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Showing content with the highest reputation since 05/04/2021 in Posts

  1. 17 points
    Wraith

    Sonic 30th predictions

    I mean, I assume you're doing this in the first place for the sake of appeasing 'impatient/frustrated people'. Otherwise I...don't really see the point? I'm not sure what you're trying to achieve here if you're going to clam up the second someone is skeptical of you. It comes with the territory. Is that skepticism warranted? You tell me. It doesn't take a lot of digging to see that you're not popular in other communities for similar behavior along with...inaccuracies. I think there's a good chance that you land on more hits than misses, but only because your leaks lack any concrete details. When Sonic games leak in advance there's usually more specific story details or a good idea of the game's hook. Nobody believed stuff like the Werehog or the OC when those details leaked early but they were real. Do you have anything to offer like that? Because from where I'm standing your blog touches the broadest strokes and specific hot button issues from within the fanbase but not much on specifics as far as the actual products are concerned. IE: this is the type of stuff that you see on CBR or 4chan designed to spread around and get people talking. If you're so scared of endangering your sources that you can only be as nonspecific as possible I'm not sure why you're doing this at all. The best way to protect them would be to say nothing. If you think SEGA should have the final say on how this is handled then you also shouldn't bother. They're better off doing things on their own terms without you setting fan expectations through the roof. So, again I'll wrap this up by asking what this is for.
  2. 16 points
    Zaysho

    Sonic 30th predictions

    I don't think you're obligated to give out anything, but to be perfectly honest, assuming you've actually been entrusted with sensitive information on the matter it's about time to just shut up if you don't want this kind of attention to begin with. It should've begun and ended with you contacting relevant parties (who probably can't do anything with this information anyway) and not also trying to soak up clout playing pretend journalist. I remember how that worked out for Sabi and I suspect it'll happen to you too, Zippo. And, no, I have zero interest in whether you're actually telling the truth. Just fucking stop.
  3. 16 points
    Blue Blood

    Sonic 30th predictions

    What's stopping you from just being upfront with the information you claim you have? Seriously dude, either put up or shut up, please. There's no need for you to be leaving a breadcrumb trail like this. If you're not going to spill all the beans, just don't spill anything.
  4. 14 points
    If they're gone for half a decade and we end up with another Forces, that'll be the official word on it being time to give up. That'd honestly feel almost worse than the time during the mid-2000s where they were relentlessly pumping out game after game after game all in the span of a single year. Some of those were good and all of them had more replay value than Forces if you actually liked whatever game it was. This opposite period where things are taking longer, there's less playtime, less characters, less story, and no update to the art-style or art-direction just feels worse. I know I shouldn't have to choose between the two but at this point I think I've lost the last fuck I can give so I'll just say it; I'd gladly play another Shadow the Hedgehog if the only alternative was another game where its most interesting feature was the fact that it technically functioned well. Maybe one day I'll regret saying that. I left the monkey's paw in the other room so I didn't see if it curled or not but they've made these 2.5D Sonic games so boring now. I can't stand it.
  5. 14 points
    Tornado

    Sonic 30th predictions

    Then you can kindly fuck off back to your blog. You don't get to lord your "information" over everyone as if you're Jason Schierer and then blast people with "it's on need to know information, and you don't need to know" when people dare to ask you about things you said in the forum thread you posted in. No one here is impressed with the guy who talks just to insist that he knows something others don't like he's fifteen years old on the playground (with about as much accuracy); just like they weren't impressed with it on ResetEra when they starting banning you for it. Not to be confused with that amusing time around, like... 2003-ish, where stuff about Sonic games leaked in advance because someone would upload the entire damn game onto the internet.
  6. 7 points
    Soniman

    Sonic 30th predictions

    >UNPLAYABLE T-The base game is done, it's finished, it's 10 years old, it's simple and it functions. This isn't 06 or even Unleashed, the improvements one can make to it should be relatively easy and cut and dry and yet they fuck it up???????? I know it's just a rumor but given Sega's atrocious track record with remastering/porting their 3D Sonic games this isn't out of the question. This should've been the easiest thing to do. It's like making cereal and somehow setting your house on fire in the process. Hope it's not true because Jesus
  7. 6 points
    azoo

    Sonic 30th predictions

    So I don't believe a bit of that. Especially that last bit. Get that shit outta my face, that ain't real. And if it were, then I'm outie. For life. See ya! Adios! Sayonara! etc
  8. 6 points
    Blue Blood

    Sonic 30th predictions

    Everyone else has had their piece and I don't want to dog pile you. I'm not going to keep this going round in circles. I don't expect you to reveal your sources. That would jeopardise yourself and them, and maybe more people too. However, your blog is filled with non-specific information and you keep saying "I'll add more information later". It's difficult to swallow. What you put on your own blog is entirely your own business. But you're claiming to have had some knowledge of Colours Ultimate for a while before its existence was leaked elsewhere. And you've mentioned the Taxman versions S1 and S2 are finally coming to other platforms. Why not just tell us that in the first place? And why keep making tiny little non-updates saying that you'll give us more details at a later date? You don't need to come here and say tell us all to trust you. Keep that all to your blog. Whatever information you have, it's supposed to be a secret. Either keep it a secret, or just be up front about it. You ask "what else is there to say", and the answer is simple; say what you know, without guesswork, being as specific as you can be. And if you don't want to or aren't going to share anything, then that's fine too. You're not obligated to share. But just say you're done and kindly stop engaging in the matter. I just want you stop lauding your intel over the rest of the community. You don't owe us anything, but similarly we don't have any particularly good reason to trust you if you can't/won't back up your vague claims. I'm not demanding that you give out information to satisfy inpatient fans. I don't really care when news comes, and I'm more interested in it coming from official sources anyway. It's frankly hilarious that you're calling me "impatient" when all I'm saying is to stop drip feeding us information that you shouldn't be giving us at all, and to either give us the bottle or go home. Get off this pedestal you've put yourself on. Stop trying to score points by reaffirming that your vague leaks are accurate without backing them up in any way at all. I'm not as frustrated as I probably sound. I'm tired too. SEGA have wasted my time for 20-something years, so I just cba
  9. 5 points
    Ryannumber1gamer

