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  1. Dreadknux

    Sonic 30th predictions

    Sorry to bring up some really old posts, but: This is not strictly true. I can confirm that Zippo did send, to one or two of our news writers, some images that he said was evidence of his past claims. While he did do this, there are some important notes to mention here: None of the evidence or claims made by Zippo to those staff members were sent up the chain of command (me) for full verification As a result, none of the evidence Zippo sent to us was ever verified Of those pieces of evidence, many items had information redacted (or aliases for sources used) that would have made verifying the claims impossible without further information (which is on Zippo to provide to us, not on us to ask from him) None of those staff members responded or confirmed to Zippo that his evidence was verified by us (in writing and with my authorisation) So, to be fully clear and transparent: Zippo's claim that he sent 'receipts' to Sonic Stadium staff is accurate Zippo's claim that his information is therefore verified is false. I have looked through the evidence as submitted myself and can say that these claims are still not verified, even retroactively. I can confirm, for the avoidance of doubt, that Zippo has not had any of his information verified by any member of Sonic Stadium staff - news, forums or otherwise - and his claims should be treated like any other piece of rumour or speculation. For future reference to 'insiders'... the "people who need to be aware of [any] information's validity" on this site is me. The "appropriate people" is me. I was not aware or approached about any of this by Zippo. If you want to be taken seriously in the future, make sure you understand the correct protocol and await direct written confirmation before claiming your information is verified in a public space. Pretending that we've endorsed your claims and using that as a means to add legitimacy to your claims only succeeds in pissing me off. To everyone else... please do not trust any 'insider' who claims they have had their information verified by TSS/SSMB staff, unless a staff member explicitly confirms it in the relevant topic. If a 'verification' claim like this is ever made again and there is uncertainty, members are welcome to tag or PM myself or other staff members to request confirmation.
    40 points
  2. Blue Blood

    Would you take an Unleashed remaster if it was done like Colors Ult.?

