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Nepenthe

Retired Staff
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  1. Thumbs Up
    Nepenthe got a reaction from tailsBOOM! in Tails is fat   
    You seem to be under the assumption that the BMI system is actually a reliable indicator for health in humans anyways! [/shyamalantwist]
  2. Thumbs Up
    Nepenthe got a reaction from Yuli Ban in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    Alright, so you guys have had about 200 pages worth of fun. Unfortunately it's time to rein it in, because staff hasn't liked the way this topic has basically become an epicenter of negativity, bile, and spam; the kind of stuff we've hammered other posts and entire other topics before.    For one you're generally off-topic a lot of times concerning the actual book in question here, talking instead about the work in Archie or the older games. We have dedicated topics for those subjects. Keep discussion contained towards the new book and Penders.   Now concerning Penders himself, we've generally not liked it when members have made posts and threads dedicated to shitting on others. We didn't like it when people were going after Takashi Iizuka's looks, we didn't like it when people were dogging on Stephen Frost to the point that stopped being PR, we closed the topics about bad fan artists and mariotehplumber, so I see no reason why this thread needs to continue on the way it is. Granted, Penders is attempting to create new official work related to Sonic and is thus relevant, nor is he immune from criticism so his faults and the faults of his work should be discussed.   However the one-sentence spam posts, the meme posts (like the one above), the immature bullying nicknames, quoting huge posts only to respond with a few words reiterating how much of a piece of shit you think he is, trawling his Twitter and personal info for stuff that has nothing to do with this upcoming book for the sake of finding more dirt on him (I'm sorry but that's creepy, particularly when y'all tried to go in on his wife and kids), and the constant reiteration that Penders and his work are trash stop as of this post. If you have nothing to add to a conversation except reiterative dog-piling, then don't post.   I'll be watching this topic over the weeks to see how y'all are doing, and I'm going to be particularly stringent with dishing out strikes and suspensions for this kind of behavior. If it gets particularly bad, then I'll just lock it. This topic needs to shape up. You've all been thoroughly warned. xP
  3. Thumbs Up
    Nepenthe got a reaction from Sandman444a in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    The thing to do is to reinvent the Sonic franchise in 3D on its founding principles a la Breath of the Wild, not to put in another disparate mechanic just because it's popular.
    Have we learned nothing from the CaC debate?
  4. Thumbs Up
    Nepenthe got a reaction from JustAfooL in Sega's Secret Sonic Bible that we'll probably never see "TO MARS!"   
    Not sure where this idea came from that the games didn't or barely had a canon.
    S1, 2, CD, and 3&K are all clearly in the same universe and running on the same linear timeline, with Sonic chasing Eggman around the place and culminating in their confrontation on Angel Island while introducing Tails, Amy, and Knuckles as staple characters.

    SA1 is a direct sequel to S3&K in that it continues on with established character relationships from the classics, directly referencing events from those games, and explaining what happened to Knuckles' tribe on Angel Island and why he's the last one.
    SA2 is a direct sequel to SA1 and the next in the timeline, and we know as much because it directly references Tails saving Station Square in SA1.
    Heroes, ShtH, and Sonic 06 are also canon- although the latter retconned itself- and are also in a linear timeline because they continue exploring Shadow's character development.
    The only time we ever got more standalone stories in the main series that is when the modern games came around with the exception of Generations (although its bearing on canon is dicey). Regardless, that's a paltry three years of more episodic material- a mere 1/8th of the series' lifespan- and on top of that these games don't even contradict prior information we've gotten, which would at least give this idea that the canon is barely existent a bit more weight.
     
    You're being incredibly sexist and saying dumb shit. I suggest you cut it out.
  5. Thumbs Up
    Nepenthe got a reaction from Polkadi~♪ in 2016 SSMB Posting Code of Conduct   
    An update! I made a post about this yesterday in the 25th anniversary thread, but feel the point was relevant enough to put here in light of how people tend to get when discussing Sonic in general and how people feel the place is just too "toxic."
     
