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Showing content with the highest reputation since 05/14/2020 in Posts

  1. 26 points
    Strassman’s apparently a COVID denier. There’s a huge difference between having an opinion and using your platform to spread lies about a pandemic that’s killed millions of people.
  2. 23 points
    People who talk about kids shows broaching serious subject matter always oversell "DARK" so they don't have to feel embarrassed about watching a cartoon.
  3. 22 points
    It doesn't go without saying, no. Everything that has come out about Mania has painted the picture that he was significantly more involved with that than he was with Forces and basically acted as the liaison for the Mania team for pretty much everything and kept Sega off their backs, even though he's barely credited in the former and listed as a producer in the latter. This is exactly the case. I've been here long enough to remember when people were laying the blame of 06 a his feet; the final ultimate proof that the series under his stewardship had stagnated and the type of games he was making were played out and it was time for a change both at the top and conceptually. 06 being a game made at another studio in another country on the other side of the world from the things Iizuka was working on at the time. Iizuka has made some laughably dumb gaffes (primarily in the Sonic 4 era), but I think it's dramatically underappreciated that he's the only one left of Sonic Team who is willing to put up with Sega and act as a buffer between them and whatever the series does next; and I would be extremely shocked if all the stupid mandates shit and baffling marketing decisions and poor development allocation couldn't be laid entirely at the feet of some middle management idiot at Sega of Japan and Iizuka is the guy Sega trots out to take all the heat for things.
  4. 22 points
    Hey everyone! This week it will be our 20th anniversary! How mad is that? Time really does fly, huh? I wanted to spend some time reminiscing about the good times we've had on this forum, over the two decades we've been around. Please feel free to post in this topic with your fondest memories. I will list a few of mine, in no particular order... Sonic Battle Stadium This was one of the first 'interactive' things I created to help drive the community and overall 'togetherness', and it was pretty popular at the time (2001). In fact the only reason it died really was because it required constant moderation and observation so people would pay attention to rules etc. SSMB members created their own 'mighty warrior' who would take part in the specialised Sonic Battle Stadium forum where they'd battle others for rings (which you had to keep a note of, like you'd keep a note of your stats etc on a piece of paper during a DnD game). You set yourself as an elemental type, chose some moves (which you could name whatever but had to assign damage points out of a limited pool - bit like creating your character in Skyrim). To kick off a match, they would have to alert 'GrandMaster Dreadknux' to initiate a battle. And I'd oversee the proceedings and make sure it was fair. It was a pretty cool mix of battling and online RPG creation - users wouldn't just list attacks that they'd make to their opponent, there'd be a whole backstory that they'd create for themselves. Things like, why they had beef with this other SSMB user (they never really had beef, it was mostly a roleplay thing), or during battles they'd give their attacks some written flair. And some really got into the 'lore', what little there was of it (members mostly created it for themselves). Anyway, it lasted a full season (where the finale was a tournament to whittle down to one person who'd face GrandMaster Dreadknux himself...), before introducing a second season which wasn't as popular. I changed the rules around a bit and I think people just didn't get into it as much. I wonder if we could do something automated, we could kick something like this up again... SSMB Music Projects It always amazes me how this community bands together to create some amazing content. The TSS Music project was like lightning in a bottle - several times over! And what's more, I really had nothing to do with it. A bunch of very talented SSMB'ers decided to club up and create the most KICK-ASS remix soundtrack the community had ever known... And then they did it three more times! There's the Sonic Stadium Music Album 2011, the absolutely INSANE 2012 follow-up, as well as two more albums under the name The Sound of TSS. I'm extremely proud of how creative our fellow Sonic fans are, and am hyper-proud of these collaboration projects. Maybe one day there'll be another one... until then, I'll keep listening to all of these albums when I'm working on the site or forum. SSMB Sings... I'm trying to figure out if you guys are all as good at singing as you are making remixes... we have a habit of making little collab pieces on SSMB, don't we? We did a Christmas sing-a-long one year, but my favourite is by far this rendition of Pumpkin Hill from Sonic Adventure 2. We all sang it even better than Hunnid-P, I reckon. 10th Anniversary Banner Creation Contest This was just too cool to not mention. You will have noticed that we restored a lot of classic banners on SSMB over the last few months, before settling on this new header for our Anniversary week. Well, a LOT of those classic banners were actually created by SSMB members. They wanted to club together to make a set of rotating banners to celebrate TSS' then-10th anniversary (boy, time really DOES fly!). I'd love to do this again - when the new-look site TSS/SSMB comes rolling around, I'd love to kick off a community initiative like the good old days and have some collaborations once more. That Time We Got Really into the Chuckle Brothers and Started Calling Each Other Barry or Paul or Something I really don't remember that meme/trend, but I do remember it being weird. Mind you, it all kicked off because I have a habit of meme'ing the Chuckle Brothers into the Sonic Stadium when I get the chance (see April Fools gag above). So it's probably my own fault. SSMB Images From The TSS Vault... WARNING: Lots of images included. Click the spoiler tag to view them. Split by category. 2001: SEGA Sonic Message Board Title Banners 2002: SSNG Forums Title Banners 2002: Sonic Battle Stadium Awards 2001 - 2006: Random Banners Reminisce about the good times - both back then, and right now - in this topic! I will leave you with this gem of a screenshot from way back in 2009...
  5. 21 points
