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Showing content with the highest reputation on 08/27/2018 in all areas

  1. Badnik Mechanic

    Streets of Rage 4 "Grand UPPAH!"

    Holy shit! Holy shit! Oh Sega what are you doing this year!?
    12 points
  2. JezMM

    Three Dead in Video Game Tournament Shooting

    Most people just want regulations that mean only responsible gun owners can purchase/access them. Proper vetting, proper training, psychological exams, proper licenses that need to be renewed every few years, no access to firearms that are specifically designed to mow down mass amounts of people in a military setting (not applicable to this particular disaster but all the same). The majority basically want a situation that shouldn't affect a responsible gun owner's ability to own a gun - if they're actually responsible and don't just see gun ownership as a power-trip.
    10 points
  3. ThePrinceOfSaiyans

    7 points
  4. Sonictrainer

    Sonic Chaos Reimagined (Fan Game)

    Link to Download https://sonicfangameshq.com/forums/showcase/sonic-chaos-turquoise-hill-demo.228/ OST Playlist:
    6 points
  5. Demon Slayer Ultima

    WHEEZE art credit

    WHEEZE art credit
    6 points
  6. Whatever the WhoCares

    Team Sonic Racing - Upcoming Sonic Racing Game

    The biggest reason why I’m not pumped for this game is that it just feels inappropriate to be celebrating Modern Sonic at this point. Like, yeah, I harbor a deep attachment to the series, but ever since the original ASR, every other game has been some kind of Sonic celebration. On top of that, I don’t really feel like Modern Sonic deserves it right now. After being disappointed by Lost World, we waited 4 years - almost unprecedented for this franchise - only to get a hollow, slapdash, passionless product in Sonic Forces. Children who played the last great 3D Sonic game - Generations - are now in high school. Sonic needs to get a new mainline title that dramatically improves upon Forces in every area. Until then, I’m not interested in another “victory” lap. Game looks fun, though.
    5 points
  7. Tara

    Sonic Chaos Reimagined (Fan Game)

    Definitely going to have to try this out later. Wouldn't mind if all the 8-bit games got this treatment, actually.
    5 points
  8. Diogenes

    Your outlook for the 3D series

    You're not wrong, but...what does that have to do with Sonic Team? The fan gaming community hasn't figured out 3D Sonic level design yet because fan-made 3D Sonic games have only started to become viable relatively recently, while Sonic Team (for whatever that name means over the length of time involved) has been making 3D Sonics for about two decades now and still can't get it right. Plus you're comparing amateurs and hobbyists to professionals who are being paid to make this shit. It should never have even come to a point where fans are being looked to to figure out 3D Sonic; that Sonic Team has had so many opportunities to get things right and has squandered all of them is why people have gotten so desperate. Really? Trying to make an Adventure-like engine is just being an uncreative tryhard, but all the attempts at making an Unleashed-like engine shows the superiority of that style? Damn near every fan game, 2D or 3D, classic, adventure, or modern, is iterating on something Sonic Team's done. There's no more inherent creativity or value in a fan game that expects you to boost between chains of springs and dash pads and one that expects you to spindash between chains of springs and dash pads.
    4 points
  9. Big Panda

    ARTWORK: Ernest-Panda Tearoom of Art

    4 points
  10. Forte-Metallix

    Upon revisiting old sprite animations, I found something pretty funny in hindsight:

    Upon revisiting old sprite animations, I found something pretty funny in hindsight:
    4 points
  11. I like this new sega strat where they give the ip to someone who cares and stays far the fuck away
    4 points
  12. TheOcelot

    4 points
  13. TCB

    Really feeling this drawing I'm working on right now like

    Really feeling this drawing I'm working on right now like
    4 points
  14. If the whole unlocking characters in Smash early thing with amiibo is true, thank goodness. I wanna be Sonic off the bat.
    3 points
  15. Big Panda

    HHHHHH heistuxedomask Idontbelieveit

    HHHHHH heistuxedomask Idontbelieveit
    3 points
  16. Balding Spider

    Streets of Rage 4 "Grand UPPAH!"

