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Candescence

TSS Member
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About Candescence

  • Rank
    You feeling lucky, punk?
  • Birthday 12/19/1990

Profile Information

  • Interests
    Video games, anime, manga, game development
  • Gender
    Male
  • Country
    Australia
  • Location
    Sydney

Contact Methods

  • Skype
    Candescence
  • Steam
    ferossoma
  • Tumblr
    candescencearia
  • Twitter
    Candescence1
  • Website
    http://candescencearia.tumblr.com/
  • YouTube
    Candescence
  • NNID
    Candescence
  • AIM
    cronosonic7

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Single Status Update

See all updates by Candescence

  1. Playing Sonic Chrono Adventure again (fangame by LakeFepard, third in the Before/After The Sequel trilogy), this game actually figured out how to make a sword compliment Sonic's regular moves by making the sword have larger attack range, able to hit harder, be able to hit without risking contact damage against enemies with spikes or any kind of contact damage that can damage Sonic even when he's spinning, and hit enemies that are normally invincible all the time or invincible in certain attack states, all but at the cost of 1) not being able to just jump on enemies while the sword is out, making Sonic vulnerable to contact damage even when jumping (providing a risk/reward dynamic compared to regular spinning), and 2) you can't spin-dash (or spin period) while the sword is out, meaning you have to put it away to have access to one of Sonic's core mobility tools. It legit works really well.

    1. Waveshocker Sigma

      Waveshocker Sigma

      You really think so? I tried Chrono Adventure back when it first game out and ditched it within about an hour and a half after finding the sword stuff just unfun and irritating. It ruined the fun flow of what makes Sonic, well, "Sonic" and didn't really feel like it had a well made purpose. To me, it was like Black Knight done horribly wrong since slicing through enemies quickly and then still moving fast was easy to do in that game as long as you actually knew what you were doing.

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