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Showing content with the highest reputation on 10/06/2020 in all areas

  1. 6 points
    So I beat the game. If you don't give a crap about 100% and want a good, challenging platformer then this is a game for you. But getting 100%... I was fine with the "beat the level in three lives" gem, that was a reasonable challenge, I mean, you can just get the box gem and the lives gem in separate runs, right? It would be maddening if you had to get every gem in one go, after all some of these levels kinda drag on and no one has the reaction times to get those rail grinding and animal riding crates in one run, right? Oh, what's that? There's a collectable for doing just that? Well then... Like, who at TFB thought the Perfectionist Relics were a good idea? I wouldn't care if they were just for fun, a bonus challenge to prove your mastery, but they're not. They count towards 100%. I could stand the hidden crates, and was preparing for having to try to get platinum relics but the these relics just cross the line. It's like the game's saying: "Oh what's that? Ya managed to get through levels like Draggin On and Cortex Castle with less than three deaths? Well up yours pal, do it again! Oh, and get all the boxes this go around without dying, because I hate you." Again, I like this game, it's a good game but TFB just went way too far with the completion requirements. I personally feel you would have an easier time beating the Dev times in CTR:NF than just 100%ing this game, and that's just wrong. Also, the Triple Spin is a bad move, the timing is awkward, you need a lot of flat ground to pull it off and the speed you get from it is not worth the effort it takes to pull it off.
  2. 4 points
  3. 4 points
    GentlemanX

    Rally 4 Sally

    I think it'd be the bees knees if Sally was a playable character in this mobile app that is adding Knuckles in a cowboy hat here soon. She could have a spinning dash that utilizes her ring blades as her Boost Item, a lightning shot seemingly from Nicole as her Projectile Item, and maybe some acorn shaped mine as her Trap Item. I also think it'd be just neat if at some point we have a game where Sonic finds her protesting a new golf course Eggman's built because she knows it's gotta be some new nefarious plot by him even though everyone besides her, Sonic, and whoever else of Sonic's friends are allowed to be around is giving him the benefit of the doubt. If that could lead to her riding around in an acorn shaped car in Team Sonic Racing 2 that'd be swell. Reasonable request? Incompatible with the canon? You make the call.
  4. 3 points
    Mysterious cover character revealed in a tease for the NYCC panel:
  5. 3 points
    Wraith

    Rally 4 Sally

    Well, admitting you have a problem is the first step I guess.
  6. 3 points
    Jango

    FUCK, not Van Halen...

    FUCK, not Van Halen...
  7. 2 points
    Sean

    Rally 4 Sally

    I think you've made your purpose for joining this forum loud and clear. Unfortunately we're not accepting registrations from members who are solely interested in attacking and trolling others repeatedly for their opinions. Take care.
  8. 2 points
    Zaysho

    Rally 4 Sally

    Maybe fans of these characters wouldn't seem so defensive if you people weren't constantly berating them for wanting something out of this franchise--especially when Sega forcibly took it away and told them to get over it all because the previous comic publisher was as incompetent as they are--and basically being told to fuck off to their old media and be glad they had that. lol no Nobody said you can't criticize the other stuff, because we haven't stopped people from doing that and you can quit playing victim over it. The games aren't owed any more respect in return, never mind that several people have bent over backwards to please games fans by playing by their rules just to be able to speculate over this or any other character.
  9. 2 points
    E-122-Psi

    Rally 4 Sally

    But there is not a SINGLE thread on here that has nothing but positive opinions. That is not how a idea discussion works. People can't criticise the franchise in excess and then forbid anyone from raining on their parade when it's something THEY have personal preference towards. There is NO sacred cow in Sonic. NONE. It's about Sally Acorn, one of the most divisive characters in the franchise, and that's saying A LOT. What do fans expect? For everyone else to just sit here nodding and saying 'happy thoughts, happy thoughts'? If Kuzu's gonna bring up snide allusions, I find it even more amusing that this discussion is pretty much between two very opposite opinions, yet both are as bull headed about it as the other. One however is totally and unironically convinced they are the perfectly reasonable one and acts like a contemptuous hypocrite while complaining about the insensitivity the other is doing the same to THEM. How very Sally of them. They can NEVER be wrong it seems. I'll admit okay it, I am wary of Sally being put in, it's an opinion, it's not universal and I am damn well aggressive about it, but I have never seen such hypocrisy. That they can literally stand there flat out saying 'well the games suck and who gives a shit about the people who like them' and then complain how completely unfair and heartless the people are that slam SatAm, right down to venting the exact same personal and demeaning insults they accuse THEM of doing. The simple fact is if I really am an elitist (and admittedly I likely am) I certainly don't think I'm alone here.
  10. 2 points
    KoDaiko

