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Showing content with the highest reputation since 11/06/2018 in all areas

  1. 19 points
    TideKai

    Should Sonic take a break?

    You know, I used to strongly think that Sonic Team needed to take a break and then come back to the franchise with new and fresh eyes, but I've changed my mind since then. For starters, I learned from this board there isn't even really a Sonic Team anymore. Much of Sonic Team apparently has either gone off to other companies or now it's people being kind of rotated based on where they're needed the most. But other than that, I don't think a break will do any good. I used to think that it was simply a case of Sega being burned out and just cranking out Sonic games due to some sort of obligation, but now I don't feel it's that anymore. It's not an issue of being tired anymore. I think it's just an issue of not knowing exactly what to do. In this case, taking a break won't help. You can be an artist and take a break for ten years, but if you don't examine yourself and try to understand why you need to improve and how, that time means nothing. Ten years later, you'll come back and make the same thing again. Simply taking a break or waiting doesn't improve anything or make anyone better at their job. However, I do wonder if it'd be a benefit to maybe have some sort of meeting about Sonic? Not like a super serious "RED ALERT THIS IS NOT A DRILL" type thing, but just a kind of get-together of the current employees working on Sonic and really trying to work out the next game on a fundamental level. Examine flaws and strengths, look back on mistakes and achievements, and really try and put some sort of genuine heart into the project. Choose a direction they want to go in and stick to it with confidence. If it doesn't work, really sit down and understand why. I want Sega to understand their mistakes and improve based on what they find out. I don't want Sonic to just take a break only to come back and make the same mistakes over and over again. I want a genuine effort to improve.
  2. 18 points
    I guess people just really miss the other characters nowadays. I could have used a couple more of you guys on my side back when everyone was hating them. It must have either been a vocal minority situation that was so loud that it shaped the way the games were for the next decade and a half (and still ongoing) or everyone just changed their minds. I doubt it's the latter but it could be. Anyway, to answer the question, it's a detriment if the other characters were a big part of why you loved the series. They are for me, so most definitely it is. A huge one in fact. It might not matter at all to someone else though. Funny thing about that phrase is that back then they technically weren't all his friends. Some were rivals and a few more were just acquaintances. That would always nag at the back of my skull even though it literally didn't matter. IGN didn't care either. They still found ways to blame shit they didn't like about Generations on them even though they didn't do anything. "Most of these bad missions star Sonic's shitty friends" is a thing that was written and said by an actual reviewer. He just really wanted to let you know that these bad missions starred Sonic's shitty friends guys. He wasn't trying to subtly hint that the reason they sucked was because of their presence and not because the missions themselves were designed badly. No, no. That'd be totally passive aggressive and logically unsound. That's just not the IGN way. God, you know, I haven't talked or cared about IGN in years. That shitty review is the last memory I have of them honestly.
  3. 18 points
    Takashi Iizuka and Kazuyuki Hoshino sat down with Retro Gamer for an interview on the making of Sonic Adventure. You can read it here: https://www.pressreader.com/uk/retro-gamer/20181228/281659666135596 There's not a whole lot of new stuff if you've researched the development of this game before but I thought it was nice to hear from them again. They still seem very fond of the game and very aware that it still has fans. They go into detail about the intentions behind the casts's redesigns and how they felt the need to freshen up and reboot the series. They talk about the intention behind the multiple playstyles. Iizuka even acknowledges the game's many rough edges and says he'd like to remake it if given a chance. Just thought it was interesting. Worth noting that that last point is NOT a confirmation from Iizuka that a remake was or is in development. If the project was greenlit than he wouldn't even be able to address the idea before an official announcement. Still it's interesting that he's enthusiastic about the idea.
  4. 16 points
    The interview was an absolute success! They were really impressed with my portfolio. As reward... gonna see Captain Marvel again!
  5. 13 points
    You want to know why Sonic and Shadow don't just kill Eggman? This is why. I'm not even going to fucking entertain this topic's existence. I'm thinking this series is genuinely not for you, so please stop talking about this crap here.
  6. 13 points
    Diogenes

