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Showing content with the highest reputation on 12/18/2019 in all areas

  1. 10 points
    Welp, the end is here. My final art post and my final over all post on SSMB. I asked way back in May of 2018 if folks could offer me a Sonic character to draw, and boy, oh boy, did you guys pop out of the wood work to ask. So with out further ado let's do this! All done, just in time for Christmas! I was going to have one final post with Ray planting his old reaper staff into the ground (if you're familiar with the RP you'll know what I'm waffling on about.) and walking away but I got caught up in a lot of stuff... so instead I'm going to leave this here as my goodbye message. So long SSMB. Take it easy.
  2. 4 points
    Can I just make it clear that the criticism that Generations receives now isn't retrospective as you suggest it is. Common criticisms towards Generations that go back to 2011 concern the following: 1) Its overuse of 2D, as it makes up a sizeable chunk of the supposedly 3D Modern gameplay. Whilst it was more welcomed in Unleashed and Colours, with Generations already having an entirely 2D focused Classic Sonic campaign, the inclusion of 2D segments in Modern Sonic's level drew ire right away. 2) The story was disappointing. It can be brushed aside, but people were largely disappointed by the lack of any real narrative in the game. Nothing really happened over the course of the story. 3) Classic Sonic never felt right. The gameplay was enjoyable to most, but almost everyone seemed to be in agreement that Classic Sonic was far from as good as Modern Sonic and generally controlled very stiffl, with level design that often had more in common with S4 thab the Classics. Modern Sonic felt like more of the same. Whether you liked the gameplay style or not (and there was a lot of vocal support for the boost gameplay back then), it didn't really set itself apart from Unleashed and Colours. 4) It was short. Incredibly short even, with all of the side content being relegated to the optional missions that weren't fun at all. As @Tara says in her post above, it's compact and does does the bare minimum. The game lacks depth and scope, and what it focuses on feels very limited. Bad? No. Underwhelming? Yes. For example, the game's focus is on being one big nostalgia trip, but it misses out so much of the series' history. 9 levels, 3 bosses and 3 rivals to represent the entire series is just not enough, or was at least not managed that well. And for another example, see my remarks remarks about gameplay. Neither the gameplay nor the content really excels. There's an element of Generations being tarnished by the years that followed, as you say. In my honest opinion, Generations was never that good to begin with; it was merely "fairly decent" and always will be. But it was also the best 3D Sonic game to come along since of the Adventure series a full ten years earlier, so it garnered a lot of praise simply because it wasn't absolute garbage. It unfortunately represented a relatively low high-point for the series before it fell off the deep end again with Boom, Lost World and Forces. Generations and Colours very much felt like the series starting to pick itself up, and the ball was dropped only a few feet off the ground. You can't help but look at Generations a bit bleakly if it's supposed to be as good as Sonic gets. Generations was never free from criticism though and it's not revisionist. I've never heard criticisms about overused returning stages or general nostalgia pandering and Classic Sonic's presence applied to Generations. It's true that Generations set or perpetrated many of the issues that currently plague the series, but they don't apply to it.
  3. 3 points
    Star Wars is just one of those things that you have to personally watch to really form an opinion on. Outside of the first two movies (and even those have their critics), each one of these films has been an open season in terms of opinions. Hell, those opinions change by the year too as I now even have people in my office commenting how TLJ introduced mostly good ideas for the series. Even the prequels have their avid defenders lol
  4. 3 points
    So... the Team Sonic Racing charity event made over £4000!
  5. 3 points
