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Showing content with the highest reputation since 06/13/2020 in all areas

  1. 26 points
    Strassman’s apparently a COVID denier. There’s a huge difference between having an opinion and using your platform to spread lies about a pandemic that’s killed millions of people.
  2. 25 points
    This is all I wanted; a simple teaser. Looks intriguing. My thoughts in brief: I appreciate how realistic the forest looks. Hopefully that means a break from the cartoonier, flatter stylings of Forces, TSR and Lost World? I much prefer Sonic environments to have realistic details, like Colours. It's cross generation and on every platform too, so that's nice. The digital boost and possible time showing down mechanics are interesting. I'm not convinced that it's actually the boost though. He doesn't seem to "take off" like he does in the Generations and Forces teasers. The emphasis is definitely on the digital effect and maybe on time slowing down, but that could just be am effect for the trailer. The style going here has me all kinds of intrigued. It's digital, but the environment is all natural. And the weird text/logo at the end is again digital on what looks like a ruin/ancient background. It's cool. All in all, there's not much to say. I like what we saw, but we didn't see much. Very little to add until SEGA unveil this game, I guess.
  3. 23 points
    I know they're going to fuck it up, but I like plenty of fucked up Sonic games. I don't like any of the boring ones.
  4. 23 points
  5. 23 points
    It doesn't go without saying, no. Everything that has come out about Mania has painted the picture that he was significantly more involved with that than he was with Forces and basically acted as the liaison for the Mania team for pretty much everything and kept Sega off their backs, even though he's barely credited in the former and listed as a producer in the latter. This is exactly the case. I've been here long enough to remember when people were laying the blame of 06 a his feet; the final ultimate proof that the series under his stewardship had stagnated and the type of games he was making were played out and it was time for a change both at the top and conceptually. 06 being a game made at another studio in another country on the other side of the world from the things Iizuka was working on at the time. Iizuka has made some laughably dumb gaffes (primarily in the Sonic 4 era), but I think it's dramatically underappreciated that he's the only one left of Sonic Team who is willing to put up with Sega and act as a buffer between them and whatever the series does next; and I would be extremely shocked if all the stupid mandates shit and baffling marketing decisions and poor development allocation couldn't be laid entirely at the feet of some middle management idiot at Sega of Japan and Iizuka is the guy Sega trots out to take all the heat for things.
  6. 23 points
    People who talk about kids shows broaching serious subject matter always oversell "DARK" so they don't have to feel embarrassed about watching a cartoon.
  7. 23 points
    Hey everyone! This week it will be our 20th anniversary! How mad is that? Time really does fly, huh? I wanted to spend some time reminiscing about the good times we've had on this forum, over the two decades we've been around. Please feel free to post in this topic with your fondest memories. I will list a few of mine, in no particular order... Sonic Battle Stadium This was one of the first 'interactive' things I created to help drive the community and overall 'togetherness', and it was pretty popular at the time (2001). In fact the only reason it died really was because it required constant moderation and observation so people would pay attention to rules etc. SSMB members created their own 'mighty warrior' who would take part in the specialised Sonic Battle Stadium forum where they'd battle others for rings (which you had to keep a note of, like you'd keep a note of your stats etc on a piece of paper during a DnD game). You set yourself as an elemental type, chose some moves (which you could name whatever but had to assign damage points out of a limited pool - bit like creating your character in Skyrim). To kick off a match, they would have to alert 'GrandMaster Dreadknux' to initiate a battle. And I'd