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Showing content with the highest reputation on 04/07/2020 in all areas

  1. 5 points
    @Jackanthejack You're getting in way over your head and don't seem to actually understand what a leak is. A leak is when information about a game that is supposed to be a secret to the public is leaked out and becomes known before it's supposed to be. There are many fake leaks around, but nothing you've posted is a leak. And you can't even call it evidence that points to a new Silver game either. Not a leak, and not evidence. Bentley Jones has released remixes of DOAA several times, because he wrote the song and enjoys it. They didn't lead to any games. Furthermore, if he actually had created a song for a game, you can be sure that it wouldn't be publicly released before the game was announced. This is not a rumour and it's just people grasping at straws that aren't even there. Also, who is supposedly saying this is a rumour? This was a non-answer. If there was a Silver game being planned, they would not confirm or deny its existence at that stage, because they never talk about what's being planned before they're ready to do so. The answer "we would like to do something with Silver in the future" doesn't mean a game is planned. What did you expect them to say? The same answer would probably have been given for Shadow, Knuckles, Tails, Amy, Big, Blaze and literally anyone else. Once again, not a rumour or a leak. These are not very strong points, and again not leaks. They're not even points at all. You know who else was in Team Sonic Racing? 14 other playable characters! I hope you're looking forward to that Zavok spin-off game that's been so heavily rumoured. And you know who else has has new artwork/calendars released on the Japanese Sonic portals over the past several years? Virtually every single character. No.
  2. 5 points
    *looks left, and then looks right*
  3. 4 points
    Smash Bros Ultimate development was halted for the past couple of weeks but the team has just resumed work remotely.
  4. 3 points
    Sorry man, it's no use. Silver doesn't have a sliver of hope, but the silver lining is that he'll probably show up in whatever game they make next. They sure seem to like plugging him into the games without so much as a handwave about why he's sticking around in the present time.
  5. 3 points
    Afternoon SSMB, Straight to the pic today to go with the greeting 😄 And some more under the spoiler. So, another pic of Rosy obviously, but due to the pose I experimented with trying to go more with Modern proportions and ended up and ended up with a rather enjoyable little mashup IMO. Been working on this one for about two days but am glad I finally wrapped it up. It was a lot of fun for a change which is partially why all of those extra pics are in teh spoilers 😅 Anyway, i hope everyone enjoys, and remember, you can find it on my art thread as well.
  6. 2 points
    batson

    How Canon Is Chronicles?

    I feel that if Chronicles was released today, the whole idea about it not being canon wouldn't have gotten as accepted. This is because back when it came out, the fanbase at large was still under the impression that such a thing as a coherent canon could exist for this franchise, and so it didn't took much for a game like Chronicles, with it's nods to other continuities, to be considered suspicious in terms of canonicity. Today however a lot of people have more or less abondoned the idea of a clear-cut canon for this series, what with it's retcons and contradictions. The issues created by Chronicles, with it's inclusion of Swatbots and what-nots, seem downright quaint compared to things like the two-worlds debacle.
  7. 2 points
    It saddens me to know that this is true in my experiences.
  8. 2 points
    I just want another game like Rush Adventure.
  9. 2 points
    SEGA shouldn't be copying trends when it comes to Sonic, it should start them. Also SEGA should remake SA1 and SA2 because everybody is doing remakes now.
  10. 2 points
    And a pic two days in a row, that doesn't happen often 🤣 Probably not a surprise that I'm drawing Rosy again, but I had an idea and wanted to see it through so here we are 😅 Anyway, if you noticed, I didn't do a fully Classic style on her this time instead kind of slapping together a Classic/Modern mishmash. That was actually beneficial here as it allowed me to better capture the pose so I'm actually pretty happy with how it turned out 😄 And yes, Spikes there I pretty much lifted straight from Oshima's Sonic 1 art 😅 And this was a lot of fun so I also have a bunch of extra pics on it to show how it's constructed as well as a cool little arc decoish piece. It's a bit of scrolling though so I'll drop them under a spoiler to save space and loading times. Anyway, I hope everyone enjoys 😊
  11. 2 points
    Shadowlax

    Why Shadow matters

    Hot take: maybe that's not an issue and a bunch of people still like him. And that's ok. Hotter take: Considering kids like him now and relate to his character going back and playing the games themselves, wikipedia articles, and watching gameplay. And he still remains very popular. His product is more universally relatable than you think. Espically considering the "emo " thing never went away. It just changed aesthetics and musical genere's To be fair about boom shadow, and I always want to mention this. Boom shadow, and boom in general was supposed to be more shit. Due to development and the entire brand just shutting down nothing ever happened. Maybed that " more" was bad I dunno. And while I do not like boom shadow, I can't really come down that hard on it because we were just missing a greater context. Like IIRC multiple people working on boom as a thing really liked shadow and wanted to use him, but the wheels fell off before the first game was released. I know you have to judge things for what they are in situations like these and boom in a whole was various types of dissapointing. But i feel like we were gonna get that, and everything died before we got game one. As for them being afraid of shadow mean anything. I don't think its that, I think shadow is a symptom of a larger issue(s). They are afraid of " canon" , they want to be able to plop these characters anywhere and just make em go, and that's it. And shadow's not that character, his character's existence implies canon. While yes he's an extremely versatile character, you can't just up and change him without people noticing and getting upset and sega is currently experiencing this. Unless they strait up say " we are rebooting sonic these past games don't matter" ( they never will ) , people will expectations of that character based on past experiences . You just don't notice with other characters because a lions share of them can be ignored. Some of them are noticeable, blaze is a good example. But the idea is to make things more simple. Issue is, shadow's in a very particular situation where you can't really make him simple, and you can't ignore his past because even his debut game is one of the most mythologized games in sonic period and kind of in the general video game populous. They can't simplify his character down They can't pretend his past doesn't exist So what can they do, just put him in shit. Now obviously they could just... write better stories and occasionally include shadow in those. But they don't want to , they want very simple non offensive content. Even forces that is supposed to be harkening back to another era is simpler and worse version of it. If I were in a more dire mood I would suggest this character may eventually just go away because they can't fit him in their vision clearly. But a few things have given me a bit more hope that wont happen. But Yeah I don't think its a shadow thing. I think he just gets hit hard because they want to unilaterally go in another direction and what he is does not work in that direction.
  12. 2 points
    Wrapped in Black