    It's fair to say that everyone has grievances with the franchise as it's been handled over the years. With this being a forum that prides itself on giving people the platform to explain their opinions in detail and to debate one another, it's just become a "thing" that criticism is going to be leveled at people's opinions and the franchise on a consistent basis. It's common to see the sentiment that if you post anything here, even if you're not looking for a fight, you should "expect" anyone who disagrees with you to voice that disagreement and to prepare yourself in case you want to defend your opinion. An environment where debate can exist on the Internet is definitely healthy, but we all know to some degree that this has been completely abused by certain folks and now we have a general environment of negativity and unpleasantness that no one really likes. And that's not good; discussing Sonic should be fun and inviting!
    Remember: Not every single post that you disagree with, either directly or indirectly, necessitates a critical, cynical, and/or snarky response, or even any response at all. Not every single piece of news or post about Sonic need to be deconstructed to three, four, and five degrees in order to try and justify the relevance of a post that does nothing but reiterate how miserable you are about Sonic and pad the thread out for no reason. Not every grievance needs to be expressed with unsupported conspiratorial nonsense about how working professionals are just hand-wringing assholes or pawns licking people's boots in some plan to ruin things for you. Hiding behind the veil that you're "just stating your opinion" when you are instead making false accusations or unproven claims is also not fair game. 
    Overall, the perpetual existence of one's issues with the franchise, nor one's "right" to state their thoughts on here so long as they are within the general rules, does not mean they are appropriate or valid in every single instance of discussion or expression.
    The example I gave in the thread is pertinent. If TSS Staff posts news about a cute little toy in the Sonic Boom line coming out in a few months, and you use that opportunity to make a one-sentence post bashing Rise of Lyric or complaining about the Boom subfranchise as a whole, you are actually off-topic and in the wrong. And even if there was an update or an interview with Sega about the Boom franchise as a whole and its future, if you're making one-sentence posts about how everything is shit, how x idea or game would be better than the crap you're getting now, and other similar broad griping that doesn't really address any points being made by the news or the overall conversation people are having, you're still shitting the thread up and out of line. Constant indignation, victimization, and self-righteousness isn't cute. It's annoying. Like, really annoying.
    So the promise that staff will be striking and suspending people for contributing nothing to threads and discussion except for undue cynicism will hold as a rule for Shark Year under the clauses of spamming, being off-topic, and not being understanding towards other members (willful ignorance and not owning up to your mistakes when called out are actually against the major board rules here; remember that when staff are having to get things back in line). We are trying to make SSMB as good as it can be, and if that means finally getting serious and just outright suspending and banning people who don't do anything but bring the place down, so be it.
  6. Thumbs Up
    Nepenthe got a reaction from Polkadi~♪ in Upcoming Sonic Games Rules   
    Making an update here for all to see, because my original post and accompanying status about behavior in the Forces threads are going to be buried, and I don't want anyone complaining about not knowing what the new deal is:
     