    Rally 4 Sally

    I had an AU-ish idea of switching Sally & Antoine's status. So Sally is the serious & logical commander/royal guard, while Antoine is the cowardly pompous prince. Uh....on your very first paragraph of your very first post (both in the forum & after you made your account) you started off by sorta insulting the supporters? Not a good first impression. And while you could've just said you personally don't like the show and don't care, you had to write a huge essay on how it was "bad" and implying people were wrong for liking it. The somewhat aggressive/mocking tone didn't help either. It's gonna invite annoyed replies, then more annoyed replies, until the entire thing becomes messy.
  11. 2 points
    Tornado

    Rally 4 Sally

    You weren't engaging in conversation, just like E-122-Psi wasn't. You were regurgitating stupid shit from the first page of this 16 page thread as if it was a profound point, even though there are indeed 16 pages of people pointing out that points ike "Freedom Fighters being in a Sonic game completely destroys the sanctity of the series" is grandstanding nonsense that takes ten seconds to think through. And 16 pages of thread that I know you saw, since you burned through the entire thread throwing likes at everyone who pushed the same bad faith arguments; and you framed your first post in this thread as if anyone who's hadn't bought into those arguments in this thread as being disrespectful. I did. That's exactly why I'm asking, and why I specifically said what I said. Yawn. That didn't work when E-122-Psi tried it. Try another one.
  12. 2 points
    i keep reading gacha as gotcha tbh
  13. 2 points
    Wraith

    Sonic 30th predictions

    I mean most franchises end up compromising because that's the most stable solution when dealing with large sums of money. Resident Evil returned to its horror roots without abandoning over the shoulder gameplay or action elements because that was the combination that would get the most people on board. There were more fringe enthusiasts that wanted the series to lean even harder on classic elements but that just wasn't realistic. The tough pill the loudest Sonic fans will have to swallow is that their perfect Sonic game that just focuses on one era in the series is probably never going to exist. It makes sense to adopt more classic elements to a degree but Shadow and Silver arent going anywhere as long as kids are still buying their merch. To that end, it does kind of make sense to try to include a little of everything. It might piss off the people that don't like their peas and their vegetables to mix, but it's fair to say most casual or new players won't care and that's the majority of cash flow right there. Otherwise these forums and communities would be a lot more crowded. I think the problem I have with the way Sonic Team handles it lately is that they try to bring these elements together while also trying to maintain their "purity" in a way that feels contradictory. Classic Sonic is it's own seperate character spearheading it's own seperate canon but he also gets to be a main character in Forces, a modern game. Modern Sonic is supposed to be the more action driven one, but the majority of releases are still lighthearted and comedy driven and take place in pastel green hills, making you winder what the tonal difference actually is in the first place. Compromise is clearly the path forward to me, but Sonic Team hasn't done it very well at all.
  14. 2 points
    Zaysho

    Sonic 30th predictions

    lol I'm not expressing gratitude to Sega for doing the bare minimum and still fucking up as they do it.
  15. 1 point
    Tornado

    Rally 4 Sally

    Yeah, I believe I already said as much. It's not like you're saying anything where your posts being hard to read really matters. And you're perfectly free to fuck back off to whatever corner of it you came from. But what you're not going to do, and this is critical since you still haven't grasped it, is wander into a thread, go on a rant so tangential to the topic that's basically irrelevant, attack people for liking something you don't care about in the process and then when called on it pretend that all you were actually doing was trying to come to an understanding for why they like it when you don't see the appeal. Do you understand now? With that out of the way: Okay. Here's what's going to happen: You want to keep grandstanding in this thread about how people are just bullying people for having a minority opinion, about how people are being hypocrites about the problems with the SatAM (it's actually Archie, you know) continuity, how people want the Archie continuity to replace the main game continuity (???), how the people who are in favor of their inclusion are just insisting it would work and not trying to explain how, and how disrespectful people are being for not automatically jumping to the conclusion you're insisting for how any of those characters "invading" would "mangle" or "ruin" or "destroy the integrity of" the franchise even after they explain to you how that needn't be the case, so you're going to prove it. You've already gone through the thread at least once to high five people who were saying similarly dumb stuff, so you're going to do it again and provide quotes from members (and I'll let the "everyone" requirement slide)) doing every one of those claims above that you've repeatedly made about how this thread has gone since you've started posting in it. This is not optional. With that out of the way: Oh shut up. Just because you've got two people sucking you off in this thread now doesn't mean your grandiose argument about how "Sega shouldn't include the Freedom Fighters or anything at all along those lines because they might screw it up" is actually a real point. You've stonewalled and ignored people trying to debate you on the topic and just repeated yourself ad nauseum for months now, so winning the likes popularity contest doesn't make your attempts to again just repeat the same shit page after page as if no one has bothered responding to it any more valid.
  16. 1 point
    ChaddyFant9me

    Sonic Mania: Any flaws?