    Even though @Wraith has already said pretty much everything that needed to be said on the matter and raises some excellent points, I have a couple of things to add. Unleashed is flawed. It's very, very flawed. But it's a very good game too, and was judged far too harshly by critics and a lot of the wider gaming community when it was new. Also it had performance issues, but I'm going to gloss over that because they should by all expectations be gone in any port/remaster. The game only found favour with the dedicated fans and the younger audience, whilst everyone else wrote it off for the inclusion of the Werehog. Now the Werehog is problem because of how much time it takes up and how it negatively contrasts with the faster, more traditional (and more fun) daytime gameplay. It's just a strange part of the game that gets in the way of why many people would want to play Sonic. That gameplay style had never been seen in the series before and has never been seen since. It didn't play remotely like a Sonic game. But it's there, you can't make it go away now, it's actually not awful and it can be improved. The medals and progression systems were also unsuitable for Unleashed. You had to explore during all the levels to find these medals that were mandatory to unlock subsequent levels. And sometimes, new levels arbitrarily wouldn't unlock until you visited Professor Pickle and he told you to go to said level, even though you had met all other requirements. You could walk up to a gate with all the medals needed and previous levels cleared, but you wouldn't be able to go in because Pickle hadn't explicitly said so. It was asinine. The game was also littered with optional collectables in the form of art books, records and video tapes, but it forced you to go out of your way to collect medals too. That wasn't an egregious task in the Werehog stages that were slower and more suited to exploration. In the day time stages however, it completely went against how the game otherwise played. What's the point in optional collectables that are practically no different to the mandatory ones? So if Unleashed was ever to get the remaster treatment, this is what I think needs to happen: The Werehog needs to start off with better base stats, so that combat encounters aren't so drawn out by such long periods of button mashing. He needs higher strength and more combos available from the start. Some of combat encounters in the Werehog levels need to be removed. It often feels like you can't move 10ft or activate a single switch without a new fight starting. Some encounters should have the number of enemies/waves of enemies reduced by half. In addition to some fights being removed/reduced, many others should be made optional; don't lock the player into an arena every time that enemies are near by. Give them a choice to engage in combat for points and safer exploration, but don't necessitate every fight. The Werehog battle music needs to stop. It should be used sparingly for just a couple of specific, longer fights. The regular stage music should continue uninterrupted for most fights. Medals should not be required to unlock mandatory levels. They should only be used for unlocking the optional acts. It should be made clear to the player which mandatory levels are open to be explored next. A simple on-screen check-list viewable on the world map and within the hubs would be nice. It would just be 2 or 3 lines long in the upper sight of the screen, with each line listing a single task like "explore Spagonia during the day time" and "open the boss gate in Adabat". Items would get cleared off the list as you completed them, and new lines added. Optional collectables should be kept, but they need a proper tracking system. Similar to the Red Ring counter in Colours, every collectable (medals, tapes, records, books) should be given a unique spot on the HUD (when paused) and menu screen. This way you would have a rough idea of where to look in the levels. In its current state, Unleashed only tells you that you've collected a certain number of medals in a level, but not which ones. Instead of saying "6/7 sun medals", it should show you that you've collected #1, 2, 3, 4, 6 and 7, which means that you need #5 still and know that it's between #6 and 7. And a few last bonus points about controls unrelated to everything else but every bit as important: Sonic's controls ought to be tightened up a bit, as he's too slippery. I think that Unleashed actually controls better than any 3D Sonic game to come out since, with Sonic actually responding to left/right inputs on ground and in the air (seriously, Colours, Generations and especially Forces are dreadful the moment you try to do anything other than move forward in one direction). But damn does he move like a stick of butter in a frying pan. This includes the drift, which could be tightened up too. He needs to be snappy instead of "slidey" when changing direction, and should brake much more sharply. This actually also applies to the Werehog's run too because he slides a lot as well. And it would be nice if the Werehog could turn on the spot without taking a couple steps in any given direction. That would help a lot in tight platforming sections. Those balance beams with spikes on either side are tedious for all the wrong reasons. The air dash/air boost issue is also a nightmare because halfway through the game, the rules on platforming and correcting your jumps get changed. Jump + jump = air dash/homing attack. Jump + boost = air boost. Basically every other Sonic game does it this way, so I don't know why Unleashed felt the need to be special. Just speaking from my own experience here, but I always go out of my way to skip getting the air boost in Chun-Nan. It's supposed to me mandatory, but avoiding it is for the best. The lives system could be removed, because that's just a normal thing these days. Unleashed even made a habit of placing 1-ups in the middle of the path just before difficult sections, meaning that you were unlikely to Game Over in the game's hardest areas. The lives serve no purpose if the game is handing them out anyway. Those issues are what I think Unleashed needs from any port or remaster. Everything is just tweaks and refinements to existing systems. I'm not advocating any major overhauls to levels and gameplay systems. The ground work is already there, the building has already been built. It just needs to be made more accommodating. The biggest change that needs to be made to the gameplay is within the Werehog levels; fewer and shorter enemy encounters, and not starting off so pathetically weak. Everything else about Unleashed can just be left intact. The level design is solid, the music is delightful and the visuals are the best that the series has ever seen. It may not be as advanced as Forces in the graphical department, but it looks 10 times better. A direct port at higher resolutions and 60fps would look way nicer than Colours Ultimate. I'd also welcome higher resolution textures or re-mapped texture in certain areas, as the original can look blurry and stretched at time. As I said at the start, it's a good game with some very obvious flaws. The biggest flaw is the very inclusion of the Werehog, and it's nowhere near the deal-breaker that it's made out to be. Tweaks and refinements will make the entire game better, both the Werehog and the rest of it. Now let's look at Colours. Colours was never as good as Unleashed and it was made for much weaker hardware. But it was still a solid enough game, and it didn't have any one major issue that negatively impacted the rest of the game. Despite being on the Wii, it boasted some beautiful graphics. The soundtrack was fantastic too as you would typically expect from the series. Aside from some control tweaks and the typical graphical updates, I really don't think that much could be done to improve it. It's just fine. Freshen up the paint job and it would be good to go. That's all it needed. And that brings us to Ultimate... Ultimate is looking like a disaster. The visuals are more advanced technically, at the cost of the bright, vivid and saturated colours of the original. Lighting is pre-baked and unnatural. Certain areas of level geometry have been remade with higher polygon counts, but background elements are still made up of 2D planes with artefacts and seams all over. Even the foreground in Sweet Mountain is covered in seams where textures aren't mapped correctly. Lighting is outright broken in some areas, with random objects like grass and waterfalls lit up in the middle of shadows, or the enormous water falls in TR2 sometimes being almost invisible. The appearance of the original has been neutered. It's a small technical upgrade and an enormous aesthetic downgrade Sonic's model is higher poly, and that's it for changes to him. Maybe the Wii would have struggled with certain techniques and animations, but that's no excuse not to include animation blending now. Watching Sonic jerk left and right when turning is awkward. His eyes aren't animated anymore in Ultimate, even though they were in the original. The boost effect is still sparks on the ground, which doesn't make any sense when jumping (that's a real nitpick, but I'm surprised that passed in both the original and Ultimate). The entire soundtrack has been remade. For God knows what reason, somebody decided it would be great to take the one aspect of the original that didn't need to be touched and remake it entirely from scratch. I think that some of it sounds bad, although that is just subjective. I don't think anyone is going to say that a remixed soundtrack was necessary, especially when more focus should have been put on visuals for a remaster. New cosmetic items have been added. Okay? Pointless, but whatever. The lives system has been removed and replaced with the Tails Save system. I don't have any issue with this and don't see any need to keep lives, but surely this could have been an option? The game also decided add in a bunch of new and intrusive dialogue from Tails over the top of the gameplay, telling you about enemies and pits. That's really fucking annoying and totally over bearing. There's a new homing attack system, allowing you to get a boost bonus for perfect timing. This is a nice idea. Metal Sonic races and the Jade Wisp have been added. Sounds nice, although we haven't seen how they work yet. The races could be glorified time trials and the Jade Wisp doesn't sound like it adds much. I am just jumping the here though I'll admit, as we've yet to see how either works. Some strange stylistic choices have been made, including making the spring sound effect play over the top of other sound effects. It's not a huge issue, but it sounds messy. It doesn't make any sense either. Everything else looks the same. It does at least run better. Ultimate sticks its oar into the original game and really messes up shit that was perfectly adequate to begin with. For some unknown reason, it changes up things that didn't need changing and doesn't focus on the areas that should have been focused on at all. The visuals of Ultimate are just plain bad. So many bad choices have been made when it comes to them. Tropical Resort is so incredibly dark now. Even if that was intentional to make it more closely match the FMV intro and what real amusement parks look like during the night, the end result is like neither and it's ugly. Colours Ultimate really ought to be renamed "Sonic Colours DX: Director's Cut", because it's got the SADX treatment through and through. The core game is the same and the differences between the original and the remaster aren't going to make for totally different experiences though. I have to make that clear. Colours Ultimate is still fundamentally just Colours. The 'Ultimate' or 'SADX' treatment for Unleashed would mean botching the visuals without giving the necessary touch ups, possibly remaking the soundtrack for no good reason, adding in a couple of fairly unsubstantial new bells and whistles and completely ignoring more pressing avenues for improvement. Unleashed needs a second chance to prove itself. It didn't get a fair shot before, but it's so good and with the right improvements it could be even better. It needs those improvements to get a second chance. Can you imagine it being re-released without any real effort to raise it up, and several things that make it worse arguably than the original? Fuck that.
    28 points
  3. Ryannumber1Scarer

