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Showing content with the highest reputation since 12/09/2018 in Posts

  1. 23 points
    Indigo Rush

    The Return of Hiroshi Nishiyama

    I'm not sure what you're saying here. Alright, I'm about to flip a table. There's a significant difference between a compilation pack with a small game and an entire 12 Zone campaign with new features, Jango. I'm getting tired of the assumption that the rehashing of levels is something that Iizuka-san wanted but Whitehead and company didn't want; it's discouraging to know that a majority of people haven't considered that Sonic Mania would never have been as fully-featured if every Zone was original. While that might be considered the ideal situation to the more hardcore of Sonic fans, that is certainly not what the team had in mind; this was never stated, and and I'd love it if people dropped that presupposition. Quite frankly, you should respect Iizuka-san for putting up with a seemingly endless barrage of mindless cries for Sonic Adventure 3 and the vitriol for supporting the decision to use familiar locations and iconography from when the series was at it's most popular as if he's a nasty villain trying to sabotage the franchise, as opposed to waiting for him to cater to whatever concept you've canonized as the "right" direction for the series as most Sonic fanboys tend to do. There's biting the hand that feeds you, then there's disrespect. Do you want to pin blame on someone? Stop turning one single person into a bogey-man and take the time and effort to research on who's working in what area of each game, and you might come to find that it's not as black-and-white as blaming the person at the top of the pyramid; and even Iizuka-san has to answer to someone, but no one seems to think beyond Sonic Team when it comes to these thought experiments. His ambiguity of Mania's success has less to do regarding his faith in the concept or the team, and moreso on whether or not there was a demand for such a product, and because Sega had never hired a bunch of fans to make a game before to this extent. Of course he'd be a little nervous, especially after outsourcing things to Big Red Button. It's a miracle that Mania got the greenlight after Sonic Boom. Lastly, I'm not sure why you're bringing Sonic Forces into the discussion as if it's helping your point, which from my current comprehension seems to boil down to "I hate Iizuka because he doesn't make what I want," so pardon me if I'm having a difficult time seeing your perspective. I'm not going to participate in the shaming and disrespect of one man when he's not responsible for everything that's gone wrong with the franchise, as if his positive influence and consistency behind the brand hasn't been part and parcel to it's return to a generally positive critical acclaim since 2010, even after Boom happened. I don't care for Colors, for example, but I can't deny the influence it's had in bringing the Sonic brand into a better place regarding it's perception by the general public. And so this continues with games like Mania, where only pockets of biased Sonic fanboys with an axe to grind care that many of the levels are based off of places they've been before. Game design is a complicated, misunderstood and difficult industry to participate in, and after befriending people in the industry and listening to their stories and frustrations, I'll never complain about the way these things turn out, the way people like you do, ever again, because it's a complicated galaxy of people from different backgrounds, opinions, talents coming together to create a product that may never turn out the way they envisioned. Most Sonic fans have no idea what Sonic Mania's development process was like, even when we have a smorgasbord of interviews and accounts from people in the community to give us intel on the matter.
  2. 22 points
    Sonic 3: Angel Island Revisited (or Sonic 3 A.I.R. for short) is a mod... remake... thing of Sonic the Hedgehog 3. It takes the Steam version of Sonic 3 and overhauls it using an external .exe, adding 16:9 support, Achievements (with unlockables attached to them, a la the Mania Medallions), options for both emulated and remastered soundtracks, level design tweaks, new control options (Tails can drop out of his flight into ball form), a Time Attack mode, and much, much more. Essentially, it's the Taxman version of Sonic 3 we've been waiting for, and the full game released today! I can't believe how quickly the remake's creator, Eukaryot, managed to get it all together - the full Sonic 3 & Knuckles experience is here, from Angel Island all the way to the Doomsday Zone, now in 16:9, 60fps, with smooth Mania style rotations and all! I've yet to play through the game in full, but this is a seriously impressive effort. I'm not sure to what extent we'll be seeing updates (I'd love the ability to play through the game with the prototype level order), but huge props to Eukaryot.
