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Showing content with the highest reputation on 08/27/2018 in all areas

  1. 12 points
    Holy shit! Holy shit! Oh Sega what are you doing this year!?
  2. 7 points

  3. 6 points
    Wonderworld Ultima

    WHEEZE art credit

    WHEEZE art credit
  4. 5 points
    The biggest reason why I’m not pumped for this game is that it just feels inappropriate to be celebrating Modern Sonic at this point. Like, yeah, I harbor a deep attachment to the series, but ever since the original ASR, every other game has been some kind of Sonic celebration. On top of that, I don’t really feel like Modern Sonic deserves it right now. After being disappointed by Lost World, we waited 4 years - almost unprecedented for this franchise - only to get a hollow, slapdash, passionless product in Sonic Forces. Children who played the last great 3D Sonic game - Generations - are now in high school. Sonic needs to get a new mainline title that dramatically improves upon Forces in every area. Until then, I’m not interested in another “victory” lap. Game looks fun, though.
  5. 5 points

    Sonic Chaos Reimagined (Fan Game)

    Definitely going to have to try this out later. Wouldn't mind if all the 8-bit games got this treatment, actually.
  6. 4 points
    You're not wrong, but...what does that have to do with Sonic Team? The fan gaming community hasn't figured out 3D Sonic level design yet because fan-made 3D Sonic games have only started to become viable relatively recently, while Sonic Team (for whatever that name means over the length of time involved) has been making 3D Sonics for about two decades now and still can't get it right. Plus you're comparing amateurs and hobbyists to professionals who are being paid to make this shit. It should never have even come to a point where fans are being looked to to figure out 3D Sonic; that Sonic Team has had so many opportunities to get things right and has squandered all of them is why people have gotten so desperate. Really? Trying to make an Adventure-like engine is just being an uncreative tryhard, but all the attempts at making an Unleashed-like engine shows the superiority of that style? Damn near every fan game, 2D or 3D, classic, adventure, or modern, is iterating on something Sonic Team's done. There's no more inherent creativity or value in a fan game that expects you to boost between chains of springs and dash pads and one that expects you to spindash between chains of springs and dash pads.
  7. 4 points
    I like this new sega strat where they give the ip to someone who cares and stays far the fuck away
  8. 4 points

  9. 4 points
    Really feeling this drawing I'm working on right now like
  10. 3 points
    If the whole unlocking characters in Smash early thing with amiibo is true, thank goodness. I wanna be Sonic off the bat.
  11. 3 points
    OH MY GOD!!!!! Yes, I want this so fucking much!
  12. 3 points
    The hell I am. I’ll be the first to admit I’m not a forgiving person—not so much that I’ll never forgive than it simply being a tall order. I’ll put as much effort into forgiving as the person being forgiven puts effort into repentance, but beyond that I at the very least try to understand—and oftimes my understanding of things can skew towards a negative perspective. For example, sometimes racism is something forcefed to someone who doesn’t know better and only believes because that’s what they’re taught, and that one is easier to forgive. But a lot of times it’s because a lot of grown-ass people know better and are being selfish, entitled asses, and that isn’t something I’m obliged to forgive.
  13. 3 points

