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Showing content with the highest reputation on 05/06/2021 in all areas

  1. 13 points
    At this point I only care about getting news so the "leakers" can shut the fuck up.
  2. 5 points
    No seriously why was the trick system from the Advance and Rush series never carried over to any 3D Sonic games? Timing the tricks and a directional input to gain extra height, correct your jump or get a burst of speed is so much fun. And you could do it after any spring, hoop or ramp, not just a select few as in the 3D games (and the trick system in those games is incredibly basic anyway).
  3. 4 points
    Soniman

    Sonic 30th predictions

    >UNPLAYABLE T-The base game is done, it's finished, it's 10 years old, it's simple and it functions. This isn't 06 or even Unleashed, the improvements one can make to it should be relatively easy and cut and dry and yet they fuck it up???????? I know it's just a rumor but given Sega's atrocious track record with remastering/porting their 3D Sonic games this isn't out of the question. This should've been the easiest thing to do. It's like making cereal and somehow setting your house on fire in the process. Hope it's not true because Jesus
  4. 4 points
    More E3 Announcements. Sega and others will be there, and it's not some outdated website link this time.
  5. 4 points
    I thought it was March or April in which Mania Switch was revealed, but it's probably the delayed release date throwing me off a bit. Still though, it doesn't really alter my point, I don't even think it's a matter of budget either. SEGA still had the money to throw around on marketing their games, they just didn't place it in the right spots. Forces still got a ton of coverage prior to the release of the game, the issue is that they never used that coverage to show anything actually new. As I said, we were getting major gaming events leading up to Forces' reveal, and they were still showing and attempting to hype up the same one minute and 30 second Sunset Heights stage. Mania levels were usually shadowdropped randomly out of the blue on the way up to release, and TSR apparently had the cash to get coverage, host largescale influencer events, and even cart both The Completionist and Arin Hanson over to Japan, all expenses paid, and with massive perks, like touring the SEGA studios, and meeting Jun Senoue, yet instead of actual reveals, they were intent on just throwing up random OSTs with a blurred JPEG of the stage in question, and both Arin, and the Completionist sounded absolutely unenthused about promoting TSR, even after the massive expense burnt on them both. Arguably the Influencer event in which both Caddicarus, Antdude, and many others attended was the most successful, because that event actually got people talking about the game, and got actually enthusiastic responses from the people who attended them, to the point Caddicarus and Antdude got into a rivalry over the game, and the results of that tournament. That was arguably a really good marketing event for the game. That's the big issue, it's not really as if to say SEGA don't have the budget to market, they clearly do if they can organise such huge events and promotional stunts to get good word of mouth, but the problem is they tend to be absolutely baffingly terrible. I still legitimately don't understand how anyone could think it's a good idea to get the man who's made a chunk of his career out of his infamous hatred for Sonic, and the same person who's intentionally picked worse, buggier versions of the games solely for the purpose of making them look worse in front of their audience, and then fly that person - all expenses paid - in a vain attempt to get an enthusiastic endorsement from him. Putting the effort into getting spots in events and other places for gameplay, just to show the exact same level off over and over again also isn't particularly good either. It's frankly pretty damn tone-deaf and a really bad idea in general. Generations' marketing wasn't super good, but that at least had a steady stream of new levels being revealed up towards release, plus a decent early reveal, and two demos to get the public hyped up for it.
  6. 3 points
    Easily one of my favourite takes on the recent Invincible memes.
  7. 3 points
    One thing I really liked from Sonic GT that I would love coming into the main games: enemies that destroy each other like the motobugs. One of the things Sonic CD's intro showed off was just Sonic running around and letting the enemies break each other, and I'd love to do tricks like that in the main series.
  8. 3 points
    The fact there are countless proofs we have a more and more anxious population, and yet it seems enterprises and society just don't seem to a give a fuck it's pretty shameful in my opinion. I've just watched my Communication teacher say "You can't say on your job interview you're anxious as a defect because that's pretty cliché, the same way if you are asked 'Do you work well under pressure?' [and while definitely that's a big no from me] you are obligated to lie and say yes". No surprise it seems society just seem to keep going down hill 🤷‍♂️. I wonder if there's any petition, change, or project I could sign/help/support to change this scenario, it just feels unacceptable for me.
  9. 3 points
    If they're gone for half a decade and we end up with another Forces, that'll be the official word on it being time to give up. That'd honestly feel almost worse than the time during the mid-2000s where they were relentlessly pumping out game after game after game all in the span of a single year. Some of those were good and all of them had more replay value than Forces if you actually liked whatever game it was. This opposite period where things are taking longer, there's less playtime, less characters, less story, and no update to the art-style or art-direction just feels worse. I know I shouldn't have to choose between the two but at this point I think I've lost the last fuck I can give so I'll just say it; I'd gladly play another Shadow the Hedgehog if the only alternative was another game where its most interesting feature was the fact that it technically functioned well. Maybe one day I'll regret saying that. I left the monkey's paw in the other room so I didn't see if it curled or not but they've made these 2.5D Sonic games so boring now. I can't stand it.
  10. 3 points
    Tornado