oversee the proceedings and make sure it was fair. It was a pretty cool mix of battling and online RPG creation - users wouldn't just list attacks that they'd make to their opponent, there'd be a whole backstory that they'd create for themselves. Things like, why they had beef with this other SSMB user (they never really had beef, it was mostly a roleplay thing), or during battles they'd give their attacks some written flair. And some really got into the 'lore', what little there was of it (members mostly created it for themselves). Anyway, it lasted a full season (where the finale was a tournament to whittle down to one person who'd face GrandMaster Dreadknux himself...), before introducing a second season which wasn't as popular. I changed the rules around a bit and I think people just didn't get into it as much. I wonder if we could do something automated, we could kick something like this up again... SSMB Music Projects It always amazes me how this community bands together to create some amazing content. The TSS Music project was like lightning in a bottle - several times over! And what's more, I really had nothing to do with it. A bunch of very talented SSMB'ers decided to club up and create the most KICK-ASS remix soundtrack the community had ever known... And then they did it three more times! There's the Sonic Stadium Music Album 2011, the absolutely INSANE 2012 follow-up, as well as two more albums under the name The Sound of TSS. I'm extremely proud of how creative our fellow Sonic fans are, and am hyper-proud of these collaboration projects. Maybe one day there'll be another one... until then, I'll keep listening to all of these albums when I'm working on the site or forum. SSMB Sings... I'm trying to figure out if you guys are all as good at singing as you are making remixes... we have a habit of making little collab pieces on SSMB, don't we? We did a Christmas sing-a-long one year, but my favourite is by far this rendition of Pumpkin Hill from Sonic Adventure 2. We all sang it even better than Hunnid-P, I reckon. 10th Anniversary Banner Creation Contest This was just too cool to not mention. You will have noticed that we restored a lot of classic banners on SSMB over the last few months, before settling on this new header for our Anniversary week. Well, a LOT of those classic banners were actually created by SSMB members. They wanted to club together to make a set of rotating banners to celebrate TSS' then-10th anniversary (boy, time really DOES fly!). I'd love to do this again - when the new-look site TSS/SSMB comes rolling around, I'd love to kick off a community initiative like the good old days and have some collaborations once more. That Time We Got Really into the Chuckle Brothers and Started Calling Each Other Barry or Paul or Something I really don't remember that meme/trend, but I do remember it being weird. Mind you, it all kicked off because I have a habit of meme'ing the Chuckle Brothers into the Sonic Stadium when I get the chance (see April Fools gag above). So it's probably my own fault. SSMB Images From The TSS Vault... WARNING: Lots of images included. Click the spoiler tag to view them. Split by category. 2001: SEGA Sonic Message Board Title Banners 2002: SSNG Forums Title Banners 2002: Sonic Battle Stadium Awards 2001 - 2006: Random Banners Reminisce about the good times - both back then, and right now - in this topic! I will leave you with this gem of a screenshot from way back in 2009...
  8. 22 points
    Just gonna barge in here with my one little observation that I bet a ton of you have already made for yourselves... Sonic doesn't seem to boost in the trailer. When he creates that digital blue effect, the "spin cycle" if the leak is to be believed, he actually seems to warp away ala time travelling in CD. And that's what the leak suggests; Sonic gets this digital effect and warps to cyberspace. Just thought it was cool. I assume most other people have notice this already and screenshots have probably been posted a dozen times too. He's still completely gone in the second part of the trailer where the draws part of the "zap" logo: That's all. Leak still seems totally legit to me. And this game has definitely caught my attention. It all sounds so exciting on paper and I trust SEGA and Sonic Team to fuck it up 110%.
  9. 21 points
    Diogenes