    I also think people are being too harsh on the bosses. The Sonic series have always had a problem with boss fights in general, in part due to the ring system and them being damageable at any point. Its really not east to have an engaging boss while also making it a fair challenge in these games and for what its worth, i feel Mania overall does an exellent job in that regard. Id say the thing that should be done then is allow players to play against the boss immediatly from a game over instead of having to do the zone again. That seems plenty reasonable to me. I absolutely agree with this. In general, i feel we in the Sonic fanbase are often too ignorant of how unconventional alot of the controls and mechanics to these games actually are to people outside of the bubble. Things like the physics and rolling in the Classics homing attack chain in the Adventure or level of reflexes in the Boost games are feats of uncomprehensible mastery to your average platformer fan. And this also applies with inter-crossover between the games as well. I feel too often we take these things for granted in an era where being expected to get accustomed to things is largely treated as a flaw. No disagreements there. I mean, at least for me it comes down to how manageable the jank actually is as opposed to just being less good than other parts, but i get what you mean. Isnt that kind of how incentive systems work though? Your reward for getting over a challenge is the opportunity to experience whats next. There is a level of acccomplishment there. While i am not unsympathetic to what you are saying, i feel there is a point where one must accept that videogames arent passive media and that part of the experiencing of a game is overcoming the chalenges it provides as opposed to it being a flaw of the media that the later parts werent accessible with minimal effort. Compromises can definitely be made, but i worry deeply in regards to where the line of reasoning you set up here inevitably leads. On that note, what was wrong with The EggSpider? I thought it was one of the best bosses in the game. 😕 Thats....not how that happened. Mania was going to be just 4 zones until Iizuka came in and provided them with assets to make it into a full game. Also, the insults towards the man are really uncalled for. I agree with the Press Garden Miniboss, as well as the Oil Ocean crusher miniboss. That was just bs. Mirage Saloon miniboss was also jank.
  17. 1 point
    ChaddyFant9me

    Rally 4 Sally

    Why is it that everyone in this topic is allowed to dump on the main continuity and openly declare the SatAM one superior and deserving of replacing the main one but someone expresses anything resembling a less than positive opinion of it or the idea of having it invade thr main continuity is crossing a line? Why the double standard?
  18. 1 point
    Jango

    Sonic 30th predictions

    Dare I say the next Sonic game will only be great if SEGA handle the brand to another studio and just oversee the production every 2 months or more. I know they did that with Sonic Boom and hell it had a chance of being great, ex-Naughty Dog? The guys who worked on Crash and Jak? It could've actually been great, but it just wasn't BRB's year, and it's incredible that if it wasn't for Sonic Team and Iizuka himself we would've got Sonic looking like a real hedgehog with pants lol But then again, we also got Team Mania. So what we really need is this. People who really care and understand what makes a great Sonic game, how the characters should be portraited, how balanced the gameplay should be... Fuckeries aside, Activision actually picked studios that, while yes, had hands on Crash and Spyro in the past, actually get these IPs and aren't releasing games just to make a buck, they really love Crash and Spyro. And those new games have proved that being a fan helps more than we think. We need a studio like that for Sonic. I'm not saying that Sonic Team doesn't love Sonic, but after so many years, they ought leave it.
  19. 1 point
    Tornado

    Rally 4 Sally

    No it's not. For someone who has now gone on multiple different tirades about how this is just a big group of people trying to shut down opinions of a minority (including leading off with it with your first post), you don't seem to have any clue whatsoever about what those people are actually saying even after multiple people have specifically told you what they were. Shockingly. Yes you were. You wrote an atrociously formatted, poorly edited dissertation about how stupid it is that people still like the characters from something that isn't the mainline Sonic games, and now are trying to backtrack way the fuck back into pretending that all you actually were doing was asking a question about why people like them. You're not slick, and if this is how you're going to present yourself in your first four posts I wouldn't bother unpacking your bags.
  20. 1 point
    Kuzu

    Rally 4 Sally

    You trying to flip this back on me with a literal "No U" as a rebuttal, is not going to convince me to take anything you say seriously :\ You're entitled to feel the two continuities aren't compatible with each other, but the fact that there exists at least two continuities that mesh the two together pretty well doesn't really make me take your word seriously either. But I know what you're gonna do now; you're gonna talk about why those continuities sucked and aren't very good, talk about your personal trauma on how they betrayed your expectations yet again, to further justify your unwillingness to compromise on the idea that some people in fact would not mind these two continuities together in spite of the fact that many other people do not expectations as you. There, I saved you the trouble of typing out another essay, have a nice day. Here's some advice then, maybe don't act like a jackass when asking a simple question?
  21. 1 point
    Kuzu

