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Showing content with the highest reputation on 06/25/2019 in all areas

  1. 12 points
    Yeah, my reaction too, seeing NEXT SONIC GAME and ANNIVERSARY TITLE in the same title feelsl ike an immediate slap in the face. I know it's unfair and it can just be the same as Sonic adventure 2, a game doing it's own thing with at most a bonus level as celebration. But BOY, after a decade of Anniversary fanservice games, I don't want to see those 2 phrases next to each other. Man, getting a little tired of the Click bait titles. Everytime there's a "Iizuka says X and Y will be in the next game!!!!" it ends up that it's just a journalist asking for the posibility of that happening and Iizuka shrugging. I think the reason why so many (Including me) keep thinking the next 3d Sonic game should be done soon, and should have been in development for a long time, is because I fear we're all suffering from a refusal to believe Sonic Lost world and Sonic Forces are really the only 2 actual games Sonic team made in a decade. Both feel like a B-Team asset-recycle cashgrab inbetween main releases. Yeah, cute game made by the Sonic Team's interns and whatever third party helped you out there, now where's the REAL game you're working on? What were you working on since 2013's Lost world? Forces? Hahaha, cute. Seriously, where's the real game you're working on? Where's the Sonic Unleashed of this era, hidden in the back while Sonic 06 Forces and Sonic advance 3 Mania are there to keep us silence for a while? Of course it's becoming blatently clear this isn't the case, but I guess a lot of people including me are still desperatly hoping that's the case. It's supposed to be, but that's one of my gripes with it, Sonic team seems to forget it's a setting. I rarely get the feeling that Green Hill zone is South island's beach strip and more that it's just magic aesthetic that keeps showing up because member first game? My problem with Green Hill zone is the lack of respect. If, like what Detective Mike said, they're giving it a plot relevant twist, or it's indeed GENUINLY a setting they're returning too, actual physical South Island, I don't mind. Heck, if the Green hill aesthetics are just used as "Sonic seasoning" to give settings a more Sonic feeling, I'm fine with it too, like Angel island. Got all the Green Hill tropes including checkerboards in the rock formation, but it's subtle about it and the level is it's own identity first. But Forces' wasn't a landscape with some checkerboards and abstract grass as a little extra personality, it was nothing but pure raw concentrated MEMBER GREEN HILL ZONE hammered into my eyelids with the subtetly of an oil tanker in a ballerina contest. Spectacularly out of place with the rest of the game to the point of parody. It's the lack of respect or wit that annoys me more then anything. It feels like desperation rather then an artistic direction or even a genuine setting for Sonic. Same with Shadow's utilization in modern games. I love to see him....When the writers/ game designers have sat down and carefully thought about what he is and why he should be in their game. And not as shiny object to get drooling Adventure fans stumbling in. Heck, are there any genuine Shadow fans left? He's so pointless and lost all the charm and value the character used to have. He seems to be written so only people who hate the character can get some visceral ironic enjoyment out of his appearences. But they don't make him ridiculous enough for That. But hey, as they say, lie often enough and the lie becomes truth. Keep the Sonic characters out of character for enough games and their new improved personalities subplants the old! Too bad all their changes are too inconsistent and the stories they're in too bland and boring for any of this to make an impact. I keep using GHZ and Shadow as the Uber examples, but the games are chuckfull of these thoughtless, witless fanservice crutches. Ruining any joy I may have had in seeing some beloved elements from the past return. There's not a single character, setting or gameplay style I want to see return in fear of how bluntly Sonic Team will completely miss the point in their desperation to find the ultimate "instant money and succes, no effort required" cheat code. It's frustrating, I LOVE that Sonic games are utilizing the past more and more. But they don't build on the past, they remove it's organs and mount it on the wall as a soulless trophy. I suppose the ONLY GAMEPLAY MATTERS part of the fanbase is more tolerant in seeing their games broken down into a series of soulless ingriedients to be shoved in anywhere as long as roll physics are present.But for someone like me treating it as a thrilling adventure series first and a series of physics simulators second, it's draining my desire to stick around faster and faster. Boy, I sure hope Classic Sonic randomly shows up in the next game again.
  2. 8 points
    Got my exam results back today, passed everything!
  3. 7 points
    Article about "Iceman" Etika is up. For those who didn't know, he used to be one of ours, and in many ways, always will be.
  4. 5 points
    I wasn't going to post anything else today but something important had just hit me. Considering that I was laughed at for expressing how those in privileged positions should be kind to others in the past week, and now with Etika gone, it again highlights the importance of mental health. It doesn't take effort to be nice. Anyway, I need to finish a promise I made and then maybe I could help with those trying to raise money in some way. Take care.
  5. 4 points
    Friendly reminder that this commercial was a thing: and it aged poorly.
  6. 4 points
    tfw everyone starts talking about toy story when you talked about it
  7. 4 points
    Just finished Toy Story. First time I've seen it in years, still one of the best movies Disney and Pixar have ever made. This movie is literally interconnected to my childhood with how many times I've seen it as a child and how much I loved both TS1 and TS2 back then. So insanely happy it's held up so damn well.
  8. 3 points
    The timing of that line is pure magic.
  9. 3 points
    Guess I was right earlier...that sucks, what’s even more frustrating is the cops before were so close to getting him into a mental health institution, but let him go. Mental health is a serious thing, and unfortunately Etika was someone that really had issues that needed professional attention...it shouldn’t have however taken his death for us as a community to finally say “we need to do something about mental health”, it was obvious he had serious issues.
  10. 3 points
    Indigo Rush

