gracias por nada

TSS Member
  • Content count

    5100
  • Joined

  • Last visited

1 Follower

About gracias por nada

  • Rank
    Member
  • Birthday July 10

Profile Information

  • Gender
    Male
  • Country
    United States
  • Location
    Newark

Recent Profile Visitors

43139 profile views
  1. Something thing like two weeks into the release of this game, and I have never seen more interest in a game by casual or non-gamer people since grandmas were playing Wii Bowling ten years ago. The appeal, like with the Wii, is the simplicity of the game. It has no learning curve. So many people, like my girlfriend for example, cannot be bothered to learn the mechanics of a traditional rpg like Pokémon on handheld, nor do they have the patience for level grinding and exploration on handheld. Pokémon Go completely removes any boundaries to game-phobic people, and leaves one simple fact remaining: Everyone fucking loves collecting Pokémon. It's just become simpler. It succeeds in being basic enough to be that ridiculously popular. Just the other day I saw an old man and his wife wandering towards a park, at 9 pm, looking for the active lure spot at the park's memorial. They were met by a set of parents escorting their kids and a group of young couples cathing Growlithes under a tree. I gave in to the temptation last night after taking out the garbage, to stroll around the block and scope out the Bellsprouts in my neighborhood. At 11 pm. Anyways, this is addictive. They need a few more extra features on update! Go Team Mystic!
  2. happy birthday :)

  3. I expected Teen Titans Go to be garbage since I'm a fan of the original, and people hate it, but its absurdist style is too funny. Robin trying to explain building equity to his team and investing in a rental property with Batman's money is hilarious, I don't care.

  4. I think it's kinda overblown, really. Asian governments are so sensitive about these damn islands, and at least in the cases of Japan and Korea it goes back to national pride related to WWII. Same is true for China and Japan. In fact where Japan is concerned, probably no one but the Japanese agree with Japan's claims on the islands, because of the amount of conquering fuckery Imperial Japan was involved in. So really this goes back to who originally owned the islands before the Japanese navy started conquering shit in the 1910s, and who is even willing to honor 100-year-old treaties between governments that in most cases don't exist today, and all this after several wars. In some cases these islands are just coves or uninhabitable rocks in the sea. China's taking it to a new level actually, by modifying these islands and saying that means they're theirs. It's clever, because it's more than just building an outpost and raising a flag, they are actually growing the islands which is fucking nuts. But probably it won't deter any claims countries have on them. Why the United States decided to grow this into an issue of contention with China is beyond me. Maybe it has to do with the militarization of the island chains, but I don't think we're building our involvement in this into anything except a bargaining chip. Later we can pull our harassment back in exchange for China's cooperation in some other thing. There really needs to be some kinda official island dispute summit between all the Asian Pacific countries though, because they all claim islands against each other and it's dumb. They all float military vessels past each other over these dots in the ocean. I'm no expert, but doesn't this also come down to resources? I know maritime borders are used to claim resources extending out into sea a certain distance from the land border, which comes into dispute. For example, possibilities of oil in the Falklands turn it into something more valuable than just a piece of land with a population of several thousand.
  5. I heard that the download version of Unleashed loads noticeably faster than the disc copy, can anyone verify this?

    1. Azoo

      Azoo

      PS3 or 360?

      cuz the PS3 version loads a bit slow, but I can't tell if it's any better or not since I never had the disc PS3 version

    2. gracias por nada

      gracias por nada

      Aw, sad to hear that. I mean the PS3 version. The disc is ridiculously slow to load, between every map, every area, and every level/mission start. It's my main gripe about the game.

    3. The Dog

      The Dog

      I would in imagine that: A. Yes, it would, since it doesn't have to load data from the disk. B. Loading times depends on how quick your HDD is. 

  6. Well, haven't we had this kind of system before? This is essentially a slave society, no? Except the slaves are not people and so the results of their work are guilt free. If everyone lives like a Pharaoh, what eventually comes of that? I don't know the answer. Were the aristocrats of slave cultures necessarily productive people? Or did they simply get fat off the rewards of their slave enterprise? A system like this would probably create two classes of people. The producers and the lazy people. I wouldn't imagine this kind of world is a utopia either. Let's say your system abolishes money entirely. Currency then resides with people with influence, whoever has more of what people want. Which in this case, I think would be jobs, as funny as that sounds. The ability to work and produce something new would be currency in a world with no jobs.
  7. I think I saw a former SSMB mod on a train the other day, but I wasn't sure. Now it might be too late to PM the person without looking like a creep, yeah?

    1. Tara

      Tara

      The train an SSMB mod would take is the hype train.

