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Cayenne

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About Cayenne

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  1. My English is too limited to give a better and more detailed explanation of this idea, but I'd remake Sonic Battle in 3D with the same Arena gameplay of Power Stone 1 and 2 while maintaining the Story/RPG mode and the customization options you can choose. The Power Stone franchise uses some ideas that can be found in the Super Smash Bros. series like itens, boss battles, weapons and interactive stages, but their execution is totally different from these games, containing very frantic battles.
  2. After many years, one of the biggest holy grails of the Playstation translation scene will be officially released on Switch in English:

    http://oniongames.jp/news/moon-is-coming-to-nintendo-switch-in-english

     

  3. Thread about Ian Flynn's Super Mario Bros. pitch for Archie Comics. For those that wonder about the plot and what happened with the project, this is a pretty interesting reading!

    1. Thigolf

      Thigolf

      At least there's the ARMS Comic!

      Right? ........riiiiight?

    2. Cayenne

      Cayenne

      The ARMS comic was supposed to be released by Dark Horse Comics some years ago, right? Was it canceled?

    3. Thigolf

      Thigolf

      The last thing we heard was Spring last year, when they said the comic was delayed to early 2019.

      Now, I'm not a time expert, but I'm pretty sure early 2019 has passed...

  4. If there's one Sonic-related thing that absolutely baffles me is the lack of an official (not made by fans) rhythm spin-off. Music is one of the strongest points of this franchise and it's amazing that Sega never tried to make their own Sonic versions of Theatrhythm Final Fantasy, Beatmania/Pop 'n Music, Elite Beat Agents/Ouendan, etc.

    I know they already have three musical IPs (Hatsune Miku, Samba de Amigo and Rhythm Thief), but I think that a Sonic-themed title with a good rhythm system would work as well.

  5. spacer.png

    spacer.png

    I don't even believe this """leak""" is actually true and I don't know much about Final Fantasy, but this was the first image that popped in my head when he said "Female character" and "Mecha".

    1. Teoskaven

      Teoskaven

      Nah, most people believe it's KOS-MOS from Xenosaga.

    2. Perkilator

      Perkilator

      @Teoskaven What about Elma from XCX? I've seen support for her as well

    3. Cayenne

      Cayenne

      Oh yeah, I forgot that KOS-MOS was in Xenoblade 2. Makes sense.

      When he said "has a Mecha" I didn't think about someone that's literally (or half) Mecha.

    4. Diogenes

      Diogenes

      PiA3C7d.png

      confirmed

  6. I wish Sony had adopted Sly Cooper as their own "Mario" or "Sonic" and funded more sequels. This franchise has a very cool world and so many interesting characters...It's a shame that it never became a big multimedia name with official comics, cartoons or even a stylish anime similar to the japanese opening and ending of Thievius Raccoonus.

    1. Ferno

      Ferno

      kind of ironic that it didn't exactly reach the same iconic heights as Crash or Spyro, two franchises that may as well have been candidates for mascot status but weren't actually Sony-owned

    2. Cayenne

      Cayenne

      @FernoOne of the things that helped Crash and Spyro's huge success was Sony's huge dependence on third-party support in the 32-bit era IMO. Correct me if I'm wrong, but I remember that the Playstation didn't have many big 3D platformers to compete with Super Mario 64 at the time.

    3. Marcello

      Marcello

      They already have Ratchet and Clank for that.

      Also, the Sly sequels never lived up to the first game.

    4. Lord-Dreamerz

      Lord-Dreamerz

      @Marcello

      Speak for yourself. I played all 4 games in a row the year the 4th game came out, which was also the first time I played any of the series. The sequels were easily better then the first game, and I say each newer game was better then the previous, with the 4th being the best. I love the whole series to the point i put them in my top 10 game series. People who say the newer games are not as good I feel are blinded by nostalgia or are the type of people who just enjoy hating on sequels.