  3. 21 points
    Might as well make this public now. I was gonna post this in announcements but didn't want to be cheeky... So I joined TSS in March 2012 and have written nearly 600 articles for the site, both news and original material, which is quite a lot. And.... Shortly into March this year, I made the decision that I would step down from my position as writer for the site. I figured given how long I've been effectively one of the main faces who brings you the Sonic news I should post a bit of a goodbye and why I'm putting down my keyboard to pick up a... uh... Keyboard! Why are you going? Some of you know that last year my health took a major nose dive which hasn't gotten much better this year. So does this have anything to do with that? Yes... But not in the way you think. Since I started having the health issues, I've tried to do some productive stuff to help me through it, first I made myself a small place on the internets which I really need to get back to doing at some point. But I then started to take my video making a bit more seriously, something which I'd wanted to do for a long time anyway but never really had a the time and the response has been quite incredible, far beyond anything I could have imagined and I'd really liked to dedicate a lot more time to it, especially since it lets me talk about games outside of Sonic and Sega which is also something I've wanted to do for a long time. And aside from releasing these completed projects, the process of making them is also making me a lot happier, far more than when I was just writing for TSS. So I feel it's the best for my health and... just the fact I'm doing something that a lot of others are also really enjoying if I focus on that full time. When are you turning red (Retired Rank)? NEVER! THERE'S ONLY SVEND TO GO AND THEN THE SITE IS MINE! MINE! MINE! AH-Hahahha! Well... Technically I'm already gone, I can't write for the site anymore, but I still have access to the staff area and something is being worked on which I've been dropping the odd input in so I imagine I'll wake up one day and find myself in the retirement castle with Flyboy Fox and all the other retired staff, I'll be sat in the corner working on videos, please visit and leave a muffin.. One with chocolate chips. But I've said I'll occasionally drop by for the odd guest article or help with a live-stream if they need a hand with something. Anything else? Not really, just like to thank all the wonderful people and friends I've met through my time writing on here, especially @Dreadknux for allowing me to write for so long without breaking anything (I'm still waiting for the money to fund my real life Death Egg). So I'm off to YouTube now to make videos, so feel free to subscribe to me there or follow me on twitter if you still enjoy telling me my opinion on Sonic is wrong! I'll still be a member here posting about the Sonikku and the Segagaga, but my new creative outlet where I make new content will be on YouTube and Twitter. So if you desperately miss my stuff or want to tell me it's 'wrong' I invite you to come along! Who is replacing you? Can they make nice sandwiches? I've not been involved in that conversation, but I think I know who my replacement is going to be and I hope you wish them all the very best. But I'll let them reveal that surprise in their own topic. Only I hope the reveal is something like this... But with my avatar on the hood, then when they lift it off it's their avatar. P.S. If you've made it this far, the moral of the story is @Dreadknux still hasn't funded my Death Egg!
  4. 20 points
    Not possible. Sonic's one true love is chili dogs.
  5. 19 points
    Eh. Their first album was better.
  6. 19 points
    Wha? Huh?, uh...? How the hell are you representing LGBT members by mentioning you planned to have Sally and Geoffrey have sex in the comic, and claim that you would never imply heterosexual relationships are the only legit kind, when the very relationship you are explaining - I.E - a man and a woman - is a heterosexual relationship?? Not to mention that representation is nowhere near the fucking problem people are having with this, unless Penders is now trying to claim that a teen and an adult having sex is the same thing as a homosexual relationship or something? I really do not understand what the fuck he's talking about here, other than it feels like he's trying to scape-goat the LGBT community now for his bullshit.
  7. 19 points

