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Showing content with the highest reputation on 04/22/2019 in all areas

  1. 8 points
    Bad I've got no reason to believe Sonic Team are going to move on from their sloppy engine and worsening takes on the boost gameplay style when Forces sold well enough despite mediocre reception. We'll see the same outdated models, bland art and shallow gameplay that's all spectacle with no substance. Forces did nothing if not prove that SEGA do not have any idea (or that they don't care) what their audience wants. There was no effort put into making it a solid game there; it was a cynical plea to almost every fraction of the split fanbase. Fans who liked the early-mid 2000s games got their "dark" story with lots of characters and edgey new villain, Classic fans got Classic Sonic to play as, modern fans got the boosting and then there was the avatar for the huge subset of fans who make their own characters and just the general popularity of personal expression in games these days (there is of course overlap between these groups). None of these features are close to being fleshed out, and particularly in the case of the boost and Classic gameplay styles, they took the already flawed gameplay of Generations and proceeded to make it worse. I don't believe that these were conscious changes made to improve the games that some people disagree on, but rather were the result of an inexperienced team with poor direction, poor vision and poor understanding of what they even wanted to achieve. The choice was to make a bunch of things that looked like they were what fans wanted, and they didn't go to any lengths to really deliver. The gameplay was phoned in and lazy. Whatever Sonic Team try next, I don't think they'll be appealing to fans such as myself. They'll continue to go after thd lowest hanging fruit, rather than making a quality product that will appeal to a broad audience because requires more time and money (and the right talent). I can't comment on the content of the game, like additional characters, story or even gameplay style. They might move on from the boost, I guess? But even if they do, I'm really sure they won't do it right. Lost World was a mess, as were the avatars and Classic Sonic in Forces. It'll be a low quality game.
  2. 8 points
    They absolutely do NOT get a say in that. When theatres receive movies from the distribution companies they literally just recieve the movie. The adverts and trailers are an entirely separate thing that would be dealt with between the cinema chain and the various marketers who want their stuff shown. The only sort of rule that exists is that anything shown before the movie must have an equal or lower age rating than the main feature. It's why I'm perplexed there's still talk of 'X movie is coming out, maybe Sonic will show up there'. Yes, for sure there will eventually be a movie released that has the Sonic trailer attached but it won't be this one film we have to try and seek out. Limiting a trailer to one specific movie would be a ridiculous move that only serves to limit your potential audience. Likewise depending on region the trailer may show up sooner or later or attached to different films entirely.
  3. 5 points
    See I'm still waiting to see with the next game because Forces I feel was too set in stone when the new CEO stepped in and started talking about fan trust for them to really do much. Mania feels like the first Sonic game to be a product of SEGA's change in direction and I imagine went into full production close enough to the new CEO's arrival to reap the benefits. TSR certainly feels a little bit safe with roster and tracks but they've clearly got enough faith in it to not only bother delaying it, but also putting it up alongside Crash which is no doubt going to be stiff competition when that launches not long after TSR. I can completely understand why fans would be pessimistic after Forces but I'm actually willing to believe they took a backseat for a bit, the difference in reception between Forces and Mania is probably too big for them to ignore. Fans have been burned too many times but with SEGA's generally solid performance outside Sonic in the past few years, the quality of Mania and the newly established Sonic hub at SOA I'm willing to give them the benefit of the doubt until a reveal.
  4. 4 points
    This guy claiming they're sitting on the trailer is talking out of his arse. Just some random Twitter kid*. The CinemaCon trailers had unfinished CGI with the old designs. There's no 'damage control'. They obviously aren't ready yet. Why in the f-ing fuck would they release a trailer a year before the movie? I swear, the negatively this is getting from the 'fans' is cringy af. *Edit: I assume. Although he had a lot of followers. I've been on the beer all day. Typing is hard.
  5. 3 points
    False alarm guys. He was just joking. Move on.: However, he did have this piece of info.:
  6. 3 points
    I found the perfect gif for the next time @Strickerx5 needs to lay down the banhammer:
  7. 3 points
    https://www.acsh.org/news/2018/08/21/osmium-dense-deadly-and-distictive-13337 The flesh sack that uttered this statement will receive his comeuppance.
  8. 3 points
    This is my Easter gift to you all!
