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Showing content with the highest reputation on 05/17/2020 in all areas

  1. 2 points
    JezMM

    Chamomile

    Chamomile #161
  2. 2 points
    Diogenes

    How old is Sonic?

    It's not exactly "random" to argue that the characters were younger in the games that came earlier. I mean, you gotta judge the ideas on their merits, it's not just "all retcons are good" or "all retcons are bad". Having classic Sonic grow up into modern Sonic brings the two together; having classic be from a different dimension pushes them apart. Depending on your priorities one of them may be a lot more preferable than the other. Plus having the series almost immediately contradict itself is pretty sloppy writing. They are, factually, younger, though. It's just quibbling over how much younger.
  3. 2 points
    Diogenes

    How old is Sonic?

    Conversely I've never understood why some people are so opposed to it. I mean I don't consider it a big deal either way, but the classic versions of the characters are by definition younger versions; is it really a problem if they're a more plausible couple of years younger than the implied months-at-most, when the ages hardly matter at all anyway?
  4. 2 points
    Eggman looks up to Gerald because everyone likes Gerald and he also wants to be liked by everyone. He doesn't understand or see the value in humanitarian efforts, just the part where he was praised for his genius.
  5. 1 point
    "Huh, that's a bit random statement. I mean, they barely interact." True. On the surface level Sonic/Eggman rivalry (in the movie) is really "meh". It has nothing on stuff like Mania Adventures, IDW/Archie or even 90s cartoons. But movie adds something we didn't had before: Eggman is now Sonic's reflection. Don't believe me? - They both posses powers beyond normal people (speed, smarts) - They been hurt by the world at young age (echidnas, the bully) - They orphans who've been left all alone. And here's where magic starts: Solitude drove Sonic a liiiitle crazy, to the points he found friends in people he never spoke to. But Robotnik? He embraced loneliness. Put himself above normal man. Decided to hurt the word back. And where it lead them? One thing Sonic feared most was going to Mushroom Zone, place of absolute solitude. It would destroy him. But instead Robotnik took his place. And he's fine!... not. He went completely bonkers. He became the worst possible version of himself... and what Sonic could have been, if he wasn't a good person. Thoughts?
  6. 1 point
    Shadow the Hedgehog is still great and was not meant to be taken that seriously.
  7. 1 point
    Yes. I just watched it. It's... not "terrible", but near it. The movie is 40% cliche, 25% nonsense, 25% desperate attempt at multi crossover and 10% celebrity voices. (Maybe squeeze 5% of "harry potter' references and "don't check my browsing history" adult humor)> You want a Scooby Movie? Well there is no mystery to solve or monster to unmask. Don't get me wrong, they putted "meddling kids" and stuff, because someone held checklist they filled with no emotions. And team is just... flat. Watch episode of "Myster Inc" or "Be cool Scooby", shorter and more fulfilling. You want a epic crossover? You got Scoob and 3 more. Captain Caveman is shoehorn for one scene. Dick Dasterdly is... fine I guess? A bit generic, but he is THE mustached villain and his plan actually surprised me. And real Blue Falcon retired, we're stuck with his obnoxious son. Meh. Good story? HA! Plot is stupidly complicated but "arc" can be summed up as Scooby and Shaggy gets into argument for trivial things, Scoob needs saving and eveything forgiven. Again, some 20 minute episodes do it better. I would say animation is good, but not really. They recreated original intro in 2020 HD CGI  with movie budget and it looks worse than 70s cartoon. (don't have better version). I don't consider myself Scooby fanboy, but I seen few shows and this is "eeeh". You wanna see good Scooby? He's your guide
  8. 1 point
    Zaysho

    Knuckles: friend or foe?

    Had to do some clean up because a certain user is a regular ban-dodger and they are never here to have productive discussions anyway. Carry on.
  9. 1 point
    Got Team Sonic Racing, Mania and Sonic 2 for sale on the Switch! Livin' the good life today, bois.
  10. 1 point
    Kuzu

    Knuckles: friend or foe?

    I'm messing with you, but yea the inspiration is pretty blatant.
  11. 1 point
    Sonario

    Knuckles: friend or foe?

    Wow for being a topic about Knuckles, this sure has a ton of Sonic discussion instead. For my two cents, I'm just going to say that the "foe Knuckles" character arc was neatly completed with Sonic 3 & Knuckles, cementing him on the side of good instead of mostly being an enemy (minor misundestandings aside). He's not the most enthusiastic about tagging along on adventures all the time since he's very dedicated to his duty as the Master Emerald's guardian, but if his friends need his help, he'll jump in without hesitation as long as the M.E's safe. Now as for just being purely a friend or being a friendly rival, I say Knuckles being a bit competitive with Sonic and trading a few jabs while still working as a team is the best way to do it.
  12. 1 point
    DabigRG

    Knuckles: friend or foe?

