Jump to content

Leaderboard


Popular Content

Showing content with the highest reputation on 11/13/2020 in all areas

  1. 4 points
    Wraith

    Sonic Colo(u)rs: 10 Years Later

    I used to like this game a lot when I didn't have Generations or Unleashed to reference it to, but it didn't take me long to realize that almost no mechanic it has holds up under any real scrutiny. Sonic is easier to control but part of that is just because they removed as many obstacles and options as they could from the last game. Sonic only isn't sliding off the map because it's nearly impossible to die that way outside of very specific sign posted areas. The drift "works" now because they made it a scripted segment. Didn't like the QTEs? Well, they're still here except now there's no reason to worry about failing them or dealing with the fallout of that. Platforming is re-emphasized but only in the most restrained way possible. In a way, it feels like it's cheating a lot of the time instead of addressing any real problems. Wall jumping, quick stepping light dashing and drifting weren't useful outside of specific places but at least there were at lot of places in Unleashed where you had to chain them together to get by. It's a fun reflex/knowledge test even if it's shallow. Sonic Colors basically locks them to their own segments of gameplay when they don't remove them outright, which feels like it's missing the point. The drift in Sonic Unleashed is kind of like a drift in a lot of racing games where it has a surprising amount of application outside of the places where you're obviously supposed to use it. Sonic Colors can't hope for that type of emergent gameplay because it doesn't allow for anything outside of the script to happen. The wisp system is like a beat for beat emulation of the power up system from Mario Galaxy, and most people are willing to admit it doesn't hold up well in that game. Simplistic puzzle solving is alright for an initial playthrough, but Sonic games, good or bad pride themselves on some kind of flexibility that makes replaying them fun that these types of mechanics really don't suit. To put it another way, there's not many unique ways to use the laser wisp, You either point it in the right direction and get the obvious score/time benefit or you don't. Compare this to like, grinding in SA2. Hopping on the rail is just one part, but there's enough of a benefit for balancing on the rail properly that there's ways to clean up your play on a subsequent run. You won't exactly die if you can't balance yourself in SA2's early stages, but that little bit of optimization along with things like the tricks in the down hill segments or the poles Sonic can spin on makes replaying an easy level interesting. In Sonic Colors, most of the optimization is either done for you already or too easy to achieve. There are some wisps that have some margin for error here and there and that's the most interesting the game gets, but they feel like the exception to the rule of stuff like the rocket wisp that are just kind of hard to get wrong or the frenzy wisp which just feels kind of unfinished. The Drill Wisp is like the clear standout because of how much more fun it makes swimming. I wish the other ones had multiple uses like that. The game's atmosphere is great, but I'm a little underwhelmed by it compared to Sonic Unleashed because it doesn't take any opportunity to let the player take it in. A more straightforward approach for an action game isn't bad, but in a case like this where the stakes are so low and and the atmosphere so jovial, some more ways to cool off between levels would have been a good fit. A hub world in a new Sonic game is probably a pipe dream, but even something small like gens would have been nicer than what we got. An overpriced souvenir shop, a small little plaza you can acces levels from instead of a map screen, a place to talk to the first round of patrons trickling in, anything to make it feel more like you're at an amusement park. Sometimes the game is such a strong mood piece that I feel like the cutscenes focusing entirely on it's sense of humor was just a bad choice. Almost everything that Eggman has done wrong this time can be conveyed with a simple glance at the map screen. Freeing wisps is pretty satisfying. I like the way that the first 3 levels are such extravagant, playful experiences before Planet Wisp hits you with a nice dose or reality that you probably won't shake entirely for the rest of the game. The ever alert Eggpawns now fill out the park's staff. Eggman's PA announcements provide a nice splash of humor and world building without being overbearing. A lot of the more understated storytelling in this game is actually great, so much so that the cutscenes feel like they were bolted onto something that already works at the last minute. I made a long post about the story not too long ago that I'll link here since nothing has changed. TLDR: I think they blew a golden premise. I don't like being so mean to a game that's obviously supposed to be light reading. For all it's faults, I don't think it's a bad way to introduce new players to Sonic before they move onto something more interesting. It's just constantly brought up as a highlight of the series when I just don't think that it's true by any metric. It's used as an example of Sonic getting things back on track and being competitive again when in terms of content and depth it comes up short of most of it's competitors on the same platform. It's not as tight as the classics and doesn't offer the experimental factor of the dreamcast era. Gens even nails a lot of it's strengths in polish and pacing with better level design to go with it. 'Ambition' is starting to be seen as a dirty word nowadays, but it's absolutely true that this game lacks mechanical ambition imo. Almost every gaming classic has mechanics or ideas that were absolutely game design "do nots" at the time including Sonic himself. I don't like to float the terms overrated or underrated around because I think most people are being genuine when they say they like this game, but I wish people would be more...open minded about the experimentation in the other ones? Idk, it definitely made them a lot more interesting to me which goes a long way toward making up for the lack of polish. There's no way Sonic can compete with Mario or Donkey Kong or Crash in the 'solid 2.5D platformer' space. It stands a much better chance being it's best self.
  2. 3 points
    Is it normal for a full grown man to have the Darkwing Duck theme song stuck in his head for hours?
  3. 3 points
    azoo