    Yuji has apparently left Square Enix

    As blunt as it is, I can't really say I'm surprised by this. As the creator of Sonic, he had a stigma that opened up a lot more doors than other creators might have gotten. As easy as it is to blame Square for some of Balan's faults, the truth of the matter is - we don't know how much, if anything they attributed. The game wasn't rushed out, the game clearly wasn't under budgetary constraints, and it clearly had creative freedom, since Square was treating it as a one off experiment - hell - if you look at some of the material floating around, Square's influence bettered the game in some areas, as Naka originally fully intended to just have blah in-game cutscenes in the game, until Square's CG team lobbied to make full-blown CG cutscenes for it, and that is actively the best part of the entire game. Balan Wonderworld at it's core is a game built on a faulty structure, with a very flawed core coming from an outdated methodology of game design. Yuji Naka came in with a vision of the game and apparently didn't compromise on it. He wanted a one button system for everything for "simplicity", despite the fact that the game suffers for it in basic areas as a result, and make the simplest of tasks even slightly more annoying for the player (EG - even the menus only work on ONE button, meaning you can't just hit circle to go back, you need to scroll to a specific menu option). This is kind of what I mean. Naka apparently didn't stop to consider about how game design has progressed from a point in time. He decided he needed to reinvent the wheel and fix something that was never broken. Why do we need to go by a one button design for the full game, despite it's determent? The Genesis Sonic games did that. Why couldn't the player be able to jump and use a costume ability? Because then it wouldn't operate on one button like Sonic, etc. Naka was so furiously hell bent on this ass-backwards simplicity nonsense that he didn't stop to consider if it would be an active downfall of the game, and frustrate the player. Having jumping tied to specific costumes meaning that in life or death situations, you might need to frantically swap to another costume to jump, only to not be able to do it in time. Switching costumes in of itself drags the pace of the game to a halt as even on PS5, you have to wait for the costume to load in, and this directly contributes to the disaster that is the Switch port. The Tims system is like this too - the discount Chao Garden. Instead of being like Sonic Adventure 2 where the player had agency and could treat the Chao however they pleased, picking them up, micro-managing which Chao uses which item, and so on, this game leaves it down to the AI, not only making the experience boring, but frustrating - as you have to literally rely on the AI to do everything, even though 9 out of 10 times, it'll disobey you. Tims won't eat, Tims won't follow you, they won't do what you want. It's annoying, and it's blatant at that. Even Naka seemed uninterested in compromising on his vision. It's now infamous that he did an interview talking about the controversial costume system, in which he stated he wanted 80 costumes in the game, but realistically - he thinks he could only pull off 40 at most, because of how limited the idea would be... ...except the final game has 80+ costumes anyways, and they are exactly what Naka himself knew and acknowledged - they are blatantly pointless and worthless. Costumes and their abilities overlap heavily, some costumes are literally just one costume but better, while other costumes are quite literally the same. exact. thing. Then you have other garbage like Balan's Bout, awful QTEs that are literally only present to pad out game time. Even the game's garbage-fire story is a cause by Naka, he didn't want story to matter, and when given 40 scenarios for the game, he also intentionally picked the 12 "lightest" scenarios, despite the fact the game is literally a Persona 5 styled story where people are being dragged into Wonderworld due to having awful events befall them, causing them turmoil and despair, and it leads to ridiculous levels of tonal dissonance throughout the scenarios. You have very serious scenarios like a girl nearly being drown to death and developing a phobia of her hobby as a result, and a girl losing her parents and locking herself off from everyone else in her life to goofy bullshit like a dude who's just a sore loser after losing at chess, or a clown who can't work up the guts to ask someone out. To get even an inkling of the game's plot, you need to buy a fucking tie-in novel, which is written by someone else and is attempting their damnest to make head or tails out of Naka's random story concepts, to the point that he had to add a lot more tragic backstories to the scenarios in an attempt to justify how badly they're falling into despair. This isn't a good way to tell a story, guys - and that's literally all on Naka. Usually, I'm all for cutting devs a break and blaming it on the publisher, and as I say - Square-Enix probably has had some hand in the cookie jar at some point, but the truth of the matter is Balan's failures aren't Square's decisions. Naka was given freedom to make his vision. He was given a budget, and he was given more than enough time, and Balan as a finished product shows that. There's nothing cheap about the game, the game's visuals and music, and CG work are the highlights of the game. The designs are fantastic and apart from the awful dance sequences at the end of each world, it's consistent. There's no major glitches I've noticed either, it's a polished game. But that's where it stops for me - it's a game. A game by Yuji Naka. He's the game's director. He was the one making the decisions behind the video game itself, he's the one who decided on the gameplay concepts, he's the one who decided on this weird ass one-button design methodology, he's the one who wanted little to no story in the game itself, he's the one who directed how the game itself was made. And that's where the game falls apart - plain and simple - it fails as a game, because the game was built on a bad and faulty core design philosophy, one that was long since outdated, created by a man who clearly didn't want to adapt to modern game design sensibilities, or change how he did things, even when it clearly made the experience much worse. And all that to say, I can't be surprised by this at all. Naka was warned this was his one shot. Square don't do platformers, especially platformers with Balan's style and tone. But this was the creator of Sonic. This is a man who has experience with platformers. This is a mastermind who made one of the most iconic characters of all time, surely he knows what he's doing, right? If you're going to put a bet down on someone, Yuji Naka's the man, right? And that's just what it boils down to, at the end of the day unfortunately. Yuji Naka had a name for himself. He had been flaunted as the man who made Sonic, he had the reputation to get the budget, the time, and the creative freedom to do the game that he wanted, and for better or for worse - Balan Wonderworld is that game. He was given a shot, and he missed it for a number of reasons, and at the end of the day, that's kind of on him. You can argue perhaps Arzest had a role, and hell - they probably did, at the very least, the level design might've been a bit better if another team was behind it, but at the end of the day, I don't think any development team could've made this work. Naka's gameplay basis is so flimsy and outdated that I don't see how any development studio was going to make it work. The simplistic design, the 80 costumes, the one button control scheme, those were all Naka decisions for the game, and unless he was willing to compromise on them, which was unlikely - not a lot could've been done to fix it. You can't make a house of cards on top of a bowl of Jelly and expect it to remain stable and unmoving. It doesn't matter who built the house of cards, or how good they are at balancing the cards, or structuring them, it's always uneven because the base the card house is sitting on is completely flimsy and unstable. That's Balan Wonderworld to me, a game that has all of it's issues running deep into it's core, baked right, straight into the concept itself, a concept Naka clearly wasn't planning to budge on, given how he knew several things were a bad idea and he still did it anyway because it was what he wanted. He had one shot, and he missed it.
    26 points
  4. Strassman’s apparently a COVID denier. There’s a huge difference between having an opinion and using your platform to spread lies about a pandemic that’s killed millions of people.
    26 points
  5. Mauro Fonseca