  9. 2 points
    I actually had a friend over to play both of the original All-Stars Racing games with me. We both came away from it agreeing that the first one was better. At least in terms of what we felt it did the best between the two games. I love them both, of course. I think they're both great and it's nice that Team Sonic Racing actually isn't taking a dump over their legacy like was originally thought to be the case upon first impression of the initial gameplay footage we saw. However, I did always just like how simple and fun the first one was compared to the second. It also had a bit more of what I appreciate about these kinds of games in them. Specifically, the most important thing to me, is the roster. The first game had, and still has, the best roster of all three of these titles. You've got all the expected ones and then you've got weird ones like the Bonanza Bros. and Zombio and Zombiko. I liked them a lot because of how strange and charming they were. It was a privilege playing as Opa Opa too. The second one's roster, specifically on console, really didn't endear me all that much. I actually didn't have much of a problem with Ralph or Danica Patrick. I like Ralph and I thought Danica Patrick was at least funny to see. The strange marketing push being so on display there tickled me a tad.Most of my problem came from all the unnecessary clones. All the cool, obscure characters were taken out so that characters like Gum, Mee Mee, Pudding, and Reala got in. They managed to a few interesting ones like Vyse, Gilius, and Joe Musashi but there being so many clones, on top of the fact that Big was taken out, on top of the fact that those marketing push characters were there to make it more glaring how strange the character selection was made it a very weird thing. Another thing that I found criminally bad about Transformed was the announcer! He was barely in the thing! I was shocked that there was an option to turn him down in the menu! He doesn't SPEAK except for when he has to call out the stages you select! What happened to all the cheesy shit he would say in the first game?! "I'VE GOT SWEAT IN PLACES THAT DON'T EVEN SWEAT!!" You can't do the announcer like that. Then there's the music, which was great in Transformed... but again, I did honestly miss what the first game did where it just gave me a nice selection of tracks and I could switch between whichever ones I wanted and have that play in the level. They can do remixes if they want but removing that feature seemed like an odd step back considering it literally wouldn't have taken much to put it back in. Then there's the game's difficulty and the manner in which you unlock things. I gotta admit, I straight up didn't like this. I think it might just be that I have more of a Smash Bros, party game mentality for these games rather than a competitive racer one. As such, all the extra hard missions and the stars you had to collect in order to unlock these characters just felt extraneous for no real reason. The missions where you have to drift and the ones where you've got to go through timed rings can go fuck themselves. It took longer than I would have liked to unlock Eggman and AGES. I did it, so I'm not bitter at the game or anything, but that's a mode that I know I won't be able to fully complete and that sours things a bit. I did vastly prefer the original game's system of "PLAY THE GAME... and that's it." You get SEGA Miles for playing the game and then you can cash those in for characters. I liked that better. Then there's the All-Star Moves. Those were WAY better in the first game. They felt way more distinct and unique. Whenever one went off it felt like a big deal. They weren't so overpowered that they'd completely overtake everything though. It was perfect. The fact that they were so nerfed in Transformed was a shame. I understand WHY they did it but I never played the game online so it was only a detriment for me. The items were a lot cooler and felt more impactful in the first one as well. I honestly can't really even remember the items in the second one. The first one, I can remember pretty much all of them. The traffic cone bombs, the star that turned the screen upside down, the rainbow that covered the screen in colors, the rolling blue bombs, the red rockets, the green boxing gloves, the air horns, and the speed shoes...! Also, the design of the cars I again liked more in the first game. They took out a lot of what made the vehicles in the first one unique. Shadow rode in a tank in Transformed instead of his G.U.N bike. Eggman's awesome monster truck was replaced with a weird, little dinky red... tank? I dunno. The cars just weren't as cool. Certainly nothing like Opa Opa was there. The thing about Transformed that I liked more than the first one was the stages though. Goodness, what a massive overhaul for the better that was. They were a lot more varied due to there being no repeats. It was cool that you could do mirror versions of them as well. I remember the After Burner stage in particular being so full of fucking HYPE. When my action/adventure story-telling chills get going from simply going through a stage in a racing game, you know you've done something right. That music reaching its highest point the instant I take to the skies is something magical. The way all the laps in each stage change depending on the scenery was incredible too. Just magnificent. The lines in Transformed were better from the characters too. I remember in the first All-Stars, there was a lot of awkward recycling of dialogue. Shadow, for instance, would start a stage by saying "WHO ARE YOU... and how do you know my name?????" which is an out of context line from either Shadow or Sonic 06. One of those. Now, if the announcer had said his name and that was Shadow's response it would have been funny. But since that doesn't happen it just made Shadow sound like a crazy person. Team Sonic Racing is bringing back the chatter but it's going to be from the characters this time. I do actually prefer that to the announcer despite how awesome the announcer is but if the writing doesn't turn out to be any fun than there'd probably be little point in the long run. It's doing the thing that the original game did by having three tracks based on a single location but instead it's making sure all of those locations look completely different from one another instead of variations of the same area. So that's neat. The roster sucks. 