    OH MY GOD!!!!! Yes, I want this so fucking much!
    3 points
  17. CrownSlayer’s Shadow

    The General 'Murican Politics Thread

    The hell I am. I’ll be the first to admit I’m not a forgiving person—not so much that I’ll never forgive than it simply being a tall order. I’ll put as much effort into forgiving as the person being forgiven puts effort into repentance, but beyond that I at the very least try to understand—and oftimes my understanding of things can skew towards a negative perspective. For example, sometimes racism is something forcefed to someone who doesn’t know better and only believes because that’s what they’re taught, and that one is easier to forgive. But a lot of times it’s because a lot of grown-ass people know better and are being selfish, entitled asses, and that isn’t something I’m obliged to forgive.
    3 points
  18. Decided to made another picture. So, I imagine what will the movie feel like if Sonic's friends appear and interact with the human characters in the upcoming movie? I imagine James and Tika having an campfire with Sonic and his friends. So, here you go. Hope you all like it!:
    3 points
  19. Ryannumber1Scarer

    IDW's Sonic the Hedgehog - Megathread

    Yes, how dare Knuckles be a prominent character in the arc revolving around his emerald, on his island, that's currently under siege by the main villain of the current story.
    3 points
  20. Finally saw Ant Man and the Wasp. ...Marvel are just hitting it out of the park with this phase.
    2 points
  21. Tara

    Recently discovered Imgur's image editor.

    Recently discovered Imgur's image editor.
    2 points
  22. Bowbowis

    The General 'Murican Politics Thread

    The article he's citing comes from a website which literally has the slogan "We report the truth - And leave the Russia-Collusion fairy tale to the Conspiracy media" plastered on it's banner. Suffice it to say we're not dealing with the most credible of news outlets here.
    2 points
  23. NikoS

    Streets of Rage 4 "Grand UPPAH!"

    Me RN If there is one thing i wasn't expecting to read when i woke up this morning is this, Instant YES PLEASE!!!
    2 points
  24. SEGA of today is not just a video game software maker, it has other enterprises in Japan that they focus on via the SEGA Sammy conglomerate. Outsourcing the IPs to other developers makes sense from that lens, viewing the video game market as "simply" another enterprise and basing decisions on that perspective. At least they're outsourcing the stuff to studios with proven backgrounds.
    2 points
  25. I kinda like this SEGA of sourcing some of their IPs to these kind of developers, yeah it's bittersweet the SEGA of old aren't the ones doing the developing themselves, but fck it with this at least they're caring just enough to revive an old IP for modern audiences anyway Besides, despite that, their output these past couple of years has been pretty freaking great sooo STREETS OF RAGE FOOOOOOOOOUR
    2 points
  26. SenEDDtor Missile

    Well I just learned something mildly depressing. Brian Murray, voice actor of John Si

    Well I just learned something mildly depressing. Brian Murray, voice actor of John Silver from Treasure Planet died about 6 days ago.
    2 points
  27. CrownSlayer’s Shadow

