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About Cayenne

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  1. While overwork is an universal issue, there's a very negative part of Japan's work culture that actually encourages the same behavior that Iizuka had and it usually leads to something called "Karoshi". Here's a video about the subject: Ah, I remember that article. It was posted on TSSZ with the title "The Blog Sega Doesn't Want You to Read": http://www.tssznews.com/2009/01/05/the-blog-sega-doesnt-want-you-to-read/ The answer from Sonic Team: http://www.tssznews.com/2009/05/15/sonic-team-speaks-out-on-andac-allegations/ These links are a very juicy reading because they give some insight of what Mad Convoy said about Nights and what was happening with Sega and Sonic Team at that time.
  2. There's one question that usually comes to my mind when we talk about Sonic Team and I think it isn't discussed enough: How Sega manages the Sonic Team staff? Are they still being overworked? This from a Gameinformer article about Sonic: https://web.archive.org/web/20161116181942/http://www.gameinformer.com:80/b/features/archive/2016/11/09/where-sonic-went-wrong.aspx?PostPageIndex=3 If you doubt about Iizuka's passion for this series and how reckless Sega or other companies can be, here it is: The guy almost died while developing Sonic Heroes. Unfortunately, This isn't the first story of someone working on a Sonic game and being gravely ill, though. In the 90s, Sonic X-treme almost killed one of its own programmers (Chris Coffin) as well: http://info.sonicretro.org/Sonic_X-treme#Saturn_Development I wonder what happens behind the curtains nowadays. I may be very wrong, but something says that Sega didn't learn they lesson yet.
  3. Is there a game in your country that has a very different content rating from others?

    I was searching for tips to get Tactician USBs in Digimon Story: Cyber Sleuth - Hacker's Memory and learned that it's rated as "For Everyone" here in Brazil. In USA, Europe and even the more tolerant Japan, this is a game for young teenagers (12+).

    We usually get the same ratings as USA and Europe for most games so a exception like this one is quite surprising.

  4. It's a shame that Disney never did anything with Spectrobes again after Origins on Nintendo Wii. That franchise had some of the most creative monster designs I've seen, with almost every creature being a fusion of relics, folklore and architecture from ancient times (Maya civilization, Aztec empire, Ancient Egypt, etc.) with animals, transports or objects:




    The games weren't 10/10s (I think 7.0 or 7.5 is enough for them, there's some very unnecessary things and a lack of polish here and there), but the last two were a fun and addictive experience. If Disney uses this series again someday or sells it to another company, I'd like to see it in the hands of a more experienced RPG developer.

    1. PC the Hedgehog

      PC the Hedgehog

      Agreed. I didn't really enjoy the games, but the universe was rife with potential. I think it would have made for a great TV show. Baffled Disney never went all-out with it.

    2. Cayenne


      Yeah, I think one of Disney's biggest sins with Spectrobes was utilizing short "webisodes" to advertise the games instead of creating a TV show and producing toys. I can't think of a monster-collecting franchise where an anime or cartoon never helped to boost their success with the kids.

