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Sega DogTagz

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Everything posted by Sega DogTagz

  1. I'm not even big on buying pins, but I was all over that Tangle and Whisper combo. Insta-buy. MOAR PLZ.
  2. If your forgiveness is dependent on the quality of the end result, then you've already bastardized the intent of the term. True forgiveness is unconditional. If you have to leverage your forgiveness by the quality of the redesign we have yet to see, or the quality of the movie down the road come release, then you haven't forgiven anything and you are casually applying the same caution/wariness that I am, albeit wrapped in a nicer package. It is too much to ask for the benefit of the doubt when in the next breath you claim that the process is futile if the new design isn't up to par.
  3. If that is a rule, they are extremely lax about enforcing it. Wave and Nega aside, even as recently as TSR saw new techno savvy characters step into that ring. DoDonPa had tech that put even Tails and Eggman on notice (on top of his masterpiece at the end of the game, he also had access to both time and tras-dimentional travel). He even belittled other characters for their lack of technical acumen and talked shop with Eggman.
  4. I seem to recall the next issue, the one featuring Bunnie and Blaze, also had its pencils dumped on the web following the comics end. Anyone know if this same group of guys/gals is planning on giving that set of sketches the same treatment?
  5. Seeing as how these are the very same people who allowed the first abomination to make it as far as it did, there is no way shape or form where is somehow okay for us to allow them to wash their hands of what has been put on the table in the past and approach it from a clean slate. You wouldn't give anyone the benefit of the doubt in that or any similar situation. It really doesn't matter how sincere their apology is, or how self-aware they are of how badly they fumbled, if you attempt to deliver an end result as they did - and then fall back to try again - it would fall on the receiving party to hold the next result to heightened skepticism. To do anything else is just blind optimism. The scary thing is, people were already skeptical before the first design was made public... so now its several magnitudes worse. Its nice to be positive, but you cant fault people for being grounded in reality here. We got unequivocally, undeniably slapped in the face by the first draft. An apology isn't going to stop me from reading a stance to be ready in case the people over on that movie set decide to take another swing at my head. If you get hit in the face a second time, you're as much to blame as the guy throwing the blows. You can't expect people to just stand there and hope the next attempt is a present instead of a punch. Fool me once, fool me twice yadda yadda.
  6. I think Lost Prologue from SatSR is hands down the best one of these levels, if only because it tackles a narrative purpose on top of being out of left field. Outside of Special Zones, and games like Colors and Lost World (where you play on alien locales so the rules are... "different") - its hard to justify a surreal level. Most stages follow some combination of conventional themes. Even if they are taken to the extreme - like say Oil Ocean, there is still enough reality in there to where you don't have to question it. When stages like Music Plant and Toy Kingdom pop up, alongside those more conventional stages, it can be a refreshing change, but at the same time conflicts with the global structure of the world. In Shth, Shadow goes inside the digital world for a few levels. The game made an honest, and a decent attempt at explaining why those levels played by different "rules". When you just randomly splash in a zany idea just for the heck of it, without that context it just clashes. That is basically my roundabout way of explaining why Lost Prologue is so good to me. Without the need of uttering a word, its surreal nature is immediately understood as the extra-dimensional boundary between Sonic's world and the Arabian nights. Its just there to fill in the void and supplement the story. Its random and follows its own rules, but its established space in the narrative leaves room for that. In a game all about taking advantage of the wondrous tales and locales of a legendary set of stories, one of the best ones was the space found in-between the pages. That's awesome and a creative usage to build up something that literally isn't even there.
  7. You must like to lose then Oh, did I say that out loud? 😋 I love how you can overhear character banter even from characters you arn't playing as - even if they arn't on your team. Shadow tailgating you and demanding that "The Ultimate Lifeform needs to pass" just really adds to the playful atmosphere the races have. Everyone has road rage and everyone is screaming at everyone. Its also nice that it seams every character has a unique piece of dialog for every other character. That's just pure fan-service right there.
  8. I'm partial to speed types, so I pretty much just hot potato around between Sonic, Blaze and Metal. I think all the characters have awesome vehicles, and the mod's add an extra layer to really fix them to your tastes. That being said, I do dabble with others just to hear their various voice lines. Racing with Eggman or Shadow is pure bliss, if only because of all the nonsense they spout out in the middle of the race.