    It's hard to speak about how the general sentiment toward the game changed but I recall debates about these games quality being the same back when I first joined as they are now. It wouldn't even be hard to go back and look at older threads on this exact topic if one were curious. We've been talking about this for almost 10 years The only thing that I can say changed for sure is my perspective. I used to like Colors and Generations more than most Sonic games but now the opposite is the case. Nothing really grabs me about them thematically, artistically or mechanically. There's not much they do that other games, Sonic or otherwise, don't do better. Sonic Generations is intentionally hamstrung by drawing direct comparisons to better games. At least Mania backs itself up by just straight up being better than the older games it references. Generations can only make this claim for the worst of the bunch. I've seen some suggest Colors is the better game due to it's originality and while it's nice to have at least one completely original setting this decade it's still a fairly basic and creatively bankrupt game mechanically. That doesn't mean it can't be fun, but it starts to set in how shallow it all is before it's short runtime is even over. It's blocky platforming and basic puzzle solving brings to mind other games with controls more suited to them even if it's never really bad. I can accept a deemphasis on story but this has become an excuse for poor storytelling. Sonic Colors isn't just a lighter or simpler plot, it's a plot that doesn't really go anywhere and betrays it's own stakes and characters. No matter how tone deaf story elements of previous Sonic games are you can't let that get in the way of the mechanics of the story: We used to have some kind of point or emotional payoff to things. Characters used to grow or change. Tangible consequences including death used to come up. I was under the impression that the tone deaf aesthetic, convoluted plotting and poor dialogue was getting in the way of these mechanics and thats why they needed to go. What was the point of removing the character work too? Lost World and Forces have a lot of carry over from these games but they actually do start trying shit with the characters again, so that's one thing they have over these. It's hard to say exactly how the mainstream feels about the games but I feel like the fact that they're barely brought up at all says enough. I wouldn't go as far as to say that means people started hating them. They just didn't make the cultural splash Sonic fans were hoping they would when those review scores first rolled in. To me, that's fair since it wouldn't have been earned.
  6. 2 points
    So, in one year, Smash Ultimate not only became the best selling fighting game of all time, but it also became the best selling console game in Japan this decade.
  7. 2 points
    It's funny you say that, because "sticking to 2D games" is exactly what Sega has been doing over the course of this decade. Those poorly-aging, not very good 3D games you just said you replayed? There's far more 2D gameplay going on in those entries than one would normally expect. And the two "3D" games that came afterwards (Lost World and Forces) have only been worse in that respect. Meanwhile we do have at least one 2D Sonic in recent memory that wasn't well received at all (Boom: Shattered Crystal), alongside plenty of other 2D Sonics that are generally forgotten. So maybe 2D Sonic isn't exactly the free ticket to victory that one might think. By the by, you said yourself that the current Sonic Team can't make good games. They've been responsible for almost each and every 3D (and "3D") Sonic you just listed. Is that really an indictment on 3D Sonic gameplay or an indictment on the capabilities of the developer? You don't think it's possible that a 3D Sonic could be good if you gave it to another studio that makes good games? (Emphasis on the last bit--please don't cite Boom as an example of 3D Sonic being inherently flawed, the studio who made it didn't have one game to their credit prior.)
  8. 2 points
    <Tweet> Real time fandub of Sonic Riders is coming!!!
  9. 2 points