15 is way too small for a game like this. Maybe if it were Nickelodeon Racing or some other piece of shovelware like that, then sure. I don't find that acceptible here though, customization or not. Speaking of customization, that looks cool as hell. It's a feature that neither of the other two had. Looking forward to it. Also, this game HAS a story-mode. It won't be Sonic Riders level of storytelling but it's there. I probably shouldn't be taking it into too much consideration though. It's most likely not going to be ANYTHING remotely special. At all. But... it's there. I'm also liking the music a lot. These remixes all sound great. They all sound appropriate. I actually don't mind that I can't switch out songs here... but I'd welcome that back still. So that's my two-cents. Well, considering the length of this post it's more like 50 cents but whatever. By the way, on the topic of a racing game where the characters are on foot, I don't really care either way. If it happens, cool. If it doesn't, I'm fine sticking with the cars.
  10. 2 points
    Rabbids Go Home's music is so distinct and I'm saddened this sort of new identity the series established never carried over to later installments.
  11. 2 points
    I used to be rather pessimistic when thinking about the next game but, recently, we've started to see changes in how the Sonic brand is handled. I'm actually expecting a better game than Forces but I have no clue in what direction they'll go.
  12. 2 points
    I imagine Green Hill will be in it. Seems like a safe guess, really.
  13. 2 points
    Sonic Adventure 3, but it's a boost game, and both Classic and Boom Sonic are there. Or maybe they'll actually learn something from Mania's success and their repeated failures, go back to basics and focus on making an actually fun game instead of continuing to rely on the same shallow gimmicks.
  14. 2 points
    After seeing how Star Wars and Marvel nerds can get on “sjw political” topics, I’m not super shocked by the negative reaction the gamer community seems to be having regarding Jax’s ending in MK11.
  15. 2 points
    Failinhearts

    what

    what
  16. 2 points
    I want you gone out of my life, look at the size of my nostril, I CAN SMELL YOU FROM HERE
  17. 2 points
    That Pixels movie was on TV today. Decided to watch it. …. …. Well...when I say watch, I actually mean nap. I remember hearing bad things about it years ago and they seemed pretty accurate. I certainly don't recall laughing at anything and found most of the main characters to be arseholes. Had a nice nap, though.
  18. 2 points
    On the topic of damage control, I think the reason it feels that way to some people has to do with the general ignorance the majority of us possess for movie marketing. It's been pointed out to me to be the case on more than enough occasions but even then there are things that just seem to be unusual choices. Proudly boasting about changing Sonic's design in an IGN interview released on the same day as the motion poster, yet then actively obscuring or hiding the design that they are so proud of. If you are so proud of the design why hide it? It reeks of fear of backlash (who can blame them though when dealing with this fanbase) and then their only defense to the backlash being a weak attempt at starting a meme doesn't read well. Then their is their love of Sonic and even history with Sonic and how they have talked about that, yet in the same breath have said Sonic just can't work unless they use their vision. It reads as the height of arrogance which again then is painted even worse by them not addressing the backlash. Of course they aren't obligated to respond to the backlash like the panicking aspects of the franchise seem to feel entitled to, but that very entitlement results in the whole situation being easily painted as worse than it is. Then of course their is the constant positivity from the cast and crew about how great their work is and how they can't wait for the world to see it, and then the world not being able to see anything officially except for some offsetting hairy legs and a less so but still offsetting silhouette up to four months prior to a good deal of the self congratulatory commentary of the cast and crew. It can come off as both patronizing or damage controlling depending on who you ask. My own beefs with the movie aside, a lot of the above is why I feel like this movie suffers heavily from people knowing too much about something they don't know enough about. It's a matter of knowing things they shouldn't know at this point, but none of the context to apply it to. I'm obviously part of the guilty party myself as some of my above posts attest too, but as a member of the guilty party I can at least see why some would find Paramount's actions to appear as damage control with probably the single most blatant example being that pic with Aaron and Iizuka with the director and producer saying that they're listening to our feedback after that very same producer already said they put their foot down when SEGA was not happy with the design. It's not necessarily damage control, but to a lot of people it is very easy to read as such. At this point, I think above all else it's going to be an interesting study for those who care to, to see how much people's perception of the movie changes once the first trailer comes out. Me, I know I'm still waiting to see if the trailer can change my tune even though as of now Movie Sonic is #notmysonic.
