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Showing content with the highest reputation on 08/22/2019 in all areas

  1. 4 points

    this one is too good

    this one is too good
  2. 4 points
    I disagree with that. Hedonism is a big part of Sonic's personality, but it isn't his motive. If that was all there was to Sonic, he would be picking fights with the proper authorities every time a villain isn't threatening the world, and clearly he doesn't. The simple fact that in many games he has to break a canister of animals in order to beat some stages shows that he has compassion. It's more accurate to say Sonic really likes the feeling of freedom and doesn't like those who restrict it; this isn't just a self-interest but essentially his basis of ethics. Not the deepest of ethics, but they're not just a selfish "So long as I'm happy I don't give a toss"; rather "Everyone deserves to be happy".
  3. 4 points
    Like I said above, he's both. I chose to use that picture because it's one of the most unambiguously "cutesy" pieces of classic Sonic artwork which should be enough to make it clear that this is not some new phenomenon that runs counter to the "real" classic Sonic, but it's not the only instance of Sonic being cute rather than exclusively cool or edgy. A certain amount of cute is baked into his very design, even, given how it's based on classic cartoon characters like Mickey Mouse and Felix the cat, and the interplay between the two aspects of the character is one of the reasons he's so appealing.
  4. 4 points
    So. Much. 'tude.
  5. 3 points
    I wonder if Sonic twitter was actually using this as feedback when they asked this...
  6. 2 points
    (tweet) I love the stuff they do in this game.
  7. 2 points
    Know what? Dark Pit should've had the Lightning Chariot for his Final Smash. They even mention it in his Guidance, don't they?
  8. 2 points
    [Tweet] 8 days left! I tried uploading to imgur so I could directly embed it but it was too big a file or something Today we have Sakura Miku!
  9. 1 point
    (tweet) I'd be SUPER down with this.
  10. 1 point
    Archie Sonic Issue #45 - Guerrilla Thriller Guess who’s back? That’s right. It’s Curtis the Caveman from Phil of the Future. Aren’t you excited? Really well drawn cover though, I must say. Good job as usual Spaz. I couldn’t actually remember this character’s name. I recalled it was something primitive and silly and it turns out I was right. They called him Mobie. I suppose because he was an ancient Mobian encased in ice. The one who saved the very easily knocked out Sonic the Hedgehog from being torn apart by a metal dog. Anyway, the comic gives a recap of that scenario, as they should. I forgot he was an artist. We begin with that really awkward, never seems to flow correctly, tradition of a character saying Sonic’s full name with the special title font in one separate word bubble before continuing their statement in the next bubble. I hate this trend and I'm glad the IDW comics don't ever do it. Also, you read that correctly. Robotnik has yet to set up a command center in the jungle despite knowing many of his enemies are there. The reason is because he hates the jungle… ... I mean… you know doc, color me an idiot but I’d consider that to be even MORE of a reason to set up a command center there. Like, you encase all your shit in metal right? You’re the deforestation side of this subtle environmental message right? But no, Robotnik says he doesn’t wanna go cause it’s hot, and there’s wild animals, and all the plants. Snively points out that he won’t HAVE to go (no shit) because the Eco-Destroyer will do all the work. I assume that’s some sort of robot. Again… I’m not sure why Robotnik couldn’t figure this out himself. I guess for comedy. We immediately cut back to Knothole where the spying Uncle Chuck has told the Freedom Fighters everything. Sally’s plan is to separate into two teams… well, not her of course. She needs to stay back again because she’s got the incredibly important task of figuring out how to take out the Eco-Destroyer. You know, that machine that was only just named and none of them have seen yet. She needs to figure out how to destroy that. Quick somebody give the princess a nice comfy seat and a glass of warm milk while she racks her brain over this… fuck… This next sequence of events is really strange. Sonic races ahead of Rotor, since I guess they’ve decided to go together, but the next page shows Rotor looking at some berries and Sonic coming up from behind him? I guess Sonic raced around the whole forest and then caught up with Rotor. That’s not really the strange bit though. Rotor talks about how he stopped their important mission to randomly study these rare berries. They’re Narcolyptus Berries and they cause sleepiness. Now, at this point, my brain is telling me that this is a really sloppy set-up for some sort of plot point… and it turned out to be a rather immediate turn around because in the next panel, Sonic is telling Rotor that he wished he’d said that before he ate some. I mean... sure. So Sonic goes to sleep and the INSTANT he does, the two of them get ambushed by Gorillas in combat outfits. At this point I’m hoping these berries are never brought up again literally just because of how funny it would be