Jump to content


TSS Member
  • Content Count

  • Joined

  • Last visited


About Cayenne

  • Rank

Profile Information

  • Gender
  • Country

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Ngl, my biggest fear towards the Sonic Rangers leak is the mention of EXP, puzzles, skill trees and battles where you just mash one button. We already had some of this stuff with games like Unleashed, the Storybook duology, Sonic Boom, Lost World and none of them were well-executed enough to be fun. Currently, I don't trust Sega to use these gameplay elements to create something entertaining.
  2. Sonic 06. I've finished the game many years ago and still think it's a laughable mess, but I keep coming back for more due to the more "open" level design of the most playable levels compared to the boost games. They are literally everything that I want in a 3D Sonic game and I have fun with them when the game pretends to be something actually functional.
  3. Super Mario 3D World makes me wish for a 3D Sonic with fun movesets. IMO, the last games that had a cool way to traverse levels were Sonic Rush and Rush Adventure with their trick system.

    Sonic Lost World had a pretty good concept with the parkour system (which needs to come back. C'mon, Sega...), but I think the level design wasn't well-structured enough to make it exciting to use.

    1. Blue Blood

      Blue Blood

      The parkour system in Lost World was and still is a wonderful idea on paper, but it wasn't implemented well at all. It was rigid, highly limited and the the control scheme was the most convoluted and cumbersome thing imaginable. Not to mention that the level design was trash too. I'd love to see Sonic implement parkour again, but with an entirely new system that goes about it differently to Lost World. 

      The tricks in Rush amounted to little more than button mashing every time you hit a spring, ramp or rail and although it's been years since I played the series, there was a great deal of cathartic fun in there. Such a system could definitely be fleshed out more in a way that encourages good tilt timing and control over aerial movement (Rush did this a little, but didn't take huge advantage of it) and you'd be on to a winner for sure.

    2. Cayenne


      Supposing that Sega ditches the boost system in the Anniversary game, I wonder how they would use the parkour again. Lost World had a very methodic level design that wasn't very Sonic-like and I can't exactly imagine how it would work in a more open-ended world.

      And, yeah, the tricks in Sonic Rush were very simple, but still fun to pull off. I never understood why Sega decided to use a simpler and more occasional version of that system (the QTE in Unleashed/Generations) instead of improving it.

    3. Diogenes



      Supposing that Sega ditches the boost system in the Anniversary game, I wonder how they would use the parkour again. Lost World had a very methodic level design that wasn't very Sonic-like and I can't exactly imagine how it would work in a more open-ended world.

      you hold run and touch a wall and you run on the wall only you control good instead of bad

  4. From what I've seen, Switch ports of Activision games usually take more time to be released because they are handled by different developers. The Switch version of N.Sane Trilogy was made by Toys For Bob instead of Vicarious Visions, for example. Games like Crash 4 were made for powerful consoles first so it wouldn't be surprising if Switch ports are seen as different things by Activision. They didn't even think that N.Sane would be playable on a Switch until a lone developer ported one of the levels in his free time.
  5. If Knuckles' Chaotix counts, it's Heavy (slow and, well, heavy) and Bomb (can hurt you with explosions). The game even implies that they were literally made to mess with you. If not, then, yeah, it's Big in SA1. I think his part of the game could have been much better if it was just an unlockable mini-game made for fun instead of something that you totally need to do to get the final story with Super Sonic.
  6. "Generator Rex"

    Ok, this show is looking very promising now...👀

  7. My interest for main Mario games is practically null nowadays, but this trailer is very interesting to see from a development perspective. Yoshiaki Koizumi's style and ambitions are very different from Shigeru Miyamoto's and it shows. If his work with Galaxy 1, Odyssey and Bowser's Fury can be used as examples, 3D Mario will have huge changes in the future and I'm very curious to see what he will do for the next game.
  8. Toei/Junio Sonic is my favorite classic Sonic. As for modern ones, I'm a huge fan of this specific Uekawa/Sonic Channel design. It's SA1&2 with a bit of Sonic Battle: I think the worst Sonic design was from Sonic Boom. While his face is absolutely perfect, the body proportions and overuse of athletic tape kill it for me.
  9. Epic avatar! Looks great. 