    Sonic Colo(u)rs: 10 Years Later

    It's a pretty middle of the road game. The visuals and music are fantastic, some of my favorites in the past ten to fifteen years besides Unleashed. Whatever there is of the 3D gameplay is pretty decent fun too, though there's not much. The rest of the game is non-offensive, but pretty dull 2D sections. The story and writing gets the most criticism, and it deserves it, but it was a very welcome change at the time I guess? Sonic Colors is overall pretty good, and I like it okay! But I see why opinions have turned around. People were desperate for a Sonic game with no frills then, and were very quick to call it Sonic's best outing since SA2, or even earlier, just for that reason. The big hype around it's gameplay or whatever also seemed to stem from how none of the general public played Unleashed due to judging it by it's Werehog and swiftly dodging it, even if said game kind of has it beat in every department besides brevity lol. I think that led to a sort of pedestal placement that was unwarranted, even in the eyes of the developers themselves, since they considered it a smaller, more children-oriented production to tide Wii users over as they made Generations for the HD console owners. In turn of these events, Sonic Team realized it gained such overwhelming praise (for doing some pretty basic stuff, mind) that they decided to try to ape those vibes for every following game in hopes it would go down as well. It.. clearly didn't. It's a weird situation that kind of came from a bit of overreaction. I feel like it was wrong for people to overhype that game as hard as they did, but I also feel like it's wrong to judge that game in a sort of bitter hindsight. It's just a neat little game. Nothing groundbreaking. I mean, you could argue that it could've been groundbreaking (and I would agree given how cool the ideas the game offered were), but that's another argument. Sonic Colors. It's fine.
  4. 2 points
    Tornado

    AMERICA: 2020

    Same deal as last thread, different president.
  5. 2 points
    (tweet) I need clear versions of those artworks lso a complete game with that style
  6. 2 points
    Not gonna lie, I don’t really like Mania’s version of Stardust Speedways BGM compared to the JPN/EU version... Mind you, the only versions of that BGM I like are the Good and Bad Futures, so that’s not really it’s fault trying to top those tunes.
  7. 2 points
    I still can't get over how fucking awful Peter's new face looks in Spider-Man remastered.
  8. 2 points
    "You got to hell before you die" -Mario
  9. 2 points
    Kuzu

