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Showing content with the highest reputation on 03/10/2019 in Posts

  1. 9 points
    Time to post the rest of my SSMB Challenges! Do forgive me sticking Ray into all of them, if I didn't they probably would never get done lol. First off we have the ever lovely @Kiah, she suggested as a challenge to draw some SatAM characters. Decided to pick some more odd ones and put my own twist on it! Next up is @Sonictrainer who suggested I draw a pokemon. Well, I went a bit ham and did a lot more than one! Third is @Tatters who gave me a tough challenge in finding some characters to draw that I wasn't familar with. I did find one! Her name is Princess Lolly, and she's from a board game called Candyland! And last but not least good old @PaulyBFromDa303 suggested some Star Wars! I love BB8, He's my fave! And Ray seems to like him too! Well, that's it for now. Might have the rest of the Ray doing stuff suggestions done some time soon. Take care, and be sure to follow me on my DA and or my Twitter is you wanna see more art from me!
  2. 6 points
    "We were tasked with making a movie about a giant blue hedgehog that runs fast, but we couldn't think of how, so we just smoked a bowl while watching some other movies."
  3. 5 points
    Taking this design and rolling with it for a moment. If they went ahead and gave him white fur on his hands as a compromise for the gloves, why on earth did they not do the same for his feet so that we'd have some white sticking out of the shoes, representing the socks? It'd make the design more consistent with its own logic, and stop the legs from looking so...bare.
  4. 5 points
    You want to know why Sonic and Shadow don't just kill Eggman? This is why. I'm not even going to fucking entertain this topic's existence. I'm thinking this series is genuinely not for you, so please stop talking about this crap here.
  5. 4 points
    Why?! D': Anyway, did this in a couple minutes:
  6. 4 points
    This in and of itself is a bad defense because a lot of the possible reasons are terrible ones. The only one I can come to is general incompetence from the film makers.
  7. 3 points
    To me, giving Sonic white hands is actually less grounded than just giving him gloves. What's the reason for this bizarre physical adaptation? Why is it just the hands and why are they such a starkly different colour? The simple fact is that the only reason the hands are white is to homage the gloves, even though it makes no sense on its own. So... why not just give him gloves. For that matter, I would even have accepted it if they had just given him blue or skin-coloured hands, because while it wouldn't match the original design, it would be consistent internally. The white hands don't exhibit that internal consistency. As a point of contrast, I don't really mind the separated eyes and I sense that a lot of people don't because the result isn't actually that different; I'm not even sure there are any Sonic characters other than Sonic and his recolours (for want of a better term) who have joined eyes. The white fur bridge between the eyes I likewise think is kind of a silly and unnecessary gesture and I don't mind if they don't include it.
  8. 3 points
    To be honest, I think there might be a reasonable explanation for some of the design choices such as the lack of socks and different eyes. HOWEVER, THERE IS NO REASON FOR HIS GLOVES TO BE A PART OF HIS BODY.
  9. 3 points
    This isn't true, so the premise of this topic is flawed out of the gate. There are a lot of kids media that embrace the idea of death even more readily than Sonic does. It's why I'm still confused as to why people still try to treat Sonic as if it 's some stand-out among it's peers. It's grasps on morality are quite frankly simplistic in a way that isn't worth seriously analyzing. Eggman threatens Sonic's life to give the moment some added tension or flourish, but we'll never see emphasis on the collateral damage he causes or his body count even in the "dark, serious" E10 rated games because the series takes place in an idealized reality where those aren't concerns. In Sonic Land, any damage Eggman does can be undone. There's no need to be concerned with it or to take it further than smacking him around a bit and moving on.
  10. 3 points
    Indigo Rush

    Sonic Headcanons

    In Sonic 2006, Blaze the Cat is a figment of Silver the Hedgehog's imagination, which Silver created into a real being. Think about it. When does Blaze ever interact with anyone other than Silver? She doesn't. He's the only one she talks to, the only one who acknowledges her existence, and in the endgame where everyone pitched together to collect the Chaos Emeralds, she was completely absent. Yeah yeah, warped to another dimension, but the point is that she never made any important impact on anyone other than Silver. Blaze is Silver's imaginary friend because after spending years in a distopian future in melting city, he needed to invent a companion. With his psychic powers, this enhanced his perception and made his hallucinations completely vivid. As a result, he's doomed to a life of inner-monologue and insecurity. Blaze is, in reality, his sub-conscious and last semblance of rational thought, split from his whole which created a Silver that is brash, naive and slow-witted. It isn't until Blaze disappears that he comes to terms with his psyche and becomes whole again, proposing the rational solution to the group when all seemed lost when Sonic died - collect the Chaos Emeralds! His mind is one again after his imaginary friend disappeared. But, sadly, time was reset at the end of the game, and his hallucinogenic experience with his imaginary friend is forever lost.... but Blaze herself isn't. His psychic powers were enough to create the memory of Blaze into a being that, once sent to another dimension, became the Blaze we know from Sonic Rush. Blaze is from another dimension, right? This is the dimension where Silver's mindwaves interacted with the Chaos Emeralds and Iblis, creating a real being. How? Think about it. Silver can use Chaos Control. Silver can turn Super. Chaos Emeralds turn thoughts, dreams and wishes into reality. Silver's thoughts are super-charged through his psychic powers. Silver unintentionally created Blaze into a real creature with the help of the Emeralds and the power of Iblis - but she only materialized in real life once she appeared in the Sol Dimension, so he never got to truly meet her. This is why Blaze is so insecure and closed off at the start of Sonic Rush - she's missing her other half.
  11. 2 points
    They're just gloves.. why is gloves where they drew the line
  12. 2 points
    Celestia