    Sonic 30th predictions

    I'd might've been willing to buy it more if Banana Blitz HD didn't exist, and at least achieved the bare minimum of a remaster, and that had more work to do, given the original game was riddled with motion controls. Sonic Team makes mistakes, but you'd have to imagine them being legitimately braindead to be able to screw up a bare-minimum port of Colours that emulators can already pretty much do most of the remastering work anyway (60fps, higher resolutions, better button mapping). And I don't think there's even a remote chance of SEGA attempting to cater to the movie universe. I think Paramount has some level of creative control over the movies, since they could make decisions that seemingly didn't require approval from SEGA, which is why the original movie Sonic got through approval, even though we know SEGA themselves weren't receptive to it. I can't see SEGA of all people, known for how much they try to push brand unity, especially via the IDW comic now, randomly submitting themselves and the creative control of the franchise to whatever the movie decides to do.
  10. 5 points
    I thought it was March or April in which Mania Switch was revealed, but it's probably the delayed release date throwing me off a bit. Still though, it doesn't really alter my point, I don't even think it's a matter of budget either. SEGA still had the money to throw around on marketing their games, they just didn't place it in the right spots. Forces still got a ton of coverage prior to the release of the game, the issue is that they never used that coverage to show anything actually new. As I said, we were getting major gaming events leading up to Forces' reveal, and they were still showing and attempting to hype up the same one minute and 30 second Sunset Heights stage. Mania levels were usually shadowdropped randomly out of the blue on the way up to release, and TSR apparently had the cash to get coverage, host largescale influencer events, and even cart both The Completionist and Arin Hanson over to Japan, all expenses paid, and with massive perks, like touring the SEGA studios, and meeting Jun Senoue, yet instead of actual reveals, they were intent on just throwing up random OSTs with a blurred JPEG of the stage in question, and both Arin, and the Completionist sounded absolutely unenthused about promoting TSR, even after the massive expense burnt on them both. Arguably the Influencer event in which both Caddicarus, Antdude, and many others attended was the most successful, because that event actually got people talking about the game, and got actually enthusiastic responses from the people who attended them, to the point Caddicarus and Antdude got into a rivalry over the game, and the results of that tournament. That was arguably a really good marketing event for the game. That's the big issue, it's not really as if to say SEGA don't have the budget to market, they clearly do if they can organise such huge events and promotional stunts to get good word of mouth, but the problem is they tend to be absolutely baffingly terrible. I still legitimately don't understand how anyone could think it's a good idea to get the man who's made a chunk of his career out of his infamous hatred for Sonic, and the same person who's intentionally picked worse, buggier versions of the games solely for the purpose of making them look worse in front of their audience, and then fly that person - all expenses paid - in a vain attempt to get an enthusiastic endorsement from him. Putting the effort into getting spots in events and other places for gameplay, just to show the exact same level off over and over again also isn't particularly good either. It's frankly pretty damn tone-deaf and a really bad idea in general. Generations' marketing wasn't super good, but that at least had a steady stream of new levels being revealed up towards release, plus a decent early reveal, and two demos to get the public hyped up for it.
  11. 5 points
    Zaysho

    New Sonic Games Delayed to 2022

    The only real issue I saw with the Forces trailer, in hindsight anyway, is just the lack of communicating what it even was. It was mostly about recapturing the goodwill from Generations practically beat for beat with a pretty concept trailer. It's especially kind of jarring because they were so upfront about Mania, which was announced the same night (and I admit I was kinda bitter about the trailer because Mania had the classic trio back together and Project 2017 was just "look, it's Sonic and Sonic teaming up... again!"). I get that the game probably didn't really start getting work done until after that trailer was shown though. My only real hope is if there is something next month (whether that's E3 or the anniversary--my guess is Colors will be in Nintendo's Direct at E3 and Sega holds off anything else for their own thing later) that it just has a bit more substance than a concept trailer and we kind of know what we're in for. I'm not too picky about when it releases, though I agree with a holiday release just in the hopes of it maximizing their time.
  12. 5 points
    Wildcat

    New Sonic Games Delayed to 2022

    It’s funny how people keep saying Sega doesn’t care about Sonic anymore, they’re incapable of making a good game or they’re afraid of fan reactions. All of this is an exaggeration. We will definitely get an announcement sooner than later. I’m not expecting anything until June 23rd or after. We might even get a trailer of some kind or at least something like art and details about the new game. I know it’s annoying waiting and speculating but people are just trying to make something out of Sega not saying anything yet when it actually well within reasonable time.
  13. 5 points
    Sonikko