    Okay, so I'm gonna rapid fire some general thoughts, rebuttals, or compliments without having parse through several walls of text: The first four years of Dreamcast era plus the Rush Rivals & Riders games were to an extent a good middleground, one many of us fans seek to return to for a variety of reasons. Shadow's Game and 06--the two games that people refer to negatively in part because of Sonic's place in them--are not among those. The former justifiably focuses primarily on Shadow, with the GUN Commander, President, and in small ways the Chaotix & Eggman having noteworthy places in the story/conflict. 06 is simultaneously a later hoorah for this middleground and also the principal example of where Sonic himself is ultimately mishandled. There is a distinction between a flat character and a flat character arc: a flat character describes a character that has very little to them beyond the bare minimum of what the story needed from them, while a static character is one that doesn't undergo much significant change per the flat character arc. Sonic is usually the latter and pretty much never the former, in that his strength & consistency comes from his confidence in himself and his way of doing things; this can be challenged, waver, or even slightly adjust, but the core idea should stay mostly the same. You know else can be called static characters? Toph and maybe Iroh from ATLA(the show itself). Likewise, Shadow and Knuckles were indeed characters with positive change arcs, as they start off varying degrees of antagonistic and misguided before literally learning the truth and changing their ways to make things right. Both also have unfortunately suffered as a partial reflection of that: Knuckles as I pointed out technically has further development that was sort of incomplete in regards to the paths & circumstances that made him who he is from Heroes onward, while Shadow notably changed the series due to having an extended arc or two over the course of about six games before reaching his end point that was maintained in his following appearances into the Modern era before the shakeup in the storytelling and harder pushed intentions within Sonic Team landed us with the current problems his characters has had since Free Riders(Forces notwithstanding). Oh hi, Mark.
  13. 1 point
    Amy was indeed born into nobility, although her family renounced their wealth to aid the poor before Robotnik’s takeover. We do have plans to explore her and Rob’s lineage down the line 👍
  14. 1 point
    StaticMania

    We're on a roll.

    We're on a roll.
  15. 1 point
    My sides are in orbit; best game ever.
  16. 1 point
    they made a cow whose udder was a hound sonic undergound
  17. 1 point
    Big Panda

    Digimon - Digital Monsters

    Speaking of the dub, I can’t help but think this series would be the perfect opportunity to try getting the franchise going in the west again. The original series caught on and became popular in the west back in the day. Maybe introducing the original gang to a whole new generation of young viewers could spark that flame again?
  18. 1 point
    Failinhearts

    Morning!

    Morning!
  19. 1 point
    So, I was wondering: since Tom Holland's name keeps getting thrown around a lot regarding Tails, do you think that Tom Holland would be a good fit for Tails' voice or should they just stick with Tails' original voice actress? I can see them trying to bring in more celebrities to voice the characters for the movies, but is Tom Holland really a good fit for Tails, especially since Tails is supposed to be 8 years old or something like that in the movies?
  20. 1 point
    Sonic Fan J

    Knuckles: friend or foe?

