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About Cayenne

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  1. Since we are in the age of "spiritual sequels", what kind of games would you like to see someday?

    Some of my most wanted choices are...


    - A SRPG that mimics the style of the classic Shining Force games 


    - Mecha-focused title with the fast-paced gameplay of Zone of the Enders


    - A snowboarding game with the same mechanics and physics of SSX


    - Fast-paced 2D platformer with Sonic Rush's trick system

    1. Teoskaven


      Definetly something with the same battle style, progression systyem and story themes of Eternal Sonata, but with more worldbuilding a discussion of themes.

    2. Crow the BOOLET

      Crow the BOOLET

      I wish there was something that would fill my Ilbleed shaped hole in my heart but atlas there's no replacement. I kind of miss survival horror in general, particularly the kind where you're helpless against the horrors but the horror itself is subjective so yeah.

    3. Thigolf


      Super Monkey Ball but good again

    4. Cayenne


      @ThigolfMy last Monkey Ball game was Touch & Roll (which I really liked). Is the Banana Blitz remake that bad?

    5. Thigolf


      It's just...they took a game that was all about steering your monkey through tight mazes with precise controls and...just put guard rails everywhere. It's not fun.

      Like, imagine a platformer that has barely any enemies and all your bottomless pits are gone completely, so there's little to pay attention to. That's kinda what Super Monkey Ball has become.

    6. Supah Berry

      Supah Berry

      I'd want something remanence of the M&L with all the button press timing to attack and defend your party. 

      And another stealth franchise like Metal Gear, hell give everything by Konami a spiritual successor. We've already got Castlevania's succesor; one down, the rest to go.

  2. Eh, I don't know...the trailer gave me very mixed feelings. While the battle system actually looks interesting this time and we finally have a new (and hopefully good) villain after so many years of Bowser, I still can see that dreadful Sticker Star and Color Splash influence all over the game's design. It's still early to judge the ups and downs of Origami King, but I'm not very confident about it after being burned by two meh predecessors. If this game is just Color Splash 2, I will make my peace with this series and waste my time with better RPGs (and maybe hope for a new Mario & Luigi game). Btw, sometimes I wish I knew why Nintendo is so restrictive not just with Paper Mario but with the Mario series in general. There's a huge difference between caring about the quality or world of your IP and neutering creativity. Some people like to blame Miyamoto and his design philosophy for this, but they forget that he isn't the only one that has influence over what does and doesn't happen with Mario.
  3. I agree with everything in your post except for this: Nope. These characters are definitely beloved. There's lots of people that draw fanarts, write fanfics, and create many things about them. Hell, I've even seen a guy on Twitter that draws Rosalina and Rosalina only almost everyday! Sonic has more detailed characters, discussion, projects and fansites, but that doesn't mean that the Mario franchise doesn't get it's share of love from fans as well.
  4. Sonic 06: When 06 actually works, it can be really fun. Shadow's story is the best and most playable part of the game, IMO. Sonic Lost World (3DS): I'm one of those crazy people that likes this version over the PC and Wii U ones. Personally, I love every level in this game that isn't a special stage. Sonic Heroes: To be honest, I think Heroes is more divisive than bad, but I usually see fans mentioning it as beginning of the end for 3D Sonic. Slippery controls and questionable design choices aside, this game has some of the best levels if not the best ones in 3D Sonic history. I would give a very good money for a Sonic game with more levels like Frog Forest, Egg Fleet, Rail Canyon and Hang Castle.
  5. Spark the Electric Jester 2 isn't  perfect by any means (the story is  bad and you can see some strange design choices here and there, for example), but has four things that I would love to see in a new 3D Sonic title:

    - Open levels

    - Many alternative paths to find and choose

    - A fun moveset that rewards the player 

    - No automation 

    This kind of gameplay made me wish for more 3D Sonic-inspired indie games. We've seen many original platformers that use 2D Sonic as a basis, but 3D ones that aren't demos or engines made by Sonic fans are still rare today.

  6. Man, the Sega Genesis was capable of amazing things in the right hands... 











    It's impressive: none of these games use special chips or add-ons. Everything is done by the video game itself with some programming tricks. 