    Stay cool, Iceman.

    Stay cool, Iceman.
  11. 3 points
    They're looking to be out next year if there's no delays. That might be why they're not bothering with a major release in 2020. Taking time to get used to the new machines.
  12. 3 points
    That's because Dynamaxing is lame. When people say they want new stuff, it should be automatically understood they mean new, good stuff.
  13. 3 points
    Anime Team Rocket's life story in one picture:
  14. 3 points
    Sometimes I forget how funny the Toy Story trilogy was, especially the first one. Moments like Woody having to puppeteer Buzz's arm still cracks me up.
  15. 3 points
    While I'm not an avid player of Kirby, Mario, or Donkey Kong I did just get done playing my very first 3D Mario game since I was a kid who was disgruntled and disappointed by Mario Sunshine. Super Mario Odyssey was that game and it was amazing. It utilized it's very unique take on the locations Mario visited to the absolute fullest. Each world felt like they're own character and the amount of world building the game had when attached to a story as simple as "Bowser has kidnapped Peach because he wants to force her to marry him" is intensely impressive. There's so much new and fresh and well-done about that game that complaining about the inclusion of a Mushroom Kingdom level and calling it lazy would have been ludacris. It also helps that the way they handled the inclusion of the Mushroom Kingdom was brilliant as well. It's the area you unlock after you've already beaten the story. It's basically an extra world, packed full to the brim with stuff to do in a shorter space than most triple A titles have in their entire, endless maps filled with literally nothing. Who cares if Fallout 76 is 4 times the size of Fallout 4 when there's nothing to do in all that space? I don't think the frustration with Green Hill and Chemical Plant comes down to just having a persecution complex because people who like the Adventure games want to see more of that stuff paid attention to. You throw anything in front of us too many times without doing much interesting with it and it'll get stale. It's why I wasn't jazzed to hear that Planet Wisp and Rooftop Run were returning yet again from Team Sonic Racing. I admired what they managed to do with the two extra Spagonia themed levels in that game because turning it into a Haunted Castle and thrusting us way into the sky among some cotton candy colored clouds is actually a significant enough difference to keep the location fresh. However, I still would have preferred they pick a location like Eggmanland or Dragon Road. Wanting other concepts to return is certainly part of why the disappointment is high but it's certainly not rooted in just a desire for the Adventure series and it's concepts. Had they done something like what was proposed within the concept art of Forces by covering Green Hill in barbed wire and making it dark and stormy, I'd have welcomed the stage with open arms. It would have had an actual point then. Showcasing the juxtaposition between how beautiful and lush Green Hill used to be with how dark, dreary, and depressing it was now that Eggman had taken it over would have revitalized my enthusiasm for seeing it appear as far as Forces was concerned. However, when you just throw it in there on loan from Generations and toss some sand in then call it a day it's not going to elicit much of a positive response. The differences between Green Hill and Chemical Plant in Forces versus Generations mostly come about as a result from a comparative lack of detail in some cases and negligible bells and whistles in others. Chemical Plant had small sections where you could make out snow and ice but it wasn't enough to make the feel of the location that much different. This problem probably could have been fixed had there been a more solid story reason for it's inclusion, which would have been easy to do, but like with everything in Forces, these locations just kind of exist. The burning city is just called "City" for some reason and unlock in Sonic Boom, there doesn't seem to be a joke surrounding the fact that it's a nameless town. The only locations with any context are the last 3 locations, Metropolis, Death Egg, and the Eggman Empire Fortress and the only reason those locations have context is because Eggman either owns them or took them over. We don't know anything about Metropolis aside from that and the Death Egg's context is reliant mostly on past games. This game certainly never explains why its dangerous or why it needs to be destroyed. It's just another Eggman base as far as Forces is concerned. I don't find the complaints about Green Hill strange but I also don't opt for getting rid of it either. Clearly it just needs to be utilized better. We've seen Green Hill and pretenders to the Green Hill throne (Windy Hill) come about so often. What emotion is it supposed to elicit from people at this point? You can't be nostalgic for something that won't go the hell away. Find a new spin or twist on it for each game you decide to toss into it and maybe the complaints will die down. Or better yet, surround it in a game that does everything new and creative as to make complaints about the Green Hill imagery negligible. Generally the point of a remake is to account for how much a game has aged. A one-to-one remake of Sonic Adventure probably wouldn't be something they would want to do. However, if they were to try, it probably wouldn't be that hard to streamline the gameplay so that they felt similarly enough to Sonic's usual style of play. Tails is basically Sonic, except he can fly. Knuckles would need only be put in a more linear level rather than an open world one to bring him up to speed. Amy and Gamma basically just need to move a bit faster and that'd be it. Gamma, I honestly think is fine the way he is to be honest. The only real hang up in my opinion is Big but even then if what he did amounted to just a mini-game that functioned properly and was actually fun then that'd be fine as well. He doesn't have that many levels anyway.
  16. 2 points