    Rally 4 Sally

    This may come as a shock to you, but people are capable of liking things that you may not like yourself. Crazy concept I know, but it happens.
  22. 1 point
    E-122-Psi

    Rally 4 Sally

    I admit to not minding the idea of a conflict here. I think that was what left me underwhelmed by the Genesis arc trying to reinvent a potential meet up in the games, Sonic and the Freedom Fighters just instantly got on cozy and he and Sally just felt like they were meant to be together. Again I feel like there's a struggle to convey Sally's ugly side in the comics, when if anything that makes her interesting and complex. Sally likely WOULDN'T get along with Sonic at first glance. Hell they might even have a big childish fall out and go separate ways. I think a key here however is I'd want a case where the story would cosmically punish BOTH characters, where both Sonic's impulsiveness and Sally's by the book-ness (and their equal bull headedness about it) would backfire equally horribly and they would both suffer the same ephihany because neither extreme is fool proof. They might even play with the idea of them being not-so-different, maybe Sonic would become overprotective or Sally would do something reckless to save her team. The very key area here however is that they would have to make BOTH characters acknowledge it in-universe. I think one being 'the reasonable one' would just be a one-note way of handling it. It would be way too easy to either just make Sally the sitcom wife that was right the whole time and Sonic just being reckless, or alternative do the 'don't question Sonic' formula that was in some earlier games stories. That they somehow have an inability with this for over two decades that just leaves me uneasy about it. It looks even less likely in this era of 'strong serious heroine' archetypes being all the rage who don't 'do' humility moments or having moments of outright bungling or pratfalling. That's what the boneheaded boys who don't listen to them do. Truthfully maybe this is why I think Tangle is more what we need at this point. There's a draught of wacky goofy female characters in fiction right now. Sally would just be playing to trends.
  23. 1 point
    salutations as we await the giant light orb's return once more
  24. 1 point
    MetalSkulkBane

    Sonic Mania: Any flaws?

    Whole heartly agree. I don't know that much about making games, but I always though giving player choice is a win-win. And from what I understand it can't be that hard, since Mania can be played with keyboard. Also I will defend live system. I'm fully aware that it's outdated mechanic, but I feel it's too big part of Sonic. Why would you collect rings if not to get extra lives? Where's the thrill of owning 88 rings and paranoia of every badnik on the way? I guess for Super Sonic, but that's not enough. Lives, Shields, Blue Ring, Shoes. Sonic needs as many tiny rewards as possible to reward exploration. Mania pixel graphics make it unlikely that Sonic will get costumes like MarioOddysey/Crash4 and that shop in Genearation wasn't all that fun, and Chaos protect us from RPG upgrades. And even if I'm wrong and costumes and skill trees would be added and work (maybe bring red rings too), sooner or later you'll unlock everything. Meanwhile getting extra live always gives a little satisfaction.
  25. 1 point
    Wasn't a shit ton of artwork "traced and copied" for issue 92?... Yeah, scroll to the bottom here https://thankskenpenders.tumblr.com/tagged/StH 92/chrono
  26. 1 point
    cosyalarm

    Sonic Mania: Any flaws?

    This is my first post here, but has anyone commented on level design yet? Paradoxically, in understanding the appeal of classic level design they created a sort of framework which becomes a little formulaic (I think). High path, middle path, low path, stage gimmick and then a harder variation of the gimmick later. Don't get me wrong, it's amazing for a first attempt by fans but outside of aesthetics and gimmicks the (new and elements of the remixed) levels do strike me as indistinguishable at times. Sometimes you need a sandopolis; even though that level isn't great, it's obvious variation from the design choices of the other stages gives you a sense of differentiation. I suppose my point here is that I wish they experimented more, although I get playing it safe for a classic comeback made by fans. And I have to be honest I am not a fan of the mickey mouse-ifying of classic sonic that I think the game played into with it's marketing and general aesthetic choices in parts. I feel as though that's playing into how some people remember classic sonic and not how he was intended to be. There is just a hint of overly twee/ saccharine babyishness to a lot of the artwork.
  27. 1 point
    azoo

    Sonic Mania: Any flaws?