    New Sonic Games Delayed to 2022

    No, we don't have official confirmation, but that's honestly out of the realm of possibilities. There's no way in the world that a PR spokeperson would say "yeah this thing we did once is too good to be done again", but also it's clear that at the very very least SEGA sees no reason to have high budget Sonic games anymore. If anything you can see they tried to optimize their workflow by using copy and paste assets in Colours, Lost World and Forces. All three of those games have very few original assets for each stage and they're just placed all over the place, maybe horizontally inverted or w/e, kinda like Sonic 4 EP I and II do it. There's a good chance that mainline Sonic games don't sell as well as SEGA would like them to, they don't move more than 1.5m units on launch, and that's the most important time for budgeting cause that's when most of the money comes in. To give you some perspective, the series from Nintendo that we define as niche such as Pikmin, Arms, Metroid and what have you, all sold at least double that amount even on failing consoles such as the GC and Wii U. Sonic is widely known and fairly popular, but that doesn't translate in sales with the games, so the budgets don't grow. I have a feeling that the series is mostly still alive for all the side stuff like tv shows and merch, rather than games themselves.
  14. 5 points
    The need to mass produce a pair of legit Sonic shoes. No way they miss out on that opportunity this time.
  15. 5 points
    Yeah; if this was most other companies and most other franchises (though certainly not all of either) I would give them the benefit of the doubt regarding a big delay. This is because most others left off on a good note. If Nintendo says they're taking a long time to complete a game because they want to make it good, I can believe them because they don't have much record of releasing broken and unfinished games. I don't know what next Mario game will be like, but I'm pretty confident it won't suck. But SEGA has let people down so often that a long spell without any Sonic news is hard to read as anything but evidence that they don't really care about Sonic anymore. They maybe care enough to get Sonic out of the butt of numerous online jokes, but all you ultimately need to accomplish that is to stop giving people new things to work with, which can take the form of either not releasing any Sonic games or releasing Sonic games that are just mediocre and forgettable. For people who actually care to play good Sonic games, they aren't doing nearly enough, and the pandemic can't be their only excuse for that because they already weren't years before it hit. And to be blunt, this series has conceptually erred so many times that I think it's a bad idea to commit to years of development invisible to the public; that'll just run them the risk of committing to an idea people actually hate, and be completely oblivious to that until it's too late to fix it. Taking half a decade to make a game is okay in some cases but before they commit to a game that takes that long they should recognize that a lot of people aren't happy with the series' current direction and do some surveys, proof-of-concept demos, public pitches, etc, to gauge what will actually be successful.
  16. 5 points
    azoo

    Sonic 30th predictions

    Gonna have to second this, tho maybe not as frustrated as I am tired lol. People are tired of waiting for something and are just finding out they don’t have to worry about it anymore for a while, so being pulled around like a rollercoaster isn’t really something I dig. Especially since we don’t have a lot of reason at this point to believe it.
  17. 5 points
    It's fair if people want to blame the leadership for how Sonic has turned out, but in terms of having an actual productive discussion I don't think there's enough information out there to go off of. I've heard rumors about how much of the series's woes are actually his fault on every inch of the spectrum with little concrete evidence for any of it. There's a pretty clear pattern of basically no one in the industry doing as well as they should when they're handed Sonic though so I think it's fair to take some of the blame off of him and put it on Sega's higher ups instead. Sonic's integrity has always been worth sacrificing for the sake of profit to them. If they thought otherwise, some of those terrible games would have been delayed or just flat out canned instead of releasing in the state that they did. WRT Sonic Boom specifically...I'm not sure why they okayed an American studio to work on Sonic and then sabotaged them every step of the way like that. I could believe Iizuka was the reason the game got filed down into basically being a bad beat em up spinoff that might as well take place in the same universe as the original games, but then I'd have to ask..why was he allowed to do that?
  18. 4 points
    Yearly reminder that Takashi Iizuka is the father of the Sonic Adventure games. They are his brainchild and if you are clamoring for the person to come back who 'gets' those games.....you'd be asking for him.
  19. 4 points
    The thing about that is that developers don't typically close doors, they intentionally leave them open. It's just good PR and common sense. You never say "We're done making this thing", because demand for it can come back in full force later and then you end up with a different problem: sticking to your word or riding the coattails of the resurgence in popularity at the risk to the faith and trust the customers have in you- and SEGA has enough problems with that already, so yeah...
  20. 4 points
    The KKM

    IDW's Sonic the Hedgehog

    Wasn't meant as a mocking on you, sorry, more a lament that even if there were no legal issues, no way modern companies would bother to give shoutouts to StC lol
  21. 4 points
    HPX

    New Sonic Games Delayed to 2022

    Boost games, for sure. They were always going to be a dead-end design wise if Forces is any indication. And it is. Which is why they need to reevaluate Sonic's original design and evolve it to actually reintroduce some nuance and player creativity to explore levels again. Multiple characters are also an economic way of getting the most out of level design. There's ample precedent for adding value to Sonic games, it's only encumbent on the developers to remember and care. Of course, they could just as well come up with entirely new ways to add value and meaningful length.
  22. 4 points
    Wraith

