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  1. Sonic Mania: Sequel Speculation (Spoilers)

    With games industry statements you never know if no plans means not happening or we're doing something and don't want to talk about it please stay focused on our already announced products.
  2. Thanks I probably should have used reference instead of trace. I was just thinking the inconsistant art could be from adapting the characters to different source images but I could just be over thinking it.
  3. I'm starting to wonder if like his human art the animals are done as a trace over of photos.
  4. All release dates are subject to change and most will have it up against something bigger. I'd assume they would consider it counter programming and that date gives them thanksgiving and to a lesser extent christmas. As for the voice actors they could retain the game cast and still use the live action tallent as the more marketable people.
  5. Looking through the charts published in the old issues of Sonic the Comic it didn't get in to the UK top 10 in the 6 months after release I checked.
  6. While I doubt it hits the march release on the off chance it does it feels like a date chosen to maybe pick up a few lines of being mentioned in articles about IDW Sonic that'll be appearing around then.
  7. Because the series has a history of trying multiple gameplay styles in one game and it gives some of the other cast members something to do without having an entire levels assets fly by in seconds.
  8. Sonic - either ditch the boost or restrict it to small sections specifically designed to make it interesting. Implament a ground attack that functions like the spin in Crash Bandicoot but based on a Sonic style ball roll. Tails/Knuckles - A series of Mario/Banjo/Yooka styled reasonably large open platforming areas that take adantage of their traversal skills. Avatar - Make some Ratchet & Clank style levels their grapple and wispons seem well suited for somthing like this. Amy - Something between God of War and the Werehog but with the hammer.

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