  19. 1 point
    Silvereyes

    My Reviews of Archie Sonic

    As someone whose first Sonic comic is the new IDW run, Archie Sonic was always a weird thing to me. Something you would hear about in corners of the internet, stuff where weird facts would be spouted like Sonic having several love interests, or darker storylines, or the cast from Satam still being around. I wound up reading Archie Sonic up to around issue #220, even posting some of my thoughts on the stories in the main Archie Sonic thread. However, some real life stuff got in the way, I never went back, and due to my very bad memory, I'm put off reading further into the book. As much as I love Ian Flynn's writing, his love of bringing back old continuity bites for someone like me who constantly forgets where he puts his car keys. So, I plan to reread all of Archie Sonic from the beginning to where I left off to the end, and this time, I'm going to write down my thoughts as I go through. I want to dedicate a thread to this rather than just do this in the main Archie Sonic thread, because I don't want keep bumping and interupting that thread with reviews for very old issues that aren't relevant anymore, and I want to keep this rather tidy. One thing though is that I won't be recapping the issues. I will do some plot synopsis, but otherwise I want to spare myself having to write paragraphs just explaining what is happening each issue. When I posted my thoughts on the main Archie thread, just doing that was demoralising honestly. I'm also not a comics guy in general, so when it comes to writing or art, I'm afraid I'm not going to offer anything terribly inciteful aside from what I like, what I don't like, and occasionally comparing it to the other Sonic stuff I've grown up with over the years. Archie Sonic really is its own beast, and even if much of it isn't terribly great, it does feel like its own unique and evolving entity. So, if you wish to join me on this journey, welcome to my reviews of Archie Sonic. Let us start at the beginning with...
  20. 1 point
    Shit, I never noticed that the movie being played when Miles is late to class is Octavia discussing the multiverse theory in Spider-Verse.
  21. 1 point
    Now I conflicted between getting Into the Spiderverse digitally (already watched it in theaters) or getting NitW for the Switch.
  22. 1 point
    Oh my lord, the Inazuma Eleven Ares dub theme is laugh out loud bad.
  23. 1 point
    Sweet mercy! Have any of you heard Ronda Rousey as Sonya Blade yet? It's nearing Aerith from KH2 levels of delivery.
  24. 1 point
    I guess this is an unpopular opinion based on what I've seen on this site and certain other places on the internet... but an objectively mediocre game selling well does not equal a failure. It doesn't equal a dumpster fire. It isn't the second coming of 06. And personally, it always baffles me when I see people talking about Forces as if it's just pure trash objectively speaking (and by objectively speaking, I mean based on the general consensus of professional critics). Not personal opinions, but the cold hard facts about the game - it's a mediocre game that, while a disappointment compared to Mania, still sold 'well enough' according to Sega/Sonic Team. That's just not the same as being a massive, dramatic failure of epic proportions.
  25. 1 point
    One of things I will always miss about Archie Sonic are the graphic novel collections. Can you guess why?