if we wasted several panels on Rotor, out of nowhere, stopping to examine some rare berries and Sonic eating them just so they could explain why the two of them got so easily captured. It’d be hilarious. Well, either way, we cut to the Jungle camp of the Gorillas where, apparently, they aren’t being believed when they’re trying to tell the locals about Robotnik’s plan. The gorillas are forcing Rotor to cook a stew for them while explaining that they’re going to force Rotor to stay and invent weapons for them as well as be their personal cook. I suppose Sonic’s just a bonus capture for them. These guys aren’t very nice it looks like. Still, this doesn’t seem to be enough for Sonic to just want to beat them up and take Rotor away. Oh yeah. Sonic is awake now. What a stunning plot development those fucking berries were. Anyway, Sonic says that if the gorillas want weapons he’ll go get them some in exchange for their freedom. The gorillas IMMEDIATELY agree to this and let Sonic go, claiming that they’ll do something bad to Rotor if he tries something funny. They don’t say what they’ll do to Rotor. Just that he’ll “suffer the consequences”. Sonic’s brilliant plan is to race over to the gorilla’s own stockpile of weapons, shoot past the guard there, chuck a bunch of their own weapons into a wheelbarrow and race back. He even says “Am I clever or what?” and I’m just kind of like… no. Now, if these gorillas clearly weren’t supposed to be incredibly fucking stupid I’d bring up how relying on them not recognizing their own stockpile of weapons might not be “clever” so much as a strange “gamble”. However, I don’t have to because Sonic was so fast he accidentally chucked the supply officer into the wheelbarrow too. The next scene, the two of them are in chains. Sonic’s apologizing to Rotor for not noticing that he chucked a whole, live gorilla into the wheelbarrow of weapons… A gorilla guard tells the two of them to shut the hell up and Sonic snaps back at them, wondering why they’re such assholes now despite hearing that they were supposed to be gentle and timid. The gorilla guard explains that Robotnik being… around made them this way. Robotnik has never invaded their forest or anything but… I guess paranoia caused them all to turn into assholes and stockpile on weapons and shit. That’d be an interesting angle to take but it’s something I feel I mostly fabricated myself here. There’s very little in terms of an actual explanation for this since the book is making it clear that Robotnik has not journeyed into the jungle. I’d actually like to explore the idea of a culture changing itself due to being scared of changing as a result of what Robotnik has done to the surrounding civilizations. It’d be a great way to explore the subject matter of how areas not directly affected by something like this could still be impacted. No time for that though. Snively immediately rides in on his gnarly looking Eco-Destroyer! We finally see what it looks like. I’d want to see Snively do donuts in that thing. We then cut to the next page where Snively is now standing in front of Sonic. I guess instead of running Sonic and Rotor over with that machine he figured it’d be smarter to stop the machine, get out of it, march over to Sonic with some Swat-Bots, and gloat about having captured him. Sonic says that the gorillas captured him and that Snively couldn’t even catch his breath. Good line. Snively gets mad and marches back to the machine to contact Robotnik, saying he’s gonna enjoy it when he orders Sonic roboticized. I have mixed feelings about this. On the one hand, I suppose I understand why he wants to capture Sonic and roboticize him instead of just run him the fuck over with this machine but on the other hand, its kind of hard to ignore just how deliberate an opportunity to just take him out this feels like. Not to mention, they already roboticized him before and it didn’t go so well. Unless he wants a repeat of last time, or he’s got some sort of contingency plan, I’m not sure roboticizing Sonic is the best course of action anymore. I guess what I’m trying to say is that robotization would feel like a justifiable threat in place of just using the Eco-Destroyer to run over Sonic if I didn’t already know that this process isn’t permanent in the comics. There was a lot of mileage to get out of keeping robotization permanent but I do suppose it makes it hard to fulfill the fantasy of actually turning Sonic into a robot when you have such a strict stipulation attached. Now that they’ve already done the Mecha Sonic vs. Mecha Knuckles thing, where do you take that threat next? How do you up the ante? These aren’t questions the book is interested in answering and that’s fine. It thinks it’s going to end soon. As we speak, Mobie, Bunnie, and Tails are watching from behind some cover. They then ambush the Swat-Bots and beat them up. Tails calls one a tattle-tale when it tries to cry out for help while the fox bashes it’s robo-brains in. How very merciless. Mobie and Sonic have a nice little reunion when Rotor interrupts and says they’ve got to take care of the Eco-Destroyer. It’s still turned off because Snively is in the middle of contacting Robotnik. In a VERY weird bit of exposition, Rotor says that they need to shut the machine down and that he knows