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Showing content with the highest reputation on 03/01/2021 in all areas

  1. 4 points
    StaticMania

    I am confused

    I am confused
  2. 3 points
    A lot of times I join a community and am floored by how inactive or accepting of shitty and often psychotic behavior the moderation team is. I think we underrate how a lot of the bigger online Sonic communities are run by actual decent people. Like, for all the talk of the fandom being toxic, SSMB, Retro, SRB2MB (now), even /r/sonic all have moderators clearly doing their best, and I appreciate that.
  3. 3 points
    Last week, he asked me to review the translation for the app's menu, a translation I've worked on in 2016. Nothing much changed. But from what I can tell, based on the menu text alone, the app isn't as groundbreaking as he claims. Swipe left for the previous page, swipe right for the next. Animated panels or not. Voice-overs. Zooms...
  4. 3 points
    I just got accepted by a second university! Things are looking good so far!
  5. 2 points
    Knuckles is one of the few characters who could hold his own in a spin off. He’s has enough mythos of his own and a personality that would make him do well in a standalone film.
  6. 2 points
    Piko

    Sonic 30th predictions

    Looks like we have some plans for the 30th anniversary according to this licensing magazine.
  7. 2 points
  8. 2 points
    I genuinely forgot what a raging boner Pokémon had for Gen 1 nostalgia during XY. These games really struggle to have much of an identity of their own because of the prevalence old Pokémon, limited number of new Pokémon and really uninteresting design of Kalos. Kalos is larger than both Galar and Alola in terms of the areas you actually explore and destinations you visit, plus the region loops back on itself a few times which is also nice, but it sure as hell is bland.
  9. 2 points
  10. 2 points
    Sounds like I made the right choice not blowing more money on a rhythm game, somewhat unfortunately.
  11. 2 points
    The Master

    Sonic Channel

    If I look carefully, I think its the one he bought in Team Sonic Racing Overdrive.
  12. 1 point
    sassytassie

    Sonic Music

    Anyone else love Sonic music as much as I do? I listen to it all the time. Loved it as a kid, still love it at almost 28 years old lol. Mainly Crush 40's stuff but also some stage tracks and character themes done by other artists. It'd be very hard for me to rank my favourites, but I'll try. Live & Learn Open Your Heart It Doesn't Matter (Sonic's Theme - SA2) It Doesn't Matter (Sonic's Theme - SA) Sonic Boom This Machine (Team Dark) What I'm Made of My Sweet Passion Believe in Myself (Tails' Theme - SA2) Unknown From M.E. (Knuckles' Theme - SA2) Unknown From M.E. (Knuckles' Theme - SA) Never Turn Back Knight of the Wind Team Chaotix Throw it All Away (Shadow's Theme - SA2) Ok that was reallyyy hard for me to rank accurately lmao but I tried.
  13. 1 point
    JezMM

    Persona 5 Scramble

    Been enjoying it myself too - there's a few things that hold it back from feeling like a full on sequel and I wish they had just lightly allowed some old save stuff from Persona 5 to make it feel a little more like a true continuation, like occasional dialogue differences for party members/NPCs that you'd fully bonded to or started a romance with in the original (though some stuff, like everyone having their original Personas for recognisability, makes sense of course). It's strange how all the real world stuff feels a bit more shallow just for not having a time system like the original game did. Occasionally it's a bit annoying how the party has to stop and chat about every single tiny little obvious roadblock they come across in leiu of actually presenting the player with genuine puzzles but... that was kind of an issue with P5 anyway so it all feels very familiar lol. The combat is the point of the game, the rest is just set-dressing, but occasionally I have to remind myself of that. That's just part of the "half-game, half-visual novel" genre that Persona goes for, and it's not like I don't love hanging out with these guys. Sophia is friggin' adorable too, I love her.
  14. 1 point
    Considering how torrid my relationship is with the Pokémon games, I'm seriously so taken in by PLA. I'm really dying to hear more about it in an official capacity. I've seen the leaks, but they don't tell us awful lot. The premise of this game is just so interesting. And from an angle that really counts for nothing... I love the random choice of starters. It's still balanced and keeping with tradition, but mixes it up in a fun way. It's nice that they went this route instead of giving us a whole new set or reusing a set verbatim.
  15. 1 point
    Ryannumber1gamer