  26. 1 point
    I definitely get your point and understand your concerns. Sonic Team has let us down many times in the past. I'm a naturally optimistic person tho and I've noticed a combination of things that make me believe that we might be in for an improvement. Forces failed critically which (despite the game selling decently) is something they want to avoid in the future. As such, they'll probably respond with a change of some kind (good or bad). Furthermore, they can't shoehorn classic sonic with modern sonic anymore because classic fans finally their own game (thank god for Mania) so they have no interest in playing a modern game for subpar classic gameplay. On top of that, they've stated that there's a clear cut separation between modern and classic now. Again, this supports the idea that whatever they're doing next for Sonic, it has to be something else than boost and classic nostalgia pandering. There's a chance they fall back on Adventure pandering or do something entirely new... I'm not sure what direction they'll go in but we'll see. Now, why am I expecting higher quality ? For starters, both Mania and TSR got delays for quality which is a good sign. They also seem to be getting people who care about Sonic to work on Sonic. I'm referring to the Mania Adventures shorts and the Overdrive animation. We would never have gotten something like that in the past. It feels like they're starting to get why people care about the series and nailing the tone. Finally, all of those points coincide with an apparent new management of Sonic being concentrated in America. Sure, one can say Forces was a total disappointment so they don't actually care but I think and hope that Forces was just the remnant of the previous Sonic initiative from before the CEO said they'd focus on quality. Anyways, it might be misplaced hope... especially after Forces but I do have a good feeling about the future. Exactly this.
  27. 1 point
    The staff changes along with the way the tides are shifting with gaming culture make me think the next game will be very different. More focused on the free movement of the older days. The boost style came from an era where games were focused on simple mechanics and cinematic appeal to begin with, but times have changed and I expect Sonic will try and change with it, as he always does. Hard to predict anything beyond that, though.
  28. 1 point
    They are definitely still going to incorporate the boost engine, as it has been a staple for the last couple of games. Based on how well they considered Forces went, they may try to incorporate more 'edgy' elements in their future games, but hopefully in a better way and not try to make the game seem too grim and serious. What would be really interesting is if they incorporate newer characters from the IDW series, such as Tangle and Whisper, into a future game.
  29. 1 point
    Awww, this one is sweet.
  30. 1 point
    With Spider-Verse out today in the UK here's a shot I blocked-in today whilst I finish off the last of my uni honours work! https://twitter.com/TheCGAnimator/status/1120373163190308865
  31. 1 point
    Unless they have a significant staff change, I have no reason to believe anything will be different. Whatever they do, they'll probably half ass it as usual and it will still sell regardless because its Sonic. We'll get a bunch of new members opening topics on how "amazing" it looks and call the older members "haters" and older members will lash out even though they should be used to this by now. Sean or somebody will close the topic for a few days then reopen it. So yea, same shit, different year.
  32. 1 point
    Looks like KH3 is getting a critical mode tomorrow. I hope it's not as BS as other Osaka team made crit.mode, cuz it's been a long time coming.
  33. 1 point
    Woo boy, what a mess they've painted themselves into to. Honestly, making the next released game something like Team Sonic Racing was a smart move because boy was Forces a conceptual mistake. We quite honestly need something of a low profile and making it a spinoff doubles that. Honestly, they should probably do something between Lost World(Greater Control, adventurous, half and half tone) and Heroes(more than one playable character, semi-distinct stage gimmicks, varied music) for the next mainline game. Something that's self-contained, moderately distinct, and most importantly, as different from Forces as possible.
  34. 1 point
    I'm considering waiting for the next time it's on sale on the eShop to get Night in the Woods.
  35. 1 point
    After I did a Knuckles (& Tails) playthrough of Sonic 3 AIR, I've received several requests to do a Tails playthrough...
  36. 1 point
    dbzfan7

    MK11 spoilers

    MK11 spoilers
  37. 1 point
    It's a lot more professional and normal when a trailer is advertised during another movie. It could release AROUND the same time as Detective Pikachu. We could get this week even, or (likely) next week online. That Star Wars trailer that came out last week is clearly going to be shown during Endgame. That Lion King trailer we got at like the beginning of this month is obviously going to show during Endgame. Sure, it's all Disney, but what I'm saying is, trailers NORMALLY are released to be displayed for another film (even if the trailer was put online a head of time). Considering we hadn't gotten the Sonic trailer last week (which would have been perfect if they were showing it during Endgame), I am definitely predicting Detective Pikachu now, hands down. Live action video game movie being advertised during an insanely hyped up live action video game movie. The trailer is either going to release this week or the week after online. We're getting close guys, I guarantee it. The baby Sonic plush is also being sold in August, so we know for sure the trailer will release before then. I doubt Disney is going to let Paramount advertise their film during Toy Story 4, considering it wasn't shown during Endgame, and Sonic and Frozen 2 are pretty much in competition at this point. Paramount and Warner Bros. have had relations before, so the Sonic trailer coming, again and I quote, "AROUND" the same time as Detective Pikachu is a very safe bet.