    5. Marcello

      Marcello

      I played them for the first time as an adult with the PS3 collection, so no nostalgia here. And as for me just hating sequels, I've literally stated multiple times here that I think The Last Jedi is the best Star Wars movie. My favorite Sonic game is Sonic 3. My favorite Metal Gear is Snake Eater. 🙄

      The first game has a stronger focus on actually good level design, whereas the second game just had some cruddy hub worlds with the main levels not being particularly well-designed. The 3rd game is an improvement, but focuses a bit too much all the different playstyles. I've only played a bit of the 4th, but it felt closer to 2, which I've already said I'm not a fan of

    6. Lord-Dreamerz

      Lord-Dreamerz

      @Marcello

      I don't think the level design was very good in the first game myself at all. It very much feels like a early basic 3D platformer game like you would find on PS1, which many were pretty bad compared to modern platformers and adventure games. The first game literally kills you in 1 hit, which is pretty awful in a adventure game. The first game was still fun, but it is a joke in comparison to the later games to me. most people i talk to in the past liked the 2nd & 3rd titles most, tho I prefer the 4th most myself. Point is even if you like & prefer the 1st game, just don't assume all other fans agree.

      PS: I really enjoyed the later games allowing to play as Carmelita Fox. I wish they put little more focus on playing as her and less on other random one-shot characters fans barely care about.

    7. Cayenne

      Cayenne

      I finished the first three titles on PS2 and PS Vita, but I'm still playing Thieves in Time. If I had to choose the best game right now, it would be Sly 2. I think it has the most interesting story, thieves and missions of the series, with a very balanced gameplay. Thievius Raccoonus and Sly 3 were pretty good too, though.

      I'm liking Thieves in Time (The PS Vita version is pretty good), but the level design of the episodes feels much weaker compared to Sly 2 and 3. I'm on "Go West Young Raccoon" and, oh boy, this area is boooooring as hell.

  7. - Digimon World: Next Order was the best Digimon World game, introducing very welcome changes

    - Digimon Story: Cyber Sleuth and Hacker's Memory were awesome and had great plots

    -Digimon Survive looks very promising

    As a huge Digimon fan, I'm loving this timeline. These games aren't free from glaring flaws (Next Order's story wasn't very good, Cyber Sleuth loves to reuse the same areas, Hackers Memory is a glorified DLC, etc.) but the quality really skyrocketed compared to the old titles. Habu was one of the best things to happen to this franchise.

  8. It wasn't just because of it's aesthetic. The Game Cube tech demo from Space World 2000 was taken seriously and made many people mistakenly believe that the next Zelda was going to be exactly like that, with the same atmosphere of OoT/MM. When WW was finally revealed, many fans felt "betrayed" by Nintendo. On-topic, I think this pretty unpopular: The Sonic from Sonic Boom is one of the best versions of him character-wise. Sonic is usually presented as "the greatest thing since sliced bread", so seeing a flawed incarnation that can make mistakes, be outsmarted or mocked by others while still being cool was a breath of fresh air.
  9. While overwork is an universal issue, there's a very negative part of Japan's work culture that actually encourages the same behavior that Iizuka had and it usually leads to something called "Karoshi". Here's a video about the subject: Ah, I remember that article. It was posted on TSSZ with the title "The Blog Sega Doesn't Want You to Read": http://www.tssznews.com/2009/01/05/the-blog-sega-doesnt-want-you-to-read/ The answer from Sonic Team: http://www.tssznews.com/2009/05/15/sonic-team-speaks-out-on-andac-allegations/ These links are a very juicy reading because they give some insight of what Mad Convoy said about Nights and what was happening with Sega and Sonic Team at that time.
  10. There's one question that usually comes to my mind when we talk about Sonic Team and I think it isn't discussed enough: How Sega manages the Sonic Team staff? Are they still being overworked? This from a Gameinformer article about Sonic: https://web.archive.org/web/20161116181942/http://www.gameinformer.com:80/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PostPageIndex=3 If you doubt about Iizuka's passion for this series and how reckless Sega or other companies can be, here it is: The guy almost died while developing Sonic Heroes. Unfortunately, This isn't the first story of someone working on a Sonic game and being gravely ill, though. In the 90s, Sonic X-treme almost killed one of its own programmers (Chris Coffin) as well: http://info.sonicretro.org/Sonic_X-treme#Saturn_Development I wonder what happens behind the curtains nowadays. I may be very wrong, but something says that Sega didn't learn they lesson yet.
  11. Is there a game in your country that has a very different content rating from others?