    IDW's Sonic the Hedgehog

    Yeah there's a difference between most death you see in kid's stuff and uh, straight up murdering someone, especially as one of the heroes. I'm not really against Shadow wanting to end Eggman in theory but it kind of feels like it came out of nowhere? Like I know Forces just happened but Shadow wasn't exactly gunning for him before that despite...everything he had already done. The actual point is that obviously it wasn't going to happen considering what the series is generally like, and while there's discussion to be had there I mostly just don't like the idea of throwing Sonic under the bus for it. Like, I think he should (and probably does/will) feel bad about what happened but more so because he hadn't been keeping enough of a track of what was going on with Tinker. "Oh he should have just let Shadow do whatever" is stupid for a lot of reasons, one being that in context Eggman literally didn't have his memories and was for all intents and purposes a different person. To the audience that obviously wasn't going to stick but that doesn't really matter for the characters. If Shadow had done it it mostly would have been for revenge at that point, and well he kinda already learned a lesson about that didn't he?
  13. 2 points
    Maybe the adventures of some talking animals fighting an egg man and his ladybug robots just isn't meant to be treated like a serious real-world conflict.
  14. 2 points
    No no, it did get some things right, likely, but a couple of them are off, not just Tika's name, but how he describes Robotnik being a government agent in a lab costume and with a short moustache, not only it's boring, but... we know according to BTS that Jim Carrey filmed on green screen studio, behind closed doors, that kind of implies his look will have some CGI bits probably. Years of following BTS TV shows payoff sometimes.
  15. 2 points
    New character trailer for Ripper Roo ft. Roo's Tube!
  16. 1 point
    Miragnarok