    People get too caught up on trying to be 1:1 to the Genesis games that they lose sight of making a game feel tight, dynamic and focused. People also tend to act like that a lot of the decisions for level design and game feel in the SA games weren't things they actively decided to do with good reasoning. Though I used to believe this in the past, I don't think trying to pursue some super perfect physics and making really ambitious level design is the answer to Sonic. Despite everything being said about how 2D Sonic works there's still something to remember about it: it's simple. All of what it introduces is not only easy to understand, but easy to the point that there's no vagueness to it. In order for Sonic gameplay to reach an equilibrium, it needs to run on as arcadey principles as it can get while still maintaining a depth. This is why the homing attack, as it stands, already works. It makes things easy, and it has a simple trade-off in function: you either get a sure shot into an enemy while sacrificing momentum, or you don't but the reward is more retained speed. The homing attack doesn't need to send you flying forward; if anything fangames like Sonic GT (and other games made in, say, HedgePhysics/Bumper Engine) only teach that it shouldn't because it's really, really squirrely. Sure, you could always say not to do homing chains excessively because that's bad, and that'd be correct, but that's also just a simple "don't" instead of an entire plot recoursing. Speaking of 'momentum', fangames are obsessed with that. To a fault, even. The Sonic Adventure games put Sonic under a speed-cap when running, and pull back Sonic's speed and control the longer he's suspended in air. People can see these as limitations that hold back the gameplay from being what it truly is, but I think these things are meant to make control better. 3D movement allows for a lot more exploitation of building forward speed than a 2D game does, and fangames have only proven that when you don't try to cap Sonic's movement speed (especially in air) then there's a lot of soaring over massive chunks of environment, skipping entire setpieces and sometimes having air hang-time run into the 10+ second range. SA's lower speeds and "simplified" physics, while imperfect, were elaborate in design. "But Azoo", you may ask, "why don't the levels just be made bigger to accommodate that?". This is many people's answer, but I don't think it's the right one. Again, Sonic needs to retain a simplicity to it, and expanding these maps out to blown up size just to make up for how easy Sonic is to fly off the handle kind of proves... a problem. Sonic shouldn't need a massive map just to be considered viable, because big maps are overwhelming and confusing when the objective is "get to the goal". And you may argue to just change the game to be something else, but (as fun as that is to think about) Sonic shouldn't need a big reinvention of his game progression in order to work in a 3D space; and (before one brings it up) just because Mario did that doesn't mean they had to, as Mario's 2D gameplay works in 3D just fine (see Mario 3D World). I think a lot of these issues, most of all, come down to a misunderstanding of 'flow'. That became a huge buzzword for Sonic games in the past several years and what people want, but honestly I feel like the sentiment is misplaced. People seem to think 'flow' means 'move at a constant high speed from start to finish of a level', but forget that the very games they criticize (ie the boost games) are constructed on that while the games they praise (the classics) do not. 'Flow' in traditional Sonic gameplay is not about moving at a consistent high speed, it's about the level design organically flowing from one pace to the next. Classic Sonic games are constantly speeding up and slowing down the level design, with slower more trepidatious platforming areas, steady upward climbs, moderately quick slopey areas, and speedy set-pieces relying on semi-automation. This formula is honestly.. pretty much kept in the Adventure games, give or take maybe using dash panels too much. And sure, it's mad simple in comparison, but I'd give that less to the limitations of the game design and more so the limitations of what could be done then; whether that's due to time, money, understanding of 3D, or the hardware (which in the SA games' case, probably all four). Anyways, I typed a lot more than I intended to, but I think the honest truth is that we've already had classic Sonic gameplay in 3D. People just refused to take it or accept some of the decisions made, and I believe some of the decision-making done when converting Sonic to 3D only make more sense when you see how fangames tend to falter in mechanics or level design. Does that mean SA1/2 can't be elaborated on and that it's already perfect? Well uhh fuck no of course not, those games are kinda buggy and didn't get the chance to refine the concepts enough. But does that mean we already had the groundwork and all it takes is just applying what it learned? Absolutely. People just.. gotta slow Sonic down, give him some air resistance, and make tighter, compact level design that cares less about some cosmic philosophy to how Sonic should be and more about making a fun, varied platformer.
  6. 19 points
    It's fair if people want to blame the leadership for how Sonic has turned out, but in terms of having an actual productive discussion I don't think there's enough information out there to go off of. I've heard rumors about how much of the series's woes are actually his fault on every inch of the spectrum with little concrete evidence for any of it. There's a pretty clear pattern of basically no one in the industry doing as well as they should when they're handed Sonic though so I think it's fair to take some of the blame off of him and put it on Sega's higher ups instead. Sonic's integrity has always been worth sacrificing for the sake of profit to them. If they thought otherwise, some of those terrible games would have been delayed or just flat out canned instead of releasing in the state that they did. WRT Sonic Boom specifically...I'm not sure why they okayed an American studio to work on Sonic and then sabotaged them every step of the way like that. I could believe Iizuka was the reason the game got filed down into basically being a bad beat em up spinoff that might as well take place in the same universe as the original games, but then I'd have to ask..why was he allowed to do that?
  7. 19 points
    Congrats, you pointed out the difference. Shitty people don't deserve to live comfy lives, especially when their shitty views are actively harmful to others. Miss me with that shit.
  8. 19 points
    Courtesy of illuminor, uploaded by Mefiresu. 1:37 to 2:07 contains a verse that can only be heard during the scene in which the gang is heading towards Robotropolis.
  9. 18 points