the Gorillas will be glad to help them. Bunnie points out, however, that all the gorillas have mysteriously fallen asleep. Sonic asks how that happened and then Rotor explains he did it by putting those plot-device berries into the stew earlier. Like, Rotor, you’re the one who brought up that the gorillas would want to fight with them and then when Bunnie and Sonic say that they can’t because they’re asleep, you admit to being the one that made them go asleep? Why did you bring that up then? I’d understand if Sonic saw them sleeping and asked why but you kind of just brought them up as a viable option to help out knowing full well they wouldn’t be able to. Was that you trying to be funny? Well, either way, they all come up with a plan and… it’s pretty simple. Sonic says he can destroy it from the inside no problem. Bunnie says that if Snively turns it on, Sonic will get destroyed. Sonic says than he’ll just have Tails distract Snively first. So they go do that. Snively has just gotten off the communication monitor with Robotnik, whose on his way to the jungle by plane. He tells him that he wants to board the Eco-Destroyer and observe the jungle’s destruction in action. Tails flies in front of the window and makes faces at Snively. Snively tries to zap him. He misses all his shots. Then Tails leaves. Tails then flies down to Sonic who is holding a wrench, claiming to have loosened a few thousand screws on the inside of the machine while Tails was making faces at Snively. When Robotnik goes inside and Snively turns the machine on, it collapses. Just like that. The surprise Snively wanted to show Robotnik was the captured Sonic the Hedgehog but I guess Snively didn’t put it together that if Tails was outside making faces at him, it was possible that the fox arrived to help Sonic out of his bonds. Shrug. So, as expected, the gorillas thank Sonic for saving their lives. Sonic says that they’re all in this together and then asks them to say goodbye to Mobie for them since he ate half of the Mobius stew and is sleeping in the pot. So the day has been saved, thanks to Sonic, Tails, Rotor, and Bunnie coming here by happenstance and thinking on their feet, with no established plan, to stop the Eco-Destroyer. BOY! I SURE AM GLAD SALLY ACORN, OUR GLORIOUS AND USEFUL LEADER, STAYED BEHIND TO THINK OF A PLAN TO DESTROY THE ECO-DESTROYER! SHE SURE CAME IN HANDY AND PROVED HER WORTH! Seriously though. This story wasn’t bad or anything. It was fairly typical. I will say a lot of the elements within it ended up being a lot more pointless and underutilized than they clearly wanted. Those berries, as a plot device, felt like something that was trying to be relevant but by the end of the story served almost no purpose at all. I don’t know why Rotor randomly stopped to hold a magnifying glass up to these berries. I don’t know why a simple ambush on Sonic and Rotor couldn’t be done to get them captured. I don’t know why it was necessary to put the gorillas to sleep if the plan that Sonic and Tails went with didn’t require their help at all anyway. Their incorporation into the story was sloppy and as a plot device they were unnecessary. However, one of the things that you’ll no doubt notice that I’ve been doing issue to issue is pointing out just how useless Sally has been. I think it just hit peak ridiculousness here though. In this issue, literally ALL Sally does is tell the other Freedom Fighters to go into the jungle in two groups. She doesn’t give them anything specific to do either. Meanwhile, her reasoning for not going with them is that she needs to stay behind and think of a plan to destroy the Eco-Destroyer, a machine she literally just heard about and has never seen nor does she know the functionality of. How the fuck was she going to think of a plan to stop it without any actual information on it? Well, turns out it doesn’t matter because that was the last we saw of Sally in this story. She doesn’t show up again. Sonic and Tails come up with a plan between the two of them and it works. The only way this could have been better is if they DID cut back to Sally and showed her asleep in bed or something. I’ve never felt more like this book was trying to validate that feeling within me that this Freedom Fighter system is a little less necessary than they want me to believe. Or rather, at the very least, it’s doing a good job of making me wonder what Sally’s point is now. She’s not been doing much leading lately and the shit they need to do has been getting done despite that. This isn’t even mentioning the fact that this is another issue where Antoine is a no-show. I don’t know if they know what to do with him at this point either, which is a shame because I actually like Antoine a bit. I’m sure this all changes as we go on… maybe. I never really felt Sally was all that necessary in the issues I’ve read from 160 onward either but… maybe the book tries a bit harder from here on in? Hopefully it’s not JUST unhealthy relationship drama from this point on. Mobie also wasn’t necessary to this story either. Despite his big hulking bod being heavily featured on the cover he didn’t DO anything except toss one Swat-Bot into another Swat-Bot at one point and release Sonic from his shackles. He doesn’t even show up until the final act of this plot line