  7. Thumbs Up
    Nepenthe got a reaction from Gumbit in What's your idea of a spinoff sonic game?   
    I toss around a few boring ideas in my head every now and again:
    - A traditional fighting game. Considering the barriers that exist to traditional fighting games, it would probably shut out a lot of the fanbase and demographics Sega targets with Sonic, but at the same time, considering the franchise's roster, focus on alliances and rivalries, speed, and acrobatic mechanics, it kinda saddens me that we haven't gotten a flashy MvC2-like game yet. Just give it to Arc Sys, because the work they're doing on Dragon Ball FighterZ is utterly outstanding.
    - Sonic Riders 4: This is my favorite spin-off series of the bunch. Unique vehicle choices, an interesting focus on fuel that makes tricking that much more essential, and the futuristic/cyber feel gives it a good identity and a lot of potential as an annual series. Also, it's one of the last arcade racers to have a proper campaign mode. Just use a traditional control scheme, make it as challenging as the original was, and pretty it up Mario Kart 8 style, and I'd be perfectly happy.
    - A Speedrunners rip-off: I feel like this game is the best solution for multiplayer in a Sonic environment. You're constantly on the run in a looping course and have to contend with obstacles and traps that will slow you down. Instead of it being a race with limited laps, it goes on for as long as players remain on screen- get left behind and you're out for the round. Last player running wins. The same format could probably be adaptable to split screen in a looping 3D environment, and even have some elements of course randomization, but simply replace the off-screen lose state with a distance meter or something.
  8. Thumbs Up
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Rooftop Run: Unleashed v.s. Generations   
    You know, a lot of people have been deriding all of these pits in Rooftop Run Unleashed, and I can't remember a moment in that stage where it wasn't obvious where a pit was; e.g., you were always in the air, either through rails or the clock tower, when pits were around. Pray tell where are these numerous, unavoidable moments of cheap pits littered everywhere in the stage that you have no reasonable clue of reacting to that has devolved that specific level into "cheap difficulty?"
  9. Thumbs Up
    Nepenthe got a reaction from DreamSaturn in The Lara-Su Chronicles and Ken Penders topic - READ PAGE 164, POST 4096   
    Alright, so you guys have had about 200 pages worth of fun. Unfortunately it's time to rein it in, because staff hasn't liked the way this topic has basically become an epicenter of negativity, bile, and spam; the kind of stuff we've hammered other posts and entire other topics before.    For one you're generally off-topic a lot of times concerning the actual book in question here, talking instead about the work in Archie or the older games. We have dedicated topics for those subjects. Keep discussion contained towards the new book and Penders.   Now concerning Penders himself, we've generally not liked it when members have made posts and threads dedicated to shitting on others. We didn't like it when people were going after Takashi Iizuka's looks, we didn't like it when people were dogging on Stephen Frost to the point that stopped being PR, we closed the topics about bad fan artists and mariotehplumber, so I see no reason why this thread needs to continue on the way it is. Granted, Penders is attempting to create new official work related to Sonic and is thus relevant, nor is he immune from criticism so his faults and the faults of his work should be discussed.   However the one-sentence spam posts, the meme posts (like the one above), the immature bullying nicknames, quoting huge posts only to respond with a few words reiterating how much of a piece of shit you think he is, trawling his Twitter and personal info for stuff that has nothing to do with this upcoming book for the sake of finding more dirt on him (I'm sorry but that's creepy, particularly when y'all tried to go in on his wife and kids), and the constant reiteration that Penders and his work are trash stop as of this post. If you have nothing to add to a conversation except reiterative dog-piling, then don't post.   I'll be watching this topic over the weeks to see how y'all are doing, and I'm going to be particularly stringent with dishing out strikes and suspensions for this kind of behavior. If it gets particularly bad, then I'll just lock it. This topic needs to shape up. You've all been thoroughly warned. xP
  10. Absolutely
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Does Sonic Unleashed Stack Up?   
    Exactly how I feel. I can't speak for the Wii version, but as far as the 360 version is concerned, the trial-and-error is par for the course. You're running through narrow landscapes blind at 300 mph; What do you expect to happen? The obstacles to move for you? It's common sense, it's simple, it's arcadey goodness, and satisfying to master.




  11. Nice Smile
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Devil's Advocate: Sonic Unleashed is MUCH better then Sonic Adventure   
    People aren't going to or at least shouldn't overdo the boost in the beginning because they simply don't know the level layout; Illegality aside, you will be less willing to going to speed down a road you're unfamiliar with as opposed to one you drive everyday. We've more than established at this point that Sonic is exceedingly fast. Weighing this level of power against one's ability to react accordingly to obstacles the first time through should naturally steer people in a more cautious direction. Sure, obstacles are less inclined to kill you in the beginning, but when the ultimate goal is to keep your speed up as long as possible for at least the reward of catharsis, a forced stop can be as valid and severe and punishment as losing a life altogether because they ultimately do the same thing-- break flow. Case in point are the enclosed pathways in Apotos that you must slide under, or even that little piece of architecture after the first railing that'll make Sonic trip. They're not lethal obstacles, but the extent that they become aggravating when missed at top speed was more than enough to make me step off of the gas a little for the rest of the level. Ironically, this led to a greater amount of success in avoiding future obstacles, and it was only until I went back a few times to learn Apotos' layout that I became comfortable enough to hold X and win.