    Well, wasn't expecting to see my name invoked, but I guess I'll do what I can here. So, You have to consider before anything else the fundamental flaw with Sonic stories is that 99.9% of the time you are only going to be told the stories of Sonic's conflicts with Eggman. In short, you have two static characters bouncing off of each other and that just doesn't work. Now most people say the solution is to allow Sonic to change, but that kind of ignores Sonic's no regrets stance. Sonic doesn't regret his decisions. That is a character flaw which Lost World conveniently ignored for some angst instead of Sonic looking at correcting his mistake as a chance for an adventure. That is another thing people forget about Sonic as the superhero narrative typically distracts people from it; Sonic is an adventurer and not a career hero. So, with that established what type of character does that really make Sonic? Well, you have to look past Sonic to see that and you'll quickly discover that Sonic's character type isn't in his flat arc, or his heroics, or sadly even his adventures. Sonic's character type is that of a motivator. He motivates others and it is why the whole "main character" bias that a lot of people have with Sonic allows him to be horribly misconstrued. Sonic in most games is not the main character. In Solo games, maybe, but even then those stories don't work for a motivator type character. A solo story is to introduce Sonic, and every so often you need one to reestablish him since this is a 30 year franchise. But as a motivator he can't be the main character. What Sonic is as a motivator is the "Title Character". For as much as I dislike Sonic X, it actually understood that. Chris is the main character whose story is instigated by the title character and his interactions with them, hence why you call it Sonic still, as he is the motivator and instigator of the main character ,even more so than the primary antagonist. Now people who like Sonic as a character and want to see him "grow" won't like this reading, and understandably so. But Sonic is not a dynamic character. It's why I like him as a larger than life figure myself as it allows for the more dynamic characters, from his world itself to those actively motivated by him like Tails and Amy to react to his presence on the world. That's where his absence in Forces should have been interesting was the loss of how he motivates. And as an aside, the Tails argument really doesn't work as well as people think it does since in SA2 Sonic told Tails to step up and fill his shoes while in Forces he asked for help and went down leaving Tails failing him. To totally different scenarios that need to be respected regardless of execution. But back on point, Sonic may be static, but there is also a lot of depth and nuance to his character that most people don't see. These traits need to be highlighted based on who he is motivating at any given time, whether that is Eggman trying to overcome Sonic, Tails trying to be a hero like him, or some new character discovering what they can only discover because they interacted with Sonic. To an extent, Sonic's problem is that he is Obiwan Kenobi in the original Star Wars trilogy, but we follow him instead of Luke and barely see the world affected by his actions and the motivation he brings. It's why I consider Sonic a horrible POV character as it undermines his role to humanize a character that doesn't work so blatantly humanized. I'll continue to forever vouch for tails and Amy to be the primary POV characters because they have room to grow and due to their hero worship can actually have conflict seeing both the good and bad caused by Sonic. Before I go too off on a tangent outside of this thread's topic though, let me look at Sonic the motivator and whether Knuckles should be friend or rival. Frankly, neither to be honest. Sonic's impact on Knuckles versus Knuckles' role in the world don't agree with each other for either scenario without vastly changing Knuckles. That does not mean though that Knuckles should not trust Sonic or actually have conflicts with him either. In fact, Knuckles' trust in Sonic should be the very reason he has conflict with him. Knuckles is a naïve loner who doesn't understand the world beyond his island. But you know what. he knows Sonic is a good guy after the initial misunderstanding and when he goes out into the world will imitate Sonic and get burnt for it since he lacks Sonic's awareness. This will tick him off and have him lash out at Sonic. It creates conflict. Heck, Knuckles gets tricked by Eggman for the nth time; blame Sonic. He keeps sparing the guy so the good knuckles is said to believe is in everyone must be in Eggman too and it's worth giving him a chance. That's on Sonic as much as it Knuckles, and creates conflict born from trust, an angle frequently forgotten. Even Knuckles leaving Angel Island does not have to be an abandonment of his duties. I paraphrase it a lot, but the Japanese manual for Chaotix does tell you that the Master Emerald reacts to the activity in the world below and that as the Guardian of the Master Emerald Knuckles will go and investigate things it is reacting too. Again, his trust in Sonic can create conflict, and even rivalry if that is what you want if say Knuckles goes down, encounters Sonic, knows he can help, asks ignorant of whatever Sonic is doing, gets put on the back burner and decides to solve Sonic's problem for him to get help with his own. You get trust, conflict, rivalry, and Knuckles' ignorance all playing at once and it all stems back to Sonic as a static motivator and not an ever changing main character. Comically, you also can use Knuckles more naturally this way when he is actually motivated and influenced by Sonic rather than just as the muscle of Team Sonic which goes against Sonic's approach of you can follow if you can keep up. It gives Knuckles back his agency as well looking at Sonic not as the main character who needs to be dynamic, but as the title character whose existence motivates others. Which is what Sonic excels at and is the part that Amy is more based on with the love of adventure coming secondary and being a hero tertiary compared to Tails who is heroics first with adventuring and motivating others coming after if at all. Knuckles meanwhile is the character who sees the bad in trusting Sonic but believes in the good in him because of seeing it first hand and the positivity it brings. In summation, Sonic being static is actually useful if you remember he is the title character and effects others instead of trying to make him the main character because it's his name on the box and excluding everyone else. He is a motivator, and frankly for Knuckles that actually allows his dynamic character to be allowed to expand if you remember everything there is to his character, including the oft ignored Japanese manuals and the details they hold. Knuckles more so than anyone benefits from Sonic being static as it challenges his trust in Sonic and creates the conflict and rivalry the two are supposed to have without compromising his trust either. Or at least that's my read on it.
  21. 1 point
    Just learned that the neighboring town has an Australian coffee shop, complete with a live kangaroo. Guess the first place I'M going when the pandemic subsides!
  22. 1 point
    (Tweet) Oh boy can’t wait for the FF7 vs Paper Mario Twitter arguments now lol
  23. 1 point
    ha haha hahaha hahahahahahaha oh my god hahaha damn that was funny bruh
  24. 1 point
    TOK seems to consider the pre-SS games canon and part of the same universe, with actual acknowledgment of Peach's appearances in those games. Maybe there's still hope for more nods to the unique characters from those games.
  25. 1 point
    Sonario