    Sonic 30th predictions

    I don't think you're obligated to give out anything, but to be perfectly honest, assuming you've actually been entrusted with sensitive information on the matter it's about time to just shut up if you don't want this kind of attention to begin with. It should've begun and ended with you contacting relevant parties (who probably can't do anything with this information anyway) and not also trying to soak up clout playing pretend journalist. I remember how that worked out for Sabi and I suspect it'll happen to you too, Zippo. And, no, I have zero interest in whether you're actually telling the truth. Just fucking stop.
  10. 18 points

    Sonic 30th predictions

    I mean, I assume you're doing this in the first place for the sake of appeasing 'impatient/frustrated people'. Otherwise I...don't really see the point? I'm not sure what you're trying to achieve here if you're going to clam up the second someone is skeptical of you. It comes with the territory. Is that skepticism warranted? You tell me. It doesn't take a lot of digging to see that you're not popular in other communities for similar behavior along with...inaccuracies. I think there's a good chance that you land on more hits than misses, but only because your leaks lack any concrete details. When Sonic games leak in advance there's usually more specific story details or a good idea of the game's hook. Nobody believed stuff like the Werehog or the OC when those details leaked early but they were real. Do you have anything to offer like that? Because from where I'm standing your blog touches the broadest strokes and specific hot button issues from within the fanbase but not much on specifics as far as the actual products are concerned. IE: this is the type of stuff that you see on CBR or 4chan designed to spread around and get people talking. If you're so scared of endangering your sources that you can only be as nonspecific as possible I'm not sure why you're doing this at all. The best way to protect them would be to say nothing. If you think SEGA should have the final say on how this is handled then you also shouldn't bother. They're better off doing things on their own terms without you setting fan expectations through the roof. So, again I'll wrap this up by asking what this is for.
  11. 18 points

    Cancel Culture Needs to Stop

    Oh no, how can society possibly survive when Sexual Harassment Skunk is under attack? There are some actual problems with bad faith "cancelling", harassment, digging up of old issues, what it takes for someone to make things right after they've done something shit, that are worth discussing, but "rapey cartoon skunk is being retired" and "bunny girl has less tiddy" are not serious issues to be concerned with. I mean you want to talk about people looking for reasons to get offended and outraged, just look at the guys who are real mad about the cartoon rabbit in a children's movie not being sexy enough.
  12. 17 points
    Blue Blood

    Sonic 30th predictions

    What's stopping you from just being upfront with the information you claim you have? Seriously dude, either put up or shut up, please. There's no need for you to be leaving a breadcrumb trail like this. If you're not going to spill all the beans, just don't spill anything.
  13. 17 points

    Sonic 1 Prototype

    I'mma tell you all a story. I've been in this community since 2003, and while I've never been part of the Retro set I've followed Retro since way back when Wai still regularly posted on it and had his name on the site title. And this release today: Is the biggest one since that Sonic 2 Beta. So hopeless was the chance of ever seeing this one that I remember a couple huge hoaxes that centered around someone digging it out of their attic or whatever and faking some screenshots for the lulz. So many blurry screenshots, vague descriptions of level layouts and off-screen camera recordings of level snippets dug up over the past two decades almost. Sparkling Zone, Clock ORK Zone, the Marble Zone UFOs, the crazy Labyrinth background art, the physics ball at Green Hill. https://www.sonicstadium.org/2021/01/sonic-1-prototype-now-available-to-play-for-the-first-time/ It's all here, and all able to be checked out by the community for the first time. I was honestly nearly shaking when I saw Tracker start posting about it on Twitter.
  14. 17 points
    So... Remember this? We had a big topic on this trying to find it and it was one wild ride... well... Here he is today! And yes it's genuine! We don't yet know who is responsible for both the repair and restoration or even who paid for it but... My God I didn't think this day would come! If you have absolutely no idea as to what this is or the story behind it. I've been documenting it a lot on YouTube so check out this playlist for the full story on this boy.
  15. 17 points
    The way they've been used, yeah. They've essentially used the 2D sections as a way to avoid properly developing 3D gameplay; 3D sections have gotten progressively shorter and shallower since 2D/3D switching was introduced, being reduced to little more than high-speed spectacle moments, while the relatively more complex/interesting gameplay takes place in the 2D sections. Just check out this video, of all the non-boss 3D sections in Forces. It's...only 14 minutes long. And so little of it is actually meaningful 3D gameplay; most of it is made up of rail grinding, quick step sections, empty areas designed just to boost through, and groups of passive enemies for the avatar to blow away. If Sonic Team just wanted to make some 2D games once in a while, that'd be fine. If they wanted to make these 2D/3D hybrid games and could actually have the two halves complement each other, that'd also be fine. But I think it's clearly become a crutch to them, a way of making games that seem like proper 3D platformer/adventure games at a glance, but take significantly less effort to design and create. And for people who want to play actual 3D Sonic games, this half-assing of it is wearing very thin.
  16. 17 points
    I'm not about beating a dead horse. But what did you expect to happen when you posted in a discussion forum?
  17. 16 points

    Sonic 30th predictions

    Then you can kindly fuck off back to your blog. You don't get to lord your "information" over everyone as if you're Jason Schierer and then blast people with "it's on need to know information, and you don't need to know" when people dare to ask you about things you said in the forum thread you posted in. No one here is impressed with the guy who talks just to insist that he knows something others don't like he's fifteen years old on the playground (with about as much accuracy); just like they weren't impressed with it on ResetEra when they starting banning you for it. Not to be confused with that amusing time around, like... 2003-ish, where stuff about Sonic games leaked in advance because someone would upload the entire damn game onto the internet.
  18. 16 points
    The last time Ryan auditioned for Sonic, Sega wanted him to leave his union. I don't think Ryan is ever coming back in an official capacity to the series, so I'd get that expectation out of our head now.
  19. 16 points

    Wedding Advice(or just congrats!)