    Why Shadow matters

    I've said before I'm a fan of all 3 of the major Shadow story arcs for one reason or another. I think he's a legitimately strong character, possibly one of the series strongest, and even plays to a lot of it's themes if you look beyond the "pollution bad" themes of Sonic from the 90s. Before we start with that though I'd just like to say it needs to be stressed how slick this character's design is, right down to the details. There are so many ways a "dark" Sonic could have come out lazy or uninspired but they went out of their way to pick a pleasing color palette and twist the core of the character in so many satisfying ways. Telegraphed clearly as related to Sonic but able to be picked out by his sillouette. One of the twists on the core Sonic concept was giving Shadow rocket skates. On top of hammering home his artificiality compared to Sonic's natural abilities, it looks dope as fuck and gives his running animations a weighty finesse that contrasts well with Sonic barreling forward with all of his might. Everything about this character on the surface level is already a home run as far as concept and design goes but he'd be little more than a cooler replacement for Metal Sonic if they didn't dig deeper into what this character was. The last thing I would want is for this design to be wasted on another ragdoll for Sonic to smack around on his way to Eggman. Thankfully Sonic Team felt the same way and took several risks with the character. Shadow uses the Chaos Emerald's natural affinity for space time manipulation to warp circles around Sonic, establishing himself as the first real character capable of outdoing his speed and lighting a fire under Sonic's ass that last for the rest of the game. The best part about this is that Shadow didn't have to come toy with Sonic. His more serious demeanor is masking an immaturity and ego that only comes out occasionally when he feels challenged. Shadow has no qualms about where his speed and his power come from: at the start of SA2, he's proud of his status as the ultimate weapon and happy to flaunt it. This assault on Sonic's identity gets under his skin in a way we hadn't really seen before or since. If you start with the dark story instead you'll find out earlier on that Shadow is driven by trauma and revenge in a similar way to SA1's antagonist, tying the games together thematically despite claims that they're unrelated. This backstory is the backbone of why the character is cool to me, despite some sloppy storytelling even in it's original portrayal. Shadow's relationship with Maria is something that we don't get to see very much of but I'm automatically a fan of the deep voiced, endlessly cool edgelord that exudes a lot of masculine energy being a pushover for his little sister. I think SA2 or really any of the Shadow centric stories afterward would have benefited from digging deep into that relationship and showing us the every day side of things. It's a thing I think a lot about and I'm not the only one if all the sibling Shadow fanart is any indication. It also would have made Maria's death that much more tragic. A lot of the people aren't a fan of gruesome child murder in the Sonic series but I think Maria's passing and Shadow lashing out is probably the thing that brings the character together for me. It's tragic in a way that's relatable when you break it down to it's base components, and Shadow being able to eventually grow past it and cope with it in ways beyond lashing out at the world is one of the most human things in the series. "We've all got dead people." - Rocket Raccoon. One thing I will say Shadow's pivot to good in SA2 was a little too sudden for me. I think the games afterward are a little better about how they handle getting him where they want him to go and thus have their own merits. Shadow the Hedgehog is a game where Shadow wields firearms and curses. That's hilariously tone deaf, but despite that I never felt like the game really betrayed the spirit of the character. The game is much maligned for it's aesthetic choices but it's hard for me to find that to be a big deal in the grand scheme of bad decisions the franchise has made. His memories are gone again which is silly but I choose to blame the game I don't like, Sonic Heroes, for that one. The weapons in Shadow extend past firearms and all the way through beam swords to stop signs. Shadow always seemed more like a combat pragmatist so him picking shit up off the ground and using it isn't the worst thing. There are also a lot of really goofy scifi or over the top artillery weapons in that game, to the point where I wonder if the AKs and pistols were just emphasized in the marketing for shock value purposes. A lot of people think the additions to his backstory are unnecessary. I don't disagree but I don't think they hurt anything about the previous games. Shadow being the son of a literal hellspawn just adds to his list of insecurities but the game is smart to air pretty much every single one of those things out by the end. Including the dumb android subplot from Heroes, thank god. There is definitely some OOC content in that game but in a game like Shadow the Hedgehog it's kind of the point. The few scenes in the game one can read as canon form a solid direction for a character used as a tool to complete another character's will again and again. Shadow refuses to be a pawn even to his own past anymore, deciding to complete Maria's will with head clear of any baggage. I'm surprised in retrospect that the series mostly honored that. There's new Shadow baggage in 06 but it's largely related to things Shadow did in the present day. A literal dark version of the dark version of the main character appears because Sonic is just like this now, I guess. There's no self awareness but we all know it's funnier this way. I don't really care to get into Mephilies's nonsense plan or Sonic 06's nonsense lore, but I like that Shadow is confronted about his insecurities about how the world sees him right off of the back of a game where you could have blown up the presidential plane if you wanted. I like the conclusion he comes to too, but everybody does. He also gets his own vengeful emotionally immature teenager deal with in Silver. Of course, Shadow is completely empathetic to Silver's situation and sets him straight with firm, honest conversation. I don't know if I stressed this enough in my kind-of recap so I'll say it here: I think my favorite thing about Shadow is that the calm mature power fantasy is hiding how flawed he really is. He is easily manipulated. He lashes out instead of dealing with his feelings. Despite his ridiculous list of powers he loses a lot of fights to simpler strategies, implying that maybe all the superpowers he's been gifted with can't beat the raw experience Sonic has with his one or two. Ego driven in a lot of the same way Sonic is which makes it even worse when he comes short of backing it up. There aren't really enough pieces of Sonic media that use all of these traits of his to their full potential to make him the great character I imagine him to be(especially not lately). But I feel like Ian brought it all together in a way that felt fairly well balanced and made him a welcome addition, even in the series lighter moments. My biggest wish for the character going forward is that they'll let him be fun. Let him be a more natural fit in the gang who has his own sense of humor to add to the comedic side of things. Don't just bring him out when it's time for things to get tense.
