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Sega DogTagz

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Sega DogTagz last won the day on March 28 2011

Sega DogTagz had the most liked content!


About Sega DogTagz

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    Never Let it Die! Keep Drawing Archie Characters!

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    RAGNITE, Drawing, Video Games, Football (American), ZAPDOS, Muscle Cars, Archie Comics
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    United States
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    At my desk, Drawing.

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  1. Sega DogTagz

    Team Sonic Racing Overdrive (Part 2 Coming Soon)

    Feature as in he was the main attraction. Feature as in he, out of all the characters, is the one who grabbed most of the screentime in Ep I. No one could have predicted that, and if someone told you that before hand they would have immediately been branded a heretic and laughed off the interwebs. If they can go that far into left field and still hit a home run... Ep II can go in any direction.
  2. Sega DogTagz

    Team Sonic Racing Overdrive (Part 2 Coming Soon)

    If part II releases next month around this time, then the table is set for a bonus part III right before the launch of the game itself. The timing makes too much sense. If these shorts get the same kind off attn and love across the board as the Mania shorts did (and all indications are that is what is happening) I would be shocked if things didn't re-align for a bonus episode to pop up to cap off the marketing in one final push before launch. And if we are musing bout what the next episode will focus on, I don't think that I need to remind anyone that this first episode featured Big. BIG... there is no point predicting anything. They could go anywhere with this.
  3. Sega DogTagz

    Does Sonic really work as a game?

    That line of though is a discredit to the effectiveness of the game itself. The game surrounding Casnino's is well documented and well established. Everything from the flashing lights to the temperature of the room is manipulated and controlled to create an optimal environment to ensure the success of the games. Everyone knows this, and yet day in and day out these venues rake in money by the truckload. I don't think anyone is happy that the lack of windows, clocks and copious free drinks are all being done in predatory and manipulative fashion - but that just goes to show that a good game transcends such grievances. You can appreciate the science behind greed without glorifying it. How they designed the game and the meta-game around it is so effective that consumers walk in knowing of the dangers and still fall prey to them. That's like a grifter telling you that he is going to scam you out of your birthday money, invites you into his place of business and then doing it right in front of your face. Consumer sentiment or morality be damned, that is all an example of good game design. That's just twisting the logic. It shouldn't be implied, nor was it my intention to state that you can blanket apply cashflow as the end all be all, especially in this scenario. Casino's have operated for so long, and are still an in-demand part of our culture because people accept and yearn for that risk. The same can't be said for Battlefront, because the masses revolted against it almost instantly. If it were a masterwork of game design, then the enjoyment gotten out of the games would have trumped the whiplash of negativity from the overabundance of loot boxes. They weren't so society demanded change. The game wasn't good enough, the environment wasn't controlled enough and the development wasn't strong enough for people to accept that same kind of tom foolery. If we are to assume that the main goal of Battlefront 2 was to market itself and its microtransactions, then it was an abstract failure as a game because of the cascade of backlash and changes said backlash forced. Its not really. Nothing I said disputes the ethical pursuit of exploiting an audience. I too think that is an appalling behavior that should be discouraged at every turn. That being said, I can still look at the engineering behind such decisions and appreciate them as independent mechanisms. Thats still science and art and wisdom in application. Understanding how people get taken advantage of is an important step in protecting people from similar attempts in the future after all. I guess the best way to sum it up is.... Don't hate the game, hate the dirtbag who designed it to leverage everything against you. Unless the core goal of battlefront was to piss of a whole lot of people, than the game was a failure. If it was designed properly - or in a manner in which people were willing to accept the terms, then we wouldn't even be having this conversation. Do we even know what ST was aiming for with Classic in Forces? Because from where I am sitting, they just wanted to put his face on the box and took the shortest possible route to do so. Sonic games are hard to judge, because the intent is all over the place.
  4. Sega DogTagz

    Does Sonic really work as a game?