    Movie improved Sonic/Eggman connection

    I wouldn't say it "improved their connection", but it does indeed give their rivalry a new angle and some interesting parallels. I also liked how Jim Carrey put it, with Sonic having an "innocence" that Eggman wants but can never seem to get. So instead of embracing Sonic's path of friendship and freedom, he goes down his own dark path of conquest and control. "We have our own styles that we won't change" indeed.
  26. 1 point
    Failinhearts

    Morning!

    Morning!
  27. 1 point
    Kuzu

    Knuckles: friend or foe?

    Remember, it's not about challenging Sonic, it's about how Sonic changes everyone and everything else; in Unleashed, his presence helps Chip become acclimated to the world and he learns to love it, and in Black Knight he helps the main villain understand that making an undying world isn't right. This is literally all over the series; Tails becomes more confident in himself because of Sonic's influence, Amy pushes herself as a hero because she wants to be with Sonic, Knuckles learns to trust others because of Sonic, Blaze learns that she doesn't have to be alone because of Sonic. When Tikal wants to seal Chaos away again during his rampage, it's Sonic to suggest that they need to pacify his anger and it's his positive feelings let's him use the Chaos Emeralds and make sure that Chaos will never go on another rampage. Even if Sonic is "boring", his presence serves as a positive influence in the stories, and Sonic's key personality trait is that he's always on the run for the next adventure. It makes his character ideal in introducing new and different elements that he bounces off of.
  28. 1 point
    Kuzu

    Knuckles: friend or foe?

    I think some of you are misunderstanding Sonic's character and the role he plays in the series. He doesn't have to always be the center of attention to the detriment of everyone else, but he also shouldn't be shoved to the side while the actual story is happening to someone else. There seems to be this misconception that Sonic is a flat and boring character, and that the story needs to focus on him and develop him in order for him to be interesting when that's far from the truth. Sonic doesn't function like characters like Shadow, who are fundamentally built on positive change and being dynamic. Sonic's primary strength as a character is in the fact that he doesn't change; Sonic embodies a flat character arc. If Shadow's character arc was about overcoming the lies that he believes to become a more heroic character, Sonic is a character that already understands the truth and uses that knowledge to overcome the conflict. Sonic always pushes forward and never slows down and never falters. That's his character and no matter what happens, he always pulls through. Sonic's character isn't built on change within himself, it's about how he changes the world around him. The world around Sonic is about how everyone believes in a lie, and it's up to Sonic to change that perception and showing them the truth that he believes. Characters that interact with Sonic tend to be positively influenced by his presence. Sonic is the main focus because unlike Shadow or Knuckles, who have character arcs that have endpoints, Sonic's character is ideal for an indefinite series like this one. It literally can't be anyone else. His status as a mascot means Sonic can be used in any type of story, and the intrigue comes from how he interacts with the world around him. Sonic is flexible, and easily adaptable. Calling Sonic uninteresting and inoffensive isn't really fair because it devalues the type of character that he is, and his function in the story. I get that positive change character arcs like Shadow's are the most popular, but Sonic's type of character still has a lot to offer and I don't it should be devalued.
  29. 1 point
    I wonder if this is how it felt to be outside of the Sonic fandom when Sonic 4 dropped and most of the target audience hated it. I don't really have a stake in the argument since I've never once played a Paper Mario game; in fact, I've never really played a Mario RPG before. Not sure why they've never been able to grab my attention. Maybe I'm not really allowed to give my opinion on this. That said... ...I think this game looks pretty nice. For me it's too soon to tell if the narrative is going to be as intense as the trailer seemed to depict it, but I do think this looks visually stunning and is going to have some funny moments here and there. I'd give it a shot. If my girlfriend is interested in it, I'd play it along with her, basically. I'll be checking this one out, and I'm not terribly concerned if liking it is going to be an unpopular take.
  30. 1 point
    Failinhearts

    Morning!

