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Showing content with the highest reputation on 05/24/2020 in all areas

  1. 6 points
    A lot of things I enjoyed about the show were mentioned in this thread already, but I really want to delve a little deeper into one particular aspect. Him. Boom Tails is, by far, my favorite interpretation of Tails. First of all, strictly design-wise, I just love the goggles. They go so well with him. I could leave or take the belt, but I LOVE those googles. I feel like they add a ton to him, as simple as they are. As many design choices in Boom, this was made to really drive home the "He's a tech guy!" shtick, but luckily, writing-wise, he's far from that. Tails got pushed more and more into a "He's the inventor!" niche over the course of the franchise, starting out as a mere pilot for Sonic, before building mechs and weapons for him to use in action in games like Tails Adventure or Adventure 2, until he finally was JUST the tech guy, completely abandoning every bit of pro-activeness he ever had, letting Sonic or other characters basically do everything. Boom ditches that and brings him back to a more Adventure-y Tails, while still putting a bit more of a focus to the tech-guy angle, but to an organic, natural degree that completely makes sense for his character. Tails can fight in Boom, for sure, but he does it his way. A lot of fight scenes that involve him let him use gadgets he built beforehand, but he often also uses his environment and objects around him to his advantage. He's not a brute force battler like Sonic, Amy or Knuckles are, because she shouldn't be. He uses his intellect to his advantage, either by preparing beforehand, or using what's disposable at the moment with the most efficiency. It's a great way of fighting for him that compliments him. That doesn't make him above using brute force, however, if a hit with a wrench gets things done, he'll use that, too. There are even dog fights him him in the Tornado! But there are also battles and situations where he takes more of a backseat approach and lets Sonic or the others handle stuff, taking care of the tech side of things or straight up sitting one out, and that's also completely fine. I never saw Tails as the guy who looks forward to battle and jumps in at every opportunity, that's not who Tails is, never was. But if there is stuff to be done, Tails gets shit done in Boom, in his own, unique, tails-y way, and I think that a wonderful combination that fits him like a glove. Also here's Tails on a Motobug driving through and crashing other Motobugs. Just look at him. He's a little badass. I also love just how rounded his personality is. In many games during the 2000s, Tails was just...the nice guy. He stood against Sonic's cockiness, Knuckles' hotheadedness and generally just a lot of characters with attitude as the nice little kid who tried to do his best. And while I still love that Tails, in some games, especially when he wasn't in focus and didn't have an arc going on, he often kinda veered on the bland side. Not annoying or anything, just so much on the nice side that it got a bit boring, basic at times. Then, once Colors rolled around, he got snarkier, giving Sonic some sass back to create more of a sibling-like dynamic, with some arguing that as time went on, it veered way to hard on that side. Boom just blended those two eras perfectly. Boom Tails his someone who is kind, compassionate, supportive, everything the more classic Tails would've been, but he can also get fed up and talk back to characters that annoy him and stand up for himself when it's needed. There are plenty of moments when Knuckles says something dumb and Tails remarks it sarcastically, as there are moments, most of the time less tense ones, when he calmly tries to explain things to him or expresses concern when it could go into a harmful territory. Speaking of things established Colors-onward, they kept the wonderful relationship between him and Sonic intact. The dynamic between just oozes the brotherly bond they had in Colors, and you can really feel how deeply they care about eachother. They really feel like siblings not related by blood. It's wonderful and I'm glad they kept it. To highlight my final point, let me show you a picture of one of my favorite scenes in the entirety of Boom. Tails getting a Happy Meal Toy. ...no, I am not joking. Something that Boom has over a lot of interpretations of Tails is just how much of a kid he feels at this. Most of the time, him being the smart tech guy. He's generally calm and highly intelligent, so most of his appearances, like the games, focus on him being...just that. There often even times where he's portrayed as more mature than Sonic. And while I guess that kinda makes sense for a calm, calculating guy over a more impulsive one, most of the time, they seem to forget a tiny detail. He's eight. Boom doesn't forget that. Sure, he is often more mature and rational than a lot of the other members of the team, but the show also shows him not knowing how to handle his first crush, for example. And that's what I adore about the scene above. It's such a small moment in the show, but I just love it so much. Tails gets a Happy Meal Toy and he's ecstatic. He's overjoyed to have pen to go with the notebook he got in the other meal. And just seeing Tails in such a situation, letting him be a kid, innocent and full of wonder, was just wonderful to me, and exemplifies an element we see so rarely of him. He's allowed to be childish at times, and that's wonderful. So many interpretations just push him into the "He's intelligent, so he's grown-up emotionally" field which isn't really how it works and is often kinda bland. Boom let's him be irrational, impulsive or even a bit overemotional at times, because that's what kids are, without ever steering away too far from the character traits that have been established for him for decades, never letting him be too bratty. It bears repeating, he's just such a well rounded character, imo. You probably noticed how I referred to multiple games/eras throughout this , and I think this just encapsulates perfectly why Boom Tails just works so well: He is basically an amalgamation of everything wonderful about Tails, everything people ever liked about Tails. He's still the boy genius he is in the modern era, but kept his ability and willingness to fight from the games up to the Adventure era. He's still kind and gentle, but kept some of the sass from the Colors onwards era without ever going overboard. But he's also a little kid, something a lot of interpretations skip on. And all those elements are wrapped into a perfect little package. I always loved Tails. Tails was the first character I picked when I got to play Sonic Advance 3 in an electronic store as a 10 year old, and I adored him ever since. But each version, each incarnation of him that I've been familiar with, brought new elements I loved for him, while, for better or worse, also leaving some traits I also enjoyed behind for a slightly different interpretation. Boom Tails, a decade after I was introduced to the character, just gave me the Tails with everything I loved about him, the perfect interpretation of a character that hooked me to a franchise that brought me so many friends and enjoyment over the years. Boom gave me the interpretation of the character that I wanted ever since I saw him as a 10 year old. Boom has shortcomings. Boom has humor that often doesn't gel with people, Boom is, in my opinion, just straight up mediocre for the majority of season 1 - but I will always, always be grateful for the Tails it gave me. Because it made the little child in me, the little child that still unabashedly adores the Sonic franchise, warts and all, incredibly, unbelievably happy.
  2. 4 points
    Kuzu

