gracias por nada

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gracias por nada last won the day on March 21 2011

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About gracias por nada

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    The Badnik
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  1. I'm not really confident that a $300 USD price point will sell the system against the half-gen PS4s and Xboxes. I mean, is more motion gimmick mixed with a hybrid portable really the next big thing? I thought VR was trying to be the next big thing. Ninty is outgunned in the specs department, and outgunned in the innovation department as well. The battery life is equal to what, a Game Gear? What brings people with no current home console to the Switch if they sell at equal prices? It's not the non-exclusive FIFA or four year old Skyrim. Mario is a Christmas game. The launch titles are... Zelda basically. Zelda is hot and I will buy it, but I don't see it grabbing any new players who are not already Nintendo devotees. Waving logos around in celebration of third party support reminds me of the Wii U. If sales tank, third parties will get their business elsewhere like before.
  2. At the end of his game, it's revealed that /fanbaseimplodes
  3. Did you guys like or dislike Super Tails? What about a Super Tails mech. Good/bad idea?

    1. kirby1up

      kirby1up

      design wise I think they could improve on the super tails design (he's glowy with a couple of birds following him yay .,.) i'm not sure if a super mech would make sense simply because eggman has made a bunch of chaos emerald powered machines and none of them started glowing yellow or achived a super form (save for the mecha sonic boss fight for knuckles)

      but at least its still a better idea then titan tails.

      Image result for turbo tails

  4. 100% what Tornado says. At a certain point you have to consider the real world reasons for the super forms. Shadow was created for Sonic to have an evil twin type character. The story makes him a hedgehog for whatever reason they want to make up. The real reason he's a hedgehog is because Sonic is a hedgehog. So the evil twin, obviously, will be a hedgehog too. Silver is a future twin character. So he is a hedgehog too. They're all based on Sonic, from the popularity and design angle. The story in this series comes after the design. Also, as main characters in the games they come from, they end the games with a super form. That's how all the main characters end the games. So when people say there should be female super forms, they really just mean there should be more female main characters. It's not a cause without merit, but I'm just saiyan saying. Blaze was a main character in Rush, and she got a super form. The story says it's because she uses her world's own Emeralds. But really, it's just because she's a playable main character. Also, one afterthought. Knuckles was introduced in, and had his own story in S3&K. That's probably the only reason he has a super form in that game. They might have given Tails one at that point just because they could. I'd even say that just because a character has a super form in one game, it doesn't guarantee that we'll ever see that form again. Because the gameplay creates the super form for its characters whenever it feels necessary. Trying to sort the story reasons doesn't make sense because they'll just make up the reasons for super forms anyways. if they decide to make Tails super again tho I want some kinda super form Tails mech
  5. The information available now is all from independent mobile researchers, so any figures are only estimates which range from 3% at the lowest to 8% at the highest. It's really anyone's guess but I'd say 5% conversion is about fair. Nintendo's own people thought 10% was a fair target, but myself and most people would agree that's extremely optimistic. At worst Nintendo misunderstands the reasons most people keep games on their phones. They're casual distractions, and free to play. I know Nintendo shareholders wanted another Pokemon GO with this game in terms of success, but Mario has none of the viral aspect of Pokemon GO, and these shareholder types forget that Pokemon GO was also the first augmented reality game based on a star franchise. While Mario is popular with the masses, SMR does nothing new in terms of gameplay. None of the non-gamers that I know wanted to pay $10 for the game. My girlfriend's little cousin was bugging his dad for the App Store purchase over the holidays, and that was the first time I saw someone consider buying the game. I wouldn't be surprised if many of the 3-8% of purchases were for kids by their parents. I think Ninty is set to release the sales numbers on either the 17th of January when they have some kind of conference, or the 25th of January when they report earnings. As for the game, I am a fan of the competitive aspect of Toad Rally. It's a fun time-waster, but the game is in an awkward place between a full game and a casual game that I don't think many consider to warrant the $10 price.
  6. Just popping in here to say that after seeing Rogue One, I might like it better than Episode 7. Or maybe I'm just a sap who can be sold anything. But really, fresh characters. Fresh characters with character types that haven't really been explored before on screen. Morally grey rebel trigger man? Rebel extremist factions? Force monks? Mid-level Imperial bosses concerned with ladder climbing and influence? These are all second-rate versions of characters we have, just a little bit more to the right or left in terms of morality or purpose. But that's the point of the movie and that's what's so great about it. On one hand a fan could say these are knockoff characters, but on the other hand it's easy to see why they aren't a successful team in that regard, compared to the cast of the main series. It's not just that they don't have a Jedi besides them. They are all generally unwitting heroes on a last ditch mission. Mothma and her council doesn't even support them until the end. On some of the new elements. Imperial scientists, we've never seen that before. And Vader's home? On Mustafar. It never really occurred to me that he lived anywhere at all on his downtime. That's quite the estate you've got there Lord Vader. All in all, Episode 7 felt like much of a rehash, and while it was satisfying it wasn't necessarily refreshing. This stand alone movie however, was a breath of fresh air. If the side movie series continues like this, I'll gladly line up to see them all. And rest in peace, Carrie Fisher. She was much more than Leia, but that's how we'll all remember her. Those who know her better must be shocked. It seemed to happen just as she was entering the public eye again as her title character.
  7. About this "two worlds"... It just seems like this is Sega's shorthand way of sorting what type of game setting they're trying to create, if you get what I mean. The 16-bit games, with the checkered landscape and loops type is Sonic's world then, whereas games with cities and stuff no matter how wacky are still considered real world. We already know that Sega is terrible at keeping continuity between world building efforts, even where they have succeeded at building a world. Station Square, Soleanna, and Empire City for example, may as well all be standalone locales as far as we're concerned because they never really reference each other. The fan base assumes these games make a sort of continuity but nothing's really to say they exist in the same place at all, and only universes like Archie try to even place them on the same map. Sega starts from point zero each time in the world building effort. I guess it helps them that Sonic can be seen as a travelling type of character, because you never really have to explain why he shows up in a place. So from the perspective of Takashi Iizuka, maybe it all just means, "We're going to make a serious world building effort with this game", with real-type landmarks and cities on a map, or "We're going to make a game with minimal locations", like Sonic Heroes, zone to zone style. I doubt Sega takes it as seriously as we question it. It's probably just a guideline for them. I dunno? Also it's interesting to note that other (especially early) Sonic universes have attempted to interpret Sonic's setting in ways that deal with zones. As if Sonic lives in a world filled with chaos portals that take him to all different game levels, with the "real" Earth as just another zone. Sonic X did a version of this when Sonic travelled from his original world to the world of Chris in the first episode. But again, this doesn't mean they're following this trend. I think it's just a guideline for how "real" they want to make the setting of a game in development.
  8. Mobius is not necessary, however I believe "Mobians" are. The cast would be mixed human and animal. They wouldn't live in the modern world, I think an OVA fantasy settings with hints of our world existing in the past would do well. I'd kill a lot of the shonen anime aspects that arrived in Adventure. Characters shouting out special moves (chaos control!) would go. Characters would have defined roles and additionally would not go "soft" over time, like Shadow being a not-so-bad gun for hire, or Eggman becoming an occasional friend. I'd try to keep consistent with major character threads, like Knuckles being confined to his island or not. The series would retain its '90s style, with a feeling of cool and fun for all ages, without crossing into the dark or mature. More Badniks. More side bad-guys with their own thing going, while keeping Eggman relevant. I'd like to establish some lore around the Emeralds and Master Emerald, because the series is not really clear on what they are, actually.
  9. I'm not really into a swapping type of system because it reminds me of Heroes. I feel like swapping kind of breaks the flow a Sonic moveset should have. However, if the characters acted as a single unit, that'd be cool. Like in Heroes, if flying was one button and spindash was another button, with no swap needed. I think that's how Advance 3 worked, right? It'd have to be tuned so one character combo wasn't just ridiculously powerful though.
  10. I know Sonic Mania has the music right when I get mad at the invincibility tune for interrupting the track.

