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Showing content with the highest reputation on 10/15/2018 in all areas

  1. 8 points
    I'll never understand why whenever the conversation turns to wanting more out of the Sonic stories, the subject immediately jumps to assuming it needs to be "deep". What does that word even mean nowadays? It gets thrown around so much, seeing it pop up so much is really irritating. I want a narrative that has a lot going on in it. I like seeing the characters interact with one another. I like seeing different things happen. I like seeing different objectives come their way and different reactions to said objectives mix things up. The premise of what's going on doesn't need to be "deep" in order for them to achieve that. I use this example all the time but what was going on at Prison Island wasn't "deep". It was a fairly simple thing. The bad guys wanted to steal some chaos emeralds and blow up the island. The heroes wanted to break out Sonic. But because of the different objectives in mind as well as the individual personalities of each character, the two sides clashing led to everything going crazy and haywire. Eggman's plan was almost immediately thrown off when he met Amy and then got delayed by Tails. All Rouge had to do was steal some emeralds. She asked for a shorter time and got it but then the Flying Dog showed up because the outside threat of the island was there acting as a third party. Shadow had to stop what he was doing to go save her but then ran into Sonic who was just set free by Amy. Sonic and Shadow fight. The timer is ticking down. Eggman warns Shadow that the bomb is about to go off. Sonic is there so he hears it. They both rush off to gather their collective parties together and barely escape. That shit is exciting and fulfilling. There were THINGS happening. The twists and turns that happened there, happened literally just because they had a bunch of chess pieces and decided to utilize them. Both sides had a plan but weren't aware of the prescese of the other party. They took their pieces and moved them all over the board, asking what would happen if this character was stopped by this character. How does this character find this important detail out? Well, what if they fought with this character. That's all I want. When I read the comics and watch something like Sonic X, that's what I get. I'm not opposed to them going full One Piece and throwing some sort of really well-written and beautiful deep message among all the adventure, humor, and action but I'm well aware the writing talent to pull THAT off isn't over at Sonic Team. "Simple" plots are fine but "Simple" storytelling is boring. The plot of Forces was simple. Eggman took over the world and you have to get the world back. However, the storytelling of Forces was also simple and it shouldn't have been. Way more should have been going on in that game. Forces suffered because they didn't do much with it's plot (among a ton of other things). You can write something interesting around a game with a simple structure too. They just don't.
  2. 5 points

    Sonic Boom (Untagged Spoilers)

    You're going to need to add a bit more to a post here beyond pot shots at certain groups (which is never allowed). It's mean spirited and adds nothing to the current discussion. As for the fate of Boom, well... while there is certainly still hope, I wouldn't hold my breath for it. Between Sega apparently going forward with a new animation project for the series (especially with MA's success) and Boom in general not having the highest reputation thanks in multiple parts to CN's managing of it, Boom's overall track record, and some general problems on the show front, there seems to be more than enough there to say it's over. Nothing is concrete yet, I hope they get a proper chance to send it off, but... yeah.
  3. 5 points

    Mega Man: Fully Charged

    It boils down to the fact that Fully Charged was never gonna grab a big enough audience because of a reason even worst then the fact that everything before the Wood Man episode is garbage(Aside from the second Hypnowoman episode, that wasn't that bad): It lacks a focus and a clear identity. Let's think about it, is this show made for the fans of the games? Well no, it goes out of its way to get the classic canon wrong, like replacing Roll with a new character with a far less appealing design and charm or turning Wily into Aki's best friend at school. Is it for new fans, little kids that never heard of Mega Man and this is a new spin on the franchise for a new generation? Well then why is the show shoving the Mega Man 2 theme in our ears so often, constantly shoving in reference to Classic, referencing memes that only fans will get and doing pointless pixel art transitions? Seriously who is this show for? It's not that there aren't people that like it, it's just that the aimlessness of the show means it won't get an audience that can support it enough, although yead the bad writing and bland visuals don't help. I'm gonna go one further, you know why Teen Titans Go does still have an audience that sticks up for it and it did have good ratings at one point? That's because despite its lack of quality it knows what it wants to be: a zany comedy for really little kids with poop humor and bright colors. Yeah its a bad one, but it's still got a firm grasp on what it wants to focus on and sticks with it. Fully Charged has identity issues, plot focus issues and jumped from one extreme to the other in terms of tone in the recent episodes, making it seem awfully inconsistent and at odds with itself. Sonic Boom survived 2 seasons because regardless what you think of it, it was a show that picked a direction and stuck to it, causing fans of that specific direction to flock to it.
  4. 3 points
  5. 3 points
    Hipster alternate costumes for Ultimate or bust, especially since these characters are all in. (minus Toon Zelda & Toad)
  6. 3 points
    I hope we see the TWEWY cast in KH3. Even if it was just a summon, it'd be neat.
  7. 2 points
  8. 2 points
    Finished the script for my review of House With A Clock In Its Walls! Just gotta handle Venom, and I should be caught up.
  9. 2 points