and after he does those two things he stops doing anything until he gets featured in the ending joke. So there you go. It was a very typical story with elements within it that present themselves as more important than they actually are. It wasn’t a badly told story by any stretch though. Archie Sonic Issue #45 - Knuckles Quest 3: A Land of Dark, A Knight of Virtue! We rejoin Knuckles on his journey to save Sally’s dad for her, because Sally’s too busy catching up on beauty sleep, where it looks as though Knuckles is a slave to a bunny lady. He’s delivering her fruit and everything! Knuckles recounts how he ended up here. He and Tails received a dumb riddle from the Ancient Walkers. Knuckles fought children story illusions created by the charlatan, Merlin. Then he returned home to briefly fight Irish Knuckles in Issue 44. Then he went back to his island to break his vow to do this by himself by enlisting the help of the Chaotix. Then he left on his own anyway and got ambushed by the sorcerer and enchantress from the riddle. With one look she controlled his will and now he’s the first in what he assumes will be an army of brainwashed banana peelers. Knuckles runs through the riddle in his head and proves just how infinitely smarter he is here than he ever was in the games by dissecting it. He deduces that the enchantress isn’t that strong. He thinks over the part of the riddle where it mentions facing the sorcerer, enchantress, and a paladin and realizes he doesn’t SEE a paladin and decides that the part about needing to be patient is just him needing to wait. So he does that. He cleans and mops the floors. Helps the cat put on his cloak. Gives them food. He’s their slave for days before the wall is burst through and Sir Connery, the mighty crusader, enters with the intent to slay these vile heathens. Ah-ha. So it was Sir Connery. Called it. Granted, he was the only paladin character I knew the existence of so it might not be that impressive. Anyway, Sir Connery raises his Sword of Justice and shines a light on them. This causes the enchantress to become distracted enough that if frees Knuckles from his mental bind. Instead of uppercutting the enchantress like he said he would, he dives fists first into the black cat sorcerer. There’s this weird scene where he steals this cats items and then pretends to make them disappear like magic only to have it revealed to us that he actually hid his stuff behind a trunk just so he could distract the sorcerer for an extra punch to the face. It’s weird. I did kind of find it funny that Knuckles talked about initiating echidna magic and made up a bunch of nonsense magic words. “Shahela Zumbee… to the Land of Gumbee!” he says. Anyone remember Gumby? I do. Old stop-motion was so relaxing and unsettling that it was kind of mesmerizing to me as a kid. Sir Connery explains that he left the Royal Guard of King Acorn so that he could go on a journey to purge black magic from all the realms. How many realms? ALL of the realms. Knuckles asks if he got the sword from King Acorn. Sir Connery says that he got the sword from the Ancient Walkers. Knuckles says “Hey! Since I’m their number one boy, why don’t you join me?” Strange thing for Knuckles to say but alright. Sir Connery refuses because he’s got black magic to purge! He then drags the enchantress and the sorcerer away. Not before sending Knuckles to continue his extremely long goose chase to find this thing that hasn’t yet confirmed itself to be the solution they need by telling him to locate the Evil Mathias Poe and Damocles the Elder and tells him to NOT go to the cavern filled with chaos but to the OTHER caverns on the floating island filled with chaos. Knuckles himself proclaims this sounds like another goose chase, which I agree, but is happy he doesn’t have to look far this time. I’m still not sure why people are speaking in riddles or why the location can’t just be given. Maybe it just wants to tick me off specifically. Well, I’m in this for the long haul. You can’t get me to stop reading now, no matter how hard you try. I survived Sonic Live you fucks.
  11. 1 point

    Happy birthday!

    Happy birthday!
  12. 1 point


  13. 1 point
    In theatres for Weathering With You! This should be fun!
  14. 1 point
    And to add on the rushing point, SEGA of Japan (executives) and Sonic Team are not the same group of people. SEGA can demand that sonic team rushes a game out to meet a deadline and Sonic Team cannot say a word about it. This has been documented to have happened continuously throughout the franchise's history, often at the expense of quality control, the most famous case being Sonic 06...but also even in the classic days. That is not Sonic Team's fault, they had no say in the matter.
  15. 1 point
    I'm really curious to see how well Just Dance 2020 will sell on the Wii. I'm not even kidding.
  16. 1 point
    Anyone in his position since the mid 2000s would have done that. Sonic was constantly taking punches from the gaming press, especially in 2006, and someone needed to right the ship so he brand wasn't completely destroyed. He just like many others at the company learned a lot about what to do and what not to do and tried to build on their successes as much as possible, as well as keeping a finger on the pulse of fans.