    Should Sonic take a break?

    You know, I used to strongly think that Sonic Team needed to take a break and then come back to the franchise with new and fresh eyes, but I've changed my mind since then. For starters, I learned from this board there isn't even really a Sonic Team anymore. Much of Sonic Team apparently has either gone off to other companies or now it's people being kind of rotated based on where they're needed the most. But other than that, I don't think a break will do any good. I used to think that it was simply a case of Sega being burned out and just cranking out Sonic games due to some sort of obligation, but now I don't feel it's that anymore. It's not an issue of being tired anymore. I think it's just an issue of not knowing exactly what to do. In this case, taking a break won't help. You can be an artist and take a break for ten years, but if you don't examine yourself and try to understand why you need to improve and how, that time means nothing. Ten years later, you'll come back and make the same thing again. Simply taking a break or waiting doesn't improve anything or make anyone better at their job. However, I do wonder if it'd be a benefit to maybe have some sort of meeting about Sonic? Not like a super serious "RED ALERT THIS IS NOT A DRILL" type thing, but just a kind of get-together of the current employees working on Sonic and really trying to work out the next game on a fundamental level. Examine flaws and strengths, look back on mistakes and achievements, and really try and put some sort of genuine heart into the project. Choose a direction they want to go in and stick to it with confidence. If it doesn't work, really sit down and understand why. I want Sega to understand their mistakes and improve based on what they find out. I don't want Sonic to just take a break only to come back and make the same mistakes over and over again. I want a genuine effort to improve.
  8. 18 points
    I guess people just really miss the other characters nowadays. I could have used a couple more of you guys on my side back when everyone was hating them. It must have either been a vocal minority situation that was so loud that it shaped the way the games were for the next decade and a half (and still ongoing) or everyone just changed their minds. I doubt it's the latter but it could be. Anyway, to answer the question, it's a detriment if the other characters were a big part of why you loved the series. They are for me, so most definitely it is. A huge one in fact. It might not matter at all to someone else though. Funny thing about that phrase is that back then they technically weren't all his friends. Some were rivals and a few more were just acquaintances. That would always nag at the back of my skull even though it literally didn't matter. IGN didn't care either. They still found ways to blame shit they didn't like about Generations on them even though they didn't do anything. "Most of these bad missions star Sonic's shitty friends" is a thing that was written and said by an actual reviewer. He just really wanted to let you know that these bad missions starred Sonic's shitty friends guys. He wasn't trying to subtly hint that the reason they sucked was because of their presence and not because the missions themselves were designed badly. No, no. That'd be totally passive aggressive and logically unsound. That's just not the IGN way. God, you know, I haven't talked or cared about IGN in years. That shitty review is the last memory I have of them honestly.
  9. 18 points
    Takashi Iizuka and Kazuyuki Hoshino sat down with Retro Gamer for an interview on the making of Sonic Adventure. You can read it here: https://www.pressreader.com/uk/retro-gamer/20181228/281659666135596 There's not a whole lot of new stuff if you've researched the development of this game before but I thought it was nice to hear from them again. They still seem very fond of the game and very aware that it still has fans. They go into detail about the intentions behind the casts's redesigns and how they felt the need to freshen up and reboot the series. They talk about the intention behind the multiple playstyles. Iizuka even acknowledges the game's many rough edges and says he'd like to remake it if given a chance. Just thought it was interesting. Worth noting that that last point is NOT a confirmation from Iizuka that a remake was or is in development. If the project was greenlit than he wouldn't even be able to address the idea before an official announcement. Still it's interesting that he's enthusiastic about the idea.
  10. 17 points

    Sonic Mania Adventures

    Really nice to see both Mushroom Hill and Ice Cap in this, as well as Collision Chaos and Tidal Tempest remixes. Now this. This is the kinda of Sonic I think is the right one. Simple, charming, fun. It doesn't try hard, nor it has to, it's just the characters being themselves and well writen. These people get Sonic. I have every finger crossed for their stay in the franchise for new projects, be it games, animations, soundtracks. Their hearts are in the right place. Merry Christmas.
  11. 15 points
    Oh my God. Everything got so much worse when I left for a day. I'm not joking when I say that I was literally eating cake while reading the tweets and replies in this thread. Turns out Penders had a calling for entertainment all along. It just wasn't in comics. This is a man who created a fan-character and because he happened to be apart of the officially licensed Sonic the Hedgehog comic, gets to brag about him not only having a Wiki page but feels its his civic duty to amend said Wiki page so that it says that he "TOTES BANGED SALLY ACORN! I mean, in case all the weird flip-flopping, excuse making, and shit that literally doesn't make sense wasn't a big enough clue, it's even more obvious now. He really wants people to know that he got to create a character that banged Sally Acorn guys. It's official now. Doesn't matter if it actually didn't happen. IT'S TRUE NOW BECAUSE HE WROTE IT IN THE IRON-CLAD WIKIA PAGE! TAKE THAT FUCKERS!" Though, another thing I want to point out that hasn't been stated about the 32 years remark is actually the part at the end of his statement. "Sally may be 16 in human year’s, but 32 in Squirrel years. Your arguments thus become irrelevant due to a legitimate storytelling point. I could go into Why this knowledge hasn’t previously been revealed, but I’m saving that for an actual story." Now that would have concerned me if he was talking about a story that A) Mattered and B) Was ever going to exist. But neither of those things are true so it's perfectly okay.
  12. 15 points

