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Showing content with the highest reputation since 06/13/2020 in Posts

  1. 15 points
    I'm not about beating a dead horse. But what did you expect to happen when you posted in a discussion forum?
  2. 14 points
    dbzfan7

    IDW's Sonic the Hedgehog

    I can't believe Amy and Rouge are fucking dead.
  3. 9 points
    The movie came out and surprised everyone. The comics are well on their way, and have even turned the tide and started to bleed back into the games (Hi Tangle and Whisper). Public perception of the franchise is stable considering we haven't had a main series game to drag it down since Forces... and speaking of Forces, it just got a bump of good news. Thanks to a timely release, it ranks among the top redeemed free PSN+ games. Pretty dope. Almost all of the reasons to lose faith are coming straight out of Sonic Team. We have no idea what direction they are going to go with moving forward. Being pessimistic about them is one thing, but I see no reason to cast a bleak light on the franchise as a whole when the other factions of it are pretty much smashing homeruns. While the videogames will always be the center of the franchise, the movie might be more visible at this point. Which is crazy when you think about it. No reason to lose faith in the franchise when its still printing money like that.
  4. 8 points
    Sonictrainer

    IDW's Sonic the Hedgehog

    Seeing a lot of Tangle & Whisper Fanart due to the announcement Created by kohane01 on Twitter
  5. 8 points
    Today I'm going to talk about a game you have never heard of, but should. Rising Dusk is described by its store page as an "anti-coin collection platformer." The idea is that the player is discouraged from grabbing coins while playing the game. If you take this description at face value, then it may seem like this game's only real gimmick is that you have to ignore a long-running staple of platformers. The reality is that you will frequently be weighing the benefits of avoiding or collecting coins depending on your goals. Each of the game's 20-odd levels is distinct from the others and can involve a lot of critical thinking over how to progress. Coins can cause blocks to disappear or appear depending on how many you have. The local tanuki looking to steal your cash may prove more useful than you'd think. The real trickiness comes into play once you start actively hunting for golden maneki-nekos or cassette tapes, the former which can unlock additional challenge levels at Kin-neko-ji Temple. Due to Rising Dusk's short length and wide variety of ideas on display, the coin mechanic never feels like a gimmick that overstays its welcome. The charming pixely graphics filter Japanese mythology with an endearing cartoonish art style. Just about everything in this game, from Tamako the protagonist to the friendly villagers and mischievous yet ultimately harmless yokai, is adorable without feeling saccharinely so. The game's overall look evokes memories of SNES games without feeling restricted by imaginary hardware limitations; the animation is fluid and there is incredible detail and atmosphere in its backgrounds. But in my experience the true star of the show is the soundtrack. Frankly, Rising Dusk's music is some of the best I have ever heard in an indie game. It has a moody, surreal tone that perfectly encapsulates the otherworldly setting that Tamako finds herself stranded in. It is quirky, haunting, and comforting all at once. Unfortunately, as of this writing the creator has not released the soundtrack in any capacity and there are no rips on Youtube. So here are a few of my favorite songs, taken from some of the only comprehensive gameplay videos you'll find on the site: Rising Dusk is a game with a lot of charm, good ideas, and interesting puzzle solving platforming and I absolutely recommend it to anyone looking for a cheap, yet excellent retro-ish platform game to play. A complete playthrough should take you anywhere between three to five hours. Currently it's only on PC and Mac; you can grab it at Steam or itch.io for $7, or at the time of this writing in itch's Bundle for Racial Justice and Equality for just $5 (ending in two days), which also gets you over 1,600(!) other indie works, most which are video games, to boot. If any of what I have shown in this topic sounds even the least bit appealing to you, then I guarantee you're not going to be disappointed with this even with its full asking price.
  6. 7 points
    C'mon, you lot. Chin up! Sonic's never been about staying in a rut filled with negative vibes. I remember reading that SEGA has been doing A LOT corporate restructuring and rethinking their strategy from 2015 onwards! You people must've noticed this; They made a poll for games that Japanese fans wanted a revival of (which resulted in New Sakura Wars and Panzer Dragoon Remake), The absorption of ATLUS in 2016 was a big, BIG win in their hands because Persona 5 is critically acclaimed and immensely popular, a SEGA rep said in an interview that SEGA would learn from ATLUS on how they create quality games that will please fans, A really warm welcome for indies to handle their IPs, hence we got Mania, New Wonder Boy, Space Channel 5 VR, Streets of Rage 4, and even NEW ALEX KIDD! You notice the recent poll? I'm pretty sure they admitted to be distant from fans and it's an honest attempt for them to get back on track! These past 5 years, i think SEGA is just playing it safe with Sonic because they're not ready for another big gamble yet. That's why Forces, TSR, and the mobile games, while being so-so games were actually a very safe move with decent reviews and sales. Mania and the Movie brought back interest to this franchise again, and while i'm not saying we will definitely get an actually "good" or "groundbreaking" Sonic game next time, the state of this franchise (and SEGA in general) has never been better for the past 10 years! 😃
  7. 7 points
    DabigRG

