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Showing content with the highest reputation on 07/13/2019 in all areas

  1. 11 points
    Sean

    Sketched a Sally:

    Sketched a Sally:
  2. 5 points
    Why do you think that once the design is fixed, everything is fixed? This movie purely lacks any Sonic soul, anything that can even remotely ground it in a sense that it is not out of place with the rest of the franchise. That’s like getting someone into Half-Life by telling them to play Portal, they are not the same thing at all. No amount of making Sonic look pleasing to the eye will change the fact that the movie is boring, and disconnected from it’s source material. It lacks a Sonic soul, let alone any soul. Do not assume a design change will fix all of our problems. Everything that makes this film bad runs to it’s very core.
  3. 3 points
    Wraith

    Canon Immigrants

    I could probably draft a story and field some moveset ideas for any given Sonic character. I just think it's irritating when I want to focus on one but people just ask about the others. I sympathize with being starved for content: Tikal Blaze are some of my favorite characters. It's just not something I want to talk about every topic. It's fun to me to discuss how to implement individual characters but the brakes always come out at "what about ___" or some classic fan mumbling about how they cant do anything right, so why bother talking about anything at all? The answer to the character juggling "problem" isn't just obvious to me: there's actually multiple ways they could have easily delt with it by now IMHO. They're just not seriously interested in dealing with it, so it's not that interesting of a discussion to have for me anymore. But on the other hand the topic I presented clearly isn't enticing to people when the series isn't even doing it's current characters justice. There are characters older than tangle and whisper that might warrent more focus as far as making fans happy and I get that. Thats why I just let yall have it. It's hard to discuss these things as long as the series is still kind of aimless amd lackluster.
  4. 3 points
    Just watched the first two episodes of Dr. Stone and it's the shiznit.
  5. 2 points
    Jingilator

  6. 2 points
    You know when you think about it, the Internet is one of the biggest graveyards/landfills/haunted locations in existence, at least in a metaphorical sense. It's filled to the brim with long dead forums, websites, archives and the like, Places that have been completely abandoned for one reason or another, things that people only remember because they were once there only for it to be sunk into the great digital sea and lost to the sands of time because no one ever saved any records of it, and there's always new stuff coming in that will either be long preserved for reasons beyond understanding, or ultimately left to rot. And yet despite this, there are so many places that are essentially dead, yet they linger on as ghosts of their former selves, always lingering until someone finally takes them down, or until someone notices them again.
  7. 2 points
    I think the old saying of "you can polish a turd" comes so very much into play here. You can paint it gold and polish it, but it won't change what it is. It's the same for this, you can redesign Sonic all you want, but when the problems of the film stem literally into the core of the movie on a foundation and conceptual level, you can't fix it without scrapping and starting over. When the very concept of the movie started as "Sonic is a real creature in the real world fighting against Jim Carrey Robotnik with his new human best buddy who is a recognisable actor who also has a generic love interest", it was doomed from the start. The trailer only confirmed the initial belief it would be bad. Yeah, the design was atrocious, but Eggman's design was also pretty generic and bad, the jokes fell flat, the special effects are downright atrocious (especially the effect for Tom and his girlfriend being thrown into the warp ring, which is very clearly just a green screen), and the story is the most contrived cliched nonsense. A design change won't fix any of that, and I most certainly do not intend to support it either so we can get more films like this just because the filmmakers decided to fix their own incredibly glaring and obvious fuck up.
  8. 2 points
    anyways I drew Ethlyn for a commission
  9. 2 points
    I wouldn't use this as real proof of anything. Because I am guessing the Pokemon pool is very small in the bootleg game, which would make the animations far easier to do... But just look at what real high quality animations for Pokemon could look like using the current models!
  10. 2 points
    Personally, I sort of like the general FS changes for the most part. They've gotten most of them into a good place where they don't really hinder the base game's flow all that much. Though, at the same time, a lot of them need some major re-works. Sonic is just one of the more main examples of a FS that is literally useless. There are quite a number of characters that could use the same treatment Rosalina got relatively recently. Her final smash use to be one of the worst in the game and now, thanks to one of the recent patches, it's pretty decent. More changes like that need to happen imo. Also as a bit of a side note, I'll just say here that I don't like Pit's new FS. The Three Sacred Treasures was so much better and already fit into the base special move window they were going for with Ultimate. Now it's just a Dragoon reskin that's way too simple to dodge.
  11. 2 points
    Wario Man is the only old Final Smash I miss. Most of the other ones are marked improvements overall. With that said, they do feel kinda samey now. I'm not sure I follow the logic here. Is there some rumor going around that I'm not aware of?
  12. 2 points
    Yknow, as much as I love Ultimate, @Strickerx5 made a good point about Super Sonic, and that got me thinking. I really do miss a few of the more free playing final smashes. Like Wario’s and Super Sonic’s. I don’t enjoy how restrictive and limited they are now, and certainly damage wise some of these are a lot worse than their originals
  13. 2 points
    Pengi