    Persona 5 Scramble

    A lot of people are speculating it's due to the fact the VAs had to record with different audio set-ups, as they're now working from home due to the pandemic.
  16. 1 point
  17. 1 point
    Angyu

    Sonic Music

    Also, just gonna mention: Now that we're in the age of Spotify streaming, any new Sonic vocal song could end up making main music charts like the U.S. Billboard Hot 100. It happened to the Kingdom Hearts 3 theme song (which marked Utada's first Hot 100 appearance). So that would be interesting, even if nobody really cares about those charts anymore.
  18. 1 point
  19. 1 point
    KNOCK, KNOCK, IT'S KNUCKLES!
  20. 1 point
    I'm thinking that there might be some spinoff films. Like not too long ago, they were talking about doing a solo movie for Knuckles after Sonic 2.
  21. 1 point
    SB Party Knuckles

    Good Morning

    Good Morning
  22. 1 point
    I made this status yesterday but why does it seem like every time a series jumps to 3D, its when the fan reception starts becoming split. Not even just Sonic, this shit has happened to Pokemon as of late and Mario and Zelda as well.
  23. 1 point
    Bobnik

    What game are you currently playing?

    I'm mainly playing in handheld mode, but I did experience slowdowns in both modes, though maybe not as severe in docked mode.
  24. 1 point
    Jango

    Sonic 30th predictions

    They tried to fix some of the stuff fans have complained about in the most superficial ways ever, ultimately creating even MORE stuff for people to complain next, it's like a vicious cycle. A Sonic cycle, if you will.
  25. 1 point
    Wait a minute... I just realized with the Gen 4 remakes coming... People will be able to experience this meme all over again!
  26. 1 point
    Jack-al

    Sonic 30th predictions

    Tbh I feel like a lot of the criticism, not all but some, is only a result of disappointment and anger by fans (from Forces mostly). SEGA does listen to criticism, fans and takes feedback, A LOT. In fact they are always so desperate to please their fans, they brought Classic Sonic back for the fans, fans said Sonic was going too fast with the boost and Sega gave us Lost World, they brought the other characters into the fold for the fans, they dropped unpopular things like the Werehog, guns and vehicles, people asked for playable Shadow, they got it. Now fans are asking for a decent game and SEGA is taking their time to develop it (them?). If anything they are too desperate and under pressure to meet the fans demands that they forget to put genuine passion which is needed to develop a good game. Now my actual issues with recent games (mostly Forces) in my opinion: - Linear and very basic level design, really for casuals. - Short stages, as if they were cut in half - Overall laziness in content, maybe due to lower budget - The art style is perhaps too isometric and cartoony in a weird way
  27. 1 point
    Piko