    Morning!
  31. 1 point
    Paper Mario has always been filled to the brim with Paper gags(it'd be kind of an insane waste of time if it wasn't), but I feel like there was a shift where someone decided it needed to be the point of the series, and not a convenient stylistic way to frame what was at it's core an RPG/Adventure game. There are a lot more dialogue and purely character driven jokes in the first two games than the latter ones which focus more on stylistic gags. All games have a mix of both of these things, but from where I'm standing the shift was noticeable. This also goes for the mechanics. The first three or so games featured things like origami as one off gags and mechanics: supplementary to the exploration and combat. Now they are the game down to being the focus of the title. Traditional RPG style mechanics were thrown out for a newfound emphasis on paper themed puzzle solving in the overworld. They are the game now instead of being a stylistic choice. And I mean, these games always have puzzles so shifting over to those doesn't have to be a disaster on paper, but one cool thing about RPGs is how time and thought much you end up investing in a group of characters-often literally, and how that change gets reflected in combat over the course of the game. TTYD offered an extremely simplified version of these mechanics but it was still enough especially if you were young to see growth in your party alongside their development as characters. Shifting the gameplay around was going to change the experience irreversibly, even if Nintendo tried their best to keep as much of the experience of the first two games in tact. I'd argue that they didn't even make an attempt and if any other Nintendo series was as thoroughly gutted of it's soul as this one you'd see even more aggressive responses. It's like if Other M became the series standard. Paper Mario fans have the patience of saints by comparison. Super Paper Mario came around with it's brilliant ideas to "solve" the fact that not everyone liked RPG mechanics in, what, 2007? We've been here ever since. And I'm just not sure what it was all for if not to improve the experience of the previous games. Almost every other Nintendo series introduces new gimmicks to compliment what was already there. Planetoids in Galaxy were created to focus the platforming. Motion controls were added to Skyward Sword to bring newfound emphasis to the directional swings that were always a part of Link's kit. Things like a bigger emphasis on platforming and more tangible gimmicks like stickers and origami would have been good additions to the core systems of the previous games, not as replacements. And that's the crux of my argument with this series. It's easy to blame the newer games's flashy gimmicks and stylistic touches for them gutting the core experience, but they're not necessarily at fault. Someone at Nintendo just decided that core experience wasn't worth preserving, and that's the real shame.
  32. 1 point
    FFWF

    Paper Mario: The Origami King

    As a fan of early Mario & Luigi, and as somebody who played Sticker Star and hated it, I have a lot of sympathy for classic Paper Mario fans; but there's a risk that we overlook anything that isn't a carbon copy of the things we love. Nobody's obliged to be enthusiastic about a series taking a new direction - heaven knows I hate what Nintendo's been doing with Yoshi - but some of the criticism being levelled against this game seems alarmist and unfounded, as if the very idea of it not being TTYD means it will automatically be bad, rather than just not what some people are looking for. I don't know if this will fill the Mario RPG void for me, but what they're showing so far looks like something I could have a good time with. I think what's selling me on this game is that it looks like they have a clear creative vision. Their advancing graphical prowess gives them the ability to render their paper aesthetic in ever more sophisticated ways; that in turn has inspired them, as it did long before Sticker Star, to integrate aesthetics into gameplay and narrative; and the result is this immediately visually distinctive and compelling clash of flat versus fold. It's a really organic progression, and the very fact that they're willing to embrace this fusion of aesthetics and gameplay gives them more creative opportunities. And the story (in strict fairness I should say world) honestly looks really promising, too. We see loads of different set pieces in that trailer and we've seen a respectable number of partner characters, and the trailer takes care to underline that they are vocal regardless of how generic they are. The flat versus fold aesthetic conflict makes it logical to use stock characters to better draw these comparisons - and Nintendo's been doing amazing things with the stock characters in their writing recently (anyone who didn't play the new storylines in the M&L 3DS remakes is really missing out). Conversely, I'm not particularly sold on King Olly's design just yet (or name, but I assume in Japan he's King Ori(gami), so it's perhaps a translation artifact); he seems rather simplistic, but that's clearly the point, to underline his visual connection to Olivia and to make his inevitable subsequent origami transformations more striking by comparison: It's pretty obvious that the Shy Guy was actually a disguise for him, rather than vice-versa; and he's visually a component of the paper aeroplane attacking Bowser's airship later, too, and so doubtless there will be more and more. Nintendo's allergy to original characters is wildly exaggerated; I'm sure they'll be back en masse when Nintendo's ideas take them outside the Mushroom Kingdom again, but there have still been interesting characters all this time, designs notwithstanding.
  33. 1 point
    Diogenes