    Sonic Forces Anniversary~

    Ah, Forces. A game that failed to meet even my rock-bottom expectations. I was turned off from the very first teaser, and everything revealed after only confirmed or exceeded my worries. Modern Sonic's gameplay is a mess. The boost gameplay has managed to get even worse, with levels being shorter, more linear, and more automated than they've ever been. I've argued for years that it's a rotten style that we desperately need to replace, but I'm still shocked at how far it's fallen; I could at least understand some of the appeal when it was big, fast, and flashy, but now it's just completely rotted out. Classic Sonic continues to prove that "classic" is just a cheap gimmick in Sonic Team's eyes. There's literally no reason for him to be here other than Sonic Team being able to say "hey look Classic Sonic is here! From Generations! And those other games you like!". The closest thing to a narrative justification for his inclusion is that he cheers up Tails, but this amounts to him showing up, being a Sonic, and this apparently cures Tails' depression instantly. And his gameplay is, of course, still trash. They've apparently tweaked some values since Generations, but they still haven't bothered to figure out how classic Sonic gameplay actually works nor do they have the guts to genuinely try to come up with their own take on classic Sonic, so it's basically the same broken mess again. The Avatar character maybe manages to be the least awful of the three styles, but that's no compliment. As a player-created character the customization options are pretty weak, with the focus largely on unlockable clothes and accessories that tend to result in characters that look overdesigned and out of place, while options that more properly define a Sonic character's design like species, hair, and color patterns are disappointingly limited. Their gameplay is little more than a stripped down version of Modern Sonic's; swap the homing attack for a no-less-automated grappling hook and the boost for one of a few wispons to chew through excessively large hordes of passive enemies and that's about it. The wispons are largely interchangeable as weapons, and the wisp powers associated with them are a crapshoot; some are decent, some are bad, and if you choose the wrong wispon for a level, well, you get nothing, sucks to be you. And of course the tag-team gameplay fixes nothing with either character. And the story is no better. It's an absolute waste of the "Eggman wins" concept, an idea that you can only really try once; instead of getting a world that actually feels like Eggman has taken over, he gets pushed entirely into the background in favor of the dull and unfitting "war" theme and the complete non-entity that is Infinite. And that guy, fuck me is he bad. Nothing more than the most generic edgelord villain personality combined with a power that could have interesting uses but in practice is only ever used as brute force. We don't even get anything close to a proper motivation until Shadow's campaign, and the answer still doesn't make any goddamn sense. They couldn't come up with even one interesting idea to do with this guy; he shows up, he's evil, he beats you, you beat him, he dies, the end. Not that anyone else is much better, of course; Eggman, again, is pushed entirely into the background, Modern Sonic just does the usual Sonic heroing thing with his early defeat never actually meaning anything, Classic does nothing, anything interesting with Tails ends as soon as it begins, the copy villains are a narrative bust, and most of the resistance just stands around talking at you the whole time. The Avatar is the closest to having any kind of actual story arc, and that just amounts to "I'm scared and I suck but I'm gonna try hard and Sonic believes in me so now I'm strong!". Except it doesn't even land since you can already do crazy grapple hook flips and take out tons of enemies from the first level and the only indication that he's not already basically a superhero is that he stumbles in one QTE. It's just, like...everything is bad. It's not an utterly broken game like '06 or RoL, but from start to finish every choice they made was the wrong one. I can only hope that Sonic Team's learning the right lessons from this and from Mania, but given they made this mess in the first place, I don't have much faith in them figuring it out.
  7. 12 points
    Wraith

    Are the fans too excusable?

    The onus to improve should always, always be on the company responsible for releasing the product. No matter how shit something is perceived to be in the mainstream there will always be some people that like it. There's nothing to be done about that. It's not like Sega has been rewarded on the whole for releasing bad products, either. Of course there will be a fanbase that buys into it, but it's easy to see the growth of the franchise has been stunted by the wave of middling releases. If they were satisfied with where Sonic was at they wouldn't be trying so much crazy shit all the time to begin with. Can we as a fanbase get over this 'trying to make people feel guilty for liking something' shit? If you just don't like something contentious at all you're probably really boring and also in the minority.
  8. 11 points
    Scored an interview for the University I applied for! Things are looking bright!
  9. 11 points
    This argument's been thrown around for as long as I've been active on this forum. Sonic Team is incompetent, we know. Even I brought it up as a reason I'm pessimistic about the prospect of a Sonic Adventure remake a couple weeks ago, but this just starts to sound like more and more of an excuse. "It's not your turn yet, they need to get x right." People have been waiting for that for ten years or more, man. There's never going to be a right time at this rate, and something like Mania is not going to light a fire under Sonic Team's asses to get there any sooner. If Sonic Team is going to flounder around trying to get the series "right" anyway, you might as well throw those people a bone in the process besides talking heads on a radio. Not like the current method is gaining them any ground.
  10. 10 points
    You crack me up, little buddy!
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