    New Sonic Games Delayed to 2022

    Saying that they're "embarrassed" is an over-reaction since the brand is in a pretty healthy spot. Everything they've released in the past 5 years has done well except maybe TSR, but they're not being being very forthcoming about those numbers so I can't even say for sure. It's true that SEGA doesn't feel the need to invest in Sonic anymore but that's because they've got a lot more viable franchises to rely on now compared to last decade. That's a good thing in terms of variety, and as video games balloon to an unsustainable level in scope I'm actually thankful to sega for being conservative and creating hits on a small scale. As a Sonic fan...yeah I do miss the bigger projects, but it ultimately wasn't a healthy direction for the series so I understand how they got here. Much as I would like a new Sonic on par with Ratchet and Clank or Crash 4, I could accept a low fidelity direction for the series if it wasn't so boring mechanically. I want them to invest more in marketing/outreach than anything else. Too many people I know weren't really aware Sonic was still around until that film came out.
  23. 3 points
    Archie Sonic the Hedgehog - Issue #166: Mobius: 25 Years Later, Part 1: Tempus Fugit Oh crap. I remember this. What in the fuck is going on with these sock puppets? I mean Jesus. I could make an official cover for Archie if this is all it takes to get in. They’re pumping in way too much air into Sonic’s head. The poor fucker’s gonna explode. I believe this was only really made because Ian Flynn wanted to give this story a proper ending for those who enjoyed it. At least that’s what I recall him saying about it on the Bumblekast. I remember this story being intriguing back when I first read it but I didn’t understand any of it. I also remember 30 Years Later just being a big slog. I honestly don’t know what my opinion on Ian’s version of this snooze fest is going to be so I guess it’s time to find out. I delighted quite a bit in wallowing in Sonic’s misery, if only because I have a strong desire to feel things for the characters of my favorite series. Whether it be official or fan-made, it takes quite a bit in order for me to feel you’ve gone too far with Sonic, and even then, it’s only really because of things that dive into the absurdly try-hard area like Penders’ obsession with Nazis or Richard Kuta throwing in a line about Charles Darwin in his cancelled bullshit SatAM project. I love it when things get heavy and I’ll always appreciate it more when it’s handled with as much care as possible. So far, I feel like the start to this story was sufficient and well-done. That second story stood out for being a strange as hell regression in quality. If the difference in writers and the assurance that this was a new era wasn’t clear before, it has to be now. Romy Chacon’s plotting for that second story just did not work. I don’t even really know what the point of it all was in the end. Why did this happen? The only point in bringing Reinfeld back would be so that Charmy could take revenge but since that didn’t happen I’m left with this giant ball of nothing. It’s no wonder I didn’t remember it at all. I was left really disappointed in that one. Archie Sonic the Hedgehog - Issue #167: Mobius 25 Years Later, Part 2: Tempus Aeternus This cover is only slightly better than the other one, if only because Sonic’s head doesn’t look like it’s about to literally pop. However, I can’t help but dislike it anyway because it’s still really ugly. Not to mention, that Sally that’s standing next to Sonic is basically a redraw of the one on the previous cover. It’s clearly different but she’s standing in almost the same pose with the same look on her face. It’s weird. Good God, seriously, what on Earth happened here? Why did these two random ugly ass covers come in to throw everything off kilter? I feel like Chef Ramsay here. I was being served perfect scallops since #160 and then I get to #166 and #167 and they’re FUCKIN’ RAW! Wow. You know, I gotta say, I thought that was alright. I can’t say that it was straight up good, for the reasons I gave, but as someone who has no real investment in M25YL, it at least succeeded in making me feel something. That said, I’ve no interest in arguing about whether it deserves that faint praise because at the end of the day, I still don’t care. I’m happy it got an ending for those who wanted it and if they were unsatisfied with it then don’t feel too bad because it sucked way harder before. The second story was actually really fun. It was a small, cute idea that amused me internally. Nothing too much to say about this one. What’s done is done. You either enjoyed it or you didn’t. It’s time to move on. Tails design in M25YL is like a grown-up version of himself from Sonic Boom, holy moly. Archie Sonic the Hedgehog - Issue #168: Order From Chaos, Part 1: The Gathering I’ve been gushing about this story and how much I love it since even before A.D.A.M was introduced. To this day it’s still, seriously, one of my favorites. I don’t know where in the Top 10 it ranks as I haven’t sat down and done that yet but it’s definitely in there somewhere alongside Enerjak Reborn and Eggman’s Dozen. So much of my favorite stuff of Flynn’s is happening at around this time. It’s astonishing. He came out of the gate throwing beautiful fireworks everywhere. As for this cover, it’s also really great. Even divorced from those other two awful ones above it, it works as a nice ominous prelude for what’s to come. Just a bunch of empty tubes of nanites with the evilest of all evil computer’s looming in the background. It reminds me that one day I’ll have to do a Top 10 and Bottom 10 covers as well. I don’t know if this will make the cut but it’s good enough to remind me of it. I shouldn’t be this excited reading a comic I’ve already read but goddamn do I need it right now. Just, story after story right now has been knocking it out of the park, standing as a heavy example of just how much story potential this series has when someone who gives a fuck is driving that bus. It’s not just as good as I remember, it’s better. I’m so happy I can continue to say that but it really is true. Having the original context for all of this shit just enhances how monumental and huge all of what’s happening is. I feel like I’m experiencing something heavy and it’s an honor and a privilege to do so. The second story worked well for what it was too. Even if the style wasn’t my cup of tea, the writing and the expressions within the art did their job and in the end it didn’t demolish what they were going for. I want to read the last issue of this arc right the hell now but I know if I try to do anymore, I’ll collapse. That’ll be a nice treat for the me of next week when things finally get SUPER!
  24. 3 points
    JezMM