    I understand using more than one button but why on a shoulder button? Anyways, I feel like the Drop Dash has way more potential for utilization than the Instashield does, so when you make me decide between the two I'm gonna pick the former. The IS lets you dodge hitboxes and get an extra bounce, which is very nice, but I think in a game more about slope traversal (like Sonic tends to be) a move that makes traversing said slopes easier is the better pick, which the DD is. I feel like there's a way to combine them, at least. One method a lot of fan games do is make the IS turn into a DD if held, but I've always thought that releasing a DD to do an IS would have a satisfying timing to it, plus have a proper visual cue (Sonic slashing out the excess energy he pent up from revving a DD).
  28. 1 point
    Dr. Detective Mike

    Archie Sonic Main Discussion

    Oh really now? Well, that just goes to confirm how good of an idea this was. God, what a bunch of idiots. I think the pool of echidnas that are actually competent or kind just got whittled down to like five characters. Knuckles' mom, Wyn, Remington, Marie-Ann, and I still like Athair too.
  29. 1 point
    Kuzu

    Sonic 30th predictions

    Sega still don't really have any kind of vision for this series I feel is the biggest problem; they're still just mostly reacting to whatever the public feels, and just throwing things at a wall in a misguided attempt at pleasing someone. In short, they're not interesting in actually making good games, but to get people to actually LIKE their games and so they just throw together the things that they see people on the Internet talk about how much they like, but never make the attempt at actually understanding why those things were liked or fleshing them out and making sure they're competent. This is why they keep throwing classic into modern, because they know Generations was popular but literally have no understanding on WHY it was popular, so they just did Generations again but with nothing that made Generations great. It quite honestly feels like a fluke that this series is even still around with a company like Sega running them. I can see what Sega is TRYING to do...they're just not very good at it, but rather than just leaving well enough alone, they just seem insistent on doubling down on their worst traits and constrain the series into something that none of the fanbase are really interested in seeing. Even if by some miracle that the next game actually is good or a return to form, there's no guarantee that Sega will learn the right lessons from it and properly follow it up. That's pretty much the caveat for this series, there's never really a guarantee that things are going to work out in the long run, so we're essentially coin-flipping every time there's a new game; that it has the things that you like and want out of the series and that the game is actually good.
  30. 1 point
    Sonictrainer

    IDW's Sonic the Hedgehog

    Here's the connected covers for Bad Guys
  31. 1 point
    FReaK

    Sonic Mania: Any flaws?

    And that's exactly what I hate about modern gaming, every dev makes their games easy af because players cant beat it, tutorials everywhere, etc..I'm glad they kept it classic there. I agree that an optional modern mode would be okay though. Other then that..the only thing I did not like about mania was the ending and that it basically only said 'go buy forces'. It should've had it's own proper ending.
  32. 1 point
    azoo

    Sonic 30th predictions

    They can just make a 3D Sonic game with gameplay better than okay + a complimentary gimmick and that'd be alright with me. I'm not even picky at this point, just give me a 3D game that doesn't suck and I'll eat.
  33. 1 point
    E-122-Psi

    Rally 4 Sally

    As someone who usually LOVES all this guy's retrospectives, I find myself not really convinced by this one sadly, since unlike so many other videos from the Games Apologist which revel in a concept's good points while still pinpointing and acknowledging the core issues and what should have been handled better, it continues the trend of turning a blind eye to the personal niggles I have with Sally, and that everyone who dislikes Sally is down to more superficial reasons like shipping and the grittier storyline and that her actual personality and role are perfectly compatible for the large part, all that can be implemented without need of change or rectification. I found one argument in the comments section that better argued the factor in inserting Sally: I'm sorry but nothing will make me side with the idea of King Sonic. That was the final nail of 'Sally always knows better than Sonic' that I think prevents them having a healthy chemistry. I don't want Sonic to change just for Sally to exist.
  34. 1 point
    Kuzu

    Rally 4 Sally

    One of my favorite YouTube channels put up a video about Sally. Touches upon a lot of the reasons she's such a divisive character and echoed my feelings when I first discovered the character. And even talks about the potential the character has under the right pen, if Sega and the fanbase were just a bit more open-minded about her existence.
  35. 1 point
    GentlemanX