  38. 1 point
    You know the trailer could just randomly pop up on the internet at anytime. It's doesn't have to be shown in front of Avengers: Endgame or Detective Pikachu.
  39. 1 point
    Winter Spirit Ultima

    R O A S T E D

    R O A S T E D
  40. 1 point
    Am I the only one who can't take the "Hbox crab throwing" seriously? On one hand, I'm glad Hbox won, and fuck the guy for throwing stuff at him. On the other hand: IT'S A FUCKING CRAB. Like, a literal crab. I may sound like an asshole for saying this, but it makes me laugh more than it outrages me.
  41. 1 point
    who's ready for nostalgia time nostalgia time
  42. 1 point
    Sonic quips... That's a quip...fast and snappy. These modern games don't draw attention to the jokes Sonic makes, they just drag on.
  43. 1 point
    I just remembered another detail about the recent episode that I'll add to my post.. I really don't get that. The Friendship of Festival was in Canterlot, wasn't it? Especially giving Cadence was there and therefore so should Shining. I guess. There mainly the use of magic thing she brought up that never really comes up again.
  44. 1 point
  45. 1 point
    I...really don't agree with this at all. I mean the main character is the audience's most direct connection to the story, sure, but I don't see any reason why the character needs to be subdued for that to work. I've read, watched, and played plenty of stuff with strange and vibrant main characters, and I've never felt like that got in the way. And Sonic was a character marketed using his attitude; "subdued" seems like the exact wrong direction for him.
  46. 1 point
    I've been going back and playing the two previous games in the series. The original ASR was a great racing game, and I'd argue much more fun than Mario Kart Wii (the direct comparison at the time). But man, I forgot how rough and low-budget it felt a lot of the time; voice clips were recycled wherever possible and they were hilariously out of context half of the time (Big was the only Sonic character with new clips); characters lacked any kind of facial animation leading to them all flailing around with crazy hand gestures and faces like 😐; menus were totally barebones, there was no new music for the actual race tracks themselves, tracks were poorly refined so all too often you'd overshoot jumps before clipping through the scenery... The game was good. And Sumo put it out on every platform going, including the DS. It was really anything but lazy or phoned in. It could have done with some extra capital to really make it the best it could be. You could really, really see the effort that went into it. And then ASRT came around which, frankly, was absolutely fucking brilliant and it'll always bother me that that game will live in Mario Kart's shadow by sheer virtue of its genre. It was really something special. The roster took a bit of a hit in places, giving us rubbish like Ralph and Danica Patrick for some pretty weak and short-lived cross promotions (plus they quite detestably axed Big). Items were painfully generic in design too which made them uninteresting and unfitting from an aesthetic perspective, but I can easily look part that because of well balanced they were and what the brought to the table. And really that's where ASRT's big flaws end. The driving was so much more refined than the original, and really doubled down on speed and drifting to make for an Arcade racer that didn't really feel anything like Mario Kart. It was truly its own beast. I get that some people didn't like the flying or boating sections, citing them as either too difficult, less refined or simply less fun than driving. I disagree with that vehemently. Aside from certain set-pieces being limited to the player in first place and those very close behind (especially regarding waves in the boating sections), I thought they were great additions. They were weaved in effortlessly with the track transformations, which were just so cool. Two laps around Ocean View as normal, before the start of the track decided to lower you into the water for a totally different final lap. Or Burning Depths where the track got progressively more flooded, and Dragon Canyon where bits of the track crumbled, forcing the race first into a river and then into the air above the river. It was soooooo good. Aside from a single cup of tracks returning from the first game, all of the levels were brand new. There was a great representation of SEGA IPs in them, without the recycled assets of the Sonic zones in the first and each was accompanied by a banging new remix from Richard Jacques. TSR doesn't look as good as ASRT. It looks really good for what it is, don't get me wrong. But it's really lacking the wow-factor. There are pros and cons to the Sonic-only focus compared to the SEGA party we had before, and I'll just say that they could have easily made it a SEGA party again if that's what they wanted. The driving mechanics look like ASRT only further refined. Losing the flying and boating makes the game more focused and accessible, and probably wouldn't have been all too compatible with all the team -based mechanics they've created. And speaking of those, they seem to be pretty well thought out. From juggling items to