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Showing content with the highest reputation on 03/21/2020 in all areas

  1. 8 points
    Wow, the toilet paper shortage has really got that bad, huh?
  2. 5 points
    When I was talking to him he said Sega provided him materials showing the teleporters in Hidden Palace and Sky Sanctuary and he ignored them because they seemed too advanced for an ancient civilization. The details of the material he was provided changes based on what suits him at the time.
  3. 5 points
    TheOcelot

    This looks cool:

    This looks cool:
  4. 4 points
    Those last few episodes of SU Future man... I was expecting emotions to run high but oh wow This finale is about to be something. There are so many different routes they could go with this.
  5. 3 points
    No, you see, he wrote that, by channeling his essence and using Angelo DeCasare as a vessel. But seriously, though, even his early stuff had jokes, too. Remember the "welcome mat" Knuckles fired at Sonic and Tails? And how long was that insipid "zoot chute" around for? I'm pretty sure that one doesn't even make sense out of a baseline pun that only someone with the vaguest notion of 1940s culture would understand-- perfect for young kids in the '90s. Penders might... This says it all, with reference to the above tweet. There's stuff there, he just chose to ignore/dump it in favor of his own take, even when it would help serve to tie his ideas to the source material. I always wondered how bottomless pits were made, and watching Penders continue to dig that hole for himself answers my question.
  6. 3 points
    Yes because there's absolutely nothing you could have pulled from the level design of Sonic 3&K. Definitely nothing you could have based a narrative off of.
  7. 3 points
    I decided to keep reading and this tweet caught my eye. This point makes absolutely no sense. I don't think SEGA was concerned with the potential of Knuckles having an ongoing comic book when they were making him for Sonic 3 & Knuckles. No one needs to know who Knuckles mother and father are, never mind every last grandfather he has. He doesn't need a girlfriend he doesn't need Echidnaopolis and he doesn't need the Dark Legion. All of these things made Knuckles into the polar opposite of who he was. Knuckles has plenty to work with to have a day in the limelight but a full ongoing series dedicated to him? Not really, in fact I don't think many Sonic characters can hold an ongoing for very long, in fact I think that's why Sonic Universe was a stroke of genius on Archie's part.
  8. 3 points
    Shadowlax

    IDW's Sonic the Hedgehog

    Ok So i'm going to have to literally shoot you out of my reality into your reality and its gonna fix the virus ....What Just stay still Blaze starts charging a kamehameha WHAT
  9. 2 points
    Yeah, that was another complaint I have with the game. It can be a bit confusing at times to understand what you're supposed to do and where to go in a level. And as much as I love the aesthetics, I do wish there was a bit more variety and more of a break from the garish colors everywhere. It kind of makes me wish the non-lit-up part of Amazing Arena lasted longer. It's sad, because I can definitely tell there was effort put into Knuckles' Chaotix, but I don't think most of the effort was put into the most important things, such as getting the basic gameplay right. It's an extremely gimmicky game by nature, which might be OK if the central gimmick was a better one. Gotta be honest, I really like Sonic the Fighters. I love the cartoony stretch-and-squash aesthetics, and it's a fun game to play even if it's certainly not very deep. I personally headcanon that one of the Chaos Emeralds was actually the Master Emerald. It is true that the Archie adaption was possibly the best thing to come out of it.
  10. 2 points
    Some monster doctor character designs. To the left, is Dr. Nef, a part vampire, part frankenstein monster, part mummy doctor who also deals with deadly curses. Her Nurses include Bill the Spine, a friendly skeletal abomination, and her fairies of light and dark, Ahff the cynical and sarcastic dark fairy and Ahn the optimistic and relaxed fairy. Things are well in their monster community, Chaos Canyon... but when a plague doctor rolls into town telling of stories of horrible curses and peddling phony magic potions, Nef, Bill, and the Fairies take it upon themselves to expose the fraud and put a stop to his potion production. I admit, I came up with the premise and idea while being locked up in the house for all of this, based off of two things I'll be doing a lot of while I'm stuck: Playing Video games and Drawing some weird designs. Not gonna lie, I kinda creeped myself out drawing Bill the Spine.
  11. 2 points
    Message from SoA CEO, Tatsuyuki Miyazaki:
  12. 2 points
    SBR2