    Sonic 30th predictions

    Then you can kindly fuck off back to your blog. You don't get to lord your "information" over everyone as if you're Jason Schierer and then blast people with "it's on need to know information, and you don't need to know" when people dare to ask you about things you said in the forum thread you posted in. No one here is impressed with the guy who talks just to insist that he knows something others don't like he's fifteen years old on the playground (with about as much accuracy); just like they weren't impressed with it on ResetEra when they starting banning you for it. Not to be confused with that amusing time around, like... 2003-ish, where stuff about Sonic games leaked in advance because someone would upload the entire damn game onto the internet.
  11. 3 points
    Zaysho

    Sonic 30th predictions

    I don't think you're obligated to give out anything, but to be perfectly honest, assuming you've actually been entrusted with sensitive information on the matter it's about time to just shut up if you don't want this kind of attention to begin with. It should've begun and ended with you contacting relevant parties (who probably can't do anything with this information anyway) and not also trying to soak up clout playing pretend journalist. I remember how that worked out for Sabi and I suspect it'll happen to you too, Zippo. And, no, I have zero interest in whether you're actually telling the truth. Just fucking stop.
  12. 3 points
    Wraith

    Sonic 30th predictions

    I mean, I assume you're doing this in the first place for the sake of appeasing 'impatient/frustrated people'. Otherwise I...don't really see the point? I'm not sure what you're trying to achieve here if you're going to clam up the second someone is skeptical of you. It comes with the territory. Is that skepticism warranted? You tell me. It doesn't take a lot of digging to see that you're not popular in other communities for similar behavior along with...inaccuracies. I think there's a good chance that you land on more hits than misses, but only because your leaks lack any concrete details. When Sonic games leak in advance there's usually more specific story details or a good idea of the game's hook. Nobody believed stuff like the Werehog or the OC when those details leaked early but they were real. Do you have anything to offer like that? Because from where I'm standing your blog touches the broadest strokes and specific hot button issues from within the fanbase but not much on specifics as far as the actual products are concerned. IE: this is the type of stuff that you see on CBR or 4chan designed to spread around and get people talking. If you're so scared of endangering your sources that you can only be as nonspecific as possible I'm not sure why you're doing this at all. The best way to protect them would be to say nothing. If you think SEGA should have the final say on how this is handled then you also shouldn't bother. They're better off doing things on their own terms without you setting fan expectations through the roof. So, again I'll wrap this up by asking what this is for.
  13. 3 points
    Blue Blood

    Sonic 30th predictions

    What's stopping you from just being upfront with the information you claim you have? Seriously dude, either put up or shut up, please. There's no need for you to be leaving a breadcrumb trail like this. If you're not going to spill all the beans, just don't spill anything.
  14. 2 points
    Blue Blood

    Sonic 30th predictions

    We know you'll be back eventually, just like last time. ❤️ Dunno if this is true or not, but... I kind of suspect not. It'll be easily falsifiable when the time comes though.
  15. 2 points
    azoo