    Chamomile

    Chamomile #212
  25. 3 points
    It's easy to see how boost Sonic is essentially an evolution of Adventure Sonic; in fact in terms of how the character himself plays it's appropriate to say it is Adventure Sonic, except with a few more moves. However, while this amplified some of what people loved about those games; it also blew up some of their big issues and now the issues are too big to ignore, and prompt SEGA to compensate in some bizarre ways. The key thing separating how Sonic (and any other character who runs fast) played in the Adventure games from how he played in the Classic games was momentum. Speed was a selling point in the Genesis era but then it was also something one had to work for. Get good at the games and you can blast through the levels like an arty badass, but if you weren't they'd probably take longer than most other platformers' levels. Well okay; there was no speeding up some of the Sonic 1 levels, but in the subsequent games the series came more fully into its selling vision. The Adventure games, for whatever reason(s)--one of them seems to have been technical limitations found by experimentation--all-but removed that aspect of Sonic's design by giving him dash panels almost anywhere he needed to go fast, and scripting loops so he had less need of going fast. So arguably boost pads placed before loops aren't even there to help Sonic get through them, but rather to hide that he doesn't really need to go fast to get through them. This much physical downgrade and fronting don't mean the games were shit, and the speed stages were still almost unanimously considered the best parts of them, but the change did mean they had to fundamentally change how they designed levels. Another thing that prompted such a change was the problematic 3D camera. The first Adventure seemed as if it couldn't really decide on one approach but as of the second it had become an overwhelming focus on narrow paths, surrounded by cliffs and/or walls, excessive pits, and an increase in linearity and spectacle segments that have little to no actual gameplay. Also, about those "janky alternative gameplay styles": I know that back then a lot of people were saying "These Sonic and Shadow stages are great; if only they could get rid of the other stuff and make the whole game like that", but the truth is that giving Sonic/Shadow/others an easier time accelerating and less potential slowdown was part of why those alternative gameplay styles were there. This was, is, and has always been one of the biggest issues with making Sonic games: Their hero is fast and that's why he's appealing, but left on its own that will just result in a short game. A fun one, sure, but one that is over so quickly that it might barely make an impression. So from the very start, SEGA has padded out Sonic games. Their best means of doing so involve just making levels bigger, but those were never their only means. Some zones in Sonic 1, again, were designed specifically to keep Sonic's speed from being any help in getting through them, but the more persistent issue was the Special stages; both getting into them and beating them. Sonic 1's play nothing like the rest of the game and certainly not like what the parts of the game SEGA promoted; the subsequent ones are more Sonic-appropriate but have their own issues. Often it seems like they're in just to force replaying the games. Exoparadigmgamer gave them the best thrashing I can find and I generally agree. And remember, this was back when Sonic and co still had to work to accelerate. What does that logically mean when suddenly a lot of that work was done by dash panels? It logically means MORE things got put in to prolong the game. So yeah; Boost Sonic is a logical evolution of Adventure Sonic on many fronts but an evolution isn't necessarily a fix. Sonic game design was already forced into revision when boosts littered Sonic's environment, so building a boost into him just exacerbated it. Levels have to be made even longer, gimmicks like lasers cutting across Sonic's path to make him strafe are forced to last way too long and repeat way too much, and most notably of all, not since Sonic 1 have there been so many sections where Sonic is forced to just stop. That issue was evident from Boost's very advent in Sonic Rush, a game that is more or less a conventional Sonic game except with boost much of the time, but at many other points is basically a beat-em-up with conventional Sonic moves and the boosts used to attack enemies, and that's not optional; the path forward is literally locked until they're defeated and many take multiple hits. As Sonic padding goes I find that type quite innocuous, but it is padding and it illustrates how boost has such strings attached. And every boost game since harkens back to Rush in some way, if not multiple ways. Sonic Unleashed had the beat-em-up made deeper but also much, much slower, while subsequent Boost games have doubled down on locking Sonic into boxy segments, typically 2D ones, where his speed is nearly useless and he's forced to use jumps and sometimes Wisps to proceed. If it isn't clear yet where I'm going with this, being fast is a big part of what makes Sonic fun, but it places a big burden on developers to accommodate it somehow. There are many ways they can approach that challenge but there's probably no way that has been universally loved by the fans, and that they have tried so many different things to pad out their games is a big part of why this fanbase is so divided. So the easier it becomes for Sonic to move fast, the more all of those problems are exacerbated. And because the Boost formula hasn't really solved these fundamental issues, and in some cases has made them even worse, the "We don't want to bring back those janky alternative gameplay styles" excuse doesn't really fly with me. Firstly, because some of those gameplay styles weren't actually "janky" and I wouldn't even call them "alternative"; I am naturally referring mostly to Tails and Knuckles in SA1. People had issues with the levels they put those characters in but the Adventure era did get then moving essentially the way fans wanted; slower than Sonic but still fast and with a few different moves. I don't buy that there was a need to kick out every playable character who wasn't Sonic post-06, yes; many of them were broken in that game but Sonic himself was broken in it too. That was from the get-go a propaganda move aimed at noisy negativists who whined about other playable characters, plus those accursed idiots who made and spread the Sonic Cycle meme and so perpetuated the myth that these people represented the majority of the fandom, and the result was SEGA went so far as to remove those characters that few fans actually had a problem with. Secondly, because "janky alternative playstyles" have not actually gone away. They threw out some of the playstyles that got the most flak, such as Fishing and (until recently) guns, but they have not stopped putting more in; they're just grafted onto Sonic himself now, and again, it is highly arguable that boost has made them even more reliant on padding things out with gimmicks. Finally, here is the worst part of all of this: SEGA has no idea how to make a Sonic game that many people will like anymore, and that, too, is a result of their mishandling the series at that crucial moment post-06. Yes; the fanbase was already divided against itself in the Adventure era, mostly between the camp that preferred those games and the camp that preferred Classic Sonic. That division was not ideal, but when SEGA opted to move on from the Adventure era, they made the situation even worse by throwing out things beloved by both camps and replacing them with just more untested gimmicks. In many ways, Classic Sonic died even more than Adventure Sonic in the wake of 06. Boost has changed what Sonic is, on so fundamental a level that it was inevitable that it would divide fans even further against each other. And now that there are so many camps, it is all new levels of impossible to satisfy them all. So to be blunt, while returning to absolutely everything from Adventure is hardly the most ideal situation, I truly believe it would be better for Sonic if the boost just went away--but again, it's built up its own fanbase who will complain. This is not an easy quandary to solve, but it is a quandary SEGA wouldn't have to face if they hadn't gone this route.
  26. 3 points
    I still don't understand the mentality behind designing an entire custom app for his vanity project. Seems like extra effort just to make a comic less accessible to people.
  27. 3 points
    azoo