    Your missing the point. You don't judge game design via morality or any other sliding scale measuring stick. A games worth and quality is ultimately determined by if it intentionally accomplishes what it set out to do. Well designed games encapsulate the original mission objective - whatever it may be - and create an experience that people value or repeatedly return to. It doesn't matter if that game is designed to entertain the masses, or separate them from their money, the game is just rules and/or coding. Its sole value can only be measured in if it unironically completes the mission. Its hard to measure some Sonic games as "good games", because the original mission objective has been so blurred over the years. In many cases, its hard to tell what the developers were aiming for when they made some of these games. As a speedrunning exercise, Unleashed's daytime stages are near masterstroke of exhilaration, timing and memorization, but as a pick up and play platformer it doesn't reach those same heights. Sonic isn't the type of game to be a sandbox and cater to both sides of the aisle. In many ways, one vision can be a detriment to another. Before we can start crafting a better Sonic game, we honestly need a new mission statement of what the game wants to be, so that we can build up consistency and cater to those expectations. Without that, devs are doing little more than throwing things against the wall and hoping to god players will find their own fun with it.
  5. Sega DogTagz

    Does Sonic really work as a game?

    If the name of the game is to make a profit, then wouldn't that make such carnival games a bastion of design due to their ability to acheive their intended purpose? Also who goes in thinking those games are fair? Everyone knows they are rigged and half the fun is trying to be the guy who beats the system for ultimate justice. No one would ever accuse Casio games and slot machines of being poorly designed. A lot goes into those as an art of separating chumps from their money. They acheive their goal and keep people coming back for more. No matter how nefarious, that is a Hallmark of good game design.
  6. Sega DogTagz

    Team Sonic Racing: Customization Trailer

    If the intent for this game was full on customization - I can't for the life of me see any reason not to prioritize the Avatar character. Thats the kind of synergy that can push a franchise. It almost seems like a no-brainer to find a way for STR to skim your save data and import your Avatar character from forces. Not that we need to remind people about Forces, but if you were looking to sell more copies of both games there is nothing wrong with leveraging your CaC system to its fullest potential.
  7. How does putting a fake mustache on an EggPawn fool anyone?

    Shouldn't that make it look even more like Eggman than it usually does?


    1. SupahBerry


      Well this is Big and a pack of random Chao we're looking at. Amy might've been suspicious at first, especally since it and Eggman got away with causing a ruckus in the race the first time. It did at least cause them to win.


    2. Jack the Shadow

      Jack the Shadow

      Yeah either Sonic characters are dumb (likely), or Eggman just wants to make things more Eggman-y. Probably both.

    3. DanJ86


      That's the joke.

  8. Sega DogTagz

    IDW's Sonic the Hedgehog

    I love Grey's work, but I will also be the first to admit he got tabbed to do a handful of issues he had no business drawing for. His campy, cartoony style always brought a smile to my face, and he does great work with character gags, but there were some issues that focused on an emotional gut-punch scene whereas his take just stuck out like a sore thumb. There is no reason one of the other artists shouldn't have been substituted to tackle the obvious outliners.
  9. Sega DogTagz

    Team Sonic Racing Overdrive (Part 2 Coming Soon)

    More characters = more fun. Honestly, If you had told me going in that they were making another Sonic short, and it was going to focus mostly on Big I probably would have flipped a table... and yet this was extremely enjoyable... and I dislike me some Big. Everything Hesse touches is gold. I need to invite King Midas over to my place to see if he can work that kind of magic on some stuff that I can flip on ebay for big $$$.
  10. Rouge's best power feat is going toe to toe with Bunnie. She loses in a head 2 head against Knux. Amy can go blow for blow with the Iron King. Yeah.... AMY is not overrated. She is a monster.
  11. Sega DogTagz

    Sonic @ SXSW 2019

    Dimps made Rush not Sonic Team. Completely different scenario. Neither would have pulled resources from each other. If we are harkening back to the days where Sega was pumping out games for the sake of pumping out games, we are in serious trouble.
  12. Sega DogTagz

    Sonic @ SXSW 2019

    You miss the Sega that cranked titles out the door regardless if they had spend enough time in the oven? Really? Too soon. Your frustrations seen a little self inflicted
  13. Sega DogTagz

    Sonic @ SXSW 2019

    I'd like to see a sp edition announcement, considering jpn got one announced waaaaay in advance for STR
  14. So which one is worse.

    Having to rake and claw SEGA to get any playable character besides Sonic


    DBZ where there are a ton of fighters, but 75% of the playable ones are some form of Goku


    1. Zaysho


      At least in a DBZ game I don't have to pick the Goku.

    2. SupahBerry


      Half of Sonic's cast are all different versions of Sonic these days

  15. Sega DogTagz

    IDW's Sonic the Hedgehog

    To be fair Rookie had a plot magguffin specifically capable of countering the god powers for the entire time up until that very last fight with Infinite with Sonic.

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