    Cancel Culture Needs to Stop

    Oh no, how can society possibly survive when Sexual Harassment Skunk is under attack? There are some actual problems with bad faith "cancelling", harassment, digging up of old issues, what it takes for someone to make things right after they've done something shit, that are worth discussing, but "rapey cartoon skunk is being retired" and "bunny girl has less tiddy" are not serious issues to be concerned with. I mean you want to talk about people looking for reasons to get offended and outraged, just look at the guys who are real mad about the cartoon rabbit in a children's movie not being sexy enough.
  10. 21 points
    People get too caught up on trying to be 1:1 to the Genesis games that they lose sight of making a game feel tight, dynamic and focused. People also tend to act like that a lot of the decisions for level design and game feel in the SA games weren't things they actively decided to do with good reasoning. Though I used to believe this in the past, I don't think trying to pursue some super perfect physics and making really ambitious level design is the answer to Sonic. Despite everything being said about how 2D Sonic works there's still something to remember about it: it's simple. All of what it introduces is not only easy to understand, but easy to the point that there's no vagueness to it. In order for Sonic gameplay to reach an equilibrium, it needs to run on as arcadey principles as it can get while still maintaining a depth. This is why the homing attack, as it stands, already works. It makes things easy, and it has a simple trade-off in function: you either get a sure shot into an enemy while sacrificing momentum, or you don't but the reward is more retained speed. The homing attack doesn't need to send you flying forward; if anything fangames like Sonic GT (and other games made in, say, HedgePhysics/Bumper Engine) only teach that it shouldn't because it's really, really squirrely. Sure, you could always say not to do homing chains excessively because that's bad, and that'd be correct, but that's also just a simple "don't" instead of an entire plot recoursing. Speaking of 'momentum', fangames are obsessed with that. To a fault, even. The Sonic Adventure games put Sonic under a speed-cap when running, and pull back Sonic's speed and control the longer he's suspended in air. People can see these as limitations that hold back the gameplay from being what it truly is, but I think these things are meant to make control better. 3D movement allows for a lot more exploitation of building forward speed than a 2D game does, and fangames have only proven that when you don't try to cap Sonic's movement speed (especially in air) then there's a lot of soaring over massive chunks of environment, skipping entire setpieces and sometimes having air hang-time run into the 10+ second range. SA's lower speeds and "simplified" physics, while imperfect, were elaborate in design. "But Azoo", you may ask, "why don't the levels just be made bigger to accommodate that?". This is many people's answer, but I don't think it's the right one. Again, Sonic needs to retain a simplicity to it, and expanding these maps out to blown up size just to make up for how easy Sonic is to fly off the handle kind of proves... a problem. Sonic shouldn't need a massive map just to be considered viable, because big maps are overwhelming and confusing when the objective is "get to the goal". And you may argue to just change the game to be something else, but (as fun as that is to think about) Sonic shouldn't need a big reinvention of his game progression in order to work in a 3D space; and (before one brings it up) just because Mario did that doesn't mean they had to, as Mario's 2D gameplay works in 3D just fine (see Mario 3D World). I think a lot of these issues, most of all, come down to a misunderstanding of 'flow'. That became a huge buzzword for Sonic games in the past several years and what people want, but honestly I feel like the sentiment is misplaced. People seem to think 'flow' means 'move at a constant high speed from start to finish of a level', but forget that the very games they criticize (ie the boost games) are constructed on that while the games they praise (the classics) do not. 'Flow' in traditional Sonic gameplay is not about moving at a consistent high speed, it's about the level design organically flowing from one pace to the next. Classic Sonic games are constantly speeding up and slowing down the level design, with slower more trepidatious platforming areas, steady upward climbs, moderately quick slopey areas, and speedy set-pieces relying on semi-automation. This formula is honestly.. pretty much kept in the Adventure games, give or take maybe using dash panels too much. And sure, it's mad simple in comparison, but I'd give that less to the limitations of the game design and more so the limitations of what could be done then; whether that's due to time, money, understanding of 3D, or the hardware (which in the SA games' case, probably all four). Anyways, I typed a lot more than I intended to, but I think the honest truth is that we've already had classic Sonic gameplay in 3D. People just refused to take it or accept some of the decisions made, and I believe some of the decision-making done when converting Sonic to 3D only make more sense when you see how fangames tend to falter in mechanics or level design. Does that mean SA1/2 can't be elaborated on and that it's already perfect? Well uhh fuck no of course not, those games are kinda buggy and didn't get the chance to refine the concepts enough. But does that mean we already had the groundwork and all it takes is just applying what it learned? Absolutely. People just.. gotta slow Sonic down, give him some air resistance, and make tighter, compact level design that cares less about some cosmic philosophy to how Sonic should be and more about making a fun, varied platformer.
  11. 19 points
    By making a teaser completely bereft of actual information, fans are free to project whatever they want onto it. A brilliant strategy, right up until they have to reveal what the game actually is and everybody realizes it's nothing like what they imagined.
  12. 19 points
    It's fair if people want to blame the leadership for how Sonic has turned out, but in terms of having an actual productive discussion I don't think there's enough information out there to go off of. I've heard rumors about how much of the series's woes are actually his fault on every inch of the spectrum with little concrete evidence for any of it. There's a pretty clear pattern of basically no one in the industry doing as well as they should when they're handed Sonic though so I think it's fair to take some of the blame off of him and put it on Sega's higher ups instead. Sonic's integrity has always been worth sacrificing for the sake of profit to them. If they thought otherwise, some of those terrible games would have been delayed or just flat out canned instead of releasing in the state that they did. WRT Sonic Boom specifically...I'm not sure why they okayed an American studio to work on Sonic and then sabotaged them every step of the way like that. I could believe Iizuka was the reason the game got filed down into basically being a bad beat em up spinoff that might as well take place in the same universe as the original games, but then I'd have to ask..why was he allowed to do that?
  13. 19 points
    Congrats, you pointed out the difference. Shitty people don't deserve to live comfy lives, especially when their shitty views are actively harmful to others. Miss me with that shit.
  14. 19 points
    Courtesy of illuminor, uploaded by Mefiresu. 1:37 to 2:07 contains a verse that can only be heard during the scene in which the gang is heading towards Robotropolis.
  15. 18 points
    Wraith