    Paper Mario: The Origami King

    I mean, it's less that I'm saying that it didn't happen and more that the question of what did and didn't happen doesn't have much meaning. What exists is what's convenient at the time you ask the question, and whatever else is in the vague soup. Referencing spinoffs is convenient for Paper Mario in the same way referencing E Gadd was convenient for Sunshine, and that's about as far as it's meant to be considered. It's all Mario, even if it's different Mario, whether it's real or not. Maybe this is a weird way of seeing it (and I'm definitely not explaining it very clearly) but I just can't see Mario as something that was meant to be pieced together and I think it's ultimately found more freedom in not doing so.
  34. 1 point
    Diogenes

    Paper Mario: The Origami King

    I just don't think Mario's continuity was ever meant to be...well...to be, at all, really. Mario 3 was a play, it opens with stage curtains, you exit each level offstage into the darkness and all, but it's no less loved and no less important for it. And it's hard to square all the spinoffy karting and tennis and such with "Bowser is actually a big evil monster who kidnaps an innocent princess basically constantly" if it's all "real". It plays so loose with itself that I think it can get away with having different interpretations coexisting in an amorphous mix of "Mario". I actually do care about Paper Mario, I'm just not fanatically dedicated to the first two games to the exclusion of all other options (Color Splash was a good game that deserved better). If my posting hasn't been as productive as it could've been it's because discussion of something I think looks pretty cool was instantly swamped with complaints, some about things we don't even know for sure yet, and that makes me a bit bitter.
  35. 1 point
    I'm pretty excited for this! I haven't played Sticker Star or Color Splash so I can't really make comparisons, but I do like the way the battle system looks. The rotation deal looks cool. Not too pressed over the partners being generic. I did like the designs of the Toads and whatnot from the old games, but I can't say I really paid much mind to them to begin with. Bob-omb the Bob-omb actually seems interesting to me, because his body language implies that he's a chill dude compared to other Bob-ombs, especially when you take into account his lack of a fuse, hehe. I'm curious how they'll function in battle. Apparently Bowser and Bowser Jr. join Mario at certain points, but I don't think they've elaborated on that point.
  36. 1 point
    StaticMania

    Paper Mario: The Origami King

    They aren't. The standardization Mario was going through has been pretty non-existent recently and Paper Mario's direction is only happening due to its current director. But...leniency is never gonna happen again.
  37. 1 point
    Diogenes

    Paper Mario: The Origami King

    I don't think this is the clever retort you think it is. The games occasionally use their conceit for comedy. Mario plummets to the ground, and then is revealed to float down safely, as he is paper. Kolorado falling is a different gag entirely, unrelated to paper. It's a cartoon world, not a physics simulation. But it still chooses to portray Mario and the world around him as paper rather than some other material, and in more places than just that. Like is this really a rare viewpoint or something? That Paper Mario is in fact made of paper?
  38. 1 point
    [102] Sonic 3 - Let Me In (Marble Garden) https://www.newgrounds.com/audio/listen/934180 Track 102 // Length: 5:42 // Style: Drum 'n Bass // Speed: 176 BPM // Measures: 251 // Loops: 29 // Clips: 9 // Time Taken: 43 days https://soundcloud.com/paulybfromda303/sonic-3-let-me-in-marble-garden Original composer: Miyoko Takaoka Lyrics written/performed: Pauly B Sonic The Hedgehog (TM) is property of SEGA Enterprises My special submission attempt for a community collab effort hosted by Chaos Creators, a yearly festival for Sonic community content creators! I've done this remix way back in 2006, and for a long time I've wanted to revisit this track and make a better remake. And, as usual, I tried to emulate a positive message in my lyrics. It's about how no matter how bad things can be, and whatever obstacles you may face, it's never healthy to bottle up bad emotions. This is why friendship exists, to see you through these hard times. I've done a lot of sound adjusting with these, tried my best to balance out all volumes and make sure nothing is too overpowering. I used a lot of double-stacking synths to emphasize the melodies. That was probably the most difficult part of this assembly, but it came through with no distortion and I'm super proud of what I've learned about mixing to this point. I've also been learning more when it comes to editing vocals, becoming more accurate with each move I make (It helps to log every step you take in a notepad or document). I do still feel like there's something I have yet to learn, some sort of balance, but that's all part of the journey. For what it is, I do feel like I'm improving little by little each time I do hope you guys like this! Never forget that there's always someone out there who cares! Thank you all for the listen! LYRICS available on pages
  39. 1 point
    [102] Sonic 3 - Let Me In (Marble Garden) https://www.newgrounds.com/audio/listen/934180 Track 102 // Length: 5:42 // Style: Drum 'n Bass // Speed: 176 BPM // Measures: 251 // Loops: 29 // Clips: 9 // Time Taken: 43 days https://soundcloud.com/paulybfromda303/sonic-3-let-me-in-marble-garden Original composer: Miyoko Takaoka Lyrics written/performed: Pauly B Sonic The Hedgehog (TM) is property of SEGA Enterprises My special submission attempt for a community collab effort hosted by Chaos Creators, a yearly festival for Sonic community content creators! I've done this remix way back in 2006, and for a long time I've wanted to revisit this track and make a better remake. And, as usual, I tried to emulate a positive message in my lyrics. It's about how no matter how bad things can be, and whatever obstacles you may face, it's never healthy to bottle up bad emotions. This is why friendship exists, to see you through these hard times. I've done a lot of sound adjusting with these, tried my best to balance out all volumes and make sure nothing is too overpowering. I used a lot of double-stacking synths to emphasize the melodies. That was probably the most difficult part of this assembly, but it came through with no distortion and I'm super proud of what I've learned about mixing to this point. I've also been learning more when it comes to editing vocals, becoming more accurate with each move I make (It helps to log every step you take in a notepad or document). I do still feel like there's something I have yet to learn, some sort of balance, but that's all part of the journey. For what it is, I do feel like I'm improving little by little each time I do hope you guys like this! Never forget that there's always someone out there who cares! Thank you all for the listen! LYRICS available on pages
  40. 1 point
    Tornado