    Canon Immigrants

    Sega owns all the IDW Sonic comic characters. The previous comic's character rights problems came from '90s era Archie messing up by either not getting the writers/artists to sign work for hire contracts, or losing their records of the work for hire contracts. After that fiasco, there's no way anyone involved would allow that to happen again.
  14. 1 point
    I noticed Shadow Mewtwo's finisher the first time, but I got distracted by the fast moving car in that one battle. Speaking of which, thanks to @Perkilator, here are some comparsions
  15. 1 point
    Tornado

    Canon Immigrants

    Username checks out. Because Tangle Good Sally Bad.
  16. 1 point
    Still thinking about Toy Story 4. Ultimately the conclusion I've come to is that I can totally respect it for the messages it was trying to convey, and on paper those same messages can certainly match the caliber of the ones found in the original trilogy. However, TS4's themes were executed in a way that just didn't resonate with me at all. I will concede that I can't fault Pixar for attempting a continuation like this, but for me personally they just screwed up. I don't hate TS4 for existing, or for even trying its best, but I hate how it doesn't do enough to justify itself.
  17. 1 point
    Just witnessed two proposals in a single convention. What are the odds, right?
  18. 1 point
    Sonic Mania - Destiny Or Fate (Mirage Saloon) (60% complete) Most lyrics are now recorded. I will definitely have to do some retakes as well, but at least I can take my song a few more steps in the right direction now. I'm currently working on the instrumental solo that will come right after the vocals. It's a very short vocal segment lasting right around 30 seconds at most. With a little tweaking and effect adding, these vocals can be almost perfect. It's all coming together. I'm making a lot of progress very rapidly with this song. Now that I'm a lot deeper into it, I'm just having a blast creating this remix! Music writing is like Pringles. Once you pop, you just can't stop XD
  19. 1 point
    I actually really disliked Toy Story 4, I didn't expect that since I was anticipating a good movie whose existence simply wasn't necessary, but the whole production felt scaled back from the quality of the original three and there were so many elements this time that were actively working against my enjoyment of it. I almost wish I could un-see it.
  20. 1 point
    Of all the dumb defenses, "Wait until it's out to judge it" is probably the worst. Like, pre-release is the absolute best time to judge things because that's when there's still a tiny bit of hope that it could change. Once it's out it's too late. Not to mention pre-release material literally exists to be judged. If studios wanted nobody to say absolutely anything at all about their show/comic/game/movie/whatever, then why would they give interviews about it, put out trailers, screenshots, etc.
  21. 1 point
    KHCast

    He’s in such agony

    He’s in such agony
  22. 1 point
    I’ve been seeing this take in defense for the sonic movie and I just can’t agree. Even if they changed his design the movie itself just didn’t look appealing. The only reason why they’re backtracking on the design is because they realized that they screwed up even after SEGA told them it wasn’t gonna go well are they’re desperate to make people watch the movie. It wasn’t even Sonic fans complaining the general public thought it looked bad as well.
  23. 1 point
    Wraith

    Canon Immigrants

    There's no better reason to add a character than this.
  24. 1 point
    At TF Con! Time to transform and roll out, boys.
  25. 1 point
    Yes I remember footage of Naka and Iizuka in Mexico, and then at Tikal. Actually they went as far as Peru to see Machu Picchu, so while Knuckles’ tribe is based on the Mayans, they drew inspiration from as far as Peru. They put a Sonic and Knuckles plush on a llama.
  26. 1 point
    I don't miss the old Final Smashes at all. They were too pace breaking and slowed pacing to a crawl. I much prefer the fighting game mentality of a quick special then back to fighting.
  27. 1 point
    Release dates for all the countries so far.:
  28. 1 point
    I'd need to feel betrayed by them in order to have an avenue open to "forgive" them for this. Whether the new design looks good or not, it's not going to change the fact that I didn't want a live-action Sonic the Hedgehog movie in the first place.
  29. 1 point
    Jingilator

