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Showing content with the highest reputation since 11/06/18 in all areas

  1. 16 points
    The interview was an absolute success! They were really impressed with my portfolio. As reward... gonna see Captain Marvel again!
  2. 14 points
    I don't usually draw real life portraits. I thought I'd give this one a try. Um...it's supposed to be Stan Lee.
  3. 13 points
    You want to know why Sonic and Shadow don't just kill Eggman? This is why. I'm not even going to fucking entertain this topic's existence. I'm thinking this series is genuinely not for you, so please stop talking about this crap here.
  4. 13 points
    Diogenes

    Sonic Forces Anniversary~

    Ah, Forces. A game that failed to meet even my rock-bottom expectations. I was turned off from the very first teaser, and everything revealed after only confirmed or exceeded my worries. Modern Sonic's gameplay is a mess. The boost gameplay has managed to get even worse, with levels being shorter, more linear, and more automated than they've ever been. I've argued for years that it's a rotten style that we desperately need to replace, but I'm still shocked at how far it's fallen; I could at least understand some of the appeal when it was big, fast, and flashy, but now it's just completely rotted out. Classic Sonic continues to prove that "classic" is just a cheap gimmick in Sonic Team's eyes. There's literally no reason for him to be here other than Sonic Team being able to say "hey look Classic Sonic is here! From Generations! And those other games you like!". The closest thing to a narrative justification for his inclusion is that he cheers up Tails, but this amounts to him showing up, being a Sonic, and this apparently cures Tails' depression instantly. And his gameplay is, of course, still trash. They've apparently tweaked some values since Generations, but they still haven't bothered to figure out how classic Sonic gameplay actually works nor do they have the guts to genuinely try to come up with their own take on classic Sonic, so it's basically the same broken mess again. The Avatar character maybe manages to be the least awful of the three styles, but that's no compliment. As a player-created character the customization options are pretty weak, with the focus largely on unlockable clothes and accessories that tend to result in characters that look overdesigned and out of place, while options that more properly define a Sonic character's design like species, hair, and color patterns are disappointingly limited. Their gameplay is little more than a stripped down version of Modern Sonic's; swap the homing attack for a no-less-automated grappling hook and the boost for one of a few wispons to chew through excessively large hordes of passive enemies and that's about it. The wispons are largely interchangeable as weapons, and the wisp powers associated with them are a crapshoot; some are decent, some are bad, and if you choose the wrong wispon for a level, well, you get nothing, sucks to be you. And of course the tag-team gameplay fixes nothing with either character. And the story is no better. It's an absolute waste of the "Eggman wins" concept, an idea that you can only really try once; instead of getting a world that actually feels like Eggman has taken over, he gets pushed entirely into the background in favor of the dull and unfitting "war" theme and the complete non-entity that is Infinite. And that guy, fuck me is he bad. Nothing more than the most generic edgelord villain personality combined with a power that could have interesting uses but in practice is only ever used as brute force. We don't even get anything close to a proper motivation until Shadow's campaign, and the answer still doesn't make any goddamn sense. They couldn't come up with even one interesting idea to do with this guy; he shows up, he's evil, he beats you, you beat him, he dies, the end. Not that anyone else is much better, of course; Eggman, again, is pushed entirely into the background, Modern Sonic just does the usual Sonic heroing thing with his early defeat never actually meaning anything, Classic does nothing, anything interesting with Tails ends as soon as it begins, the copy villains are a narrative bust, and most of the resistance just stands around talking at you the whole time. The Avatar is the closest to having any kind of actual story arc, and that just amounts to "I'm scared and I suck but I'm gonna try hard and Sonic believes in me so now I'm strong!". Except it doesn't even land since you can already do crazy grapple hook flips and take out tons of enemies from the first level and the only indication that he's not already basically a superhero is that he stumbles in one QTE. It's just, like...everything is bad. It's not an utterly broken game like '06 or RoL, but from start to finish every choice they made was the wrong one. I can only hope that Sonic Team's learning the right lessons from this and from Mania, but given they made this mess in the first place, I don't have much faith in them figuring it out.
  5. 11 points
    Scored an interview for the University I applied for! Things are looking bright!
  6. 10 points
    You crack me up, little buddy!
  7. 10 points
    3rd Day in without a Cigarette. Feeling it a bit this morning I gotta admit.
  8. 10 points
    I tried out 3D modelling! Naturally, I had to make Sentinel Sonic.
  9. 9 points
    Tornado

    Shantae 5 (Coming 2019)

    Boobs are good.
  10. 9 points
    I think it's unfortunate that all the hand-wringing and debate about whether Sonic Colors's praise was earned or not has shrouded that it's a perfectly servicable slice of platformer in it's own right. Right from the word "go" it is straight up surreal to play a Sonic game with that level of polish. Glitches and bugs usually come easy to me even in the "better" Sonic games but not that. This is partially because the mechanics are so reigned in, but it's not really a bad idea to go back and learn to walk before you try to run. The game has a fun and unique aesthetic and gameplay that works and is fun enough. There's some light platforming, puzzle solving and reaction based challenges that are all satisfying to do but lean way too far on the easy and shallow side for my liking. Still, the thing you have to accept about games is that most people aren't really looking for difficulty. Something that feels breezy and satisfying to play is gonna sit just fine with most people. It's a solid and polished but everything about it's core mechanics feels like it's been done already. From my experience the people who are less kind toward this game have been playing platformers their whole lives, so there's not much to get out of this one if you're a more experienced player. No matter how sloppy or poorly executed any of the previous Sonic games were there was pretty much a guarantee it'd feel unique. It's nothing groundbreaking, but it's important to remember that the game wasn't actually treated as groundbreaking by most of the people who played it back when it came out. It even had a fairly negative review that Sonic fans were incredibly hostile toward. It had a sort of rep as some holy savior inside the fanbase but I think most people agree that was kind of a mistake. I legitimately think that poisoned the well of discussion on this game. There's an eagerness for Sonic to be accepted by the mainstream gaming community and this was one of a few games to actually break that threshold. On a Nintendo exclusive system no less. People got a little excited and overhyped the game IMO. The annoying thing about overhype is that it comes with pushback: takedowns laced with unwarranted aggression.
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