    Mystery Sonic 2022 Game - Teaser Trailer

    Whether you like open world or not, consider that this teaser was dead in the water before we found out about these tidbits. This thread exploded and discussion is blowing up in other places too. Why keep something like an open ended 3D Sonic game a secret? I had already assumed it was another boost game and written it off! Now I'm actually curious!
  16. 18 points
    Good grief man its just the voice actor, not the writers or developers who did the real damage to this franchise. Roger staying or going isn't gonna magically change the franchise significantly on its own one way or the other
  17. 18 points
    Ryannumber1gamer

    Roger is BACK!!!

    Probably because a lot of people like him in the role, and he got unceremoniously kicked out of it randomly, while most of the other cast members got to stay? Like, say what you will on his Sonic. I get being disappointed because you dislike Roger's Sonic and you wanted someone else, that's fine. But many, many people were saddened to see him not only leave the role, but get thrown out of it. He was heartbroken over it, other VAs felt the need to come in and talk about how shit the VA industry is and how disposable they are, especially when in so many other industries, iconic roles like that aren't so easily recast, and again - while it was in the air for a bit, we later found out that only Roger, specifically - was getting removed for some reason. This isn't a "the more things change the more they stay the same" thing. Literally if that was the case, Sonic would have a new VA, just like when Ryan and Jason were removed from the role. Something specifically happened here that caused SEGA to revaluate and change their minds, let it be fan outcry, the reaction from the VA community, or something else that we don't know about. Something happened to change SEGA's minds and keep him on, something that hasn't happened before with other Sonic VAs. Acting like it's something that no one wanted, or it isn't good, even for the VA community is pretty silly.
  18. 18 points
    Ryannumber1gamer

    Roger is BACK!!!

    Very happy to see this. Given that so many of the cast were remaining, and the hints that this wasn't Roger "moving on", so much as him getting ousted, as implied by other VAs like Tara Strong, this is fantastic news to hear. VAs get replaced way too easily in this industry, so it's good to see something sparked change here. Roger's also one of my favourite Sonic VAs, too. So it's good to see him staying IMO.
  19. 18 points
    Zaysho

    Sonic 30th predictions

    I don't think you're obligated to give out anything, but to be perfectly honest, assuming you've actually been entrusted with sensitive information on the matter it's about time to just shut up if you don't want this kind of attention to begin with. It should've begun and ended with you contacting relevant parties (who probably can't do anything with this information anyway) and not also trying to soak up clout playing pretend journalist. I remember how that worked out for Sabi and I suspect it'll happen to you too, Zippo. And, no, I have zero interest in whether you're actually telling the truth. Just fucking stop.
  20. 18 points
    Wraith

    Sonic 30th predictions

    I mean, I assume you're doing this in the first place for the sake of appeasing 'impatient/frustrated people'. Otherwise I...don't really see the point? I'm not sure what you're trying to achieve here if you're going to clam up the second someone is skeptical of you. It comes with the territory. Is that skepticism warranted? You tell me. It doesn't take a lot of digging to see that you're not popular in other communities for similar behavior along with...inaccuracies. I think there's a good chance that you land on more hits than misses, but only because your leaks lack any concrete details. When Sonic games leak in advance there's usually more specific story details or a good idea of the game's hook. Nobody believed stuff like the Werehog or the OC when those details leaked early but they were real. Do you have anything to offer like that? Because from where I'm standing your blog touches the broadest strokes and specific hot button issues from within the fanbase but not much on specifics as far as the actual products are concerned. IE: this is the type of stuff that you see on CBR or 4chan designed to spread around and get people talking. If you're so scared of endangering your sources that you can only be as nonspecific as possible I'm not sure why you're doing this at all. The best way to protect them would be to say nothing. If you think SEGA should have the final say on how this is handled then you also shouldn't bother. They're better off doing things on their own terms without you setting fan expectations through the roof. So, again I'll wrap this up by asking what this is for.
  21. 18 points
    Blue Blood