    The Boost: An Analysis

    The Boost mechanic has several antecedents (Advance 2 & Heroes for examples of them), but the first instance of something akin to what the Boost is today was introduced in Sonic Rush. This boost came from the fulfillment of a meter through gameplay. In its debut, you could fulfill the Tension Gauge to a maximum point, and briefly gain unlimited usage of the Boost. One could also Spin Attack during a boost, to help with downhill segments. Boost probably originated as part of a hardware gimmick to show off the dual screen potential of the DS, allowing players to jolt between the two screens. These hardware-based gimmicks were once very common (this is the origin of Big’s fishing, Chao Gardening, lock-on technology, etc), but seemingly vanished after the examples in Lost World (does Forces’s shared avatar online rental feature count?). This move returned in Sonic & the Secret Rings, under the alias “Speed Break”, likely somewhat inspired by Sonic 2006’s Mach Speed Sections. This could only ever be used when your meter was full through the accumulation of Pearls. Time Break was an alternate move that could be used this way. Notably, this title was a game where players were automatically moving forwards under most circumstances, meant to showcase motion control. This move was also akin to Shadow the Hedgehog’s Chaos Control meter, except without flight. The screen blurred as Sonic rocketed forward. This allowed for the ability to blast across enemy-riddled sections easily and collect more rings. Boost did not occur in a major capacity in the main series until Unleashed. This mechanic was changed to become the focus of the gameplay, in a startling and radical total abandonment of the rolling and momentum mechanics of the older games. Now it would fill quickly, as Sonic collected and attracted rings to him, making the Light Speed Dash more situational. This move served as not only acceleration, but also a crowd-control weapon, a method of traversing water (which was instant death otherwise, like it had been in several past games), attracting rings, and leaping over gaps with a jump. Most new moves the game had were oriented around the vastly increased velocity of the gameplay, such as the Quick Step and Drift. While the Drift did offer new options for controlling our hero whilst turning around, this would cause the player’s natural turning to worsen in later games. The move’s attack purpose was further exaggerated, with Sonic otherwise only having his Homing Attack, Spin Jump, Stomp, slide and spinning kick in his arsenal when not a Werehog, the last of which was very underpowered, and would be axed after this game. Enemies would also fall in one hit from Sonic’s attacks, something that had previously fallen to the wayside in favor of life bars. His rolling abilities were now gone, though the slide is somewhat of a substitute for them. To me, the slide just feels far more generic than rolling. Rolling emerged from the fact that a hedgehog was chosen, and tied into the pinball and billiards elements of the earlier games. However, I think the Slide could compliment rolling, if used right, like in Advance or Adventure 2. Perhaps slides can be used to lay down under low ledges, dodge attacks and feint for a counter-hit, and to hold onto momentum before one returns into a roll. The Slide’s aesthetic has a lot of pizazz to it, as well, distinct from Amy’s head-slide or something like Mario sliding. Boosting was the main tactic to use on bosses, as they ran away from the player. Confusingly, in Night stages, enemies that were done in with a single hit from the Boost would now take several blows as a Werehog. In the WiiS2 version, the Boost bar was segmented. One boost would cost one unit of the segmented gauge, which could be expanded via gameplay. Boosts could not be performed continuously, and when one boost started, players had to wait for it to end before they could launch another. In Colors, Air Boosts and Air dashing were mapped to the same button, depending on if one had Boost energy or not, due to the control limitations of the Wii. More notably, Boost energy was only granted by White Wisps released from capsules or Badniks. This would make players more judicious about when to use the Boost, allowing for slower level designs. Unfortunately, the results were a lot of block platforming in the stages. Notably, the game does not allow for Boost gauge customization. This game also introduced the concept of Boost-based finishing moves used against final bosses, with the Final Color Blaster. In Game Land, players were even rewarded with the sound of a bowling ball hitting pins when they struck a group of enemies at once with it. In order to discourage speeding into pits, diamond-shaped, orange warning signs were added onto them. These static, non-interactive signs came off to me as a bad idea, more of a patch onto poor level design than a true gameplay function. Why not let players leap off of these signs for better platforming control? They did fit the setting, as the theme park was still partially under construction. Generations weakened the ring magnetism of the Boost, and also drained the bar much faster when crossing water. There were also add-ons to the Boost available for the player to obtain. These included Endless Boost, which provided unlimited boosting but made you more vulnerable, the Blast Off which can grant free boosts under certain circumstances, and the Auto Gauge which automatically fills the bar under certain circumstances. Notably, the Shadow rival fight had an interesting use of the boost as the primary mechanic. Boosting into each other felt good. Lost World, while lacking the Boost, introduced 2 equivalent mechanics in a spammable Spin Dash and a run button. These mechanics had no penalty for their use, unlike the Boost. This allowed users to spam them for efficient battle and transversal of the game’s tubular maps, which did not help with the smaller and simpler Badniks in the game. However, enemies would often again take multiple hits, but this mechanic felt far less natural or arcadey compared to even the Werehog. Enemies would have to be hit with a charged Homing Attack or a new Kick move, which were quite good ideas on paper, allowing players to knock enemies into each other and slam them around. These mechanics were utilized adequately, but not in an exciting way (may have to do a topic on this later), making combat feel largely cut-and-dry, although a degree of the billiards elements made a return. No synergy existed between his moves. The Kick didn’t work with the Homing Attack, the Bounce, or the Spindash. Determining whether the kick or Homing Attack would work was reduced to a guessing game, as enemies had no tells. For instance, you don’t have a clue to kick the Anton until it is too late and they have counter-attacked your HA. What momentum elements that remained of the Boost did not exist in this new Spin Dash. You could only use a single jump out of the Spin Dash now, rather than the greater variety available with the Boost. Sonic now relied on a gear-shift system. Once Sonic ceased to move, he came to an utterly dead stop. I ended up quitting the game at Tropical Coast Act 4, where one has to use these mechanics to grind apple juice to proceed. I think the rest of this should be covered in a Lost World analysis, however. Given how the team refused to lessen the number of 2D segments or add back other characters to the game, I feel that in philosophy, it is still ultimately a Boost title, just without a true boost incorporated. The aesthetic was even further simplified to prevent distracting the player, to the point where the aesthetics sometimes look mind-bendingly odd & abstract (Dessert Ruins makes no logical sense whatsoever), or irritatingly bland and Mario-ish (The overall progression seems to be based on NSMB). Other characters in the series, aside from newer and less-liked creations such as the Deadly Six, were made even less important than previous games, due to a lack of optional missions concerning them. Grinding was also made less interactive than ever before, reduced to an automated sequence as the basis of a few stages. Due to the game’s poor reception and sales, the next main game returned to being a standard Boost title. (We don’t talk about Rise of Lyric, right?) Forces continued the general trends of the era and took them to uncomfortable extremes. Levels have become cartoonishly linear, and present negligible challenge. This is purportedly due to a nodule found in Generations that is missing in this game. It also added a “Double Boost” move for the co-op stages, where Sonic uses the energy of the custom character to increase the potency of the Boost. However, the Boost cannot be given skills to change its properties, unlike Generations. Grinding, meanwhile, became a bit more interactive than in Lost World, perhaps as an engine leftover. Frustratingly, people complained about SLW being slow, but for the wrong reasons. The real reason why I believe that SLW is slow is not in the lower running velocity and disappearance of the Boost, but instead the gimmicky Wisps, intrusive tutorials, almost paywall-like animal collection, and unintuitive puzzles. This may have resulted in the Boost formula returning in full force in the next Sonic Team-developed main game. Boosting has continued to appear in some form in various spinoff entries. Examples include the Soul Surge from Black Knight, the Sonic Boom from Rivals, and the Dash Boost from Dash. Each has had different mechanics, and often, any character would be able to use them. My ideal version of the Boost? The short answer to this would be Advance 2’s Boost mode, along with maybe having the Boost as a Super Sonic-only move. The long answer is that this Boost, even if incorporated into normal Sonic play, would take elements from the Rush and Secret Rings Boost designs, in that a bar must be filled using specific items to use the Boost, and it can be combined with rolling to provide more control on slopes, and more damage potential. Perhaps a second meter could provide unlimited Boost usage for a short period, like how the Rush boost worked? Possibly, a second degree of Boost could also be used, more akin to Speed Break. Maybe different characters would have different styles of Boost? Like one character having the Secret Rings boost, another the Rush boost, another the Unwiished boost... However, I personally feel that Boost actually limits the level design of games, with levels having become made long stretches of horizontal areas to boost across, with death traps rather frequent. To me, it has become clear that any attempt after Unleashed to prolong a game with the Boost-reliant formula is inadequate, with games still being rather short. Most games are padded with at the very least a higher number of 2D sections, with the first game in 3D’s favor in years being the infamous Rise of Lyric, which incidentally, wasn’t a Boost title. Other examples include Lost World’s puzzle and gimmick stages, the Werehog, Classic Sonic & the Avatar, etc. The continued absence (and decreased emphasis overall) of other characters (until Forces) doesn’t help. Hmm… maybe I’ll do a topic on the hardware-based gimmicks that were once frequent in the series.
  17. 1 point
    To get some nice resolution(in more ways than one) for the cast and story overall.
  18. 1 point
    Panda Claus