    Sonic 30th predictions

    So I don't believe a bit of that. Especially that last bit. Get that shit outta my face, that ain't real. And if it were, then I'm outie. For life. See ya! Adios! Sayonara! etc
  16. 2 points
    I'm not a fan of CGI teasers, although my issue with those is that usually they don't really say anything about the game they're promoting. In the case of Forces' reveal trailer, it was able to make it very clear that it was another boost game, and it showed the aesthetics of one stage and Classic Sonic returning. I think that was "okay", although I still would've preferred some bits of gameplay to go along with it. That said, I think Nintendo has been acing the reveal to release timeframe for the past couple years. They reveal a game, slated for release 2-4 months after the trailer, they show lots of gameplay cause it's almost ready to go and the hype train doesn't crash and burn in the meantime cause it doesn't really have time to. So, yeah, if the game is meant to be released in 2022, I'd prefer it to be revealed in 2022 IF they have nothing of substance to show yet. That brings me to another point though. True, we're still in the middle of a pandemic, true, game development takes time, and true, they were *working* on Team Sonic Racing although that was mostly Sumo and yeah they worked on Sakura Wars I don't know to what extent. But... Forces was done in 2017. There wasn't any substantial update for that game. What exactly have they been doing with Sonic if they don't have anything substantial to say or show about the game? If the pandemic hit them so hard that they had to delay the game one whole year, it probably means that they started pre-production extremely late, not right after Forces. Nintendo was able to release some pretty good games last year, which were close to being done and completed during the lockdown timeframe. Let's not forget that 2020 was supposed to be the year of Sonic initially, so, common sense would lead me to think that they were taking their time from 2017 to 2020, that's 3 years, to come up with a polished and well designed product to sell for money. But the facts lead me to think that they started development in late 2019, had to stop for most of 2020 and so they have literally nothing to show. The cycle begins again, we waited 4 years for Forces but they only worked on it for maybe 2 years if we're lucky. I'm pretty positive it's the same thing again. This is why I don't like going for so many years without a mainline Sonic game, it never means they've been working on it for the whole time, it's just corporate trying not to oversaturate the market like in the late 2000s, while still giving Sonic Team very tight budgets and dev time, so we just get the same lifeless games just less often. At that point I'd prefer it being a yearly release so at least I can blame the games being mediocre on that (also if you throw a lot of stuff at the wall, something oughta stick at one point, pretty sure there's more than a couple game that each one of us can enjoy from the 2000s, meanwhile if Lost World or Forces weren't your thing, this decade has been kind of worthless for you). EDIT for tl;dr: if they spent 5 years on actually developing the game and coming up with a new framework and ideas, I would very much appreciate it and wait patiently and eagerly, but that's never the case so I'd prefer yearly releases in the hope that something sticks for me.
  17. 2 points
    Milo

    New Sonic Games Delayed to 2022

    The Switch version of Mania was announced back in January 2017. A while after the original reveal which listed the PS4/XBO/PC platforms (since TBH, the Switch hadn't even been announced by then); but Mania was originally set for a tentative Spring date before it was delayed to August. Unless you're thinking of another game, I don't think that's really cutting it close. As for marketing, I'd say the issue is less not knowing when to market, and more not having a budget to market anything and not knowing what to do with the little that you have. I get the impression that there's no real marketing plan in place with how much radio silence that's been broadcast since the Boom fallout; barring the occasional silhouette teaser, cryptic hint, and spoonful of meaningful news. And as much as I've been vocal in criticizing that "strategy" over the past few years, I don't completely blame them for relying on those crutches--Sega has largely given up on advertising Sonic games to the mainstream as of the 2015 restructure. Hedgehog Engine 2 development/conceptual development only took up the first year of production, the next three years were spent working on the game. Second and third year of Forces' production was handled by a small team though; with the game entering "full production" for its fourth and final year.
  18. 2 points
    Hmm, is this Nintendo's take on Dreams? As amazing as Dreams is, it does have a steep learning curve. I'm intrigued by this Game Builder.
  19. 2 points
    its wild that we're getting two whole sonic films released between mainline sonic game releases
  20. 2 points
    The only real issue I saw with the Forces trailer, in hindsight anyway, is just the lack of communicating what it even was. It was mostly about recapturing the goodwill from Generations practically beat for beat with a pretty concept trailer. It's especially kind of jarring because they were so upfront about Mania, which was announced the same night (and I admit I was kinda bitter about the trailer because Mania had the classic trio back together and Project 2017 was just "look, it's Sonic and Sonic teaming up... again!"). I get that the game probably didn't really start getting work done until after that trailer was shown though. My only real hope is if there is something next month (whether that's E3 or the anniversary--my guess is Colors will be in Nintendo's Direct at E3 and Sega holds off anything else for their own thing later) that it just has a bit more substance than a concept trailer and we kind of know what we're in for. I'm not too picky about when it releases, though I agree with a holiday release just in the hopes of it maximizing their time.
  21. 2 points
    Sonikko