    Sonic Colo(u)rs: 10 Years Later

    This is why I feel Sonic Colors was the game the series needed, but not necessarily what some wanted. Like it or not, the series` reception was gradually declining due to, as you said, the constant experimentation and misfires. Sure, you had some gems here and there like Advance games, Rush, and the like. But almost everyone ignored those games and focused on the controversial mainline ones. To many people, Sonic wasn't who they remembered him as anymore and became something too alien from it's roots and needed to go back. Hence Sonic Colors stripped ALL of that away for something more simplistic and casual friendly, but arguably at the cost of the identity the series had built up at that point. But that's what many people want Sonic to be; simplistic and easy to understand, whereas the appeal of the series lies precisely because it's a complete mess of itself that does whatever it wants. The problem is that approach isn't really conducive to long term game development, at least not anymore it isn't. In the early 2000's, games were pretty simple to make, so even if Sonic didn't necessarily have quality titles, there were enough of them to keep people satisfied. But after the 7th generation, with the rising costs of game development, games weren't as simple anymore and needed to be hits. It was do or die and that continued in the next generation. That crazy ass experimenting isn't valid anymore, because that means potentially risking millions of dollars in game development for game that's not guaranteed to do well. It was just easier for Sonic Team play it safe and simple, but that in turned alienated the people who preferred the wild ass experimentation. They could experiment again, but it would mean that they have to be on their A game and produce an actual quality product
  10. 2 points
    Blue Blood

    Sonic Colo(u)rs: 10 Years Later

    I replayed Colours' back at the beginning of 2020 and it was the first time that I'd played the game in years. I used Dolphin and a 60fps code. Barring a few minor glitches caused by running at 60fps, it was by far the optimal way to play the game. SEGA are really doing themselves a disservice by keeping this game on only the Wii. It's popular and was well-received. Why they choose to port things like Lost World and not the games that people actually care about is beyond me. When I played it this year, I discovered that the game wasn't quite as bad as I remembered. Back when I first got Colours in 2010, I remember being sorely disappointed. It wasn't bad, but the gameplay sure was dull. Sonic's controls are stiff and rigid, whilst the level design was bland and there were so many filler acts. It's officially a 3D game and we all know that in practice it's actually largely a 2D game with moments of 3D gameplay. My opinions on those factors haven't changed. However I think that the fact that this time I only bothered with the main story and completely ignored both Red Rings and the Sonic Simulator meant that the problems weren't being exacerbated quite so much. And the cutscenes? I skipped most of them. I'm the story of person who love story or a narrative in any game I play, but in recent years I've learned that there's nothing worse than a boring story and narrative. Colours has the latter unfortunately, so it's best skipped. Colours' reception both when it was new and amongst the fandom now really highlights how different groups view Sonic games differently. Nobody can argue in earnest that Colours is bad, but if you say that you don't like it at all then I could think of a million valid and fair about reasons why that might be. And the opposite is also true; even if you love the game, it's points of contention are understandable when outlined to you, regardless of whether or not they're issues to you. Personally I think it's a shame that Colours is held up in many circles as the gold standard of 3D Sonic games (and this also applies to Generations). Colours gets so much wrong without being offensively wrong. And everything it gets right it is just okay. Apart from the graphics and soundtrack, which I usually set aside when I'm analysing a game anyway, Colours just feels so tepid. The game doesn't elicit any emotions from me. It doesn't leave an impression. This is in stark contrast to every other 3D Sonic game, which give me a range of positive and negative feelings. I will always maintain that a large part of the reason for Colours' positive reception amongst critics and jaded fans was the fact that it was the first 3D Sonic game without major downsides. In the five years before Colours came out, we were given Shadow, '06, Secret Rings, Unleashed and Black Knight. Colours stands out from the crowd simply by not looking dubious from the outset. If for whatever you lost interest in Sonic before, Colours was just mild enough to be palatable. Also there was a DS version. I actually played this first when it was new, and the Wii version a week later. It's basically Rush 3, but feels cheap and tacky. It's severely watered down compared to both it's Wii counterpart and other DS contemporaries. And it has some of the ugliest visuals I've ever seen in a Sonic game. It's forgettable all in all.
  11. 2 points
    Seriously. Every time the GOP tries to frame Biden as some far-left socialist I'm like, "I wish."
  12. 1 point
    tailsBOOM!