    Pokemon Anime General Discussion

    *reads up on Ash's latest capture* Wow, the writers of this series have just completely thrown all of their fucks out the window.
  19. 1 point
    Yeah I'm not feeling the design… there is no reason for these weird choices… actually in the interview after the silhouette they say "it's going to look weird if we don't do this". Well, it does look weird in fact, because they are changing Sonic's signature stuff just for the sake of it being different. Really… no actual reason. Plus it seems like they are really against the gloves? That may be the thing but I don't get it, why the white hands? It's just confusing and pointless. I'm only gonna hold back judgement because of the feedback post at this point. Just… don't expect him to look like our Sonic, obviously it's still gonna feel different, but they might tweak some things, perhaps. If the movie ends up sucking I'm gonna be totally jealous about Detective Pikachu, because a live-action adaptation that's good is actually possible. What I don't get is: why are we giving the reddit rumor credit?
  20. 1 point
    I disagree with that statement for multiple reasons.
  21. 1 point
    Panda Claus

    IDW's Sonic the Hedgehog

    I have a feeling the fact it’s a human/anthro romance may be an issue there. Pretty sure Ian has said at least once that’s a subject he has no intention of going anywhere near.
  22. 1 point
    "Breathe a sigh of relief, because it'll be your last!" That's at least as much of a murder taunt as Eggman's "close your eyes forever" bit. Also Mario, the hero, literally murdered Bowser in NSMB. Not just beat him and he went away for a while, he dropped him into lava, reducing him to bones. Horrifying, right? Terrible, brutal violence that we should all take very seriously. Except, not, obviously. Because it's a game for children. It is not designed to work like the real world. The consequences of the characters actions are not meant to be taken seriously (or at least, only up to a point, a point far below that of real life). It is, ultimately, a silly cartoon world. And as much as it may try not to be, and as much as some fans don't want it to be...so is Sonic.
  23. 1 point
    I have no idea why people prefer the dreadful Sonic Adventure voice actors.
  24. 1 point
    There's a lot to respond to, so forgive me if I don't fully address some of the points that you consider the most important. First of all, Lost World and Forces are bad not because they don't match fan expectations (although, it is a very much a valid reason to express distaste for), they're bad because of nonsensical quirks that permeate large parts of these games. For example, I don't like the soundtrack of LW, because its nature completely contradicts what I'm used to expect from Sonic games. But I can't deny that the actual work put into it is high-quality and I won't think that other people's tastes are invalid for liking it. Gameplay direction - same thing: there are plenty of interesting ideas and it's clear that Sonic Team tried to make the game as good as they could. But the implementation failed. Hard. Here's just one example of many. Many people will not normally notice that in Lost World your movement direction affects speed as well, and jumping the wrong way can spazz out the entire screen. For others, however, it means they'll be frustrated over and over due to their individual playstyles failing to conform to what is a completely unintuitive behavior (especially when any other game ever and especially past Sonic games functioned without this behavior just fine), something that can't dismissed as being "bad" at the game or whatever. Want more examples? There are soooooo many videos on YouTube talking about them (I personally recommend RadicalSoda's 3-parter on LW for his comedic style and indepth look). You have to understand that this stuff is not nitpicking. People aren't just different in their tastes or skill levels - they're different in their approaches to playing games, and a competently done game does not discriminate on the basis of that. Forces? Same thing as Lost World, really. It's a game that is not for a lot of people in the Sonic fanbase due to really low level of challenge, but that's not what makes it bad. Ridiculously inconsistent art style (as much as I disliked art style of LW, at least it didn't have hyperrealistic trees and cities alongside LW-esque hills and enemy designs), "walk slowly for a bit and then instantly get top speed" physics that are completely not fit for platforming, literal boost2win sections (which is not a "low level of challenge" problem, it's a "playing the game at all" problem) and many, many more. Saying that Forces was "patterned after" Generations is also simply absurd, because, as far as I'm concerned, you can only come to that conclusion without actually looking at these games' level design sensibilities. "Here's a road, go boost on it" is not a level design sensibility. Diversity of engaging level set pieces that fit the level's aesthetics, as well as the impact the player gets when transitioning from set piece to set piece are just some of the things you have to pay attention to when designing levels. The psychology behind this can be really complex sometimes, putting it into words sometimes might even be near impossible, but it's a very real thing that shapes people's perception of the game as a whole. Of course, by this definition Sonic Adventure would also be a bad game. I fucking LOVE Sonic Adventure, but I can admit that its flaws are very much real, they're something that will annoy the everliving shit of people and they're mostly something that can be addressed without changing what is undeniably good about the game (making them actual flaws and not preference difference). Due to certain circumstances things in SA that appeal to me greatly outweight the negativity that I've received from encountering its issues, but that's just my personal experience and I'll still admit that the game is bad/flawed in the grander context of things. You may not have experienced too many of the flaws when playing LW and Forces, but, regardless of whether you personally liked or hated these games, other people will notice their flaws to a much greater degree, and it's a bad thing. Now, onto other points: 1) Fans shouldn't "take over SEGA" and "professional" does not contradict "fan". "Fan", first and foremost, means understanding what other fans want, and this is why Mania is a success. Another example: Devil May Cry V, made by experienced professionals who also happen to really enjoy their own work. If you have a concern about competence of execution of certain parts of games (like, "people can design good engines, doesn't mean that they can design good levels too"), industry veteran guidance is a thing. Nobody suddenly hires a bunch of rookies to replace veterans - they coexist and they (generally) work together to highlight each other's strengths. "Fans" weren't alone on Mania, and they sure as shit won't be alone if they were to make a new 3D game. 2) That's how brands work. It's only natural that people's expectations are defined by their past experiences, and meeting those expectations is a sign of competent brand management. That doesn't mean you just have to copy-paste every game. It means that every thing you add or change in a new entry has to play on strengths of the things that people have found appealing in the older games, as well as cover the areas in which the games are lacking. Of course people will have preferences and the newest game won't appeal to all the fans, but they won't despise it and the fanbase will not be fragmented as a result. It'll be much more united, positive and calm about personal preferences, in fact. 3) I've already covered the "Forces is just Generations" argument earlier. "Lost World is just Colors" kind of speaks to me, because I can see similarities in level design sensibilities (neither games appeal to me with their level designs, really, but that's besides the point) despite massive core mechanic differences. But other people will see it very differently due to mechanic changes, so it's an extremely subjective assessment. Now, onto "this fanbase complains about things too much". What kind fanbases have you been in? Maybe the general platformer-loving populace is positive (because indies are indies and Nintendo is Nintendo), but it's REALLY not the case for many other kinds of fanbases. Some popular examples: Destiny, Overwatch, Counter-Strike, World of Warcraft, DotA 2. Some more niche examples that I've experienced: Phantasy Star (especially PSO2), Paladins, Quake... Especially Quake. Quake has the kind of community where some people will complain that netcode improvements ruin game balance (NetQuake vs QuakeWorld, CPMA vs OSP) and trying to adjust the balance and physics to them only makes the game more boring (Quake Live is just that to Quake 3, albeit it has its other flaws, and its netcode isn't perfect either). Guess what? It's called "passion", it's because we love that we care so much. People who made these games made them extremely appealing to a specific subset of people, but they don't fully understand why these games are actually appealing to people they're appealing to and why they're so appealing that people will sit on forums and complain about every little thing. Because things that are "little" to you are not "little" to them. We want discussions to happen because we want the best for what we love. Just because you feel like someone is expressing their view with overwhelming negativity, it only means that you would have to be outraged to talk like that, and it doesn't mean shit about how they actually feel. And yes, a lot of the time people don't know what they really want, and what they really want ends up being stupid even when the execution is perfect (which, in SEGA's case, never is). That's not a reason to shut people up, it's all the more reason to pay closer attention and discern the reasonable voices from the "ignorant" ones, try to understand the psychology behind "ignorant" voices (as in, what's the actual cause of these people's problems, rather than what they perceive as the cause), and let the resulting games show the light. And if the light is nowhere to be seen... maybe some of those ignorant voices weren't ignorant after all (or some of the "reasonable" voices were really ignorant), in which case - live and learn. Try again and eventually you'll get it. As long as you actually try, that is.
  25. 1 point
    Forte-Metallix