    IDW's Sonic the Hedgehog

    I mean it couldbe an original character or maybe it's a weird reality warped thing from using the Warp Topaz. Maybe it is Sonic but from an alternate universe where he has fire powers.
  13. 2 points
    SBR2

    IDW's Sonic the Hedgehog

    Ok...That's interesting.
  14. 2 points
    The fact he genuinely believes that this is solely his creation is mind boggling. Hell he didn't even write the first not-pun filled non-jokey script. Angelo DeCasare wrote it. I can't think of the title but it was a story about Robotnik using a giant Magnet to capture Bunnie. It's still a little goofy but it's played more straight like an adventure than wall to wall puns. Also for claiming he cares about creators getting proper credit for their work he sure seems to ignore literally every other writer who isn't him.
  15. 2 points
    2020 has already been a good year for Sonic thanks to the success of the movie. SEGA please don't ruin it by releasing another rubbish 3D Sonic game.
  16. 2 points
    Sonictrainer

    IDW's Sonic the Hedgehog

    Here's the full picture without any weird crop.
  17. 2 points
    Omg, that's so sweet and well done! SEE DISNEY YOU DONT HAVE TO HAMMER IN THE FACT THAT YOU HAVE 10 LGBT CHARACTERS THAT APPEAR IN 0.5 SECONDS
  18. 2 points
    Apparently the movie will be getting a new "Sonic Short" along with it.
  19. 2 points
    Sonic's heading digital early on March 31st. The DVD and Blu-ray has also been confirmed for May 19th. Press release with bonuses:
  20. 2 points
    I-uh-wha-erm Ken, you did not create the continuity that came after your run. Ian Flynn built the majority of it. Even during what you created - Bollers also built a lot of it, as did Gallagher. You can't just take a non-relevant continuity and say "oh yeah, I have legal ownership to this since SEGA/Archie won't ". That ain't how it works.
  21. 1 point
    Please note that I'm not just referring to the "main" classic games, but to any Sonic game released before Sonic Adventure. And let's also go ahead and also exclude any edutainment games (Sonic's Schoolhouse, the Pico games, etc.) as well as any of the unusual arcade games like Waku Waku Sonic Patrol Car or whatever. I'm going to post three games that I think are contenders. In all honesty, maybe this will sound weird, but I don't truly dislike any of these games to a major degree - I think they all have their charms and positive points, but they're certainly significantly flawed. Knuckles Chaotix/Chaotix Honestly, this one hurts. I wish I didn't have to put this one on the list. I love the characters in this game, and the aesthetics are out-of-this-world amazing. And yet, the gameplay is flawed enough that it unfortunately earns a place here. First of all, the physics are oddly a little off-feeling and noticeably different from the rest of the Genesis titles. Not really sure why that's the case since this is technically a Genesis game, but for some reason, it happened. Secondly, the "ring power" gimmick tends to be more of an annoyance than a welcome addition. While it can be fun at times, most of the time it feels like a burden, like it's just there for the sake of having an "interesting" gimmick rather than serving much of a useful purpose. The game can sometimes feel like a bit of a chore to navigate, especially when you're playing certain characters; I would recommend playing Knuckles or Charmy because their gliding and flying abilities respectively make the game a lot more manageable. Though I haven't played with him that much, it seems Charmy's unlimited flying is actually a bit OP. Lastly, but very significantly, the level design is just really lacking. The levels just don't seem to offer much challenge or exciting gameplay. They seem strangely devoid of major hazards and platforming challenges. Most of the "challenge" of the game is just dealing with annoyances caused by the ring link system and various irritating gimmicks in the levels. The