    Sonic Music

    I don't have a particular favourite level theme, but I really like Final Fortress mainly because of how ominous it is; even after the first few notes you just know it's the last level. I'm also a fan of the JP/PAL versions of Stardust Speedway (Bad Future's my favourite, but the original is good too) and Metallic Madness. As for vocal themes, What I'm Made Of is easily my favourite, hands down. Most final boss themes aim to intimidate you and make you feel threatened, but What I'm Made Of turns that concept on its head; in this case, the boss is scared of you. Live & Learn is a close second for similar reasons.
  28. 1 point
    I know this might be a bit early to talk about. How many movies do you think they are going to make for this trilogy? I think I feel like there will be spinoff movies once the trilogy comes to an end. Also, I found this really cool advertising idea from Tumblr. Someone had an idea that there were fictional news sightings of a mysterious flying fox-looking creature. Source: https://niyana-the-ambiguous-mobian.tumblr.com/post/644022720181534721/ooh-you-know-what-would-be-a-cool-advertising Also, it's March now. Just to let you know again, that the Sonic movie sequel will start filming soon this month. I'm so excited to see the set pictures soon!
  29. 1 point
    Admittedly I still haven't seen the movie so I don't have a full grasp on its version of things but I don't really feel this one working. Movie Sonic had to do some growing compared to most other versions but by the end of the movie he's done some pretty wild stunts and beaten Robotnik so he's got some experience under his belt, and Tails...well, I don't exactly get the impression that he's a battle-hardened 8 year old from that post-credits scene. If I had to pitch something off the cuff, maybe take a "don't meet your heroes" angle, initially? Tails has presumably been jumping worlds looking for Sonic for a while, he could've built up his idea of Sonic to the point that the real thing doesn't measure up. That'd allow for some friction between them, which could be resolved by Tails having his expectations tempered a bit but also Sonic stepping up and proving that Tails wasn't entirely wrong to look up to him. Bringing in Metal or Shadow is definitely an option, and would be a natural payoff to Robotnik having that quill. Metal would probably be the better choice; as long as you've established Sonic and Robotnik you've got everything you need to tell "the" Metal Sonic story, while Shadow would have to be entirely rewritten and I imagine it'd end up something like Metal's story wearing Shadow's face. I could still see them trying it just because of Shadow's popularity and it being hard to imagine another opportunity to bring him into the movieverse, though. e: well, thinking about it, it might not be too hard to find an explanation for Shadow; movie Sonic's got big flashy "superpowers", decide on what the source of them is supposed to be and say "yeah this Shadow guy's got that too" and have them fight about it. Bigger issue I guess is that there's probably only going to be room for one doppelganger before the movie's inexplicable success burns out and having Robotnik make one using the quill is so obvious a way to go.
  30. 1 point
    Arle and Tee (Puyo Puyo Tetris) This is a game I sorta felt obliged to try just on principle more than anything - Puyo Puyo was at the time a series that hadn't seen an english localization in literal decades, and fans of the series were rightly fucking miffed about that happening so consistently despite the obvious demand for it outside of Japan. And I'll be the first to admit that it will probably take a while to grow on you if you don't already play either Puyo or Tetris religiously, because there's a surprising amount to them despite what their appearances might suggest. It's not unheard of that some people won't even be able to finish the story mode without a lengthy break, with Ecolo being the one boss that essentially gatekeeps your ability to finish it all the way through to the end. Once you learn how T-spins and Puyo stairs work though, it almost feels like a completely different game, and despite being on the higher end of this spectrum for once I still feel like I have to point out that this is still kind of a flaw from a design standpoint. SRS - the system that enables unusual rotations like T-spins in the first place - is absurdly janky and poorly explained, forming such a ridiculous gulf between new and competent players that it's