    New Sonic Games Delayed to 2022

    No, we don't have official confirmation, but that's honestly out of the realm of possibilities. There's no way in the world that a PR spokeperson would say "yeah this thing we did once is too good to be done again", but also it's clear that at the very very least SEGA sees no reason to have high budget Sonic games anymore. If anything you can see they tried to optimize their workflow by using copy and paste assets in Colours, Lost World and Forces. All three of those games have very few original assets for each stage and they're just placed all over the place, maybe horizontally inverted or w/e, kinda like Sonic 4 EP I and II do it. There's a good chance that mainline Sonic games don't sell as well as SEGA would like them to, they don't move more than 1.5m units on launch, and that's the most important time for budgeting cause that's when most of the money comes in. To give you some perspective, the series from Nintendo that we define as niche such as Pikmin, Arms, Metroid and what have you, all sold at least double that amount even on failing consoles such as the GC and Wii U. Sonic is widely known and fairly popular, but that doesn't translate in sales with the games, so the budgets don't grow. I have a feeling that the series is mostly still alive for all the side stuff like tv shows and merch, rather than games themselves.
  22. 1 point
    So Sonic Omens is just the same terrible 2020 again just with a less descriptive patreon. I can't see anything good coming from this.
  23. 1 point
    New Adventure Time: DL Way sooner to come out this time...
  24. 1 point
    Ryannumber1gamer

    Sonic 30th predictions

    I'd might've been willing to buy it more if Banana Blitz HD didn't exist, and at least achieved the bare minimum of a remaster, and that had more work to do, given the original game was riddled with motion controls. Sonic Team makes mistakes, but you'd have to imagine them being legitimately braindead to be able to screw up a bare-minimum port of Colours that emulators can already pretty much do most of the remastering work anyway (60fps, higher resolutions, better button mapping). And I don't think there's even a remote chance of SEGA attempting to cater to the movie universe. I think Paramount has some level of creative control over the movies, since they could make decisions that seemingly didn't require approval from SEGA, which is why the original movie Sonic got through approval, even though we know SEGA themselves weren't receptive to it. I can't see SEGA of all people, known for how much they try to push brand unity, especially via the IDW comic now, randomly submitting themselves and the creative control of the franchise to whatever the movie decides to do.
  25. 1 point
    azoo

    Sonic 30th predictions

    Nah man I hated the Sonic movie with all my heart, dude, all my soul. Passionately. If the past is nostalgia bait and the future is based on the movie, I'd have no reason to stay lmao.
  26. 1 point
    Wraith

    Sonic 30th predictions

    This is too funny to be true.
  27. 1 point
    The KKM

    IDW's Sonic the Hedgehog

    Wasn't meant as a mocking on you, sorry, more a lament that even if there were no legal issues, no way modern companies would bother to give shoutouts to StC lol
  28. 1 point
    What is something from some of the Sonic games that you like, which not everybody likes? Personally I like the boss fights where you can't just endlessly hit the boss to win quickly. I like the feeling of battles that are more loosely turn based & strategy focused while still being a fast paced action game... And yes I enjoyed the bosses on Sonic 4 EP2. I also like for every hit to obviously count & be noticeable, because having to hit something countless times with minor results can be dull to me. Which is why I don't mind the wait to hit it style battles. Furthermore I prefer boss battles to be in their own dedicated mini-levels instead of a end of act challenge, because I want it to last more then just a hot min.
  29. 1 point
    Fascinating. Game Builder Garage will only be $30.
  30. 1 point
    I absolutely think that with the radio silence being as bad as it has been, it's better to go big or go home. People are going to expect a lot after waiting so long. A CGI teaser would be the worst possible way to officially announce these games- especially after how people felt lied to after Forces' CGI teaser, which gave a very distinct impression of what to expect, touting things that weren't even very accurate ("Brought to you by the team that brought you Sonic Colors and Sonic Generations" in order to bolster hype and set expectations). And honestly? The people who WANT an early showing of this game when it's obviously not ready to be publicly shown off have learned nothing from the history of this franchise and its poor choices when it came to early announcements or expectations for timely releases. I would rather have complete radio silence until we can see something significant that represents what we're going to be getting more accurately- than be lied to by marketing.
  31. 1 point
    SMH 10 different versions of Jungle Level when DK could've had bangers like these in Smash
  32. 1 point
    Advance 2 being written off as "hold right to win" does the game a massive disservice. Whilst you can get through almost all of Leaf Forest with that mentality and make significant progress in the other levels by doing just that, the game is constantly pushing you to do more than that. You're always being shown extra paths and item boxes that you miss if that's how it okay the game. Making the right split second decisions, slowing form to platform effectively and knowing how to use tricks and jumps to keep your speed high are all crucial to getting the most out of the game. Crying that the levels are all laid out like this "\" is missing the point terribly. The levels do include a lot of downwards slopes but that's only used to facilitate moving you forwards, and the physics work wonderfully. I ain't gonna defend the method of accessing special stages though. Fuck that shit. These levels are not designed are any kind of exploration.
  33. 1 point
    The Summer of Sonic concert was an absolute jam
  34. 1 point
    Iko