    This is getting ridiculous now. All three accounts are going on mod queue and the topic will be locked until staff have decided this isn't a fucking troll. We're finding you're all logged in from the same device and the timing of activity like you have to take turns on a computer don't really help the case at all. We already fell for some lines about not believing you once, Levi, but I am not inclined to continue giving you the benefit of the doubt until I'm confident you're here in good faith. Oh, and would you look at that. Another account just registered. Yeah no, we're definitely not doing this.
  20. 16 points
  21. 16 points
    Chili Dawg

    Sonic 30th predictions

    I for one, am feeling a bit frustrated at the fact that it seems every Sonic game from now till the end of the time is going to be a big anniversary blowout, every five years... Now if Sonic games are gonna take longer to make, that's fine, I'm not asking them to rush them out sooner than they should, that's the last thing I want. But if Sonic game releases are only ever going to fall on/around "important" milestone years... please stop caring about anniversaries. In the last decade we had, depending on how one categorizes Mania, 3 or 4 mainline Sonic games. One of those games is not based around revisiting old content from the franchise's storied past. I want the franchise to continue building a storied future, not celebrate Green Hill again and again every five years.
  22. 15 points
    If they're gone for half a decade and we end up with another Forces, that'll be the official word on it being time to give up. That'd honestly feel almost worse than the time during the mid-2000s where they were relentlessly pumping out game after game after game all in the span of a single year. Some of those were good and all of them had more replay value than Forces if you actually liked whatever game it was. This opposite period where things are taking longer, there's less playtime, less characters, less story, and no update to the art-style or art-direction just feels worse. I know I shouldn't have to choose between the two but at this point I think I've lost the last fuck I can give so I'll just say it; I'd gladly play another Shadow the Hedgehog if the only alternative was another game where its most interesting feature was the fact that it technically functioned well. Maybe one day I'll regret saying that. I left the monkey's paw in the other room so I didn't see if it curled or not but they've made these 2.5D Sonic games so boring now. I can't stand it.
  23. 15 points
    It's more like you can say whatever you want, doesn't mean everyone else has to put up with fucking bullshit. Some people getting mad at someone saying something stupid on Twitter really isn't the same thing as the government policing speech. And opinions can be disagreed upon. When someone is using their platform to further spread an opinion based in misinformation or conspiracy theories, then it's fair for people to talk about it and air their grievances. Before you even start about Twitter likes and how people shouldn't be rooting through them or whatever; Twitter puts people's likes on the timeline whether they want to fucking see it or not. And hell, she didn't even just "like" things, she commented them too. You are not a moderator on this message board, so you can knock it off with the backseat modding. This is a thread about voice actors in the Sonic cast collectively getting fired because the big brand wants to, and a few of them turn out to be unsavory people so it just coincidentally works out for them, and if that's what people want to talk about, then so be it. It's relevant whether you like it or not. Either move on or find a constructive way of redirecting the conversation instead of acting like everyone else has to shut up for your sake. And whatever reply you have, you can save it and go complain to an admin if it bothers you that much. I really don't care.
  24. 15 points
    I like Schwartz as Sonic in the movie and he'd be fine in the games too. But man, I really loved Smith in the role. He's the longest serving English VA for Sonic and he did a fine job of it. He breathed a lot of life into the character, giving him a new lease even if the scripts took a beating around the same time that he joined. His take on the character was so different to all the others. And whilst I understand that his voice never sat right with a lot of people, I quickly came to see Smith as the Sonic voice in a way that Griffith could never manage. This really is a shame. The guy seemed to genuinely love the role too. He was always so on it, especially with the social media engagement. Feels cruel for the guy to be stripped of the role he loved and was great at, especially if it was some bullshit corporate decision. Now I've got to wonder if we're guessing right and Schwartz is going to take over, or if it's going to be someone new. A lot of the English cast got replaced in recent games. Knuckles, Silver, Zavok, Blaze and Omochao were all replaced in TSR and the most recent Olympics games, and Tails was replaced when Boom started. I wonder if it's all creative reasons, if it's regarding pay and unions or what. I won't be upset if it's Schwartz, but at the same time it'll irk me regardless because the movie doesn't need to impose on the rest of the franchise. I don't think we have anything solid to go on regarding Pontac and Graff, right? Just that they haven't officially contributed since the last game and it's unlikely they'd update their CVs before any new game has been announced. But yeah, I see your point. Colours (and Free Riders) ushered in the big 4Kids replacement, coinciding with the new writers. If there's a big shake up, I'm neutral towards it until we have more info. Let's just hope that we're not losing any other quality actors. Pollock survived the 4Kids exoddus, but none of the other good 4Kids cast did. After Cindy Robinson got off to an awful start as Amy, after Boom rolled around she became fantastic in the roll and it'd be a shame to lose her. Others though, like Thornton as Shadow or Kyle Hebert as big... yeah, they could leave and I'd not be at all cut up. They already replaced Knuckles with a naff sound-alike.
  25. 15 points
    SonicTubers being hacks is nothing new, sadly. As Wraith put pretty much perfectly, the reason the likes of Premydaremy get so hilariously pissed off over the lack of Sonic news despite claiming to be over Sonic or whatever, is because regurgitating Sonic news is all they have. People aren't watching their shlock for them, it's just more Sonic content (if you can really call it that) for people to stuff their faces with. God forbid they learn how to make actually interesting videos, that's effort! (On that note, props to Cybershell for coming back and showing them how it's done. I didn't get the hype at first, but now I've watched his stuff I can tell he's a good dude).
  26. 15 points
    The first line in the first leak was... "I'm a playtester for Sega of America". QA/Playtesting isn't done at SOA. That right there is the end of it.
  27. 15 points
    This thread is 423 pages long and almost 7 years old and issue 1 hasn't been released yet.
  28. 15 points
    Happy June everyone! We're a little closer to The Sonic Stadium's 20th Anniversary (October 24th) and to continue our celebrations we've adapted the SSMB header so that you can see TSS' title banner evolution over the years. If you are viewing SSMB on Desktop, you'll notice on Sonical 2020 or Sonical Dark 2020, the header area includes a smaller 'TSS 20 YEARS' logo in the corner (always available in case you want a quick-link back to the landing page) and a random banner in the centre background. This area will show you a random banner from our 20 years in operation - from our very first logo from 2000 to our last banners back in 2015. We also have included almost all of our SSMB-user-created banners from back when we marked our TENTH anniversary in 2010. Man, how time flies - it's been ten years since that moment already! Some of the creators of these community banners are still on these forums today. We hope it will draw some positive nostalgic feelings for all of us. The next step here is for us to be open to NEW rotating banners. I'd like to explore ways we can have the community here today create the next generation of TSS/SSMB banners to mark our 20th anniversary. Let me know if you'd be up for getting your artistic hat on, and we'll formally kick off a campaign to create new banners soon!
  29. 15 points
    I'm honestly really impressed how you're relatively close to Penders' design but it actually looks good. Quite good, in fact.
  30. 14 points
  31. 14 points
    The one mandate I don't agree with is that they can't call Sonic's home planet Mobius, I think they should bring the planet name back for the sake of world building and making it feel like the world the live in has an identity.
  32. 14 points