  17. 1 point
    My In-Depth Analyses & thoughts on the 1st gameplay. https://constant-thinker.com/2019/08/20/spongebob-battle-for-bikini-bottom-1st-footage-from-gamescom-2019/
  18. 1 point
    Hearing more and more about how greedy Disney is and how BIG they are now, I'm almost wishing that Comcast won the bid to by Fox at this point tbh
  19. 1 point
    It was in the Sonic screensaver (which came with S&K Collection for the PC in the US and Europe) and Sonic Jam, along with a number of other fairly cutesy images. Not the most mainstream of material but not something totally unknown, either. Not that "the perception of the character by children living in the west in the 90s" makes up the totality of classic Sonic's identity in the first place. Really the point is that classic Sonic was always both. He's able to appeal to fans of both cute and cool.
  20. 1 point
    Sonic the Hedgehog The Screen Saver. http://info.sonicretro.org/Sonic_the_Hedgehog_The_Screen_Saver It's official art that originated from various printed media like calendars and Sega's internal magazine, Harmony. http://info.sonicretro.org/Harmony This art can also be found in Sonic Gem Collection's art gallery.
  21. 1 point
    When the characters win the GP? I guess...when Amy wins. None of the Sonic Drift artwork could be described as cutesy besides Amy's. Just look at her. Sonic Jam is stuffed with entirely cute Sonic art...no attitude at all. The anti 'tude game.
  22. 1 point
    Where did you dig that image up from? If it wasn't on the SEGA Genesis or if it never made it to the West, then it wasn't relevant to Sonic fandom in the '90s. Ask anyone who was alive.
  23. 1 point
    while everyone was concerned about spider-man, the amazon forest was burning down, with potential significant changes to the environment as a result god i love destroying our only home
  24. 1 point
    I've wanted Retro Studios to develop a Sonic game for like 7 years but the truth is they're probably just establishing a Sonic Team in the USA and it'll be lead by Iizuka still.
  25. 1 point
    I think grinding wouldn't feel as evident if the challenges weren't all the same in structure. There's basically a dozen "types" of challenges which only vary in: mode; character; track; vehicle; and quantity. Granted, some challenges try to spice things up, but even these are based on a pre-set structure. Do <mode> with <character> in <track> using <vehicle> <number of times>. They clearly didn't put ANY thought in how this GP is supposed to be played. It's obviously an algorithm generating all these challenges, which is why we got gems like "win a race in Hyperspace Speedway without touching any turbo pad". That's impossible, game. The GP is basically an excuse to lure people into buying all that cool stuff, now with REAL money (!) if they're too anxious to wait or don't have enough time to play and earn enough coins. They didn't bothered making these challenges engaging, unique or fun. Beenox's main focus is making all these legendary skins, vehicles and characters look as good and appealing as possible, make us players desire them so badly that we could actually end up using real money in fear of missing it for God knows how long, since they didn't bothered saying when the previous GPs items will come back. So yeah, the GP is just a big excuse right now. The challenges are boring because they didn't think about it too deeply, they delegated the challenge generation to a machine for God's sake. At the very, veeeeeeery least, only some items are locked behind the Nitro Gauge completion, and the main new character of each GP is thankfully only locked at the end of the bronze tier, which is super easy to get. Still, 2 new whole karts and a legendary skin are locked within silver and gold tiers. What I've being doing to avoid getting bored by the challenges is only completing enough before it becomes tedious, then switch to online and what-not. It also helps doing with someone else than alone, if you can. Doing like, 10 challenges with a 50% bonus active a day (which takes around like... 1 hour) should be enough to finish gold tier confortably.
  26. 1 point

    How SonAmy might benefit the series

    I'm going to bring up the forbidden text of Sonic X. But I think that's the best their relationship has been portrayed; they're still very antagonistic to each other, but it's obvious they care about each other's well being and Rouge takes so much piss out Knuckles I it.
  27. 1 point
    Indigo Rush

    How SonAmy might benefit the series

    Not for or against either scenario, but being in a romantic relationship as teens/young adults would result in petty bickering anyway.
  28. 1 point

    How SonAmy might benefit the series

    I agree honestly. Them bickering is more fun than them being in romantic relationship TBH.
  29. 1 point
    While I won't say that the remake's artstyle looks bad by any means, does anyone think it looks a bit...overdone compared to the original? Like while the original is a bit on the dated side, it feels a bit more faithful to the artstyle of the show, while the remake feels more like the Crash/Spyro Remake interpretation of Spongebob; very overly colorful palette, a lot more detail in ways that feel strangely off/realistic? given how the show, movies and original game were only as detailed where it was needed... It's not bad, just weird is all. I know it's early alpha, but yeah.
  30. 1 point
    Ngl, was sort of hoping for that too before the news came. The show is always very hit or miss with these specials as, a lot of the time, the writers don't really know how to handle a majority of the characters in them. It often just ends up being one of them or a small group (sometimes not even the mane six) who end up actually getting a good showing while the rest are either given the idiot ball or completely messed over; sometimes both.