  13. 2 points
    I'm pretty late to the party, but I actually feel that Sonic Team had in fact always cared about their canon and continuity (at least initially until Sonic Heroes came along), and I feel that the driving force for that was to help them differentiate from other platformers of that era when story telling was a mere after thought.... buuuut leh me ehsplayn myself real quick, shall we? Now first and foremost, I believe we U.S. residing individuals simply fell into a case of poor localization early on, with cases such as seemingly minute but actually important details just getting lost in translation with an extreme case of over simplification on top of Sega of Japan / America wanting to do their own thing in portraying the characters. If you go by the Japanese manuals for Sonic 1 - 3, they are CLEARLY way more in depth in just character bios alone, and especially on the story front. I recall in Sonic 2's Japanese manual, there's actually spoken dialogue between Sonic and Tails before they set off for a mysterious island they flew off to where the whole game takes place (known as West Side Island aka "The Illusionary island", the homeland for the 7 chaos emeralds.... you know, the type of shit the American manuals don't tell you about haha.) Going by this, that cut Hidden Palace Zone in Sonic 2 suddenly makes more sense. ...But that's just on the manual front. On the actual in-game front, I just wanted to address some things, like Sonic 1 and 2's continuity. You note that it doesn't make sense how Sonic lost the Chaos Emeralds starting off in Sonic 2, but it's clearly shown in Sonic 1 that if you get all the them by the end of the game, they're shown to power up South Island with life and greenery before they scatter off Dragon Ball style with Sonic not knowing wtf just happened (and they scatter off to West side island, which is mentioned in Sonic 2). For your case on how Sonic 3 was handled, that's just a case of Sonic Team actually having the necessary power to having their ideas more realized. If Sonic 1 came out in 1994, similar story telling tricks would've been done. As far as the Adventure games goes, particularly for your point about Sonic Adventure 2, I strongly disagree. I think it actually strongly connects with Adventure 1 and even the older games just fine, but it's just not so overtly in your face about it (which I personally feel is a really smart call). You've mentioned the Tails / Station Square point so you saved that one for me, but that's just one of the more direct call backs. Also consider the fact that Tails is much more independent in Adv 2, which ties to his character development from Adv 1 where he's always around Sonic to fight his battles in that game, but not only that, Tails still has the blue Tornado 2 that was adjusted even further which was introduced in the later half of Adv 1. A stronger point I'd add for Adv 2 would be the Biolizard itself along with the Space Colony Ark. That lizard is strongly hinted at being the recreation of Perfect Chaos. You even see and fight beta Chaos subjects throughout the Space Colony ark levels. The fact that the Biolizard is a lizard, immortal and even screams exactly like Chaos, the fact it surrounds itself in water like Chaos does with the realization that the later ark levels become more under water based shows this is a call back to Adv 1's Perfect Chaos. Then there's the Emerald shrine that's in the core that the Biolizard protects at all costs (just like how Chaos did when Tikal was alive in Adv 1) that only Gerald Robotnik could've seen if he went to Angel Island himself, which leads to the fact that because the Biolizard is the way it is, Gerald must've seen the giant Perfect Chaos mural from Sonic Adventure 1's Lost World level where he based his inspirations from. These are some of the more "not so in your face" call backs I'm talking about presented in Adv 2. That's also a case of telling a story through gameplay, and we know they're not reaches because you can tell these were clues the developers wanted the players to figure out in solving what is really going on behind the Space Colony Ark scenes. I don't want to beat you over the head with this since this is already too long haha, but yea, that's just how I feel on the matter. What the team does these days... yea they truly just come up with whatever that gets the ball rolling for the project at hand... with it all being forgotten by the next game. But I strongly believe that before all this came to be for the franchise, Sonic team always had a clearer vision on what Sonic was, with the classic games pretty much being led up to what Sonic Adventure 1 eventually told (which was an origin story for the emeralds and a refocusing on what Sonic and the rests' true character portrayals are), because there was always an underlying story about an island, a group of ancients and them mysteriously vanishing by a god prior to Sonic Adventure 1 if you read the japanese manuals.
  14. 1 point
    Hey, hey, it's a topic all about what if scenarios, woo hoo! So, some Sonic characters have canonically never met, Big and Blaze for example, have been in games together but haven't interacted, what would go down if these two were to have a conversation? I think this would be a fun way to stretch this forum's writing muscle, let's go at it! I think a interesting meeting would be with Blaze and Tikal, they're both guardians from different places than the usual Sonic world, I think Blaze having someone she can relate to on a personal level would be very neat, also one has a theme of water and the other has a theme of fire, it would be a perfect contrast! Tikal is calm but emotional, Blaze is a hot head but tends to keep to herself, they can learn from each other to handle their emotions in different ways, that's just my take on it
  15. 1 point
    Kuzu