  30. 1 point
    Why was Shenmue 3 kickstarted again? It always felt weird to me.
  31. 1 point
    Silly me for expecting World of Final Fantasy’s online to still be used by people. Ah well
  32. 1 point
    DabigRG

    Canon Immigrants

    Actually, the AoStH and the SatAM casts are owned by SEGA, if I heard right. The Archie original stuff(minus at least Null Mind and Cortez) are indeed swampy due to the writer contracts issue and some other complication that apparently arose with it ending, but the cartoon stuff still being out for IDW for the forseeable future is explicitly due to SEGA themselves.
  33. 1 point
    Sorry, but no. Apologies are useless unless action is taken to make sure improvement is made, and by that token, I'm not giving them brownie points for fixing a problem that they created and that shouldn't have existed in the first place.
  34. 1 point
    Issue 3 is here btw: https://m.tapas.io/episode/1460794
  35. 1 point
    So when do you guys think we'll get legit gameplay? SDCC or Gamescom? Realistically, I'd say the latter.
  36. 1 point
    Kazhnuz

    Canon Immigrants

    Then the biggest change would be that the Freedom Fighter are an already existing group that happen to exists inside the Sonic Universe a bit on their own, kinda like Team Chaotix (that doesn't have Knuckles part of it anymore in the games). TBH, I think that if they ever happened to for some magical reason come into the game, they would follow a bit of the Chaotix road, in that they would be adapted with some change. If we had to retool them even more (which for me would be more interesting, because I always love when a new interesting twist is added), I would be pretty interested by an idea that would make them more "serious-minded" than Sonic and the other, and maybe clash with them in how they can deal with Eggman, or about Sonic and co just go around the world without any organization of sort (the old tropes of "the more-organized group at first doesn't like the heroes pretty much, but finally come down to like them", which works pretty well if the character have good reason to be how they are). For me, it's exactly like Tangle and Whisper actually : find a good story to tell, find a good gameplay to do (or not if the character isn't mean to be playable), and you can do it. Whisper could do a great story with her character and the possibility of keeping her possible resentment against Shadow. Both Tangle and Whisper have a lot of gameplay perspective. TBH, I don't think that any comic character that existed post-2012 couldn't fit if they have good ideas : they have been made for a strongly game-like universe (sure with some self-contained element added, but... Like most of the story-heavier game ? I mean, most of the character have some kind of "own lore", so it wouldn't work that bad for me), element of older series have been really retooled to suit the game universe, and all design have been streamlined to be game-like. It's mostly a matter of doing the work of introducing, and finding good tropes where they would be useful. And tbh, I think that many characters made for Sonic other media could be retooled or reworked that way, as the game universe is pretty diverse, and reference a lot of things. It would be some work, sure, but... as is any story writing. ( I'm not saying that every character created for Sonic should necessarily appear in a game, though. I would be more for some kind of "transmedia" thingy, with a single continuity covered by several medias, each exploring different adventures and different "part" of the canon, with reference when it make sense. Some kind of "Sonic Extended Universe". )
  37. 1 point
    Sean

    Canon Immigrants

    There really is no reasoning with this mentality, is there? Conveniently ignoring the 20+ years of the Archie comic's existence and the handful of reinventions it went through even before the reboot mean apparently nothing when they were initially created for a TV show that was more or less following the narrative SoA was trying to push with its version of Sonic anyway. If you still think that their origins alone are what deem them to the garbage bin and that absolutely nothing can be done to salvage them then there's nothing else for me to comment other than the fanbase's views haven't actually changed whatsoever. In fact, if you really subscribe to this thinking then please tell me why there isn't a problem with Iizuka reinventing the Chaotix for Sonic Heroes? He explicitly treated them as new characters revamped to fit the modern games' needs, rather than as "returning" characters generally. The reason that this can't be applied to non-game characters is because...??
  38. 1 point
    Wraith

    Canon Immigrants

    I don't mind opening up the floor to the archie characters since Tangle and Whisper aren't much of a discussion on their. Even if you think they don't "fit", maybe talk about how you'd fix that problem instead, yeah? Bunnie is kind of the same as Tangle where back when I used to fanfiction movesets together I wanted to focus on some sort of grapple ability, but the thing about robotic limbs is that you can do a lot more. Go full DMC5 and give her a few different types of limbs to use.
  39. 1 point
    Celestia