    IDW's Sonic the Hedgehog - Megathread

    Genesis I find to be one of the least offensive out of those three and more. It had its problems, but I can’t really find too much out of it to find it a noteworthy point of critique—that few of us bring it up very often really make that point. Not surprised with Worlds Unite—I think almost everyone aware of the things behind the scenes could tell he hated it or didn’t care for it the moment he killed off Team Dark and how dull the plot writing was before the Sega and Capcom franchises joined in. It kinda spread to the readers. Same with House of Cards. We all (still) give that one flak, but we still know why.
    2 points
  28. In short it really depends on the game and no it didn't start with Sonic 06. When looking outside of the platforming world, you get to see many series evolve. Honestly a lot of stuff between 2003 to 2013/2014 were like this because people liked gritty things back then but it also happened when technology was advancing. Realistic can mean two things, the tone (that really shouldn't be called realistic since it can be as equally immature) and the simulator side. Both that I'll cover and yes, I answered the topic title. One positive thing straight away are racing simulators such as Formula 1 games and rally games (that are not arcade like such as Sega Rally* or Formula One Arcade on the PS1). By the nature of technology, the more realistic something gets, the better it gets due to graphical/audio improvements, ability to replicate the vehicles closer and for circuit tracks, higher/full on accuracy to the real thing. Like the Colin McRae/DiRT series got more praise when it was more of a simulator than a mix of arcade and simulation with DiRT 3 being the biggest victim just because one producer wanted it to appeal to the US who are not interested in rally games. Still a decent game but it did annoy fans of the series with its lighthearted tone, not fitting with the rest of the series. It was DiRT Rally saved the series because it went back to its realistic root and pretty much saved Codemasters from closing. With the Need for Speed series, it kept flip flopping between arcade and simulation gameplay but nothing like the above, usually they are arcadey with the exceptions of the first game on the 3DO, ProStreet and the Shift series (became Project CARS) where its mixed. Usually the series is at a lighter tone but it all changed in 2003 when the grit came in and the Fast & Furious influence was at full swing. Need for Speed: Most Wanted (2005) is along with the Underground series to be considered the peak of the series by its fans (not for me, I prefer the 2012 game along with the Hot Pursuit games because of the tone) due to the tone, the cutscenes and especially the customization. Very few NFS games had customization and if it was, it was more typical game like rather than car decals. After Most Wanted 2005; the series struggled such as trying to replicate the formula and a true sequel but with control issues (Carbon), ditching that stuff and having it more realistic with drag races where you can only win by luck (ProStreet), going back to the formula but less gritty (Undercover), reboot the series (Hot Pursuit), trying to be like Cruis'n USA if it had a Michael Bay-esque story (The Run), being like Burnout Paradise without takedowns and proper cars (Most Wanted 2012) and mixing Hot Pursuit/Most Wanted 2012 because they were the most successful at the time (Rivals). Now its an online only series that doesn't know what it wants to be. Outside of racing games, sports games also fit the bill. One positive one is Fight Night Champion. It added more realistic graphics and added a story mode that is reflective to the tone of boxing. It was also a series that ended on a high, not many can do that. Zelda: Breath of the Wild in a way also applies due to its changes in gameplay but then again the Zelda series has been strong no matter what graphical style it uses whether cartoony or more realistic. To name some negative examples, one of them is the Ace Combat series. It is at a weird place because it started off as a flight simulator that got released in the arcade. Then the series started to develop a story and started to become less realistic with each installment getting more and more accessible but still retains the realistic aircraft. The fans loved it. Namco then decided to make a realistic entry to the series called Ace Combat Assault Horizon. Set on Earth in actual countries like the US and the Middle East rather than fictional countries, a darker tone, more realistic facial models to make it more Western rather than Japanese and turret/helicopter/action sections to make it more variety. Namco hoped that the series would get more fans and more people playing the series. The mainstream weren't interested, fans didn't like it one bit even though it was still a decent game. It also affected the 3DS game too because it shared the same name even though it is a remake of Ace Combat 2 with gameplay similar to the PSP/Ace Combat 6 games and tone to the rest of the series. It had a gap of 8 years between main games with only a F2P game in between. Now Bandai are releasing Ace Combat 7 going back to the roots and people are looking forward to it! Others that didn't succeed with the realistic gritty tone were Time Crisis: Raizing Storm because it lost most of the over the top action from the series even more so on the PS3 version where it lost its identity and no different than say Rainbow Six or Call of Duty because it was turned into a FPS! Yep from light gun shooter to FPS. It was originally a spinoff but Namco yet again changed to to be part of the series. DmC: Devil May Cry where fans argue whether this one or Devil May Cry 2 both with changed tones is the worst in the series. Bomberman Act Zero felt like an alpha version of a game and again lost its identity of the series. These have been Japanese developers changing the formula to appeal to Western tastes at the time but didn't pay off and went back to what worked. Sometimes it is just mixed like Sega Rally. I know what you are thinking, you already mentioned it! Not quite, notice the asterisk. Sega Rally 1 and 2 (as well as ports and handheld versions on the NGage and the GBA) all had a tone. It was arcadey and looked like it but had some simulation things like depth of bumps, trying to be a balance of both worlds. Sega Rally 2006, a more traditional game that stayed in Japan on the PS2 one that I'm bitter that it didn't get released but was like the previous two. Then came Sega Rally Revo (known as Sega Rally in Europe, so yes Sega wanted this as a reboot) that was more gritty and more realistic by gameplay and slightly graphically but didn't work out since a different developer was in charge that later closed. Sure it got high reviews but the learning curve was way too steep for a series that was made to be casual, pick up and play. The PSP version was worse since the Flatout developers worked on it, a series known for handling and AI issues. While it was talked about, it is forgotten with people rather playing the first game. After this game, there hasn't been a single sequel since only a dolled up installment existed. Sega Rally 3 is an arcade port of Sega Rally Revo, made it more arcadey as in changed the handling a bit and ported back home as Sega Rally Online Arcade. Bionic Commando (2008) was another one that was mixed however that was more developer issues rather than the tone of the game and Bionic Commando didn't really have a consistant tone per sake. The older games were more cartoony and the ReArmed series were as well but they were mainly older games that had system limitations. Even going from arcade to NES changed the tone to be slightly more realistic (but still had a bit of sillyness at the end) due to its weaker colour palette and changing the enemy sprites/having NPCs. While the GTA series haven't really been considered realistic but going from 1-2 to 3 was a jump, 3 to Vice City was another and GTA San Andreas is considered the peak of the series by the fans to the point where it launch the Saints Row series, that itself is an opposite direction. Why then? Advances in technology. The original GTA series are completely different, they aren't realistic and more like Carmageddon hitting people for points but done in a top down perspective. 3 added the ability to buy weapons and actually have to aim, store vehicles, having a minimap and finding places to stay (to save since the previous games you had to get to a million points+ to clear). Also explore the world more realistically based off Body Harvest and added the ability to jump. It has well known music including the soundtrack to Scarface and most games from there try to do the same (London was the first to use music outside of the development team though but it was obscure Italian stuff). The structure was more organic with missions tied to the story and not having to reload a map for chapters. Oh and voice acting. The originals were like Star Fox with gibberish but 3 onwards had real speech. Vice City had the ability to buy property. San Andreas had all the advances and the gritty tone to match but still having silly things. Then it got more realistic with GTA IV but then it came more boring... The handling didn't suit the series, the graphics became dull and no different than where some people live. GTA V went with a larger than life style taking the advancements even more but axing the not fitting parts of IV and seems to be working. Thinking about it, the examples that were given aren't realistic per sake because when it comes to platformers and the fantasy setting, it isn't really changing it to be more realistic. If they were, Spyro would be a typical generic red/green dragon and Sonic would be a small rolling thingy that is pretty slow. Maybe changing tone/graphical style might be more suitable? It is also changing gameplay as well to the point of changing perspectives. The Resident Evil series is a good example of that for better and worse.
    2 points
  29. PC the Hedgehog