    Favorite Tails Ship

    Which Tails ship do you like more: Tails X Cosmo, Tails X Sticks, Tails X Zooey, Tails X Cream, Tails X Fiona, or is it something else? Personally, I like Tails X Zooey. I find Tails X Sticks and Tails X Cream unlikely to happen. Tails X Cosmo was O.K., but starts to get a little weird. And Fiona just likes to abuse Tails, let's be honest. How about you guys?
  13. 1 point
    Milo

    Sonic Colo(u)rs: 10 Years Later

    My thoughts on Colors as of today reflect back to this comment from @Indigo Rush back in 2017: "Sonic Colors was seen as the best Sonic game in a decade. When was the last time you've played it?" ...and I would reply "not since I first beat the game, back in early 2011." After playing to essentially 100% completion (all Red Rings and Chaos Emeralds from Sonic Simulation/unlocking Super Sonic), I've had minimal interest in going back to the game since then. Or to put it another way (for those who don't use replayability as a metric on recommending games)--there are a good handful of other Sonic games and many other platformers in general; that I would vouch for checking out first before offering Colors. For me, this is one of those games in which I'd say it's only worth looking into in a "when you've got no other games to play" scenario, if you're merely looking for a competent Sonic game and nothing more beyond that, or if you're just *that* curious about this game above all else. It's definitely not a lousy game and it does have its merits--the presentation (art direction, stage settings, graphics --esp. for a Wii title-- and soundtrack) is probably the last outstanding one for a largely original Sonic work (compared to stuff like Generations and Mania, which are heavily built on existing environments/zones and remixes of existing music). And in terms of being the "comeback" game after a string of divisive, unfocused games; it deserves that title far more than the other hyped "comeback" 2010 Sonic game of that year. But the gameplay, namely the platforming/level design, is just too clunky and rigid for Sonic gameplay and too generic when measured to other platformers for me to really enjoy. And a lot of the levels are in 2D for what's supposed to be a 3D Sonic title; although since we're dealing with Unleashed-lite Boost gameplay, there not much good to talk about here either (in the sense of the "3D platforming" that isn't boosting through levels). Colors also has the "unwitting instigator of doom" stain on it where all of the things it brought to the table in 2010 (the Wisps, the laidback sitcom tone, the simplistic stories, the Sonic/Tails character focus); have overrun the series as a whole as of 2020, with those elements getting explicitly worse over time. What used to be a welcome departure from the then-immediate era of games as of 2010, I would have no qualms of not seeing ever again as of 2020. They've successfully inherited the mantle of exhaustion people had with the games of the 2000s--the serious-to-grim tones, the focus on ensemble casts/new characters, the fairly developed (even convoluted) stories, and Sonic games proudly wearing blatantly gimmicky gameplay concepts on their sleeves, among other things. I imagine it's only a matter of time before we get a new major Sonic game that rejects everything this game established, and either goes back to the 2000s era (and not in a half-assed way like Forces) or does something completely different altogether. Where I used to consider this as a great game shortly after I first beat it, I only consider it on the higher end of decent nowadays. You can certainly do worse, but there are a lot of better options out there too. I think it only really excels for people with a very specific criteria of what they want out of a platforming game or a Sonic game.
  14. 1 point
    There's an apparent hostage situation at Ubisoft Montreal.
  15. 1 point
    Tornado

    The General 'Murican Politics Thread

    It's all over. Trump even dropped one of his frivolous lawsuits.
  16. 1 point
    Milo

    [ARTWORK] Milo's Museum

    Some October / Halloween stuff. Intrusive Broadcast. Sadly for Tab, he's more of a lightning rod for possessive spirits compared to the rest of his team....and everyone else. Fist to Black. ... *thwack* Witching Hour. When the noon of the night begins, all witches emerge from darkness! And one more that fell by the wayside quite a bit: Late to Haunt the Party. Being two weeks late to Halloween is bad enough. Being two weeks late to Halloween and showing up on a Friday the 13th...
  17. 1 point
    Jingilator

    <tweet> Interesting...