    IDW's Sonic the Hedgehog

    I feel Eggman's attitude in the latest issue is another prime example of the most important aspect of his character: His enormous ego has always been his biggest undoing. Just about every incarnation, no matter how goofy or terrifying, has gotten at least one opportunity to easily bump off Sonic, but chose not to because it "wouldn't be fun". SatAM: Letting Sonic into the Doomsday base so he could see it for himself. AoStH: Openly admitting he'd rather keep Sonic in a dungeon to taunt him for the rest of his life. OVA: Could've turned the fake generator into an actual bomb and remotely detonate it when Sonic got in range, but he chose to just bluff so he could complete Metal Sonic, who'd theoretically beat Sonic at his own game. Pre-reboot Archie: Revealed around issue 175 that he'd been toying with the Freedom Fighters all along for his amusement. Fleetway: Literally became a reality-warping god at one point, but chose to use his powers solely to mess with Sonic, until he goaded Robotnik into restoring Knuckles as his ally, which proved to be his undoing. X and Boom: Didn't really want to kill Sonic, but would occasionally try it for opportunity's sake. Eggman is a legitimate threat, more than capable of conquering the world if he dealt with his enemies practically. But as Amy once told him in StC: "Sonic's not your worst enemy. YOU are!" But between this and his hilariously-sadistic experiments with the animals, I think IDW's Eggman is gonna be a fine balance of endearing and formidable.
  26. 1 point
    Razule

    IDW's Sonic the Hedgehog

    If Sonic Labryinth is canon, Eggman knows where Sonic's house is. He could glass that whole area while he's asleep
  27. 1 point
    I think it's hilariously sad that they actually confirmed customisation (right down to vehicle appearance) months and months ago before the game was delayed, but it's news to the die-hard fans on this site because we haven't seen it heard anything about it until this random Japanese retail stand. This game honestly looks and sounds quite good, but it's being sent out to die.
  28. 1 point
    Jesus Christ, he looks bat shit crazy, he's even drooling, ew. I'm gonna miss the old "Lady and the Tramp" laugh tho', but the new one isn't bad at all. Also, I guess after being defeated the boss will handle you the key physically instead of just saying "have this key"... But I'm nooooot so sure I'll take Roo's 🤢
  29. 1 point
    DabigRG