  31. 1 point
    I don't think she's dull at all. Infact her being less obsessed with sonic is interesting and active gives her a personality. Personally I would prefer if they droped it , I think it would be cool. lessening that and focusing on who she is by herself isn't dull or pointless, its what gives characters longevity. I don't agree. Of all things take Scooby do. If Tails is velma dinkly , Amy is Daphnie Blake. Daph is actually pretty smart, she becomes a reporter and can generally pin down what's going on and why its going on, she can get reads on people. This is a different type of intelligence than velma who's more like technical in her intelligence. Tails can like build a ship real good, but he's like 8 doesn't know much and doesn't know how to interact with most people. While amy isn't as technically smart as tails, her being able to read people really well and even in things like boom being an archeologyst fits. One person being the only smart person in all ways is kinda silly and dumb and shouldn't really be something that's done.
  32. 1 point
    Sega getting Insomniac games and Rare to make Sonic games at the same time would be ridiculous. Don't even give stuff like this the time of day.
  33. 1 point
    I'll go ahead and bring out my take on this: This'll not actually be about the two diffrent frachises fighting each other. In "Return of Slade" style, it'll only start out like that in the first act. The rest of the movie is about the two teaming up to defeat the gritty Live Action Titans show. The movie ends with both groups singing this. I demand full payment for writting the story for you.
  34. 1 point
    Tell me more on how pointing out that the princess' character design is out of a totally different series compared to Sonic's and that from all evidence the villain really didn't need to bother doing anything other than just slitting her throat to accomplish his goal is just nitpicking.
  35. 1 point
    Sonic 06: >Human princess is shilled as Sonic's Most Important Girl. Not even a cartoony one. >Ow the Edge in villain form with a ridiculously unneeded plan >Whole game looks like Final Fantasy aping >Sonic and Eggman play second fiddle to Shadow, Future Trunks, and Lord Edgelord Are you for real?
  36. 1 point
    Because it’s actually that simple and open-ended... Put something personal that the characters value at stake. It’s not hard to do. Have them interact with the world and grow personal connections with people for instance. That in itself is the bare minimum of how you can do this.
  37. 1 point
    What the fuck does that even have to do with my post.
  38. 1 point
    Really? You really don't see much difference between a game where a time-travelling embodiment of darkness convinces a naive idiot to go back in time and kill the hero, ostensibly because it would prevent the release of a fire demon that caused the apocalypse, but in actuality he wants to make the princess cry to release the fire demon so he can fuse with it, become a god, and destroy all of space and time...and a game where a mad scientist captures some animals and turns them into robot animals and the coolest animal has to go bop his robots to save them?
  39. 1 point
    Well, if you're open to looking at things in a weird and twisted viewpoint with this franchise, almost any game where Eggman uses animals in machines could be viewed as a hostage situation. While surely nothing as straightforwardly played as Eggman threatening to pop Amy's head like a melon, even in Sonic 1 Eggman is pretty much using the inhabitants of South Island as both hostages and weapons against Sonic. It's fairly messed up if you think about it. Fortunately it is handled playfully and not in straight context like the scene on the Arc in Sonic Adventure 2. Though to be fair, while a playful approach always makes dark subject matter more palatable and inline with the franchise I can't think of how to make that scene playful right now without relying on dialogue free pantomime.
  40. 1 point
    After reading everyone points, its pretty simple that the series was never meant to be cutesy or overly dark. Its more of a middle ground. Like I said before for a Sonic story to work for me all the characters are in character. The tone is serious but not on the level of 06 and Shadow. Alot of people trash SA2 story being overly dark but I honestly don't see it. The only it got even remotely dark was the last story and even then SA1's last story was kinda just as dark. With Chao being murdered and Chaos wiping out the entire Echidna tribe. Sonic as a character is like Dante's character in Devil May Cry 3. He is a man of action. Less words and more do
  41. 1 point
    I'm a third year computer science student who has studied 2D graphics and 3D graphics. I have no clue what the term 'lazy graphics' means. Edit: I just googled it... nobody has ever used it, even google scholar is stumped.
  42. 1 point
    The following are PS1 games of the same genre within a similar environment. They look like a PS1 game in that they are set in a green stage. Is that what you meant?