    IDW's Sonic the Hedgehog

    Yes, how dare Knuckles be a prominent character in the arc revolving around his emerald, on his island, that's currently under siege by the main villain of the current story.
  14. 2 points
    Finally saw Ant Man and the Wasp. ...Marvel are just hitting it out of the park with this phase.
  15. 2 points
    The article he's citing comes from a website which literally has the slogan "We report the truth - And leave the Russia-Collusion fairy tale to the Conspiracy media" plastered on it's banner. Suffice it to say we're not dealing with the most credible of news outlets here.
  16. 2 points
    Me RN If there is one thing i wasn't expecting to read when i woke up this morning is this, Instant YES PLEASE!!!
  17. 2 points
    SEGA of today is not just a video game software maker, it has other enterprises in Japan that they focus on via the SEGA Sammy conglomerate. Outsourcing the IPs to other developers makes sense from that lens, viewing the video game market as "simply" another enterprise and basing decisions on that perspective. At least they're outsourcing the stuff to studios with proven backgrounds.
  18. 2 points
    Well I just learned something mildly depressing. Brian Murray, voice actor of John Silver from Treasure Planet died about 6 days ago.
  19. 2 points
    Genesis I find to be one of the least offensive out of those three and more. It had its problems, but I can’t really find too much out of it to find it a noteworthy point of critique—that few of us bring it up very often really make that point. Not surprised with Worlds Unite—I think almost everyone aware of the things behind the scenes could tell he hated it or didn’t care for it the moment he killed off Team Dark and how dull the plot writing was before the Sega and Capcom franchises joined in. It kinda spread to the readers. Same with House of Cards. We all (still) give that one flak, but we still know why.
  20. 2 points
    In short it really depends on the game and no it didn't start with Sonic 06. When looking outside of the platforming world, you get to see many series evolve. Honestly a lot of stuff between 2003 to 2013/2014 were like this because people liked gritty things back then but it also happened when technology was advancing. Realistic can mean two things, the tone (that really shouldn't be called realistic since it can be as equally immature) and the simulator side. Both that I'll cover and yes, I answered the topic title. One positive thing straight away are racing simulators such as Formula 1 games and rally games (that are not arcade like such as Sega Rally* or Formula One Arcade on the PS1). By the nature of technology, the more realistic something gets, the better it gets due to graphical/audio improvements, ability to replicate the vehicles closer and for circuit tracks, higher/full on accuracy to the real thing. Like the Colin McRae/DiRT series got more praise when it was more of a simulator than a mix of arcade and simulation with DiRT 3 being the biggest victim just because one producer wanted it to appeal to the US who are not interested in rally games. Still a decent game but it did annoy fans of the series with its lighthearted tone, not fitting with the rest of the series. It was DiRT Rally saved the series because it went back to its realistic root and pretty much saved Codemasters from closing. With the Need for Speed series, it kept flip flopping between arcade and simulation gameplay but nothing like the above, usually they are arcadey with the exceptions of the first game on the 3DO, ProStreet and the Shift series (became Project CARS) where its mixed. Usually the series is at a lighter tone but it all changed in 2003 when the grit came in and the Fast & Furious influence was at full swing. Need for Speed: Most Wanted (2005) is along with the Underground series to be considered the peak of the series by its fans (not for me, I prefer the 2012 game along with the Hot Pursuit games because of the tone) due to the tone, the cutscenes and especially the customization. Very few NFS games had customization and if it was, it was more typical game like rather than car decals. After Most Wanted 2005; the series struggled such as trying to replicate the formula and a true sequel but with control issues (Carbon), ditching that stuff and having it more realistic with drag races where you can only win by luck (ProStreet), going back to the formula but less gritty (Undercover), reboot the series (Hot Pursuit), trying to be like Cruis'n USA if it had a Michael Bay-esque story (The Run), being like Burnout Paradise without takedowns and proper cars (Most Wanted 2012) and mixing Hot Pursuit/Most Wanted 2012 because they were the most successful at the time (Rivals). Now its an online only series that doesn't know what it wants to be. Outside of racing games, sports games also fit the bill. One positive one is Fight Night Champion. It added more realistic graphics and added a story mode that is reflective to the tone of boxing. It was also a series that ended on a high, not many can do that. Zelda: Breath of the Wild in a way also applies due to its changes in gameplay but then again the Zelda series has been strong no matter what graphical style it uses whether cartoony or more realistic. To name some negative examples, one of them is the Ace Combat series. It is at a weird place because it started off as a flight simulator that got released in the arcade. Then the series started to develop a story and started to become less realistic with each installment getting more and more accessible but still retains the realistic aircraft. The fans loved it. Namco then decided to make a realistic entry to the series called Ace Combat Assault Horizon. Set on Earth in actual countries like the US and the Middle East rather than fictional countries, a darker tone, more realistic facial models to make it more Western rather than Japanese and turret/helicopter/action sections to make it more variety. Namco hoped that the series would get more fans and more people playing the series. The mainstream weren't interested, fans didn't like it one bit even though it was still a decent game. It also affected the 3DS game too because it shared the same name even though it is a remake of Ace Combat 2 with gameplay similar to the PSP/Ace Combat 6 games and tone to the rest of the series. It had a gap of 8 years between main games with only a F2P game in between. Now Bandai are releasing Ace Combat 7 going back to the roots and people are looking forward to it! Others that didn't succeed with the realistic gritty tone were Time Crisis: Raizing Storm because it lost most of the over the top action from the series even more so on the PS3 version where it lost its identity and no different than say Rainbow Six or Call of Duty because it was turned into a FPS! Yep from light gun shooter to FPS. It was originally a spinoff but Namco yet again changed to to be part of