    IDW's Sonic the Hedgehog

    I can't believe Amy and Rouge are fucking dead.
  33. 14 points
    When I translated this story three years ago *, he provided me with just (bad) scans of the pages. * He recently asked me to translate the story. Which I did. In 2017. He forgot and was ready to pay a second time for that work.
  34. 14 points
    And yet I kinda want to. Like the experience might be miserable, but my mind is racing at the thought of both drawing those characters better and more legitimately horrifying. Ok here I gave it a shot, can't wait to be told it's too disney or whatever. (And he'd be right to as I've said disparaging things to him on twitter, so)
  35. 14 points

    Sonic Adventure 2, Style, and Scoring.

    Scoring and ranking are a big thing I enjoy when playing Sonic games. When I'm replaying a genesis title I'm usually judging my performance not on my time but how long it takes the score takes to calculate. If you can go and grab a snack before the next level starts you're doing a good job. Sonic Adventure 2 is the first game to feature a real ranking system, which puts the player's performance on the level more directly in their face than the passive jab of a low score. I've seen a lot of derision for this mechanic, which I think is fair from a certain perspective. The triumphant feel any player is supposed to get from completing a level at all is ruined when you're slapped with the face with a letter grade that directly calls school to mind and a statement, usually from your personal hero and best friend, Sonic himself, that that went a bit rough and you could do better. But some people, like me, take it as an invitation or a challenge. It incentive another go in me instead of pushing me away from the game, which I think is important. Sonic games by design allow you to stumble your way through to the end of a level without really learning how it all ticks, which might lead to an unsatisfying experience overall. A sort of "call to action" to play again is a good idea. But that's not the point of this topic. The ranking system is the icing on a scoring system I considered really fun on all subsequent replays. One where you're challenged to master the game's systems or at least get good enough at them for a stylish runthrough of the level. SA2...doesn’t have a ton of mechanics to master, but once you get to the point where you can start nailing levels with your eyes closed it feels great to play, watching sonic move through a level quickly, efficiently, and stylishly through your own input. Every Sonic level is designed to be pushed through without stopping, various chances to express how fucking sick you are being present in each one. Grinding on rails, well timed light speed dashes, opportunities to throw a trick in here and there or swing on a pipe. Sonic Adventure 2 is a fairly straightforward and linear experience but it managed to be chock full of these opportunities, keeping one of the more shallow and cinematic Sonic games more interesting than a lot of the games coming after it trying for the same feel. One of my favorite examples is the setpiece at the end of metal harbor, where the player is given the objective to grab onto a bar for safety during the missile launch. Running past the bar, pushing the clock, and grabbing one further up to the tip of the missile is rewarded with a score boost and a compliment by the game. The fact that you're open to play daredevil and even get rewarded for it is the type of intrinsic design I want to see over exploration for it's own sake. It’s a reward for thinking and playing like Sonic and I think that’s awesome. Most of the other setpieces are unfortunately not this dynamic, but the game is littered with this type of thinking in smaller ways like the bungee vines in Green Forest, the hoops hanging out over a time sensitive challenge in Pyramid Cave, and Final Rush drawing attention to the timing needed to do tricks off the rails. The game even compliments you for grinding on all 3 rails at the end of city escape quickly and sequentially. Sometimes one of the banes of 3D Sonic games, the homing attack chain, will even have a riskier offshoot for you to play around with. And the reward of playing a level perfectly is two fold: You unlock new content in game for doing so and you get to play out your own action sequence. The Boost games try a lot of stuff too but lean more on the side of watching things unfold. SA2 has a lot of it's own shallow spectacle but gives you a lot of chances to push even further and add onto that spectacle yourself even when it's unnecessary. There are other examples of this all across the series but none do it as well as this one for me. I want more Sonic games to be packed to the brim with these sorts of opportunities. Full on trick systems and taunts. More intractable environments that reward this sort of thinking. More feedback from the player character itself when you're doing something cool.
  36. 13 points
    I can't think of any better expression of love for the medium that he could make.
  37. 13 points