    Rally 4 Sally

    So this isn't the first time you called Sally a busybody and straight man in this thread, but I wanted to address this here because I think it comes to the crux of the problem we're having - I really don't agree with your view of Sally's character and I really don't agree with what you seem to think are essential components in her use. Let's talk about Sally in the context of SatAM for a second before talking about what her coming to the games would actually entail. SatAM Sonic, Tails, and Robotnik are not equivalent to Sega Sonic, Tails, and Eggman. I think pretty much everyone would agree with that, yeah? SatAM's premise is significantly different from the games and that has been the sticking point for it in the fandom since it's debut 27 years ago. Does SatAM still represent the spirit of the franchise even if it deviates so much in terms of premise? Maybe, depends who you ask. But pretty much everyone should be able to agree that regardless of what SatAM did to the Sonic formula, it adapted the characters to fit the premise it wanted to tell, at least as much as could be adapted when the only real examples of Sega Sonic were Sonic 1 and Sonic 2 at the time. Sonic's 90s rebel attitude and hip status were exaggerated making him difficult to talk to. Robotnik's angry "the man" persona and over industrialization were exaggerated to make him a cruel, cold, and controlling with the animals being made into badniks being adapted as roboticization. Tails' child like incompetence and struggles were adapted to make him younger than everyone else and therefore needing to be protected. These are all rooted in their game portrayals but significantly altered to fit the story they were telling. Sally was not created for Sega Sonic, she was created for SatAM Sonic and her personality there and in the Archie comics reflected that role. She was meant to help direct Sonic's recklessness, she was meant to take care of Tails, and she was meant to oppose Robotnik. Sally's character did not necessitate changes for the other characters, she was meant to play off the adapted personalities used in SatAM. Straight man I can kind of see, but calling her a busybody makes no sense to me. Of course she's going to be in Sonic's business, he's an impulsive soldier that can be of great benefit to her cause but just as likely will make a mistake that could cost them everything. She struggles with trusting him to do the right thing because it's her job to worry about all the different scenarios at play. This is why you have scenes where Bunnie is helping her remember that Sonic can be reckless but he also comes through when he needs to. Sally, and all of these characters, are much more three dimensional characters in SatAM than you seem to portray them as when talking about them. But that's all SatAM, something that is a beast all it's own. What about the actual topic? What about adding Sally to Sega Sonic? Unlike SatAM where Sonic, Tails, and Eggman were adapted to fit it's unique premise, we've got a reversal here. Sally needs to be modified to fit the universe in the Sega games. And I think Sally's inclusion is much easier to incorporate than you seem to think. In SatAM, Sally is a leader of a rebellion against a dictator. But save Forces, that premise is not present in the games. So you adapt that - she's not a leader of a rebellion but an activist pushing to help those in need. In SatAM she was meant to rein in Sonic's at times dangerously impulsive attitude. In the games, Sonic is much more focused on the plights of others and all Sally would need to do is tell him about something that needs his help. They can still banter; Sally pokes fun at how much fun Sonic's having and he laughs it off admitting as much. In SatAM you had an opposites attract kinda relationship between the two, but in Sega it'd be much more two like minded souls that feel comfortable around each other to just joke and take a quick break before getting back to business. How about Eggman? The plot of any game always involves taking down whatever plan Eggman's cooked up. The difference is that Eggman always loses in the end. He's not some unstoppable threat that they are constantly trying to overthrow, he comes up with some new scheme and has it blow up in his face. Would Sally take combating him more seriously than Sonic? Probably, and in a situation where Eggman has them cornered you might finally get a scene where Sally tells Sonic to be serious. But in general, she knows Eggman has been taken down before and can be again. She's going to be more relaxed with everyone than she was in SatAM. And Tails? In SatAM he was never allowed to leave Knothole. In the games he builds bi-planes in his spare time. They're shtick might be Sally would praising him for his work and him getting embarrassed about it. The two would also likely strategize with each other about what was the best way of accomplishing whatever was going on at the time. I can do this with all the characters - show how Sally's natural personality would bounce off the other Sega characters, show how you would adapt the other Freedom Fighters to fit the premise of Sega Sonic - it's really not difficult to consider ways of making this stuff work.
  36. 1 point
    E-122-Psi

    Rally 4 Sally

    Well personally I found Archie and its handling of Sally to be infuriating at times and I don't want that element to be carried over into the games and causing me a headache there as well. I also know I'm not alone in this opinion because Sally is one of the most divisive characters in the franchise, if not THE most. That's not just a few fans to throw under the bus if they don't like how she turns out. I liked Sally in SatAm and saw a lot of potential in her character, but its worse moments and Archie shown me that done wrong can have very unpleasant consequences on the story, world and cast around her. Fair enough for something like Dash or Speed Battle where this problem will likely be null anyway, but if you want to convince me and other skeptics that this idea could work in main format and Sally as a developed games character will not fall into the same divisive handling that set the show and comics' fanbase apart, I'll need a more valid counter argument besides "Well who cares, shut up."
  37. 1 point
    Kuzu

    Rally 4 Sally

    Are you going to keep talking about things that happened in the past that have no bearing on current events any time someone tries to actually speak about potential positives. Because I'm starting to think you're not interested in actually having a discussion, but rather saying the same points and hoping someone agrees with you. Because at this point, I see no reason to continue talking about this if all I'm going to be met with is "but they did bad things in the past" and nothing more.
  38. 1 point
    E-122-Psi

