Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited


About Candescence

  • Rank
    You feeling lucky, punk?
  • Birthday 12/19/1990

Profile Information

  • Interests
    Video games, anime, manga, game development
  • Gender
  • Country
  • Location

Contact Methods

  • Skype
  • AIM
  • Steam
  • YouTube
  • Twitter
  • Tumblr
  • Website URL
  • NNID

Recent Profile Visitors

67,270 profile views
  1. Been on a Usagi Yojimbo binge. Goddamn, this is one of my favorite comic series ever, Stan Sakai consistently knows his shit, and he knows restraint, even knowing how to utilize entire pages (or even entire issues) without dialogue. It's violent and there's blood, but the latter is in limited quantities and battles are often swift and decisive. There's a reason why the late Stan Lee spoke so highly of him.

    And just a reminder, Usagi is now being published by IDW alongside Sonic and the TMNT.

    1. Zaysho


      Huh, had no idea IDW picked up Usagi, thought it was still with Dark Horse. I know they did that TMNT crossover recently, though I assumed that was a collaboration like with the Batman crossovers.

      Usagi Yojimbo's been on my "to read" list for a while though; I've always had a passing interest in it because of the connection the series had to TMNT's history and how it's practically been a part of nearly every continuity.

    2. Candescence


      @Zaysho Yeah, they picked up Usagi early last year. Aside from the normal run, they also plan to remaster the older comics in full color - issue one of "Usagi Yojimbo Color Classics" is gonna be released on the 29th.

      If you want the best value for money at the moment for reading digitally, the entire Fantagraphics run is in a special edition omnibus on sale on Comixology right now (though the entire run is available for free via Comixology Unlimited, apparently, but that's not available outside of the US). After that, you can get almost the entire Dark Horse run in the Usagi Yojimbo Saga set for significantly better value than buying the the regular volumes, though those don't include Vol. 33, "The Hidden", which is available by itself with the regular Dark Horse collected editions. Also, speaking of which, said collected editions include a complete collection of Usagi's crossovers with the TMNT up until 2018.

  2. So if there's one big issue I have with Spyro Reignited, is that the walking speed is literally only 8 directions even with an analog stick. Like, WTF? This wouldn't be too bad if the direction for going forward wasn't extremely precise and extremely hard to not move diagonally, and even when moving to full tilt this can screw up your direction and mess up stuff where moving precisely forward is necessary.

    This is probably where having a keyboard is actually advantageous over a gamepad (I own a Cooler Master MK850, it's a really dope as fuck keyboard with analog keys). There's no ambiguity with the inputs, and having an analog keyboard allows me to move Spyro into a direction quickly and precisely without moving him very far without having to worry about stick input precision.

  3. Wait, some people actually dislike the visual style of the Spyro Reignited Trilogy? The graphics and visual direction were one of the parts of the original trilogy that aged the worst by far. (Also, I don't have any nostalgia for the PS1 games, so I have little issue saying that.)

    Well, there is one thing from the PS1 games that aged nearly as poorly - Spyro 1's "boss battles". Gnasty Gnorc is probably the most pathetic and cowardly final boss of all time, all he does is shoot projectiles and then run away like a pansy for the rest of the "fight".

    1. TheOcelot


      I think the Reignited trilogy looks fantastic. I love the creative design given to the dragons in Spyro 1.

      Yeah the boss fights were less than steller in Spyro 1. The stages they are in are more challenging than the actually fights with the boss.

    2. Jango


      What, no?! Who said that. Easily one of the top 5 best looking platformers of this generation. 

    3. Dejimon11


      The only negative I have with art style are the enemies. 

  4. So while the modding scene for Spyro Reginited is pretty small, what is there is actually pretty impressive. I've played level mods of Savannah Citadel Night from Unleashed and Half Life 2: Lost Coast.

    Also there are mods for putting boobs on Elora and Bianca (complete with physics), but that's not surprising to anyone.

    1. Nina Cortex Jovahexeon

      Nina Cortex Jovahexeon

      All mods in good favor of course. 