    Is Classic Sonic Tapped Out?

    Unsurprisingly for someone who prefers Adventure/Modern - yes - I absolutely do think it's time he was tapped out. And don't get me wrong - I don't mean "no mania, no mania 2, no classic sonic games!!" - I'm totally fine with that, Mania is actually the only Classic game I like along with S3&K, and I don't mind having Classic's formula having it's own games/artstyle for merchandise, but I am beyond sick of the damage SEGA's attempts to pander to him has caused to this franchise. He was a nice novelty in Generations. He wasn't 1:1 with the classic games, and I vastly preferred Modern's stages, but he was fun enough to play, and even when he showed up in Runners on Sonic's birthday, it was like "Oh hey, neat! They're embracing all sides of the series for this smaller game!", but Forces and Mania has just caused irrepairable damage to this series IMO. It's enabled elitist attitudes from both reviewers and fans who think only Classic has a right to exist, while also splintering the absolute hell out of the canon. For a start, Classic is just a horrendous addition to Forces. He doesn't play remotely well, he has no in-story purpose for being there, he exists as a massive retcon to Generations, his levels are nothing but a total drudge to play through, his music is horrid attempts at trying to recapture the Genesis soundtrack, and considering that it came only months after Mania was the love letter to Classic Sonic, it only exists as a measure that pleases no one. No Classic fan is going to be happy with this godawful gimped version of Classic, especially when Mania and even Gens handled him vastly better, and Modern fans aren't happy that Classic's shitty gameplay has taken away resources and time that could have gone into the bare-bones Modern/Avatar gameplay. Then there's the enabling from people who just wants to meme and say Modern is shit and should never have existed - because by making Classic a "alternative universe Sonic", not only does it just mean SEGA can say "OK here - this Sonic has no bad stuff associated with him! It's just the games you guys love!!", but it also completely breaks any sense of continuity that this series has had. At best, we can assume S1-3K happened in some shape and that's it. The thing that frustrates me the most however is the effect Classic has had on SEGA's mandates and policies. I hate how Classic characters have been locked off behind a sub-series that SEGA won't give full dedication to, and I hate how similarly - Modern characters have been gated off from Classic. Why on god's earth is that a thing? So now - characters like Bean, Bark, Nack, Mighty, and Ray are completely locked off from stuff like IDW Sonic and hell - any Modern title, let it be game, comic, TV Show, movie, or what have you - despite the fact that Ian Flynn was literally the only one keeping those five alive and well-liked in Archie for a long time until Mania finally brought them back. And it goes both ways - now we can't ever see Classic iterations of the Modern characters as well that might've been fun to see. Characters like Blaze, Shadow, Cream, Silver, Omega, Rouge - hell - generally anyone who could have a fun appearance in a Classic series, even as a fun surprise like Nack and co's boss fight in Mania was - that can't ever happen, all because SEGA have just put down this stupid arbitrary lockdown on who can appear in what. Hell, what about the Chaotix? They're very much a special case because they appear in the Classic series, but in Heroes, they're practically different characters! Even early interviews basically said "it's best to not think of these as the characters from Knuckles' Chaotix, but rather think of them as reinvented characters based on those characters". Alright, so does that mean the Chaotix isn't allowed in Classic anymore? We've seen them in IDW and Modern titles, so are they now clearly defined as Modern characters who're disallowed from Classic? Do they fall under the same category as Sonic, Tails, Knuckles and co? If they appear, will they be in their 32-bit designs/personalities/backstories, despite them being heavily different from the Heroes versions (IE - Charmy's a teen instead of a kid in Chaotix)? Why are these questions even required?? Crash Bandicoot very recently went through the exact same concerns. Crash 4 was a game that essentially retconned the majority of the series out of existence, as it was a direct sequel to Crash 3, and ignored everything else. People were concerned it was going to lead to the same thing - that post Naughty Dog titles would be entirely ignored for everything they did - good and bad, and apart from a few jabs, that would be it. Except nope - Toys for Bob - despite placing it before Wrath of Cortex - actually made an effort to pay homage, and acknowledge everything that came from post Naughty Dog. It's implied they still exist via alternative timelines - or hell - that they could still happen later on down the line. Several post Naughty Dog characters get either straight up references - or even full-on appearances! Crunch has several references on N. Sanity Island, right as soon as you start the game off, the Evil Twins make their first appearance since 2004! Hell, even Nina shows up in one of the secret endings competing against Coco! N. Trance, Chuck and Stew, hell even Zem appears! Even though Crash 4 technically does the same thing as placing out a chunk of characters, it doesn't just straight up try to gate them off or pretend that the later games don't exist anymore, it feels respectful for lack of a better term. I'm not against Classic, I'm not even against the Classic