    Was Amy ever THAT bad?

    Naw dude, she's been a main character for a long ass time now; she's not always treated that way, but Sega very clearly promote her as a main character along with Team Sonic and Eggman.
  3. 3 points
    KHCast

    CHILI DOGS

    CHILI DOGS
  4. 2 points
    Kuzu

    Was Amy ever THAT bad?

    Honestly, it depends on how you feel; many felt that her crush dominated her character, to the point where she had very few personality traits that didn't revolve around Sonic in some way, and that was compounded at how violent and angry she had become in her pursuit of Sonic. It just left a real negative impression to the point that people straight up wanted her crush gone, or at the very least, for her character to have more dimensions. Nowadays though? She really doesn't have any role or do anything of note, so it's hard to say if it's "better" or not. Her more prominent roles lately come from alternative media, and they have downplayed her crush quite a bit. Probably not to the point of being non-existent, but it's certainly a far cry from when she would tackle-hug Sonic at every interval. For the most part though, I feel like she's slowly becoming a more rounded character who is capable of doing more than just crushing on Sonic, and regardless of how anyone feels about it, I think that's a GOOD thing because as a main character, Amy SHOULD be well rounded. That being said, I do wish they could give her more of her old immature and bratty moments to balance out her more competent streak. Show some chinks in that armor ya know.
  5. 1 point
    4th Chaos Emerald

    Was Amy ever THAT bad?

    My honest answer? No. The crush was played as a running gag, yet people treated it like a serious plot point. All the characters were exaggerrated in certain games, yet people only seemed to notice Amy. She was only the "damsel" in CD. People forget she rescued herself in Adventure 1 and even Sonic in the next game! I see there's been more focus to make Amy more "independent" but wasn't that already her arc in Adventure 1? In that same game, she stopped Sonic and Tails from turning Gamma into scrap metal. In the Adventure games, she turned Gamma and Shadow against the villains. (However, a common argument I see is that anybody else would've did the same. False. Sonic and Tails were going to turn Gamma into scrap metal. Sonic butt heads with Shadow because of his immaturity. On the other hand, Amy wouldn't fight Zero until he hurt the bird she was defending) In Heroes, she had her own sidekick and team.
  6. 1 point
    Sega DogTagz

    Was Amy ever THAT bad?