hard not to feel like it's encouraging some kind of elitism in its players, which is pretty much the same problem I have with fighting games that use cheat codes for standard moves. If you can complete the whole story and STILL feel out of the loop on all the obscure tricks and techniques needed to fight consistently well, something has gone horribly fucking wrong with your learning curve. All the same, there's something about the combination of Puyo Puyo and Tetris that sets the imagination ablaze. Nobody expected these two properties to have any synergy, much less enough to be able to get into fights with one another, but Sega makes it look incredibly easy by tapping into the one element both games have in common - sending garbage over to your opponent's board to force them to top out earlier than you. And there are a LOT of puzzle games that follow similar mechanics that are similarly popular, which makes me wonder if one could just say "fuck it", cram them all together into one title and make puzzle smash bros or some shit like that. That being said, even the balance between these two isn't perfect. Tetris players will generally dominate any given match because 1) They can Hard Drop, which sends their current piece to the bottom of the board instantly, 2) They can store a single piece for later to give them more options, 3) Puyo Puyo can do neither of these things, and 4) garbage in Tetris boards can be directly weaponized if you're good at keeping certain lanes clear. Worse still, the garbage system doesn't change depending on the puzzle system you're fighting, which is a MUCH bigger problem for Puyo than it is for Tetris - Puyo receives garbage from above which blocks off carefully constructed chains that they desperately need to trigger to survive, while Tetris receives theirs from below, which only pushes their already existing setup upwards to the point that they invented 4 Wide combos that allow them to survive and keep attacking even when most of their board is COMPLETELY FUCKING OFFSCREEN. And it's hard not to feel like most of the balancing issues could have been solved just by making Tetris players receive Puyo garbage on top of their board rather than below it, so they have to deal with the same punishments for actually receiving hits. There's a reason that IGN's insistence that the Tetris players are at a disadvantage has become a huge meme among most of the game's playerbase: To be totally honest, I got a lot more mileage out of this game casually more than anything else. If I was bored and had nothing else to play, I could always count on picking up PPT, booting up the survival mode and seeing how many AIs I could blow through before finally topping out (usually ending on Schezo, because holy shit how do you actually stop him from launching instakill chains). I just wish the game had a traditional arcade ladder to go through members of the cast in order of difficulty, because the survival modes repeat lower tier characters a LOT and I was kinda disappointed that the sequel didn't do anything of such - and if anything, somehow made the story mode even MORE confusing. And honestly, it's hard not to feel sometimes like the outcome of a fight will hinge on who triggers their combo first, because the overwhelming majority of matches will end less than a minute in on the very first intentional attack the victor launches. But I like PPT regardless. Now please do something more about it instead of just treading water, Sega.
  31. 1 point
    Apparently Sonic's forward smash is stronger than the Falcon Punch And the Warlock Punch And the DK punch
  32. 1 point
    This is a recurring theme with Penders, namely that he tends to do things the way a major corporation might, while ignoring the fact that corporations are able to do things like multiple translations upon releasing a product because they have the resources needed to do so for an international release. Penders INSISTS on acting this way despite it being painfully clear to everyone else that this is not the way to proceed. It ties into how Penders perceives himself, and this project. The rest of the world rightly see's an indy creator working on an indy comic project. Penders however see's himself in terms of being a guy with a big, built-in international fanbase accrued from the decade he spent on Archie, with his work being a sort of unfettered continuation of what he began with Archie. He's going into this with a LOT of assumptions, and none of them are even remotely correct.
  33. 1 point
    Mattjohn234