    Sonic Chaos Reimagined (Fan Game)

    Everything about this looks great. The artwork, the gameplay, the level and enemy design, the sprite work, the music...all of it. I wouldn't mind this being official at all.
    2 points
  30. Dr. Detective Mike

    I'm getting sick of the main four

    Yes, we've reached a point where in a game that had both Tails and Charmy in it, the one that got the most overwhelming negative reception and complaints was Tails. They know whose popular and they know to exploit that. They just don't know how. The popular characters are getting messed up while the less popular ones don't get to show up. It's a messy oil spill that they keep trying to clean up with a used napkin.
    2 points
  31. Dr. Detective Mike

    I'm getting sick of the main four

    Sometimes being oneself does actually have a strong relation to the kinds of people you know and the friends you've made. There's nothing really wrong with that. It's not the same thing as not having your own identity as a person. I'm delighted that Team Dark is a thing that can exist. I think Shadow, Rouge, and Omega make a great team. I don't, however, feel that the existence of that connection is the reason they're no longer allowed to be their own characters on their own missions from time to time. Sonic Team doesn't use it as an extension of their characters. They use it as a cheap grouping mechanism. Rouge isn't a jewel thief and government agent doing her own stuff that occasionally hangs out with Shadow and Omega anymore. She's just that second member of Team Dark now. Tails, Knuckles, and Amy having these connections with Sonic isn't the issue either. You know, I'm sure Sonic could be apart of whatever new story that comes into existence that decides to give relative focus to them while still maintaining the fact that the story being told is all their own. It just comes down to the people in charge not being very good story-tellers. As for the "issue" of the main four... sometimes a series has a main six, or a main ten, or a main five. This series has a main four, five, or six depending on how they decide to approach it. That's just how it works. Now, if the problem is that they've done a terrible job justifying why these four (five, six) are the ones getting this focus, that's a bit more understandable. That just goes back to them being bad writers and not utilizing what they have to the fullest for any of the characters. The ones headlining the series are just "showing up" and as such they're not doing a good job of demonstrating why they're at the front of the pack. On the flip side, the ones lost in the fold who may have more interesting foundations don't do anything because they don't have the popularity and aren't given enough screen time so that they can get more of it. I feel like this isn't really a problem with the characters you've spotlighted here. They've got some interesting ideas and they don't use or capitalize on any of them, not even with the popular guys, anymore.
    2 points
  32. Jack-al

    Team Sonic Racing - GamesCom Impressions

    Team idea... Sonic Man (speed) Pelé the beloved dog (tech) Orca (power) Don't forget about Pelé, he's too important.
    2 points
  33. I have to say I love the idea of a full on fan-remake of Advance 1 SAGE has for one entry. I just hope they go full on with it and add in the remainder of stuff like Special Stages and maybe even split screen multiplayer (since so few of us got to play the game's link mode).
    1 point
  34. Milo

    Streets of Rage 4 "Grand UPPAH!"