special stages of this game seem pretty cool, though just like with most special stages, I'm pretty bad at them. However, this game also has bonus stages, theoretically similar to S3&K (though with different gameplay), but in practice, their gameplay is nothing special and they're extremely unhelpful. They drain your rings every second and offer not-very-tempting-at-all prizes, just rings (which matter less in this game since there are no lives), points, and a few gimmicky items with only minor benefits. It makes you wonder what's even the point. It's especially egregious since you have to find hidden giant rings to access them, so you'd think you'd be getting a bit more for that. Overall, an absolutely top-tier game in terms of aesthetics, but in terms of gameplay, it's sadly pretty poor. Its gameplay does have certain charms and isn't completely without value, but there are too many issues to ignore. Sonic Blast / G Sonic I strangely have an attachment to this game due to the fact that, for who knows what reason, there was a plug-n-play console with only this game on it and me, my sisters, and our friend played it extensively in our childhood. So I probably like this game more than most people would, actually, but at the end of the day, I can't deny that it's rather mediocre. Unlike Knuckles' Chaotix, there's little chance I'll be able to write paragraph upon paragraph about this game because there just isn't much to say. The only remotely noteworthy thing about this title is that it has some pre-rendered CGI graphics, but that's not much to write home about in this case, especially in the case of Sonic and Knuckles' sprites, which seem strangely way too big for the screen and just don't look very good. In general, I'm not really a fan of this game's aesethics. There are a few good bits, but there's just something about them which is rather tacky. The level design is also pretty bland and doesn't have many engaging, interesting, or challenging sections. The special stages are also among the most simplistic in the series. Overall, just an underwhelming and somewhat clunky game with some notable aesthetic flaws. I don't know what else to say. I don't hate it, it could be a lot worse, but it's just not very interesting. Sonic Labyrinth A rather infamous game, but also a game that I frankly don't really feel equipped to talk about because I've played it very little. I started playing it to gear up for this post, but quickly hit a snag on the first boss, and because I was already tired from playing the previous two games for a while, I don't feel like trying to overcome that yet. From the little I have played of the main gameplay, I honestly don't think it's that bad. It has a certain amount of charm and fun to it. But on the other hand, I can't argue with the criticism most commonly leveled at this game, which is that Sonic is painfully slow when not spin-dashing. Because he is. That much I can attest to. If anyone else wants to either criticize or defend this game, jump right in, because I'm not really the best-equipped. I'm just including it on this list because of its reputation. --- So, which of these three games would you say is the worst of the classic era, or would you "nominate" another game entirely? Want to argue that one of these games is actually great? Whatever your opinion, have at it!
  22. 1 point
    In my opinion, It would have to be Captain Whisker from Sonic Rush Adventure. He only has a few appearances in the comics. As an enemy, he is very powerful and is known to take on blaze and sonic at the same time but his only game appearance is is in Sonic Rush Adventure.
  23. 1 point
    *Plays StH on Wii* *Abusing Chaos Control glitch to Cheese Westopolis for the third time, gets to the wall that stops you* *Fumbles on the controller trying to get out of the checkpoint menu, goes back instead* *EARRAPE ENSUES*
  24. 1 point
    That's the most hilarious ironic statement I've ever read.
  25. 1 point
    Wraith