    <tweet> Interesting...
  18. 1 point
    Kuzu

    Sonic Colo(u)rs: 10 Years Later

    This is absolutely not true at all. The people who like Colors still do as we see in this topic. The only "hate" it gets is from the vocal minority of Sonic fans who never cared about the game to begin with, its just that their voices were drowned out by the game's praise in 2010 and were just forced to stir. 10 years of this game dictating the series direction has only made said vocal minority louder in their hate towards it. And that's just kind of how it goes with Sonic games. There's always going to be a subset of fans who hate what the series does that's not to their specific preferences, and they vocalize it over social media. "Its not Adventure" "Its not classic" etc etc. Colors is absolutely still loved by the people who loved it back in 2010, but the vocal people who hate it for stripping the things they loved about the series away have only just grown up to be more vocal...hence all of the video essays of Adventure fans tearing the game down and why its shit.
  19. 1 point
    I actually massively prefer the DS version over the Wii version of Colors. Gameplay has a better rhytm, there's actually playable themepark rides, story is less cringe. That said, I would have preffered a Sonic Rush 3. Sucks this kickstarted the trend of only having watered down main games as handheld titles rather then them being spinoffs in their own right. .... And then Handheld games completely died and now we only have the same endless runner phone game over and over. Yay. I like to call Sonic Colors Wii to be the Best 3d Sonic game there is... For people who hate 3d Sonic games. In the same way Grand Theft Auto 4 is my favorite Bowling simulator. As a fan of 3d Sonic games, I'm annoyed at it for being a sheep in wolf's clothing. If it was honest about it being a more Game Gear esque 2d Sonic platformer, I'd have a lot less vitriol for it. But taking it for what it is, it's fine. Compotent enough, and definitly more easy going and clean compared to other Sonic games, so I can see the appeal. The music and graphics are great. And Sonic definitly needed a more light hearted filler adventure after all the intensity of the 2000's. The idea of levels taking place in an interstellar amusement park is great. I just really wish they focused more on that aspect and had more interactive themepark setpieces in the levels Like what Twinkle park in Sonic Adventure did. As it is now, the Themepark is merely background wallpaper and rarely takes an active part in the level design, minus some rollercoasters in the penultimate zone. Even Eggmanland in Unleashed got more mileage out of the themepark setting then Colors in it's entirity did. Back to the positive side, like what some folks said before me, it's the only 2010's Sonic game that has a legit setting. The Themepark world is pretty cool. Especially after later Sonic games are nothing but throwaway aesthetics in limbo. Ah right, forgetting about the Sonic Boom games again. The Boom games had a proper setting too but most levels are so generic that I can't remember a single level but the Gothic Disney castle zone from Fire and Ice. The sense of humor tough, arghh. I love Sonic games to have a sense of humor, but this style of low energy, smug sitcom humor is exactly the wrong kind of humor that sucks Sonic's natural energy away. Either way, if Sonic Colors gets a re-release, I'd love to read the new reviews for the game. I always had a hunch Colors got most of it's praise for merely being "not another Sonic 06" rather then it's own merits. Not to mention the return of more prominent 2d gameplay. I would love to see the public's reaction toward the game now that Sonic Mania stole most of it's thunder. I've read various "THIS IS WHY MODERN SONIC IS DOOMED!" articles written in the past 5 years, and I'm always fascinated at how those articles go down the list of all the usual suspects, but curiously end their Sonic beatdown right when we're past 06 and Unleashed, about the halfway point of Sonic's lifespan. Maybe Rise of Lyric and Forces get a quick kick in the gut and Mania a small tip of the hat but most of the 2010 era of Sonic seems curiously missing in these articles, despite being an explanation of why supposedly Sonic's DOOMED in 2017-2020. As if the post Unleashed era is just so boring, everyone keeps forgetting about it.
  20. 1 point
    Kuzu