    IDW's Sonic the Hedgehog

    Some questions from Bumblekast with Evan Stanley
  8. 7 points
    Officially confirmed now! For Speed Battle, that is.
  9. 7 points
    Kuzu

    IDW's Sonic the Hedgehog

    Man, how pissed off would people be if they actually get into a game.
  10. 7 points
    Tracker_TD

    IDW's Sonic the Hedgehog

    I don't think it necessarily means anything in regards to canon; Movie Sonic and Longclaw showed up, but nobody's calling those canon to Modern Sonic. It's just a bit of cross-promo. Saying that, I'd love to be wrong! I think Tangle and Whisper are really great, and I'm glad they're showing up in at least some kind of game setting.
  11. 7 points
    I just read issue 28 and while I did enjoy it quite a bit, the inescapable fear of the ending being rushed did indeed come to pass, though not anywhere near as badly as I feared so far. We'll see how that pans out in issue 29. However, as far as this issue goes, the choreography and what happens to resolve the fights aren't necessarily the problem, more so how quickly it got there. I don't agree that pushing one of the fights into the previous issue would have helped much as it would have very much risked taking away from what I felt were the two really well-done fights with Zomom and Zeena. The conceit of Amy and Tails using their brains to fend off Zomom's overwhelming force was, of course, the poetic way to go for them and the entire Zeena fight had an actual story to tell all its own that'll make it the most effective of these anime match-ups. I stated that I wished they'd at least have one more issue to stretch these fights out a bit more and that still holds true. That way, this issue could have done what the last issue did and just focused on Zazz and Zor while Master Zik and the lead up with Rouge to the Zavok transformation could have happened afterward. It's clear this is happening in part because it's time to wrap up according to the internet which I'm not in total agreement with. I for one still hold onto the opinion that everything before this was paced perfectly and to my absolute benefit and liking. I have zero complaints about the pacing of the arc up until this exact point because now's when things are speeding up. Speeding up isn't what I wanted to do. I'm definitely not the guy who thinks "things before were too slow and now it's too fast". I'm the guy going, "it was perfect before and now it's too fast". So that's a bummer. I do love Zor and how creepy he is. What happened to end him made sense, but as I say, I do wish it could have been drawn out a bit more. Same with Zazz and Espio. The Jojo-esque beating he gave Zazz was glorious but the highlight was obviously Espio saying that his other Chaotix family members were with him in spirit. Spirits unite. Then the Rogues stole the show with their epic beating of Master Zik. Despite really wishing that one had gone on longer, seeing Storm uppercut the entirety of Zik's body with his fist was still amazing. Zavok's transformation was a great sequence. I'm officially dubbing this form Lava Rock Zavok™ of my own free will. Issue 29 will be the final battle and Issue 30 will be the epilogue so I'm gearing up for that. Hopefully I'm ready to say goodbye to the threat of the Zombots. You'd think I would be after so long but I've got mixed feelings about moving on from them. We totally SHOULD, don't get me wrong. Honestly, like I said, I'd really only add ONE more issue. It's a big ol' grand way to finish off by having Zavok just scoop them up and toss them onto the island like that though. I hope he tries to grab the island out of the sky like the kaiju he is now. So that's my take. I greatly prefer the atmospheric, soak-it-all-in, watch the world gradually burn approach and here it did the speed-up thing that I tend to not like when it comes to Ian's finales. Still, I'd very much like to thank him for all he's done. Regardless of the fast pacing, I still saw myself wishing this were something I could experience in the games. It hit me so hard seeing Zavok do what he did at the end. Imagine him grabbing the island, tilting it, and having a sequence where you have to run up Angel Island at a tilted angle while Zavok's mouth is spitting lava blasts at you. I drew a little picture to celebrate the existence of Zombot Charmy. Thank you Ian for turning my favorite bee boy son into a scary zombie monster.
  12. 7 points
    It's Sonic's birthday! To celebrate this occasion, I made a special song cover of "We Didn't Start The Fire!" Took weeks of writing, prep, getting new equipment and even buying a real cake... but for Sonic? Totally worth it! Please enjoy this symphonic journey through the blue blur's legacy!
  13. 6 points
    Well... I just spent the last two days writing a bunch of lore for a fantasy/sci-fi Dungeons and Dragons-esque concept... I wonder if anyone would be interested in it? Maybe, maybe not. But I'll be posting a bunch of profiles of these characters and their races here. This is quite possibly my most ambitious projects I can recall. Personal experiences, and personal interests are what inspired this particular project, and there's a character I've used in the RP that plays a major role in this. I'm sure those of in the RP will know who I'm talking about. But anyways... I was inspired by Elder Scrolls, Star Wars, Zelda, and even a little bit of Starbound. One of the things that draws me to all of these examples are the many races and species that have their own culture and lore... Basically it inspired me to make my own universe like that. Is it ambitious? Yep. Is t a bit too crazy for me to take on? possibly. But hey, I'm always getting ideas, so I figure why the hell not. Even if you don't want to look at the character's descriptions and lore, I do hope you like my art at least. So without further ado... Here are the heroes of "DUNGEON CRAWLERS" DAVID- THE HUMAN KATTI- THE HALFLING VREZZ- THE GOLEM MERA-LYNN- THE ELF BELGOTH MCHJOLM- THE DWARF VILERA FLORENCE- THE GOBLIN LADY SEVERINE- THE CHAOSKIN KILGORE SAWHEAD- THE EDGELURKER
  14. 6 points
    I think we were all supposed to just agree with them.
  15. 6 points
    Stay at Home Ultima