    Canon Immigrants

    Literally how? Yeah, there can only be one protagonist ever who builds things. This one is just nonsense I'm pretty sure. Like, don't get me wrong. I don't care about someone not really caring about the FF or whatever, that's fine and I think as far as gameplay goes the only one I could imagine bringing something super unique to the table is Bunnie (which would be awesome). But if we're just talking how the characters would fit in the universe or narrative... '06 is '06, I know, but that had a kingdom with a princess! Those can exist! Lost World established something akin to roboticization (to the point where the Archie reboot portrayed what happened to Bunnie similarly IIRC). Again, Tails is not the only person who can build things, if anything I wouldn't mind if a character like Rotor too up that role so Tails could maybe do other things too (lol). Nicole is maybe the only thing we haven't really seen before in the games as far as I can recall, but an A.I. that achieves sentience is hardly a huge stretch for a series as weird as this. I never understood arguing from that angle is all.
  40. 1 point
    Sean

    Canon Immigrants

    Character backstories can be revamped to suit the needs of the Sega canon. In fact, Ian did a pretty decent job of doing this with the rebooted Archie. For example Sonic isn't a childhood friend of Sally's anymore and just met her at some point during one of his adventures. The only reason people don't want the freedom fighters in the games is because of bias against non-game characters that permeated in the fanbase for years before IDW came along and magically changed all that due to vindicating the fans clamoring for all of Archie to be thrown out despite Ian's best efforts. Also... Just like how Shadow, Jet, and Johnny clash with Metal Sonic's role as Sonic's rival, right? To contribute to the topic at hand, I don't know about Whisper but I think characters like Tangle and Bunnie would be great fits for the Sega games gameplay-wise. I think Tangle's natural abilities could even lend itself pretty well to the Genesis games' one-button-only design by having her tail extend to a nearby tree, pole, etc. in mid-air, and you can swing on them as long as you hold down the button. Sort of like a grappling hook I guess. There's more you can do with her in a 3D space though with more buttons at your disposal, and that goes for Bunnie too who can do a ton with her unique robotic abilities. The Bunnie in Sonic 1 hack by E-122-Psi is one of my favorite characters hacks to play so I'd probably build off of that, especially her long-range and hovering techniques.
  41. 1 point
    Kazhnuz

    Canon Immigrants

    Antoine, Iraq war supporter ? He basically have three thing in it : being a swordman (which isn't very compatible), being afraid easily (I don't see the reference) and being French (which isn't compatible with the stereotype). And to be frank, if the FF ever appeared, they would be reworked quite a bit to fit. And with the last games, their backstory is way easier to introduce in the universe (I mean, their backstory is basically "our town have been invaded by Eggman during his world invasion".) But them appearing or not isn't really the topic :V Only if they actually push the established characters. Honestly it's not that hard to make characters work together, even when they are pretty similar. It's more a matter of writing, and taking the time to work this right. Neither Tangle nor Whisper have to push characters out, as their personallity isn't that similar to other character. They have even be made to play of other characters and add strenght to those character.
  42. 1 point
    Diogenes

    Canon Immigrants

    I'm not gonna argue the characters actually should be added to the games but I think they're quite possibly the first comic characters to feel like they'd actually fit in the games, both in general design and in their abilities.
  43. 1 point
    Tracker_TD

    Canon Immigrants

    I think the difference is IDW goes out of its way to be more in-line with the game universe, whereas Archie only really delved into that for the straight-up tie-in stories and to a lesser extent towards the end of the run. Like, I see your point, but I do wonder if the marketing and how the IDW comics are constructed in relation to the games (even if it's still not exactly a "comics = canon to games" situation) have changed the viewpoint here.
  44. 1 point
    Kazhnuz

    Canon Immigrants

    Personally, I don't really believe in this "room" thingy, to be frank. Whisper and Tangle occupy their own niche, and are complementary to the existing cast, and could be added pretty easily, according that they are usefull to the game. And TBH, it's not like every characters have to be here all the time. We already have a kinda rotating cast, with character that doesn't appear all the time. For instance, I would see more Tangle in stuff that works like "Advance" (simple ludologist side-games with a simple-yet-nice-story), while Whisper would work better in heavy story games. Which wouldn't make "room for them", as you are talking about removing secondary villain to add new protagonists. The number of character doesn't really work like Pokemon PC boxes 😛 It's not "we can't have more than 42 characters". It would be like saying that Cream wasn't in Forces to make enough place for Infinite. To make "room" for them (depending of if we believe in the "too many character" hard vision), it would be more removing character that would occupy the same niche than them that would be more logical.
  45. 1 point
    Diogenes