    Sonic Colo(u)rs: 10 Years Later

    Like, I really do feel bad for this fanbase at times because the opinions of the masses always outweigh the voices within the fanbase. The public had deemed Sonic was "bad" and "needed to change" and Sega had almost no choice but to listen to move away from all of the controversy surrounding it. And all of that overwhelming praise this game got just reinforced the idea that everything from the 2000's was "wrong" and that Sonic Colors was the way to go. It's a game that is the complete inverse of its predecessors in a way; instead of getting unwarranted hate, it gets unwarranted praise unto itself for doing the bare minimum. And that is not a condemnation of people who like the game; if you feel like Sonic Colors was an amazing title, then by all means. But the contention surrounding this game cannot be ignored.
  21. 1 point
    Blue Blood

    Sonic Colo(u)rs: 10 Years Later

    Let's keep it that way. Food levels are the worst. Sweet Mountain barely scrapes by as acceptable with its factory/amusement park themeing and the fact that it's not just giant a a town made of confectionery or giant pieces of food floating in a void. Food levels in games just suck, don't @ me.
  22. 1 point
    These are great and extremely close to how Charles Zembillas designed them back in 90's, especially Cortex and Coco. I love what we got in Crash 4, but I also love these! I hope these designs can be used on something, maybe the animated series?
  23. 1 point
    Very interesting. This post won't be related to Sonic but it's a little advice I want to share to help you get started whenever you feel you could start making videos. Having studied media career I have slight knowledge of the field. Basically the equipment what you need: - Obviously a computer. You can go with a PC or a Mac, whichever you're comfortable with. Mac is often advertised on being the standard of the business, but you can get as satisfying results on PC aswell and at the same time save some money on other stuff. Just remember that video editing really demands kick from your computer parts, like RAM & Graphics card. - A decend Microphone. Idk how prices range in your country but I bought my mic (Audix F50 Dynamic mic) for 50 € if I recall, could be more aswell. Microphones tend to have different recording variations, you have dynamic and condenser etc. As a person who records voice at home for my videos, I've managed well with a dynamic mic which in general record pretty well in close distances. I suggest you take a slight research on the topic before you invest, surely there's a lot of articles in the web. - Stand of a microphone. It's not mandatory but it will make your life a lot easier when you want to record your speech. - Pop filter. Again, in theory not mandatory but it is a practical tool. It's designed to smoothen your speech when it comes to microphone, eliminating those "pops" that are born when you talk. Basically you can also make one DIY-style, search for a guide if you wish. - External sound card. This will propably be the most expensive gear you need. I use Focusrite Scarlett Solo at home, perfectly suitable for solo recording. Again tutorials for sound cards exist on the web. - XLR / microphone cable. This is the cable which connects your mic to the soundcard. As for the software: - Recording software. This is all up to you which one you prefer, there exists free and purchasable programs. I use Audacity for home recording myself and I've been perfectly happy with it so far. - Writing software. Obviously you need to write a script for your videos. You can either go with MS Word, but I myself use a prog called Trelby which uses the script standard automatically. - Video editing software. Again a large world and all up to you which you prefer. Adobe Premiere is the basic standard on the field, though I've been using Magix (previously Sony) Vegas Pro for years and I'm very fine with it. Some video editing software are freeware, but remember that you can't have prime without paying for it. Most video editing software offer an trial or demo version. And in the end, it's up to your own artistic vision on how the videos end up. This is something that you basically can't learn from articles but it comes from yourself. You can study the basics of editing and recording and the slowly start thinking about the more complex stuff. Don't try to chew more than you can swallow or you'll end up frustated. It takes it's own time until you learn, but that's basically the same with everything. If you have any more questions related to this topic, send me some PM. Idk this post might be a confusing mess lol.
  24. 1 point
    I like her. Sure, we didn't get to see much of her, but I think that's not unusual for a mother character. She's an important influence on Sonic's life and therefore the rest of the story even if she didn't get much screen time. She has a nice design even if it's not exactly Sonic-y. And I have a soft spot for parent characters, especially adoptive ones. I absolutely hope she's explored more in the sequel, and will be disappointed if she isn't.
  25. 1 point
    KHCast