    IDW's Sonic the Hedgehog - Megathread

    yeah I get to publicly state now I co-designed surge and kit lol
    25 points
  6. Blue Blood

    Mystery Sonic 2022 Game - Teaser Trailer

    This is all I wanted; a simple teaser. Looks intriguing. My thoughts in brief: I appreciate how realistic the forest looks. Hopefully that means a break from the cartoonier, flatter stylings of Forces, TSR and Lost World? I much prefer Sonic environments to have realistic details, like Colours. It's cross generation and on every platform too, so that's nice. The digital boost and possible time showing down mechanics are interesting. I'm not convinced that it's actually the boost though. He doesn't seem to "take off" like he does in the Generations and Forces teasers. The emphasis is definitely on the digital effect and maybe on time slowing down, but that could just be am effect for the trailer. The style going here has me all kinds of intrigued. It's digital, but the environment is all natural. And the weird text/logo at the end is again digital on what looks like a ruin/ancient background. It's cool. All in all, there's not much to say. I like what we saw, but we didn't see much. Very little to add until SEGA unveil this game, I guess.
    25 points
  7. Wraith

    Mystery Sonic 2022 Game - Teaser Trailer

    I know they're going to fuck it up, but I like plenty of fucked up Sonic games. I don't like any of the boring ones.
    24 points
  8. Dreadknux

    Sorry guys for lack of new theme Friday and maybe for the next week... because of som

    Sorry guys for lack of new theme Friday and maybe for the next week... because of some awesome news... I'm going to be a DAD.
    23 points
  9. NoKaine

    Mystery Sonic 2022 Game - Teaser Trailer

    Have you considered that there are people here who like talking about Sonic? This should not be surprising. It's okay if reality doesn't match your fantasy. It's speculation, not playing a lottery. You're not trying to will things into existence. Why are you even here if you are so mad and hopeless at the series that you won't even let yourself think about what the game will be like? I REALLY do not understand this mindset at all. Is this supposed to be, like, the ideal Sonic Fan Mindset, or something? If all my speculation ends up wrong, if this leak turns out to be complete bullshit, it's like, eh, oh well. If I ever find myself refusing to even think about the games, I'd ask myself "do I even like the series anymore? What am I doing on a forum specifically about this franchise I do not like?" "Oh, I bet there won't even be a forest in this game!!" What does that even mean?? EDIT: Like, no, really. Did Forces not in fact feature a burning city? Is Team Sonic Racing not in fact about racing, with teams? It's just mindless lashing at this point. Come on, mate, tell us what you think the game will be like. Don't give me any mealy-mouth "b-b-but SEGA is just going to..." Nah, man, tell me what you think. Tell me what you want.
    23 points
  10. It doesn't go without saying, no. Everything that has come out about Mania has painted the picture that he was significantly more involved with that than he was with Forces and basically acted as the liaison for the Mania team for pretty much everything and kept Sega off their backs, even though he's barely credited in the former and listed as a producer in the latter. This is exactly the case. I've been here long enough to remember when people were laying the blame of 06 a his feet; the final ultimate proof that the series under his stewardship had stagnated and the type of games he was making were played out and it was time for a change both at the top and conceptually. 06 being a game made at another studio in another country on the other side of the world from the things Iizuka was working on at the time. Iizuka has made some laughably dumb gaffes (primarily in the Sonic 4 era), but I think it's dramatically underappreciated that he's the only one left of Sonic Team who is willing to put up with Sega and act as a buffer between them and whatever the series does next; and I would be extremely shocked if all the stupid mandates shit and baffling marketing decisions and poor development allocation couldn't be laid entirely at the feet of some middle management idiot at Sega of Japan and Iizuka is the guy Sega trots out to take all the heat for things.
    23 points
  11. Zaysho

    Sonic Prime coming to Netflix in 2022

    People who talk about kids shows broaching serious subject matter always oversell "DARK" so they don't have to feel embarrassed about watching a cartoon.
    23 points
  12. Blue Blood

    Mystery Sonic 2022 Game - Teaser Trailer

    Just gonna barge in here with my one little observation that I bet a ton of you have already made for yourselves... Sonic doesn't seem to boost in the trailer. When he creates that digital blue effect, the "spin cycle" if the leak is to be believed, he actually seems to warp away ala time travelling in CD. And that's what the leak suggests; Sonic gets this digital effect and warps to cyberspace. Just thought it was cool. I assume most other people have noticed this already and screenshots have probably been posted a dozen times too. He's still completely gone in the second part of the trailer where the spin cycle trail draws part of the "zap" logo: That's all. Leak still seems totally legit to me. And this game has definitely caught my attention. It all sounds so exciting on paper and I trust SEGA and Sonic Team to fuck it up 110%.
    22 points
  13. Diogenes

    Cancel Culture Needs to Stop

    Oh no, how can society possibly survive when Sexual Harassment Skunk is under attack? There are some actual problems with bad faith "cancelling", harassment, digging up of old issues, what it takes for someone to make things right after they've done something shit, that are worth discussing, but "rapey cartoon skunk is being retired" and "bunny girl has less tiddy" are not serious issues to be concerned with. I mean you want to talk about people looking for reasons to get offended and outraged, just look at the guys who are real mad about the cartoon rabbit in a children's movie not being sexy enough.
    22 points
  14. Guy Strong