the series. DmC: Devil May Cry where fans argue whether this one or Devil May Cry 2 both with changed tones is the worst in the series. Bomberman Act Zero felt like an alpha version of a game and again lost its identity of the series. These have been Japanese developers changing the formula to appeal to Western tastes at the time but didn't pay off and went back to what worked. Sometimes it is just mixed like Sega Rally. I know what you are thinking, you already mentioned it! Not quite, notice the asterisk. Sega Rally 1 and 2 (as well as ports and handheld versions on the NGage and the GBA) all had a tone. It was arcadey and looked like it but had some simulation things like depth of bumps, trying to be a balance of both worlds. Sega Rally 2006, a more traditional game that stayed in Japan on the PS2 one that I'm bitter that it didn't get released but was like the previous two. Then came Sega Rally Revo (known as Sega Rally in Europe, so yes Sega wanted this as a reboot) that was more gritty and more realistic by gameplay and slightly graphically but didn't work out since a different developer was in charge that later closed. Sure it got high reviews but the learning curve was way too steep for a series that was made to be casual, pick up and play. The PSP version was worse since the Flatout developers worked on it, a series known for handling and AI issues. While it was talked about, it is forgotten with people rather playing the first game. After this game, there hasn't been a single sequel since only a dolled up installment existed. Sega Rally 3 is an arcade port of Sega Rally Revo, made it more arcadey as in changed the handling a bit and ported back home as Sega Rally Online Arcade. Bionic Commando (2008) was another one that was mixed however that was more developer issues rather than the tone of the game and Bionic Commando didn't really have a consistant tone per sake. The older games were more cartoony and the ReArmed series were as well but they were mainly older games that had system limitations. Even going from arcade to NES changed the tone to be slightly more realistic (but still had a bit of sillyness at the end) due to its weaker colour palette and changing the enemy sprites/having NPCs. While the GTA series haven't really been considered realistic but going from 1-2 to 3 was a jump, 3 to Vice City was another and GTA San Andreas is considered the peak of the series by the fans to the point where it launch the Saints Row series, that itself is an opposite direction. Why then? Advances in technology. The original GTA series are completely different, they aren't realistic and more like Carmageddon hitting people for points but done in a top down perspective. 3 added the ability to buy weapons and actually have to aim, store vehicles, having a minimap and finding places to stay (to save since the previous games you had to get to a million points+ to clear). Also explore the world more realistically based off Body Harvest and added the ability to jump. It has well known music including the soundtrack to Scarface and most games from there try to do the same (London was the first to use music outside of the development team though but it was obscure Italian stuff). The structure was more organic with missions tied to the story and not having to reload a map for chapters. Oh and voice acting. The originals were like Star Fox with gibberish but 3 onwards had real speech. Vice City had the ability to buy property. San Andreas had all the advances and the gritty tone to match but still having silly things. Then it got more realistic with GTA IV but then it came more boring... The handling didn't suit the series, the graphics became dull and no different than where some people live. GTA V went with a larger than life style taking the advancements even more but axing the not fitting parts of IV and seems to be working. Thinking about it, the examples that were given aren't realistic per sake because when it comes to platformers and the fantasy setting, it isn't really changing it to be more realistic. If they were, Spyro would be a typical generic red/green dragon and Sonic would be a small rolling thingy that is pretty slow. Maybe changing tone/graphical style might be more suitable? It is also changing gameplay as well to the point of changing perspectives. The Resident Evil series is a good example of that for better and worse.
  21. 2 points
    Sometimes being oneself does actually have a strong relation to the kinds of people you know and the friends you've made. There's nothing really wrong with that. It's not the same thing as not having your own identity as a person. I'm delighted that Team Dark is a thing that can exist. I think Shadow, Rouge, and Omega make a great team. I don't, however, feel that the existence of that connection is the reason they're no longer allowed to be their own characters on their own missions from time to time. Sonic Team doesn't use it as an extension of their characters. They use it as a cheap grouping mechanism. Rouge isn't a jewel thief and government agent doing her own stuff that occasionally hangs out with Shadow and Omega anymore. She's just that second member of Team Dark now. Tails, Knuckles, and Amy having these connections with Sonic isn't the issue either. You know, I'm sure Sonic could be apart of whatever new story that comes into existence that decides to give relative focus to them while still maintaining the fact that the story being told is all their own. It just comes down to the people in charge not being very good story-tellers. As for the "issue" of the main four... sometimes a series has a main six, or a main ten, or a main five. This series has a main four, five, or six depending on how they decide to approach it. That's just how it works. Now, if the problem is that they've done a terrible job justifying why these four (five, six) are the ones getting this focus, that's a bit more understandable. That just goes back to them being bad writers and not utilizing what they have to the fullest for any of the characters. The ones headlining the series are just "showing up" and as such they're not doing a good job of demonstrating why they're at the front of the pack. On the flip side, the ones lost in the fold who may have more interesting foundations don't do anything because they don't have the popularity and aren't given enough screen time so that they can get more of it. I feel like this isn't really a problem with the characters you've spotlighted here. They've got some interesting ideas and they don't use or capitalize on any of them, not even with the popular guys, anymore.
  22. 2 points
  23. 1 point
    I have to say I love the idea of a full on fan-remake of Advance 1 SAGE has for one entry. I just hope they go full on with it and add in the remainder of stuff like Special Stages and maybe even split screen multiplayer (since so few of us got to play the game's link mode).
  24. 1 point