    Etika Appreciation Thread

    Whether you loved or hated him, you can't deny that Etika, AKA Iceman, was a part of us. He was a funny and excellent streamer who was taken from us way too soon. May he rest in piece. Joycon Boyz for life.
  17. 2 points
    So I just discovered there's an obscure Dreamcast game called Zombie Revenge where instead of doing the sensible thing and shoot the zombies you...punch them... WAT
  18. 2 points
    First off....Great post! I share a lot of your feelings, particularly the bolded. I actually had to laugh out loud when I read it...but then 5 seconds later felt terrible haha. The timing of announcing an anniversary game after the previous game was an anniversary game...and the last good game before that was an anniversary game....just seems like a lot of thought isn't being given to marketing here. I think the reason a lot of us feel that way, outside of any evidence, is that Sonic Generations showed what this modern Sonic Team could do when focused and funded. Sure it didn't win any awards but it was clearly the best Sonic game in over a decade, arguably the best 3D Sonic title to date...and I'm aware that's not saying a whole lot but the game was THE love letter to Sonic fans before Mania. The level design, the soundtrack... brilliant stuff. It and Colors were like a defibrillator to the state of the series at the time, which a lot of fans too soon seem to forget. Obvious quality and love. (Hey, no one @me about Colors ok?! It was a solidly made game, and the public and media agreed which means something in the videogame market). Its seems unconscionable that that same team cannot produce something near that level again after doing it twice in a row, and this is forgetting Unleashed which while only half a good game, did get notable praise for its better half. And really, it IS unconscionable. These games may be difficult, but they're not rocket science.... and ST have already proven they could do it. So there are only three plausible conclusions to take from this IMO: 1) Sonic Team is not actually Sonic Team anymore: This one we know is true based on information that has surfaced in the last few years. Much of Generations staff left for Nintendo after that game, so it makes sense that the braintrust for the next project may not produce something of similar quality. 2)Sonic Team is burned out: This has been rumored to be the case since 2006 actually. Many people have said that the series has been something of a zombie since Yuji Naka left (even before that) and many long timer staffers want to be working on other things. Iizuka has actually admitted this himself, with the Nights series. So this may be a factor and why it seems impossible that we can't get that one title that is the 3D equivalent of Mania in terms of quality. It is no coincidence that Mania happened only after a group of extremely passionate and very capable fans took on the job. (And that's not intended as a slight to ST, who are not some talentless group). 3)There actually was a game in the works: Again, I do kind of think this based on many things I've read since 2013 but its not provable at the moment. I think we are living in a reality (haha) where some combination of all 3 has happened. So why do I have any optimism for this series at all? Why haven't I just left? Well, I definitely have downgraded my fanhood quite a bit in recent years. In the past I would support Sonic with my dollars in most ways I could and keep daily tabs on the series upcoming projects for any news. Since Forces release a lot of steam has left that wagon for me. The one and only thing that serves as my lifeblood as a fan right now, is the simple fact that Mania itself exists, and that team who created it exists and wants to work more ( I'm assuming), and that SEGA has clearly noticed what Mania accomplished for them. This means that all is not lost and there is the potential that the next project can see improvement based on what was just learned in the last big outing...Mania and Forces. One was outstanding, the other mediocre. Lots of immediate lessons to learn about what to do and what not to... and lessons spaced so closely together, you just can't miss the point there.
  19. 2 points
    As a couple of others have mentioned, Etika was originally TSS family. As The Iceman he used to host a show on SEGASonic Radio called The Cold Hard Facts that ran from 2008 to roughly 2010ish. The one episode I remember fondly was his Project 24 episode. Unfortunately it's the only one I can find. https://media.sonicstadium.org/SEGASonic Radio/Project 24/2009/HOUR 09 -Iceman Etika- The Cold Hard Facts.mp3 YouTube link
  20. 2 points
    Big Panda