    I was searching for tips to get Tactician USBs in Digimon Story: Cyber Sleuth - Hacker's Memory and learned that it's rated as "For Everyone" here in Brazil. In USA, Europe and even the more tolerant Japan, this is a game for young teenagers (12+).

    We usually get the same ratings as USA and Europe for most games so a exception like this one is quite surprising.

  12. It's a shame that Disney never did anything with Spectrobes again after Origins on Nintendo Wii. That franchise had some of the most creative monster designs I've seen, with almost every creature being a fusion of relics, folklore and architecture from ancient times (Maya civilization, Aztec empire, Ancient Egypt, etc.) with animals, transports or objects:

    spectrobes-origins-20090703072601841_640

    latest?cb=20130731175257

    latest?cb=20081227192005

    The games weren't 10/10s (I think 7.0 or 7.5 is enough for them, there's some very unnecessary things and a lack of polish here and there), but the last two were a fun and addictive experience. If Disney uses this series again someday or sells it to another company, I'd like to see it in the hands of a more experienced RPG developer.

    1. PC the Hedgehog

      PC the Hedgehog

      Agreed. I didn't really enjoy the games, but the universe was rife with potential. I think it would have made for a great TV show. Baffled Disney never went all-out with it.

    2. Cayenne

      Cayenne

      Yeah, I think one of Disney's biggest sins with Spectrobes was utilizing short "webisodes" to advertise the games instead of creating a TV show and producing toys. I can't think of a monster-collecting franchise where an anime or cartoon never helped to boost their success with the kids.

  13. Does Sonic's Ultimate Genesis Collection A.K.A. Sega Mega Drive Ultimate Collection count as a Sonic collection (It has Sonic 1, 2, 3, Knuckles with other unrelated Genesis releases)? If not, It's Sonic Gems Collection for making Sonic CD, Fighters and Sonic R playable on modern consoles. I also have a soft spot for Sonic Classic Collection on NDS since I didn't have other ways to play Genesis Sonic games on a handheld at the time. The emulation wasn't very good, but it was cool to have all the lock-ons of Sonic 3 & Knuckles.
  14. I'd say that Sonic is already accessible for everyone. What we see in this series isn't different from action cartoons aimed at a very young demographic like Batman: The Animated Series, Justice League or the first two Thundercats cartoons. Sonic just needs a well-done and sincere story and nothing more IMO.
  15. This may sound a bit strange and I don't know if it was said here before, but...is anyone cheering for Yo-kai Watch's success? I don't like YW, but I think Pokémon really needs a very powerful competitor to break its monopoly and encourage more effort and changes. If you observe the old video game generations, history already proved how good a competiton is for any company and consumers: Some of the best games of the 16-bit era, for example, came from the famous console wars between Sega and Nintendo, with one always trying to one-up another with a much better and hi-tech game. Yo-kai Watch is the only monster franchise that ate Pokémon's lunch in Japan and may even be the reason of some changes in Pokémon Sun/Moon, but, sadly, if what I'm reading from people living in Japan is true (correct me if I'm wrong, YW fans), the series is slowly losing its own momentum and the kids aren't that interested anymore. I hope the franchise can be restored to its former glory with the new Switch title because every developer at The Pokémon Company (Nintendo, Creatures and Game Freak) needs a big wake-up call to make better games.
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