artstyle or gameplay, I'm just sick, sore and tired of the negative effect it has on the franchise, and it's all SEGA's fault. They caused this situation. They're intentionally introduced a hard division in the fanbase, and splintered off the entire continuity, locking away who can be used where and when, and completely wrecking Sonic's history for the sake of saying "no no no its all good, classic sonic doesn't kiss a princess or turn into a werehog! it's safe to like us, don't worry!!!". At the end of the day - to me, there should just be Sonic, and that's it. Nothing more, nothing less. If you want to do Classic games like Mania, then do them. If you want to have Modern games, then do them. But they should all be apart of the character, the franchise, and it's history, not just locked off to split Classic Sonic off from the "bad" stuff, while causing massive damage to the series as a result.
  38. 13 points
    It'd be a lot easier to move on if there wasn't a giant clown here defending neo-nazis because they have no idea how freedom of speech works.
  39. 13 points
    A story of redemption? What did Sonic do? Sleep with Tails' girlfriend again? Kill his parents? 😂 "Tails... I'm already a demon."
  40. 13 points
    Frankly, I think this should’ve been done a lot earlier. I don’t think their scripts have ever been particularly good, and the fact they’d admitted a lot of times that they didn’t even know much of anything about Sonic prior to hopping aboard never sat well with me. I feel like if you’re going to become the main story writer for a franchise this big, the bare minimum would be to familiarise yourself with it and the characters. Even if you see it as just a job, doing proper research like playing a few of the important games, or reading material such as that is important IMO. I think their best script was Colours, and that was just due to having some decent lines. Unlike a lot of people, I think Colours suffers from being too simplistic, and lost potential, decent ideas that are lost due to not being fleshed out enough, and a lot of weird shit that doesn’t make sense (Eggman’s scheme has a ton of issues from what very little we see of it when he uses it on Tails). Lost World is the bottom of the barrel. Outside Eggman, no one is written decently, and Tails is outright killed as a character. I’ve said it so often before but prior to 2013, Tails was my favourite. As soon as I was introduced to the series via Heroes and X, he was my favourite. He was my favourite character for ten years, and Lost World ruined him. Between his exaggerated intellect that pushed believably to a massive stretch (paperclip TVs), his egocentric attitude, his whiny personality, picking fights at the worst possible time, and the pathetically forced conflict and drama, and the fact he’s portrayed as correct, and being owed an apology. I hated Tails in this game, and it put him straight into a downward spiral for years to come. And everything suffers like this. Sonic’s “””arc””” is very understated and kinda bleh, the Zeti are very generic “destroy world become strong just because” villains, the D6 as characters are as one note as you can get, etc. Only Eggman gets any moments to shine, and even I argue it’s because Pollock is such a strong VA that he can make otherwise silly sounding lines sound threatening (I think the strangle a Zeti line falls right into this). Lost World is the bottom of the barrel of Sonic plots IMO, and IIRC - this is the plot that Potac and Graff were allowed to stretch their legs with, so I think this is about the worst we get from them. The rest sort of just meanders from there. Shattered Crystal has some of the most painfully cringe worthy writing in the series (“Amy thinks I’m a piece of meat...WHICH IS AWESOME!!!!!”), Forces jumps back and forth between decent character writing (although part of me says it’s because the VAs had years of games plus Boom under their belts so they sold it a lot better ala Pollock with Lost World’s lines), but then some of the worst dialogue comes exclusively from them, completely missing the point of the original script, and making some of the worst lines the series has ever seen (E.G - Sonic being tortured for six months, Tails having lost it, and “that’s why it’s called war”). I have no idea if they wrote TSR but it’s the first good written Sonic game in years, so if they did write for it, then good on them. At least they were able to go out on a high note, even if it was arguably far too little, far too late. But TSR has a lot of great character interactions, genuinely funny dialogue, and well written exchanges, so it’s a shame they didn’t pump out this kind of quality earlier if they were the ones who wrote it. And like, you can pin some of the blame on SEGA, I mean I do too since several of the games are plotted by SEGA and translated by Pontac and Graff, but when you have the likes of Ian Flynn and Evan Stanley playing by SEGA’s rules and mandates for just as long, if not even longer, and still remaining mostly true to the characters and world, there’s a point you have to acknowledge Pontac and Graff’s own failures. I do think there’s a lot of people that have gone way too far of their hatred of them, and they are very much in the wrong for doing so, but I think it needs to be stated that their work has a lot of things wrong with it, and there’s a lot of legitimate issues and criticism to have with it. I do hope they find a series they mesh better with, and they continue to find good comedic work, but personally speaking, I’m very excited to see new writers come in and hopefully have a better take for this franchise.
  41. 13 points