    IDW's Sonic the Hedgehog

    Hopefully no one else has made this outdated joke
  13. 14 points
    Just want to point out that despite working on so many projects, Ian Flynn just launched the first five pages of Drogune, his own newly created comic series done alongside Adam Bryce Thomas. Ian announced he was doing this in 2017, just two years ago, and again, despite all the other comics he's writing for, movies he's watching, games he's playing, and podcasting he's doing, has still managed to get more of the official product out than Ken has for his thing. This is something Ken literally sued people in the court of law over. It was no doubt a heavy contribution to the end of the Archie books and this thread itself started in 2014. MARCH of 2014 to be exact, which means we were barely into the new year. Sonic Boom had just been announced as a thing that was going to exist merely a month before. Now we live in a time where its long since ended. This is unacceptable. There's no excuse for so little progress being made on a project that you fought in the court of law to obtain the rights to make. Its been more than half a decade at this point. My ugly, unintentional comedy story about a gross, human proportioned echinda whose actually an alien in a string bikini is long since overdue, Ken.
  14. 14 points
    Honestly, if they were going for references for references' sake, like I very much believe they'd go the route of referencing memes, or recent titles, as those are what would resonate most with kids who's watching this with Sonic. Maybe some classic stuff with Mania... ...but going to the extent that the animators/creators of this show are doing goes beyond that level. You don't just make references to Chaotix, AoStH, and a random issue of Archie Sonic (which only would've been widely available in one country no less), or hell - go to the effort of literally frame by frame recreating the intros of the original games, right down to the exact letter of animation that is present in that promo. I'm sorry, but it's extremely obvious that these references are being made by a group of people who actually know about the series, and enjoy it to a high degree, to go so far as to go beyond the games and extend the references to additional media like AoStH or Archie. What I'd consider a "pandering reference towards some kids" is placing Sanic into Forces via a t-shirt. I don't consider adding things that are actually smart references that require additional knowledge of the series to get as "pandering". If you didn't know about the Death Egg arc in Archie, it'll look like a generic Sonic comic cover. If you do, it shows how much research the creators placed into making this episode. Like using that same line of logic, you could basically use that as a black mark against Mania as well. "They're just pandering to Classic fans by putting Nack, Bean and Bark into the game via cameos". There's a pretty conclusion line of difference between pandering references for no reason, and placing in smart additional details that are designed as pure fan-service for fans of the series. The same way you can tell from the beginning that Mania is developed by a set of passionate fans who are in love with this series and want to do it justice, you can tell that the creators of KO are big Sonic fans and also want to do it justice as well.
  15. 14 points
    First of all, Sean was extremely clear about knocking this off. Again, even putting aside how I feel reading this, it barely has anything to do with the topic at hand without some major stretches. If you insist on going on about this despite being told to stop twice, you'll be struck. Second, you seem very confident about talking for everyone in a group. If you ask me I would say that this sort of logic sets a dangerous precedent ("Don't worry, I won't misgender you... ...unless you _____"), and regardless of whatever someone may have done to "deserve it" it's not at all worth it! And on another note: what are you even talking about? Is this about the weird poem thing, because yeah that was definitely tacky, but at this point it feels like you're desperate to talk about some wacky new Penders controversy more than anything. I mean-- ...yeah. Be patient, Penders will inevitably say some puzzling thing that's relevant to Lara-Su, and we'll spend about a page or two going "That was kinda weird huh?" "Yyyyep."
  16. 14 points
    Bad I've got no reason to believe Sonic Team are going to move on from their sloppy engine and worsening takes on the boost gameplay style when Forces sold well enough despite mediocre reception. We'll see the same outdated models, bland art and shallow gameplay that's all spectacle with no substance. Forces did nothing if not prove that SEGA do not have any idea (or that they don't care) what their audience wants. There was no effort put into making it a solid game there; it was a cynical plea to almost every fraction of the split fanbase. Fans who liked the early-mid 2000s games got their "dark" story with lots of characters and edgey new villain, Classic fans got Classic Sonic to play as, modern fans got the boosting and then there was the avatar for the huge subset of fans who make their own characters and just the general popularity of personal expression in games these days (there is of course overlap between these groups). None of these features are close to being fleshed out, and particularly in the case of the boost and Classic gameplay styles, they took the already flawed gameplay of Generations and proceeded to make it worse. I don't believe that these were conscious changes made to improve the games that some people disagree on, but rather were the result of an inexperienced team with poor direction, poor vision and poor understanding of what they even wanted to achieve. The choice was to make a bunch of things that looked like they were what fans wanted, and they didn't go to any lengths to really deliver. The gameplay was phoned in and lazy. Whatever Sonic Team try next, I don't think they'll be appealing to fans such as myself. They'll continue to go after thd lowest hanging fruit, rather than making a quality product that will appeal to a broad audience because requires more time and money (and the right talent). I can't comment on the content of the game, like additional characters, story or even gameplay style. They might move on from the boost, I guess? But even if they do, I'm really sure they won't do it right. Lost World was a mess, as were the avatars and Classic Sonic in Forces. It'll be a low quality game.
  17. 14 points
    Just as a reminder, based on ages Ken himself gave during the book's run, Sally would have been 16, while Geoffrey would have been 22.
  18. 14 points