    Sonic 30th predictions

    What's stopping you from just being upfront with the information you claim you have? Seriously dude, either put up or shut up, please. There's no need for you to be leaving a breadcrumb trail like this. If you're not going to spill all the beans, just don't spill anything.
  22. 17 points
    Yo I'm getting married TOMORROW 😱
  23. 17 points
    Tornado

    Sonic 1 Prototype

    I'mma tell you all a story. I've been in this community since 2003, and while I've never been part of the Retro set I've followed Retro since way back when Wai still regularly posted on it and had his name on the site title. And this release today: Is the biggest one since that Sonic 2 Beta. So hopeless was the chance of ever seeing this one that I remember a couple huge hoaxes that centered around someone digging it out of their attic or whatever and faking some screenshots for the lulz. So many blurry screenshots, vague descriptions of level layouts and off-screen camera recordings of level snippets dug up over the past two decades almost. Sparkling Zone, Clock ORK Zone, the Marble Zone UFOs, the crazy Labyrinth background art, the physics ball at Green Hill. https://www.sonicstadium.org/2021/01/sonic-1-prototype-now-available-to-play-for-the-first-time/ It's all here, and all able to be checked out by the community for the first time. I was honestly nearly shaking when I saw Tracker start posting about it on Twitter.
  24. 17 points
    So... Remember this? We had a big topic on this trying to find it and it was one wild ride... well... Here he is today! And yes it's genuine! We don't yet know who is responsible for both the repair and restoration or even who paid for it but... My God I didn't think this day would come! If you have absolutely no idea as to what this is or the story behind it. I've been documenting it a lot on YouTube so check out this playlist for the full story on this boy.
  25. 17 points
    The way they've been used, yeah. They've essentially used the 2D sections as a way to avoid properly developing 3D gameplay; 3D sections have gotten progressively shorter and shallower since 2D/3D switching was introduced, being reduced to little more than high-speed spectacle moments, while the relatively more complex/interesting gameplay takes place in the 2D sections. Just check out this video, of all the non-boss 3D sections in Forces. It's...only 14 minutes long. And so little of it is actually meaningful 3D gameplay; most of it is made up of rail grinding, quick step sections, empty areas designed just to boost through, and groups of passive enemies for the avatar to blow away. If Sonic Team just wanted to make some 2D games once in a while, that'd be fine. If they wanted to make these 2D/3D hybrid games and could actually have the two halves complement each other, that'd also be fine. But I think it's clearly become a crutch to them, a way of making games that seem like proper 3D platformer/adventure games at a glance, but take significantly less effort to design and create. And for people who want to play actual 3D Sonic games, this half-assing of it is wearing very thin.
  26. 17 points
    I'm not about beating a dead horse. But what did you expect to happen when you posted in a discussion forum?
  27. 16 points
    Hey people, I've definitely deciphered the glyph! here's the solution: *trollface*
  28. 16 points
    As someone who's never seen Sonic before, that teaser was great. Judging from the way it looks, I'm guessing he's a critter that probably runs fast and likes making crop circles because he's an alien of some sort.
  29. 16 points
    At this point I only care about getting news so the "leakers" can shut the fuck up.
  30. 16 points
    Tornado

    Sonic 30th predictions

    Then you can kindly fuck off back to your blog. You don't get to lord your "information" over everyone as if you're Jason Schierer and then blast people with "it's on need to know information, and you don't need to know" when people dare to ask you about things you said in the forum thread you posted in. No one here is impressed with the guy who talks just to insist that he knows something others don't like he's fifteen years old on the playground (with about as much accuracy); just like they weren't impressed with it on ResetEra when they starting banning you for it. Not to be confused with that amusing time around, like... 2003-ish, where stuff about Sonic games leaked in advance because someone would upload the entire damn game onto the internet.
  31. 16 points
    The last time Ryan auditioned for Sonic, Sega wanted him to leave his union. I don't think Ryan is ever coming back in an official capacity to the series, so I'd get that expectation out of our head now.
  32. 16 points
    Zaysho

    Wedding Advice(or just congrats!)

