Jump to content
Awoo.
  • SEGA HARDlight Celebrates 10 Years of Sonic Dash

    Keep on dashin’.

    Yesterday marked the 10th anniversary for Sonic Dash, SEGA HARDlight’s long running mobile action game. Team celebrated on Twitter, showing off an adorable Green Hill cake.

    Sonic Dash launched in 2013 in an era shortly after mobile gaming’s early key players had established themselves, when the iPhone 5 was still fresh and new, and Android/Windows store releases didn’t quite have day-and-date parody yet. At launch, Sonic Dash was above all an arcade score attack game with only Sonic, Tails, Knuckles, and Amy Rose playable. Across the decade, Dash would balloon in its cast and features, adding dozens of new characters and skins, a new boss, new locations, an animal-collecting metagame, regular special events, and cross-promotional collaborations.

    The game blossomed into a number of spin-offs and sequels, like Apple Arcade’s Sonic Dash+, the arcade machine Sonic Dash Extreme, and the short-lived Sonic Dash 2: Sonic Boom based on the Sonic Boom game and cartoon series. However, it’s most notable heir is Sonic Forces: Speed Battle, a game that turned Dash’s lane-based dodging and collecting into intense multiplayer races with frequent updates (and heavier monetization).

    The legacy of Sonic Dash will ultimately be that it was the first truly big Sonic mobile game. While we older players might have dabbled in various ports and mini-games on our Nokia flip phones, nothing released prior had quite the same satisfaction or responsiveness as a lengthy run through Seaside Hill. It was, and still is, the mobile game that most effectively captures the whimsy and pace of Sonic, but in a tight, simple, uncomplicated package.

    …even when it throws some COMPLETE AND ABSOLUTE [expletive] that I had no way to react to three minutes into my otherwise perfect run, and now I have to start a new run to get the rings I need to boost Cream up to max level, but that’s okay because I can get more tokens near the start anyway, and if I use Blaze, that’ll help me get the Pockys I need to unlock–

    Sonic News Tips Credit:
    Sonictrainer

    The Sonic Stadium may link to retailers and earn a small commission on purchases made from users who click those links. These links will only appear in articles related to the product, in an unobtrusive manner, and do not influence our editorial decisions in any way. All proceeds will go to supporting our community and continued coverage of Sonic the Hedgehog. Thank you in advance for your kind support!

    User Feedback

    Recommended Comments

    I'm honestly surprised it isn't older. I remember when that was on the Windows Store.

    Thankfully, it's also old enough to be a single player only game without server-based saves.

    • Thumbs Up 1
    Link to comment
    Share on other sites

    You gotta wonder if they have anything special planned for this milestone. I think they added Classic Sonic and Green Hill for the 5th anniversary, right?

    Link to comment
    Share on other sites

    I'm glad it's still up. Dash strikes the perfect balance of the F2P model and traditional offline gameplay and has always been a fun time waster. I think it's due for a new stage or two though (seriously, where's the casino and Eggman base themed stages?), and maybe another challenge mode.

    It's otherwise perfect the way it is. Congrats to the Hardlight Team on ten years!

    • Thumbs Up 3
    Link to comment
    Share on other sites

    I don't think that I've played Dash in a year or two. But I got some pretty good mileage out of it over the years, first getting it in my iPhone 4 when it was a paid-for app. Unlocking Knuckles on the daily roulette reel was actually thrilling. Back then, there were only 4 characters and they all had identical stats. And there were only two zones, Seaside Hill and Ocean Palace, with no boss encounters.

    The game has evolved in such a way that it still maintains the simple and non-predatory style back from when when it was a paid app. The main reason I stopped playing is because I simply got bored over time and lost all of my progress when switching from IOS to Android. It's nice that the game still exists and is still going strong. 

    • Thumbs Up 1
    Link to comment
    Share on other sites

    13 hours ago, GX -The Spindash- said:

    I'm honestly surprised it isn't older. I remember when that was on the Windows Store.

    Thankfully, it's also old enough to be a single player only game without server-based saves.

    I agree. Although the math checks out, it definitely feels the game is at least, 11–13 years old.

    What actually surprises me, is to think the Windows version came about 1–2 years after the mobile release not, like 5 years or so.

     

    I'll also take the opportunity to revive one of my favorite Sonic memories, when I was just beginning Secondary School (11 years old, 2014), and me and my close friend at the time, accidentally started a "Sonic Dash fever" on my school. I think, for probably a week, people of my class wouldn't stop playing the game on their cellphones making competitions of who would go the farthest.

    I was obsessed with Sonic by the time, and it's much possible I'm overreacting a bunch here, but geez, now that is hard to believe it's soon to be 10 years. At max, I'd give it a 5-7 year memory (again, yeah, the math checks out, and I still have a problem believing the pandemic lasted roughly 3 years).

     

    Nonetheless, congratulations to one of the most iconic mobile games, and especially one which among the likes of Angry Birds, Gravity Guy, Flow Free, Doodle Jump, Temple Run and Fruit Ninja, consolidated that first generation of mobile games. I'm still skeptical of its formula especially, for me, it's a shameless Temple Run clone, and one of the first pay-to-win games I have memory, nowadays, it feels like I would need years to unlock a single different character when, at most, I only want to play it for like, an hour or so.

    Link to comment
    Share on other sites

    Ming Ming Hatsune

    Posted

    Sonic Dash around up to 7 years ago was thrilling.

    Today it’s kinda boring to play now. The characters are basically skins, they all play the same.

    Even Super Sonic, I expected for him to play differently but he’s no different to normal Sonic.

    The stages are the same old, they recently had Radical City within the mix for the Sonic 2 movie event which was cool, but got rid of it once the event is over now back to the old recycled stages.

    And I am STILL after 2 years trying to unlock Mushroom Hill Zone, it really is a chore so I given up on that.

    Link to comment
    Share on other sites



    Create an account or sign in to comment

    You need to be a member in order to leave a comment

    Create an account

    Sign up for a new account in our community. It's easy!

    Register a new account

    Sign in

    Already have an account? Sign in here.

    Sign In Now



×
×
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.