    Wow, outta nowhere. I recall Sega expressing interest in bringing back their (classic) IPs but I've noticed that quite a few cases here are Sega loaning the keys to another publisher/developer and telling them “eh, we've sat on the IP for years, and we have zero plans to do anything with it now or in the future...so have fun!” So far, we have: - Bayonetta with Platinum/Nintendo (B2/B3) - Wonder Boy with Lizardcube/DotEmu (Dragon's Trap remake) - Shenmue with Ys.Net (Shenmue 3) And now Streets of Rage with Lizardcube/DotEmu again, alongside Crush Card Games. (I do wonder if these guys considered calling Bomber Games, considering they did that SoR Remake that Sega took down.) On the topic of classic Sega IPs revivals, I also can't forget about Toejam and Earl receiving Back in the Groove very soon; although in that case, HumaNature Games has always owned the IP IIRC. Hopefully SoR 4 turns out good. It's been one of the most requested sequels to Sega's IPs for years, and it would be a big shame to waste that “4” number on a poor project (*cough*Sonic 4*cough*). I wonder what classic Sega IP gets brought back from the grave next? Comix Zone and Vectorman would be really cool.... (hint hint)
    1 point
  35. Failinhearts

    There is no Zuul. Only Zuul. ...wait.

    There is no Zuul. Only Zuul. ...wait.
    1 point
  36. Tails would have worked fine as an Assist without even using melee attacks, though. He could have tried to carry you off the stage, or use the Tornado to fire projectiles and act as a platform. Not that I'm bothered, since I'm ok with either.
    1 point
  37. Sean

    Streets of Rage 4 "Grand UPPAH!"

    It's worth noting that this is by the same developer as the Wonder Boy: The Dragon's Trap remake. I don't have any experience with SOR but I am immediately interested in this because of them. Sign me up.
    1 point
  38. Teoskaven

    Streets of Rage 4 "Grand UPPAH!"

    Well, this came out of nowhere. It looks impressive, a natural evolution of the franchise. Axel with a beard is kinda surreal though, lol It seems SEGA is on a good record recently (with Sonic Forces being the only major disappointment) with many IPs revived in some capacity and localization to titles who noone expected. Hope they'll keep things like this. Seriously, if this goes on people may actually start hoping again for the localization of Phantasy Star Online 2.
    1 point
  39. ThePrinceOfSaiyans

    Hot damn, Vegeta Baby's Revenge Death Ball can one-shot someone if done right, lol.

    Hot damn, Vegeta Baby's Revenge Death Ball can one-shot someone if done right, lol.
    1 point
  40. I still think it's wild how Eric Stuart used pretty much the same voice for Kaiba and Brock, but because of how he delivered their lines, you could still buy them as two completely different voices.
    1 point
  41. Fletch

    My Hero Academia

    Mm... Well, I know that Naruto has two moves that are canon to its story, but it's literally the final two movies that have been created for the franchise. (Naruto: The Last which takes place between chapters 699 and 700, and Boruto: The Movie which takes place after chapter 700) But honestly, it's not so common for anime movies to really be canon to the actual manga story itself. It's definitely becoming more common for the actual mangaka creators to be involved with the movie projects (i.e. Dragon Ball, Naruto, One Piece, and Hero Academia mangaka writing the story/script/doing character designs for their recent anime movies!)
    1 point
  42. SenEDDtor Missile

    The General 'Murican Politics Thread

    You people are WAY more forgiving than I am. Everything about the past 2 years has worn away my ability to forgive anyone who aligns with Trump and his cronies. I mean I'll try if I really have to, but it's hard not to feel an intense boiling pit of rage in my stomach everytime the GOP comes up, or feel cynicism and distrust towards someone who chooses to break away from the GOP.
    1 point
  43. Balding Spider

    Was really happy a second ago when I heard the original Exiles books were discounted

    Was really happy a second ago when I heard the original Exiles books were discounted on Comixology. Turns out it's the Claremont sequel to the original run. And it's got one hell of a bad reputation.
    1 point
  44. CrownSlayer’s Shadow