    IDW's Sonic the Hedgehog

    Oh, its that shit from Deviantart someone linked a while back. Just ignore them until actual, trustworthy evidence comes forward.
  30. 1 point
    Tracker_TD

    IDW's Sonic the Hedgehog

    Tl;dr grown men cry about anything mildly progressive being in their comic books as to be expected of anything with “gate” in the name nowadays basically
  31. 1 point
    Tracker_TD

    IDW's Sonic the Hedgehog

    Yeah, I wouldn't worry about that. Their aim is just to make it sound "end-timey" to suit their agenda. If IDW were on the verge of death I somehow doubt they'd be a week away from launching an all-new Transformers series, innit. It's less a symbol of IDW struggling and more just how the comics industry is now.
  32. 1 point
    Tracker_TD

    IDW's Sonic the Hedgehog

    I'd honestly be kind of surprised if Starline doesn't strike out from Eggman at some point, realising he's more efficient at fighting Sonic than he is and more than capable of handling things on his own. I think it'd be odd to keep him as a Snivley expy in the long run. (Granted strike out is exactly what Snivley did later on)
  33. 1 point
    chaosjam

    IDW's Sonic the Hedgehog

    I would like to see more villains but for characters other than Sonic. Like a personal rival/villain for Amy. I'm sure that Tangle and Whisper will run into a threat that isn't just Eggman in their mini-series.
  34. 1 point
    Tracker_TD

    IDW's Sonic the Hedgehog

    Flynn’s characters don’t face the baggage of potential legal action that the Archie characters faced. Even with SEGA owning the Freedom fighters, given Penders went after characters even blatantly based on Knuckles they probably just view it as not worth the potential resources it could cost them. I don’t really blame them honestly.
  35. 1 point
    Kellodrawsalot

    IDW's Sonic the Hedgehog

    its nothing personal ,Sega just doesnt like bringing back dead property , there is a reason why they didnt allow Sonic X comics to be re- sold and re-printed or for Sonic Underground to be continued. Its also not pushing, its that IDW Sonic is its own thing. Its not really IDW's fault. Flyn tried to bring back post-reboot characters and that was denied and he has been always trying to bring back the Freedom Fighters.
  36. 1 point
    Tracker_TD

    IDW's Sonic the Hedgehog

    While I agree that wanting characters that only existed because of SatAM characters, while not wanting the SatAM characters is daft - if they didn’t support the company that “took the characters away” then they wouldn’t support anything Sonic related which seems a tad extreme over characters.
  37. 1 point
    Dr. Christmas Mike

    IDW's Sonic the Hedgehog

    Nobody said that.
  38. 1 point
    Skull Leader

    IDW's Sonic the Hedgehog

    He best part is when Dash Speed describes Shadow as a sociopath, word I seriously doubt he even understands, just like when he threw the term Mary-sue to suggest what Amy fans want to make her. Just to educate Dash Speed a little bit, a sociopath is someone with a mental disorder that manifests not just as being anti-social, but also manifest a lack of empathy and conscience about the consequences others suffer for one's actions. Shadow is clearly not this because he had a friend he cared for deeply, and was devastated when she got killed. He was fueled by anger and a vengeful desire, as well as having his mind tampered with in order to carry Gerald's genocidal plans, however he realized hed had hit rock bottom and was betraying Maria's wish when Amy spoke a truth that hit him hard. Had he been this mindless killing machine, he would not had shed tears upon realizing what he was doing. Shadow is a loner because he is still hurt by his loss, and keeps a distance because he knows that if he were to open up to accepting someone else into his life, he would be hurt again when they too die, to which you also have to consider that he will outlive everyone else. He's afraid to bond because he fears the sensation of loss. Him taking out the threats quick and swiftly has nothing to do with a lust for violence. He simply prioritizes the innocent and will not have consideration for enemy troops because he is aware that they knew what they were getting into. He has a sense of justice that may be ruthless, but still built by morals. IMO, Shadow has a very soldier-like mentality and performs like a professional who tries his best to keep his emotions in check. Also lol at the idea of Amy becoming a threat when she is why Shadow realized his mistake. They don't interact much, but the few times they had in the games, Amy respected Shadow and had faith in him.And even if Team Treasure Tango had them exchange blow in a story that was all about teams fighting for the sake of having fights, we see Amy having faith in Shadow doing the right thing long before Shadow does. I don't think they will ever be enemies because Amy's heart has always been in the right place, and Shadow is wise enough to know that he can't judge an entire world for the actions of a few bad apples.
  39. 1 point
    Sonictrainer

    IDW's Sonic the Hedgehog

    How is the Advance Trilogy non-canon? Sonic Pocket Adventure is more debatable, but the Advance Series is definitely tied to the mainline games. Yet she still manages to escape Zero 3 times and eventually defeat him without help. Not to to mention other feats she's accomplished, like helping Shadow to remember Maria's promise.
  40. 1 point
    Diogenes

    IDW's Sonic the Hedgehog

    And what are you basing this on, exactly? Amy's far from being one of the strongest characters in the series, but a lot of Eggman's robots are chumps, and she has a big hammer. It's not as if she had any trouble smashing robots in SA.
  41. 1 point
    Ryannumber1Santa

    IDW's Sonic the Hedgehog

    Ah, yeah! You mean that game where all ten endings are non-canon, and the only canon ending is Shadow being a hero, and saving the entire planet from a parasitic alien race who would've drained the life out of every living being on Earth. Because that deed equals "totally willing to snap the neck of a teenage girl who made him a bit annoyed".
  42. 1 point
    Wraith