  10. 1 point
    "What happened?! What is it!?" "A Sonic game! Made it the old fashioned way!" "Sonic Team, you've got to make the level design open..." HOLY FISH PASTE, WHAT IS THAT?! "That's the Classic gameplay!" "B-B-But I thought you said you were the head developer team on the SS Generations?!" "Did I say that? No, I made the menus on the SS Generations" "I was the head developer on the SS Sonic 4!"
  11. 1 point
    So you know that Sonic tweet. If you add all the numbers you get 666. Well... that does actually reference an old Sonic game...
  12. 1 point
    Got the Guilty Gear Xrd games with my PS Now trial. That menu music is a friggin joy to listen to.
  13. 1 point
    Sorry about that. It's not outright confirmed though.
  14. 1 point
    The Sonic Lost World review is on a steady track! Should release this week!
  15. 1 point
    I was feeling a little silly owning both an Xbox One and a PS4, but then I thought of it this way: my original Xbox is fried and I never owned a 360. Thanks to Xbone’s backwards compatability, I essentially have three consoles in one here.
  16. 1 point
    Damn, Starlink releases tomorrow. Mmm... wondering if I should get it at launch...
  17. 1 point
    Hey there, I heard you say pie so... have a pie into your face
  18. 1 point
    For all of the flak that Shadow's backstory and Adventure 2's writing gets, I have to say that no matter how many times I see it or interpretations of it that there is something about Maria dying as she launches Shadow to Earth in that capsule that just does it for me. It's really a shame that all of the memory manipulation that Shadow deals with and unnecessary complicated additions he receives to his back story kind of make it hard to say if that scene ever happened. I find that a shame since that scene is really defines Shadow's character and motivations and I can't even saw if he actually experienced it or not. That just sucks.
  19. 1 point
    Man, news about Bowsette just spreads like wildfire. So many gaming outlets are already covering the mod for her into Breath of the Wild.
  20. 1 point
    I swear one of the things I hate about the Goku Black arc is how utterly obnoxious they make Goku in order to drive Zamasu’s hatred of mortals to extremes.
  21. 1 point
    Weren't they planning to rework the Mane Six for that, though?
  22. 1 point
    53 smashing days left.
  23. 1 point


  24. 1 point
    Your Vest Friend

    Sonic Channel

    We're going batty this Hallo--uh, Thanksgiving I guess.
  25. 1 point
    I want to say I truly want the film to succeed, but I just can't see it happening, particularly in the reception side, from both, critics and the general public. And from what I have seen so far, it doesn't look good. A live-action/CGI hybrid has never seemed appealing to me. Up to now, there haven't been any characters from the franchise confirmed to appear in the film aside Sonic and Eggman, not even the most obvious ones such as Tails, Knuckles, and Amy. No locations from the series either. What happened to Sonic's world and all of his friends?. The story is rather shallow and uninspired, from the get-go; Sonic being "on the run from the government"?, befriending a sheriff and his wife?, is this for real?, it sounds like a recipe for disaster if you ask me. I can't find a single positive aspect for this movie, at all. Hopefully it's just me being pessimistic and the film turns out to be indeed good, at least on the box office which I believe it will because Sonic in general still has a strong selling power, but I guess it's not entirely guaranteed.
  26. 1 point

    Pokemon Anime General Discussion

    Yes. Finally the writers are giving the fans what they want, yuri fanservice. It's about time we had another lesbian ship in the show. Last one being Zoey flirting with Dawn, but Dawn was a bit too oblivious to realize it so it was mostly one-sided. After they had Serena crush on Ash in all of XY, obviously they had to do something different with Lillie and couldn't have her crush on Ash too. Funnily enough, I find Mallow and Lillie's personalities "just ok" in SM, and nothing really special since they just have cheery/girly personalities and don't stand out much, but for some reason I like their ship. I guess it's proof you can put two characters together to make people like them more?
  27. 1 point
    *not making any noise whatsoever other than whatever noise my footsteps make, and some neighbor below me does the broom thing on the ceiling right below my feet* now i've normally got a long fuse but next time they do that i'll send a stomp or two back. not my fault the walls and floors in this complex are so thin.
  28. 1 point

    Night, buddies!