    Sonic 30th predictions

    Colors and S4E1 both had a spectacularly divisive leadup to their releases, and Iizuka made a couple gaffes that inflamed people far more even than they originally were. Remember back when Naka decided that enough was enough and left to go do the stuff he actually enjoyed doing? Up to that point Sega had already demanded that they have something to show for E3 2005 when the game had barely started development. Then they demanded that it get a Wii port before Sega actually got Wii development kits, which forced the team to be split in half but still working together as they tried to figure out how to do it. Then the port got cancelled because everyone realized it was fucking stupid, and instead Sega told them that they needed to have a completely different game made for the Wii to hedge their bets on the system being a success (at which point Ogawa was locked out of the development of 06 even though he was the original director). At this point the halved team was still being forced to put stuff together for trade shows and operating on a design document that never got finalized even before things started falling apart with the demands of the Wii version. By the start of 2006 the game was already likely doomed, since they were starting to do voice acting for the story when they weren't sure what parts of the script (and game in general) they would have to cut to get the game out. Then Naka got fed up and left to form Probe just before E3, after months of rumors of him leaving. He took several members of the already downsized team with him. Sega looked at the havoc him leaving had caused on their flagship AAA Sonic game (being hyped as promising a level of production values versus its contemporaries probably unmatched since the Genesis titles) meant to celebrate and commemorate the franchise on its 15th anniversary, in addition to all the turmoil it was already facing by that point. Sega saw that the game couldn't possibly be ready by its planned release date due to Naka leaving and all of the nonsense that they had dumped on the development team before he had. Even as they sent out people to give interviews and show previews of it to put a brave face on things publicly and show off how great it was at E3 2006, Sega knew it wouldn't even come close. The E3 showing was kind of a disaster compared to how well it had been received the previous year (even though the demo shown there was polished to a higher standard than the actual game was to that point), but luckily for Sega Sony had spent the entire conference preemptively flushing the first three years of the PS3's life down the toilet so it flew under the radar. And Sega demanded another demo for a Microsoft trade show in the fall. Sega saw that the only time that the game was getting a good showing as if it was improving on its problems was in custom built demo builds with improvements tailor-made for the demos that the team didn't have time to implement into the actual game. And they said "why, that's terrible." And then they released the retail version anyway, as originally scheduled.
  41. 1 point
    Dr. Mechano

    How old is Sonic?