    I believe this partly explains why there's a severe lack of indication of many of the upcoming obstacles throughout the game-- You should not be in a mindset where you want to play like a pro in the beginning anyways, because you will have undoubtedly hit obstacles throughout any attempt to do so, and those constant breaks in the flow of the level will eventually piss you off enough to stop spamming the boost.
  12. Thumbs Up
    Nepenthe got a reaction from Splash the Otter in Downsizing   
    People are against your arguments because you tend to make them in a context that puts other characters down.
    Instead of framing this topic in a way concerning how to use the other characters in a positive way, you make one about cutting them from the games under the impression that they are useless, can never be anything but useless, and thus should just go away. When you do make topics concerning the characters' usefulness in different situations, it's in ways that devalue the characters as characters and instead turn them into props for Sonic to use. You frame people who want other playable characters as definitely wanting to take solo Sonic away from you, when the fact remains that there's no reason why Tails can't be optional, thus satisfying both sides.
    The rationale behind this topic is just utterly dismissive and completely inaccurate to the current state of Sonic games where most of the cast has effectively been written out of existence anyway. Most fans of these characters are dealing with them being in limbo, completely unsure about their long-term fate and frustrated at the ambiguity, but it seems that's not enough and instead you want Sega to revert rights to Archie instead of simply writing them better. That's basically pouring salt in the wound.
    In short, people are vehemently against this idea because it really does shit on the extended cast, and on top of that people are charging us with being unemotional and more understanding to fans who are getting what they want more so than they are. That's going to make people angry. Why do I have to mind the feelings of someone shocked that I'm objecting to more of what I like being taken away when they are the ones actually being honored by Sega and getting solo Sonic games? If you want to create bridges, don't throw people's preferences under the bus while maintaining a position of privilege.
  13. Thumbs Up
    Nepenthe got a reaction from Splash the Otter in Downsizing   
    No shit you don't get the pitchforks out. No one seriously talks about killing off Tails, and even if they do he continues to appear regularly. He has immunity. In an era where Sega is known for abandoning any and every idea that's criticized to any great extent, fans of these characters have right to worry when they've been shat on for years and subsequently have stopped appearing as often. Now we're in a topic arguing where even that's not enough and they just need to be effectively killed off completely regardless of whether or not they've actually had any recent impact. You're damn right people are going to be defensive. They have every right to be.
    You like popular shit. Good for you. Pretty easy to sit on your high-horse and say "Man, I don't know what all of those extended cast fans are being so sensitive about. A couple of people dislike the main fucking sidekick and I take it on the chin just fine." It's apathetic.
  14. Thumbs Up
    Nepenthe got a reaction from Splash the Otter in Downsizing   
    So basically, we should take a cast that has not actually seen any real use in seven years anyway and start cutting them from the games outright because, as JezMM said, people are still operating under the idea that they're being shoved everywhere? All this reads as is fuck the extended cast even harder for just existing.
  15. Fist Bump
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Sonic Unleashed: Discussion about Sonic the Werehog   
    You asked why someone would put combat in a platformer. The implied answer from my rebuttal is because it's a feasible design choice. Don't resort to No True Scotsman now with qualifiers about what Sonic is and isn't. xP

    I also find your reasoning disingenuous. I can't think of a single action/adventure title with battling in it has truly non-stop combat with no significant gameplay in-between; any such title just reverts to the fighting genre. Every game in this vain has you moving from battle to battle through a series of platforming, adventuring, or puzzle-solving, so if you're prepared to actually deride the Werehog as being inconsistent in this regard I'd suggest you also take that complaint up with God of War, Uncharted, Bayonetta, Devil May Cry, the new Resident Evil games, Kingdom Hearts, Zelda, etc..

    This is all regardless of my point though: The Werehog's pacing is far more consistent than Heroes' because the difference in speeds encountered through platforming and battling are smaller than they are in Heroes, making the latter inherently more frustrating. This ultimately results from gameplay that was developed with a much better focus on combat. Yes, the Werehog may be a different genre, but it is indeed a singular genre with its own consistent internal workings that have worked for many other games and series before and after it. Heroes is, for all intents and purposes, a normal 3D Sonic game with heavy combat thrown in at random intervals. These things make your comparison between the two not all that insightful.
  16. Thumbs Up
    Nepenthe got a reaction from Jar Jar Analysis 1138 in How fast does sonic need to run in-game?   
    Sonic's top speed should be dependent on how Sonic Team feels like playing with the spectrum of speed and platforming that day. The supposed marriage of those two ideals is a fairly malleable one which naturally lends itself to various acceleration capabilities and top speeds that fit certain games much better than others. Ergo, I find the talk of putting him on some sort of speed cap (much less one as slow as Colors'; that felt slow even within the context of the game's platforming-heavy nature) completely detrimental to the series' general philosophy as well as specific gaming experiences, and a snatching away of half the thrill that comes from the modern games in the first place. I also find it a bit irrelevant in light of what is probably the bigger problem: The lack of precision we've had over Sonic which has been present regardless of his speed.