    AMERICA: 2020

    Yeah we're not doing this. Armed terrorists attacked the US Capitol building at the behest of the president of the United States. Get these stupid bullshit Sonic comparisons off this forum.
  42. 13 points
    Lots of people on Reddit and Youtube are not very smart. There's been all of two main series games since the last time the emeralds were part of the story. Even if Generations' story was very thin, the Sonics still canonically recovered the emeralds and went Super to fight the Eggmen and the Time Eater. Something not showing up for two games isn't reason to start panicking over it being removed entirely. The emeralds did still show up in Lost World and Forces; as non-canon extras, yes, but it shows that they aren't abandoning them entirely. Mania had the emeralds. Not only that, but the game's Super Sonic "True Ending" is what ties the game into Forces, so they can't simply be written off as non-canon rewards there. IDW Sonic, a comic which effectively branches off from the game canon post-Forces, still has the emeralds. While it is a separate continuity from the games, given that Sega's more hands-on approach and its more direct ties to the game canon, if they wanted the emeralds gone from the series' identity, they wouldn't have allowed them here. Now I can't tell you why they left the emeralds out of Forces' story, despite how sensible it would've been for the heroes to try to throw a Super form at the bad guys. Maybe they wanted to try to commit to the (relatively) gritty war/resistance aesthetic and didn't want the problems solved by a glowing super-being. Maybe they didn't think it would be thematically appropriate for the Sonics to go Super in the end and leave the avatar character lagging behind given the game's focus on Modern Sonic and the avatar's teamwork, and didn't want to let the avatar go Super given that they've already committed to only a few characters being able to do that. Maybe they're still just tired of when every game in the series would focus on collecting the emeralds and end with a Super Sonic fight. But regardless, from everything around the game, I see no reason to worry about the emeralds just up and disappearing from the series' canon.
  43. 13 points
    Would be so cool jf they titled it Sonic the Hedgehog: Act 2 .
  44. 12 points
    It's actually happening! https://www.sonicstadium.org/2020/05/sonic-the-hedgehog-sequel-is-in-development/ https://variety.com/2020/film/news/sonic-the-hedgehog-sequel-1234619356/ After the huge roller coaster leading up to the first film, it's so surreal to see that a sequel is actually in the works. Tails is certainly a shoe-in, but I wonder if they'll try to rope Knuckles and Amy into the narrative? Do you think Jim Carrey will reprise his role as Eggman? Guess this can be the thread for Sonic the Hedgehog: 2 Fast 2 Foxy! EDIT: The sequel has now been confirmed to be called Sonic the Hedgehog 2! ... of course.
  45. 12 points

    Cancel Culture Needs to Stop

    They weren’t “cancelled”; Warner Bros made those decisions themselves. In fact, the only people I see talking about this aren’t the ones supposedly “cancelling” these characters, but rather the ones whining about the changes that have been made. There are many important issues in the world that are worth discussing. A cartoon skunk being retired isn’t one of them.
  46. 12 points

    Is Classic Sonic Tapped Out?

    This is literally why I said this line of thinking and decision-making was a bad idea for Sega. It's not about which is better / more right, it's that both are a problem. Encouraging the division and making people play favorites only made things worse.
  47. 12 points

    Is Classic Sonic Tapped Out?

    Sonic's proportions had to change because of the shift to 3D no matter what but countless other tweaks the Adventure games made were purely for stylistic reasons and not for more concrete ones. At that point it's just going to come down to preference. Sonic didn't need to get more detailed or his limbs longer after that, but I tended to prefer him that way even as a kid. It made him look less childish and more like a laid back teenager. The exaggerated limbs and poses were a nice shake up from the classic art and helped sell the whole street art/extreme sports angle SA2 was going for. Subbing out the happy go lucky smile for the mischievous shark teeth sold it for me. Hunting for the perfect Sonic that they should have used forever seems pointless to me compared to just adjusting to fit the vibe for each individual game. SA1 and 2 embraced a more urban culture in every aspect so it made sense to tweak Sonic's design to fit. They're probably going to be making tweaks to his design forever so I'd suggest not sweating it so much as long as he still looks cool.
  48. 12 points

    Is Classic Sonic Tapped Out?

    Mario does call back to the past all the time. However, the difference is you don't see Mario treating the squatter, red-overalls Mario as a different character, or a separate "brand". They could if they wanted to; they could even give him his old-school Brooklyn accent like what was implied to be his voice in all works before SM64. But they won't, and that's because it's dumb to willingly split your fanbase and encourage division. Anyways I've already said my whole bit about this on Retro and in the status updates. But in case you guys missed it, I do think the classic thing should be tapped out, or at the very least just treated as an art style they can revert to if they ever feel like it. Just a decade ago it was only the most staunch of elitists that spoke of there being two different Sonics with a bitter purism for one over the other. But now thanks to Generations & Forces enabling that crowd, the entire fanbase is like this. It's exhausting.
  49. 12 points
    Okay, I had a long private conversation with him. He doesn't own Shade. At all. He's just using the fact that neither Sega nor EA/Bioware are claiming the character. "Sega has essentially surrendered those rights by not contesting my claims"... He claims he has no plans to use her other than a couple of sentences in Julie-Su's bio and a couple panel sequence in a story. Why ? "In the interest of protecting THE LARA-SU CHRONICLES". He's also stalling, taking a long time to finish the comic so he has less chances to have to give Sega a "piece" of the "success" of TLSC.
  50. 12 points
    Shadow had simply never seen a gun before and did not know that they could kill people
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