  9. Choke'd on my Soda when I read that. No Lie. Its adorable tho. God knows how far removed I am from that mentality. Now it's all, "I'm tough on you because I care".
  10. Angel Island is a harsh environment in a lot of stretches. Maybe the last batch of Echidna's were just super stubborn (or super dedicated to protecting the Master Emerald) and chose to die out in seclusion rather than move somewhere more hospitable.
  11. That's not how I remember it. The first thing people were spitting out was that the decision to change Sonic took too long, that it should "never made it out of test screening" kind of obvious. I think the majority of people would think they were too slow, rather than too fast.
  12. Thats a heck of a blanket assumption there. Like wow. Even if that is a dude, your going to need more behind your reasoning than that. yikes. Plausible Deniability. It is an echidna, but if anyone "asks" then it isn't. Best of both worlds for this situation I guess.
  13. I feel like almost everyone wants Sonic to suffer lol, myself included. The deeper you push that Hedgehog into the corner, the brighter he can shine when he busts his way out of it. Still, the virus saga is moving along, and I feel like its inevitable pay-off will be worth the wait.
  14. Between the original purchase (collectors edition no less), the physical plus re-release to sit on my shelf and the DLC-plus expansion to the original I brought the game several times over. I wonder.... Did Sega come out ahead in the end by not leading off with the physical release? I have to imagine a not-too insignificant potion of people picked up a second copy. I wonder if that was more than enough to out weigh anyone who passed on picking the game up at launch due to lack of store-presence/physical copy... who knows. That being said, the Mania DLC was green-lit in no small part due to its potential profitability. Tie that to the physical copy, which was going to sell (at a higher price point no less) and you had a 1 - 2 punch of profitability to jump on board with. STR doesn't have that kind of appeal. There isn't a realistic DLC package you could design big enough to make that kind of buzz.
  15. Sonic carried Archie's action branch of Comics tho. Doubling down on the IP with as many books as they could get away with them boosted up a weak part of their portfolio. Even if the new series is selling well, IDW doesn't have that same problem thanks to a tragedy of riches when it comes to other IPs they could dangle out there. There is less incentive to lean on the Sonic brand until they know for absolutely certain what they need to do with it. There is no top-down pressure.
  16. He's blown the planet up already. More than once even. All that does is lead to another adventure for Sonic. If I were to end the series, I'd do so by opening up the multiverse to Sonic for exploration. Let him deal with some kind of omnicidal threat as a final boss, acquire its tech/abilities to travel to different planes of reality, and leave the series with him running headfirst into literally unlimited time and space to see what kind of adventures he can have on other worlds. Then you can make him cameo in the background of like every Sega game for the rest of history lol.
  17. How is it that the smartphone game can keep Mega Evolution alive and kicking while the home console game kicks them to the curb? Whatever. Any chance to team up with best Champion Cynthia is good in my book. I'll at the very least poke at this game when it comes out. I've hit the paywall in Sega Heroes pretty hard, so I'll probably need to switch to another game soon.
  18. Sumo put out a patch about 3 days after launch that fixed most of the worst online problems. It was dang near-unplayable before that. I've been playing online on the PS4 without issues's since then. Are other people still dropping matches?
  19. It... really wasn't though. Someone, somewhere in Sonic Team full well understood that kind of potential. Stages like Metropolis Capital City (aka Operation Big Wave) and Sonic's Boss Battle against Infinite are absolute showcases of how they should have implemented the phantom ruby though much of the game. Warping the landscape into impossible hellish nightmares that change the dynamic of how you approach each area. Those were set pieces where you could see and feel his power. Presented in a manner where you could believe the gem could thwart the entire resistance army. It spectacle in form and function and allows for the impossible angles and wacky level design while still being grounded and believable. They could build levels within levels. They had free range to make wild transitions without sacrificing the consistency of the locations. They struck pure gold... but only played with it in 1 or 2 levels. MADNESS. Even when they have a good idea, they somehow decide to under utilize it.
  20. Its also worth noting that we are only a few years removed from the massive "shot in the arm" that was to be the Boom sub-franchise, which backfired spectacularly. I doubt Sega will muster up the courage for another mega-initiative like that while those wounds are still so fresh.