    If I were to cite my favorite display of speed, it would be Unleashed, free boost and all. Do I really need to explain why?
  17. Thumbs Up
    Nepenthe got a reaction from knuckles20 in i don't see why some fans hate classic sonic in forces   
    There's still the issue of why we keep relying on Classic Sonic as a padding crutch in 3D when we could probably just either have A.) Games that are boost exclusive and less expensive, or B.) A gameplay style that actually supports a reasonably lengthy game altogether and is actually worth the higher asking price.
    Literally no other franchise splits the focus between its main entrants on new styles and old styles.
    Mario doesn't have entire halves of his 3D games dedicated to shoehorning in the original SMB style.
    Breath of the Wild wasn't half open world and then half NES Zelda.
    The new Grand Theft Auto games don't revert to the original's top-down view.
    Why do the 3D games need Classic Sonic?
  18. Way Past Cool
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Gameplay vs. Spectacle.   
    All you do in most platformers, or what their level design generally encourages you to do, is to run from point A to point B, and the overwhelming majority of obstacles and enemies in platformers generally do have binary outcomes, and subsequently singular methods for defeating them. They are not inherently so divorced from the modern games in the regard of offering genuine choice other than them merely having larger margins for error: you have more space to complete a given action that you may in the modern games. But fucking up is generally fucking up.

    Regardless, you're right about one thing: this is certainly a dead-horse topic.



    I don't remember a case, much less an overwhelming number of cases in Unleashed, where the pacing was broken because you were told to do an action you hadn't done before at all, either in terms of the basic actions you had at the outset or the abilities you would gain later like the Stomp, because they would take the time to give you a benign instance to use this ability on in the hubs to take advantage of these abilities and to be aware of them. So while you can argue this can be considered a QTE (I wouldn't under my definition; I'd just call it plain ol' dickery), the situation you're talking about effectively doesn't exist to any notable degree for the modern games anyway.



    I'm not sure what you're talking about as I don't believe I've said what you indicated. Of course you need to rely on something for your game to be successful, but in terms of relying on your game's objective qualities to help determine success, that something does not have to be mere balance or openness. A game can be closed, or linear, or limited in choice, either inherently or compared to its closes competition, and still be successful.



    But that doesn't ensure there will be no disappointment. All that means that you're catering to two groups. But if one thing takes precedence over the other, either through popularity or quality, you are still in some way disappointing the group whose favorite feature of the game is not taking precedence. Or, in the worst case scenario, if a "balanced approach" sinks both elements because they are not given the elaboration they deserve, everyone walks away unhappy. True balance is very difficult to achieve in this vain and has sunk games before who have attempted the "appeal to everyone" approach. I hear Resident Evil 6 pretty much got blasted for that approach, and of course, most of the 3D Sonic games for including things the core audience- the Sonic fans- did not want, even though these other genres have found appeal in other places.



    Holes in the market do not necessarily mean that the games that fill them will be massively successful. There's probably a significant lack of accurate horse domestication sims out there that would probably sit very well for young girls interested about horses, especially if they're farm hands, but there being a lacking supply, or a hole so to speak, doesn't in turn imply that the demand is large enough or will ever become large enough to warrant bothering investing the funds. Subsequently, I absolutely don't see a future for Sonic where he's selling ten million copies (not that he even ever did before in the first place,) in the same way I don't see major animation studios in America ever pumping out tens of theatrical shorts a year as they did in the 40s and 50s. Just as the theatrical animation short had their golden era, platformers have had theirs.