    IDW's Sonic the Hedgehog

    You don't know anything about Shadow the Hedgehog lol
  43. 1 point
    Wraith

    IDW's Sonic the Hedgehog

    All female Sonic characters retain some level of traditional femininity. While I like Amy's personality and playful fighting style I wouldn't exactly consider Blaze a scrapper on par with Shadow or Knuckles that for egos femininity . She could definitely go toe to toe with them, but I more mean in the sense of how refined her approach is in comparison. She fights with dances, twirls, projectiles etc. Knuckles and Shadow are way more likely to box. I think the female characters the series has are actually pretty great especially under Ian's pen, but it would be neat to have more prominent characters that foregoes the pinks, purples, hearts, magic etc. I really like Tangle's sporty look and Whisper has that cool 2000-era moodiness to her. I'm glad the very first thing they did was start filling out the female cast.
  44. 1 point
    Skull Leader

    IDW's Sonic the Hedgehog

    I don't think Blaze sacrifices femenine traits to be a heroine. Visually it is obvious with how she wears high heels, has a bindi in her forehead and heir hairdo is a sort of ponytail. Character-wise, I'd say she's as caring as Amy, but instead of being motherly, she can be blunt and even mean and will accept not having friends if it means they can be safe. And where Amy has a stronger faith fueled by her optimism, Blaze can be a bit dramatic when she starts feeling overwhelmed by pressure and odds, showing that she is very vulnerable in the emotional side. IMO, Amy and Blaze are different, yet complementary faces of the same coin that is being a strong character who happens to be female. Amy will act cute and fully embrace femenine and cutesy traits, which makes her unique in that even when she could beat the badguys by herself, the moment Sonic arrives, instead of undermining him with "I don't need no men" crap, she'll see still him like the prince of those fairy tales that has come to her rescue (even if Amy already rescued herself) which is funny. Blaze is the opposite in that she is already skilled and even has fire powers, but the emotional part where Amy is the strongest, it's where Blaze shows that she has lots to be worked with. A similar thing also applies with male characters, where you have those like Shadow who are very strong and powerful on the outside, but who needs to develop within, and those like Tails who are "relatively normal" who develop on the outside by becoming more skilled and self-suficient. At least that is how I see it and why both type of characters deserve to have spotlight and focus.
  45. 1 point
    Diogenes

    IDW's Sonic the Hedgehog

    ...so are we just going to ignore that Silver saved Sonic's ass twice and got in the most solid hit on Metal? This wasn't some solo-Sonic stompfest with Silver just sitting on the sidelines.
  46. 1 point
    Marco9966

    IDW's Sonic the Hedgehog

    The new colorist is awesome and it's gonna be good to have him and Herms in the colors group! Look at this gorgeous art, it's some of the best in these series including the colors (I cut out the spoiler parts of the panels)
  47. 1 point
    Knuckles can rap.
  48. 1 point
    Polkadi~☆

    Sonic Headcanons

    Sonic and Tails love to play video games together! Tails enjoys slow, turn-based tactical games which bores Sonic to tears, while Sonic enjoys fast-paced action games, which are too much for Tails.
  49. 1 point
    SenEDDtor Missile

    Sonic Headcanons

    I think part of the reason why Rouge is interested in Knuckles (aside from the Master Emerald and saving her) is because he's an earnest and relatively honest person who is committed to his duty. I get the impression that Rouge probably grew up in/is more used to environments where greed and deception was the norm for her, and she herself chose to be the same because she didn't see any reason why she should bother to be better when it would likely just result in her being taken advantage of. The fact that Knuckles is so committed to doing his duty despite often being back-stabbed, ridiculed, and taken advantage of, and despite how the power of the Master Emerald would have been a source of temptation to commit evil acts might have appealed to her better nature deep down.
  50. 1 point
    Speeps