    IDW's Sonic the Hedgehog

    Hey guys! Here's a logo-less version of Jon's and my cover for #14!
  19. 13 points
    Well well well. It's been a while since I posted an update here, isn't it!? Howdy folks, how's it going? Today - 24 October (as it now is in the UK - don't you Americans get me on a technicality now! ) is a special day in the SSMB/TSS calendar. Namely, that it's this website's birthday! We launched in the Year 2000 - when everyone was just getting over the non-threat of the Y2K Bug, The Matrix was the biggest movie on the planet and everyone was catching on the Y2K aesthetic. That makes us 19 YEARS OLD. Whaaaaaat. This site is four years older than me when I first launched it. o_o; The next year will be the big 2-0, so I'm plotting some things for us all to do during that time. In the meantime, I thought I'd give this forum a little love as I realised that I had spent so much time tarting up the main site that the SSMB needed a new lick of paint. So here we are! A brand new, modern 'Sonical' theme for 2020! Do you like it? I spent a lot of time tweaking it for mobile use as well, so please let me know your feedback (any bugs should be reported in the Feedback and Bugs forum as per usual). And... for those of you that like your Night Mode settings, I also created a new 'Sonical Dark' theme too! All of the existing SSMB character themes will be converted into this new modern style soon, but for now I'm keeping them up just in case you really like the Shadow theme or something... But Sonical will be the new default, and I really recommend Sonical Dark too. I hope you enjoy them! Please feel free to celebrate our birthday with us in any way you like! I know how creative this forum can be! If you fancy making anything - art, music, banners, whatever - or if you want to just write some fancy words - please be my guest. I love hearing about your experiences on this site. Anyway, I'm off to have a bit of a lie down and paw through some old topics and news stories. Happy Birthday TSS!
  20. 13 points
    You want to know why Sonic and Shadow don't just kill Eggman? This is why. I'm not even going to fucking entertain this topic's existence. I'm thinking this series is genuinely not for you, so please stop talking about this crap here.
  21. 13 points
    I think we have a new contender for the most ridiculous thing Ken has ever said. Yes, Ken: Most people did buy the comic simply because it was about Sonic. That's the entire point of having a licensed property; People will buy it because of the property. I don't doubt at all that there are some people who bought the comics who never played the games. There are always going to be a few outliers. But saying that most people bought it completely for that reason? Just...what? Why would anyone even remotely believe that? Did he get a few letters from people saying that's how it was for them and just assumed that meant most readers were like this? I'll say it once again: Ken does not understand business, marketing, or people in general.
  22. 13 points

    IDW's Sonic the Hedgehog

    Meanwhile, in the current issue landing tomorrow:
  23. 13 points
    By itself, this "project" is just some amateur, lacklustre art with an attempt to dress it up with bog-standard photoshop effects and filters. The fact that a man with decades in the comic industry, an artist for so long, has churned out this broken, unfinished shit, is disgraceful. I'd die from embarrassment just drawing something that bad with my own experience, which pales in comparison to how long Penders has been working. To be able to show this off with pride and confidence takes some serious delusion. I don't know whether to pity him or just be annoyed that he'd trade on his name to fart out this garbage in such a competitive industry, teeming with talent. What a sad git.
  24. 12 points
    If they brought back the classic style, but with new locations, then I'd be up for that. So far they haven't shown an interest in doing much of that, though. The classic shouts in the new games feel so arbirtary when the games aren't interested in their depth, themes etc. It should be the reverse where they try to embody these ideas in new ways that still fit the series. Like, levels like Final Egg, Grand Metropolis and Planet Wisp FEEL like they carry the spirit of the series without reading like a rehash. That's all I want.
  25. 12 points

    Are the fans too excusable?