    Sonic Colors: Ultimate - Announcement Trailer

    21 points
  15. Zaysho

    Mystery Sonic 2022 Game - Teaser Trailer

    This swings the other way unless y'all want to act like the big stink Forces discourse had on the environment of this forum wasn't a thing. The moderation staff got multiple reports every single day from people crying about the fact x member wasn't sucking off Sonic Team for making a Sonic game. Some of them outright accused members of spreading hate speech on the grounds that they said Forces kinda looked like shit. One of us got harassed for pointing out this fact to the reporter how insane that was (take a guess what action we took). And even outside of the report box? Most of you were just nitpicking anyone publicly for not being excited enough and don't think I've forgotten who was parading around with other people's avatars to make jokes about them. Fucking spare me if we're going to act like someone not seeing a point after Sonic Team's multiple bait and switches with absolutely no payoff for what they try to sell in advertising is the problem. All of this just sounds like dumb, pointless infighting and fandom policing to collect your impressions.
    21 points
  16. I don't like the general trend of making the games easier, but it's also important to note that Sega never intended to target older, hardcore gamers with this series. The 6-11 block Sonic is targeting was the same audience he was targeting last decade and the decade before that. There might have been a conscious decision to try to add more elements to appeal to casual players since Mario found a lot of success broadening it's appeal like that, but that's not really all that different from them shoehorning shooting or beat em up gameplay last decade to broaden appeal, right? Broadening appeal is an admirable goal, but it's a slippery slope. It's easy to thoughtlessly shoehorn in elements from other games that just dilute the appeal of yours, and Sonic Team never really found their rhythm here wrt how to approach it. There seems to be a sentiment internally that Sonic games could sell better than they have been, but they don't know how to pull it off. The series started on the easier to grasp side than most games with the one button gameplay being used as a selling point, and they've only really gotten easier since with most of the difficulty spikes not feeling very intentional. Riders and Unleashed are some of my favorite games in the series, but they're more like outliers than the norm and they weren't received all that warmly because of it. The only reason I'm really concerned about this beyond my own tastes is because I don't feel like their target audience will take to games that are even easier to complete. Games like Minecraft and Fortnite have depth and nuance. Mario toned down the difficulty, but they've been adding more agency and content in return. Making simple, short games like Sonic Colors and Sonic Generations even easier to complete doesn't feel very competitive to me. If I bought a game and was done in a few hours at that age I was usually pretty let down, and I bet that's exacerbated nowadays with how many huge games you can play, some of them being free.
    19 points
  17. Roger_van_der_weide

    Mystery Sonic 2022 Game - Teaser Trailer

    The ruins mentioned come from the 4chan leaks, not the trailer. -------- I don't even understand why people still bother theorizing. Sonic Forces and Team Sonic racing killed any interest I have in speculation. Ohh, Shadow's evil now, what does that mean? Does that mean Eggman has information on Maria that- NOTHING. It means nothing. Ohh, the logo of Sonic R is hidden in the Team Sonic racing title, does that mean- NOTHING. It means nothing. Pfft, Forces proudly showcases 5 promiment villains posing a threat to Sonic, yet assuming "those 5 villains will be a boss fight" is already overshooting Sonic Team's compotence and effort. If even basic assumptions like that is giving them too much credit, then I don't want to give them any credit at all anymore. Oh, Tails' icon shows up in Sonic Colors ultimate, I bet it means- NO. Well, he picks up Sonic when he falls, so i guess it's something, but not remotely what you want it to be. Just in case there was any hope Sega stepped up their game after half the decade since the last game. Sonic runs trough Forest. That's the only information I can take straight. Even assuming "player controls Sonic while he runs" and "Forest is level in game" is probably overestimating the amount of effort Sonic Team put in the game. Okay, I'm joking, but good grief does Sonic team not deserve the benefit of the doubt at this point. I'm not expecting anything but the saddest amount of bare minimum content.
    19 points
  18. Soniman

    Mystery Sonic 2022 Game - Teaser Trailer

    Right now I'm assuming the symbol has contextual meaning within whatever lore the game is about but has absolutely no meaning to us currently when we have no information
    19 points
  19. Diogenes

    Mystery Sonic 2022 Game - Teaser Trailer

    By making a teaser completely bereft of actual information, fans are free to project whatever they want onto it. A brilliant strategy, right up until they have to reveal what the game actually is and everybody realizes it's nothing like what they imagined.
    19 points
  20. It's fair if people want to blame the leadership for how Sonic has turned out, but in terms of having an actual productive discussion I don't think there's enough information out there to go off of. I've heard rumors about how much of the series's woes are actually his fault on every inch of the spectrum with little concrete evidence for any of it. There's a pretty clear pattern of basically no one in the industry doing as well as they should when they're handed Sonic though so I think it's fair to take some of the blame off of him and put it on Sega's higher ups instead. Sonic's integrity has always been worth sacrificing for the sake of profit to them. If they thought otherwise, some of those terrible games would have been delayed or just flat out canned instead of releasing in the state that they did. WRT Sonic Boom specifically...I'm not sure why they okayed an American studio to work on Sonic and then sabotaged them every step of the way like that. I could believe Iizuka was the reason the game got filed down into basically being a bad beat em up spinoff that might as well take place in the same universe as the original games, but then I'd have to ask..why was he allowed to do that?
    19 points
  21. Congrats, you pointed out the difference. Shitty people don't deserve to live comfy lives, especially when their shitty views are actively harmful to others. Miss me with that shit.
    19 points
  22. Wraith

    Mystery Sonic 2022 Game - Teaser Trailer

    Whether you like open world or not, consider that this teaser was dead in the water before we found out about these tidbits. This thread exploded and discussion is blowing up in other places too. Why keep something like an open ended 3D Sonic game a secret? I had already assumed it was another boost game and written it off! Now I'm actually curious!
    18 points
  23. Good grief man its just the voice actor, not the writers or developers who did the real damage to this franchise. Roger staying or going isn't gonna magically change the franchise significantly on its own one way or the other
    18 points
  24. Ryannumber1Scarer

    Roger is BACK!!!

