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About Cayenne

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  1. Sonic needs to use a new pair of cool shoes in the next main game. The legacy of the stylish footwear founded by the SOAP shoes in SA2 must continue.


  2. Kill god-like creatures, send plumbers to other games with just a punch, breath in space...is there something that Sonic can't do?


    inb4: Someone makes a joke about not having good games.


    1. Diogenes
    2. Cayenne


      @Diogenes Only if he isn't using his life jacket from the Olympics:


    3. Diogenes


      that's cheating

    4. I Have Berry!

      I Have Berry!

      Outrun Eggman on foot

    5. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      He could swim in Sonic Colors. 

    6. Jovahexeon Explosive Witch

      Jovahexeon Explosive Witch

      @Supah Berry He redeemed himself for that in games after 3 & K.

  3. Unpopular(?) opinion: Knuckles Chaotix could have been a much better game if it was a puzzle-focused platformer instead of a classic Sonic spin-off with co-op. After giving it another shot, I think the Combine System doesn't work very well with standard 2D Sonic level design (once you learn the controls, the game becomes easy to the point of being too boring), but would be fine in a more methodic structure similar to one seen in titles like The Lost Vikings or classic Mario vs Donkey Kong.

  4. If there's something that I really want in more Sonic games, it's "animesque" robotic enemies. Sonic 06' was a bad game, but had some extremely cool mecha designs for Eggman's robots:




    Personally, I wouldn't mind to see bosses or common enemies in the same vein of Armored Cores or Zoids. I think they would fit with Sonic's Shonen and sci-fi themes:



    1. Blue Blood

      Blue Blood

      Hard disagree. The '06 enemies don't anything like what I want from the series. To a lesser extent, the SA2 GUN enemies fall into this category as well.

      Give me chunky, cartoon robots and based on Eggman and animals, or cartoony monsters like we saw for the Dark Gaia enemies in Unleashed.

    2. Diogenes


      honestly i hate them. i don't think they look good to start with, but they're especially bad for this series; they're a bunch of excessively detailed messes, meant to appear alongside characters largely made of simple shapes and broad fields of color.

    3. Sean


      I think these could work in the series but I'd prefer it if they were GUN creations. I liked the contrast between robots developed by GUN and Eggman in SA2, and wish they'd bring them back as an antagonistic force so that we can get that again.

    4. Wraith


      These were sick and I agree with you. I always loved Egg cerberus specifically. They convey a lot of power and intimidation. Makes you feel like the underdog before you take em down. 

    5. Waveshocker Sigma

      Waveshocker Sigma

      I like Eggman's robots from Sonic X cause they were one, the other, or both at the same time. Dude is a man of variety, that's for sure.

  5. >3D All-Stars has limited physical AND digital copies

    Nintendo is the dirtiest video game company to grace this market. Seriously, even Activision is more generous than this company. 

    1. Blue Blood

      Blue Blood

      No, there's a fundamental difference in "limited quantities" and "limited sales period". SM3DAS is the latter; both the retail and digital versions will be available until March 21st (or as close to that date as possible for the retail version whilst stocks last and are being produced). There's not a limit on how many copies are being sold digitally.

      Call it a dumb move and I'll agree. But it's got nothing on the like of other AAA publishers charging you repeatedly for "cosmetics", buffs and battle passes.

    2. Marcello


      Nah, it's worse than those. 

    3. KHCast


      It’s a ignorant shitty Nintendo move more than likely being done to capitalize on FOMO, yes. I’m not pitting it against other shitty AAA things that go on. They’re all varying degrees of fucking dumb. 

    4. Cayenne


      @Blue Blood I'm not giving a free pass to other publishers. I'm saying that this situation is so stupid that makes other terrible companies like Activision look good. Giving a limited sales period for a $60,00 collection made of 3 ports of super old games is ridiculous.

  6. https://www.videogameschronicle.com/news/paper-marios-producer-elaborates-on-the-challenge-of-npc-restrictions/ VGC posted an article with more details about the NPC restrictions, explaining the lack of varied designs for the Toads:
  7. According to Yuji Naka, Arzest developed the game. Square-Enix is just the publisher: I hope S-E keeps a close eye on what Arzest is doing because this game has a huge potential. These designs are too good to be wasted on another mediocre release.
  8. One of the most curious things about Origami King is the fandom's recent reaction to the Legion of Stationery: OK fans love their personalities so much  (yes, believe it or not, they have fun personalites) that they are creating their own anthropomorphic designs (a.k.a. Gijinka) for each one of them. 