    The onus to improve should always, always be on the company responsible for releasing the product. No matter how shit something is perceived to be in the mainstream there will always be some people that like it. There's nothing to be done about that. It's not like Sega has been rewarded on the whole for releasing bad products, either. Of course there will be a fanbase that buys into it, but it's easy to see the growth of the franchise has been stunted by the wave of middling releases. If they were satisfied with where Sonic was at they wouldn't be trying so much crazy shit all the time to begin with. Can we as a fanbase get over this 'trying to make people feel guilty for liking something' shit? If you just don't like something contentious at all you're probably really boring and also in the minority.
  26. 12 points
    Archie Sonic was the first comic I ever read, and I did so religiously. I developed a deep respect for Penders over that time. I mean, this guy was steering the ship on my favorite book, which starred my favorite video game character, and he was penning stories that felt more "adult," like Sonic could be taken more seriously. He's a large part of why I wanted to start making comics, and reading Archie Sonic motivated me to learn more about the form and work to perfect my own art. Now Penders is teaching me a whole other lesson about art and self improvement, and it's basically to just not be Ken Penders. You have to look back at your own work and respect its faults, otherwise you'll never improve on them. You need to challenge yourself, experiment with new styles, tools, and techniques. You have to have a willingness to grow and move forward. If you don't, then you're really not much of an artist. At worst you're a sad clown yelling into the abyss about how great you are. I honestly feel terrible about it too. I respected Ken Penders once upon a time, and I'm not the sort who wants to be especially discouraging of anyone. I don't want this for him. I want him to actually produce something wonderful, to make good on his assertion that this story is worth telling, Archie and Sega be damned. But he's just become so toxic, I wish he would just stop. I don't want to feel that way about anyone, let alone someone I looked up to but, here we are.
  27. 11 points
    (I'm sorry if I'm posting in the wrong board) Hello, supposedly we are going to get some Sonic CD prototypes dumps. I'm really excited because I read that these builds have scrapped zones.
  28. 11 points
    Nigel Dobbyn 1963 - 2019 Nigel Dobbyn, formerly an artist on Sonic the Comic, as well as being an artist for 2000AD series such as Medivac 318, has passed away. He was 56. On Sonic the Comic, he was perhaps best associated with the Knuckles the Echidna stories. As ShayMay puts it best, "Nigel's beautiful, mysterious watercolours were perfect for the Floating Island adventures." I met Nigel a couple of times, but meeting him at Sonic the Comic Con will always stick in my mind. He was such a warm, friendly, genuine person, with a wealth of knowledge to share. He had such a genuine love of what he did, and for the people who loved his work. I'm absolutely heartbroken that he's left us, and at only 56.
  29. 11 points
    Aaand we have a tiny LSC update. Oh, nothing as substantial as a new page, but that "Dr. Zephyr" has been sketched out. Though I wish to God he hadn't been. God, I mistook the collar of his outfit as being his neck folds...! You know, as a side note, but I cannot help but feel that this guy exists purely because Dr. Starline is enjoying a great deal of popularity thanks to IDW.
  30. 11 points
    It doesn't really seem to have the same general vibe as a Sonic 2 track. Although Sonic 2 did have some songs with noticeably different tonalities. What an incredibly depressing world we'd live in if all our hard work and creativity would inherently be doomed to be lost to time just because it wasn't used in one video game released over 20 years ago.
  31. 11 points
    What's Sega UK gonna do about it? Put Denuvo into all future Sonic marketing material?
  32. 11 points
    Sorry for not posting the new screenshots and concept art, here's some of them from Crash Cove, Dingo Canyon and Cortex Castle: And finally, the new screenshot that was just posted today for Cortex Castle:
  33. 11 points
    This argument's been thrown around for as long as I've been active on this forum. Sonic Team is incompetent, we know. Even I brought it up as a reason I'm pessimistic about the prospect of a Sonic Adventure remake a couple weeks ago, but this just starts to sound like more and more of an excuse. "It's not your turn yet, they need to get x right." People have been waiting for that for ten years or more, man. There's never going to be a right time at this rate, and something like Mania is not going to light a fire under Sonic Team's asses to get there any sooner. If Sonic Team is going to flounder around trying to get the series "right" anyway, you might as well throw those people a bone in the process besides talking heads on a radio. Not like the current method is gaining them any ground.
  34. 11 points
    The generous interpretation would be Penders means that Echyd'nya society permits its members to DECIDE for themselves what sex/gender/what have you they are. I sincerely doubt that he earnestly means that they can physically shift between the two- it's an idea far too outre for someone like Penders, and even if he meant it the more literal way I would bet you money that none of it would really matter or impact their society in a significant way. It's all just window dressing so he can sell himself as being on top of the latest battleground in LGBT rights.. Penders has always been exceedingly insistent that these 'Echyd'nya' are aliens and not, in fact, anthropomorphic echidna. He's even gone on to postulate about retconning them into having live births rather than laying eggs, thus making them even more like humans. Deucedly ironic, given that real life Echidna biology is incredibly alien to our own on a number of levels. Monotremes in general are *weird* man. It will precisely be that. This is after all Ken Penders, He Of Zero Effort. Or that would be the case if he were ever to release this damned thing already. That is indeed so, but coming from someone like Penders? It doesn't actually mean much of anything. Penders is a man far, far more interested in posturing and placing himself upon a pedestal than doing anything of actual substance to spread awareness or understanding. It's a deeply, blatantly manipulative attempt by him to look more like a progressive than he actually is, and the only reason he ever does anything like this is so he can look like he's on the right side of history. Talk is cheap. Anyone can SAY they're going to do something, and in the end that's all Penders ever really does- talk about how progressive he is. Talk about how feminist he is. Talk about how understanding and inclusive he is and how HIS comic will be all those things... all the while not actually producing anything, let alone anything that substantially demonstrates his talking points. It's all very self-serving and skeevy, but eh, what else is new?
  35. 10 points