  43. 1 point
    Y'know I'm not going to claim to be an expert on these things but comparing Windy Hill to Forces GHZ, in spite of the flak the former gets for being too "simple" or minimalist, the latter looks more sterile and fake to me. Forces GHZ may be more realistically rendered, but that only highlights how fake it looks. The grass is all the same length with the same repeating stripes, the checkers are all equally sized and plastered across whole blocks, it looks like astroturf stapled on cardboard boxes. Windy Hill has more variation in its patterns, with various solid and checkered blocks legoed or tetrised together to make up larger blocks and the grass having a similar patchwork look in terms of color plus the square wave edges. It's more heavily stylized, but in a coherent way, where Forces GHZ is sort of falling into the uncanny valley, as much as that can apply to locations. I'd also say Windy Hill seems to have more foreground detail objects, but Forces GHZ has more far background objects, and it's debatable which is providing more benefit. e: and for comparison, Generations' GHZ: Which I think is a lot more successful take on a "realistic" GHZ with more organic shapes helping to vary up the patterns and a lot of (maybe too much?) detail but personally I'm still more of a fan of Lost World's heavy stylization, deliberately surreal geometric designs, and highly saturated colors.
  44. 1 point
    Yeah, I can actually agree with this. Part of me wonders if it's the Wii making things look muddy due to its limitations, but then I remember games that really pop like Galaxy and it feels kinda odd. I'd actually completely forgotten about this until you pointed it out, good shout.
  45. 1 point
    You're kinda sidestepping the original discussion, though. I thought we were talking about how the Deadly Six were somehow intrinsically worse than monsters like Iblis. My opinion, by the way, is that both aren't very interesting, but Iblis is far less interesting to me than the Deadly Six, and I hate the Deadly Six. They have relatively simple designs and color schemes (matching the pastel inclinations of general Sonic design traits), defining (albeit flat) personalities and motivations (they want to get back at Eggman for imprisoning them), and play a consistent role in the story. Iblis is a spiky wad of lava with eyes and a very basic backstory with no personality, no motivation, and only exists to burn things. Shows up once or twice I think. You lob rocks at him and he goes away maybe. His character design might be detailed, but it isn't recognizable in a silhouette apart from any other generic kaiju monster whereas characters like Sonic, Eggman and even the Deadly Six are easy to pick out. If your only argument for superiority is that characters like Iblis have more intricate details in their design, and nothing else, then I have to flatly disagree with what you want out of the series. It's perfectly possible to have a good balance of light and dark themes in a game series about a cartoon character like Sonic, and it doesn't need to rely on an abundance of grotesque B movie monsters to pull it off. Subtlety in presentation via gameplay can present a good, thoughtful story without a word of dialogue and can elicit an emotional response just as well; it can create tension and fear without using generic edgy monsters or demonic elder gods. So to answer the original question you presented (with an image macro, no less), I prefer the colorful anthros on the left to the chewed up spicy gum wad on the right.
  46. 1 point
    Yeah I agree Sonic 06 was very clunky, giving overrealistic human designs, and a bestial romance, and a storyline that's gonna be erased... Dark Gaia has more relevance then Iblis. But like Miragnarok said, I'd take that over any punk Zeti textured with Microsoft Paint that's trying too hard to be the Joker!
  47. 1 point
    I also wanna add this, from a great article: I will repeat it a thousand times even if there are neo-classic fans and anti-fans who refuse to listen: Classic and Modern era have the SAME VIBES. Just look at these 2 pictures on Sonic vs Metal and Sonic vs Shadow. This further proves that we absolutely did not need Classic Sonic to come alongside Modern if his game have the same vibes. What a downgrade! The only reason Classic is mute is because voice acting took would take too much space in the old game. Let Sonic be true to himself, make him talk and have epic adventures, and don't bring this "neo-classic" mute fake cutey version of Sonic. I want all the next games to have only modern Sonic and NOT CLASSIC SONIC ALONGSIDE HIM (except for Mania 2 I'm very fine with classic sonic there). The Sonic from Sonic 1 is the same Sonic as the Sonic from Adventure 2, thus Sonic Generations is a grave mistake for the Sonic franchise, and Sonic Forces only makes the damage worse.