    New Sonic Games Delayed to 2022

    I'm not joining the pessimism train. There was supposed to be an announcement of some sort last year, and the event got canceled due to covid, the announcements were already delayed to this year, the game got already delayed. The worst case I can see is that it got slightly delayed again to release close to the new movie and ride its likely success, but that's it. Last time the movie came out in February, I can see the second movie releasing around the same time frame if not earlier (I don't know if there are official dates yet). If the game releases in January/February, we will definitely recieve trailers and info this E3, the anniversary day, or in the worst case around September. Also, there is Colors, spin offs and the rumored 2D game, so announcements will definitely come soon. Sonic Prime and the movie sequel are also 2022 products and we already know about them, even if the game releases in 2022 we will know about it soon as well. Unless they signed some deal with Nintendo to not show anything until a direct drops; that would explain the lack of informations, since Nitnendo started to apply the same strategy on their games as well (they say nothing until the new game is 1 month away from release). But IMO this is less likely. Despite having a logo and a set of dedicated artworks and posters, they are not even celebrating the anniversary yet, SEGA is clearly waiting for the anniversary day to start the actual celebrations. The only anniversary thing we know about so far is the announcement of the IDW classic special that will release later this year.
  35. 1 point
    I agree that the whole "SEGA doesn't care about Sonic" is a bit of an exaggeration because if SEGA seriously didn't care about Sonic anymore, then they would have announced by now that they are going to cut off all ties with the Sonic the Hedgehog franchise and focus on other games they are making. Although to be fair, it's great that SEGA is focusing on the Yakuza series as well because I always believed that SEGA needed to have more successful games under their belt besides Sonic to keep the company afloat, just like how Nintendo don't just have Mario, but they also have Kirby, Donkey Kong and Zelda to rely on for profits. Also, if SEGA didn't care about Sonic, then why are they promoting the movies and the TV shows, when they are connected to Sonic?
  36. 1 point
    HPX

    New Sonic Games Delayed to 2022

    Boost games, for sure. They were always going to be a dead-end design wise if Forces is any indication. And it is. Which is why they need to reevaluate Sonic's original design and evolve it to actually reintroduce some nuance and player creativity to explore levels again. Multiple characters are also an economic way of getting the most out of level design. There's ample precedent for adding value to Sonic games, it's only encumbent on the developers to remember and care. Of course, they could just as well come up with entirely new ways to add value and meaningful length.
  37. 1 point
    If you think about it for a second, it's very unlikely for something as important as Sonic in the company to have every decision done by a single (or even just a handful of) person/people. You can easily assume that due to his importance, a lot of people will try to steer him in some way to fit their need. In general, it's not because you're a director or even a producer that you'll heartfully agree with all the decisions that has been done (even your own). Every one of them is a result of a compromise; It's never fully about creativity. For example, I've seen product decisions that were driven by sales and marketing department. You can say that it's a case of too many chefs in the same kitchen, but gaming (or any product development) really is a business, a team effort. Plus, quite often, the delivery, good or bad, really is a miracle in itself since it's so chaotic.
  38. 1 point
    azoo

    New Sonic Games Delayed to 2022

    Most expectations I have for this year at this point is just a repeat of 2016 where they don’t do anything but announce stuff coming out over a year from then. Which I mean, fine by me, but you could at least communicate that’s what you’re doing earlier instead of starting yet another big anniversary campaign rollout only to sit around and pick your nose when people ask you what’s up.
  39. 1 point
    azoo

    Sonic 30th predictions

    Sega have made “wasting your time” an artform in the past 5-7 years lmao. Masters of the craft.
  40. 1 point
    Cosmos Rogue