    Streets of Rage 4 "Grand UPPAH!"

    This is wonderful news, SOR was my favorite beat-em-up as a kid. I just hope there are more than two playable characters. There almost certainly will be, two is far too little. My boi Yuzo must make a comeback or no sale
  25. 1 point
    It would be nice if there was an easy way yeah. But there isn't. Making these changes will be hard, and... well I was gonna say the people in charge of america are lazy or cowardly but that's not really the case. They just don't care because it doesn't affect them because they're all rich pieces of shit that don't go to the public spaces where mass shootings happen.
  26. 1 point
    Final Fantasy Type 0 is a horror movie. Only 10min in and a Chocobo gets gunned down!
  27. 1 point

    Streets of Rage 4 "Grand UPPAH!"

    Wow, outta nowhere. I recall Sega expressing interest in bringing back their (classic) IPs but I've noticed that quite a few cases here are Sega loaning the keys to another publisher/developer and telling them “eh, we've sat on the IP for years, and we have zero plans to do anything with it now or in the future...so have fun!” So far, we have: - Bayonetta with Platinum/Nintendo (B2/B3) - Wonder Boy with Lizardcube/DotEmu (Dragon's Trap remake) - Shenmue with Ys.Net (Shenmue 3) And now Streets of Rage with Lizardcube/DotEmu again, alongside Crush Card Games. (I do wonder if these guys considered calling Bomber Games, considering they did that SoR Remake that Sega took down.) On the topic of classic Sega IPs revivals, I also can't forget about Toejam and Earl receiving Back in the Groove very soon; although in that case, HumaNature Games has always owned the IP IIRC. Hopefully SoR 4 turns out good. It's been one of the most requested sequels to Sega's IPs for years, and it would be a big shame to waste that “4” number on a poor project (*cough*Sonic 4*cough*). I wonder what classic Sega IP gets brought back from the grave next? Comix Zone and Vectorman would be really cool.... (hint hint)
  28. 1 point