    Sonic Channel

    July's wallpaper is Cream!
  16. 6 points
    Chili Dawg

    Sonic 30th predictions

    I for one, am feeling a bit frustrated at the fact that it seems every Sonic game from now till the end of the time is going to be a big anniversary blowout, every five years... Now if Sonic games are gonna take longer to make, that's fine, I'm not asking them to rush them out sooner than they should, that's the last thing I want. But if Sonic game releases are only ever going to fall on/around "important" milestone years... please stop caring about anniversaries. In the last decade we had, depending on how one categorizes Mania, 3 or 4 mainline Sonic games. One of those games is not based around revisiting old content from the franchise's storied past. I want the franchise to continue building a storied future, not celebrate Green Hill again and again every five years.
  17. 5 points
    I'm DOING art of that half red-eyed, half normal Charmy. Fuck yeah. Thats metal as hell.
  18. 5 points
  19. 5 points
    DryLagoon

    Sonic Channel

    New art for Tanabata
  20. 5 points
    TSR's biggest hurdle is that it is not ASRT-2. That game set the bar so devilishly high, that any departure from the formula was going to look like a step backward. I feel like if they go the safe route and drop a TSR-T on our heads, Sumo will be back in the fastline and the series will go back to getting the accolades and appreciation it deserves. There are a couple of things that need fixing in a sequel, but that is the most obvious, glaring omission that will hang over any Sonic Kart racer from now on. How does it stack up against Transformed?
  21. 5 points
    Sonic X - Issue #3: Field Trip of Doom! The cover seems pretty simple at first but looking it over, it’s actually pretty good. If they took inspiration from Sonic X concept art positions it’s harder to tell here. The way the characters are positioned can make more sense when they look like they’re just there in spirit. Very good! Much better than the last two issues. It was a bit touch and go at first, mostly due to the art and the samey premise at the start, but I was delighted by how chaotic everything got. Nothing excites me more than having a bunch of characters being naturally split apart to take care of different things within the same conflict. It’s so much more interesting then having them all huddled together fighting robots in the same room. On top of that though, the conflict at the end here is a really great one. I can only imagine how much more effective this would be had it been Tails in there instead. Can you imagine the fallout of a scene where Sonic destroys that robot and sees Tails’ damaged body in the rubble? Obviously, I don’t want him to blow a hole in him, or Chris for that matter, but damn wouldn’t that just screw with Sonic’s mind? It’s almost weird how I can’t recall this being tried in any other Sonic story I’ve read yet. It seems so deceptively simple but also really cool. I dig it. Sonic Super Special - Issue #9: Zoneward Bound It’s the return of the Sonic Kids. I’m not really that excited about it, to be honest. Not saying it’ll be bad but still. All of these stories are credited as written by Mike Gallagher so that might be interesting at least. Yeah, I don’t even remember what the other Sonic Super Specials were like right now and I don’t care. This was the best one. How dare this book make me cry and think it can get away with it not being proclaimed as the best one. How dare! All the stories were more or less solid in this book. The first one was the weakest due to being the longest and yet the one with the least relevance. It was also the most confused. The other two did well to establish and expand upon relationships though. The Sally and Knuckles relationship was both written and handled well, which landed it as something of notable interest. However, the final story takes the cake here. I’m almost flabbergasted by how effective that final couple of pages was. If anything, it makes Sonic’s behavior in House of Cards a bit more bothersome to me but it also strengthens the resolve Tails has to keep his parents safe. Fuck man. It took forever but they finally got me. Not even any of the later issues I’ve read got me to shred tears. Sonic Super Special - Issue #15: Naugus Games This is a climactic looking cover if there ever was one. I almost don’t want to get into this one after the note the last one ended up. I’m still thinking about it. Hopefully, this one will be good too… oh wait. It’s not Gallagher this time? Who is it? Bollers? No…? … Ah shit, it’s Ken Penders isn’t it. Fuck. Worthless. Absolutely worthless and insulting. I highly doubt there will ever be an issue of this comic that’ll be as extreme in it’s laziness as this one was. What a tremendous waste of paper and money. What a gross fucking rip-off. Whoever gave the okay to this should be ashamed of themselves. I won’t bother heaping the notion of shame on Penders here because we know he has none. This right here shows nothing but complete contempt for the readers time and an exploitation of their ability to give you money. Fuck right off with this garbage.
  22. 5 points
    Zaysho

    IDW's Sonic the Hedgehog

    Shadow and Omega are Rouge's horrible, adopted sons. Fight me, Sega.
  23. 5 points
    Sonictrainer