    This is getting ridiculous now. All three accounts are going on mod queue and the topic will be locked until staff have decided this isn't a fucking troll. We're finding you're all logged in from the same device and the timing of activity like you have to take turns on a computer don't really help the case at all. We already fell for some lines about not believing you once, Levi, but I am not inclined to continue giving you the benefit of the doubt until I'm confident you're here in good faith. Oh, and would you look at that. Another account just registered. Yeah no, we're definitely not doing this.
  33. 16 points
  34. 15 points
    Couple thoughts on the actual content of the leak, assuming it's legitimate (it probably is). I wouldn't worry too much about their complaints or the finer details of what was described. This isn't a playtest of a fully-realized project or even a beta, this is a focus test from over a year ago. A lot of work has certainly been done, but keep in mind that not only is this game slated to be released next year, this content is likely at least a year old. That's plenty of time to correct broader issues with the game, and that's the point of focus testing to begin with. Even the best videogames probably had critical feedback at this stage. So, things like button mashing, annoying "Koroks" or other details like the stage taking place in an undetailed forest aren't things I'm worried about. It's like playing a demo of Sonic Generations and expressing concern that you're only going to play on Green Hill Zone; this is just a snapshot of the full project. Even games as uninspired as Forces have several worlds or environments to visit, so I highly doubt Sonic Rangers (or whatever the finished title will be) would suffer much here. On paper, this sounds interesting. If Sonic Team were just shoving another boost game out of the gate, I wouldn't even bother investing myself into it. It would either be as good as Generations or as bad as Forces, and I don't have enough spoons to care about an experience that I know is coming. This however? I'm curious. An open world Sonic game made by Sonic Team sounds like an absolute disaster, and while I'm extremely wary of it, I'm also kind of excited to see if they could pull it off. I'm not expecting something like a fully realized Sonic Utopia or Green Hill Paradise, but at the very least this could be the shake-up the series needs. I just... kind of worry that this is just jumping on the back of the latest trend that Breath of the Wild started.
  35. 15 points
    If they're gone for half a decade and we end up with another Forces, that'll be the official word on it being time to give up. That'd honestly feel almost worse than the time during the mid-2000s where they were relentlessly pumping out game after game after game all in the span of a single year. Some of those were good and all of them had more replay value than Forces if you actually liked whatever game it was. This opposite period where things are taking longer, there's less playtime, less characters, less story, and no update to the art-style or art-direction just feels worse. I know I shouldn't have to choose between the two but at this point I think I've lost the last fuck I can give so I'll just say it; I'd gladly play another Shadow the Hedgehog if the only alternative was another game where its most interesting feature was the fact that it technically functioned well. Maybe one day I'll regret saying that. I left the monkey's paw in the other room so I didn't see if it curled or not but they've made these 2.5D Sonic games so boring now. I can't stand it.
  36. 15 points
    Piko