    I do think the Lost Hex isn't quite comparable to Little Planet and Angel Island. We just needed some kind of throwaway line about whether it's an ordinary place or some kind of legend in Sonic's world, even that would've been enough. It's easy to imagine it as a thing that exists and is normal in Sonic's world, because Sonic's world also has stuff like the special stage settings in it, but even THEN those have always been kind of been one of those things that's kept weirdly "seperate" to the main plot and never really touched upon by any spoken dialogue in the series, as if we're just supposed to accept them as a gameplay mechanic more than a piece of lore. Granted, if Sonic Team were already working on the "two worlds" bullshit and this is just normal in the more surreal version of Sonic's world then we're already fighting a losing battle to make a satisfying lore explaination since uhh, yeah, the two worlds bullshit is bullshit. Yeah that's not the kind of lack of payoffs that damage Colours story for me. "Eggman is bad because he's destroying/enslaving Planet Wisp" is very obvious and not really even a theme at this point in the series, that's Eggman's entire thing. The damage comes from stuff like Eggman's master plan being stopped by the end of the first zone due to sheer luck of where a piece of the first boss landed after it blew up. Good foreshadowing of a twist comes with little hints that the audience can piece together, not a random coincidence that the camera points directly at and then just tasks you with remembering it for the entire rest of the game with no other new content regarding it. Eggman's plan being doomed from so early on cheapens the rest of the adventure significantly for me, or at the very least, it causes the finale of the game to be a bit of an anti-climax. "The world under peril from Eggman's mind control ray" is much higher stakes than "Escape from the theme park before it blows up", especially for a character who historically is pretty good at getting from one place to another very quickly. There's an old Pixar storytelling "rule" that says coincidences can get characters into trouble, but never out of them. Now yes the stray robot arm does cause a new problem, but it solves a much bigger one in the process. It's just not a subversion I find particularly interesting. The friendship between Sonic, Tails and Yakker works fine, and their parting ways at the end of the game is handled well too, I have no critique of that in itself, but the fact that they bring up that he's missing while they're standing in a factory where Wisps get turned into Nega Wisps is kind of laid out to be a big deal, and then the payoff is... I guess he just went off to take a leak or something. I do somewhat enjoy the fact that the climax of the game is simply a petty grudge match between Sonic and Eggman at the worst possible time to have one (although the aesthetics could have used a bit more work to sell the idea that they're still under time pressure to escape from the park before it explodes), but having a Nega-Wisp Yakker show up at some point in the last act of the story to really put into perspective what Eggman is doing (it's not like we've made a personal connection to any of the other Wisps being Nega-fied en masse) would've really just added an extra bite to it. I dunno, there's a lot of little things in Colours' story where it almost seemed like they were trying to do something creative and new but don't quite follow the thought all the way to the end, or they try to be subversive for subversions' sake but not really knowing what to do with it (like, starting the game in media res with gameplay just comes off as weird when they make you play two acts before the first cut-scene (genuinely made me think my disc was broken and wasn't playing video files or something), and then when we do get to that first cut-scene, they immediately flash back to what preceeded the first two stages. They might as well have just done a regular intro, the elevator cut-scene is pretty brief anyway). I do have respect for Colours' story, I think it is servicable and I enjoyed it enough the first time through, just seems like a lot of missed potential.
  10. 2 points
    Sketched these guys out this weekend, and I traced them digitally. You guys pretty much know the drill by this point. If I ever go back into playing D&D at some point, it's likely I'll be using them as characters at some point. But in the meantime, they're gonna be exploring the "Post-Post apocalyptic" fantasy world I've created, crawling dungeons, slaying monsters, and even facing off against corrupt leaders as well. I'm gonna put in some info and individual portraits in the spoilers if you wanna take a look at them.
  11. 2 points
    Well... We raised over £4000!
  12. 2 points
    Nobody likes Sonic 1 for the plot so I don't see how this is a good thing.
  13. 1 point
    Strickerx5