    Just to provide a spot of clarity to anyone who didn't play the handhelds In Battle Amy more or less forced Cream to participate in a few Boxersize matches, to which Cream was a vocally unwilling participant (which was even more jarring considering this was Cream at the height of her pacifist persona). Boxersize was essentially sparring, so Amy was forcing Cream to defend herself in combat, in the name of getting fit enough for Sonic to notice her. Amy was so focused on getting fit, that Creams objections fell on deaf ears and Amy's own health took a turn for the worse due to over-exertion. In Rush, Cream introduces Amy to Blaze and remarks that her adoration of Sonic makes her short-sighted, to which Amy responds violently. She makes a clear threat and chases her with her Hammer. Cream shouts something along the lines of "Not Again!" making it appear that this is not a rare occurrence. The altercation is short lived.
  7. 1 point
    Blue from Blue’s Clues is a girl.
  8. 1 point
    Sonic 2 HD did a "designing" Grounder badnik livestream yesterday: Looking forward to the next playable demo whenever it comes out (the previous demo was released nearly 3 years ago so hope we get a new one soon).
  9. 1 point
    Something I didn't know until now is that the Wonder Boy: Dragon's Trap remake on PC contains a rom of the original Master System version. Always low-key regretted not picking this version up on the Wii shop before it closed, so it's neat having legal access to it nowadays.
  10. 1 point
    I was about to come in here and say for the 50th time in a row that Boom Tails was and still is my favorite interpretation of the character but holy shit, someone beat me to it this time. Fantastic.
  11. 1 point
    Coming off the twitter post of "humanitarian archie Shadow", I don't like the idea of Shadow being overly compassionate. At least, not like this. Yes, he has compassion in him shown by Maria, and his instant moral conflict after laughing at the idea that Rouge was stuck on prison island, but he was still driven by apathy and bitter disgust towards humanity before remembering what Maria said at the end. Those were his thoughts, and he shouldn't be able to switch them off just because he remembered what Maria wanted him to do. He can make a choice against it, but he still has to eventually change his mind in the first place, on his own.
  12. 1 point
    You know it's kind of sad how despite being major characters, Tails and Amy don't get many stories focusing on them. Most of the time, they're just sidekicks in whatever Sonic is doing. Especially when characters like Knuckles and Shadow get much more prominent treatment by comparison.
  13. 1 point
    D.H

    Was Amy ever THAT bad?

    In the interest of fairness, I think it's worth pointing out that she was clearly joking with the whole "prison island" scene. She even played it off when Sonic dismissed her efforts. But again, the issue isn't so much her crush on Sonic (which is still there), but moreso how she's not really doing much in the mainline games, despite her character "developing" in recent years. Even IDW!Amy, which I don't have much issue with, one could make the argument that Amy was just as active in the post-SGW Archie comics than she is now.
  14. 1 point
    D.H

    Was Amy ever THAT bad?

    Yeah. I mean don't get me wrong, Amy had some bad writing in the mid-2000s games (Battle, Rush for example), but Heroes!Amy being only defined by that one scene when the entire game was filled with characters acting like idiots so they have a reason to fight each other is a bit silly to me. She led her own team, kept their motivations high even when they felt like things weren't going well & actually showed something resembling leadership capabilities. And I can't exactly agree with dismissing her Adventure 1 story, just because SEGA dropped the ball on developing it a few games afterwards. Tails & Shadow got similar treatment after a while too, but it doesn't discount their stories & how well done they were. Yeah, she did. Again, I'd consider Sonic Battle to be a better example of how poorly Amy's character was handled, because she had far more terrible moments in that game. Thinking about it, I suppose the biggest issue I have with Amy's character these days is how much they're talking about how "empowered, mature & improved" she is, without really showing it. Lost World she was on the sidelines for the entire game & she spent most of Forces in the background, talking to Buddy. Most of her better moments ever since they started this new direction for the character came from external media, like IDW or LEGO Dimensions, while she continues to do very little in the actual mainline games. It may be a bit too early so I'm not gonna write off this interpretation of her or anything, but if they're actually developing the character, I would like to see her take an active role in the plot again, while still maintaining her positive/energetic personality. Shouldn't be too much to ask for, I don't think.
  15. 1 point
    batson

    Was Amy ever THAT bad?

    I never played the game, but didn't Amy once threatened Cream with violence in Sonic Battle? Because if so, then that's definitely going way to far with the whole psycho-angle.
  16. 1 point
    I-EM-EI

    Was Amy ever THAT bad?