    As a primer for what to probably actually expect from Terry, he's almost always been explicitly a rushdown character. He has limited ways to damage you from a distance that aren't easily punishable, but if he gets close he usually can be played so he combos fast and hard. Because of that, there's a bit of prediction required of your opponent to use him most effectively; and he absolutely excels at corner trapping, so it will be interesting to see how he's adapted to a game where that is very rarely a thing. Most of his normal attacks are fast, several of them hit multiple times and can be comboed to each other. Power Wave is usually slower than your typical Shoto fireball to come out even if the speed tends to be similar, and it's explicitly ground-based so much easier to dodge (SNK games in general made it a point to nerf and downplay fireballs, frequently even restricting them to super moves or limited distance). It's main use is as part of a combo rather than a move to zone opponents. It was also very rare that it went full screen. Rising Tackle has almost always been an explicitly vertical anti-air, meaning it's ability to be flow-charted like Ken or Ryu's DP is extremely limited in comparison unless whatever attack you're countering is right next to you. It's also almost always a charge move, so you can't spam it nearly as much as them either; and frequently is most effective as a combo-ender instead of an attack by itself against a stationary opponent (since it also doesn't have that much invincibility). Crackshoot has more horizontal motion and is usually workable as an anti-air, but can be punished way harder than any DP ever has been since it it very rarely has any invincibility and most of Terry's hitbox is exposed behind it. Burn Knuckle is highly punishable if you try to use it from a great distance to attack (as opposed to using it to close space), needs to be timed tightly to work as an anti-air; but usually is fantastic as a combo-ender since it is easy to transition to and always knocks down. Power Dunk is decent as anti-air if you time it perfect and has a decent amount of horizontal range, but it is also highly punishable and far more effective if you connect with it early on in the move as it's still going up. This is especially true in games where if you only connect on the lower part it does damage but also whiffs. Its main use is also as a combo-finisher, but it has quicker charge up and is generally more invincible at the start than Crack Shoot. (this move wasn't in CvS2 don't @ me) Power Charge is a fast close range move that usually knocks a character up (but sometimes just pushes them back slightly and stuns), does basically no damage but is explicitly designed to allow a temp stun that you can combo/juggle into. This is the move you use to start a combo or link basic move combo into a special. If Terry's Rising Tackle is a DP motion in Smash like it was in KoF '96-'98 and this move is included as well, watch the fuck out. Power Geyser is Terry's original super. It's a big fuck you attack that even back when SNK were assholes about input motions was easy and quick to use. Functionally it works very well as an anti-air making Terry very dangerous to jump in against when he has it charged, and it does a huge amount of damage whether you hit them on the ground or not. The higher power one hits three times, and has a lot (way more than the above GIF implies) horizontal movement that can hit all three times if timed correctly. Hugely punishable in some games since it comes out well in front of him, but also quick to come out and usually possible to combo into. ARE YOU OKAY!? Very fast, very easy input, lots of horizontal motion, usable as an anti-air (though outside of Garou only half of the attack will hit in that case), usually can be comboed into. Not that much damage unless the entire thing hits, but a fantastically satisfying move to land which (other than KoF 2003) always feels very powerful: So at the end of the day what does this mean for Smash? 3/10 Ken With Hat
  36. 10 points
    Bah! Everyone either 1 list their favorite 2 part of Lore that would smooth out the Grand Narrative, with little improvement for actual storylines of upcoming games. You want tangential improvement to the franchise? GIVE KNUCKLES HIS GOD DAMN DINOSAUR Why Knuckles leaves Master Emerald unprotected? Because it's guarded by Chomps, a god damn dinosaur. Is Knuckles bumbling fool? No, he's responsible owner of a god damn dinosaur. Will Sega be competent enough to make Chomps fun? Hard not to, he's god damn dinosaur!!! He's barely existing so they won't 'ruin the character'. He's a pet, so he's easy to include without stealing to much time. He can even be power-up, Yoshi style. And frankly, what franchise wouldn't be improved by adding a god damn dinosaur? And now you can't say Sonic Underground never did anything right.
  37. 10 points
    I'm just happy that a generation of youngsters are going to be exposed to Sonic in an earnest and genuine way. What I saw lacks the cynicism present in Sonic Boom, which I think is a nice departure, and I do love me some Sonic Boom, don't get me wrong. It's just nice to see Sonic framed as a popular dude without it being too mean (sorry, Tails).
  38. 10 points
    They even got the screen fades from the Genesis games:
  39. 10 points
    Honestly, the most depressing part is while that art of Knuckles looks completely off, the line-art at least of Lara and Julie from their Archie designs looks pretty good for once. And then you have their disgusting TL-SC designs behind them, almost as a painful reminder of "I hope you didn't like these characters because look what I'm doin' to them now!"
  40. 10 points
    that argument is just so weird since that was used against gay people which Penders claims to support. Its also so outdated and ignorant. Accepting gay people and asexuals wont suddenly make more people gay or asexual. Straight people will always be the norm because homosexuality and asexuality are not common sexualties. Not to mention adopting and IFV pregnancy are all options??
  41. 10 points
    Penders is not a troll, dont try to downplay the actions of his comments by treating it like he is trolling. It was also well known that he has hang-ups about asexuality before. Its just a little insulting and a bit funny since the man always claims he is progressive when it comes to minorities and different sexualies. This is the same man who was proudly saying he was the first to have a gay character in the comic book (Rotor) and that he was the only one who hired women to work on the book.
  42. 10 points
    Ken, that's how trademark abandonment works, not copyright.
  43. 10 points
    A cartoon, similar to Sonic Mania Adventures, will be connected to Team Sonic Racing. Episode 2: Dangerous Distractions Episode 1: Dangerous Distractions Other Details: Characters will once again be mute This will only have 2 episodes (supposedly) Episode 2 premieres next month
  44. 10 points
    Thank you, Ken, for finally catching up to the rest of us on figuring out your own intentions regarding how both Ian's stories and M25YL can be canon. This isn't exactly the first time that he's realized this.
  45. 10 points