    Star Wars was never good

    Star Wars was never good
  14. 1 point
    Hmm, I was planning on rewatching Star Wars 7&8 before the weekend, but they don't seem to be available on any UK streaming services. Guess I'll just have to memorize them instead...
  15. 1 point
    pppp

    Thank you CyberConnect2

    Thank you CyberConnect2
  16. 1 point
    Looks great! Thanks for including me.
  17. 1 point
    At this point I don't care anymore about Star Wars TROS reviews, critics, the fandom… opinions are all over the place anyway. I'll wait to see the movie to make my own opinion and see if I'm okay with whatever happens with the plot.
  18. 1 point
    Teoskaven

    Please deposit five coins.

    Please deposit five coins.
  19. 1 point
    Failinhearts

    Night, buddies!

    Night, buddies!
  20. 1 point
    Oh my God I remember this... This ideas started last year...maaaaaaaan where has time gone. Thank you very much for including me in your project. Yeah you did say just Sonic characters but you included Kirby anyway too I'm flattered yeeeeah What a way to make your farewell too.
  21. 1 point
    Little Planet and Angel Island don't really need any explanation. Angel Island is just another island, and until near the end of the game, it's doesn't even float in the sky (plus when it does, it's pretty clear why it does). Little Planet is a small planet, and the name says it already. Lost Hex instead raises many unanswered questions. Is it a planet? Is it a sort of after life place (heaven/hell)? Are the zeti demons or aliens? Why do they never attack the earth/mobius? Why are wisps on Lost Hex? Why is it "lost"? Does it appear only one time each 100 years or what? The story of the game feels so random because it happens in a not well defined context, and everything is so generic (like sucking out energy from the planet). There's nothing really wrong in it, aside of most characters having flat personalities and Tails being out of character (Sonic depressed for not being able to save Tails is out of character too IMO). It's not wrong, but weak, generic and weak, nothing really stands out, and the narrative is unsatisfying because it leaves too many questions unanswered. Sonic and Eggman forced to work together was the only interesting part, but it was performed way better in Sonic Adventure 2. Actually, I addressed the criticisms in that post you quoted before. They said it doesn't have emotional payoffs or tangible consequences, which is not true, because the game is based on Sonic 1's environmental message of the natural paradise being destroyed by technology, which alone is already a tangible consequence, and the wisps being trapped, enslaved and corrupted is another. There are a couple of scenes with focus on emotions as well, and the friendship of Tails and Yacker grows through the game along with the translator being perfected, so there is a sort of character growth and development of a friendship. The game's story is not as bland as haters say... it's filled with those bad jokes; the core of the story is simple but good, it's the jokes that ruin it.
  22. 1 point
    Honestly, I assumed that's where the Time Eater came from. The thing is Angel Island and Little Planet had some exposition and a good amount of background details given to them through the manuals, while the Lost Hex is unfortunately limited to Tails knowing it's name and a brief catchline in a Japanese commercial. Plus, the Deadly Six live there and there's not so much as a throwaway line as to what it is interdepently.
  23. 1 point
    "Its not that bad if you remove the bad parts" isn't a good defense. If you don't mind the game's flaws, fine but you haven't really addressed the issues given about the game's structure or overall storytelling. A good moment or two does not make a story well written.
  24. 1 point
    The point is that if you remove all the bad jokes and poor writing, the plot of Sonic Colors is not much different than the plot of Sonic 1, which I think is allright. Replace little animals with wisps, and those planets with South island. Sonic becomes more serious in the cutscene when he and Tails discover the Nega Wisps factory, and when they fear Yacker fell into that factory as well. There's a bit of emotional moment too when Sonic puts Tails into the elevator against his will to keep him safe. It's not much, but it's still impactful enough, and lets you understand how much Sonic takes care of Tails like a brother and doesn't want him to get hurt. Generations instead is just about a chili dog and... Sonic friends repeating "homing shot" obsessively. Time Eater is just the mandatory final boss but there's little to no story around it, it just exists and the only major event in the story is the plot twist that it's not a monster but an Eggman robot; that's it. I somewhat feel like Lost World and Forces' stories are also weaker than Colors', despite their attempts at being more complex, because I think that Colors' problem is not the story itself but the scripting and the amount of unnecessary filler cutscenes. Lost World has Tails completely out of character, a lot of main plot elements unexplained and left open, and Amy and Knuckles completely useless, so much that they are annoying and feel shoehorned; Forces' story is very childish, it faces thematics such as "I'm stronger than you" and "Friends are good" and the story is full of holes. Between Forces and Lost World, I think that Lost World is definitely the game with the better story, but I still prefer Colors despite the bad humor.
  25. 1 point