  5. So I discovered that My Sweet Passion works really well in eurobeat form:


  6. Gabbard did worse than just saying "present". She did the both sides thing with the impeachment debate when explaining why she did so, equivocating the Democrats' language and actions as being somehow just as bad as the GOP flagrantly defending a blatant criminal for political purposes. Then she proceeded to hang out with the Republican reps. Also, she's been pretty shitty for a while, nobody should be voting for her at this point. There's actually rumors that the Russians plan to groom her as a third-party spoiler candidate. Not that she's getting the nomination, anyway. It's gonna come down to either Biden, Warren or Sanders. Possibly also Bloomberg or Buttigieg. Everyone else has no fucking chance at this point and really should just get out so the serious contenders can battle it out properly rather than deal with half a dozen pretenders as well.
  7. Well, they need roughly FighterZ-quality models for Bojack's entire gang, for starters. They need a library of assets that they can work with (scenes, characters, effects, etc), and that takes time. Hence why they're starting with the ShortZ - smaller videos with stuff that's already prepped and ready to go. They might do Bojack later on, it's not like they haven't done certain movies out of order before. But I doubt they'd be so keen to get back to Bojack so soon after having such a miserable time trying to script it the first time around.
  8. Well, that's only part of the problem, and that's why they're branching out into new content, such as ShortZ and X In X Minutes. Even if the burnout wasn't a factor, they've cited various other reasons why they can't continue doing traditional abridging, primarily Youtube making it harder and harder for them to actually do it, and harder and harder for them to defend against copyright strikes, and they feel like they can't afford to lose the main channel. They also have an additional incentive to abandon using the original footage in the form of wanting to branch out into original stuff, and as noted in the above link, as explained by Kaiser: Basically, they've stressed that without the format shift, there wouldn't be a Season 4 of DBZA. Period. I get it, it won't be the same, and I get the disappointment, but frankly, the original format of DBZA ended in a really good place, and this way is better than nothing at all, and it'll help get Toei off their backs and be able to more easily move into more original content, much like Rooster Teeth did... And hopefully do better written stuff than Rooster Teeth did post-Red vs Blue.
  9. So, slight roundup of content, for those living under a rock... Machinabridged is back, for starters. Shit's getting real. Also, DragonShortZ episode 1 is out, and it's pretty great: Also, Kaiser and Lani did a Patron Q&A which they also released to the public. It's really worth watching the whole thing, because it illuminates some recent decisions and what they're doing going forward: But the TL;DW version is: Bojack didn't have the material to actually work with for them to actually do anything with it. It's really just fight scenes and surprisingly little dialogue from the actual villains. A combination of that and burnout caused them to abandon it. They admit that the announcement for the Bojack cancellation was poorly done. They've got 10 projects in some stage or another, whether it be planning, pre-production, actual production, etc. DBZA Season 4 will be completely original animation ala DBShortZ. In fact, DBShortZ is kind of something for fans to enjoy in the meantime while all the requisite assets are prepared for full production. The main reasons for this come down to burnout from working on the same thing for over a decade while being severely constrained by the material they have to work with (fucking hell I don't blame them), the feeling of finality of Episode 60, as well as legal issues and changes to Youtube making continuing to make DBZA as it is increasingly untenable. So yeah. A lot of people are gonna be miffed about that last big one. But they've stated in no uncertain terms that if DBZA is to be able to continue, it's gonna not be in the normal abridged style. And frankly? I'm absolutely okay with that. That first DBShortZ episode is pretty great writing-wise and the visuals and animation are good enough that I think I can live with it not being the original anime footage.
  10. So some mad genius is making a Spyro mod for Half-Life that is literally Half-Life but a Spyro game: https://www.moddb.com/mods/year-of-the-dragon

  11. The Dragalia Lost crossover with Mega Man would be perfect if it wasn't for the complete lack of story content. Megs himself doesn't get any lines! Huge disappointment, really.