    Why Shadow matters

    In every series, everyone has that one character that just clicks for them. Maybe it was their design, maybe it was their personality, maybe it was their gameplay, but the fact remains is that this character has hooked you and you are now a fan of them. That character for me, was Shadow the Hedgehog. So, after Sonic Adventure came out, the boys over Sega started to immediately work on the sequel. It was Takashi Iizuka that decided that the game would focus on the contrasts of "good versus evil", and decided that Sonic would have a new rival that worked with Dr. Eggman against him. Iizuka and Shiro Maekawa both brainstormed this character's look, personality and how he would interact with Sonic. As you can see, Shadow went through many different concepts before his finalized design was used. Oh, and one of those brainstormed ideas between Iizuka and Maekawa? It ended up being one of the most memorable interactions between the two characters in the game. (Yea, I used the Japanese cutscenes. I'm a weaboo, fight me) ----- So, I'm like 9 or 10 years old and I finally convinced my Mom to get me my own video game system. Since my brother already had a PS2 and she sure as hell wasn't getting me an Xbox, so the Gamecube was the only option for being the "kid-friendly" console. First game was Sonic Adventure 2 Battle. Now this wasn't my first foray into Sonic, I was actually already familiar with the series before because I would play both the PC version of Sonic & Knuckles as well as Sonic 3D Blast with my brother and he kind of was a fan before me. I was really too young to understand the series, but I had a basic grasp of who the characters were; it was just Sonic, Tails, Knuckles and Robotnik. When I got Adventure 2, I thought I knew what I was in for and then the first thing that catches my eye was this. Like for real, my young brain was so dumbfounded by this; I knew who Sonic was, I knew who Tails was, and I knew who Knuckles was. I was extremely confused on why there was a black and red Sonic on the cover alongside the actual Sonic. (Yea, I didn't care much about Rouge at this stage, I guess I was spared : V) Naturally, my curiosity took hold, I opened the game and picked the dark side first to get my answers. On a side note, I thought it was pretty cool to play as Robotnik and just started blowing shit up. But he wasn't the one who I was here for. After the first level, I get to the first cutscene when Eggman releases Shadow and even HE confuses him for Sonic as well. And yea, I know it's easy to look back on this and laugh at it now because yea, Sonic & Shadow look nothing alike; but bear in mind, I was a child. There was literally only ONE Sonic that I knew of, so having another character who looks so similar to him but not quite was considered a shock at the time and I'm sure that was the developer’s intentions. So, this "dark Sonic" is named Shadow. You play as him and he plays literally exactly like Sonic. Not only does he LOOK like Sonic, but he has all of his abilities as well. The cutscene afterward establishes his personality is far more subdued and dourer than the "normal" Sonic and then he takes off. Now my brain is going into overdrive with trying to understand just who was he. Why does he look like Sonic, why is he as fast as Sonic? As I'm going through the game and more about him is revealed, I slowly but surely grew fascinated by this character and his story, and by the end where he's sacrificed his life in order to fulfill another's wish, I was genuinely moved and a bit saddened. ---- So why do I like this character so much? Well, to me anyway, he is pretty much the definitive rival and foil for Sonic. Iizuka wanted to create a character that was just as cool and capable as Sonic, and needless to say, he succeeded. Like for real, this character blew the fuck up after his debut and he was pretty much all anyone could talk about in my small circle of friends. There was just something about him, he was just as cool as Sonic, but had his own style about it that made him stand out as well. And he was probably the character that got the most under Sonic's skin at the time; Sonic was laidback, confident and assured of himself. There wasn't anything or anyone that could phase him and then here comes this POSER stealing his style and accusing him of being an imposter, Sonic wasn't having that shit. For the first time ever, Sonic was pissed off and when you can piss off the normally unflappable Sonic the Hedgehog, you're definitely a big deal. But beyond his relationship to Sonic, there was also his story arc...which, yea, in hindsight I can understand the complaints about it being unfit for the series and they probably shouldn't have gone with something so...grim for this series. But at the time, I never felt that way. I grew up watching Mufasa and Littlefoot's Mom dying, this shit was Carebears compared to the trauma I got from those movies. But I can understand that if you grew up in the 90's with Sonic, this type of stuff would feel extremely out of place and alienating to you. But for better or worse, all of that just served to make Shadow stand out even more. He wasn't JUST an evil Sonic clone; he was a character with his own story to tell and had his own reasons for his actions. Was it a bit TOO out of place for what came before? Maybe, but that story did its job at getting the audience to care about him. And hey, we can complain all we want about his story arc and how it was handled, and how much of a blight he is on the series (and lord knows that we have...), but the conclusion to said story arc is honestly pretty symbolic for the series as a whole. To keep moving forward and Never Turn Back. Like honestly, it's such a fitting end of an arc designed for a character designed to mirror Sonic, and I honestly consider it a better end than the one he got in Sonic Adventure 2. I could complain how he has been handled and misinterpreted through the years because of shoddy writing and meme culture, but I've done that plenty of times and I wanted to reflect on what makes the character special to me and his place in the franchise. I understand that his archetype is not everyone's cup of tea; some people prefer more lighthearted and whimsical characters and have a distaste for darker antiheroes, but I feel there is some merit in a character that serves as the antithesis to the lighthearted nature while still embodying the series' ideals and philosophies, but in his own way. He may not always be represented well and regardless of how you feel about him personally, there is absolutely no doubt that Shadow has firmly established himself in this series as one of its most iconic figures. On a side note, hey Sega can we keep him as a playable character from now on plz.
  16. 1 point
    So I just watched the latest vid from Game Apologist on Sonic and I'm very surprised on how good I found it since I don't follow the guy. I think it's something that warrants a good watch from everybody here and inside or outside the community in general. honestly.
  17. 1 point
  18. 1 point
    Bowbowis

    Why Shadow matters

    If being open minded means I have to tolerate Sonic Team's current level of mediocrity, I think I'd rather deal with dissatisfaction. Seriously though, I don't have an issue with people having a different interpretation of a character but I draw the line at disregarding his core traits and warping him beyond recognition. Given that he was terrible in Free Riders and Team Sonic Racing too, and his only other noteworthy appearances in the last decade were Archie and Forces, I don't think it's unreasonable to be upset with Sonic Team's handling of him over the last decade. Especially since they were comparatively hands off with Archie; meaning that, of the five major Shadow appearances they had significant input on, three were Boom!Knuckles/Lost World!Tails level bad, IDW is only marginally better (presumably thanks to Ian being there to try and mitigate the damage), and only Forces was decent. It's integral to his relationship with Sonic but doesn't have much bearing outside of that context. Being "Dark Sonic" has nothing to do with his relationship with Rouge and Omega, it doesn't impact his interactions with Dr. Eggman or Silver, it's not what compels him to fight to protect the world, and it's not why he's determined to control his own destiny. Yes, he's Sonic's foil and that's important since Sonic is the main character, but I think it's ridiculous to say that Shadow's relationship to Sonic is what defines him first and foremost. Especially when compared to his backstory, which, unlike his connection to Sonic, informs every aspect of who he is.
  19. 1 point
    It’ll at least teach you how to characterize them better based on those issues. Not sure how that’s not a solution, even if it’s not done officially.
  20. 1 point
    Someone mentioned this the other day here, but I love the idea of Big using his fishing hook to get around places, and make himself some wrecking ball. I’d much rather that than a fishing mini game
  21. 1 point
    Tracker_TD