    Archie Sonic Main Discussion

    Dude, the Sonic Twitter just referenced Archie Sonic (see Tails) Fiona’s a confirmed gemini
  21. 2 points
    Well this has ruin my rest of the day. No, wait, make that the rest of this year. RIP Etika.
  22. 2 points
    I feel the worst part is that everyone saw what was happening but no one could stop it. It sucks seeing someone just breakdown like that, but can't do anything about it. Anyone going through severe anxiety, please don't be afraid to speak up and get help. No matter what you're going through in your life, just know that you are not alone.
  23. 2 points
    Who ever is reading this. If you're depressed or having a hard time. I believe in you and I love you. Please get help if you need it. Don't be afraid to speak out.
  24. 2 points

    Rest in peace Etika.

    Rest in peace Etika.
  25. 2 points
    Well, I’ve officially graduated from high school. The ceremony for it went by great, even tho I was almost late for it. High school actually turned out pretty great for me. Better than middle school for sure. I’m actually gonna miss it.
  26. 2 points

    IDW's Sonic the Hedgehog

    Not gonna lie, these constant delays are actually starting to really piss me off. And it's not just the delays themselves, it's also the complete lack of transparency regarding release dates in the first place. Boy I thought it was bad when Archie was pulling this shit before they canceled the comic, but at the very least they had the (really, really stupid) excuse that they were putting everything they could into Riverdale. With IDW, this just comes off as sheer ineptitude, and it makes me seriously question whether or not partnering with IDW was a wise move to begin with.
  27. 2 points
    The specific issue is that they were building for more powerful consoles, then SEGA shifted development to the Wii U as part of their three-game exclusive deal going on with Nintendo at the time, and the engine being used for Boom (I think it was Unreal?) had next to no documentation or compatibility with being port to the Wii U. They spent a huge deal of time just trying to get the game to run on the Wii U at all, so if anything major got cut it was likely due to that timesink (although content gets cut from in-development games all the time and it's important to not get too attached to stuff that doesn't show up in the final game - it's often for a good reason or ended up changing into some other content as development progressed).
  28. 2 points
    https://www.lifesitenews.com/news/cartoon-network-blatantly-promotes-gay-lifestyle-to-kids lol the article itself is a hilariously biased negative take on *gasp* normalization of other people, but the comments are where the gold really is here haha
  29. 2 points
    Here's a fun depressing fact to make the already depressing When She Loved Me song in TS2 even more depressing - Emily didn't mean to abandon Jessie like she did. She clearly was trying to do what Andy successfully does in TS3 - where she wanted to donate Jessie to a child in need of a toy. That's probably why she did it, to give another child a toy she loved so much, and to let Jessie keep being played with. After all, why else would she have Jessie ride in the car with her like old times, and take her to the same spot they always played? ...and it was almost definitely awful luck that Al stumbled upon Jessie in a charity shop she'd been donated to, and kept her in storage for even longer, causing Jessie's abandonment issues to develop more and more.
  30. 2 points
    I’ve stated before that it doesn’t matter what stage ST pushes and it’s not because I prefer the Adventure era. I’m bored of being told how iconic and amzing Green Hill Zone is. It’s hard to feel nostalgic for something that been gone for less than a day. But if you think my displeasure of seeing Green Hill Zone is simply because I’m not fond of the classic era, that is very incorrect. For example, my favorite video game franchise is Pokemon. The first game I’ve ever played was version Blue. And I’ve watched the anime series all the way at the start from the Kids WB days and I still watch it to this day. Most people would think that based on these facts I would be a genwunner: a Pokemon fan that disses anything that doesn’t resemble the Gen 1 era. But this is wrong because: 1. My favorite game of all time is Alpha Sapphire(based in Hoenn) 2. Favorite anime arc is the XY arc(Kalos region). 3. You wanna know my current issue that I have with Pokemon? It needs to ease up on reminding people how amazing Kanto is. From XY to the let’s go games it’s been Kanto this and Kanto that. From stuff like giving Charizard and Mewtwo 2 mega evolutions, the Alolan variants being exclusive to Kanto mons, and the new movie based what I’ve seen is going to be just the first one again but with 3D models! So despite Game Freak’s attempts to appeal to my childhood nostalgia, I’ve instead grown indifferent by anything that has a heavy Kanto focus. Because I love Pokemon more than just the first 151 entries and if I really want nothing but to relive those Kanto days, I got Version Blue sitting in my 3DS waiting to be played after I beat it within a week’s time. And this is the issue some fans have with Sonic, we know GHZ is cool but it stopped being exciting when you throw it every chance they get as if they have nothing else to say. And I would still say this even if I identified myself as a Classic fan.
  31. 2 points