    To be honest, I kinda miss the old, energetic bubbly Amy from the Adventure era, but I can understand why they changed her.
  17. 1 point
    SBR2

    Was Amy ever THAT bad?

    Personally I found Amy just plain insufferable until they started toning her down Even putting aside her crush, which resulted in crap like cornering Sonic and trying to force him to marry her, her other main character trait was that she was extremely violent and volatile and I gotta say it didn't make her endearing seeing her just fly off the handle. The point you mentioned about her arc in SA1 would be a good example of character growth if like Tails story to be more confident it actually amounted to anything or ever mattered past the game it happened in. I feel like Amy now is at least trying to follow that "I gotta be more independent" plotline and is making her every waking thought about how much she wants to get with Sonic and I think she's a way more fun character now than she ever used to be.
  18. 1 point
    4th Chaos Emerald

    Was Amy ever THAT bad?

    EVERYONE was exaggerated in those games you mentioned. EVERYONE. This is is exactly what I was talking about when I said how people only seem to care when it's Amy that's being flanderized. But like I also said, Amy had her own team and sidekick in Heroes. When did SA1 Amy ever "stalk" Sonic? She actually approached Sonic so he could help the "birdie" and it was actually HIM who was acting weird first. Then the rest of the game, she's helping Gamma and the bird. It's not weak for a female characters to have a crush on Sonic. Think of all the movies with a strong "male" character and romantic subplot. Does that make them weak? This is even a thing in stories made by female writers like Twilight.
  19. 1 point
    The Restoration hasn't stopped a lot of character moments from happened. I'd argued that they've been enabled more by having to be there and work together. That's kinda why this setup has grown on me: It brings out a lot of potential interactions that don't happen in the games setup of putting everyone in their own little corners of the universe. These characters are supposed to have their own agency but they're also supposed to be a group of friends too.
  20. 1 point
    Eurisko

    Was Amy ever THAT bad?

    Yes. The Amy Rose in SA1,SA2 and Heroes was nails on a chalkboard annoying. The Amy Rose of more recent times is 100% better.
  21. 1 point
    I pretty much liked all of it. It was the first Sonic show to actually be funny. That's not nothing.
  22. 1 point
    D.H

    Was Amy ever THAT bad?

    The thing with Amy is that there doesn't seem to be much of a middle ground with her portrayals in a lot of Sonic media. It's either "overly obsessed with Sonic, a temper that gets played up way too often & despite getting involved in the action she doesn't get many moments to shine," or "spends most of the story in the background doing next to nothing, has 1 or maybe 2 lines about liking Sonic & rarely ever getting involved in the action," which SEGA apparently considers a more "matured/empowered" version of Amy. I can only speak for myself obviously, but I've always felt like the best version of Amy Rose would be her post-reboot Archie characterization. She retained most of the quirks of her character as a bubbly Sonic-loving fangirl, but was more than capable of handling herself while also having interests in stuff outside of Sonic. I don't hate the current version of Amy Rose, but she feels incredibly bland right now & the insistence that they've improved her just feels a bit disingenuous to me. To be fair, I can kinda see where they're coming from. She's absolutely a core member of the cast, but Amy has never really been given much focus in the games main story like Shadow, Blaze, or Knuckles have gotten before.
  23. 1 point
    Perkilator

  24. 1 point
    World of Light is finish-ed... Less than 16 hours I believe...
  25. 1 point
    Diogenes

    Was Amy ever THAT bad?