    Probably because a lot of people like him in the role, and he got unceremoniously kicked out of it randomly, while most of the other cast members got to stay? Like, say what you will on his Sonic. I get being disappointed because you dislike Roger's Sonic and you wanted someone else, that's fine. But many, many people were saddened to see him not only leave the role, but get thrown out of it. He was heartbroken over it, other VAs felt the need to come in and talk about how shit the VA industry is and how disposable they are, especially when in so many other industries, iconic roles like that aren't so easily recast, and again - while it was in the air for a bit, we later found out that only Roger, specifically - was getting removed for some reason. This isn't a "the more things change the more they stay the same" thing. Literally if that was the case, Sonic would have a new VA, just like when Ryan and Jason were removed from the role. Something specifically happened here that caused SEGA to revaluate and change their minds, let it be fan outcry, the reaction from the VA community, or something else that we don't know about. Something happened to change SEGA's minds and keep him on, something that hasn't happened before with other Sonic VAs. Acting like it's something that no one wanted, or it isn't good, even for the VA community is pretty silly.
    18 points
  25. Ryannumber1Scarer

    Roger is BACK!!!

    Very happy to see this. Given that so many of the cast were remaining, and the hints that this wasn't Roger "moving on", so much as him getting ousted, as implied by other VAs like Tara Strong, this is fantastic news to hear. VAs get replaced way too easily in this industry, so it's good to see something sparked change here. Roger's also one of my favourite Sonic VAs, too. So it's good to see him staying IMO.
    18 points
  26. Zaysho

    Sonic 30th predictions

    I don't think you're obligated to give out anything, but to be perfectly honest, assuming you've actually been entrusted with sensitive information on the matter it's about time to just shut up if you don't want this kind of attention to begin with. It should've begun and ended with you contacting relevant parties (who probably can't do anything with this information anyway) and not also trying to soak up clout playing pretend journalist. I remember how that worked out for Sabi and I suspect it'll happen to you too, Zippo. And, no, I have zero interest in whether you're actually telling the truth. Just fucking stop.
    18 points
  27. Wraith

    Sonic 30th predictions

    I mean, I assume you're doing this in the first place for the sake of appeasing 'impatient/frustrated people'. Otherwise I...don't really see the point? I'm not sure what you're trying to achieve here if you're going to clam up the second someone is skeptical of you. It comes with the territory. Is that skepticism warranted? You tell me. It doesn't take a lot of digging to see that you're not popular in other communities for similar behavior along with...inaccuracies. I think there's a good chance that you land on more hits than misses, but only because your leaks lack any concrete details. When Sonic games leak in advance there's usually more specific story details or a good idea of the game's hook. Nobody believed stuff like the Werehog or the OC when those details leaked early but they were real. Do you have anything to offer like that? Because from where I'm standing your blog touches the broadest strokes and specific hot button issues from within the fanbase but not much on specifics as far as the actual products are concerned. IE: this is the type of stuff that you see on CBR or 4chan designed to spread around and get people talking. If you're so scared of endangering your sources that you can only be as nonspecific as possible I'm not sure why you're doing this at all. The best way to protect them would be to say nothing. If you think SEGA should have the final say on how this is handled then you also shouldn't bother. They're better off doing things on their own terms without you setting fan expectations through the roof. So, again I'll wrap this up by asking what this is for.
    18 points
  28. Blue Blood

    Sonic 30th predictions

    What's stopping you from just being upfront with the information you claim you have? Seriously dude, either put up or shut up, please. There's no need for you to be leaving a breadcrumb trail like this. If you're not going to spill all the beans, just don't spill anything.
    18 points
  29. Dreadknux

    Welcome to the NEW LOOK Sonic Stadium Forums!

    Your patience has been rewarded! We've FINALLY renovated the place, after at least a year (or three) of painstaking work to redesign and rethink what we want The Sonic Stadium to be, and make the site 'reborn' for 2021. Announced way back in October last year, this new look and feel represents a 'spring clean' (or 'fresh slate') for the site and the forums. You might have noticed that being our intention, what with the Sonic Discussion forum changes last month and all. There's more to come on that front, including revisions of old stuff as well as introductions of brand new stuff. But that's for another time. Let's talk about this new theme! This isn't quite the good old 'Sonical' theme that you know and love. This is a brand new colour scheme and design that we imagined for the site, and it's called... quite appropriately... "Stadium". It's a general celebration of Sonic the Hedgehog, which is reflected in the randomised header banners that you'll see on each page load. Alongside an awesome quote from Sonic the Hedgehog (or a bastardised quote that we've taken apart ) underneath the site logo. All the site's main sections are covered in the navigation bar underneath - just hover your mouse over one of the sections and you'll see a dropdown of subsections you can select from. Hovering over the 'SSMB' section will also unveil a little nook for the latest 'Our Picks' entries, that we announced just last week. Also, you might want to take note of the little 'moon' icon on the very left hand side of the navigation bar there. Click it, and this happens on the fly... Dynamic Dark Mode, baby! This will be the new default theme for the entire site going forward. While we will introduce (and re-introduce...) new character themes in the future (Sonical hasn't gone away...), this will be the only theme that Guests will be able to access. So if you want to browse the Sonic Stadium with a future Sonical flair, you best be logged in to your TSS Account! We know you've all been asking for so many character themes to return... We hear you. I want you all to know that we will be releasing a brand new character theme every week (or damn near close to it) from now on. Until we run out of characters or until we get tired. Enjoy!
    17 points
  30. HywelAtTheMoon

    IDW's Sonic the Hedgehog - Megathread

    I see they're playing on Sonic and Tails' greatest phobias: water and lightning respectively.
    17 points
  31. Blue Blood