    What's the best Sonic level editor?

    I would say Classic sonic simulator or CSO test server bud.
  34. 1 point
    Brendle

    What's the best Sonic level editor?

    Hi everyone, I'm new here. I'm interested in making my own levels for one of these Sonic titles - 1, CD, 2, 3, S&K, which ever one is easiest will do for now. As in modding the rom, preferably. I've been looking around and I can't tell which is the best level editor, or are they all bad and the only real way to do it is to edit the Assembly code? I don't know. I'd also like to edit tiles so that I can make my own sprites, but that's a second question really, the level editing question is the important one for now. Any advice would be great, thank you for your time.
  35. 1 point
    Dragon Age. My then-boyfriend gave me Dragon Age: Origins for the PS3 for my first birthday after we met. He later got Dragon Age 2 and Inquisition, and after we were married, I got him DA:I for the PS4. However, I only started playing DA this past January. I've almost Platinumed DA:O, and have most of the DLC done, so I'll be moving into the next game soon. Ferelden is a very interesting place, but there are some really dark bits of story in there.
  36. 1 point
    Bobnik

    What game are you currently playing?

    Have you heard of Final Fantasy XIV, a critically acclaimed MMORPG made by Square Enix, which has a free trial that goes up to level 60 and now includes Heavensward, the first expansion? Cuz that's one of the games I've been playing for the last 6-7 months. After I was done with Heavensward's content, I bought Shadowbringers, so yes, I'm paying my sub. It was, uh, an experience alright. I should probably separate how my experience was for each expansion, so here goes: - A Realm Reborn (base game)- the first part and easily the worst part of the whole game. The story is there, but it's very unevenly paced, has a ton of unnecessary filler, going back and forth and is overall a slog, even after the updates they did to make it less of a slog. The voice acting and voice direction is atrocious. Has a pretty cool 24-man raid series tho, a big reference to FF3 and something that's mandatory to do because it relates to the latest expansion. The story in 2.55 is what made me go "Oh damn, this is getting good actually!". Wouldn't recommend skipping since it establishes a lot of stuff for later expansions. - Heavensward - a huge improvement, both in terms of storytelling and variety in zones. A lot of people call it one of the better expansions, and I could see why. VA and voice direction got much better thanks to switching to a different studio. The writing is much more engaging, it made me care about different characters quite a lot. Also has a bit of uniqueness to your usual high-fantasy tale of a war against dragons. I haven't done a 24-man raid series for this one, though I might do that at some point in case it becomes needed in the next expansion that's coming out this fall. Patch 3.3 was a really good ending to Heavensward and has probably one of my favourite bossfights in the entire game. It also has probably one of the coolest 8-man raid series, where you scale and at the end fight Alexander. If you stick with the base game, Heavensward is the reward. - Stormblood - probably one of the best expansions in terms of content, but in terms of story it was somewhat below Heavensward for me. It's still miles above the base game, but I feel like it shouldn't have tried to tell the story within 2 different regions. Doma was done very well and that's where you spend most of your time, however Ala Mhigo portion felt very flat and not fun. The main character of said expansion also didn't help much, because Lyse is a very bland character, which kinda sucks. So why is it "one of the best expansions in terms of content"? Because it has the best 24-man raid series, and it's focused on this game's version of Ivalice. It was a really cool Ivalice fanservice and in terms of worldbuilding it fit very well into FF14's world. Hell, even now, in the latest expansion, it's still pretty important. This also has a pretty fun 8-man raid series related to Omega, and it's mostly a FF6 fanservice. This one fits the story a bit less, it does the "dimension-hopping lmao" thing, but it also explains the origin of dragons you fought in Heavensward, so it has some neat worldbuilding. - Shadowbringers - whenever I heard people say "It's the best FF14 story and one of the best Final Fantasy stories", I thought that people were exagerrating. "How would an MMO have one of the best stories in the entire series, that can't be true.", I said. And then I played through its story. Then I also got to patch 5.3's story ending. Then I looked up who was responsible for it and now I stan Natsuko Ishikawa because holy shit this is probably one of the best-written Final Fantasy stories. The voice acting, the characters, the music (big shoutout to Masayoshi Soken, he made a lot of bangers and Shadowbringers has some of the greatest tracks in the whole series), the worldbuilding, the pay-off of the previous expansions' and base game's worldbuilding, the new villains, the old villains way back from ARR - everything felt top-notch. The combat is at its best here since you get the full potential for your jobs, the boss mechanics are creative, and an 8-man raid series is a tasteful FF8 fanservice that dabbles a bit more into originality also has another one of Nomura's kinks - a black-haired goth gf. Other sidestories are also pretty well done, like the side story with Weapons from FF7. Probably the lowest point right now, funnily enough, is the 24-man raid series, which is a collaboration with Nier Automata. In terms of actual raids they're fine, but story wise it kinda has no place to be in this game. Right now the game is at a patch 5.45 and the story is slowly leading up to the next expansion, and I'm stoked to see what's in the future. I would go on and on about the game, I didn't even scratch the surface of it, cuz if I did, the wall of text would be much bigger than it currently is. But yeah, FF14 now has my soul. That said, it's not even the only game I've been playing, but I won't talk much about the other 2. The 2nd game I'm going through right now is Persona 5 Strikers. I'm at the 3rd Jail, so I'm not too far in, but from what I've played, I'm enjoying it. It has the foundation of a Musou game, which is a ton of enemies within the vicinity, as well as the base combo, but other than that... it barely plays like a Musou game, and that's a good thing. Can't say much about story yet, but I like it. The 3rd game I'm playing through is Bravely Default 2. It's a fun game, but man it has a lot of issues. For one, removing an option to turn off encounters was a mistake and I complained about that since the first demo. Two, it's a Switch game, so it looks kinda rough and the framerate just tanks at points. The early game bosses are really challenging, to the point of absurdity sometimes (giving counter to bosses as soon as boss 2 and giving several counters as soon as boss 4 is insane). I didn't get too far in this game either, but if I'm already frustrated at the bosses and I didn't even finish chapter 1, I'm scared to think how bad those bosses are in late game.
  37. 1 point
    Penders takes it to the next level: He's counting international fried chicken restaurant franchise locations before the chickens have hatched.
  38. 1 point
    Mattjohn234