    Cancel Culture Needs to Stop

    They weren’t “cancelled”; Warner Bros made those decisions themselves. In fact, the only people I see talking about this aren’t the ones supposedly “cancelling” these characters, but rather the ones whining about the changes that have been made. There are many important issues in the world that are worth discussing. A cartoon skunk being retired isn’t one of them.
  37. 15 points
    It's more like you can say whatever you want, doesn't mean everyone else has to put up with fucking bullshit. Some people getting mad at someone saying something stupid on Twitter really isn't the same thing as the government policing speech. And opinions can be disagreed upon. When someone is using their platform to further spread an opinion based in misinformation or conspiracy theories, then it's fair for people to talk about it and air their grievances. Before you even start about Twitter likes and how people shouldn't be rooting through them or whatever; Twitter puts people's likes on the timeline whether they want to fucking see it or not. And hell, she didn't even just "like" things, she commented them too. You are not a moderator on this message board, so you can knock it off with the backseat modding. This is a thread about voice actors in the Sonic cast collectively getting fired because the big brand wants to, and a few of them turn out to be unsavory people so it just coincidentally works out for them, and if that's what people want to talk about, then so be it. It's relevant whether you like it or not. Either move on or find a constructive way of redirecting the conversation instead of acting like everyone else has to shut up for your sake. And whatever reply you have, you can save it and go complain to an admin if it bothers you that much. I really don't care.
  38. 15 points
    I like Schwartz as Sonic in the movie and he'd be fine in the games too. But man, I really loved Smith in the role. He's the longest serving English VA for Sonic and he did a fine job of it. He breathed a lot of life into the character, giving him a new lease even if the scripts took a beating around the same time that he joined. His take on the character was so different to all the others. And whilst I understand that his voice never sat right with a lot of people, I quickly came to see Smith as the Sonic voice in a way that Griffith could never manage. This really is a shame. The guy seemed to genuinely love the role too. He was always so on it, especially with the social media engagement. Feels cruel for the guy to be stripped of the role he loved and was great at, especially if it was some bullshit corporate decision. Now I've got to wonder if we're guessing right and Schwartz is going to take over, or if it's going to be someone new. A lot of the English cast got replaced in recent games. Knuckles, Silver, Zavok, Blaze and Omochao were all replaced in TSR and the most recent Olympics games, and Tails was replaced when Boom started. I wonder if it's all creative reasons, if it's regarding pay and unions or what. I won't be upset if it's Schwartz, but at the same time it'll irk me regardless because the movie doesn't need to impose on the rest of the franchise. I don't think we have anything solid to go on regarding Pontac and Graff, right? Just that they haven't officially contributed since the last game and it's unlikely they'd update their CVs before any new game has been announced. But yeah, I see your point. Colours (and Free Riders) ushered in the big 4Kids replacement, coinciding with the new writers. If there's a big shake up, I'm neutral towards it until we have more info. Let's just hope that we're not losing any other quality actors. Pollock survived the 4Kids exoddus, but none of the other good 4Kids cast did. After Cindy Robinson got off to an awful start as Amy, after Boom rolled around she became fantastic in the roll and it'd be a shame to lose her. Others though, like Thornton as Shadow or Kyle Hebert as big... yeah, they could leave and I'd not be at all cut up. They already replaced Knuckles with a naff sound-alike.
  39. 15 points
    SonicTubers being hacks is nothing new, sadly. As Wraith put pretty much perfectly, the reason the likes of Premydaremy get so hilariously pissed off over the lack of Sonic news despite claiming to be over Sonic or whatever, is because regurgitating Sonic news is all they have. People aren't watching their shlock for them, it's just more Sonic content (if you can really call it that) for people to stuff their faces with. God forbid they learn how to make actually interesting videos, that's effort! (On that note, props to Cybershell for coming back and showing them how it's done. I didn't get the hype at first, but now I've watched his stuff I can tell he's a good dude).
  40. 15 points
    The first line in the first leak was... "I'm a playtester for Sega of America". QA/Playtesting isn't done at SOA. That right there is the end of it.
  41. 15 points
    This thread is 423 pages long and almost 7 years old and issue 1 hasn't been released yet.
  42. 14 points
    This has been living in my mind rent free since thursday but nobody has given me an excuse to bring it up yet so I'll just say it. They really decided they were going to take heavy inspiration from an open ended Nintendo game and chose Breath of the Wild and not Mario Odyssey. Like...what the fuck? Seriously. Huh? Did they see Mario roll and have an allergic reaction?
  43. 14 points
    To everyone who wished me and my family well condolences in the wake of my Nana's death today, I send deepest thanks. She was the last of my grandparents left alive and she'll no longer suffer, but it still is awfully sad. The support is highly appreciated.
  44. 14 points
  45. 14 points
    The one mandate I don't agree with is that they can't call Sonic's home planet Mobius, I think they should bring the planet name back for the sake of world building and making it feel like the world the live in has an identity.
  46. 14 points
    dbzfan7

    IDW's Sonic the Hedgehog

    I can't believe Amy and Rouge are fucking dead.
  47. 13 points
    Lol, I can't believe we got more exciting information out of a half-year old leak no one believed than the reveal teaser that came out Well, I can believe it, but it is funny.
  48. 13 points
    HOLY SHIT, YES! I just got admitted into a college! Things are starting to look up for me!
  49. 13 points
    A story of redemption? What did Sonic do? Sleep with Tails' girlfriend again? Kill his parents? 😂 "Tails... I'm already a demon."
  50. 13 points
    Clock: *turns from December 31st 11:59pm to January 1st 12:00am" Sonic Youtubers:
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