    Sonic Headcanons

    I love making these! Here's something I posted on reddit yesterday: I also have a partially filled notepad file explaining other headcanons I have, but for the sake of not making this post go too deep I'll just make a list here: Oil Ocean Zone is on the outskirts of Metropolis Zone. When Eggman's machines lit Angel Island on fire in S3K, he told Knuckles it was Sonic's doing. The Master Emerald was moved to Hidden Palace Zone when the original altar began to fall apart. After Eggman ruined Hidden Palace in S3K, Knuckles moved it back to the original altar. Building a robot Sonic that could match the real one was one of Eggman's larger projects across the Classic series. Silver Sonic and Mecha Sonic were clunky prototypes that he used both to test out his latest work and study Sonic. The result of this project was Metal Sonic, who was made to be like Sonic in pretty much every way. Sonic CD comes after S3K Speaking of Sonic CD, since Sonic CD ended the game in the future I'm assuming the time posts only affect the planet itself. Which is why Metal Sonic got back so easily when it reappeared in 4. Sonic didn't get all the good futures in CD so Little Planet wasn't totally free from Eggman, which is one of the reasons he was able to do what he did to it in 4. Most of SA1 is each character describing the events leading up to Perfect Chaos, which is why the dialogue is different in each story. The recount stops when Sonic gets to Station Square to take on Perfect Chaos. (In the intro movie to the game, you can see him running there from where he was in the Mystic Ruins) Aside from meeting Tails for Sonic 4, SA1 was the first time Sonic saw Tails, Knuckles and Amy since the Classic series - which is more than a year, considering Little planet only shows up once a year and Sonic 4 happened before SA1. Sonic's vacation was the thing that was "happenin'". As I said in the quote, the Tornado gets destroyed by the Egg Carrier in SA1. Sonic gets thrown towards station square and Tails is left to abandon the plane and fly an exhausting trip back to the Mystic Ruins. When Sonic and Amy went to Twinkle Park in SA1, Sonic went the wrong way and into Twinkle Circuit first. Amy stayed in Twinkle Park literally all night in SA1. She only leaves after Sonic has completed Speed Highway, after all. Egg Viper takes place after Egg Walker. Sonic spends all night in Lost World and wakes up the following morning when Eggman is flying back to his base after being beaten by Tails in order to take the Egg Viper to Station Square and attack. Gerald researched the echidnas and designed Shadow based on either the mural in hidden palace zone or something very similar to it. I mean, he knows what the Master Emerald's altar looked like, right? Gerald only knows there are 7 emeralds due to the echidna research he did. The 7th one didn't pop up until Sonic 2 after all. Shadow was the one who put the destruction sequence on the ARK in SA2 and Gerald told him to do it because he was the one who made the capsule Shadow was sealed away in. When Shadow was released, he went around GUN's base getting things such as Gerald's execution tape and learning about Rouge in the process. He didn't need to be a genius once he got to the ARK: all Shadow had to do was press the buttons Gerald told him to, really. Shadow knew about the mural stuff because Gerald told him. During Final Hazard, he starts to realise that the mural/whatever they came across is probably depicting Sonic and not him - which is where the 'I think you're the real Ultimate Life Form' comment comes from. Speaking of which, GUN investigated the ARK and found nothing to do with Gerald's tape nor the calculations in his cell. They could only add that second sphere around the ARK to prevent the Eclipse Cannon from firing. Shadow needed to lose the police after robbing the bank in SA2 so he dumped them on Sonic. When he says Farewell to Sonic in that game, he's actually teleporting himself to the ARK ready for Eggman to show up. GUN didn't mistake Shadow for Sonic, they framed Sonic in order to stop news about Project Shadow from getting around. Tails and Amy came from different backgrounds/places as the rest of the characters, which is why they have regular names compared to the "X the Y" format characters like Sonic have. Metal Sonic's mind is programmed to be to emulate Sonic's except with certain things like his love for animals reversed into a love for robots. His behaviour in Sonic Heroes is nothing Sonic himself wouldn't do had he been through experiences like the ones Metal Sonic had been through. Falling just can't kill anyone in the Sonic universe. Sonic falls out of the sky so many times in his games - S3K, SA1, SA2's hero intro and Unleashed being good examples. Shadow working for GUN is one of the ways he 'put his past behind him' after ShTH. He was able to do so easily due to his influence with the GUN Commander and Rouge. Sonic is one of the only main characters that doesn't originate from the United Federation. Tails could very well be from West Island, but considering GHZ (South Island) is located in the UF in SA2 I'd say West Island is probably somewhere nearby. Angel Island is located within the UF, Amy lives in Central City (which Station Square is a part of) and since Gerald was working under the UF it's reasonable to say Eggman is from there too. Sonic himself is from Christmas Island. He shares this with Silver and Blaze, with the former coming from Soleanna and the latter coming from somewhere but not the UF. Sonic and Amy are different types of hedgehogs to Silver (and possibly Shadow, but as Shadow wasn't born naturally there's no way to be certain), just like Big seems to be a different type of cat to Blaze. Knuckles will get slightly taller and buffer as he ages, judging by the knuckles clan echidnas. Not to the extent of Boom Knuckles though. In a similar sense, Cream will likely grow to be Vanilla's size. Eggman manages a lot of companies under his belt. Him expanding and building bases and factories in locations all over the world is how Sonic learned of him. Sonic can't get away from Amy because she uses things like the tarot card stuff to always know where he is. Sonic used the Tornado as his primary method of getting around the world in the classic era. When he got older, he left the plane in the care of Tails and simply ran across the water instead. He wouldn't actually fly a plane again until Unleashed (You can see it in Adabat), when he needed to do so due to the broken planet and the werehog preventing him from doing his usual thing. The prerendered cutscenes in the last story of SA2 show the United Federation, Spagonia and Shamar. Every level in Shadow the Hedgehog is canon. I don't know the order they happened in though nor who Shadow sided with. The end bosses from each path probably aren't canon though, considering Black Doom, Eggman and Sonic pretty much die in a bunch of them. Eggman knew about Shadow having a prototype in SA2 (Presumably from the information onboard the colony) but didn't know about the Biolizard being in the core of the ARK. Final Hazard is when he first realises that it's still alive. Sonic was considered a "World-Renowned Hero" in SA2 but this was pretty much the first game where he did things that affected the entire world (Rather than a select location). I believe Sonic was considered a "World-Renowned Hero" from the locations he would travel to stopping Eggman's plans among other things prior to Sonic 1. This is a larger headcanon, but I think that most living things in Sonic speak the same language. Tails needs a translator for the wisps, but not only does everyone around the world in Unleashed speak the same language, but so do ancient civilisations such as the Knuckles clan (and Knuckles for that matter, if there were different languages he'd probably be speaking their one) and beings like Chip too. Metal Sonic was decomissioned following his attempted coup in Heroes. He hasn't been seen in canon since then aside from Generations, which seems to be a version of CD Metal Sonic created by the Time Eater. I think that's everything so far but if I remember more I'll post them here too.
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