    Sonic Music

    S1 GREEN HILL ZONE STAR LIGHT ZONE MARBLE ZONE S2 EMERALD HILL AQUATIC RUINS OIL OCEAN METROPOLIS DEATH EGG S3 ANGEL ISLAND A2 MARBLE GARDEN A1 CARNIVAL NIGHT A1 and 2 ICECAP ACT 1 and 2 LAUNCH BASE ACT 1
  39. 1 point
    Piko

    Sonic the Hedgehog 2: Movie Megathread

    Maybe he's preparing to host the Mobius edition of RuPaul's Drag Race.
  40. 1 point
    Ok even putting aside my personal feelings on him this is a ridiculous amount of work for one man. I know he has people doing the translation work for him but it doesn't stop the fact he's writing, drawing, editing, publishing and designing an app all on his own. Most of these things are handled by teams even in the indie circuit. Hell even TMNT a cultural power house these days was 2 guys working on issues in a basement and even then it took like 4 months for each issue to come out. Indie comic work is tough and the fact he's going it completely alone is an exceedingly bad idea. Oh and lets not forget this isn't going to be an issue by issue series but a set of OGN's. OGN's can be anywhere from 80-over a 100 pages. And he wants to do 7 of these?
  41. 1 point
    You'd think someone would tell him that translations are normally some of the last things done. Y'know, after the story is finally complete. Christ, if it takes this long for just Issue 1 how does Penders intend to even finish the comic line in his own life time?????
  42. 1 point
    Recently, I’ve made my own Sonic Rig in Blender, and I wanted to test it out. So as we know, Sonic Forces was a pretty mediocre game. It also had some weak character animation. So here’s my attempt at a recreated scene from Sonic Forces made inside of Blender, rendered with Eevee Engine. Hope you give it a watch and enjoy!
  43. 1 point
    Mae and Gregg (Night in the Woods) Yeah fuck, I know, it's another one of those story driven games that I can't talk about much without spoiling the magic of it. That's an endorsement, not a critique. I think the only real critique I can give of it is that it's an incredibly slow burning narrative - you can easily be 3-5 hours into it before the main plot hooks of the game even START to become apparent, and a few hours more before you actually start becoming capable of acting on them. That being said, it's sort of a struggle to complain about it, because even casually NitW has a relatable charm to it that few other games of its type can manage, to the point that I honestly would not have complained if the entire storyline was composed of moments like them. Just a bunch of college dropouts hanging out trying to get by in a rust belt town, doing minigames for otherwise relatively mundane sounding stuff like feeding each other pastries or trying to haul a heavy box up some stairs. There's a truly ridiculous amount of dialogue to find at your own pace if you take it apon yourself to chat with every NPC every day, a lot of places in town to find and explore as your understanding of its nooks and crannies opens up, and it even has a game within the game which itself would have still been good enough to buy all on its own, much less as an optional side thing to do in a game like this. So yeah, it might be sort of underwhelming to do a one-paragraph writeup twice in a row, but just to emphasise it further - if I'm quiet about the story in a story driven game, it's because I feel story driven games are best experienced with the least amount of context possible and I have too much respect for it to spoil it for people who have yet to experience it in that way. Believe me, if a story-driven game was ever on the list because it was BAD at storytelling, I would have a LOT fucking more to say about it. NitW is a good story driven game. Go play it if you're looking for that.
  44. 1 point
    DabigRG