  5. Does Sonic's Ultimate Genesis Collection A.K.A. Sega Mega Drive Ultimate Collection count as a Sonic collection (It has Sonic 1, 2, 3, Knuckles with other unrelated Genesis releases)? If not, It's Sonic Gems Collection for making Sonic CD, Fighters and Sonic R playable on modern consoles. I also have a soft spot for Sonic Classic Collection on NDS since I didn't have other ways to play Genesis Sonic games on a handheld at the time. The emulation wasn't very good, but it was cool to have all the lock-ons of Sonic 3 & Knuckles.
  6. I'd say that Sonic is already accessible for everyone. What we see in this series isn't different from action cartoons aimed at a very young demographic like Batman: The Animated Series, Justice League or the first two Thundercats cartoons. Sonic just needs a well-done and sincere story and nothing more IMO.
  7. This may sound a bit strange and I don't know if it was said here before, but...is anyone cheering for Yo-kai Watch's success? I don't like YW, but I think Pokémon really needs a very powerful competitor to break its monopoly and encourage more effort and changes. If you observe the old video game generations, history already proved how good a competiton is for any company and consumers: Some of the best games of the 16-bit era, for example, came from the famous console wars between Sega and Nintendo, with one always trying to one-up another with a much better and hi-tech game. Yo-kai Watch is the only monster franchise that ate Pokémon's lunch in Japan and may even be the reason of some changes in Pokémon Sun/Moon, but, sadly, if what I'm reading from people living in Japan is true (correct me if I'm wrong, YW fans), the series is slowly losing its own momentum and the kids aren't that interested anymore. I hope the franchise can be restored to its former glory with the new Switch title because every developer at The Pokémon Company (Nintendo, Creatures and Game Freak) needs a big wake-up call to make better games.
  8. Yep, my bad. Played Super some years ago and it had the "villain tries to destroy the world because he lost someone", but I didn't remember the part about them staying alive. Anyways, I played enough Sonic games to have this mindset (also finished SA2 and SA2B), but i'm not going try to change anyone's opinion. Peace.
  9. Eh, I'm pretty sure that the plot of Super Paper Mario had something like this. Someone going insane because another one died is a very old trope in many works, be videogames, cartoons or comics. Personally, I wasn't impressed by that. Again, different strokes for different folks.
  10. Man, I'm still not convinced. Many of the examples listed look very silly for me (Mephiles, the evil Shadow recolor, takes the crown, though). To be honest with you, I don't see TV Tropes as a very trustful source for any kind of media. Tropers are known for exaggerating many aspects of their favorite franchises and I saw this in many pages. Sometimes, after reading some articles, I think I watched or played a totally different thing from what they talk about. In the end, the only thing I can see is a videogame about a hedgehog that goes fast and his colorful friends, but I can understand why others take these stories seriously. Different strokes for different folks.
  11. Here's the thing, though: Many people, including the critics, have different opinions of what is "dark" or not. What is dark for a group may be unintentional comedy for another. Ex: See the general reactions to Shadow the Hedgehog and Sonic being shot or kissing Elise in Sonic 06. If you ask me, for example, I never saw any difference between the tone of the Mario and Sonic franchises, be Lost World or not. The only thing that really makes them different to me is the aesthesics of each one: Mario wants to be a classic cartoon for youngsters and Sonic wants to be a Shonen and a modern cartoon for youngsters. I don't say this as a detriment to Sonic, though. I love the comics, the lore behind S3&K, Unleashed, Adventure 1, Riders (and even Lost World at certain points!) and I still want (good) new stories. I just don't see these super dark villains and plots that some fans speak about.
  12. Another one? No. At least, not now. Honestly, I'm kinda sick of any kind of 2D in Sonic games and I'd rather see a effort being used with a full 3D game again.
  13. In my opinion, the best way to see where Sonic is going wrong is observing better received story-focused platformers and see what they did with their plots. Sonic isn't the only game in this genre that tries to create a narrative or have detailed characters, you know. To give some examples: - Klonoa: Door to Phantomile has a very sad ending that even made some people cry; - Sly 2: Band of Thieves is one of the best examples of using gameplay and story at the same time, without one interrupting another. It also mixes silly and serious themes very well; - Celeste's story was very well-received and praised for mixing a well-done plot with level design. Personally, I think these games did some things better than most Sonic games: Klonoa had a very sincere and surprising plot-twist, every character is important and has enough time in spotlight in Sly 2 and Celeste uses a real issues without sounding too pretentious. Sonic is a different kind of series, but this doesn't mean that Sonic Team & cia. can't learn from other games.
  14. The only Mario stories that get praise are from RPGs (Super Mario RPG, Paper Mario and Mario & Luigi) made by other developers and Shigeru Miyamoto never sold the main Mario games as a story-focused titles. For example, here's what he had to say about the lack of story in Super Mario Galaxy 2: https://www.wired.com/2009/06/super-mario-galaxy-2/ Thanks to this mindset, he even had a little participation in Paper Mario's downfall: http://iwataasks.nintendo.com/interviews/#/3ds/papermario/0/2 Instead of using an unrelated franchise as a strawman (I see Nintendo and Mario being used as a "shield" for almost every criticism aimed at Sonic), we should ask ourselves: Why people don't like these stories? Are they really good? Are they bad? What Sonic needs to do to be better? I know that Mario and Sonic are seen as rival franchises since the 90s, but this kind of discourse doesn't help Sonic in any way.
  15. I wish the two Sonic Rivals games were made by a better developer. I really like the concept behind the games (A mix of Sonic Rush with Sonic R) and their gameplay is nice, but everything else looks so low budget that hurts.

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