    Sonic Channel

    Some birthday art from the Sonic Channel Twitter
  24. 5 points
    And this is dealing irreparable damage to you or something, I suppose? Everyone is aware of this, yes, thank you.
  25. 5 points
    Cover and Solcits for Sonic#33 and Bad Guys #1
  26. 5 points
  27. 5 points
    Caddicarus is one of the YouTubers who received the mysterious package:
  28. 4 points
    Coinciding with the 20th Anniversary of The Sonic Stadium, Sonic Musical Spectacular is making it's grand return for the fifth year running! Originally created as an anniversary event for Sonic's 24th anniversary, the event has become a yearly tradition on SSMB, typically coinciding with the anniversary of SSMB's unofficial streaming channel - Motobug! This year however is a hugely important year for the event - not only as it arrives on the 20th anniversary of the site, but it also arrives on Motobug's 5th anniversary. This year marks five years since the original channel was created. For those of you joining the event for the first time, the Sonic Musical Spectacular is an event based around looking back at the history of Sonic's musical career - where the community comes together to make a playlist of songs from the entire series, and we air this playlist live on SSMB's unofficial streaming channel - Motobug - in a two day event. Once again, the event is being hosted by myself, and the other members of Motobug, as well as being sponsored and helped by @Strickerx5! As usual, it is important to ensure you read the OP, and understand the rules before taking part in the event! The event itself is more or less similar to how it was last year. As last year's changes to the structure of the event got positive feedback, we've decided to run with it once again this year. So this is how the event works - you can request Sonic songs and they will be added to the playlist that can be found inside of the topic OP below. This playlist is a huge playlist that will be compiled from the requests from every single member who participates in the event, and will cover more or less every game and media in Sonic's history. Nearly every game will be listed in the playlist below with three to four song slots (depending on how popular the game typically is), as well as an additional remix slot. Regular Slots - are fairly self-explanatory - they are regular versions of Sonic songs. For example - Open Your Heart, Green Light Ride, Rooftop Run (Day), etc. Remix Slots - on the other hand are a remixed version of a Sonic song, and can either be an official remix (Example - the special remix of Can You Feel the Sunshine officially released), or it can be a fan remix/cover of a song (Example - "The Worst Timeline" - Stardust Speedway Bad Future JP Remix by John Davis). As an example of how each game will be laid out: Sonic Adventure: Now, in terms of the requests - there's a slight change from last year. Everyone will receive 4 regular song requests, and 2 remix requests, making up a total of 6 requests per person. As usual, the catch to this is that you can't use multiple requests for the same game, so for example - one person cannot pick two Team Sonic Racing requests, they can only choose one. This is to keep things fair so no one can simply use all of their requests to take up the entirety of one game. As per last year's rule set as well, we will not be granting extensions to a game's song list, as we did in previous years, namely due to how much of a hassle it is to determine which games should get extensions to their song lists. Instead, we'll judge how popular the game usually is in terms of requests, and grant it the additional slots from the start. If a game's song list is filled, you're just gonna have to pick a different song from a different game. As the songs are submitted, the OP will be updated fairly consistently with the requests (Specifically - the songs section). Please keep an eye on it and check if there's available song slots for your request, or that your song request hasn't already been chosen. The next rule to discuss is linking the songs. You do not have to link the songs themselves, typing the name of the song you want is enough. The only time we might need a link is for your remix requests. However - if you choose to link the songs, please use the hyperlink option (the small chain icon at the top of the text box). Embedding a lot of videos can cause major slowdown of the site, and can even crash mobiles and tablets, and make it more difficult for myself and the mods to access the page and update the OP. Also - if linking a song - please ensure it's the non-extended version of the song. Finally - please ensure that you are linking the correct version of the song, and not parody versions. For example - SilvaGunner tracks, while they're fair game for the remix slot - they will not count as regular versions of a song, and therefore won't count for a regular song request. After all that is done and the playlist has been compiled from everyone's requests, we will be streaming the entire playlist on SSMB's Streaming Channel - Motobug https://cytu.be/r/Motobug Finally, if you create Sonic song remixes yourself, we're also bringing back the option to debut it live on Motobug during the stream. As usual, this is entirely optional, and will not be taken into account when it comes to the requests. You do not have to submit your own remixes. The last thing to mention is that as we did last year - we're splitting the actual stream into two separate days as not only is the playlist usually massive in length, but a lot of people enjoyed this change last year. So the playlist will be streamed over two days. One more thing to mention - the deadline for requests, and the air dates/times of the stream! Request Submission Deadline: July 17th 2020 Stream Airdate and Time: July 25th 2020 - July 26th 2020 - Time to be announced. As mentioned, there's a few minor changes to the event this year. These are: Everyone now has four regular song requests, and two remix requests for a total of six song requests overall. You can choose to premiere/debut a remix that you made (This is OPTIONAL) We've swapped out the Nights and Jet Set Radio categories last year for a extra length General SEGA section in celebration of SEGA's 60th anniversary. This is where the song list will be kept, and updated. Click on the spoiler tags for a specific game to check the slots, and see what's taken, and what's free. If you notice any missing games, feel free to let me know. Furthermore - SEGA General will allow submissions from any SEGA series - I.E - Yakuza, Persona, Jet Set Radio, Nights, Skies of Arcadia, etc. Some games may be lumped together, due to lack of popularity in past years. If the need arises, we'll separate them out. That said... Sonic the Hedgehog: Sonic the Hedgehog 2: Sonic The Hedgehog 3: Sonic & Knuckles: Sonic CD (JP/EU) (CLOSED): Sonic CD (US) (Closed): Master System/Game Gear: Sonic 3D Blast (Genesis/Saturn): SEGASonic the Hedgehog: Sonic Spinball/Dr. Robotnik's Mean Bean Machine Sonic Jam: Sonic the Fighters: Knuckles Chaotix: Sonic R: AoStH/SatAM/Sonic X/OVA: Sonic Adventure (CLOSED): Sonic Adventure 2 (Closed): Sonic Shuffle: Sonic Advance: Sonic Advance 2: Sonic Advance 3: Sonic Battle/Pinball Party: Sonic Heroes (Closed): Sonic Mega Collection (Plus): Sonic Gems Collection: Shadow the Hedgehog: Sonic Rush: Sonic Rush Adventure: Sonic Riders: Sonic the Hedgehog (2006): Sonic Rush Adventure: Sonic Rivals/Rivals 2/Chronicles: The Dark Brotherhood: Sonic and the Secret Rings: Sonic Riders: Zero Gravity: Sonic Unleashed (CLOSED): Mario & Sonic at the Olympic Games Series: Sonic & The Black Knight: Sonic the Hedgehog 4: Episodes 1 & 2: Sonic Colours: Sonic & All-Stars Racing