    (tweet) Pleeeeaaaase

    (tweet) Pleeeeaaaase
  29. 1 point
    There is no Zuul. Only Zuul. ...wait.
  30. 1 point


  31. 1 point

    Streets of Rage 4 "Grand UPPAH!"

    It's worth noting that this is by the same developer as the Wonder Boy: The Dragon's Trap remake. I don't have any experience with SOR but I am immediately interested in this because of them. Sign me up.
  32. 1 point

    Streets of Rage 4 "Grand UPPAH!"

    Well, this came out of nowhere. It looks impressive, a natural evolution of the franchise. Axel with a beard is kinda surreal though, lol It seems SEGA is on a good record recently (with Sonic Forces being the only major disappointment) with many IPs revived in some capacity and localization to titles who noone expected. Hope they'll keep things like this. Seriously, if this goes on people may actually start hoping again for the localization of Phantasy Star Online 2.
  33. 1 point
    So I posted here asking for some challenges a while back and I got a suggestion or should I say around six suggestions from @tailsBOOM! the only one of notice was the Sonic/Marvel crossover idea. So for a quick bit of shits and giggles I dressed up some Sonic characters as some far lesser known Marvel characters. So from left to right Rory the bear (Pre-Genesis wave Archie) dressed up as one off mutant Dominic Desford, Ash Mongoose (Pre-Genesis wave Archie) dressed up as one note villian Hawd Boiled Henwy, Ray the flying squirrel (And ringleader of this mess as usual) as OP mutant villain Styfe, Blaze the cat dressed up as Rusty Collins A.K.A. Firefist (I wanted to draw Blaze out of character super pissed lol) and Saffron Bee (Pre-Genesis wave Archie.) as Dragoness minion of Stryfe (Kind of fitting since I headcanon Ray and Saffron stuck together as a brother/sister dynamic.) Sadly for you TailsBOOM you will not be getting any more free stuff from me anymore. After the amount of suggestions you've posted in two of my suggestions status, I'm drawing a line in sand. If you want anymore stuff from me you'll have to commission me from now on.
  34. 1 point
    Jack out of the comics!

    IDW's Sonic the Hedgehog

    Changing the topic, what do you want to see or expect from Battle for Angel Island? I'm so hyped for this arc, the covers look amazing, they have so much personality, I'm also impressed that the whole cast is there, with a focus on Sonic and Knuckles, plus cool things like Extreme Gears and Burning Blaze. I definitely want to see the Master Emerald and Angel Island to be relevant, maybe with some lore and mythology that already exists. I kind of want Neo Metal Sonic to turn gold like Mecha in S3&K, it would be something new and pretty cool. And about year 2's storyline, what would you like to see from it? I have clear ideas: - A connected storyline with Year 1, maybe through a cliffhanger in issue 12. - More Eggman, the return of his villanous side, because I quite miss it right now. - More Tails, it feels he is really absent this year. - The debut of Sticks as a recurring character for Year 2, her interaction with Amy as friends, and with Tails since they have opposite personalities. - Another Sonic villain taking the spotlight, either Chaos, or the Deadly Six (mainly Zavok), or Infinite, or somebody else, I guess. - More new characters debuting. Plus explore new storylines with Tangle and especially Whisper.
  35. 1 point

    Night, buddies!