    Sonic did have a birthday in Sonic Generations. Does that mean he's 16 now? Or - since it was his 20th anniversary - was that meant to be him literally turning 20? Or is this some sliding timeline situation where he'll be 15 forever no matter how many on-screen birthdays he has? Either way, Sonic sure doesn't feel like a teenager to me. He has his own house (referenced in the manual to Sonic Labyrinth and actually seen in Secret Rings), owns a plane, and seems more-or-less completely financially and socially independent. This is only compounded by the post-2010 writing, where Sonic comes off a lot more wry and cynical than he was in the Adventure era. He's written less like an energetic teen and more like some guy who's just kinda tired and annoyed by all the crazy hijinks of his own series, which to me just makes him come off as much older than 15.
  42. 1 point
    Catfish Dark has got to be the first to be upgraded. We all know it should've come before Sonical.
  43. 1 point
    Some highlights. * Sonic's jumping victory animation is intact and triggered by the player. * 50 rings doesn't trigger special stage ring, but special stages are there and totally different. * No enemies in the Star Light Zone. * Weird sped up music in GHZ 3. * Demolition orb is in GHZ. * Spike Trap of Death in Spring Yard Zone. Looks like a horror to try and avoid. Video also includes beta content from Streets of Rage and a few other games too.
  44. 1 point
    BadBehavior

    Pitch your Sonic fanfic

    Well here's mine for what it's worth FORMAT Title: Sonic: Scourge of Mobius Media written narrative Outline When another Sonic arrives from another dimension, it seems like the usual mundane insanity of Sonic's World in effect. But as The Real Sonic realizes this discovery, the bizarre chain of events could have disastrous consequences not only for Sonic and his friends but also the worlds they protect. Basically an alternate Sonic comes, thw twist being that when main Sonic and alt-sonic come into contact, theres a violent metaphysical reaction that makes one weak, both physically and mentally, and the other one having all the power but becoming a total jerkwad who goes back to his own universe to defeat his own Eggman and take over his world. The clue is in the name after all. (Scourge. Eh? Eh?) Sonic's friends go off to stop him while Sonic, crippled with the emotional baggage of his counterpart, stays behind. The ending would have involved weak Sonic getting off his butt and making it to the final showdown as both sides have worn each other out. Sonic reaches out to Scourge, understand what he's been through, says "I forgive you", before hugging him, causing another metaphysical reaction that returns Prime Sonic to his normal self and Scourge... is Scourge. He sends the people off, saying that he'll become his own person, even dying himself a different colour, as the gang go back to their own world... but oh no, Eggman has taken over in their absence, and the adventure continues. Does it exist? Yes because I wrote it. https://www.fanfiction.net/s/12763214/1/Sonic-Scourge-of-Mobius. Yeah it's been dead for a while and thats why I feel comfortable spoiling the whole thing here. It's not a 1 to 1 copypaste from my design document cos it was lost in a computer transfer and I just typed it here from memory. Tl;dr A JoJo referance masquerading as a story. (Steel Ball Run and D4C is where I got the sort of idea from.) Sonic defeats his evil double with the power of empathy. And what the hell, how about another one? FORMAT Title Sonic: Into the Sonicverse Media Maybe a Game Outline Shenanigens happen, and now there are 3 Sonics: Game/IDW, Archie and Fleetway. Each would have 2 partner characters: Game would have Tails & Knuckles, Archie would have Sally and Antoine and Fleetway would have Amy and Shortfuse the Cybernik. The former characters (Tails, Sally, Amy) would be more technical to play while the latter (Knuckles, Antoine, Shortfuse) would be brawler types. Each would have a character who communicated with them over a comm. Rouge, Nicole and Tekno respectively. Each would even have a set of villains. Game: Eggman, Black Doom, Team Hooligan and Infinite. Comic: Eggman + Snively, Ixis Naugus, The Destructix, and Enerjak. Fleetway: Robotnik + Grimer, Super Sonic, The Metallix Brotherhood and the Drakon Empire. Then it would turn out the REAL villains were a triumvirate of Dr. Zachary, Dr. Finetivus and Dr. Starline (I was gonna have Imperator Ix but who remembers Sonic Chronicles?) Due to Dimensional crossover, duplicates of the same person have a risk of self destructing when interacting with each other. (I seem oddly fascinated with this concept.) Hence different versions of Tails, Knuckles etc can't interact with each other. Not even Sonic, who can't touch his other selves. This makes battling Super Sonic extremely difficult. It is this effect that makes Enerjak return, when the three versions of Knuckles touch each other, and the infusion of chaos energy and memories of each overwhelm him. And smaller character appearances, mostly for gags: Scratch & Grounder (AoStH) Sonia and Manic (Underground) Chris Thorndyke (X) Sticks the Badger (Boom) Tom Wachowski (Movie) Elise (06) Shade (just to throw Sonic Chronicles a bone) Does it exist? Kinda? https://www.fanfiction.net/s/13515359/1/Sonic-The-Hedgehog-The-Fleetarch-Conundrum I came up with it before finding this story, to be fair. Tl;dr It's in the title. Can't get a better TL;DR than that.
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