    Sonic 30th predictions

    Finally, a 3D Sonic with ball physics.
  41. 1 point
    Archie Sonic the Hedgehog - Issue #164: The Darkest Storm, Part 3: Downburst We’ve reached the end of the Darkest Storm and it’s about to get super crazy in a super fast way. I’m excited to observe just how different the book is by the end of it all. This connected image is also pretty good. Everything gets appropriately cluttered and hectic the further down the line we go. I also love the choice to have Sonic running along the heart monitor line and how the orange glow of whatever’s burning in the distance glistens along his body. Very nice. These covers are classic. The Darkest Storm is still excellent. Nowadays it’s good for different reasons. Instead of being an exciting romp that feels like a bunch of cool and important things are happening that I have zero clue as to the original context too, it’s now an exciting romp that feels like a bunch of cool and important things are happening done for the sake of shitting on what the original context for all of it was and ushering in a new clean slate for the much better and cooler state of affairs down the line. It just feels good reading this. It feels great reading this and being given assurance by the book that “No, you’re not crazy. All that weird Ken Penders shit was awful and bad and we’re correcting it for you here today”. It feels weird being so happy that the old context being awful made the story better but it’s true. This was excellent and Ian Flynn accomplished what he needed to do in a satisfying three issues. That’s truly impressive. Archie Sonic the Hedgehog - Issue #165: Leak It’s time for some aftermath. I remember being pretty excited to read this one when I got to it, if only because I really love Rouge the Bat and this anti-hero space she occupies. She’s easily my favorite female Sonic character because plotting out how to properly utilize her is extremely fun and always calls for something more nuanced than “Good vs. Evil” for it to feel like she’s being used correctly. This is probably supposed to be a good cop, bad cop thing but far be it from me to tell which is which. It’s funny how Sonic and Knuckles’ shoulders are literally pressing into their cheeks the way they’re standing. That’s kind of funny. Sonic’s eyes on the cover though. Again with the irises. This issue was fantastic. I love everything about how the set-up and pay off for both stories was handled. There wasn’t a badly drawn story in the bunch and intense moments were really intense in ways that made sense and didn’t come across as mindless drama for the sake of it. The events that are unfolding are unfolding for the betterment of the book’s narrative and not for the sake of tricking children into believing something well above their years is going on when it isn’t. What a healthy relationship I and these comics are forming once again. Sonic X - Issue #30: Big Top Terror! This is one of my favorite covers, if only for how Eggman is posed and dressed. He’s a showman of the highest caliber and any chance he gets to really show that off is an instant win. The sanity of the monsters that run the circus is already questionable so might as well have it held up by the most lovable evil bastard in all the known universe. This was fun, of course. It stands on it’s own as a clear gimmick issue. Someone had an idea and was like “What if Eggman but the circus” and they did it exactly how you’d expect them to do it. There was a lot to actually show you guys but that’s because issues like this tend to rely more on the visuals than the story they’re telling. The absurdity of what’s going on is what matters the most which is often why there's so little to really say about issues like this. That in turn, usually makes covering these stories a lot easier which I can’t complain about.
  42. 1 point
    Can I be honest? I think people learn like maybe 1 or 2 names and attribute every problem they have with a franchise to that single name without realizing that whether it's game development or movie production or whatever there's usually way more voices than just one on a project.
  43. 1 point
    Postmodern Sonic

    Sonic 30th predictions

    Rebranding mobile games, ey? I wonder if they're gearing up to rebrand Sonic Forces Speed Battle (even though they just recently dropped the "Speed Battle" from the name) to relate it to whatever the next upcoming game is. Would be a nice way to refresh the game and extend its life.
  44. 1 point
    Roger_van_der_weide