  12. Really, what you want out of a headset will depend on what you'd prefer most - if you want perfect tracking with no compromises and just want a great experience in that regard, I'd suggest buying the regular Vive first and then getting the Index Controllers, which will work fine with the Vive. If you want something with easier setup but with less reliable tracking, get the Odyssey+, or a Rift if you're willing to save up a bit more for better tracking and don't mind worse screen/fresh rate quality, or even the Quest if you want to be able to play entirely wirelessly for some games. If you want the best possible overall package, save up for the Index. Also, a bit of an update on my experience with the Odyssey+, the main issues with tracking are generally when the controllers are either right up against your face or outside the camera view for an extended period of time. You will need to have them back in your view whenever you have them by your sides for a bit, but generally that's when you'll be moving to pick something up or do some specific action anyway. It's up to you if that sounds like that'll annoy you too much, though. Quick actions like moving your arm out of view for throwing objects will work just fine.
  13. I mean, fair enough. But hardware in general is usually a hefty investment. This is about as cheap as you're gonna get for now with the Odyssey+'s overall quality. It's essentially equivalent to a console in that it provides experiences you can't get from any other type of device. Every headset has its compromises in some way. The WMR main compromise is the tracking, but it's also good enough that you won't notice any problems outside of specific edge cases that you wouldn't be doing in VR gameplay anyway. I got my Odyssey+ recently, it's quite an improvement over the first-gen WMR headsets, and the screen quality is fantastic, no screen door effect. Seriously, from my experience, I doubt you'll have any major issues. That being said, if you think you might as well save up for the Index, all power to you. At least you can get the Index, it's not available here in Australia... The other thing the folks at Valve disqualified from the running for their big VR title was multiplayer-focused stuff, due to the limited install base. They wanted a game anyone would be able to properly experience, and while L4D is technically playable with bots, you need actual players to get a proper experience, especially on higher difficulties. While Valve games usually have some kind of playerbase all the damn time, there is always the risk of there not being players to play with.
  14. There's a specific reason Valve didn't go with Portal when they were deciding on what to actually do to make the VR prototypes they were working with that would eventually become this game, and they said it themselves - it would be nauseating as all fuck. Valve have done plenty with the Portal stuff in its VR tech demos. At some point while working on their AAA VR project, they decided Half-Life would be best suited for it. Simple as that. The game didn't actually start off as a Half-Life game. Also FFS you do not need the Valve Index for this game. Any reasonably decent PCVR headset will work just fine. The Samsung Odyssey+ WMR headset is on sale on Amazon for about $230 USD right now. Sure, the tracking isn't amazing but the controllers are better than the Vive and the headset itself is really fucking good in terms of visual quality. You want an entry-level VR headset that's of sound quality? Buy the Odyssey+. Side-note if you're willing to spend about $200 more, the Quest is also good for being able to play some games entirely wirelessly, but you'll either need a 5G wifi connection to play PC VR games wirelessly as well, or a cable to use with Quest Link. Both of which have their own downsides and compromises. You're not gonna get a wireless experience both for cheap and without some kind of major visual compromise or latency. To be fair, even if HL2 was really well optimized, let's not forget that Half-Life as a series used to be Crysis before Crysis was a thing, they basically demanded that most people upgrade their PCs. Half-Life was the killer app for graphics cards as a general concept, and Half-Life 2 was such a graphical leap forward that it made the original Xbox fucking cry. With this game, the requirements are increased mainly because not only does the requirements for VR right now increase due to stereoscopic rendering and high-FOV and above HD displays, but also because 60FPS is the bare fucking minimum. And I do say bare minimum, at least 90FPS is the rough bar to ensure that the framerate isn't gonna make you nauseous. You can't get away with just 30 FPS like you would on console. And with such high fidelity, you need high requirements to maintain a high, smooth framerate.
  15. "Episode" would imply a short game (it isn't), and Half-Life 3 would imply a full continuation (neither). If you actually watched the Last Hours video above (which explains a ton about how this project came about), Valve aren't keen on doing Half-Life 3 because the expectations are ridiculously overwhelming, but they also realized a Half-Life game is the best fit for their first "AAA" VR title. So this was the most reasonable compromise. As for "relegated to a gimmick", Valve don't see it that way. They see VR as the future of gaming. And I'm legitimately inclined to agree.
  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.