  48. 1 point
    People seeing the series as cute is not so much the problem, as why people see the series as only cute. Sure the series has a cute enough coat of paint, but that coat of paint is fairly natural with a mascot series and is not even present in every level. As Naka himself said Sonic is meant to be an impertinent, cheeky, bad boy and not a cute Hello Kitty type character. This is strongly demonstrated in Sonic's in game body language from his title screen smirk to his foot tap in game when idling showing him getting impatient with the player. Even on the Continue Screen Sonic's attitude is on display as he glares irritably at the player and drums his fingers impatiently. While I can't speak for today's perception, back in 1991 when Sonic came out I remember my parents laughing about the concern people were demonstrating about Sonic being a bad influence on kids because of his impertinent attitude. That is a long cry from being perceived as cute and for kids like he was by 1998 which is why Naka and company agreed on redesigning beyond just making him easier to work with in 3D. While one could argue the success of that decision, since that redesign has been in use for nearly 2 decades now it has arguably had some staying power (unlike Sonic's attitude ironically). Comically, Sonic isn't even the darkest themed of mascot characters. Klonoa is arguably darker in his dealings with loss, isolation, death, and other similar themes and he is presented from the get go as a cute character (though he arguably became more cheeky himself with time) which helps soften the blow of the subjects he addresses. Sonic on the other hand should come across more as whimsical than cute due to his attitude. IMHO because of Sonic's attitude and the whimsical to epic flow of his adventures, and even some of the nature vs industrialization themes of the franchise, it is a shame that he did not evolve more in Ghibli-esque way as I think that would be a better fit for Sonic than either Shounen adventure stories, or the comedy adventure stories of late. The best thing about a Ghibli-esque approach is that the character designs and eccentricities of the characters would still blend in nicely as the story goes from whimsical to epically climatic. All said and done though, perceiving everything about the series as cute requires not seeing everything there is to the series. If you can honestly tell me that Angel Island burning, the bad futures in CD, Chemical Plant Zone, Scrap Brain Zone, the final boss of Chaotix, and Tails' implied death in Sonic 2 GG are cute than I can confidently say that we don't see eye to eye. As I said to begin with, seeing Sonic as cute is fine, but only seeing him and the entire franchise down to its core as cute is questionable. It's why @Marco9966 was able to post this; Because the reality is, the contrast he is addressing exists. There is nothing cute about the environments on the right (though to be fair some people think P90s are cute so some people might see it as cute, but I could never see eye to eye with such people) and surely you can see that the style used on the right makes sonic look both younger and cuter than on the left. It really is as Naka said, that he became cuter with time (with IMO Sonic R and Sonic the Fighters being the pinnacle of that cuteness in the games) and why the redesign came to pass regardless of its execution and success. TLDR; yes, being seen as cute is a problem. It led Naka to redesign the entire franchise which led to its current identity crisis and loss of the sense of whimsy, adventure, climatic epicness the games used to have. I know you were asking @Marco9966 but I can say that I do and it is one of the reasons that I don't consider it as good as 3&K or CD. I find the bonus battle is also weak compared to the boss of TMZ which felt like a more epic final battle to me. While I don't see the Egg Reverie being possible to make better and more climatic, I am really hoping that the new transitions for Plus when I play again though will help with that sense of whimsy and adventure and the lead up to an epic climax. Perhaps though, part of that weakness is just because of the nature of Mania being built as a revisit of the classic days filled with call backs making the new levels my favorites in the game. It's why I'm one of those who hope that the Mania team will be allowed to make another truthful to the classics game with all original levels, because then that wonder, whimsy, mystery, and epicness should be present in spades if their limited original work in Mania is anything to go by.
  49. 1 point
    While I'm guilty of using the Tom and Jerry comparison myself to try and explain certain dynamics of the series, I'm one hundred percent with you. The whimsy and sense of discovery from joining Sonic on his adventures and the scale and scope of Sonic's encounters with Eggman were some of the greatest experiences of my childhood. the funny thing is though, only the games could ever pull that off for me (and later the OVA - it still amazes me how nostalgic watching that for the first time was), as the cartoons and comics did not have the Sonic and Eggman I knew from the games. To me they were a drastically different world and could never hold my interest back then compared to seeing Sonic exploring the world of his games and the way his encounters with Eggman shaped his adventures. It is one of the reasons I personally don't feel like any game after Unleashed really won me over; none of them have that whimsical sense of discover of exploring Sonic's world and the gradual shift to epic climax that his encounters with Eggman while adventuring should bring.
  50. 1 point
    I just found these pictures and it speaks better than a thousand words. (montages by foxheadtails and theswordlegion) (fanarts by Nathalie Fourdraine for Green Hill Zine) This is how I remember Classic Sonic back in the day before all the outrage over Sonic 4. It was epic, mysterious stories. Don't remember the master emerald? Angel Island? The threatening Mecha Sonic? The last battle of Death Egg? Sonic CD with its bad alternate future and legendary animation? This is epic stuff! Not so different from Chaos in SA1 or Metal Sonic in Heroes, or Shadow and Biolizard in SA2, or Blaze in Sonic Rush. It's similar themes of mystery and adventure and fantasy!! Stuff that that I love about Sonic. (Hence why I hate that people subdivide the franchise while before 2011 and Sonic Generations mistake, it was all one great series, with an inconsistent timeline sometimes of course, but with consistent effort to do captivating stories, not only gameplay) That's how I remember Classic Sonic, not Green Hill zone all the time or Tom & Jerry comedy! (Not all the time at least, it was just in AosTH and that's just how the style and purpose of the TV show was, like Boom...).
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