    Maybe not "that" bad...but kinda bad, yeah. When it gets to the point that her obsession with Sonic is used as a reason to beat him into submission, even if it's just sort of a jokey excuse for a boss fight, it starts to feel like a bit much. I'd say SA2 either counts or is pretty close. Yeah she broke Sonic out of jail and triggered Shadow's real memories...but she also had to get saved by Tails twice, the second time in a hostage situation that almost got Sonic killed. And outside of those moments she's basically just being dragged along by the heroes without having anything to do. On paper, but the problem is future games didn't do that great a job of carrying through with it. Yeah she could smash a few robots if she needed to, but her character just kept getting dominated by her crush on Sonic. She needed to have something else going on to feel like a fully realized character. Unfortunately what they've ended up doing is just downplaying her crush without giving her much to make up for it, which has just replaced "annoying" with "bland".
  26. 1 point
    It seems like the 4k UHD Physical copy of the movie comes with the Japanese audio, and our pal Yuji Naka is ordering it as we speak. Though he's conflicted whether to watch at home or in theaters. Honestly, I doubt this will be coming to theaters in any wide release in Japan, and they'd be better off hyping up a digital release.
  27. 1 point
    It's seems crazy to me that the only console games released this current generation so far, as the PS5 and XBSX are soon approaching, have been Sonic Mania, Sonic Forces, Team Sonic Racing, and Mario & Sonic 2020. If we want to throw the Wii U in there due to it's short life span, we can also add Sonic & All-Stars Racing Transformed, Sonic Lost World, Rise of Lyric, and Mario & Sonic 2014 and 2016. Nine games, three of them Mario & Sonic games, two of them car racing games from Sumo (only one of which is actually a Sonic title, not a Sega crossover that was also released on the 360 and PS3), and two of them being Rise of Lyric and Mania which were developed independently from Sonic Team. Generations turns 10 years old next year - between the 20th anniversary and the 30th anniversary Sonic Team's only main series games will have been Lost World and Forces; two of the most divisive to poorly received entries in the series after 06. I don't mean that to say Sonic Team is wrong to take their time before the next game launches, that would also be foolhardy. But saying "we need to slow down" when the series, in my eyes at least, has essentially ground to a halt already, paints a picture of a franchise that's essentially ready to be dormant - releasing new games during anniversaries to remind people it existed and not much else. I don't know, I'm only musing, but to me it just screams how unhealthy the brand is if Sega is saying "we're planning to take our time" when the last main series game Forces came out three years ago this fall. We've got the IDW comics and a potential movie sequel - I guess that's what's front and center for the brand for now.
  28. 1 point
    Blue Blood

    Sonic 30th predictions

    They're not being secretive. They're just not telling us anything because now is not the time. The game is in production and it's not at a stage where they're ready to start marketing it. It could be at such an early stage of production that anything is subject to change and thus there's nothing to tell. It's really standard practice for Sonic games not to have any information divulged about them at all before they're formally announced. In fact, that's standard for most games. You might get a situation like with the Zelda Wii U where Nintendo had said for years that they were re-evaluating the conventions of Zelda, before the eventually announced Breath of the Wild. That's purely situational, where there was something to say. It's not essential or typical. It's just not secretive at all. It's about as normal as you can get.
  29. 1 point
    Blue Blood

    Sonic 30th predictions

    Too true. @DrisaacIt's not going to drop for a long time most likely. We've heard previously that 2021 will be the next big year for Sonic, and that lines up with SEGA representatives also recently saying that they're taking the time to put out Sonic games less frequently than they did in the past. If you think for whatever reason that SEGA is planning to drop Sonic news soon, tell me why you think so and I'll tell you why you're wrong. We don't "know" the next game is going to be shit. I mean, we can make all those assumptions until the cows come home (my expectations are rock bottom too), but ultimately it means very little. SEGA need to sell their games, and people want to play them. Of course they're going to drum up interest. That's what selling a product is. And just for the record, SEGA aren't not going out of their to drum up interest for things that they've not yet announced. Anytime someone asks them about Sonic, they give typical boilerplate answers such as "we're really excited to for the future of Sonic" or "we're taking our time for the fans" and "we'll deliver the news when it's ready". What else could the say? "Don't get your hopes up guys. The next game is going to be shit. Don't buy it, so go play Mario instead"?
  30. 1 point
    As @Wraith said it would be difficult. But I'd personally rather see them try then just ignore them. I didn't like how Tails was handled in Sonic Forces, but that doesn't mean I never want to see Tails ever again out of fear of them getting him wrong. I don't trust Sega as a whole, but I do trust certain individuals: Ian Flynn, Evan Stanley, Tyson Hesse, etc. I understand you don't like the Freedom Fighters, that's fine. I personally don't care for Cubot & Orbot, I feel they don't add anything to Eggman or Sonic that wasn't done better with previous lackeys. Scratch & Grounder were pretty goofy characters to begin with, but they still managed capture Sonic on occasion and proved themselves as a threat multiple times when Sonic wasn't around to help. To me Cubot & Orbot are completely superfluous characters, but I'm not going to say they should never make an appearance ever again because I don't like them. That just means to me they haven't reached their full potential - and I hope to see that happen someday.
  31. 1 point
    Moose the Cat

    Knuckles: friend or foe?