    Honestly, I don't even want a Collide retelling. They did it very nicely the first time around, and an attempt to simply just recapture the feeling of combining literally everything Sonic/Mega Man related in a joint universe would be meaningless. If they do it, I'd rather they go whole hog with it and do something completely fresh with the two crossing over.
  26. 1 point
    See you say that, but the unfortunate fact is that if somewhere down the line there was another crossover, it'd almost have to be a retelling of Collide. You can't just throw Sonic and Mega Man in a story and say "here, have an adventure". You'd have to explain to new readers why they're meeting, and being that IDW is a new take on Sonic they're going to focus on making things understandable for people reading the comic for the first time. Now I'm not saying that if they did a "retelling" of Collide it'd be a 1:1 recreation, but at least the first act would have to be the same or similar to establish it for new readers, then they could go and do whatever. I may have the unpopular opinion here but I really wish Nexus had gotten made. I liked Unite (although reading it again a few days ago it seems like the whole story was one big "hey see this thing, well we can top THAT" sort of deal) even though it it had its problems. One of the whole reasons I got into Sonic comics was because of Collide so that'll always have a special place for me. Having a crossover every two years would have been annoying, but if they decided to do a third and ended it after that, I wouldn't have minded. I hope that whenever Lost Hedgehog Tales comes back that it'll go more in depth to Nexus because I'm curious as to what the overall plot outside of explaining why they can just hop into a crossover was.
  27. 1 point
    I quite like both Colors and Generations. They're not the best games ever made or even the best Sonic games ever made, but they're fun games. I don't mind the shift in tonality to lighthearted stories, and I generally quite like the aesthetic of the two games. But even at the time, I always felt that they were sort of like Sega giving us the bare minimum in order to achieve a satisfactory review score. Colors specifically feels like they took out all the controversial aspects of Unleashed, but didn't do much to actually improve upon its strong points. And it continues to annoy me that moving in four cardinal directions like a normal game is still a chore. And the way the game is compact to the point where it demands that you play it the way Sega wants you to play it and only that way is something that I've given up all hope that Sega will ever improve upon. I don't hate the stories for Colors and Gens, since I'd rather have a simple story that's well contained than a complex one that's riddled with problems, but I do understand the frustration some people feel when plot points and introduced and then dropped often within the same cutscene, and especially if it's not your idea of what Sonic should be, I'm fine with people having that opinion, too. I don't even mind the immature writing too much, but I understand it's not exactly compelling drama. Basically, I'm saying, I like them. They're not BAD games, but still rather flawed.
  28. 1 point
    Sonic Generations is an excellent game but has received some criticism over the years because of how it dated and what it came to represent. Firstly, it set a precedent of Sonic Team re-using assets and zone themes over and over again. It's easy to forget this, but at the time, the game's approach was fresh, as we only had Sonic and SEGA All Stars Racing and Sonic 4: Episode 1. And some of the levels, like Sky Sanctuary and Chemical Plant, were actually nice surprises back then (hard to believe I know). There were a few duds (the 06, Unleashed and Colors picks were unpopular and there were too many city levels), but the game delivered well on this front. But since then, we've been absolutely barraged with the same themes over and over in Sonic Racing Transformed, Sonic Lost World, Sonic Mania, Sonic Forces and Team Sonic Racing. Generations was fresh when it started the anniversary theme, but it's become an easy target now for where this trend really started. Secondly, the game has just aged in certain ways. Some of its technical: it's more stiff to control than you remember because of the framerate on earlier console generations and the Classic Sonic stages have worse physics than Mania. Some of it is in design: the Modern Boost gameplay isn't designed with platforming in mind which clashes with some levels and it can usually be too linear for its own good. Most of the bonus stages are duds, it's too short, the story is a quarter finished and the final boss is awful. That said though, there are still great things about the game. I think the Classic Sonic level design deserves more credit than it ever received, the majority of the Modern Sonic stages are really fun, even if most of them are just spectacles, the game had a lot of unlockables, customisables and general reply value and most of the bosses are impressive. They aren't really hard, but I do think the bosses are better here than in many Sonic games for at least being impressive setpieces, usually they are just underwhelming. I think it would still deserve a 8/10. It's still a really good game with some elegant design and it's by far the most consistent and well-balanced 3D game of the series. However, as time has passed, its flaws have become more apparent.
  29. 1 point
    Don't even put that though in their heads! There are several problems with that, both legal and logical, but Collide is barely 6 years old. It doesn't need updating and frankly won't need it for another 50 or so years.
  30. 1 point
    Dr. Detective Mike

