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So, perhaps a slightly controversial opinion: I think the non-environmental aesthetics of Minecraft are hot garbage. Like... Absolutely unappealing. The environmental stuff is okay, I guess, but the characters and monsters all look like crap.
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Playing Sonic Chrono Adventure again (fangame by LakeFepard, third in the Before/After The Sequel trilogy), this game actually figured out how to make a sword compliment Sonic's regular moves by making the sword have larger attack range, able to hit harder, be able to hit without risking contact damage against enemies with spikes or any kind of contact damage that can damage Sonic even when he's spinning, and hit enemies that are normally invincible all the time or invincible in certain attack states, all but at the cost of 1) not being able to just jump on enemies while the sword is out, making Sonic vulnerable to contact damage even when jumping (providing a risk/reward dynamic compared to regular spinning), and 2) you can't spin-dash (or spin period) while the sword is out, meaning you have to put it away to have access to one of Sonic's core mobility tools. It legit works really well.
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You really think so? I tried Chrono Adventure back when it first game out and ditched it within about an hour and a half after finding the sword stuff just unfun and irritating. It ruined the fun flow of what makes Sonic, well, "Sonic" and didn't really feel like it had a well made purpose. To me, it was like Black Knight done horribly wrong since slicing through enemies quickly and then still moving fast was easy to do in that game as long as you actually knew what you were doing.
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Supah Berry reacted to this
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So Ian Flynn, now that the Transformers/MLP crossover is official and he's on the writing team, has officially said he's totally down for a Sonic/MLP crossover:
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he's totally down for a Sonic/MLP crossover
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Ellipsis-Ultima reacted to this
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What about a crossover with Usagi Yojimbo
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Candescence reacted to this
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Been on a Usagi Yojimbo binge. Goddamn, this is one of my favorite comic series ever, Stan Sakai consistently knows his shit, and he knows restraint, even knowing how to utilize entire pages (or even entire issues) without dialogue. It's violent and there's blood, but the latter is in limited quantities and battles are often swift and decisive. There's a reason why the late Stan Lee spoke so highly of him.
And just a reminder, Usagi is now being published by IDW alongside Sonic and the TMNT.
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Huh, had no idea IDW picked up Usagi, thought it was still with Dark Horse. I know they did that TMNT crossover recently, though I assumed that was a collaboration like with the Batman crossovers.
Usagi Yojimbo's been on my "to read" list for a while though; I've always had a passing interest in it because of the connection the series had to TMNT's history and how it's practically been a part of nearly every continuity.
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@Zaysho Yeah, they picked up Usagi early last year. Aside from the normal run, they also plan to remaster the older comics in full color - issue one of "Usagi Yojimbo Color Classics" is gonna be released on the 29th.
If you want the best value for money at the moment for reading digitally, the entire Fantagraphics run is in a special edition omnibus on sale on Comixology right now (though the entire run is available for free via Comixology Unlimited, apparently, but that's not available outside of the US). After that, you can get almost the entire Dark Horse run in the Usagi Yojimbo Saga set for significantly better value than buying the the regular volumes, though those don't include Vol. 33, "The Hidden", which is available by itself with the regular Dark Horse collected editions. Also, speaking of which, said collected editions include a complete collection of Usagi's crossovers with the TMNT up until 2018.
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So if there's one big issue I have with Spyro Reignited, is that the walking speed is literally only 8 directions even with an analog stick. Like, WTF? This wouldn't be too bad if the direction for going forward wasn't extremely precise and extremely hard to not move diagonally, and even when moving to full tilt this can screw up your direction and mess up stuff where moving precisely forward is necessary.
This is probably where having a keyboard is actually advantageous over a gamepad (I own a Cooler Master MK850, it's a really dope as fuck keyboard with analog keys). There's no ambiguity with the inputs, and having an analog keyboard allows me to move Spyro into a direction quickly and precisely without moving him very far without having to worry about stick input precision.
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Wait, some people actually dislike the visual style of the Spyro Reignited Trilogy? The graphics and visual direction were one of the parts of the original trilogy that aged the worst by far. (Also, I don't have any nostalgia for the PS1 games, so I have little issue saying that.)
Well, there is one thing from the PS1 games that aged nearly as poorly - Spyro 1's "boss battles". Gnasty Gnorc is probably the most pathetic and cowardly final boss of all time, all he does is shoot projectiles and then run away like a pansy for the rest of the "fight".
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I think the Reignited trilogy looks fantastic. I love the creative design given to the dragons in Spyro 1.
Yeah the boss fights were less than steller in Spyro 1. The stages they are in are more challenging than the actually fights with the boss.
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Supah Berry reacted to this
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So while the modding scene for Spyro Reginited is pretty small, what is there is actually pretty impressive. I've played level mods of Savannah Citadel Night from Unleashed and Half Life 2: Lost Coast.
Also there are mods for putting boobs on Elora and Bianca (complete with physics), but that's not surprising to anyone.