    Night, buddies!
  29. 1 point
    Any gameplay will get repetitive after awhile. That's just an inevitability. There's tons of Pac-Man sequels and spinoffs that all play basically the same. When you have a formula that works, you really don't have to make major changes because again, you have a formula that works. As the old adage goes, "If it ain't broke, don't fix it." I'm also going to let you in on a little secret: Not every game needs to be a major innovator or game changer. Look at something like Sonic Colors or Generations, they're about as "play it safe" as it gets and they're some of the best received Sonic games out there.
  30. 1 point

    Sonic Boom (Untagged Spoilers)

    It's almost like it just wanted to be a cartoon. There was a Chaos Emerald arc, though. I hear it was gonna tie into Sonic Xtreme at one point due to it's original name being an Xtremely Sonic Christmas or something, but they ended up renaming it.
  31. 1 point
    Flash, Flash, 100 yard dash!
  32. 1 point
    i'm half-convinced google's safe search doesn't actually do anything, because i keep finding weird shit with it on
  33. 1 point
    I do think there is a threat that Mania could be mishandled going forward, relying on remixing old zones and playing upon nostalgia. I hope that doesn't happen, but it is possible SEGA could take it in that direction.. And as I've said previously, I think Plus was a step backwards so I think there's a real possibility for the franchise to be mishandled. I didn't think Encore Mode was enjoyable, the palette changes were pretty poor and Mighty and Ray always seemed like odd choices to me. I also agree with the sentiment that the Mania brand can only go so far without major innovation. I think a game like Mania but with entirely new stages is the next logical step, but where do we go from there? We can't keep doing that without it becoming repetitive. At some point, we'll need a major shake up.
  34. 1 point
    Somebody over on Sonic Retro Forums stated that they love this drawing, so it seems that there may be a common likening to this piece in particular. 🙂 This is also certainly among my top 10 in terms of favourite drawings that I have done. I'm rather fond of this character design, I'm delighted that you like the character too! Art #65 -- Native Nature Nurture Guardian. Bramblewood A5 Notebook - Page 40 The hair-esque ears have a combined inspiration from 2 sources: one of them is the hair on the Bubbles character from The Powerpuff Girls series, the other is the ears on the Milla Basset character from the Freedom Planet series. The eyes (Except the pupils.), nose and mouth are inspired by the faces on characters from the Happy Tree Friends series. The muzzle is inspired by the muzzle on Tails. The butterfly pattern on the belly is inspired by phrases such as "butterflies in my stomach". The heels are inspired by the stick of the Braixen Pokémon. Also, while not a deliberate inspiration, the left and right sides of the waist are also likely to be subconsciously inspired by the waist of that same Pokémon. This post concludes my Bramblewood A5 Notebook posts.
  35. 1 point
    The next episode better be out sooner than two years if they're gonna end on a cliffhanger like that AHHHHH
  36. 1 point
    This is awesome! Sara makes an odd amount of sense given her role in piloting Mecha Robotnik as Eggy's "hostage", 😆 and I'm ecstatic to see Tekno make her first leap from print to motion picture! Probably my favorite character to come from Fleetway's neck of the franchise. I love the comic exaggeration in the profiles, the size of the Piko Hammers, and Cream's (adorable) ears really make those characters standout among the crowd. (Heh, Catty Carlise)
  37. 1 point