    Archie Sonic Main Discussion

    Knuckles the Echidna - Issue #1: The Dark Legion, Book One - Army of Darkness That title is some seriously whacked out bullshit. Seriously, I spent longer than I should have trying to figure out how to properly title this thing because the beginning of this series has so many subtitles. I would have been okay titling it “Knuckles: The Dark Legion” if all the books in the Knuckles series were titled that on the cover but they aren’t. Just the first three issues. On top of that, there’s another subtitle for each story too. Apparently the reason for this is because this was originally supposed to just be a three issue thing but it got so popular that it became an entirely different comic series of it's own. How sad. Knuckles the Echidna - Issue #2: The Dark Legion, Book Two - Sins of the Fathers Shockingly, these covers have been pretty good. I wouldn’t have expected it from the Knuckles series of books for a number of reasons but when you’ve got a good artist, you’ve got a good artist. I... can't really tell whose who on this cover but they're drawn well. The art within the book is pretty consistent and looks fairly well done too. I’m appreciative of it because there’s only so much badness I can handle at once. Art for these issues is being provided by Manny Galan and Andrew Pepoy this time. Knuckles the Echidna - Issue #3: The Dark Legion, Book Three - Blood is Thicker Again, another well done cover. Honestly, this hasn’t been as painful an experience as I expected going in. However, it’s still mostly mundane outside of anything dealing with the admittedly intriguing flashback. All that’s happened in the present time is that some Echidna Storm Troopers showed up, took over the island, and then after their boss idiotically let Knuckles free, chased them down and set the forest on fire. That’s it. I read that before I started chronicling the issues on here. That was during the Tails mini-series, I believe. The one where we learn about the Ancient Walkers and the echidnas... for some reason.
  31. 1 point
    So, here are some new details on the redesign.: Source: https://sonicteamargentina.blogspot.com/2019/11/resideno-de-sonic-nota-especial.html Oh, apparently, there is a soundtrack leak which it might be fake.: The list of the songs are these.:
  32. 1 point
    XxCordovaManxX