    Why Shadow matters

    SatAM and Underground's approach were more relevant to my point. Not saying the others resemble the games any more than they do. I'm pretty sure Kuzu was discussing the game universe and how Shadow fits into the games primarily, not how he'd theoretically fit into the weird-ass take on the universe something like SatAM created; the furthest I feel like the thread moved to that from the off was the Archie discussion, but even that was closer to the games, moreso later on (which is what the discussion here focused on as far as I could tell - Flynn's run). The tone 'was already there in the 90's', sure, but it was mostly just overt in material very far divorced from the universe we're discussing.
  22. 1 point
    Ooo interesting topic Whisper / Eclipse: Bitter enemies or awkward shipping. Probably both Finitevus (Archie) / Zachary (Fleetway) recreation of mirror scene from Sonic Generations. Sticks / Marine: Sticks thinks Marine is goverment attempt at cloning. Marine thinks Sticks is cool and tries to copy her, making Sticks more paranoid. Also Marine is super fascianted by boomerang, throws it and hits herself with it. She loves it. Sticks / Shadow (main): Sticks gets infatuated by this walking Government/Alien conspiracy beauty On more serious note I do believe Shadow and Tikal would connect, they have a lot in common while being opposite
  23. 1 point
    Roger_van_der_weide

    Sonic 30th predictions

    Problem with Lost world is that it didn't do anything to create a real identity to the Lost world. I mean, it's the titular central setting, and could have been a great location. But Lost World never shows interest in making it's levels be anything more then random aesthetics in limbo with no thought or weight to them. Hence why a lot of people, including me, dismiss them as either nostalgia pandering, Mario Rip offs or utterly random. I would have had mor tolerance for these elements if there was any attempt to make the Lost world feel more like a genuine setting rather then just the generic Mario world themes with the occasional Casino or donut level inbetween. There's nothing wrong with these themes in and on themselves, in fact Lost world technically had a built-in reason for why the setting could be random- it's the Land of illusion according to the Japanese manual. Perfect oppurtunity to use that as a plot point, but alas. Nothing is made of it. They're just random shapes in the sky. Just "level" because it's "Videogame". An insult to a series with such rich envirements. Give me South Island, or Station Square, or Space Colony Arc, or Color's intergalactic amusement park any day of the week over "Shapes and colors in limbo" land. That, to me, is the real underlying reason why I'm dismissive and irritated by nostalgia pandering. If it's used legitmatly like a real location, just like the Classic games actually did, then fine. But there's this aggresive lack of context or thought to it. Aesthetics just for the sake of aesthetics that makes everything feel so soulless. ESPECIALLY when the setting seems to be a vital element to the game, like The Lost World. It's right there in the title, it's what the game is about. The lost continent. I don't mind revisiting Green Hill if we're legitamatly back in South island. Or it's a new Green Hill esque beach strip on a diffrent island. But that isn't how it's often used, it's just a soulless aestehtic floating in limbo that you revisit because it was in that other game too. But Mario does it, so Sonic should do it too. Sonic games seem to steal all the bad ideas from Mario games and none of the good ones.
  24. 1 point
    UpCDownCLeftCRightC

    Sonic 30th predictions

    Could not agree more. The 'nostalgia pandering' critiques thrown around so often were always funny to me, because most of what fans of the 2000s era wants is precisely nostalgia pandering, just their variety as opposed to classic style. Again I don't blame them, because since the mid 2000s this series has mostly forgotten them, and for many of them the melodramatic stories, the buttrock, and characters beyond Sonic are the reason they became fans, it defined their early childhood in a similar way that the original series aesthetic defined it for classic fans. Almost everything they want, the series has been at odds with since then. And I seriously doubt we will ever go back to that full time anyway, since the effects of that Era still have not fully dissipated. It would take a monumental 3D title to make ST have the courage to do that again. The closest I think we'll see to that is if an SA1 remake gets done (and even SA1 has a lot in common stylistically with the classic era, more so than the games after it). I'd be shocked if we saw anything like an SA3, straight out of a 2000s fan wishlist, which was a true sequel to SA2, but not a broken mess.... Because I'd say that game already happened with 06, but nobody wants a broken mess..... (and yet we still have people who love and defend that game, which I am diametrically opposed to as the worst thing to ever happen to Sonic, by far). An SA3 in that style, if it ever happens, isn't happening anytime soon. But I could see a game more like SA1 happening in the near future. Edit: despite my opinions and projections, I'd be curious to know the data that Sega actually has and how they are interpreting demand for games like the 2000s era games again. Like, that fanbase is loud on social media, but does SEGA think these are the fans they need to cater, for Sonic's future? I ask because, at one point this applied to classic fans and in this series they're always trying to capture and cultivate the next generation, and keep up with current trends. Since at one point we were loud enough to get a Sonic 4 made and then eventually a Mania, at some point that may happen for 2000s fans. But social media has increased noise dramatically in that time.
  25. 1 point
    Plasme