    Worst Sonic game of the classic era

    Sonic Labrynth honestly isn't that bad of a game. It's a weird concept but once you get into the groove of it it isn't too difficult. I've beaten it a few times now. It's not a very good Sonic game but it doesn't even remotely try to sell itself as one. It's competent at what it does even if it what it does isn't all that interesting. On the other hand I go back and forth on whether one of the other two games on that list is the worst Sonic game period. Knuckles Chaotix is fresher in my mind since I played it a couple years ago, so right now I'd say that. The ring band gimmick seems like a good idea until you put together how little control it gives you over your characters. A secondary companion is a common staple in Sonic games and I guess this is their attempt to make something more out of it, but it sucks. It takes so much control away from you and puts in the hands of the AI. The same AI from Sonic 2 that struggles to just repeat your inputs as is. Now instead of sitting in the back seat and maybe chewing off the seatbelt or something like that you're at the wheel and Vector in charge of the pedals. Lord knows I want them to try and shake things up with the Classic Sonic gimmick but this makes just about every wrong choice about what to rework and what to put emphasis on from previous games. It's such a hard gimmick to make into something sellable that I'm surprised nobody involved suggested just cutting it out and running with the new abilities the chaotix have as the gimmick. On a very basic game-feel level it's just terrible. I had to put it down halfway through. And I beat Sonic Advance 3 multiple times. The out there aesthetics are generally appreciated with these older games but in this one it just added to the overall confusion and nausea I got playing it. The levels are really lacking in any sort of gimmicks or landmarks and don't progress all that logically leading to confusion in regards to how far I've gotten and where I'm going. The controls and level design being so bad is enough to tank a Sonic game completely, so it's a shame one of the best soundtracks in the series is attached to this mess. I'm not sure if the limited soundfont is a result of the 32X hardware but it ends up going a long way in making this game sound like nothing else in the series.
  26. 1 point
    Sean

    Worst Sonic game of the classic era

    I think Sonic Labyrinth would have been a much better game if it had been repurposed into a minigolf game not unlike Kirby's Dream Course. A game where you have to move Sonic around by spindashing is a really neat idea. It's a pretty mediocre game overall but not without some merit or interesting ideas imo. Of all of the classic platformers, G Sonic is the only one I haven't beaten and can't bring myself to. It just looks and feels bad. I'm sure it's still better than Advance 3, though.
  27. 1 point
    Snowragnarok

    Worst Sonic game of the classic era

    The Game.Com version of Sonic Jam. The only interesting things about this mucky, clunky, disgusting blur of gray are the use of prototype Sonic 2 and 3 assets. The very platform it was on doomed it. The music is as bad as Sonic Chronicles, if not worse. The controls handle hideously. Sonic Eraser's terrible, ear-grinding music, and Sonic's Schoolhouse's unintentionally creepy atmosphere also make them strong candidates.
  28. 1 point
    So, finally saw the Sonic film after all this time. It's better than Frozen 2, but it still was corporate garbage basically.
  29. 1 point
    You know I've never seen anything like this in my lifetime it's actually kinda surreal
  30. 1 point
    Mighty and Ray are Classic game characters.
  31. 1 point
    Failinhearts

    Night, buddies!

    Night, buddies!
  32. 1 point
    Since mainline 3D Sonic games for the past decade has had mostly 2D sections in them I kinda want Sonic team to make a fully fledge 2D game at this point. Something more akin to the Advance games.
  33. 1 point
    Been playing Knuckles Chaotix lately. It's...well, it's a video game, alright. Whatever you want to say about Knuckles Chaotix, you can't deny it's a video game.
  34. 1 point
    Ok, One Piece had one of the best punchlines in a long time this week. Shit had me rolling.
  35. 1 point
    Jingilator

  36. 1 point
    Check out some of these Sonic characters in movie style that I found. I could imagine the other Sonic characters looking like these in potential future sequels.: Here is a good look of the Sonic Movie statue.:
  37. 1 point
    Let's see if IDW can handle that bi-weekly schedule. They seem to have trouble to even deliver on time even on a monthly schedule at times.
  38. 1 point
    Zaysho

    IDW's Sonic the Hedgehog

    Going by their team-up in issue 4, Sonic's probably into that tbh
  39. 1 point
    Wraith