help your teammates to chaining together all manner of different boost combos to propel each other forward, there appears to be a lot of depth to the system. It's not as simple as slapping racers into teams and totalling their points together. There's an utterly fantastic soundtrack for this game too (possibly one of the best in the entire Sonic history, imo). But it's just... weak in areas it shouldn't be. I'm certain I read/heard somewhere that the game was only going to be 4 old tracks, and that the remaining 17 would be all new (can't find the source now though). If I'm right on that, the old tracks are Ocean View, Whale Lagoon, Lost Palace (literally all of Seaside Hill) and Bingo Party. It could be that any track based on a previously used zone is recycled though, which would be even worse and will bump the number of recycled tracks up to at least 6, maybe even 9. It's already a shame to see the same locations reused without almost half of them being lifted from older games. Although credit has to be given where it's due because it seems like Sumo has gone above and beyond to make the levels unique from each other; Rooftop Run has the city streets, a flying pathway in the sky and the haunted castle, for example. The roster is missing some characters who really should have been shoe-ins; 15 characters is a pretty small number and did anyone actually want Zavok? Just let him die, SEGA. He sucks. The Wisps all look functionally sound, but the game focusing on items brings it much closer to Mario Kart. And the final part that I just will not let go is this: This game has nothing to do with R. It looks a hell of a lot better than R (objectively speaking, because I love R and it'll always have a very special place in my heart). But R this game is not. In a series about characters who run fast and who get into races every now and then, R is notable for being the only on-foot racing game, instead of being based on cars or hoverboards. Sure, Rivals is a thing but that's a 2.5D platformer with a 1-on-1 racing gimmick tacked on. Sonic R has a legacy about it that this game is milking for no good reason. By all accounts, TSR is ASR3. All that SEGA needed to do was not try to call back to R with that logo. This is a driving game. It's totally different... Rant over. I'm honestly really excited for TSR. It looks like it's going to be really fun. The main downside is that it's lacking in content, particularly original content. It can still be good despite that, and Sumo have a good track record.
  47. 1 point
    What? He isn't Mario, mang. This actually isn't necessary for a personality like Sonic. It's not like he can only be molded around the stories he's in, that's just an excuse to keep him as a paragon. His role in stories like Adventure, Unleashed, and Forces would be much more interesting if he was molded by the events happening and it honestly wouldn't change anything. If it also leads to consistent characterization, that'd be Big Swell.
  48. 1 point
    Geoffrey was originally made during revisions to the Princess Sally Miniseries story after the initial one(s) got rejected by SEGA. He then stuck around for the whole romantic rivalry with Sonic as someone else Sally has an interest in. It is worth noting a bit of his skeeviness was on technically purpose, given his introduction as someone the Freedom Fighters are initially somewhat hesitant to trust for a variety of reasons and eventual portrayal as someone who belittled them. He was also used as part of an effort to redeem Antoine's character via stealing his father's idea for a Rebel Underground, as he was the least liked of the Freedom Fighters at the time. However, this was likely not meant to linger much afterwards, given his appearing somewhat remorseful for his part in the epilogue of Endgame.Stories like Brave New World and the Secret Service arc in the Knuckles book also portray him as someone who's hardworking for the Kingdom, willing to work with somewhat checkered allies, and has something of a personal connection with Elias, which slightly shows his character in a more sympathetic light. Thus most of later antagonism was primarily under other writers, with Penders himself portraying him as someone who was indeed on the side of good. So yeah, most of that unlikability and/or especially creepiness people associate with him after the fact was an unintentional result of Fridge Logic.
  49. 1 point
    Winter Spirit Ultima

    Sonic Channel

    Here's Knuckles!
  50. 1 point
    Journey Cross These Worlds (99% complete) Only three more voice clips to edit, a total of 130 segments. Should only take a few hours if I can find time soon. I'm really ashamed actually. For ALL THE TIME I put into this one, I still don't feel it's the best work I've ever done. A lot of this time allotted was also due to the job though, you know, gotta make that rent money. That and I asked for extra hours at work so I can afford my trip to Sonic Revolution coming up. It's getting to a point where I'm gonna have to post "Too Long" in the Time Taken slot. Just like in Sonic 3D Blast, know what I mean? XD. I was hoping to have this up by now. But it'll be up real shortly. Please stay tuned
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