    Rally 4 Sally

    True, I mean genocide is definitely horrible, but we never get anything vivid and on-the-nose to that like say the Egg Grapes, where Eggman SUCCESSFULLY KILLS A TON OF ESTABLISHED CHARACTERS. Again a lot of focus is on what a careless and flawed individual Eggman is rather than JUST how evil he is. I feel this is something the FF depiction only kinda scrapes the surface of, despite having all the potential to do so in spades. It tends to keep things in this simplified 'good vs evil' dynamic most of the time. I mean Robotnik has been intentionally polluting the planet for years but it has no side effects for himself. Like the SatAm backstory demonstrates in spades that technology isn't bad in itself, but it is something that can be EXTREMELY dangerous if given into the hands of careless and overambitious individuals, even ones with perfectly good intent. I thought there was lost potential concerning development of King Acorn and Uncle Chuck for example, since their complacency and careless ambition with their technology was pretty much the key to Robotnik taking over. Same for other arcs like New Mobotropolis and the Freedom Fighters' increased overconfidence that no one, not even a techno mage, could penetrate NICOLE had DRASTIC consequences. At best we just got a fleeting moment like this: "I feel bad." "Nah don't worry about it, it was those evil bad guys." "Yeah, I guess you're right." I think this is something that make games Eggman more than a walking ball of evil, that he is pretty much also an embodiment of careless ego and ambition, a very flawed and complicated human being in a way that isn't just horrifying villainy. If anything that is as valid a demonstration that actions have consequences.
  39. 1 point
    E-122-Psi

    Rally 4 Sally

    There's a difference between 'sanitising' his actions and having a different narrative depiction of the character. SatAm/Archie Eggman is clearly meant to be treated as a far more murderous and horrific villain. There are SOME differences in depiction. It's like saying King Koopa is the same as any sinister 'Knight of Cerebus' villain just because he gleefully loves doing vile and evil things like turning people to stone. He's clearly not designed to horrify the audience and add a dark turn to the plot the same way SatAm Robotnik is. He's a 'love to hate' pantomime villain and I feel that is what games Eggman is. Morality scale isn't the whole thing to measure them here.
  40. 1 point
    E-122-Psi

    Rally 4 Sally

    While I agree certainly that Eggman in the games isn't a 'fluffy' villain (well most of the time, some spin offs make him a petty bungler) I guess I mean that they don't straight up play him for horror like they do in SatAm and the comics. We get terrible reminders his actions are wretched to establish him as a threat but he's not just 'Evil Mc Evil face' at every turn (eg. Colours plays him comically but as things go on we do see the unpleasant side effects of his plans like his draining of the Wisps). I think it's also the fact that Eggman is played as much destructive because he doesn't think his plans all the way through, his schemes routinely blow up on him because he can't control them properly. CD's bad future isn't just dark because Eggman's robotocized it, it's dark because it's derelict and broken down. If anything it's a 'reality ensues' of someone so arrogant and carelessly self indulgent as the doctor finally getting to be overlord (I still question whether SatAm Robotnik was really competent enough to keep rule over the world for over a decade and Archie Robotnik DEFINITELY wasn't, Underground Robotnik was perhaps the most believable due to the shrewder approach he took). This I suppose makes games Eggman a more realistic villain because he's dangerous as much for inadvertent human flaws than just being a psychotic mastermind, maybe something that links even more into the whole 'nature vs industry' theme. He represents all the selfish and destructive aspects of human kind, destroying the very planet he breathes on just to indulge himself and his ego, never realising the consequences until it's too late. In hindsight it's a shame they didn't do more with this in Forces, showing his rule sort of taking its toll and falling apart at the seems, making it even more of a race against the clock for the heroes.
  41. 1 point
    Tornado

    Rally 4 Sally

    It's absolutely more obnoxious for someone to wander back into a thread pages later and start repeating the same shit that was being said on page one as if no one has responded to any of it since it was said then, yes. You're not interested in having a conversation about this any more than the times you've repeated the same statements over and over and over again regardless of how anyone has responded to you anywhere else in the forum for the past two weeks, so miss me with that shit.
  42. 1 point
    Sean

    Rally 4 Sally

    Literally every decision Sega can possibly make with the series will make some fans angry. It's not worth worrying about.
  43. 1 point
    There is a pandemic
  44. 1 point
    Tracker_TD

    Rally 4 Sally

    I think this speaks more to how low expectations for the Sonic Movie were than anything, really.
  45. 1 point
    Natie