    Sonic 30th predictions

    I know a lot of people will be annoyed by me saying this, but I really do think part of the problem is that there a lot of Sonic fans who unironically liked the 2000's games for their awful melodramatic stories, redundant cast of characters and edgy aesthetic and are upset that those aspects haven't featured since. I mean, to take Lost World as an example, I actually really like the art style in that game. It featured badniks which were famous in the series in a new style and introduced some new ones. It went back to the geometric shapes which made Sonic 1 and 2 famous. But so many fans just go off on one when anything vaguely classic is brought back as 'nostalgia baiting'. I mean it doesn't help when Sonic Team do genuinely nostalgia bait with Green Hill and Chemical Plant, but I think Lost World had a good balance. It did chase after Mario too much, but I actually think that did some good in at least making the badnik iconography come back in its taking cues from Mario's handling of enemies. If Lost World came out and featured Gun Robots and the aesthetic of Adventure 2, I can guarantee that loads of people would go absolutely crazy for it. It's not that they don't want Sonic to look back, it's that they want Sonic to look back to the 2000s. It's the same with the stories. Sure, Colors story has got some bad jokes and it hasn't aged well in places, but I cannot fathom why people want to go back to the awful plots of Sonic Heroes, Black Knight and Unleashed or even the Adventure games. I mean Unleashed has good presentation and the Adventure games do have redeeming qualities, but I wouldn't say they were a good direction either. I'm going to be honest, when you play Sonic 2, you don't envisage Adventure 2's plot. And that wouldn't be too bad on its own, but I just find the whole thing so silly and hard to take serious. These cute anthropomorphic animals running around always being deadly serious and spouting exposition at each other. The new direction isn't great but it's definitely better than that.
  26. 1 point
    UpCDownCLeftCRightC

    Sonic 30th predictions

    Absolutely. People forget so soon but there was nothing ever worse for Sonic than the bulk of that decade. The 2010s, if it made a crime, was that if was unspectacular as a whole. And the spacing between entries made the mediocre quality stand out much more and the underwhelming feeling last longer. It had one truly awful game that was not even a ST production. But the rest ranged from mediocre, to quite good. And then there was Mania, which had some significant ST influence, and was the best of the last two decades. Still clearly better than the 2000s, where each game was worse than the last pretty much until Unleashed. If I had to give each decade an average score, I'd rate the 2010s a 6/10 (brought mostly down by boom) and the 2000s a 4/10. And this just in terms of the mainline releases (Actually the saving grace of the 2000s were the handhelds, many of which were fairly good. But they weren't as visible to most of the public and so the effect of the bigger titles was larger.) Actually, both Sonic 2 and SA2 were made in America. SOA has always had Japanese Members. I'm not trying to sort it out literally by country, but by organization. SOA is just the western branch of the company, and they understand the markets here much better. And the games you referenced were before the recent restructuring, which happened only within the last 2ish years. At the time of Boom and etc, SOJ still ran the show. From what we've learned recently, Sonic has basically moved completely to SOA and SOJ shifted its focus to other series. By the way, it is a very specific opinion to hate the writing in Sonic colors. I'm not a fan of it, but there are tons of mainstream fans out there that don't feel the same way as adventure fans about it who for some reason have come to think of their opinion on those games as the default. The mainstream really don't care because the actual game content of colors and generations were both quite solid, even if you don't like the 2.5D style the games are well made throughout, consistent, and fun for casual play, which is why they are still regarded favorably.
  27. 1 point
    Plasme

    Sonic 30th predictions

    I dunno man,when I read stuff like this I just don't know what to say. Discounting Sonic Adventure 2, and Heroes if we are being really generous, Sonic Team were useless in the 2000s. I mean, yeah, Lost World and Forces were mediocre games, but they didn't keep the series alive as a symbol of mockery like Shadow and they didn't almost kill off the entire series with a game like 06 which was fundamentally broken and offensive. We didn't get anything as hilariously bad and completely unresponsive as Secret Rings and Black Knight. The 2010s have been disappointing for sure, but the series is in a hell of a better state now than it was back then.
  28. 1 point
    Diogenes

    How Canon Is Chronicles?

    I think the main contradiction between Battle and ShtH is Shadow's memories; he has them in Battle but not in ShtH, but he's still concerned with Maria and Gerald and being a weapon in Battle even though ShtH ended with him supposedly moving on from his past. It's easier to say Shadow was still sorting out his feelings after ShtH than that he got amnesia twice, the second time entirely offscreen. I'm not sure if there's any outright plotholes with those other games in the mix, but it's always bothered me that Chronicles says that its echidnas were technologically advanced enough to create the Gizoids, robots potentially powerful enough to destroy the entire planet, to fight...the Knuckles tribe, as we see it in SA, whose destructive might seems to amount to a bunch of buff dudes, possibly with spears. It's an attempt to tie things together and create more "lore" that strains your suspension of disbelief enough that it really just makes everything worse. The way I see it, trying to figure out what's canon is trying to figure out what's true, and figuring out what's true is the first step in figuring out what a thing actually means. Admittedly that's kind of a lofty way of approaching the story of a poorly-managed video game series about talking superhero animals (and the continued failure of it to actually add up and mean anything is why I don't bother much with it anymore), but if you care enough about a thing you often want to dive in deeper and find more about it to appreciate, and finding those connections and trying to spin it into some elegant, meaningful whole can be part of that.
  29. 1 point
    Blue Blood

    How Canon Is Chronicles?