    The Classic/Modern Character Embargo

    It's just part of a totally unnecessary set of mandates placed upon the series. The different design styles of the series used to be just that: they were purely superficial aesthetic choices. Collections of Classic games and indeed even Sonic 4 used the modern designs. There was no hard distinction. Generations even seemed to play with this idea, with Classic Sonic and Modern Sonic being virtually indistinguishable from each other according to the characters in-game, but it firmly established the corsica designs as "the past" and the modern designs as "the present/future". The nonsense about this series' timelines retroactively incorporating the redesigns and artstyles bugs me to no end. I'd often thought about a Classic game starring modern characters in addition to the classic bunch, because why the hell not? I'd quite like to see an official Classic Shadow, for example. A game like Mania didn't need to be set either in the past or a different universe to justify its classic aesthetic. But now unless something changes, there's no chance of us seeing characters officially represented in different styles. It's stifling. That's the only way to describe it. SEGA seem bent on the idea that Classic Sonic is relic of the past and cannot be built on.
    17 points
  32. Sega DogTagz

    Sonic Colors: Ultimate - Announcement Trailer

    You guys are saying that like there have been a lot of Sonic games since Mania. Skipping one game isn't something to puff your chest out about lol.
    17 points
  33. Kuzu

    Mystery Sonic 2022 Game - Teaser Trailer

    While it's completely understandable and justified to be pessimistic and cynical about the state of the franchise, that doesn't mean that you cannot speculate on making any ponderings about the game. And if the game drops the ball, then keep it moving with your life. Some of you, and again, I get it, are are so emotionally compromised by this franchise that you're not even allowing yourself to have fun with ideas. Like jeez, lighten the fuck up people. The world isn't going to end if we get another mediocre Sonic game.
    17 points
  34. Indigo Rush

    Yo I'm getting married TOMORROW 😱

    Yo I'm getting married TOMORROW 😱
    17 points
  35. Tornado

    Sonic 1 Prototype

    I'mma tell you all a story. I've been in this community since 2003, and while I've never been part of the Retro set I've followed Retro since way back when Wai still regularly posted on it and had his name on the site title. And this release today: Is the biggest one since that Sonic 2 Beta. So hopeless was the chance of ever seeing this one that I remember a couple huge hoaxes that centered around someone digging it out of their attic or whatever and faking some screenshots for the lulz. So many blurry screenshots, vague descriptions of level layouts and off-screen camera recordings of level snippets dug up over the past two decades almost. Sparkling Zone, Clock ORK Zone, the Marble Zone UFOs, the crazy Labyrinth background art, the physics ball at Green Hill. https://www.sonicstadium.org/2021/01/sonic-1-prototype-now-available-to-play-for-the-first-time/ It's all here, and all able to be checked out by the community for the first time. I was honestly nearly shaking when I saw Tracker start posting about it on Twitter.
    17 points
  36. Iko

    Mystery Sonic 2022 Game - Teaser Trailer

    Hey people, I've definitely deciphered the glyph! here's the solution: *trollface*
    16 points
  37. Dr. Detective Mike

    Mystery Sonic 2022 Game - Teaser Trailer

    As someone who's never seen Sonic before, that teaser was great. Judging from the way it looks, I'm guessing he's a critter that probably runs fast and likes making crop circles because he's an alien of some sort.
    16 points
  38. At this point I only care about getting news so the "leakers" can shut the fuck up.
    16 points
  39. Tornado

    Sonic 30th predictions

    Then you can kindly fuck off back to your blog. You don't get to lord your "information" over everyone as if you're Jason Schierer and then blast people with "it's on need to know information, and you don't need to know" when people dare to ask you about things you said in the forum thread you posted in. No one here is impressed with the guy who talks just to insist that he knows something others don't like he's fifteen years old on the playground (with about as much accuracy); just like they weren't impressed with it on ResetEra when they starting banning you for it. Not to be confused with that amusing time around, like... 2003-ish, where stuff about Sonic games leaked in advance because someone would upload the entire damn game onto the internet.
    16 points
  40. The last time Ryan auditioned for Sonic, Sega wanted him to leave his union. I don't think Ryan is ever coming back in an official capacity to the series, so I'd get that expectation out of our head now.
    16 points
  41. Zaysho

    Wedding Advice(or just congrats!)

    This is getting ridiculous now. All three accounts are going on mod queue and the topic will be locked until staff have decided this isn't a fucking troll. We're finding you're all logged in from the same device and the timing of activity like you have to take turns on a computer don't really help the case at all. We already fell for some lines about not believing you once, Levi, but I am not inclined to continue giving you the benefit of the doubt until I'm confident you're here in good faith. Oh, and would you look at that. Another account just registered. Yeah no, we're definitely not doing this.
    16 points
  42. lmao holy fuck my mom found in one of her (many, many, many, many, many) bags two brand new, unopened gamecube controllers that my dad bought me likely over 15 years ago. (they were in her stuff b/c she's always disliked me playing video games) i saw those controllers once. searched for them for years. at some point i pretty much gave up on ever finding them. FFS
    15 points
  43. horridus

    The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096

    The thing with Flynn is, Flynn has never pretended otherwise, and would be perfectly fine if he was known as 'The Sonic Guy' forever. He's a fan of Sonic and has been forever, and even with all the crap he gets for it, he clearly enjoys working on Sonic. And despite the legitimate popularity he DOES enjoy for his Sonic work, he's never acted as if he's the end all, be all of Sonicdom. Penders by contrast is in a truly warped position of wanting to be recognized as the God-King of Sonic... while at the same time his own writing makes it ABUNDANTLY clear that he's desperate to be seen as a Big Boy Writer rather than a guy who worked on a glorified commercial targeting 10 year olds. You read his attempts at inserting 'mature' subjects into Sonic and especially Knuckles and you're left with the realization that it wasn't done for the benefit of Sonic, but for himself- so he could pretend he was writing a 'real' book. Not that it helped, given that Penders himself is so insufferably immature and naive that he can't actually convey adult themes in a way that ANYBODY can appreciate. He's too childish to impress adults, and too complex and adult to make children understand. And yet despite all that, he still wants to be treated like as if he were Sonic's answer to Jack Kirby, to such an extent that he treats even the most insignificant things as threats to his 'position'. The Bunnie-Antoine Romance is HIS, Angelo DeCesare be damned. Karl Bollers was trying to undermine him for suggesting 25YL was just 'a' future instead of 'the' future. His ideas are all totally unique and unique to him regardless of how broad or generic, and any other instances of similar popping up in the franchise BEFORE his Glorious Reign are to be utterly disregarded. To call this man insecure doesn't even BEGIN to cover it.
    15 points
  44. 10 years of "I had to give up Scourge for this shit?" is the worst possible anniversary.
    15 points
  45. Enesephus