    Night, buddies!
  36. 1 point
    I still think it's wild how Eric Stuart used pretty much the same voice for Kaiba and Brock, but because of how he delivered their lines, you could still buy them as two completely different voices.
  37. 1 point
    Like all things, there is a balance you want to strike when you move from a cartoonist presentation over to a realism focused one. I also believe that Sonic 06 and Sonic Unleashed both represent the two different ends of that spectrum. 06 was built up in the realist vein, however little effort was actually put into meshing it with the Sonic mythos. Nothing really stood out as blending into the Sonic brand. Almost everything was sacrificed to the realist angle, from the artwork to the story. As cool as some of the elements where (you cant tell me Egg Cerberus or Egg Wyvern don't look awesome as standalone concepts) there was no effort actually made to set them apart as Eggman creations. Nothing to pin them to this franchise. The same goes for the character designs. Elise and even Eggman invested little in stylized matchmaking. The people, the environment, it all screamed of realism just for the sake of realism. Then FF over to Unleashed - and you get a totally different vibe. Its realism grounded in the surreal. Its actual places and features we can recognize from our world, bent and given a Sonic themed makeover. Unleashed is often held up as the best looking Sonic game after all these years and that in large part is due to its detail focused, realism grounded art design. It takes the same concepts the team tried to tackle in 06, but retains the whimsical charm of the franchise. While that did lead to some of the most toon-ish npc designs in the series, near everything else screams out with its realistic inspirations. Even the bosses, while retaining much of the mechanical menace of 06, reflect a better understanding of Sonic representation. They arn't just Mechs, they are Eggman Mechs through and through. Moving to a more realistic approach to story and art design can be done, it just needs to fall in line with the themes of the series rather than become a complete tear down of them.
  38. 1 point
    Oh yeah, Psylocke became white again this week. Yup, that happened. Real talk: This wolverine stuff seems to just be about cleaning up the X-men bit by bit while establishing new ongoing story set ups. Like with X-23
  39. 1 point
    You people are WAY more forgiving than I am. Everything about the past 2 years has worn away my ability to forgive anyone who aligns with Trump and his cronies. I mean I'll try if I really have to, but it's hard not to feel an intense boiling pit of rage in my stomach everytime the GOP comes up, or feel cynicism and distrust towards someone who chooses to break away from the GOP.
  40. 1 point
    Was really happy a second ago when I heard the original Exiles books were discounted on Comixology. Turns out it's the Claremont sequel to the original run. And it's got one hell of a bad reputation.
  41. 1 point
    Yeah, I've had a lot of fun playing this. Looks beautiful, nice music and really digging the boss fights. Level design does get repetitive, but it's a fun little playground. I like how halfway through act2 the background colour subtley changes, perhaps inspired from Mirage Saloon. I uploaded a playthrough: I like Sonic's act-clear animation. Was anyone able to play this with a controller, because I couldn't (doesn't appear to be an option to use a controller) and had to use a keyboard instead.
  42. 1 point
    We've finally got some new screenshots, and a release date! Nintendo announced the final release date for Luigi’s Mansion on 3DS this week. North America will have it on October 12, with the European release happening a week later on October 19. https://nintendoeverything.com/new-luigis-mansion-3ds-screenshots/
  43. 1 point

    Sonic Chaos Reimagined (Fan Game)

    Easily one of my favourite games at SAGE this year, and that's saying a lot cuz this year had a lot of solid entries. The only bad thing I can say about it at all is that I had some collision issues (sometimes Sonic would fall through platforms, fortunately never while I was at the very bottom of the stage but...still). IIRC this is built on a brand new engine tho' so it could be that they just need to iron some stuff out. There's also a bit where you have to go left in Act 2 that I've seen throw people off a little, haha. Maybe they could make it more clear where you have to go there, but personally...I liked that section as is and I don't mind if I have to think a little about where to go.
  44. 1 point
    Dr. Detective Mike

