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  1. Because the series has a history of trying multiple gameplay styles in one game and it gives some of the other cast members something to do without having an entire levels assets fly by in seconds.
  2. Sonic - either ditch the boost or restrict it to small sections specifically designed to make it interesting. Implament a ground attack that functions like the spin in Crash Bandicoot but based on a Sonic style ball roll. Tails/Knuckles - A series of Mario/Banjo/Yooka styled reasonably large open platforming areas that take adantage of their traversal skills. Avatar - Make some Ratchet & Clank style levels their grapple and wispons seem well suited for somthing like this. Amy - Something between God of War and the Werehog but with the hammer.