  11. Well... It looks like the Midwest has chosen the US President... Who really thinks Trump has jobs for you, and when do you expect to be working there?

    1. Patticus

      Patticus

      He claims to want to bring industry and manufacturing back. What he never says is that those jobs are dirty, low paying and dangerous.

    2. gracias por nada

      gracias por nada

      There was a time when manufacturing was big in the Midwest. My great-grandfather was a foreman in the Ford plant, but he was also a Mexican immigrant, so... Gone are the days when a person could buy a house off one man's factory income. It doesn't really matter if GM or Ford come back from Mexico or not, the power to become middle class is no longer with us. By the way, I work in warehouse production, and guess where our laborers come from? Their first languages are Spanish and Chinese. Jobs go to those who are hungriest for them.

  12. when you call out of work on a random tuesday and your supervisors can do nothing because they NEED you even though they hate you

  13. Shadow the Hedgehog being the only main game with a single playstyle over the course of like ten years.
  14. Team Valor has pretty much been evicted from my town Lol...

  15. I agree. I see some areas where the badnik placement is pretty deliberately obstructing, like areas in Sonic CD people complain about (Quartz Quadrant badniks and ceiling hazards some of which require you to become a ball immediately or dodge after touching ground from high speed sections, for example), but Sonic CD is actually an example of the right way to do this. This particular section reminds me more of Aqua Lake from the 8-bit series where they place lobster badniks and spear hazards in the same underwater hallway. But the demo so far shows me more of the first example of placement and not the second, so this doesn't concern me really. The physics work, that's the main thing. Also despite many people saying Spring Yard, I get more of a Stardust Speedway vibe off Studiopolis, because of the many twists in the road which lead off at different levels. And the freakin flying things pestering you all the time. Or maybe even Metallic Madness? I bet the game will have a Sonic CD feel for all the new levels actually, given that Taxman and friends no doubt studied that game more than others.