Series: Sonic Generations (Console/PC): Sonic Generations (3DS): Sonic Lost World: Sonic Jump/Dash/Speed Battle: Sonic Boom (Series): Sonic Runners: Sonic Mania (Closed): Sonic Forces (Closed): Team Sonic Racing (Closed): Sonic the Hedgehog (2020): Fan Made Sonic Games: Super Smash Brothers (Series): SEGA General: As with previous years - if you've created your own remix of a Sonic song, you can let us know and we'll premiere it live on Motobug. As stated before - this is purely optional, and not mandatory. With this being our 5th anniversary of the event, as well as this being the 20th anniversary of The Sonic Stadium, we made a very special badge for this year! Everyone who participates in the event will receive it! - The Disco Egg - Used your requests for Sonic Musical Spectacular 5! As with previous years, there's a set of rules for the event. The most important of which being this from past years: And as usual, the standard Motobug rules apply: And finally, rules specifically for the event: This will be updated as questions are asked throughout the event. As usual, I hope you'll consider joining us for the event this year and taking part in it. As I said above, in the previous four years, it's gotten a lot of positive feedback as a fun Summer event, and everyone having fun listening to the playlist that SSMB created together as a community. Due to the big celebrations this year (Both TSS's 20th anniversary, and Motobug's 5th anniversary), myself, Strick, and all of the Motobug staff have been working extremely hard to get this event up and running this year, and as it usually is, it was a massive team effort to pull it off. If you've got any questions or need clarification about the event, feel free to ask and I'll get back to you ASAP. Q. Can songs from Sonic at the Olympic Games be requested? A. Yes - it'll count under the Mario & Sonic Olympic Series. Q. Do I need to use all my requests at once? A. No - you don't need to use all of your requests at once. You can make a post later when you decide what you want in those requests if you don't use them at once. Q. Does covers count as remixes? A. Depends on the context. If the cover is an official version of a song that was originally written by the band covering it (I.E - Zebrahead's His World, Cashell's Un-Gravitify - it counts as an official song and therefore must be requested via a regular song request. If it's a cover long after the original by a different artist, but official - then it counts as a remix (I.E - Tee Lope's remix of Can You Feel the Sunshine). If it's a fan-made cover, it falls into a remix slot. Event Coordinator: @Ryannumber1gamer Mod Sponsor: @Strickerx5 Art (Logo, Banners, Badge): @DanJ86 @Spin Attaxx Stream: @Polkadi~☆ Motobug Staff: Special Thanks to @Chris for approving the event! You for taking part!
  29. 4 points
    Haven't been on for a while. Things are a bit crazy on my end. I'm getting my room completely re-done and had to spend all day cleaning it out and what not. Also, I currently don't have a bed but one is coming by Sunday. So there's that. I finally have time to review this annual though, at almost 4 in the morning. It's another really good one too. Big's Big Adventure Written by Ian Flynn, Art by Jonathan Gray, Colors by Reggie Graham Darkest Hour Story and Art by Evan Stanley Reflections Story by Caleb Goellner, Pencils by Aaron Hammerstrom, Inks/Colors by Reggie Graham Eggman's Day Off Story by Sarah Graley, Pencils by Lamar Wells, Inks by Bracardi Curry and GiGi Dutreix, Colors by Bracardi Curry Flock Together Story by Sam King Art by Jamal Peppers Colors by Priscilla Tramontan The Catalyst Story by Gigi Dutreix Art by Abigail Bulmer So that's it. I'm glad we finally got it and I'm already anticipating the next one. Though, I guess, I'm not in that much of a rush to be a year older for it.
  30. 4 points
    Sonictrainer

