario. Those games are actually the best selling games in the series by a margin so big that the so called ambitious 3D games started to take notes from them. They didn't actually flame out with anyone. They were an easy target due to am honestly pretty poor asthetic compared to other 2D platformers at the time, but that didn't really matter to the target audience of those games: less experienced players. 2D Mario mechanics are so polished, clearly communicated and accessible that it has an enormous appeal that other platforms don't. I don't think 2D Sonic has ever had the same type of appeal. I've noticed that the games have enough of a barrier of entry that it never catches on as easily. That, along with a lack of a decent drop in Co op mode will probably keep 2D Sonic in more of a niche unless they make some changes. The "niche" itself is profitable enough to keep up and could probably give 3D Sonic in its current state a run for its money but I'm not sure how successful it is when you really get down to it. Like, I'm not sure if something like Sonic Mania would outsell another 3D game with a good press run like Unleashed or Generations. Whether that audience grows or not depends on how they carry themselves with 2D Sonic going forward. It's not a surefire bet either way since Sonic just isn't as clever about appealing to novices as Mario, but I think the potential is here to at least build a solid run of successful games ala NSMB. One thing that's clear is how the 2D side of things is more than worth investing into though so let's maybe...not sleep on those types of games anymore?
  7. 12 points
    *when you see members you've known for years becoming mods* late in saying this but congrats to the new mods!
  8. 11 points
    Scored an interview for the University I applied for! Things are looking bright!
  9. 11 points
    The copyright giants... ARE VANQUISHED, THE INFINITY WAR REVIEW HAS DROPPED.
  10. 10 points
    I basically don't care what this is. I'm looking forward to it whatever it turns out to be.
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