    What I'm getting from this is that any game that basically allows you to go to some area that may or may not compensate you for bothering to go there is inherently better or more substantial than the one that restricts your focus to some degree- whether it be by focusing on precision or exploration- but will always adequately reward you for the effort?
  19. Way Past Cool
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Gameplay vs. Spectacle.   
    You know what? I think the definition of QTE has gotten obfuscated to the point where anything that requires a twitchy button press is a QTE and thus needs to be culled from games forevar, because a lot of the stuff considered a QTE in the modern gameplay isn't, or at the very least, such a ridiculous implied definition could encompass a whole lot beyond just the modern gameplay.

    To me, a QTE is an unprompted or near-unprompted series of buttons with no real relationship to any of the previously-established controls. You are thrown into a situation and forced to hit whatever button or series of buttons the game decides to randomize for you, thus introducing a higher element of luck than what would otherwise be considered necessary for the action if it were done more manually and predictably. When there's a wall coming up, and you need to dodge it, and you use the button specifically denoted to dodging to dodge the wall, that isn't a QTE.

    Please people: Stop calling everything that requires a quick reaction time a QTE.
  20. Thumbs Up
    Nepenthe got a reaction from Bowbowis in What new level tropes would you like to see in future Sonic games?   
    I'm less interested in new tropes so much as I'm interested in stages that have smart and logical level design extrapolated from the unique characteristics of their locations, because more often than not nowadays the trope or theme of the level mostly informs the textures of the models versus the experience of really being in that place. Basically, a casino level can be considered a casino level just by reskinning a normal Sonic level with casino-based artwork, or you can toss a random candy level in the sky and be done with it, which isn't really all that interesting or intuitive. Instead, you can combine existing tropes as a result of looking creatively at the area of a stage. For example, you can essentially put a Labyrinth or Chemical Plant Zone-like area in a City Escape stage by simply allowing Sonic to go down into the sewer system. Similarly, I also like the above idea for weather and would like to see its effects on stages explored me, like in Windy Valley's tornado where the floating platforms are just natural debris torn away from the stage, and of course rain and snow decreasing friction. I will always appreciate little touches like that over whether or not Sonic Team merely includes any given trope.
  21. Thumbs Up
    Nepenthe got a reaction from Cuz in What new level tropes would you like to see in future Sonic games?   
    It's less about implementation and more about preproduction and planning. Doesn't take a rocket scientist to put a playable sewer in a city level; we did it in Casinopolis in SA1 how many years ago? I get the feeling that Sonic Team either doesn't have the  will or the time to create levels like that anymore.
  22. Nice Smile
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Sonic Unleashed and the Modern Formula   
    Like classic fans?
  23. Thumbs Up
    Nepenthe got a reaction from Monkey Destruction Switch in Fictional characters you hate/dislike?   
    I can't get with this reasoning entirely. In the real world property has value and accidents and irresponsibility with other's property has legal consequences. First of all, Ash actually stole the bike. He did not ask for permission, wasn't given permission, nor even indicated that he would return it in an appropriate time (not that this matters in light of the first two points). Misty was also visibly upset about the ordeal despite having sympathy for Pikachu. And speaking of which, unless Pikachu is considered a civilian under Pokemon's law, Ash is still responsible for any damage incurred by his Pokemon or during any other situations where the bike would've been under his care. On top of all of this, bikes are expensive, in the real world and Pokemon world, and it was probably Misty's only way of getting around at the time. 
    I'm sorry but Misty is in the fucking right on this one. If there was a life or death situation going on with some stranger and their dog, and they took my car suddenly without even asking me and said "they'd give it back someday (what the hell?)," and their dog caused it to be completely totaled in the process, I'm sorry but I don't care how sad they are that the dog is in the vet not feeling well. I want my fucking car replaced or some equivalent compensation for it. I need my car to get around, to run errands, to live my life. You are not entitled to my car nor allowed to walk away from actually fulfilling your legal and moral obligations in light of its destruction just because your dog is hurt.
  24. Nice Smile
    Nepenthe got a reaction from Jar Jar Analysis 1138 in Sonic Unleashed - What is it now after four years?   
    Yeah, I could understand not liking the game, but I cannot at all empathize with horrible music, animation, and voice acting.
  25. Thumbs Up
    Nepenthe got a reaction from lbyrd2 in Am I a failure if I don't finish the Genesis classics?   
    I feel we as a fandom have taken a horribly wrong turn somewhere if people think that there's something wrong with them for not finishing the classic games. No video game is obligated to be completed.
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