    Sonic 30th predictions

    Nah man I hated the Sonic movie with all my heart, dude, all my soul. Passionately. If the past is nostalgia bait and the future is based on the movie, I'd have no reason to stay lmao.
  28. 3 points
    I'm not a fan of CGI teasers, although my issue with those is that usually they don't really say anything about the game they're promoting. In the case of Forces' reveal trailer, it was able to make it very clear that it was another boost game, and it showed the aesthetics of one stage and Classic Sonic returning. I think that was "okay", although I still would've preferred some bits of gameplay to go along with it. That said, I think Nintendo has been acing the reveal to release timeframe for the past couple years. They reveal a game, slated for release 2-4 months after the trailer, they show lots of gameplay cause it's almost ready to go and the hype train doesn't crash and burn in the meantime cause it doesn't really have time to. So, yeah, if the game is meant to be released in 2022, I'd prefer it to be revealed in 2022 IF they have nothing of substance to show yet. That brings me to another point though. True, we're still in the middle of a pandemic, true, game development takes time, and true, they were *working* on Team Sonic Racing although that was mostly Sumo and yeah they worked on Sakura Wars I don't know to what extent. But... Forces was done in 2017. There wasn't any substantial update for that game. What exactly have they been doing with Sonic if they don't have anything substantial to say or show about the game? If the pandemic hit them so hard that they had to delay the game one whole year, it probably means that they started pre-production extremely late, not right after Forces. Nintendo was able to release some pretty good games last year, which were close to being done and completed during the lockdown timeframe. Let's not forget that 2020 was supposed to be the year of Sonic initially, so, common sense would lead me to think that they were taking their time from 2017 to 2020, that's 3 years, to come up with a polished and well designed product to sell for money. But the facts lead me to think that they started development in late 2019, had to stop for most of 2020 and so they have literally nothing to show. The cycle begins again, we waited 4 years for Forces but they only worked on it for maybe 2 years if we're lucky. I'm pretty positive it's the same thing again. This is why I don't like going for so many years without a mainline Sonic game, it never means they've been working on it for the whole time, it's just corporate trying not to oversaturate the market like in the late 2000s, while still giving Sonic Team very tight budgets and dev time, so we just get the same lifeless games just less often. At that point I'd prefer it being a yearly release so at least I can blame the games being mediocre on that (also if you throw a lot of stuff at the wall, something oughta stick at one point, pretty sure there's more than a couple game that each one of us can enjoy from the 2000s, meanwhile if Lost World or Forces weren't your thing, this decade has been kind of worthless for you). EDIT for tl;dr: if they spent 5 years on actually developing the game and coming up with a new framework and ideas, I would very much appreciate it and wait patiently and eagerly, but that's never the case so I'd prefer yearly releases in the hope that something sticks for me.
  29. 3 points
    Milo

    New Sonic Games Delayed to 2022

    The Switch version of Mania was announced back in January 2017. A while after the original reveal which listed the PS4/XBO/PC platforms (since TBH, the Switch hadn't even been announced by then); but Mania was originally set for a tentative Spring date before it was delayed to August. Unless you're thinking of another game, I don't think that's really cutting it close. As for marketing, I'd say the issue is less not knowing when to market, and more not having a budget to market anything and not knowing what to do with the little that you have. I get the impression that there's no real marketing plan in place with how much radio silence that's been broadcast since the Boom fallout; barring the occasional silhouette teaser, cryptic hint, and spoonful of meaningful news. And as much as I've been vocal in criticizing that "strategy" over the past few years, I don't completely blame them for relying on those crutches--Sega has largely given up on advertising Sonic games to the mainstream as of the 2015 restructure. Hedgehog Engine 2 development/conceptual development only took up the first year of production, the next three years were spent working on the game. Second and third year of Forces' production was handled by a small team though; with the game entering "full production" for its fourth and final year.
  30. 3 points
    Iko

    New Sonic Games Delayed to 2022

    I'm not joining the pessimism train. There was supposed to be an announcement of some sort last year, and the event got canceled due to covid, the announcements were already delayed to this year, the game got already delayed. The worst case I can see is that it got slightly delayed again to release close to the new movie and ride its likely success, but that's it. Last time the movie came out in February, I can see the second movie releasing around the same time frame if not earlier (I don't know if there are official dates yet). If the game releases in January/February, we will definitely recieve trailers and info this E3, the anniversary day, or in the worst case around September. Also, there is Colors, spin offs and the rumored 2D game, so announcements will definitely come soon. Sonic Prime and the movie sequel are also 2022 products and we already know about them, even if the game releases in 2022 we will know about it soon as well. Unless they signed some deal with Nintendo to not show anything until a direct drops; that would explain the lack of informations, since Nitnendo started to apply the same strategy on their games as well (they say nothing until the new game is 1 month away from release). But IMO this is less likely. Despite having a logo and a set of dedicated artworks and posters, they are not even celebrating the anniversary yet, SEGA is clearly waiting for the anniversary day to start the actual celebrations. The only anniversary thing we know about so far is the announcement of the IDW classic special that will release later this year.
  31. 3 points
    To be fair, it also probably didn’t cost as much to make as many other games did. Remember that it’s developers started out as hobbyist Rom-hackers and fangame developers; that’s a good barometer for the workload involved and also of how ready they are to do it. You could also take a look at the credits for the Genesis Sonic games; not too many people there. And sales figures notwithstanding, SEGA has been rather keen on promoting Classic Sonic as an important sub-series, so that we haven’t even had another game like that is rather surprising. Especially given that it’s now Sonic’s anniversary.
  32. 3 points
    Five years is the longest wait ever for a mainline Sonic game, and sadly we have zero reason to believe it's going to be a good game. I don't even know why it's taking them this long, unless they're doing some sort of open world game which they can't handle. I am interested in seeing what excuse they'll come up with if the game still remains unfinished like Forces, though. Next year is gonna be wild for Sonic if they don't delay everything again.
  33. 3 points
    Not sure why everyone is placing their trust in that guy so much. I think I'm gonna trust an official, concrete flyer and not a random leaker. Anyways, I honestly don't care, as long as we get an announcement this year so we have things to chew on.
  34. 3 points
    Dr. Detective Mike