    IDW's Sonic the Hedgehog

    Preview of the Giga Zavok Finale
  31. 4 points
    If he's not fighting every time there's a threat to stop, it doesn't matter is basically all I'm getting from this...
  32. 4 points
    The masks and other playable characters are definitely much better ways of switching things up. It straight up reminds me of how Spyro kept things fresh rather than Crash. That IGN video is interesting because it does look like levels will have alternate paths...I hadn't thought of it until Jango brought it up but how is that going to work with the crate count? Maybe you just need to break "x number of crates" rather than every single crate in that level, and there's just enough regardless of which way you go? Or maybe it's as simple as the grinding section loops back, so you have to go through the lower path later and things are still linear? If that's the case that's perfectly fine, but I like the idea of there being paths since it feels kinda Sonicy, and this is a new Sonic's Ass Game after all.
  33. 4 points
    Here's some exclusive new gameplay footage from IGN involving a pirate-themed level:
  34. 4 points
    I don't think (not anymore) it means anything, but yeah they are being added to the game, they aren't "special event characters" like the 3 from the movie. Plus, IDWSonic is basically set in Modern Sonic, so Tangle and Whisper are built around Modern Sonic, more or less, besides fitting a lot. As Ian, Evan, Katie and everyone at SEGA said, it's a start and it could lead possibly to more. The reason why you don't get Sticks anymore in stuff is because Boom is dead, and Sticks was from that continuity, with Boom dead, she's gone too, with Archie dead, the Freedom Fighters are lost and forgotten too, besides being tied to the Archie vs SEGA difficulties. I just want to celebrate that these 2 cool, strong fan favorites are in 2 mobile games.
  35. 4 points
    Let's hypothesize on this point. If this is more than just a one off crossover event for a mobile release and is just a step on canonizing Tangle and Whisper, how does the role of the comic change? For the most part we've understood that the comics represented a spin-off that SEGA usually just lets do it's own thing while regulating enough to keep it in the spirit of the Sonic series as a whole, but if suddenly the possibility of elements being canonized into the series, what will that mean for how the comics and the events within effect the games? Is it possible for plots to be borrowed, or for expanded adaptations of games? Would the comics be suddenly used as a sort of introductory series to Sonic like how the Pokemon anime is for the games? That's all just hypothetical in the case that this crossover isn't a one-off.
  36. 4 points
  37. 4 points
    Folded King CC14

    IDW's Sonic the Hedgehog

    2020 Annual preview is up, featuring the familiar combined forces of Ian Flynn, Jon Gray, and Big the Cat! Love the nod to Big's theme.
  38. 4 points
    Indigo Rush