    1. Cayenne


      Thanks! The picture is from an old japanese ad for Sonic and Shadow-themed athletic gear:


    2. Shadow Chaos Control

      Shadow Chaos Control

      Woah that’s really cool gear! I wonder if you can still get the gear on eBay? I want that Shadow shirt and gloves. 

    3. Cayenne


      To be honest, I don't know. They used to be sold by WAVE ONE in 2018(one of the thumbnails even has the Sonic cycling jersey and a hat), but I never found them on e-bay or any other e-commerce site.

    4. Shadow Chaos Control

      Shadow Chaos Control

      Too bad, I’d definately order them. The Shadow gloves I’d wear driving my car. :D 

  10. I think this is something that isn't said enough. You can see a lot of unnecessary fights between Sonic fans, non-fans or fans of other franchises on social media and this is the kind of stuff that gives fuel to the haters. "Oh, you don't see the Sonic games as I see?! Well, you are an idiot." "You don't like the modern games?! You are the reason of why we can't get nice things." "You don't like the classic games?! Stay with your modern garbage then." "You don't like this Sonic game?! Stop watching Gaming Grumps!!!!!!!!!" "You don't support this character?! Blocked." The Sonic fandom produces amazing things together and gets undeserved hate, but the heavily defensive tone from the most hardcore part of the fanbase towards opinions they don't like doesn't help too. As someone said, "be the change you want to see in the world".
  11. The Sega Genesis/Mega Drive scene never ceases to amaze me. Can you believe this is being made for an old video game from the late 80s?

  12. Sonic needs to use a new pair of cool shoes in the next main game. The legacy of the stylish footwear founded by the SOAP shoes in SA2 must continue.


  13. Kill god-like creatures, send plumbers to other games with just a punch, breath in space...is there something that Sonic can't do?


    inb4: Someone makes a joke about not having good games.


    1. Diogenes
    2. Cayenne


      @Diogenes Only if he isn't using his life jacket from the Olympics:


    3. Diogenes


      that's cheating

    4. Supah Berry

      Supah Berry

      Outrun Eggman on foot

    5. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      He could swim in Sonic Colors. 

    6. Jovahexeon Jax Joranvexeon

      Jovahexeon Jax Joranvexeon

      @Supah Berry He redeemed himself for that in games after 3 & K.

  14. Unpopular(?) opinion: Knuckles Chaotix could have been a much better game if it was a puzzle-focused platformer instead of a classic Sonic spin-off with co-op. After giving it another shot, I think the Combine System doesn't work very well with standard 2D Sonic level design (once you learn the controls, the game becomes easy to the point of being too boring), but would be fine in a more methodic structure similar to one seen in titles like The Lost Vikings or classic Mario vs Donkey Kong.

  15. If there's something that I really want in more Sonic games, it's "animesque" robotic enemies. Sonic 06' was a bad game, but had some extremely cool mecha designs for Eggman's robots:




    Personally, I wouldn't mind to see bosses or common enemies in the same vein of Armored Cores or Zoids. I think they would fit with Sonic's Shonen and sci-fi themes:



    1. Blue Blood

      Blue Blood

      Hard disagree. The '06 enemies don't anything like what I want from the series. To a lesser extent, the SA2 GUN enemies fall into this category as well.

      Give me chunky, cartoon robots and based on Eggman and animals, or cartoony monsters like we saw for the Dark Gaia enemies in Unleashed.

    2. Diogenes


      honestly i hate them. i don't think they look good to start with, but they're especially bad for this series; they're a bunch of excessively detailed messes, meant to appear alongside characters largely made of simple shapes and broad fields of color.

    3. Sean


      I think these could work in the series but I'd prefer it if they were GUN creations. I liked the contrast between robots developed by GUN and Eggman in SA2, and wish they'd bring them back as an antagonistic force so that we can get that again.

    4. Wraith


      These were sick and I agree with you. I always loved Egg cerberus specifically. They convey a lot of power and intimidation. Makes you feel like the underdog before you take em down. 

    5. Waveshocker Sigma

      Waveshocker Sigma

      I like Eggman's robots from Sonic X cause they were one, the other, or both at the same time. Dude is a man of variety, that's for sure.

  • Create New...

Important Information

You must read and accept our Terms of Use and Privacy Policy to continue using this website. We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.