    Sonic 30th predictions

    It's probably sad that I'm having no reaction to this at all. Like, I'm perfectly content just waiting and waiting for some reason. Probably because it allows me to live within a span of time where I don't know what the next game is and thus I can't be disappointed by it yet. There's a part of my brain that's just like "Why push for them to hurry up and announce another 2.5D Sonic that you'll beat in a day" most likely. No playable Tails or Knuckles allowed in these mainstream games still after 15 years. Background fodder and pom poms to cheer on Sonic again for everyone... I'm not eager to rip that band-aid off again. I'm more excited for that encyclopedia honestly.
  35. 3 points
    Not surprising, not even wrong, but still disappointing - if only in the sense that it means we'll have to wait even longer for something, anything to happen. Unusually restrained, considering that they were on the verge of at least teasing something a year ago; but I have to assume they're now following what seems also to be Nintendo's current strategy of announcing things only when they're very, very sure when it's going to come out.
  36. 3 points
    azoo

    New Sonic Games Delayed to 2022

    Most expectations I have for this year at this point is just a repeat of 2016 where they don’t do anything but announce stuff coming out over a year from then. Which I mean, fine by me, but you could at least communicate that’s what you’re doing earlier instead of starting yet another big anniversary campaign rollout only to sit around and pick your nose when people ask you what’s up.
  37. 3 points
    Cosmos Rogue

    Sonic 30th predictions

    Finally, a 3D Sonic with ball physics.
  38. 3 points
    It doesn't go without saying, no. Everything that has come out about Mania has painted the picture that he was significantly more involved with that than he was with Forces and basically acted as the liaison for the Mania team for pretty much everything and kept Sega off their backs, even though he's barely credited in the former and listed as a producer in the latter. This is exactly the case. I've been here long enough to remember when people were laying the blame of 06 a his feet; the final ultimate proof that the series under his stewardship had stagnated and the type of games he was making were played out and it was time for a change both at the top and conceptually. 06 being a game made at another studio in another country on the other side of the world from the things Iizuka was working on at the time. Iizuka has made some laughably dumb gaffes (primarily in the Sonic 4 era), but I think it's dramatically underappreciated that he's the only one left of Sonic Team who is willing to put up with Sega and act as a buffer between them and whatever the series does next; and I would be extremely shocked if all the stupid mandates shit and baffling marketing decisions and poor development allocation couldn't be laid entirely at the feet of some middle management idiot at Sega of Japan and Iizuka is the guy Sega trots out to take all the heat for things.
  39. 3 points
    Can I be honest? I think people learn like maybe 1 or 2 names and attribute every problem they have with a franchise to that single name without realizing that whether it's game development or movie production or whatever there's usually way more voices than just one on a project.
  40. 2 points
    Sega needs to do a better job managing the release schedule than they have been in the past decade, but yearly releases are not practical, desirable, or necessary at this point. Colors and Generations were released one year apart from each other, as were Lost World and Rise of Lyric. Worse, Forces was released just three months after Mania! Yearly releases create competition within your own franchise. At best, both games are well received but one outshines the other and the lesser title fades from the public's mind. At worst, you pump out two more bad games that confirm many people's priors that Sonic is a trash series - and if the series is producing annually poor games, who can argue otherwise? If Sega can get to a point where a new Sonic platformer is coming out every 2 or 3 years, ideally cycling through the many different styles of games the series has produced over the years, then I think Sonic will be in a good place. Presuming the quality improves, natch.
  41. 2 points
    Sonic Unleashed (Wii) HQ Cutscenes - YouTube This is a project I'm currently underway with. I have all the .sfd files from Sonic Unleashed Wii and I'm in the process of upscaling them all to 1080p and uploading and preserving them on YouTube. All files are originally coded at 640x360, but look VERY nice when upscaled. I also provide the original .sfd file as I upload each of the videos for your pleasure (provided you can even view them natively... I can't lol). This also is hot off the heels of my upload of what may be the world's first ever upload of the TRUE 60fps version of the History of Sonic video from Sonic Mega Collection on GameCube, thanks to Avidemux's dgbob technique. Read the description for the full details! I've had like a week of desync issues to iron out in all of these videos. I actually forget the exact method for the video above but it feels proper this time. I had to exclusively use Avidemux I think as that's the only program to output in 60fps (Camtasia is 30fps only). So keep an eye out. I plan on adding 6 cutscenes every two days (looks better for the upload dates and gives me more breathing room). Been busy the last few days... including getting my first vaccine yesterday! Enjoy! Update (May 9th): 18 now!
  42. 2 points
    I've actually seen someone suggest this years ago, and while I wasn't really convinced of it back then, I think that was before Generations and definitely before Mania, so even functional mechanics were questionable at the time. Also back then there was the sense that SEGA was making too much too fast, instead of going through dry spells during which what was going on with Sonic was totally hidden. There's a fundamental difference between waiting half a decade for a new Mario or Zelda game and doing so for a Sonic game. Namely, Sonic is on shaky ground conceptually; last we left off we had no clear idea what SEGA wanted Sonic to be and it seemed SEGA also had no idea what we wanted Sonic to be, and this, combined with how lackluster the games were, makes it highly questionable whether next game will be even worth the wait. Devoting that much time and resources to an idea that might be a flop is a big risk. So that's making me think SEGA should approach Sonic differently: Release smaller things for less money but more frequently, and DLC should be a vital part of that business model. Here's how to start: Make or refine a good Sonic engine. I would prefer something like 2D Sonic but in 3D, but that's negotiable; note though that this approach can also be used in completely 2D games. Then release a short but solid game that uses that engine. Fans don't like it? That sucks, but at least you didn't waste much time and money on making that thing that flopped, so get feedback and then make something else that is solid but more conceptually aligned with fan wishes. Fans liked it? Great; now what you do is make paid DLC. More levels, a challenge mode based on existing levels, hopefully more characters, even totally new stories can be added to the core game. Of course this doesn't have to be the only thing SEGA does for Sonic. But it's an approach that could finally solve their biggest problems, and fulfill their goal of keeping Sonic relevant. Highly experimental game design is risky when it's big, slow, and expensive, but when it's small, fast, and cheap, it's a good way to test out ideas and find out which ones deserve more commitment.
  43. 2 points
    Jango