    Sonic 30th predictions

    At least that would mean we finally get the DLC Generations levels we wanted to have, in a roundabout stupid way. But yeah, I doubt it.
  45. 1 point
    So yeah, the Balan Wonderworld novel. Surprisingly good stuff. For starters, it explains most things the game either leaves out or leaves vague. Who is Balan? Who is Lance? What is their connection (and boy, was I surprised when the big reveal happened)? What is Wonderworld? Why are all the people there? What's with those drops and Tim things? The only thing it really doesn't explain is all the dancing, which, thankfully, the book has none of. It also builds up the characters a lot more. The little cutscenes in the game were cute and all, but the book allows their stories to breathe a bit more. We learn why they ended up in Wonderworld, what the pieces of their hearts symbolize, and why the worlds they've created are the way they are. Plus, everyone actually interacts with everyone else. Certain characters develop friendships with each other. Some even have an incredibly surprising connection that isn't revealed until the very end of the book. We even get to see Leo's growth and development as a character as the story goes along, meeting the others and developing deeper connections with some of them. He even has his own "stage" in Wonderworld. Story-wise, it can be kind of by-the-numbers. The first third of the book has Leo entering Wonderworld and meeting all 12 characters, as well as checking out the happy, carefree worlds they've created for themselves. Interestingly, Lance is the one who guides him along, giving the impression that he's the guiding light while visions of Balan appear intermittently, causing everyone to express concern (which is kind of unwarranted, as there's no indication that he's malicious at all). By the middle, Balan makes himself known and Lance reveals himself as the "villain", allowing everyone except Leo to become corrupted and leading to the majority of the game's story of Leo going around saving everyone's hearts and whatnot, now with Balan's help. The last section of the book is by far the most interesting, a pretty lengthy epilogue where all the characters get their lives back on track and all even end up meeting each other despite being from different countries, speaking different languages, and in some instances, living in entirely different time periods(!) Two of the characters even get married! The only two characters who don't get confirmed happy endings are Lance and, surprisingly, Balan himself, though I won't spoil why. Pretty much the only downside of the book to me is how they treat Emma. Yeah, she's in here too, helping out Balan while everyone else is working with Lance. She doesn't really do a whole lot, and her story is actually even less developed than it was in the game. All in all, while the book certainly had its flaws, it also contained all the magic than the game sorely lacked. It really helped me to appreciate what Naka and crew were trying to do with this new world...and made me sad at how badly the game itself botched its potential. I would highly recommend anyone remotely curious about the world of Balan Wonderworld to save $60 and pick up the book instead.
  46. 1 point
    I still think the IDW mandates are too suffocating for what is the most respectful creative Sonic will probably ever have, but I've made peace with some of this stuff. Shadow is always going to be "the big one", but I see now that Sega always intended for Shadow to be a much more static character than Archie did. Shadow has a tendency to let his personal vendettas take over while he loses sight of the bigger picture, and Sega doesn't want him to move past that trait. This was an obvious moral failing in SA2, but Sonic 06 and the sega approved archie comics gave me the impression that he had the capability to grow past it when he doesn't. Maekawa seemed to have intentions for Shadow to grow beyond his personal failings and Ian Flynn seemed to working in line with this idea but the reality is that Maekawa hasn't written a Sonic game in 10 years now so his opinions hardly matter at this point. They seem to be going with the idea that Sonic 06 didn't actually happen with Shadow the Hedgehog's place in the canon being about as dubious, so with all that in mind Shadow's current personality is...kind of believable? It's the way I've chosen to interpret it anyway. This cuts down the time he's spent with Rouge pretty significantly which makes it less likely that he'd march to her fife, too. It's a less interesting version of the character for sure, arguably completely different than what he was before, but it is what it is. Maybe I'll just like Shadow a little less now going forward. Hardly the first time this has happened with a Sonic character. Then there's stuff like Sonic can't cry/lose that actually forced the writers to be creative in how to convey Sonic's exhaustion and desperation in the Zombot arc. In the end, I think Sega isn't against Sonic having a wider range of emotions, they just want writers to be considerate in how he expresses them, which is hard to have a problem with. I can agree with this on paper. There haven't been many moments in IDW where I thought Sonic was underreacting to something. That's mostly a criticism I'd aim at the games, which are, as far as we know, not nearly as beholden to these mandates. Funny. If there are any characterization problems with anyone else that are down to mandates I haven't noticed. The stuff I don't like largely ties into story/worldbuilding. There's no elegant way to address there being like 4 different versions of Sonic's world, for instance. I can accept it as the truth, but it's just not congruous with what we've seen. If the comic tries the games or a later retcon might just fuck them over in the long run anyway so it's a lose/lose situation. They're stuck lowballing it in terms of worldbuilding which isn't very fun but it's not hurting things too badly. For a Comic based on the games they seem to have their hands tied when it comes to actually being able to reference large chunks of the series. Not being able to acknowledge Sonic 06 is one thing, but Forces informs a ton of this series's worldbuilding and the big players from it are just...off limits. Zavok is a much more controversial character than Infinite and yet we couldn't get away from him if we tried. There are some completely random omissions like the cast of Sonic Rush Adventure that are equally baffling, since they've hardly done anything worth having strong opinions about to begin with.