    IDW's Sonic the Hedgehog

    You don't know anything about Shadow the Hedgehog lol
  46. 10 points
    Well, glory be- we have an update. Of sorts. Well now, isn't that cute- a script sample that gives us zero indicaiton of how far along he is towards adapting it! Ah, but then given that he still feels the need to tweak it, it wouldn't be far at all would it? Sadly, this tweet is only a half truth. That second page there, with the Brotherhood? Penders already posted it... FIVE years ago on his forum, as 'evidence' of how far along he was then as well. Word for word, it is the same, and again- this was originally posted FIVE years ago. The link, for those who need proof- http://web.archive.org/web/20150725061423/http://kenpenders.com/forums/viewtopic.php?f=18&t=2645 Way to show how much progress you've made, Penders.
  47. 10 points
    No offence, but are you even serious right now? The point is that yes, coding the AI for a mod of fangame thats actually a mod of Doom from 1998 is that hard. It's a fan game made for multiplayer and let me just stress one part there; "it's a fan game". I don't even know what you're expecting. Blimey...
  48. 10 points
    Blue Blood

    Sonic @ SXSW 2019

    In 2017 also: It was actually the first reveal of any Forces gameplay (lol at the fact that it was 40 seconds of running in a straight line on a level halfway through the game), reveal of the instrumental version of Fist Bump which was a fairly big deal in its own right, reveal of Flying Battery for Mania and a low-key tease for Press Garden. And because you seemed to completely forget that 2018 even happened: Reveal of Mania's physical release, the Plus Expansion which included the return of two characters not seen in over 20 years and the announcement of Mania Adventures along with a preview. I don't know what you're hating on, honestly. These panels are a nice way for them to reveal new things, and last year's panel was a particularly significant one. They've never promised us huge news, and the outcome has always been pretty significant with news and information that we didn't know before. What exactly would make the panels now worthwhile for you? If rather we got these fun panels with moderate reveals and announcements than no panels at all. But I do sincerely hope that they can arrange a proper stream this year. Previous events have all been streamed by individual event-goers because SEGA have been unable to get something official sorted. All that we know of thats currently on the cards is TSR and the God-forsaken live-action film. Unless they've got some surprises, which almost certainly won't be a new game if there is anything, the news will centre around those two things. Is that really so bad?
  49. 10 points

    IDW's Sonic the Hedgehog

    Can I ask one simple question; why? Why are you so flipping obsessed with this book if it is clearly not satisfying you? Like, I don't get it. You complain how "bad" the book is because "it needs moar Shadow" yet you continue to read it anyway. Do you like complaining? Like, just go read fanfiction about Shadow that puts him in the center of everything since you're so damn obsessed. Because clearly since Ian "doesn't understand the true value of Shadow's deep and complex character", this book isn't ever gonna satisfy you. So just...go read something else.
  50. 10 points
    I'm not interested in a reboot. I think that both the franchise and especially the fandom's obsession with the past is detrimental. The romanticizing of the older games. The need to go back and pour over these games and their flaws again and again and see how we can fix them. I'm over it. Sonic happened the way it did and if you're not a hardcore fan you're probably over it by now, too. I've not seen one convincing argument on how a reboot or a mass retcon benefits the franchise at large aside from appeasing these core fans and I think sega has thrown them enough bones to last a lifetime. So...fuck a reboot. I'm more interested in going forward. If a character or concept doesn't have any use to whatever the franchise is doing next just don't use it. It's simple.
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