    Sonic 30th predictions

    Nothing is going on, literally nothing.
  44. 2 points
    From Global Licensed magazine. Anyone could guess this after SEGA implied that delays were happening due to Covid, but it's nice ot have it confirmed. 2022 will be one of the biggest years for Sonic in a while with Sonic Prime, the new film, and multiple games launching.
  45. 2 points
    My thoughts on SEGA finallly revealing their E3 presence and this latest news about new games in 2022: I'm not gonna be that original. I think that we're going to be getting a lot of ports this year instead to fill the gaps and hype up the general public on Sonic. Technically the 30th anniversary doesn't end until June of next year, so SEGA can get away with keeping the 30th anniversary branding for any 2022 titles until June. And normally I don't think that'd be a good idea since game releases in the first half of the year are not usually best for maximizing sales and attention, but Sonic is in a pretty special situation, what with his movie releasing in April, so there's a good excuse to premiere a new game around the same time. In fact it's probably beneficial to the new game that they have such a luxurious excuse to push back the thing to 2022. I already was in the belief that a delay would probably happen because of COVID, but the movie just gives SEGA an excuse to push it back to a profitable timeframe.
  46. 2 points
    The KKM

    IDW's Sonic the Hedgehog

    You should know that wasn't gonna happen as soon as you said "Maybe also Fleetway" lol EDIT: By which I mean, even if Archie stuff were useable (it very much definitely and assuredly isn't, and even assuming a future where somehow laywers work it all out, it's years and years from now), the odds of a cartoon or comic company bothering to go "oh that's right there was a comic 20 years ago that a lot of the modern fanbase just knows as "wah sonic was mean", let's use that" are the cherry of implausibility on top lol
  47. 2 points
    The Forces reveal trailer was... fine? Like, I know some people got super antsy about the fact that we heard nothing between the teaser in August the gameplay reveal at Comic Con in March, but that was fine. Mania was the focus of all attention because it was coming first, and Forces would be the main event once Mania was out/almost out. Don't forget that Mania was supposed to come out in Spring before it was delayed until the summer, so Forces' was full revealed not long before Mania's original release date. It was fine because we had something of a roadmap of what to expect from Sonic in 2017. In hindsight, the Forces reveal trailer was problematic for harping on about "from the people who brought you Sonic Colours and Sonic Generations" because that was demonstrably false outside of a few Sonic Team mainstays. But announcing the game in that way if that information was true? Sure, no problem at all because they announced Mania at the same time and that was the focus of at attention for a while as it was out first. As soon as SEGA started showing off gameplay, particularly when we saw lots of independent footage at trade shows and SEGA put up footage on YouTube, they didn't try to hide the fact that the game looked like crap.
  48. 2 points
    Truth be told, I get the feeling that some things are just poorly interpreted between Iuzuka, the other key staff members, the writers/designers, and finally the fans. For example, the Team Dark aren't friends thing, much like Orbot and Cubot's continued presence, has been suggested to be less about them ever having a connection and more about them not having the same sorta interactions that Sonic, Tails, and Knuckles would have. That's not to say they can't be questionable because they often are, but we're also talking about someone from the other side of the world who doesn't speak the very language his word is often playing PR to.
  49. 2 points
    Emphasis on "heard", because it's not exactly true. Flynn (who talked about Team Dark and is our only sources) never mentionned that Iizuka said that, just that it was the official that they aren't really collegue or "friend" (without). Moreover, other writer Evan Stanley said that the "restriction" (which she described as "Team Dark isn't a term used in-universe") doesn't restrict the main relationship between Rouge and Shadow (which is that Shadow and Rouge bring the best of each-other). So basically: - What you say is a deformation, as we have no information of who said that. - We don't even really know that it means because different writers interpret it differently.
  50. 2 points
    I'm bummed about the decreased difficulty of Colours and Forces too (I think Generations and Lost World were fine though, so it's not a consistent trend). However it's worth remembering that kids pay their bills far more than us hardcore fans. I'd definitely like it if Sonic games were as well-rounded as other family-friendly titles like Mario, but I could believe the idea that Mario developers get the time and budget to make a fully-featured game that a casual gamer can get a satisfying experience out of, AND THEN make additional content that only hardcore players will enjoy, while Sonic games just don't have that luxury. The ideal is that they start including (well designed, not cheap) hard modes for longtime fans and/or post-credits levels that are challenging AND just as interestingly put together as standard stages like Mario does (not just pieced together from blocks and platforms on top of the existing stage geometry like Forces' extra stages). But if they can't budget to include "properly done" content like that for hardcore fans and make the decision to adjust the difficulty level so the vast, vast majority of players (kids and casuals) have a good time with the game over us, then like... I get it. It's sad for us but I get it. Once again it's worth remembering that Iizuka approved everything about Sonic Mania, which I think most would say had a difficulty level on par with the classics? I mean it sure as hell had the frustrating outdated lives and game over system of the classics if nothing else, and I can say from live experience, it actively harmed the product for casual players for them to do that. That was a product primarily aimed at grown-up fans, and Iizuka didn't mandate a casual gamer difficulty on that one. The difficulty of Colours and Forces was clearly a conscious decision to appeal to a particular demographic, and that can't always be the minority of folks who are nerdy enough about Sonic to spend time discussing the games on the internet (and that's not derogatory, our detailed feedback is helpful to an extent, but we are much much fewer than the majority of "people who play Sonic games"). But regardless of all the above "I get it"... I always hope the next game they will prioritise splitting the difference and making a game any Sonic fan can enjoy to the same extent.
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