    Mystery Sonic 2022 Game - Teaser Trailer

    Well, I can't speak for anyone but myself here, but, simply, speculating about upcoming Sonic projects is fun, one of the most fun parts of being part of a fandom in my opinion, and I guess I haven't been burned enough to lose all enthusiasm for the act of speculation yet. I haven't been posting about this game much myself since there really is hardly anything to go on at this point, and I don't want to let my imagination go too wild before we even see the game in a proper trailer, but I'm sure once said trailer finally releases I will be joining in on the discussion a lot more because it's fun to do (unless the game really does look like Forces 2.0, in which case I will be much less enthusiastic). Based on the rest of your post I'm sure you would still view that as a waste of time, even with us having more to go on, and honestly, yeah, you're kind of right. It's not like it's productive, and some of us probably will get our hopes up too high. I probably will, as much as I would like to think Sonic Boom and Sonic Forces would've taught me not to. It's not logical, and it's not about benefit of the doubt, as you suggest later in your post, it's just a feeling. That feeling of hope and love for the series hasn't abandoned me yet. I'm a little soured, but the thought of an upcoming Sonic game still fills me with some excitement and hope, and I want to be able to share that with other people who are still excited and hopeful. A fandom where that's no longer possible, or where that's frowned upon, I dunno, just seems kind of gloomy to me, and if I ever reach a point where I don't even care enough to just think or talk about the upcoming game for the fun of it is probably the day I will have just ceased being a Sonic fan. There's also the fact that the series has changed in the past, so I see no reason it can't change again, even if it really seems like it never will. We already know (we do know, right?) that the writers of the 2010's era of Sonic aren't coming back, and though SEGA may just end up hiring another writer/set of writers cut from the same cloth, that is still something that feeds the hope. From the sounds of it, Sonic Prime is going to be a more serious brand of Sonic than Boom was, which came out right in the middle of the "Meta Era," so maybe that tone will carry over to the next game. Sonic Team did dip their toes back in the "multiple playable characters" pool with Forces, so maybe they'll go a little further with this game. There's also the profit and the exposure the movie brought to the series, so maybe the next game will finally get a larger budget than the last few games have gotten (it's certainly gotten more time). From where I'm standing, there are plenty of reasons to be hopeful about the future of the game series. Those hopes may not pan out, but there's a chance, and right now that's all I need. Anyway, if the game is revealed to just be Forces 2.0, even after the (seemingly) credible leaks, well, I guess I'll just focus my energy into other places.
    15 points
  46. Dr. Detective Mike

    New Sonic Games Delayed to 2022

    If they're gone for half a decade and we end up with another Forces, that'll be the official word on it being time to give up. That'd honestly feel almost worse than the time during the mid-2000s where they were relentlessly pumping out game after game after game all in the span of a single year. Some of those were good and all of them had more replay value than Forces if you actually liked whatever game it was. This opposite period where things are taking longer, there's less playtime, less characters, less story, and no update to the art-style or art-direction just feels worse. I know I shouldn't have to choose between the two but at this point I think I've lost the last fuck I can give so I'll just say it; I'd gladly play another Shadow the Hedgehog if the only alternative was another game where its most interesting feature was the fact that it technically functioned well. Maybe one day I'll regret saying that. I left the monkey's paw in the other room so I didn't see if it curled or not but they've made these 2.5D Sonic games so boring now. I can't stand it.
    15 points
  47. Zaysho

    Sega recasting voice actors for main characters(Sonic, Tails Amy etc)

    It's more like you can say whatever you want, doesn't mean everyone else has to put up with fucking bullshit. Some people getting mad at someone saying something stupid on Twitter really isn't the same thing as the government policing speech. And opinions can be disagreed upon. When someone is using their platform to further spread an opinion based in misinformation or conspiracy theories, then it's fair for people to talk about it and air their grievances. Before you even start about Twitter likes and how people shouldn't be rooting through them or whatever; Twitter puts people's likes on the timeline whether they want to fucking see it or not. And hell, she didn't even just "like" things, she commented them too. You are not a moderator on this message board, so you can knock it off with the backseat modding. This is a thread about voice actors in the Sonic cast collectively getting fired because the big brand wants to, and a few of them turn out to be unsavory people so it just coincidentally works out for them, and if that's what people want to talk about, then so be it. It's relevant whether you like it or not. Either move on or find a constructive way of redirecting the conversation instead of acting like everyone else has to shut up for your sake. And whatever reply you have, you can save it and go complain to an admin if it bothers you that much. I really don't care.
    15 points
  48. Tracker_TD

    Why is Sonic Rift getting big???

    SonicTubers being hacks is nothing new, sadly. As Wraith put pretty much perfectly, the reason the likes of Premydaremy get so hilariously pissed off over the lack of Sonic news despite claiming to be over Sonic or whatever, is because regurgitating Sonic news is all they have. People aren't watching their shlock for them, it's just more Sonic content (if you can really call it that) for people to stuff their faces with. God forbid they learn how to make actually interesting videos, that's effort! (On that note, props to Cybershell for coming back and showing them how it's done. I didn't get the hype at first, but now I've watched his stuff I can tell he's a good dude).
    15 points
  49. Dr. Detective Mike

    The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096

    This thread is 423 pages long and almost 7 years old and issue 1 hasn't been released yet.
    15 points


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