  8. Well... It's like, aren't some things with a human touch irreplaceable? Let's say creativity for instance. This is larger to me than an economic system, although certainly it goes into the basics of a society. It's like how they say humanity developed culture when it learned to plant crops. Because we had time to do things besides follow a herd of wildebeests for food. Supposing we don't have to work for anything, what else do we develop with our idle hands? Do we transcend our current mindset? Do we slide into torpitude and debauchery? Not really sure if this is relevant but I'm also reminded of how people complain that the US has moved from production of goods to basically retail jobs. If jobs are so easily automated, then I wonder if work itself would become a commodity in a system like this. But I wanted to say something about creativity. What about entertainment, or the industry of new ideas? We'll always be looking for new ways to amuse ourselves, or produce new ideas and not just things. Assuming the robots are not intelligent then this is a job that falls to people and will always fall to people. If the robots are intelligent however, well then we're probably fucked.
  9. I'm not really opposed to simple, like others have said in the topic. The original games were simple in story, but they were... I don't wanna say immersive... But rather its the sense of progression I miss in Sonic story. S3&K has a certain feeling of direction in its levels, where story events (Knuckles encounters mostly) only punctuate the feeling of moving forward towards your goal. Small things in the game really set a tone of wonder, Hidden Palace was just a story showcase level for example, or the Death Egg in the background of Sky Sanctuary, these things really gave life to a really basic plot of "stop Robotnik" that was still the norm. To contrast this with Sonic Colors, a recent game with a simple story, you can ask did the cutscenes and humor round the basic plot out into something memorable or not? I would say something like the Eggman PA announcements succeed in that respect, where the regular cutscenes do not. It was okay for Sonic to be simple in the past because his world made it up with layers of color and charm, and I would say charm is lacking more often than not in titles. Wonder and charm are two essential parts of the story and setting that make classic games still stand out again story heavy titles like SA2. Wonder was laid on thick in Colors I'd say, the level themes and setting execution are so good in this game that it makes you excited to be in an interplanetary theme park saving squiggly aliens, and ultimate lifeforms be damned, you know? If Colors had less actual dialogue I don't believe the game would suffer, the environment is strong enough. Now a game like SA2 I feel, has minimal wonder in its levels, and I have to ask if that's because the levels are so geared towards adrenaline, because its predecessor SA1 executed this nicely in hub worlds. But recognizing that they were telling a different type of story in SA2, I gotta say there is nothing wrong with that either. As opposed to simple stories which need to be driven by supporting environment and interesting cast, SA2 is all about what's going on as the story gets more complex. There's nothing wrong with that, SA2 resembles a movie much more than a bare bones video game plot, and the game does it well because despite being hailed as the first type of "serious" Sonic game, there is plenty of humor in the script to balance it. SA2 as a cutscene driven game is actually quotable, which is just what a story like that needs to do. And maybe this is where I bring it back around to say that a simple story need not be cutscene driven, because the story isn't really the main attraction there, its the background and the setting. Sean said Unleashed and I agree. The world locations give the story flavor, because it's otherwise just a game about putting stones in altars to stop a monster. Like Colors, if Unleashed had less cutscenes, I don't think it'd suffer greatly. So in total I think Colors and SA2 both succeed highly at different things. Colors and the classics win in environment and charm and background story, while SA2 wins in strictly by the script terms which is what most people mean when they say story. Its a shame that Generations didn't have a better hub to create progression for the player, because all that game was missing was not this idea of a strict plotline, it was missing a cohesiveness, a chain of events kinda thing that would've brought the levels together in progression instead of literally just worlds from an abyss. There's a third type of story in Sonic, and that's the Storybook games which were more moral based type of stories I think, but I'll write about that another time.
  10. see u on the other siiiiide

  11. I wouldn't mind a Sonic into Dreams kinda crossover, but NiGHTS hasn't really been popular since like... the year it released. NiGHTS is a good candidate because the power of dreams type of fantasy is something that hasn't been explored yet in Sonic's series. But then the two series are similar enough that it may as well be a new NiGHTS game then, right?
  12. happy bday to meeee

    1. Komodin

      Komodin

      Happy birthday, Caterkiller. You were always one of my more favored badniks.

  13. This election survey website says I am 68% Libertarian... 70% Bernie Sanders and 68% Marco Rubio... Wtf

    1. Raccoonatic Ogilvie
    2. gracias por nada

      gracias por nada

      i disagree w all the presidential candidates lol

  14. Coke and cookie dough ice cream... Ice cream soda is no joke

  15. I don't think calling him a lone wolf is really an attempt to not take responsibility. While conservatives in general seem largely tuned-out of racial issues, hostile to affirmative action and so on, the majority like any decent people do not associate with white supremacy groups. Do you mean the mindset is basically the same? When I say he acted alone, I mean that it's scary that a person can just be convinced by a bunch of shitty websites and YouTube videos to go on a rampage. You think there was a climate of hate surrounding him in his regular life? I am really asking because I don't think I've ever met a white supremacist, towns where I live are heavily mixed. I certainly have heard frustration from all races regarding others, but most racially frustrated people don't go on a shooting mission. Who then, is responsible?