    I remember Kevin Eva's comments and remember thinking "what a load of horse shit" back at the time too. What I meant was, it came from a time when the series actually had some sense of cohesive canon, where the games didn't seem to contradict each other so regularly and outwardly weren't split off into different continuities. So it really never mattered whether or not the storybooks were canon, they could just be taken at face value. It's different to what we've seen more recently with the likes of Zavok being Eggman's ally, Classic Sonic being a different character from the past and/or a different dimension, the Phantom Ruby having a dozen different origins and Wisps still being present with Nega varieties to boot. Granted I did forget about the nonsense surrounding where Blaze and Eggman Nega come from. They are also silly plot holes that have no good reason to exist. On the whole though, Chronicles doesn't really fit this bill. Nothing comes to my mind that means that the game is non-canon other than it randomly being declared as such. You're going to have to refresh my memory on Battle/Advance 3/ShTH/Chronicles. I never grasped what about them was supposed to be plot holes. Was it because of Shadow's memory and some of Gerald's journal? I know that when people try to create timelines, they tend to put Battle after the events of ShTH. I'm asking sincerely, because Google's not proving to be that helpful on the matter, and I don't feel like replaying all of those games. I still find that comments about what is and isn't canon are really, really stupid. Unless something is clearly defined as a completely different canon (i.e. Boom), what's even the point? Chronicles specifically situated itself with a storyline that's set ambiguously after the events of past games. It bugs me to no end that something as innocuous as it or the storybook games get labelled as non-canon, when other games (Forces, '06, Rivals) come along and completely rewrite elements that had already been introduced. And then things get extra confusing when you add in moments like Sonic referencing SatSR in Generations (English dub only? I've no idea), where this title that was officially declared non-canon for no good reason suddenly gets launched into canon territory. Whether it's canon or not changes nothing, so why take a stance on it? Complicated "timelines" where events happen off screen, where stories aren't told in chronological order but aren't clearly shown as such and where some stories just straight up aren't considered to be canon will always be a bug bear that I'll never get over. It applies to everything, not just Sonic. If the story creates plot holes or is going to be non-canon... just, tell a different story.
  30. 1 point
    Shadowlax

    How Canon Is Chronicles?

    The only thing canon from that game is a lawsuit
  31. 1 point
    Time out. You mean the same exact 90’s that gave us the grim dark SatAM Robotnik that would fit right at home with the tone Shadow partially brought with him several years later? And that’s just one example. Not to gripe at you because it’s actually worthwhile for you to point out, but at the same this is pretty hypocritical at best or ignorant at worst in hindsight to how people categorize themselves as a certain type of fan from a certain era but pigeonhole it to one aspect while disregarding everything else of that era like they don’t represent the franchise as opposed to literally everything else when the only critieria for that is preference—and hey, everyone has them, but that doesn’t invalidate the other things outside of that preference that represents the franchise. I grew up in the 90s and was an avid Sonic fan. And during that period, we had Sonic in the manner of Looney Tunes with AoSTH, Sonic in the form of an underground militia with SatAM, and Sonic as a prince in Underground. Not to speak for everyone on what they like, but if you grew up with Sonic in the 90s, at least here in the US, it wasn’t just the games that influenced your Sonic fix as you were exposed to far more than that out there given how that was the main period Sonic was the bigger juggernaut than Mario before his fall. And regardless of which you happen to be a fan of or the direction the series is going in now, you’d think with these things being wildly different representations of the franchise that a character like Shadow wouldn’t be that alien in the series general. It’s been far more flexible in the past that someone like Shadow wouldn’t be that alien compared to the stuff that came after him—and sometimes even that. And the truth is, he wouldn’t. If you rewind the clock back two decades, I find it hard to believe Shadow wouldn’t fit somewhere in the series. He could very well have easily been a character somewhere in SatAM or Underground at the very least, and funny enough without even changing his backstory all that much barring a few details. And quite frankly, this idea that things weren’t that grim in 90s before Shadow came along is pretty asinine and dishonest when you consider the entirety of the 90s-era of Sonic as a franchise, because much of the grim aspects were already there before Shadow was even on the drawing board. Shadow just happens to be a staple of an old paradigm shift like a lot of things, and just as much a representation of his time as what came before him. And the stuff he brought with him isn’t any less alienating that the many directions the franchise went before or even after his debut.
  32. 1 point
    ITS NOW OR ITS NEVER AND IVE GOT TO MAKE MY DECISION THIS TIME IT COULD BE MY MOMENT IS THIS A MIRAGE OR A CHANCE TO FULFIL MY MISSION? A RIVER IN A DRY LAND THE LAST ACE IN A LOST HAND A HEARTBEAT FOR A TIN MAN OASIS IN A SIGNED LAND
  33. 1 point
    There's something I want from 3D Sonic, and that's the thrill of seeing something in the distance, running towards it and reaching/ascending it... then getting flung in whatever predetermined direction a spring/ramp/gimmick sends you in, completely out of your line of sight but clearly sending you further into the terrain itself. This shows you new challenges in front of you, and you choose one to aim for, rinse, and repeat. You know how Mario 64 ran with ascending towers for the main achievements and rewards as a gameplay loop? And Galaxy took it even further, having you hop from mini-tower to mini-tower as you climbed each one? Like that, but on crack.
  34. 1 point
    Failinhearts

    Night, buddies!

    Night, buddies!
  35. 1 point
    Iko

    Why Shadow matters

    I admit Shadow has been my favorite Sonic character for a while, and that while lasted until he returned after his sacrifice. I really liked his role in SA2, as a "Dark Sonic" first, then developing and showing complex sides of his personality and backstory, and finally become an hero. After his return, he became the edgy guy who's everywhere because he's popular, and I don't like that type of characters. Today, he's along with Amy and Metal Sonic one of my least favorite characters in the franchise (I'm still ok with them, I don't hate them or anything, but that's it, just ok... It's that I'm not a big fan of characters who are "Sonic but edgy", "Sonic but evil robot" or "Sonic but girl"). I liked him because he was supposed to be an one off, but now he became one of the main characters, and SEGA clearly has no idea of what to do with him, they use him only because he looks cool and it helps them to sell more copies of their games. On a side note, I like a lot his hover shoes and the way he skates instead of running; I wish it was used in gameplay by making him the only character able to use the surface of the water as a platform (land/walk on it even at slower speed).
  36. 1 point
    KHCast

  37. 1 point
    Ever made a post where you accidentally goof on the spoiler/quote tags and the board, thinking that it's being helpful, lumps the entire post into the box? And have you then tried to edit said post and found that it's impossible to edit the boundaries of the spoiler/quote box, so you end up having to delete the entire post and start from scratch? This issue has been bugging me for a very long time now. Even images can be difficult to move if they end up in the wrong place, and God forbid they end up inside a box when you didn't mean for them to be. You can't delete the box without deleting everything inside it. It's manageable but difficult to do from a desktop browser, but virtually impossible to manage from mobile devices. I'm a bit of an oldie, so I often just use old-school BBCode tags instead of the new-fangled modern shortcuts. And should I use the shortcuts instead of BBCode, it's often not even possible to move the cursor beyond the box/embedded media unless there's already text there. So you end up in a situation where if you want to place an image/box in the middle of a post, you must first write out the entire post and then scroll back to earlier in your text to put it in. It's really annoying. Whilst we can create a post with BBCode and the board will convert these upon posting, the board doesn't actually let you view the BBCode when you're editing a post later. It's really annoying, as this would provide at least one solution to some of the issues. If you want to edit a post to add in text after an image/quote/spoiler, you're out of luck. All that there is is a blanket "remove formatting" button that doesn't work on boxes. Is there any solution to this? I seem to remember an admin saying that the current Invision software doesn't support displaying posts with BBCode, but is there anything else that can be done?
  38. 1 point
    Blue Blood

    How Canon Is Chronicles?