    People loathed them for being just simple objects before the game was released, but they are getting lots of Fan Art on Twitter now. I haven't see this level of enthusiasm about Paper Mario characters since SPM...

    1. Sonictrainer


      Personally, I thought the idea of changing the "use Things to defeat Bosses" to the "Bosses are Things" was unique twist. Also, some of the KOs for them are fun, although they are a little funny with the QTEs.

    2. Cayenne


      @SonictrainerAt first, I thought that the concept of using things as bosses was super stupid, but IS did a very good job with them. Honestly, I think their battles and personalities are more interesting than certain bosses in the first three games.

    3. PC the Hedgehog

      PC the Hedgehog

      That's pretty much how the Paper Mario fandom has been since Super: take a great concept from the games that got a subpar execution and make it better.

    4. Blue Blood

      Blue Blood

      They all have quirky personalities, although said personalities only really serve to dress up the battles as the bosses have no presence before the battles (except Hole Punch). The battles themselves are absolute crap shoots though. There's no rhyme or reason to figuring out what is and isn't effective when fighting them. You have to rely on the hints to figure out what you're supposed to do, when and where to use magic circles etc. That actually goes for all of the bosses, not just the stationery ones. And true to form for the current Paper Mario style, none of them have established roles in the story; they're all just designated bad guys. 

  9. Man, the music in this game slaps so hard. Every track is amazing, especially the boss themes:
  10. Sweet Dream is the cheesiest Sonic-related song ever made, but I still like it. The melody and vocals are really good.
  11. Oh boy...If you are a big fan of the old Paper Mario games, you might not like to read this interview. Here's some interesting snipets...
  12. tjtj.JPG

    The long and tiresome wait for a new Wario Land will never end...*sigh*

    1. I Have Berry!

      I Have Berry!

      Just like how they un-RPG'ed Paper Mario cause there can't be two Mario RPG spinoffs (that aged marvelously, hasn't it?), Intelligent Systems let Wario Ware be the dominant Wario series likely cause there can't be two Wario series. When you look at other character centered Mario sub series in their current state, Luigi only has Mansion, Donkey Kong only has Country, and Yoshi still stays within the old egg-throwing 2D platformer stuff.


      Speaking of Yoshi, Good-Feels were the ones who made the last Wario Land, but it looks like their stuck with "crafty" games for the time being.

    2. Cayenne


      @Supah Berry While I understand what you mean, I wouldn't exactly blame Nintendo's rules or Intelligent Systems for Wario Land's death. Unlike other Wario games, Shake It!/The Shake Dimension was very expansive to develop and didn't meet Nintendo's expectations. When a franchise doesn't make enough money, there's no reason to support it. 

      WarioWare is a series with super cheap games that usually sell more than their own budgets, so I understand why Nintendo has more confidence about it. If one WW game fails, it's not a big deal for them. 

  13. "I want to play Golden Axe: The Revenge of Death Adder on a portable device!"


    There's nothing wrong with the Astro City Mini Arcade (I actually love it, but I simply can't afford one), but I wish Death Adder was a Sega AGES title instead of being exclusive to an expansive tiny replica.

    1. pppp


      If you have an Android device, there's always emulation.

    2. Cayenne


      That's the problem: My only Android device is an old cellphone that isn't suitable for gaming. I don't have anything else.😔

  14. -"Catch Me If You Can" (Sonic Riders: Zero Gravity remix) - Better than the original in every single way. - "With Me" - One of the hypest songs from the series. I may not be the biggest fan of Sonic and the Black Knight (I hate to use the Wiimote and motion controls with non-casual games), but I will admit that the music is awesome. - Sonic R's entire soundtrack - Because I love anything and everything Eurobeat. - "Toot Toot Sonic Warrior" / "Sonic Boom" - Both songs are great and memorable openings for Sonic CD. - "Fly to the Freedom" - My most played Sonic song. I love everything about it. -"Throw It All Away" - I didn't like this song at first, but it slowly grew on me after replaying SA2 last year.
  15. Return to form or not, one thing is sure: Origami King will have an amazing soundrack. This is the best battle theme I've heard from a Paper Mario game.
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