    I'm getting sick of the main four

    I’m more sick of the main four as a group that’s seen as one that should be constantly together because “fuck circumstances.“ There’s nothing wrong with them as individual characters...bar Sonic Team’s inept handling of them. It not like others have farred better, mind you, but the main four getting the kind of preferential treatment regardless of any poor quality really does say something about the standards held among the characters. I’ve always said I’d prefer a mix of the cast...the only series that has given me that so far was Archie, and to a different extent IDW comics.
    1 point
  45. MetalSkulkBane

    I'm getting sick of the main four

    I'm tired of James Bond movies being about James Bond. Or why every Kirby game has to star Kirby? How dare they assume being a lead character entitles them to anything! Not that I don't share the sentiment (to some degree), but this is how pretty much every franchise works. Someone is a main character someone is not. And before someone nitpick, Princess Peach's job position is stable too, even if Mario has 2 more princesses. All important Marvel character were made in 60s/70s (plus Cap from 40s), etc, etc. Franchises don't tend to change their leads, with some self explanatory examples (lives action like Star trek, constant reboots like Final Fantasy, etc)
    1 point
  46. JezMM

    Team Sonic Racing - GamesCom Impressions

    I really hope someone from the dev team has been reading our threads to see the reaction to the game and personally takes a moment to go to the designer who plonked the Transformed Orca into the ice track (where, due to budget constraints, the alternative would've been... nothing), and say "hey remember when you did that on a whim as a quick idea to liven up the track? The fanbase talked about it for an entire page of a forum thread." Or alternative scenario, it's such a distinctive animation that someone on the team painstakingly recreated both the model and said animation because the original was unusable for some reason, as a really subtle easter egg for Sonic Transformed fans, and the entire effort was for nothing lol.
    1 point
  47. JezMM

    Sonic Duels: Chao VS Wisp

    Honestly I think Chao are sort of treated like the "Green Hill Zone" of characters. Green Hill Zone is the "HEY REMEMBER THIS" for casual/grown-up Sonic fans, while Chao is that for Adventure-era fans exclusively. For a while they were a major part of the lore, much as Wisps... sort of are now, but their whole point was customisation, so seeing "NPC" chao doesn't really have any value to anyone. People who weren't around for the Adventure era have no reason to care about them, and for the people who were, the "HEY GUYS REMEMBER CHAO" feeling presumebly kinda stings as they continually can't offer anything more for chao fans than references to the fact that they were once relevant. I feel they don't really have any "innate" appeal like bringing back a character for a spin-off. Like say, if Tikal was in Team Sonic Racing, I'm sure a lot of people who hadn't played Sonic Adventure might still like her, because her personality would still shine through as-is. Default, uncustomisable Chao don't have any personality, as evidenced by the fact that they need Omochao at the wheel to provide dialogue. They don't really have that same appeal other than, as said, "HEY GUYS REMEMBER CHAO", and being a good generic copy-pastable character for crowds in Mario & Sonic or racing spin-offs. Their continued appearance in the series is certainly throwing a bone towards chao garden fans... but it's just that. A bone. Not a scrap of meat on it. Though that's just how I see Chao right now, which this topic sort of gave me a platform to think about and articulate. To respond to the topic more directly, I don't find Chao vs Wisps to be all that comparable other than being "cute small creatures that are very different from the main cast of characters in design". They serve extremely different purposes when it comes down to gameplay - and when you are looking at that, you might as well be making a thread for "Chao Gardens vs Sonic Mania Power-Up Monitors" or "Chao Gardens vs Sonic Advance 3 Team-Up Move System". All I can say though is that I don't care a huge amount either way. Chao Gardens, Wisps, I'm fine with neither, because I wanna do platforming as vanilla Sonic really. Wisp sections get in the way of that when they're mandatory to finish levels or even just reach certain routes. And of course, Chao Gardens contain no platforming, and I don't play Sonic games to do not-platforming. Their absence or inclusion wouldn't affect me a huge amount for that reason.
    1 point
  48. kimplix

    IDW's Sonic the Hedgehog - Megathread

    Honestly, both of these covers look outstandingly great
    1 point
  49. Salamander

    Team Sonic Racing - Upcoming Sonic Racing Game

    Do we have explicit confirmation that Planet Wisp is the tutorial stage? Because I can't help but be reminded of the conversation around the Sonic Forces publicity, where far too many stages were incorrectly argued as being tutorial stages as a way of defending their level design.
    1 point


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