    Obscure Sonic Characters

    I know I can think of 1 character that needs to come back....... Yep, it's my girl, Honey The Cat! This is my optional wish for what I want in the Sonic franchise. If it didn't happen, then oh well.
  33. 1 point
    Got Borderlands 3 a few weeks ago. As someone who loved Borderlands 2 i was looking forward to checking it out when it was first announced. Gameplay wise its as addictive as ever. Running around, gunning down bad guys, collecting guns and loot, and exploring the world. Initially, i started the game off as FL4K, but i found myself struggling against bosses as them. So i started a new game as Moze and stuck with her since. Her mech power is a blast to playthrough, and can be pretty overpowered, perfect for a solo playthrough. So yeah the gameplay is good. The story? Yeah this is where the game kind of falls flat. Going into the game, I wasnt really expecting the new villains to be as memorable as Handsome Jack. But going further into the game, i gotta say they're realy not clicking with me. Its clear that the writers were trying to go for characters akin to controversal youtubers. The idea itself is not bad, but the execution feels less like a point is being made and more like its only to be relevant. In addition to this, theres a theme of family that the game makes explicitly clear. Seriously, almost every character in the game in the game has a line of some kind related to family, and it gets a little old after a while. The characters ive ran into are either likeable or harmless for the most part. Its nice seeing Rhys and Vaughn from Tales from the Borderlands (which i enjoyed very much.) Only character i really dont like is Ava, an apprentice to Maya from the second game. Ava's kind of a cliche rebellious kid type character. in a game like borderlands, i was kind of expecting a deconstruction or parody of this character trait... but nope, its played straight. I will say I'm happy with, is that Claptrap is treated better in this game. He was pretty annoying in the first game reminding the player of sidequest evey few minutes. The dislike of claptrap was acknowledged in the second game, but ad admittedly it went a little too far at times (the birthday mission was actually pretty damn sad.) Here, while he's still treated with indifference by other characters has his little moments of positivity, and even a few heartwarming moments as well. Overall the story's been underwhelming, but in the end, the gameplay is as fun and addicting as the previous games and thats all i ask for. As for one final complaint... this one containing pretty major spoiler
  34. 1 point
    So conceptually something like SegaSonic or Flickies' Island, but with modern production values and designed to be more of a 2D game instead of isometric?
  35. 1 point
    Its the day of Valentines, so I thought I'd share a lil shot from a scene in the film that felt right for today. ( I cannot wait for y'all to see how this moves. The proudest I've been on a piece of animation BY FAR. )
  36. 1 point
    I think it's fair to say that they were amazingly better than the quality Sonic Team had been known for at that time. Colors came right off the heels of Sonic's dark age, following up Heroes/Shadow/2K6/Unleashed - all games that had mediocre-to-horrible gameplay, highly-criticized gimmicks, or both. Colors was a marked increase in quality from those games, and as such it was met with praise upon its release; And I do think it still holds up decently, despite not being a fan of the boost gameplay. Generations basically just refined Colors' gameplay and added a pretty-alright attempt at classic Sonic gameplay. It was way closer than Sonic 4 to the classic formula, but not quite as accurate as Mania - so somewhere in the middle there. Either way, Generations is still fondly remembered as well. It isn't that Colors and Generations are suddenly no longer good; But a lot of their praise came from how good they were compared to the trash Sonic Team was churning out before. I do think they both still hold up on their own merits, even without comparing them favorably to their predecessors, but... to put it simply, Colors and Generations are merely good, while Mania is great. I think that's what's got people so excited for Mania in comparison to these games: As good as Colors/Generations were, they weren't good enough to grab worldwide attention and shatter peoples' negative perception of the series. It was too little, too late, and the franchise needed something to really win back the crowd, which - based on its commercial and critical success - we can safely say has been fulfilled with Mania.
  37. 1 point
    Yes? I mean even so you probably wont see many people arguing that Mania isnt better which is why I assume the hyperoblic statements of its quality are said. Colors and Generations are seen as good games, but Mania is seen as exceptional, I think that's the key diffrence here
  38. 1 point
    To be fair, while the "Sonic's been so bad lately" rhetoric opening every review has gotten old... nothing is TECHNICALLY wrong with saying "Mania is the best Sonic game in decades". That's not saying the others are bad. It's just saying Mania is better than them.
  39. 1 point
    I can not see this thread ending well... But anyways, yes and no. You saw the same thing happen with Generations even with Colors having come out the year before. Even then, from what I've read here, many people don't consider them good games simply due to them not matching their taste or general opinion of what a Sonic game "should" be. While these games did well both critically and financially, you can't change someone's base opinion of them. Due to this, whenever you do get a video or post on here dismissing them and saying something like "for the last 20 years, Sonic hasn't been good" or something along those lines you know it's basically someone who chooses not to acknowledge them as good games (which is fine, don't kill me plz :V) when the general public consensus says otherwise. That or they just forget that they were a thing/ never played them. Can't expect someone who isn't as engraved in this franchise like us to know about everyone one of the dozens of games out there. Hell, these days you're lucky if they even believe Sonic was ever "good".
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