    SatAM: Archie: Chronicles: They were established in Chronicles as some of Eggman's older machines. Whilst the design varies in all cases, there are obvious similarities and they serve the same purpose as Eggman's common ground troops (like Egg Pawns or another basic robot does in most games post-Heroes). They're clearly supposed to be the same thing with a dit of a redesign. It's more than them just being a name reference.
  39. 1 point
    DanJ86

    Happy Birthday!!

    Happy Birthday!!
  40. 1 point
    Sometimes I wish all opinions were as cut and dry as "I'm (not) a fan of this" and it stopped at that without getting into the more colorful potshots and insults. It'd certainly keep my stomach from feeling like it's being repeatedly stomped on whenever the obligatory shitting on Forces happens daily.
  41. 1 point
    Kuzu

    Why Shadow matters

    I feel it's because Shadow as a character is very hard to balance without leaning too far in one direction; because he's supposed to be "dark Sonic", he ideally, should be a reflection of Sonic's' personality. But because of that, any game time he appears, he is liable to overshadow the rest of the plot which was the case in the mid-late 2000's. So to compensate, they just used him a lot less starting in the 2010's outside of spin offs. And when they do use him, it's never in a particularly good light either; in Boom, he literally shows up out of nowhere with no context or reasoning, and in Forces, he doesn't really have any effect on anything. It's like they're afraid of actually making his appearances mean anything, so they just kind of half ass it by throwing him into whatever and calling it a day. If they're committed to this new comedic direction, then they need to own it. Have him and Sonic get into stupid pissing contests and just start trying to one up each other, poke fun at his "too serious" attitude (The TSR shorts actually did this right), makes his appearances actually mean something dammit.
  42. 1 point
    Big Panda

    IDW's Sonic the Hedgehog

    The reason I ask how far along they got is because I’m curious to know how many issues they have on the backburner, is all.
  43. 1 point
    Sean

    IDW's Sonic the Hedgehog

    Some of you guys need to chill out and find a hobby. This isn't anything like Archie where they handled the hiatus in the worst possible way imaginable by stringing readers along during their radio silence and not cancelling subscriptions. You're gonna get your damn comics eventually
  44. 1 point
    StaticMania

    IDW's Sonic the Hedgehog

    It's not cancelled...
  45. 1 point
    90% on my Multi-Cam exam. Boo-yah!
  46. 1 point
    Um, yes Underground and SATAM could (loosely) fit together. Sonic's parents weren't in SATAM at all. Uncle Chuck was in both, he was roboticized in both, Sonic makes references to other 'freedom fighters' in underground spread all over the planet. And a statue of King Acorn even showed up in underground. You could easily fit underground before the events of SATAM, then at Some point Sonic left his siblings to join up with princess sally and the Knothole freedom fighter group. King Acorn and Queen Aleena rule two separate kingdoms on Mobius, and during the events of the episode 'blast to the past' Sonic and uncle chuck were visiting King Acorn's capital (North Mobitropolis), when Warlord Julian took over. Heck, the great war in SATAM might have been between North Mobius (King Acorn) and South Mobius (Queen Aleena's kingdom) Aleena's kingdom fell first, she put her children in hiding, then Acorn kingdom fell later, when Sonic was a toddler and living with uncle chuck. I've figured out several ways to fit those two together. Heck, I once came up with a theory to fit ALL of the cartoons thus far together loosely. Fitting every form of media together however... that's a bit harder, lol.
  47. 1 point
    Failinhearts

    Night, buddies!

    Night, buddies!
  48. 1 point
    Big's game really seems to have the most remnants of unfinished elements. There's loads of pathway he doesn't use in his levels, and it's not just leftovers from other characters' routes. And while you are given some sort of control of the lure it feels barely programmed (I suppose if it had it could opened up for some more strategic involvement akin to something like Big's Fishing Derby). They also don't really play on Big being BIG besides his heavy lifting that is useful all of a handful of times, it would take until Heroes for them to figure some clever ways to take capitalise on it, mostly in ways that fit this sort of breezy flow like his spamable body slam. It really feels like Big suffered the most from the game's rushed development (besides maybe Tails, but since he mostly has Sonic's gameplay it's not as detrimental). Everyone else sort of had their core done competently enough and while some of their levels were half baked, there were still enough times they could show off their potential to be fun.
  49. 1 point
    Sonic Legacy - Eruption (16% complete) Finally getting the ball rolling pretty well with this one. Percentage is based off of a 6-minute full-length song, but I'm predicting it'll be much less. I've spent most of the day sound hunting and making arrangements, adding drums, adjusting volumes, but I still have a lot of work to do with it. I need to add more effects. However, the drum structure certainly is different than ones I usually create, and I'm pretty happy I get a chance to showcase a little variety within a genre. I do wish I had more time to work on this, especially with the deadline set to the end of this month. This coronavirus ordeal is very nasty for everyone, but it's gained my security company a lot of business, and therefore I am working more hours. I'm glad that not only I still have this job but I'm earning more, but it leaves me little time for anything else, since I'm working six nights a week. But I squeeze in whatever time I can for this because dreams don't take a break no matter what.
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