    IDW's Sonic the Hedgehog

    I just saw the interview and I'm glad the stories he's done that he doesn't like mirror some of my own. House of Cards, obviously, but he reiterated an unfortunate situation of editor meddling where he had this idea of a storyline that was supposed to go on for a whole year but the editor said "Nope. No political drama. Wrap it up in two issues and lets jump to Enerjak Reborn". So he was like... I gotta find a way to wrap this break-up and reconciliation between Sonic and Tails in two issues... I guess having it be over something as petty as "You went out with my pretend girlfriend" would wrap up quickly enough. Sonic Genesis being one he doesn't like surprises a lot of people and he says he wasn't jazzed with the premise or what he did for it. It's just kind of there for him and he feels bad because he gets people at cons saying it's their favorite. But I agree with ian. Sonic Genesis was a waste of time. And, of course, he doesn't like World's Unite. He LOVES World's Collide (I do as well), but he owns up to World's Unite. That didn't turn out well.
  45. 1 point
    I’m more sick of the main four as a group that’s seen as one that should be constantly together because “fuck circumstances.“ There’s nothing wrong with them as individual characters...bar Sonic Team’s inept handling of them. It not like others have farred better, mind you, but the main four getting the kind of preferential treatment regardless of any poor quality really does say something about the standards held among the characters. I’ve always said I’d prefer a mix of the cast...the only series that has given me that so far was Archie, and to a different extent IDW comics.
  46. 1 point

    I'm getting sick of the main four

    I'm tired of James Bond movies being about James Bond. Or why every Kirby game has to star Kirby? How dare they assume being a lead character entitles them to anything! Not that I don't share the sentiment (to some degree), but this is how pretty much every franchise works. Someone is a main character someone is not. And before someone nitpick, Princess Peach's job position is stable too, even if Mario has 2 more princesses. All important Marvel character were made in 60s/70s (plus Cap from 40s), etc, etc. Franchises don't tend to change their leads, with some self explanatory examples (lives action like Star trek, constant reboots like Final Fantasy, etc)
  47. 1 point
    I really hope someone from the dev team has been reading our threads to see the reaction to the game and personally takes a moment to go to the designer who plonked the Transformed Orca into the ice track (where, due to budget constraints, the alternative would've been... nothing), and say "hey remember when you did that on a whim as a quick idea to liven up the track? The fanbase talked about it for an entire page of a forum thread." Or alternative scenario, it's such a distinctive animation that someone on the team painstakingly recreated both the model and said animation because the original was unusable for some reason, as a really subtle easter egg for Sonic Transformed fans, and the entire effort was for nothing lol.
  48. 1 point

    IDW's Sonic the Hedgehog

    Honestly, both of these covers look outstandingly great
  49. 1 point

    Team Sonic Racing - Upcoming Sonic Racing Game

    Do we have explicit confirmation that Planet Wisp is the tutorial stage? Because I can't help but be reminded of the conversation around the Sonic Forces publicity, where far too many stages were incorrectly argued as being tutorial stages as a way of defending their level design.
  50. 1 point
    Even if 06 isn't great, not everything is to forget in the game. It added ideas like Shadow in GUN (not really Team Dark in GUN though, as Omega is mostly a free agent in this game), the addition of Shadow's inhibitor in the game, and IIRC it was the first game when the writer of Sonic Unleashed worked (and so the start of this more laidback, friendly Sonic that I liked in Unleashed, even if in 06 it wasn't really done). TBH I'm not for "forgetting" bad games. They still have ideas that could be used in a good way in future stories (or even some gameplay idea that well done could work better. I would really love a game that try to take the Lost World gameplay and makes it better) And I'm not sure that Rivals is that much better in the scenario department. It's easier to forgive it because its plot is way less serious, but we had things like Eggman Nega not being from another dimension but from the future (yep, let's do it again after having done that with Blaze xD) and the Master Emerald turned into a card in every timeframe, that is really complexe to have with the different game (if you just think of it, it's really confusing. Does that mean that during the plot of Rivals, the "new past" is that the Master Emerald was a card during Sonic 3, Sonic Adventure, Sonic Adventure 2… ?). Not to mention that the "card" scenario, even if for me that's good enough for a "small game" like that, it wasn't the best exemple of great writing, and was pretty kitch xD
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