    The General 'Murican Politics Thread

    Again, they don’t seem to be doing jack shit in regards to any of that. Nothing points to them playing much of a role, if any at all, in Biden’s win, and their claim of delivering republican voters remains to be seen especially when most republicans voted Trump. Seems like a giant scam in all honesty
  26. 1 point
    With the announcement of a sequel, I personally hope she’s not a one-shot character. Nothing says a wasteful to me like a character connected to a major one that’s just offed and is not brought up again in a future installment. Even if she turns out dead from her sacrifice, we could at least learn more about her post-humously.
  27. 1 point
    HPX

    Sonic 30th predictions

    The company is contracting. That much is clear. Whether or not it will have a negative impact on the quality and variety of their games output remains to be seen. What concerns me is that, with less resources to go around and after how well a game of Forces quality sold, why should SEGA feel the need to allocate more resources to Sonic? Then again, maybe it isn't necessarily a question of x resources, but of inspired developers and competent management. SA2 was made by a team of less than half of what Sonic Adventure had, after all.
  28. 1 point
    Ezra

    Question about Maria

    Yeah Maria is a Hedgehog, formerly human
  29. 1 point
    There is no credible evidence of voter fraud at all. Most of what the maga crowd is citing are either fabricated outright, perfeclty legal actions that were taken out of context, or simple human errors that have already been acknowledged and corrected. Remember: Just because someone (even a head of state) makes an outrageous claim on the internet, it doesn't make it true. We need evidence, and there isn't any. It's just Trump whining that he lost. What an absolute baby.
  30. 1 point
    Oh, please tell me you're not one of the people buying into that stupid "voter fraud" conspiracy trend.
  31. 1 point
    Tornado

    The General 'Murican Politics Thread

    Since Trump literally did the first thing while he was in office and has done the second thing for decades as a matter of policy (since you do not commission major factories out of China to make goods for you without working through the CCP), you should try painting a better target. Biden politically over his career has largely been somewhere in the ballpark of where Bush was, minus the religious baggage that frequently dominated Bush's presidency. That may change after finally taking the presidency (he wouldn't be the first person to run for President and dramatically swing around his views once he is the active nominee), but you'd do better for being taken seriously if you weren't acting like he's a super-commie. The fact that he wasn't and blatantly wasn't (and that Harris also isn't) is precisely why he was chosen for such a high-stakes election in the first place; because it made it so Trump couldn't reasonably throw the typical GOP boogeyman at him (or her) and have it stick.
  32. 1 point
    KHCast

    The General 'Murican Politics Thread

    Trying to paint Biden as super left is honestly fucking funny lol. That’s all I’ll say.
  33. 1 point
    That’s still a far cry from the guy that openly tear gassed civilians to hold a bible for a photo op in front of a church that denounced him the next day. Nevermind the obvious fact of Trump extorting Ukraine to dig up dirt on the guy that beat him by holding their military aid hostage. If Obama did that shit in the open like that, he’d have been impeached in a heartbeat.
  34. 1 point
    Man, I swear he really has whipped up a cult. It's not enough for these MAGA shits that they still insist Trump won, a lot of them are insisting that the GOP needs him more than anyone. Imagine what will happen when the Republicans inevitably go for a new presidential candidate.
  35. 1 point
  36. 1 point
    Osmium

    Favorite Tails Ship

    Tails x mechanical pursuits, engineering, and aerodynamics
  37. 1 point
    dbzfan7

    Favorite Tails Ship

    The one he built in Sonic Rush Adventure. The only real ship.
  38. 1 point
    Indigo Rush

    Are You Going to Buy Sonic Forces?

    Maybe I'll get it on a discount some day. If someone gifts it to me, I'll play it. But I'm not paying full price for this. I bought Mania multiple times to send the message. Sega has my money, but not for Forces.
×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.