    Sonic and Tails R

    That was pretty good. Hearing Drummond voice Sonic again is ... weird. I guess I'm used to RCS's Sonic at this point, but Drummond is no slouch after all these years. I think Emi is a great Tails. I've always thought this, so it's kind of neat to hear that voice along with the official Eggman voice! This one's definitely aimed towards Adventure fans, references and even sound effects. I can dig it. Looking forward to the next one.
  39. 4 points
    Style's definitely a part of it, but I also think Eggman is the character that tends to feel the most "real". Not realistic, exactly, and not super nuanced or deep or anything, but like he's capable of the full range of human emotions and not as stuck in his archetype as most of the other characters. The composed, confident supervillain and the fuming, tantrum-throwing manchild are both equally "Eggman", and rather than being inconsistent they're two sides to the same whole; Eggman as he sees himself and Eggman as he is under pressure. The series has had more evil villains and more powerful villains, but they always come off as flat because they're more concerned with impressing us with how evil and powerful they are than with making them feel like actual people. Eggman's allowed to be weird and uncool, and it humanizes him.
  40. 4 points
    Crash’s controls in N Sane wasn’t the issue, they were redefined and improved upon to make them consistently 1:1 with Warped. The problem is that the stage design of Crash 1 in particular wasn’t fixed to accommodate that, due to being a straight remaster of the original level layout. Namely the issue was collision found on enemies being rounded and circular, as opposed to being rectangular, ala Crash 1 on PS1. This is why levels like The High Road and Slippery Climb are massive pains in N Sane.
  41. 4 points
    Well, if we take Spyro as a reference, Toys for Bob actually improved his controls in Reignited Trilogy, it's 10 times more responsive and snappier than the original. Vicarious Visions, on the other hand, didn't quite got Crash's controls / physics right. It's not unplayable, but it can be annoying to do some jumps, and the hit box (both Crash's and the enemies') is also a little unfair. So yeah, I'm trusting Toys for Bob more on this one. Also, according to the official website, Beenox is helping them too. And Beenox knows the Crash shit.
  42. 4 points
    Out of nowhere. Rayman Redemption is a complete fanmade remake of the original Rayman with a plethora of new features. Among other things it includes the ability to increase max health after collecting certain amounts of Electoons and a casual mode in which you have infinite lives. There's also some new bonus levels to discover. Rayman 1 is the only main game in the series I'm not super familiar with; this looks like just the modernized update it needed for me to finally try it out. Grab it from Game Jolt before Ubi's lawyer hyenas take it down or something. https://gamejolt.com/games/raymanredemption/340532
  43. 4 points
    Did I ever say the quality of the game itself was hampered by this? No. It’s a tacky business practice and it’s Activision thus I’m gonna be cynical. Especially given Activisions track record. God damn what is with Crash fans and getting offended and defensive when someone doesn’t drink Activision hype kool laid on every aspect of the games. It actually did, because the grinding was a intentional design as a byproduct of the “crummy CTR practices” you can’t just put those aside and act like they didn’t effect how many people enjoyed the game.
  44. 4 points
    Milo

    [ARTWORK] Milo's Museum

    So at the end of April (27), I requested some characters a Six Fanarts Challenge on my Twitter, and this my result after working on it after some weeks. Also, my latest piece: She's Kinda Cheeky Like That. With "She" being Betty--you get used to the quips she makes if you lounge around with her long enough.
  45. 4 points
    JezMM

    Chamomile

    Chamomile #165
  46. 4 points
    But you can buy digital games on the physical variant too. I don't know what Sony's end goal here is other than to eventually drive off physical as a future option for consumers, and I'm not liking it.
  47. 4 points
    Do you regularly express obvious sentiment as if is revelatory information? Oh, right, you do. The true banality is the person who only posts in threads to suck his own dick about how much better he is in every facet of his life compared to people who disagree with him about virtually everything. The person who doesn't actually care even remotely about the discussion he's posting in or whether he even knows anything about it, so long as he can say things he thinks should be obvious to anyone and how everyone who disagrees is just an entitled asshole who hates to have their beliefs challenged. It was nice of you to make it so obvious in this thread, wandering in and asking a rhetorical question to state how shitty everyone having an issue with the leaks shown in the game had to be; then ignoring the multiple people who pointed out that some of the criticisms they've seen seem valid from what they know of the leaks so you could reiterate it later for your own benefit. But hey, you got to pat yourself on the back when the extremely restricted reviews of the AAA game reviewed well like everyone knew it was going to (just like everyone knew SwSh was going to review well when it got shit for 6 months straight); and I'm positive when you see the game sells well you'll chalk that up as a personal win for you as well. That's the important part of being "progressive," right? However, this shitty attitude that you bring to practically every thread and status update you post in, where you treat anyone who disagrees with you and your amazing views on all things as if whatever they said was the equivalent to calling for people to be lynched, is done here. Climb your ivory tower on some other forum that's a bit more open to "This entity did something that falls in line with my political beliefs, so everything they ever do from that point forward is beyond reproach." I suggest ResetEra. And Michael Jackson worked on Sonic 3, a game that was in fact much more popular than Spinball.
  48. 3 points
    StaticMania

    IDW's Sonic the Hedgehog

    This isn't ironic...
  49. 3 points
    Oh yeah, I remember hearing about the protest in Hong Kong. So, Tencent was responsible for that. Jesus Christ... TPC sure picked a winner of a company to team up with for this huh? (or sell out to, whichever the case may be).
  50. 3 points
    In the meantime, this seems quite promising regarding that Developer's Showcase happening on Monday at 11:00 AM EST.
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