  21. I've never been a fan of all the extra Amie/Refresh whatever just because of the implications it has on the main game. Refresh essentially removed the penalty of status conditions caring on in between battles, by being a free heal. Both Amie and Refresh also awarded absolutely broken and ridiculous buffs to pokemon, such as increased evasion rates, higher critical hit chances, the ability to shrug off status conditions mid-battle and even endure some potential fatal blows. My biggest gripe with the games over the years has been its lack of difficulty curve and they keep introducing mechanics to take away what little bite it has.
  22. The Atlus model of targeting the niche markets for their games, and crafting dedicated, great experiences for those niche markets has been more and more of Sega's M.O. as of late. Parts of the company seem to be very well suited to flipping these games into critical and financial successes, without having to sell a billion copies to do it, do to the lower costs of production and distribution. It would be weird to see that model applied to Sonic games moving forward, but I'd take that over whoring out to the DL or mobile market that we feared about a few years back.
  23. Of course the Meta is dynamic, but they've never implemented a hard wall to my team building such as this. Even if new pokemon or moves come in and shake things up, I was never outright prevented from falling back on old favorites, or re-inventing them to fit the new mold. When Fairy type came out, and started wrecking dragons, that was game design. But in the same hand, I was never prevented from continuing to run my dragons, I just had to be smarter about team composition and develop new strategies from dealing with the new threat. With this Home restriction, I don't get that option. By axing a sizable percentage of the breeding pool, and preventing certain poke's from making the jump, not only are you limiting the versatility of every pokemon in the game, but your preventing me from being imaginative and building the team I want to make. Game design is the careful balance and re-tweaking of how the game works and plays to create a better experience. This is more like hacking off an arm without any idea what it'll do to the rest of the body. There are going to be consequences to removing certain mon's that we won't realize until years from now.
  24. Its not like Gamefreak has to build new models for every game from scratch though. They have been reusing the same set for a few generations now. Once you wireframe up a decent Pikachu, you can re-use that asset again and again. Maybe some new texture maps or lighting to make it look better, but your not running a marathon here. Sure as the roster gets larger, that becomes a taller and taller task, but at the same time they get to capitalize on the work put into games from 6 and 7 years ago too. Much like how I can pop in a copy of Madden 2019 and recognize canned animations from 2010 still being used, I can look at any copy of Pokemon and see the same idle animation for most Pokemon since the franchise made the jump to 3D models from sprites. From a casual sense, that lv 100 pokemon and sentimental value is probably the limit. But from a competitive stance, (i.e. the people who play the game hardcore) your talking about potentially being barred from team members that you poured countless hours chain breeding for the perfect moves, natures, genders and IVs (super important invisible stats). That is a significant investment, and your basically telling people that whoops, your pokemon may not be available in the Meta for the next 2 or 3 years. And then furthermore, recreating that pokemon may be next to impossible, as removing a poekmon from an egg group has ripple effects everywhere else to make chain breeding impossible in some cases. Thats bunk. There is little doubt that as a Psudo-legendary pokemon, Goodra will make the cut. However it other Poekmon like Skrelp/Dragalgae don't, then Goodra can't learn Acid Armor. Without Scraggy/Scrafty it no longer has access to Counter. No Tyrunt/Tyrantrum? Say goodbye to Curse. By removing 1 Pokemon, you can royally f-up another. My Curse Goodra did work back in the Battle Tree. It would be a massive barrier to entry to new players if you make it impossible to make one going forward. By protecting the "experience" in one hand, your barring the movepool for every pokemon in the game.
  25. That's a mute point. Pokemon Home isn't launching until some undefined point in 2020, so you may well have up to a full year to enjoy and get used to the Galar regions new faces before any of that is threatened by the tidal wave of old vanguards being ported up from older games. Protecting the experience was never a question of the matter because, at least for this game, there is nothing threatening that experience at launch or in the short or mid term. Everyone, regardless of desire, will be locked into the Galar region exclusives. What this mandate does is burn out the long game. When Home does become available, we won't have access to the X number of pokemon that don't make the cut. Any and all Poke fans will have long since worked their way through every inch of Galar by then. Who are you protecting? The pokemon newbie who was a late adopter and likely wouldn't have home or a back catalog of tanks to pull from anyway? C'mon man.
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