  32. 2 points
    Wrong. Green Hill Zone is a general setting with an aesthetic. Sonic technically didn't even have 'levels' in the classics like Mario did, he has Zones with 'acts' which are meant to be full environments that appear to have their own history (although you dont experience that fully as a player). Read into hirokazu yasuhara and more of the development history of the classic games for more on this.
  33. 2 points
    Waitaminute... I just lit a rocket. ...rockets EXPLO-
  34. 2 points
    Let's change the subject a bit then. Did you noticed that there's a chicken hidden somewhere in every level? Some are easy to spot, like Tiger Temple where you can see it chasing a little tiger like Pura in one of those bridges. In Crash Cove the chicken is stranded on a box surrounded by sharks in the water. In Papu's Pyramid, it's being cooked by the tribesmen near the finish line on the left. I wonder if spoting all chickens unlocks something... There's also a classic, and fairly rust, Super Mario Bros. green pipe in Papu's Pyramid before the last turn on the left. It's next to a red mushroom with white dots too.
  35. 2 points
    It doesn’t matter if the stage being pushed is Green Hill Zone, City Escape or Windmill Isle. The issue is simple: fans are sick of seeing the same damn thing over and over again. This is basically what would happen if your favorite holiday was celebrated every day of the year: it stops being unique and it degrades to your average Thursday. This is not something I hold to Sonic exclusively. One of the major complaints I’ve seen from plenty of fans who grew up on Gen 1 Pokemon is that they’re tired of Game Freak’s constantly reminding people how awesome Kanto is that they ran with Pokemon XY. So you can't blame nostalgia for why people are bored of seeing the stage. The series can’t keep partying like it’s 1991. It needs to actually move forward because every game produced by ST have been saying ‘we’re returning to the roots’ since Colors. Thank god the comics haven’t succumbed to this state of nostalgic stagnation. Also, many Adventure fans would like to see elements from that era(actual 3D, multiple playable characters, etc) not only return but fixed the problems the games had before so they're an non-issue. You can't just say "it didn't age well" as a reason to keep the series in a creative rut.
  36. 2 points
    If they brought back the classic style, but with new locations, then I'd be up for that. So far they haven't shown an interest in doing much of that, though. The classic shouts in the new games feel so arbirtary when the games aren't interested in their depth, themes etc. It should be the reverse where they try to embody these ideas in new ways that still fit the series. Like, levels like Final Egg, Grand Metropolis and Planet Wisp FEEL like they carry the spirit of the series without reading like a rehash. That's all I want.
  37. 2 points
    This isn't wrong exactly, but even early in the series we were getting GHZ lookalikes like Emerald Hill and Palmtree Panic. They're not as blatant as straight up reusing GHZ, but they're very clearly riffing on the original. It's something that needs to be balanced. Sonic Team's gone too far lately, overusing and cheaply exploiting GHZ as a recognizable location, but it isn't a bad thing for a series to build up consistent aesthetics and recurring locations. Sometimes people seem to be in a rush to throw out anything that's been brought back to the series and that's just overcompensating for Sonic Team's mistakes.
  38. 2 points
    Except it wouldn't because the entire point of the popular vote electing presidents is that every vote would actually have a say in a damn election and every state would actually fucking matter. It's not about a state being fucking big or small, it's about giving the person that got more votes from Americans the presidency and not having 3-4 states decide everything. I'm fucking tired of this outdated system of electoral votes. Land mass doesn't vote. People do.
  39. 2 points
    Even after Iizuka's involvement with Mania and Classic reappearing in Forces? There's any number of possible reasons why there isn't any Mania content in TSR, I don't see any reason to jump to thinking it's some kind of grudge on Iizuka's part or whatever. Personally I'd guess it's just because they've decided to define Classic and Modern as separate things and TSR is a Modern Sonic game focused on Modern Sonic things. Sumo slipping in a few Classic Sonics as easter eggs doesn't have to be anything more than that.
  40. 2 points
    Indigo Rush