    IDW's Sonic the Hedgehog

    That visual of Sonic on fire is awesome.
  40. 1 point
    DabigRG

    IDW's Sonic the Hedgehog

    I think it's been mentioned multiple times as a case by case basis. Sometimes it's the timing, sometimes it's the particular character in question. Once upon a time, Omega was a character that couldn't be used at all, then helped kick off Universe by having a fight with Gamma. And Eggman Nega, Classic Sonic, and Classic Robotnik weren't allowed to appear in the comic proper, but technically could be vaguely present by surname, tweaked design, and silhouette respectively. And that weirdness of what's allowed can run down entire comic runs. In Preboot Archie, Cream, Vanilla, & especially the Gizoids weren't allowed until after Iron Dominion because of brand recognition issues with Sonic X; post reboot, all were allowed as part of the cast with limitations to how much Cream could be involved in the action. And now with IDW, though she has yet to fight at the time of this post, Cream has been going through increasing depression and arguable cynicism for obvious reasons--this while still having key notes to follow that are apparently comparable with Knuckles and the Deadly Six, mind you. So I think it's a combination of Omega not being that big a character in SonicTeam's guiding eyes and his being a robot still meaning they can get away with a lot more than they could with almost any other character. Also, Gemerl was seemingly just matter of them saying he doesn't talk like Sonic/Emerl. Which is a shame since I liked that being continued and the contrast with Cream & Vanilla, but whaddyagonnado?
  41. 1 point
    SBR2

    IDW's Sonic the Hedgehog

    I mean it's not like Sega is a particularly consistent company.
  42. 1 point
    No, from a logical standpoint, he shouldn't be able to. In Penders' warped logic, he claims he can. The point of contemplation is he claims that since he created Evil Sonic (and the evil Freedom Fighters and Moebius), he can by extension use them freely however he pleases. Since Scourge was originally Evil Sonic, his twisted logic again used this to try claim he has full legal ownership over him. Again, ignore the logical fallacy of the fact that Ken Penders is trying to claim the legal right to use literally "Evil Sonic the Hedgehog". This is his point, essentially - he created Evil Sonic, he therefore owns Scourge. It doesn't matter that Scourge is virtually different in every single way, Penders claims he gets to own Ian's work because "I originally created him". Not only is this utterly idiotic, but it makes no sense and is littered with logical fallacies. By Penders' own logic, you could literally just take every single character he made, put "Evil/Good" at the start of their name, and bing bang boom, you have an original character you legally own to use in your for-profit work. What Penders' fails to realise is it doesn't matter if he originally used the concept of Evil Sonic (which for the record - he cannot claim ownership over, because you cannot copyright an general idea - meaning he can't copyright the concept of "evil characters", a concept for the record originated by Star Trek). Evil Sonic the Hedgehog is still just that - an evil Sonic the Hedgehog, but Sonic the Hedgehog nonetheless. If you really want to go far enough - this is as bad as when Penders claimed that SEGA/Bioware stole from him by making Shade and the Nocternus clan, y'know - except the fact Penders is legitimately stealing a character, unlike SEGA/Bioware, who used general concepts, but made their own cast regardless. For the exact same reasoning, he also claims that he owns - and I am not joking - Robo-Robotnik, and therefore owns every appearance of Eggman for 150 issues or so, because of that. Robo-Robotnik is also literally just regular Robotnik's intelligence in a robot body. That is the level of ridiculous levels we reach for Penders to claim this nonsense. To my knowledge, SEGA/Ian/Archie never used Scourge or other characters in limbo because of Penders having legitimate ownership of them, but because they just wanted to be sure they didn't have to deal with him again. Essentially, Archie/Ian were told to basically just scrap everything that was not originally created by Ian, which means Scourge and quite a few other characters (Shard) were thrown out essentially to not risk it, because while they almost likely would've won such a case regarding Scourge or Shard's legal standing, given they are literally based on pre-existing characters (Sonic, and Metal Sonic), SEGA and Archie were both sick and tired with dealing with Penders and didn't want to kick up another storm with him. Archie especially, since the lawsuit ended up putting them on very thin-ice with SEGA, and caused SEGA to really begin evaluating what had been ongoing in the comics. This is all conjecture, but it's very likely it was the Penders lawsuit that had caused not only SEGA's first steps to tearing the license off of Archie a few years later, but also placing down harsher guidelines come post-reboot, because they were now fully aware of how far the comic had strayed from their brand image of Sonic as a franchise. So it's not really a case of SEGA not owning Scourge/Shard/anyone else in that limbo, as much as it is they just aren't worth the trouble dealing with Penders' insane logic to fight for.
  43. 1 point
    I could be wrong, but the preview already makes explicit reference to the Flynn!Canon - Lara-Su mentions having dreams of a different life, only for a reset button to be pressed - referencing the Super Genesis Wave from Archie Sonic. Which IIRC - he did mention before this was his attempt to "split" the continuities, but it still happened and ties directly to Ian's run. On top of that, his statements have taken a shift from "I'm going to make a pocket universe" to "I'm using everything, including Ian's run". Which is already evident and contradictory to past mentions - he's mentioned planning to use Scourge. Not Evil Sonic, Scourge. Which implies Scourge's design more or less ripped from Archie Sonic, likely because it saves Penders the hard work of having to differentiate him from Sonic. The redesign work, and renaming has already happened, so now he thinks he can have his cake and eat it too - he can claim that this popular villain from Ian is in the comic, while also claiming that it "has nothing to do with Sonic". Penders can keep claiming it'll be a pocket universe, but it's already clearly evident to me that he intends to ride Ian's coattails to draw fans to the book, maybe because on some level, he knows that he's a hated figure in the Sonic fandom, and he might have a better chance if he claims Ian's creations are present in TL-SC. The fact he plans to just lift Scourge and place him into the series already proves to me that it won't be as simple as a pocket universe, he'll be grabbing whatever he wants from Ian's continuity to use.
  44. 1 point
    DabigRG