    Rally 4 Sally

    I really don't see how it's invalid to consider the vision of the series' actual creators over western localization marketing tactics that change things out of fear of not connecting with the people of our culture. It's like saying I should believe MegaMan actually looks like a realistic pudgy many in spandex cuz that's what the box had. To say Japanese Sonic lore didnt exists until Adventure is just plain incorrect, Sega just decided they were tired of the divide by that point. Each classic game's JP manual is filled with more detail than it reasonably needs, they even had a whole story bible on their own just like the american version. I fail to see Adventure as a reboot as it's one of the only modern games to entirely build on things that were established before it, even with Naka explaining why they're with humans is simply because they just went over there. To deny all that just cause, what? People who prefer a Japanese consistency are annoying to you? That isn't really good form. I'm really gonna need you to cool your jets. The thread is about the desire and ambition for Sally to be added to a game. A thread in a forum is a place to discuss your opinions, both agreeing and not. Saying you don't agree with the desire and laying out your exact feelings towards the characters to explain why couldn't possibly be a more fitting response. The only other option is to just be excited about the project. I even specified at the beginning of my initial post that I don't want to hurt anyone's feelings by thinking this way. At that point, you seeing me as some kinda ruffian storming in here to shit on and demean an effort (which you've demeaned far more than me by calling it innocuous and meant for a "shitty game" 3 times verbatim) makes it look like you're merely having an exaggerated emotional response to me having a certain belief about a children's series. I think you should have a little more respect towards different opinions, it isnt fair to paint some crazy picture of a person because you don't agree with them or their language was too brash or something. I'd be more than glad to go back n' forth about why Sally is or isnt a good character in our opinions, but pointing fingers over the very nature of having a certain opinion or how you express it is just a waste of both of our time.
  46. 1 point
    E-122-Psi

    Rally 4 Sally

    Insulting someone's intellect and maturity is not doing such either. You are not more open minded and logical just because you say 'yes' to everything and tell anyone who is skeptical to a new idea to shut up and that they're just an unsupportive complainy pants. You are still as much dismissing and antagonising anyone who doesn't have the same ideals as you. I debunked the idea but I never took it to the personal low of implying I was superior to you because of it and dismissing you as an irrational immature 'fake fan' like you just did to me just now. Look I don't even HATE the Freedom Fighters outright, I just got frustrated as hell at the writers just not gathering what they needed to do to make them work and we already have that IN SPADES with the games. You're saying give them a chance? They had TWENTY YEARS of chances. Not to mention how many times the games tried to prove they could handle 'darker' stories, including one that outright adapted the basic SatAm premise. The games need to figure out what core they're working from before they add more baggage.
  47. 1 point
    Natie

    Rally 4 Sally

    Im shaky on the ethics of you just claiming the people on this thread that said the project was being pushed poorly are simply lying cuz they hate sally fans. Nobody's out to get you, bro... <:/ Nah man, I never knew about all that lore till i was in my 20s, and I like it best. It's really not fair to just throw "nostalgia blind" at anyone who likes something else, we didnt even have a way yo grow up on that cannon unless we're japanese.
  48. 1 point
    E-122-Psi

    Rally 4 Sally

    Well you want the FFs in because they're what YOU DO like. OF COURSE it's subjective. I mean, surely you have things from the other parts of the franchise you don't want to EVER touch the official games. Do you think it would be unfair and close minded for you to be vocal about that if someone pushed and petitioned to stick it in? Just because you have the more positive outlook doesn't mean you have the more FAIR one since you still want to enforce elements of the franchise others don't necessarily want. The Freedom Fighters are INCREDIBLY divisive characters.
  49. 1 point
    Wraith

    Rally 4 Sally

    The emotional crux of Whisper's story is that Eggman killed all of her friends for the crime of resisting his rule over the planet.
  50. 1 point
    Honestly, there is no narrative sense as to why the Chaos Emeralds are not a part of Sonic Forces. In a world where the heroes are so desperate for manpower that they have turned to recruiting and arming civilians how can you tell me that not 1 person. Not ONE person would have ever floated the idea of collecting the Chaos Emeralds and try to use them to turn the tides of the war? After Sonic's defeat, it should have been clear that they would need additional firepower to bring down Infinite - The emeralds would have provided just that. If not to use them, at the very least to keep them out of Eggman's hands to a keep a bad situation from getting worse. Its not like they didn't have the opportunity. Rouge was sent (for presumably months) on an undercover mission to spy on Eggman's plans. That same time could have whisked her across the planet to hunt down the gems. Utter madness. Not only should the emeralds have been the top of any we-are-about-to-lose-this-war to do list - but the Sol emeralds are just a phone call away. How did no one boot up the interdimensional payphone and sic Burning Blaze on Infinite? Bah! Outside of the narrative, I can see why you would want to duck the emeralds from a... more meta standpoint. As Pengi stated, they more times you lean on Super forms to bail out the story - the less special it becomes. That's why you can have a special appreciation for games like Colors and Lost World, which all but ignored the emeralds as part of the story. But that just rubs me the wrong way with Forces. Colors took place off-world and LW on the Lost Hex, so it was an acceptable narrative for the Chaos Emeralds to not play a role. But in Forces, when they were backed up against a wall like never before, nobody even tried to reach for the stones literally credited with miracles?! C'mon man.
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