    The Return of Hiroshi Nishiyama

    I'm not sure what you're saying here. Alright, I'm about to flip a table. There's a significant difference between a compilation pack with a small game and an entire 12 Zone campaign with new features, Jango. I'm getting tired of the assumption that the rehashing of levels is something that Iizuka-san wanted but Whitehead and company didn't want; it's discouraging to know that a majority of people haven't considered that Sonic Mania would never have been as fully-featured if every Zone was original. While that might be considered the ideal situation to the more hardcore of Sonic fans, that is certainly not what the team had in mind; this was never stated, and and I'd love it if people dropped that presupposition. Quite frankly, you should respect Iizuka-san for putting up with a seemingly endless barrage of mindless cries for Sonic Adventure 3 and the vitriol for supporting the decision to use familiar locations and iconography from when the series was at it's most popular as if he's a nasty villain trying to sabotage the franchise, as opposed to waiting for him to cater to whatever concept you've canonized as the "right" direction for the series as most Sonic fanboys tend to do. There's biting the hand that feeds you, then there's disrespect. Do you want to pin blame on someone? Stop turning one single person into a bogey-man and take the time and effort to research on who's working in what area of each game, and you might come to find that it's not as black-and-white as blaming the person at the top of the pyramid; and even Iizuka-san has to answer to someone, but no one seems to think beyond Sonic Team when it comes to these thought experiments. His ambiguity of Mania's success has less to do regarding his faith in the concept or the team, and moreso on whether or not there was a demand for such a product, and because Sega had never hired a bunch of fans to make a game before to this extent. Of course he'd be a little nervous, especially after outsourcing things to Big Red Button. It's a miracle that Mania got the greenlight after Sonic Boom. Lastly, I'm not sure why you're bringing Sonic Forces into the discussion as if it's helping your point, which from my current comprehension seems to boil down to "I hate Iizuka because he doesn't make what I want," so pardon me if I'm having a difficult time seeing your perspective. I'm not going to participate in the shaming and disrespect of one man when he's not responsible for everything that's gone wrong with the franchise, as if his positive influence and consistency behind the brand hasn't been part and parcel to it's return to a generally positive critical acclaim since 2010, even after Boom happened. I don't care for Colors, for example, but I can't deny the influence it's had in bringing the Sonic brand into a better place regarding it's perception by the general public. And so this continues with games like Mania, where only pockets of biased Sonic fanboys with an axe to grind care that many of the levels are based off of places they've been before. Game design is a complicated, misunderstood and difficult industry to participate in, and after befriending people in the industry and listening to their stories and frustrations, I'll never complain about the way these things turn out, the way people like you do, ever again, because it's a complicated galaxy of people from different backgrounds, opinions, talents coming together to create a product that may never turn out the way they envisioned. Most Sonic fans have no idea what Sonic Mania's development process was like, even when we have a smorgasbord of interviews and accounts from people in the community to give us intel on the matter.
  41. 1 point