    1. E-122-Psi


      Stuff like this makes me think it's a shame none of the MD/Genesis add ons lasted enough to get their own potential tapped. I mean standalone it could do such cool tricks, but Mega CD and 32X let it accomplish basic 3D, think how that could have stretched its lifespan with the right talent.

    2. Supah Berry

      Supah Berry

      Holy shit, does Red Zone wear it's opening cutscene proudly in that last gif.


      Stuff likes this makes all the more  disappointed about the lack of any 16-bit retraux games that look like this. It's always gotta be new video games that look 8-bit old and old games that've been HD new; it just can't be in between. Stuff like Sonic Mania and Freedom Planet merely scratch the surface level of what 16 bit hardware can do because their both forced into imitating the old Sonics, which are pretty tame and basic on any psudo 3D stuff vs what's displayed here.

    3. Pelvic WOO! engine
  7. Japanese Super Mario comics are something else...If you even wondered how Mario & friends would look if they were in a Shonen manga, here it is:







    Those pages are from Go! Go! Mario Kart, a licensed Mario Kart DS Gag manga that mixes comedy and intense action. It was drawn by Shin Ogino, the same artist behind the adaptations of Mega Man ZX and ZX Advent.

    You can see the rest here:


    Mario Kart DS as a dramatic action manga is one of the oddest video game-related ideas I've even seen, but I won't lie: The characters look really cool here, specially Bowser.

    1. Supah Berry

      Supah Berry

      Would still love to see a English version of the full series one day, offical or otherwise. So what if it's "too Japanese for Kids", it can't be that much worse than what Super Mario Adventures and the Anime movie had given us. The fact that it's something Mario related that has a story in it is more than enough to make it be sought after by fans. Especally since it features adaptation from many of the Mario spin offs and not just the mainline; it just feels like we're missing out.

      If France and Spain could translate it, so can the English regions. 

    2. Cayenne


      @Supah BerryI would say that Super Mario-Kun (the longest and most popular Mario manga) and KC Mario are "too japanese for Kids", but not GGMK. Honestly, this manga isn't different from the action comics that most kids are used to read today.

  8. Don't mind me. I'm just here being the only person hyped for the sequel of one of Nintendo's best NDS games:


    I'm not even kidding, this collection was really fun in the NDS era. I've wasted so much time playing Solitaire Mahjong, Darts, Bowling, and Balance...You could even play those games with friends via Wi-fi!

    1. Thigolf


      I might pick this up. Online play sounds fun.

    2. Cayenne


      This costs $39.99?! I'm not downplaying the content, but this price is kinda expansive for a collection of simple games.

  9. Do you have a favorite Sonic (fan)artist? If I had to choose a top 3, it would be Aoki, ezume_90 and Kohane01:



  10. To me, Willy Wombat is the most interesting failed mascot from the 90s. His game tries to tell a super serious story about freedom, free will...and succeeds! The plot isn't perfect (some important details are only described by the characters, but not actually shown, for example), but it never feels totally forced or stupid.


    The game also has a very cool melancholic atmosphere that strongly reminds me of Batman sometimes. I wouldn't be surprised if Willy's very familiar design and artworks were inspired by the dark knight himself.

    By the way, the most curious thing about Willy Wombat is that the cutscenes are totally dubbed in english with japanese subtitles. Hudson never published this game in the west, but apparently had plans for it until the game bombed in Japan. Unfortunately, the interesting themes and characters couldn't save the awfully bland gameplay. Imagine if Sonic 3D Blast was longer and much more boring.

    I don't know if Konami owns this IP (They bought Hudson some years ago, but the game was produced by Westone, the developer of the Wonderboy series), but if they do, I would love to see it again with a better game. Willy and his world have tons of potential.

    1. Your Vest Friend

      Your Vest Friend

      I got so confused for a moment because Willy Wombat was Crash's beta name. And he's the furthest from a failed mascot you can get.

    2. PC the Hedgehog

      PC the Hedgehog

      @Your Vest Friend I was thinking the same thing.

    3. Cayenne


      Funnily enough, according to Sega Retro, this is the game that made Crash change his beta name.

    4. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      This looks like another game I remember playing, but I only played it once and can’t even remember what it was.

      Man, if only production back then was as easy as it is now to get a game off the ground. Might’ve had better success as an indie.