    Power Stone

    Power stone was a fully 3D fighting game series developed by Capcom for arcades, Sega Dreamcast and later for the Playstation portable. The games allowed the players to move freely in a variety of maps with the ability to use items and their surroundings to crush their opponent. A key component of the fights were the power stones. The power stones would appear on the maps and once a player picked up 3 that player's character would transform and become much powerful for a duration. When they used abilities or were damaged in this form they would lose some of the duration. Though Power stone did become fairly popular and continues to have a cult following I do not think that many people have taken it seriously. There were 2 power stone games. The first was a typical 2 player fighting game but set in a 3D environment with a variety of items. The second had up to 4 players and a larger amount of items that stated out on the field for long and had more of an influence over the battles as they were low risk high reward. The first Power Stone game actually had quite a bit of character diversity and the gameplay is actually a lot deeper than at first glance. I have known people who played the game for years and never knew the game had a dizzy system. I played the games since 2001 and instantly loved them. I would play it for hours with friends and never got bored. However, as time passed I stopped playing the games. I returned to them recently and found that I could not enjoy power stone 2 and I think a lot of people who do just like it due to nostalgia. However, when I started playing the original Power Stone again I realized it was much better than I remembered. I started up a group of fairly competitive minded players and got to work on trying to understand the mechanics better. Recently we had a get together and had a series of money matches. One of them was a first to 10 set, seen below; Anyone else have any fond memories of this game?
  38. 1 point
    Suggesting the Mania Team shouldn't return and have no capacity to innovate based on a game that already introduced a fair share on innovations to the Classic formula is foolish at best. And last I checked, a sizeable number of players did want a return to the Classic formula, just done actually well - handily that's what Mania was. Forces is constantly criticised for trying to appeal to everyone, and now you want that? Unless you think that the mere act of using a consistent playstyle basis such as the Classic formula means it can't possibly innovate in which case hahahahahahahahahahahahah oh god (I await the "Classic fanboy!" accusation with bated breath)
  39. 1 point
    Y'all need to broaden your imaginations a bit. There's a lot that could be done with the score system, bonus modes, mechanics for new and existing characters and general structure that can keep the experience fresh from entry to entry. Sonic CD is always my go-to example for how you can have the same core gameplay formula with a significant twist in approach (time travel, exploration, etc) Mania's story is fairly straightforward. Sonic and co chase Eggman and his minions across Mobius Earth with his Phantom Ruby maguffin. Hardly a cluster. That would be Forces.
  40. 1 point
    This is probably one of my favorite pieces of yours so far. It has such detail and precision but with a fun expressive character. The various elements of it kinda remind me of a elements from Sonic zones in a general way.
  41. 1 point
  42. 1 point
    I didn't even think they did a good job promoting Forces. The bulk of what they did came so close to it's release. It was weird. However, it was far better than this. I really don't feel it should be normal for months to go by and be presented with almost nothing. Then again, this ensemble game doesn't look like it's going to have much to it so they likely have very little to show. Like with Forces. And they truly did do a much better job promoting the first two All-Stars games.
  43. 1 point
    You know, despite liking Silver a bit nowadays due to me embracing his dorkiness, what's messed up about him is the fact that he actually wasn't kept because fans liked him. He was designed and planned from the get go to be a character they were going to keep. Back in 2006, Sonic 06, Sonic and the Secret Rings, and Sonic Rivals were all games we knew were coming. I remember people speculating about how fast Silver's character could potentially be from watching trailers of Sonic Rivals while at the same time being worried about his speed from another trailer from Sonic 06. They didn't even wait for his reception to come before they decided he was here to stay. They just decided he was here to stay, period. Regardless of what people thought of him after 06. And I assure you, people on the internet were mostly negative towards him when he finally made his debut (although I can't speak for Japan or other countries where they don't speak English). He was one the most hated characters for such a long time but he was already slated to return in Rivals which came out the very same year and was also a playable character in Secret Rings' party mode, which came out early 2007. They were putting out so many games at the time. It was insane. Oh God. And that shitty Sonic 1 port to the GBA came out in 2006 too! Holy crap SEGA/Sonic Team. What was WRONG with you...?! Either way, they were probably certain he'd be popular eventually. He was designed to be that way. That's why he's a hedgehog. That's why he was paired up with Blaze, another fan favorite, in an attempt to link them in a manner that made him spring to mind everytime you thought of her. The phrase "Silver and Blaze" is pretty typical and common nowadays so it ended up working. That's also why he was put front and center as one of the main rivals of Sonic in the next handheld outing. They didn't know WHAT they were going to do with him once he finally GOT popular but... babysteps I guess?
  44. 1 point
  45. 1 point
    I wouldn't expect anything movie related in TSR.
  46. 1 point
    Well, I don't consider SA2 a dark story. I consider it a story with dark elements. And it's not a particularly great story, but it's also not offensively bad - which is more than I can say for Shadow, 2K6, or Forces. SA2 is, for the most part, still just a game about stopping Eggman from taking over the world. It's full of colorful robots, goofy-faced ghosts, a pyramid base full of Eggman's mug slapped onto ancient Egyptian artwork, and fairly lighthearted character interactions throughout. (Oh yeah, and rap songs about Emeralds. Can't forget those.) Really, only the finale (and a couple of flashback scenes with Shadow) offer these "dark" elements. The game doesn't wallow in them and get up in the player's face about how sad and serious it's trying to be, and on that front, I think SA2 did a much better job than later games in the series that aimed for a similar tone.
  47. 1 point
  48. 1 point
    Only in an ironic, masochistic sense; after Forces I have so little faith in Sonic Team that I'm mostly looking forward to the next game to see what new way they'll find to fuck it up.
  49. 1 point
    See no reason why not? Kirby, Pokemon, Zelda can be serious, even Mario.Why not Sonic?
  50. 1 point
    With the recent game in mind, Dragons and especially Monkeys would've been nice to have as options.
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