    Like most fans I've grown tired after getting so many titles heavy on nostalgia pandering and would prefer a fully 3D game with 100% new content. However, at this stage I would grudgingly accept more pandering if Sonic Team (or CS2) can finally make a great 3D game. More than anything I just want a game that I can enjoy replaying over and over, because none of the 3D titles since Sonic Adventure 2 (colours being the exception and that was mainly 2.5D-so probably doesn't even count) gives me enough enjoyment to want to come back to them over and over. That's nearly 20 years without a full 3D Sonic game that I genuinely enjoy replaying, which is incredibly disappointing being a fan of this franchise. Even with Mania's success and Forces poor reception, I don't have any confidence that Sonic Team can improve the quality of their games even if they're having to continue making them on a small budget-which is the impression I get with SLW & Forces feeling like cheap games. I'd like to think Mania/Mania Plus success has made a big enough impression on SEGA that they'd want to significantly improve the quality of 3D gameplay going forward. At the very least 2d gameplay from Sonic Team should be a lot better now that Team Mania showed them how it should be done. As for what we might get in 2021? Dunno, maybe we'll get two games like we did in 2017. Not saying it'll be Mania 2 & Gens 2, but I can see SEGA liking the idea of releasing two games-both with cheap budgets (we know Mania was relatively cheap being a 32-bit pixel game and Forces felt cheap-as-fuck). I'd also be happy with just one game even if it's a remake of Sonic Adventure (which I very much doubt it'll be) as long as it's good. Well, one thing we do know for certain is that the next Sonic game will include the drop-dash
  42. 1 point
    I can't believe he went and did it. Fuck this is awful
  43. 1 point

    IDW's Sonic the Hedgehog

    Issue is delayed again.
  44. 1 point
    Woody: The TV just happened to turn on, and the remote just magically ended up in front of you! Jessie: You calling me a liar?! Woody: I ain't callin' you a truther!
  45. 1 point
    You're being unfair. Sega is completely capable of ruining any character, no matter their popularity. Fooled-again Knucklchead, Jackass/Coward Tails, Superiority-on-legs Shadow, etc. Honestly Amy doesn't have it that bad. Awww, thanks :3. IDK, I don't think you interpreted what I said correctly. Eggman isn't nihilist, he just has a sick sense of humor. Probably people laughed at him in the past (and now), so now he's getting his last laugh. I obviously don't deny Nature Vs Science fight, or that Eggman has a large ego. Still, your theory doesn't explain his love for Carnivals and Amusement rides. I think he really does finds twisted joy in messing in peoples heads like that.
  46. 1 point
    Man, near 10 years later and Toy Story 3's ending is still brilliant
  47. 1 point
  48. 1 point
    You know I've been thinking a lot about it and the power of the internet is something. I'm honestly a nobody living in the middle of nowhere and yet thanks to it I can interact with people from countries away. I guess this makes me more or less a country boy compared to everyone else. I know most of you have realized it but I'm just being appreciative about it right now. I do know the world is a big place and the internet makes its people come closer than we realize.
  49. 1 point
    it just sounds Penders is betting all of his luck on Sega and the other people who worked on thise issue not to care enough to make a hassle about it, Which is fair Sonic Team has no issues turning a blind eye on Sonc Zines but I wonder if he secertly settled with Butler over a price or hoping Butler wont care.
  50. 1 point
    Man I just want Crash. I feel like he's the only one left that SHOULD be there. I imagine it would be easier to get him in than Banjo as well
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