    Canon Immigrants

    I've been imagining "Sonic, but with a grappling hook" making for incredibly fun gameplay for years now, so I'd love to see Tangle (or a character with a similar ability) in a game designed to really explore that kind of motion. I've actually even spent time thinking up how I'd make an entirely original game based on that kind of gameplay; some of my ideas might be too ambitious or not really well suited to a Sonic game specifically, but here's the gist of what's been rolling around in my head. I'd have two buttons for using her tail/grappling hook/whatever ability. The first auto-targets enemies and interactable objects like the homing attack, meant for use at higher speeds and for following the paths the designers deliberately lay out. The second would be manually aimed using the right stick (I picture the camera zooming in to an over-the-shoulder view once you start aiming, though I'm not sure if that'd be too disorienting, or annoying when you're just trying to look around rather than aim) and could attach to most surfaces for more organic, off-the-beaten-path travel. In either case you'd end up in the same state on a successful hit. Hold the button to continue hanging on and swing freely like a pendulum, release the button to, well, release. Press the attack button (or maybe just jump) to zip to your target. This works as her version of the homing attack when attached to an enemy. If instead you're attached to a wall, you've got a few options; keep holding the grapple button to wall cling (from which you could jump, drop, maybe start a wall run), release it while zipping to just let physics take over, or hold the run/parkour button to immediately go into a wall run (as long as your angle isn't too perpendicular to the wall). I've also thought about an ability to sort of "flex" your tail/grapple/whatever and fling yourself kind of like how the capturable poles and forks in Mario Odyssey work. Whisper...I'm far less interested in. She's basically just the Avatar from Forces but she can use any wisp instead of being locked into one. I think if I was going to try to make it work I'd tie each wisp to a specific ability rather than having different movesets to switch between; more Zero than Mega Man X. The wisps have a pretty eclectic set of powers so I'm not really sure how to turn them into a single coherent moveset though...but speaking of Mega Man, now I'm imagining her using spike like MM10's wheel cutter, turning her wispon into some kind of plasma-bladed push lawn mower as she runs and using it to zip straight up walls. e: or like the Inkling's roller. Splatoon might be a decent thing to look to for inspiration, since it's interestingly platform-y while also being gun-focused.
  46. 1 point
    Failinhearts

    Happy birthday, buddy!

    Happy birthday, buddy!
  47. 1 point
    I keep hearing Alcremie pronounced as "Al-creamy". It's "Al-cremmy", as in "crème brûlée" and "crème de la crème", right? It's name is a play on "alchemy".
  48. 1 point
    Or is it? "Anywhere you wanna go Anything you need to know All the best in life I wanna get it for you Lately I just feel so fineI imagine that you're mineIn my world, you're goldI only wanna protect you Whatever I want, I getI want a shooting starWhatever I need, I haveWhen I'm with you Follow me inside, outsideThrough the stratosphereThe moon is shining for youIt knows that I adore youSuddenly all the sadnessWill just slip awayAnd you will see what I meanIf you just follow me in my dreams!" The connection of Team Rose is different than any other team. They are on the same mission for different reasons but for the same reason: seeking to find/help the one they love most. The common thread to Team Rose is that each is fighting for someone he/she is totally devoted to.
  49. 1 point
    People often say that Chemical Plant Zone depicts a nearby city in its background. And that's possible. But as a resident of Southeast Texas, I feel obliged to remind everyone that plants can be very large and can look very... "urban". Make sure you look at the background structures in these real world pictures. Those aren't cities in the distance; that's just more chemical plant. With those beautiful red-orange lights, heh.
  50. 1 point
    Umm....so what was the direction of the series prior to 2008? SA1, SA2, heroes, shadow, and 06 are all very different from each other across the board with gameplay that got progressively worse and less focused each entry, culminating in the 2006 disaster. I would say 2008-2011 if any time in the 21st century, is the only time sonic has had a somewhat clear direction. The "boost" games built off of the foundation unleashed laid and was essentially maximized by generations, with further refinement each game.
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