    5. Cayenne


      @CrownSlayer’s ShadowJersey Devil for PS1? Willy's design is kinda similar to him:



    6. CrownSlayer’s Shadow

      CrownSlayer’s Shadow

      Now that I definitely haven’t played.

      I know it had gems like this game tho, but honestly couldn’t give you the best guess of which game given I was still in elementary school around the time.

  11. One part of me is very thirsty for a new Sonic & Sega All-Stars Racing.

    Another part of me doesn't want it because there's a good chance that it would be a buggy low-budget game like TSR that would be forgotten one month after its release.

    Sonic & Sega All-Stars Racing Transformed is my favorite kart racing game and Sega is my favorite video game company. As much as I love Sonic, I'd really like to see the other Sega characters again.

    1. Thigolf



      I like you.

    2. Crow the BOOLET

      Crow the BOOLET

      With a new Sakura Wars coming out I wanna see Kizuna Ai Sakura in a car that's modeled after her robot.

      I honestly prefer the All Stars over just Sonic because I really love Sega's properties and wish they didn't get so much neglect.

    3. Cayenne


      I would love to race as:

      - Arle (Puyo Puyo)

      - Bayonetta

      - Alys (Phantasy Star)

      - Asha (Monster World IV)

      - Ristar (I'm still mad that he wasn't playable in Transformed)

      - ToeJam & Earl

      - Axel and Blaze (Streets of Rage)

      - Sketch Tuner (Comix Zone)

      And many others. Sega has so many cool franchises and characters that is hard to choose just one.

      One of my dream games is a S&SASR with the same content and adventure mode of CTR Nitro Fueled plus the interesting character interactions of Sega Heroes. If Sega made this right, I woudn't even mind waiting more time for another Sonic game.

  12. Sega, please, pretty please, bring back Uekawa's hand drawn art for the next Sonic game. 3D models are cool and all, but his current art style blows everything else out of the water.


    1. Blue Blood

      Blue Blood

      Uekawa's art is good, but stiff. I prefer it over the 3D renders any day. Ideally though they'd get back whoever drew the main character at for the Adventure games (which was coloured by, but not drawn by Uekawa), or they would just get new artists in to create a variety of 2D and 3D art.

    2. Tracker_TD


      AFAIK the Adventure games were drawn by Uekawa, his style's just changed over the years. Back in the Adventure days, Ohshima was still there and his influence was still very obvious.

      You're probably thinking of Satoshi Okano, who collaborated with Uekawa on some other titles and was responsible for the very similar Sonic 3D Saturn JP artwork. Okano was also shortlisted to redesign Sonic, but lost to Uekawa. 

    3. Blue Blood

      Blue Blood

      @Tracker_TD I honestly have no idea of the name because I just can't remember, but I distinctly remember it being that Uekawa was not responsible for the line art despite what everyone thinks. You could be right. He was the designed, but the key art role fell to someone else. 

      Can't back it up with a source though. I'm currently doing a bit of searching.

    4. Cayenne


      @Blue BloodHis art was definitely more fluid and exaggerated in SA1, but I think the current style is much more attractive. It's like he mixed the best traits of the SA1 and 2 art styles with the edgy curves of Sonic Battle.

      Btw, aren't you confusing Uekawa with Kazuyuki Hoshino?

  13. goods_190128_06_01.jpg


    snc_title1.jpgIs there a high quality version of the Sonic and Shadow artworks that were used with the Sonic cycle gear made by WAVE ONE? I've been searching for better images everywhere but I can't find anything.

    1. Sega DogTagz

      Sega DogTagz

      are those jerseys still available to buy? I'd go in for a pair

    2. Cayenne


      @Sega DogTagzI don't think so. Couldn't find them on WAVE ONE's or Sega of Japan's shop.

  14. Knuckles The Babylon Rogues Vector Sonic (specially his current IDW incarnation) Fang Omega After years without caring about him, I finally saw the light and began to like Shadow after replaying Sonic Adventure 2: Battle last year too.
  15. The Altitude Limit Zone in Sonic Rush is the poster child of Dimps' skills with level design. You have to be a bona fide psychic to guess where Sonic is going to land when he is using parachutes.

    1. neezTHEhuman


      It can be fun once you're familiar with the layout but there's no use denying that it's dreadfully designed.

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