    Sonic Channel

    Everybody wants to be a cat
  45. 1 point
    Sonictrainer

    Sonic Channel

    The best artwork we'll see all year.
  46. 1 point
    These are Diamond and Pearl remakes, no one will understand what the symbol means.
  47. 1 point
    Archie Sonic the Hedgehog - Issue #140: Return to Angel Island - Part 3 of 4: How Many Echidnas Does It Take to Protect a Master Emerald? Whoa. That’s an actual distinguishable face hovering over the Master Emerald like that. It’s not just Knuckles with a beard. Color me impressed. Nice cover overall really. This aesthetic is still managing to work well. This issue was really good. Solid from start to finish with some nice hype moments sprinkled throughout. Jon Gray’s art is a delight and it’s great seeing things play out in a manner that feels like it’s not wasting time. Of course, the same can’t be said of M25YL BUT at the very, very least we actually got some intriguing information. Unfortunately, because it’s Penders, the info we got was complete balls. I’ll take it over more sleepovers though. I was seriously contemplating eating grass rather than suffering through that part of this story. Archie Sonic the Hedgehog - Issue #141: Return to Angel Island - Part 4 of 4: Ultimate Hero So now Locke is on the side and Eggman has warped himself behind the rest, overtaking the cover as the true villain of this mess… not that this was a secret or anything. We knew that. I’m just trying to make the cover seem more nuanced than it probably is. Anyway, it’s time we saw the conclusion to the Return to Angel Island. Return to Angel Island was a fun romp. I expected, based on what I was being told, that the changes made would be more drastic and to be fair, a lot of them were a lot more important that I think I’m able to give full credit to at the moment. The full affect of what the changes could mean haven't fully sunk in yet. Knuckles having a new baby brother is kind of the thing I like the most but the guardians being dealt with (and in such an unceremonious and hand-wavy way too) was excellent. Other than that, the dingos just being all minions for Eggman except just Harry the Cabdriver still seems… not quite right. We’ll see if that ends up being what they stick with of course. It was nice seeing Remington loosen up a bit. The introduction to Dr. Finitevus and some character development for Lien-Da was appreciated too. Seeing the Hunter return actually turned out to be a neat surprise as well. I don’t need to reiterate yet again that nothing happened in M25YL. This story is actually supremely impressive. I’ve never read anything before that was this good at wasting time. We already know something bad is going to happen and we already knew they blamed Sonic for it but I guess we needed a whole scene where Sonic gets let in on being blamed for it because... I dunno. Sonic X - Issue #24: Camera Hog Critical Systems Failure! Critical Systems Failure! Downloading too much awesome at once. The latest in Eggman's robot copies of Sonic shaped characters can’t handle it. THIS. IS. ALL. YOUR. FAULT. This went by incredibly quickly. It was such a breeze to read. There also wasn’t much going on in it and not a ton to talk about within it either. It’s an incredibly simple story with an incredibly simple follow-through. As a standard book for kids that you can pick up and read on a slow day, it’s cute. There’s really not much else to it other than that tough. The premise behind this robot and what lesson it’s supposed to teach was already done within the show this comic is based off of even. If you’re like me, you’ll enjoy it still purely for how well done the art is and the amusing manner in which our heroes get their asses kicked. I mean, seriously, Tails and those hammers. The poor lad.
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