    For Knuckles and Sonic, it's not "friend or foe" but "friend and foe" — he's a knucklehead. He's a frenemy. They're friends, but they also butt heads on things with their clashing egos. Knuckles is a valuable friend to Sonic because he's an equal; he isn't a sidekick or admirer like Tails and Amy; he isn't struggling with a dark side like Shadow.
  32. 1 point
    I didn't think new DeviantART would be so bad. New DeviantART is really bad.
  33. 1 point
    I'd say the greatest sin of the dub is just the godawful music. Severe mackering can be tolerable in certain instances, such as with dubs like Kirby or 4kids Pokemon. Some dubs can grow a life of their own like Yugi-Oh. But what often brings down a 4kids dub is just that awful music that plays out more like noise than anything. Characters have recognizable themes to them in 4kids dubs, and the instruments aren't even that bad in terms of audio quality. On their own these tracks can be alright. But then they are mixed into the episode, and themes are playing on top or each other, and the instruments just lack an identity to them that makes the actual show stand out. It's that same synthesizer crap you hear in every 4kids dub that just gets played on top of each other in a competition of noise because the dub track wasn't made to the Japanese timing. What really drags it down is just how all of it blends together, there's no one instrument that stands out aside from generic midi horns or endless strings. You'd think Sonic would get a guitar for his theme, but no, he gets this mess of horns that just doesn't fit him. And that I think is what really brings down the 4kids dub. More than the edits, and more than any script changes. You can laugh at bad dialogue, but it sure is hard to laugh at bad music when it's playing over and over for 78 episodes.
  34. 1 point
    One of the things I find facinating about SA2's approach to it is that a lot of the point bonuses you need to get max ranks - at least, in the case of the main hedgies - are simple routing differences. And that a lot of them are otherwise frivilous, but at the same time a perfect fit for the character if that makes any sense? Alright let's clear this up by going to probably the best example of this, which is pretty much the near goddamned entirety of Metal Harbour. Just 14 seconds in you're given an open invitation to grind rails. Is it necessary? No. Is it even faster? Probably not. But is it cool? Fuck yes it's cool. What about the homing attack chain at 0:27? I think you can just spindash jump over most if not all of it if you're just going for time. So why would you not only incentivize completing it at all, but even go as far as offering a longer route for points? Because fuck you it's there, and fuck you I wanna. And that whole deal with the rocket? Who the fuck in their right mind would literally risk life and limb ignoring a perfectly reasonable opportunity to escape to hunt down one that's even further out of the way for the same outcome anyway? Sonic the fucking Hedgehog, that's who. A hedgehog who eats danger, shits awesome and shows off just for the sake of it. It's such a perfect, self-encapsulated representation of the character, and it makes me a little sad that we've never gotten anything like it since - at most, integrated as a gameplay mechanic instead ala the tricks system in the Rush games.
  35. 1 point
    Whatever the WhoCares

    Sonic 30th predictions

    I need to own up to my harshness towards Iizuka-san leading up to Forces. He’s in a really shitty position, and judging from his Sonic Adventure interview, he does seem aware of what made that game special. I wish him the best.
  36. 1 point
    Diogenes

    How old is Sonic?

    Conversely I've never understood why some people are so opposed to it. I mean I don't consider it a big deal either way, but the classic versions of the characters are by definition younger versions; is it really a problem if they're a more plausible couple of years younger than the implied months-at-most, when the ages hardly matter at all anyway?
  37. 1 point
    StaticMania

    How old is Sonic?

    His bio age is 15. Any person who says otherwise is wrong, like thinking Amy is 14 or Tails is 11... Just random numbers that they got off the internet from other people who also didn't actually know.
  38. 1 point
    JezMM

    Chamomile

    Chamomile #160
  39. 1 point
    Sean

    Mega Man Star Force is a good game

    Mega Man Star Force is a good game
  40. 1 point
    "*cough*Friezaripoff*cough*" Yuta foolishly said, still not really understanding the gravity of the situation. He simply expected Past!Jess to shove off the damage and take on the villain. He wasn't aware of one fact. This isn't anime. And good guys don't always win. "Hahaha, here. we. go!" Crazed!Nagito said, simply awaiting the fireworks to spark.
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