  47. 1 point
    I always interpreted it as “Sonic always has to win in the end”. There have been plenty of times where Eggman’s had the upper hand, like in the Adventure games or, more recently, the metal virus arc in the IDW comics. He’s absolutely allowed to “win”, but Sonic has to bounce back eventually.
  48. 1 point
    I think the reason why modern Sonic doesn't have so many vocal fans (yet) is for several reasons A ) Modern games are still on-going, so there's no need to fight for them yet. Abscense makes the heart the heart grow fonder. B ) I suppose it takes a decade for people who grew up with these games to become the bitterly betrayed fans that Classic and Adventure are now. The kiddies coming into the series with the modern games consider Modern games to be normal and have no reason to think it'll be swapped for something diffrent soon. Or at least didn't have the experience to fully understand what it means when Sega burns everything to the ground to blindly chase after a new shiny direction. C ) These games are selling a lot less then the Classic and 2000 era games did. Lost world and Rise of Lyric both scored under a million copies (And that's including their Handheld twins) while most Sonic games including the notoriously bad ones managed to hit over a million copies (Usually between 2 and 3 million even) without relying on a handheld twin. D ) It also doesn't help Modern Sonic games muddle their own identity by being so desperate in relying on the past, so much that I consider Modern Sonic to be just a distorted evil twin of Classic Sonic with some mild Adventure Sonic thrown in. What are the key memorable locations from Modern Sonic like what Green Hil Zone, Angel Island, Station Square and Space Colony Ark are to Classic and Adventure? Sonic Colors is the only one with a legit setting of it's own. Lost World should have but just feels like a bunch of random junk thrown together. And memorable cahracters representing the era? Where's the Mighty the Armadillo or Shadow the Hedgehog from the Modern age? Anyone give a hoot about Yacker? Zavok? Sticks the Badger and the IDW characters are the only succesful characters and none of them are from Modern Sonic proper. The Boost, Wisps and the detached post modern sense of humor are the only truly unique Modern Sonic elements. And the Boost technically already appeared in the Adventure era in Advance 2 (And Unleashed if that counts) E ) While being innovative in and on itself doesn't mean the game is better, especially in hindsight, then a "merely" well executed fun game... But pioneer games doing something impressive for the first time tend to leave the biggest footprint in the human conscious. Hence why the original is always better remembered then the sequels, even when some sequels are more refined and also "fun". Classic Sonic and Adventure Sonic were big innovators. Even if the Adventure games "didn't age well", they had a moment in time where they were hugely relevant and thus gotten their foot in the door of cultural relevance. But when's the last time Sonic was at the forefront of technology? That said, I do notice some specific Modern Sonic love. In particular I see more and more fan games emulate the 3d/ 2d Swaps from this era. I can't imagine why you would do that in your own fangame that doesn't have the Pressure to succeed of and indecision of Sonic team involved, unless the game designers genuinely like that sort of thing. So I'm sure there will be a group of vocal Modern fans demanding a Sonic Colors 2 or Lost world 2 half a decade after Sega entered whatever insane incomprehensible new direction they'll drunkingly stumble into next. So they will join the Sonic mania 2/ Adventure 3 protesters soon enough. Altough I still wonder if this Era will be referred to as the "modern" era then, since it would sound weird if there's a more "Modern er" era after it. Unless the fans of the current direction will share the great pleasure that Adventure fans have when their preferred direction is denied it's own identity and just absorbed into one general "all those filthy impure games that came after our lord and saviour the 16 bit era died" Modern Sonic identity.
  49. 1 point
    Missed this comment, but I’d like to point out those examples you listed as results of the developers “listening to the fans” are results that have the understanding and clarity of a game of telephone in a road construction zone. Imagine you walked into a sandwich shop and told the chef you liked hamburgers, and the waiter brought back a hunk of raw rat meat covered with sprinkles and slammed against stale bread. But hey, the sandwich turned out that way because the chef listened to your request too much, right?
  50. 1 point
    Well see the problem with that is that's a temporary fix at best. Sonic Forces was almost entirely new people and that's one of the most divisive Sonic titles in quite some time. The problem lies more with Sega's management than anything.
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