    IDW's Sonic the Hedgehog

    Sonic has done things that could kill Eggman plenty of times and tells Shadow to smash up the Black Spawn. And everyone assumed Knuckles literally ripped Chaos 6 apart.
  45. 1 point
    thumbs13

    IDW's Sonic the Hedgehog

    Sonic was fine with killing King Arthur. They don't go out of their way to kill anyone, it just happens. Another thing to note is that literally everybody let Metal Sonic and Eggman get away at the end of Heroes, so even robots are safe sometimes.
  46. 1 point
    DabigRG

    IDW's Sonic the Hedgehog

    Now that I think about it, was that it Rouge warned the Chaotix in hopes that they'd investigate the situation for her before Shadow got there or did she just tell them first and then Shadow learned about it?
  47. 1 point
    SBR2

    IDW's Sonic the Hedgehog

    That's what I don't get about this discussion. Outside of the Evil Endings in Shadow the Hedgehog no Team Dark member has ever been shown killing. I guess you can use the IDW comic as an example of Shadow being willing to but after rereading that arc recently I couldn't help but notice once he was convinced Mr. Tinker was a different person than Eggman Shadow gave up on trying to kill him and Rouge clearly didn't want him to since she contacted the Chaotix to tip them off and help prove his memory loss was legit. And even then Shadow's reasoning isn't because he's a killer by nature but he saw Eggman crossing the line and decided it was time to put him down.
  48. 1 point
    I suppose to Fleetway's credit, their Sonic is SUPPOSED to act like a swine, so erm, mission accomplished? He's not meant to be a well meaning guy who just has a hip attitude about him but just ends up looking like an egotistical ass whose enabled and beloved anyway. A lot of the time Fleetway Sonic is called out on the fact he's an asshole as such a dominating characteristic.
  49. 1 point
    thumbs13

    IDW's Sonic the Hedgehog

    Yes. Just like the A-Team never shot anything alive in all those shootouts, Omega won't even shoot Eggman if there are more important things going on. Having the ability to kill doesn't mean you kill all the time, I thought we learned this after all those Dark endings in Shadow's game.
  50. 1 point
    Zaysho

    IDW's Sonic the Hedgehog

    I suppose it's easier to just consider them dead anyway. They don't reappear (or even appear outside of the prequel comic) and they didn't seem to be treated as important even to Infinite; Shadow defeating them is just the first thing to piss him off, but getting his teeth kicked in hurt him more. Kind of a shame they and Infinite are off-limits though. He had a cool design and while I think his writing and characterization in Forces was ass, I think he had potential so it was kind of a waste. I think Ian would have come up with some fun ideas to use him.
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