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Everything posted by Wolfy

  1. Ay, congrats to you all ❤️
  2. Sup doggers

    1. Speederino


      Hello Wolfy the wolf

  3. For those rubbing against the Polygon review score and those celebrating with it, I think it's just clear that a majority of people are not happy with the direction Forces has taken the series, and having a review clearly reflect on those frustrating issues is satisfying to hear. That said, I think there's plenty of evidence of bad level/game design, rigid controls, and other core elements that a day-one patch is not going to alleviate and buff a review score, I'm sorry. I think the real split is on the story direction and tone, and possibly just boost gameplay in general, and that's fine if it's your thing (or not whatever). However, I still think a majority of people are not into an edgier sonic plot (at least in this sense) and tire of the Unleashed/Gens gameplay, especially when the latter here seems to be the least polished we've seen of this gameplay style. Seeing a 5/10 is pretty justifiable I believe, though that doesn't mean it's impossible to enjoy for certain fans. Personally, I think the disappointment here is a lack of innovation in gameplay. I can swallow the weird story time traveling whatevers, miscellaneous cast like a giant jar of jellybeans, and other Sonic quirks, but when the core game manages to feel like a more stale version of something introduced 10 years ago and carried ever since, it's disheartening. It's drawing parallels to Sonic 4 and the original trilogy to me, whereas the game feels like a shallow husk of something we've had before, despite the shiny coat of paint. The avatar is hardly an innovation gameplay wise, at least as its executed in Forces anyway. What I'm mainly looking at is our actual hero Sonic, and if this game gains anything for the next Sonic game. The only thing I'm finding is proof that modern boost Sonic is an awfully stale roller coaster ride we've gone on too many times. Classic Sonic has well overstayed his welcome as a side gimmick, and I'm afraid the avatar will be a one trick pony that won't get the same wow-factor the next time around. Again that's my personal view on the game as it nears release, and probably the first core Sonic game I won't be picking up, at least not right away and possibly to experience a game I can moreover analyze more rather than simply enjoy it. While it'd be great for Sonic Team and Sega and everyone else involved to take 2017 as a crucial point to review where Sonic should go next, I'm skeptical. But to most fans (of games in general) it'll probably remain a marker in the franchise of an underdog story between a poorly received AAA title and a critically acclaimed official fangame. That all said, I really do sincerely hope everyone getting this game can find things they enjoy about it.
  4. happy spook everyone

    1. KHCast


      *shits his pants in fear

  5. I second Duel Links About 8 months ago or so I got the same feels where I wanted to get into Yugioh. The only tie I had to it back in the day was that PS1 game Forbidden Memories (which plays by it's own rules anyway), watching the show once a blue moon, and about handful of random Yugioh cards. Anyway I never really learned legit Yugioh rules and also didn't really care about playing legitimate Yugioh, so I set out to find a video game that wouldn't be too crazy to get into. I first got the Steam game Legacy of the Duelist which lets you play through the anime stories of each arc. Which is neat because you can cherry pick which ones you're actually interested in and it'll stick to the rules of that time period. However it was kinda overwhelming and obtaining cards wasn't really special at all; basically seemed to be a game on getting cards as fast as possible to PVP or something. Then I heard about Duel Links. Its surprisingly a very quality mobile game, and this is coming from a dude that usually has 0 interest in the matter. It sticks to the original series but the twist is a variant of speed duel format, which I have found to be the best way to play the game anyway. Each player starts with 4000 LP and draws 4 cards in a deck of 20 to 30 cards only and there isn't a second a standby phase. Just draw, standby, and battle. It's heavily based around a leveling up system where you duel random NPCs to obtain keys to fight against duelists from the show to obtain good cards. Mix in special events literally happening every week and new packs of cards becoming available and it gets addicting pretty fast haha. The big addition that other games don't have however is each character can use a "skill" that give you kind of an edge in the battle. Lots are just common skills all characters can use, but the more interesting ones are character specific and allow you to build decks around them. For example, Bandit Keith has "Baggy Sleeves" which when you take 1500 LP of damage, on your next draw phase you can also draw up a 7 Completed that's separate from your deck. Others are like Kiaba can start the duel with Mountain on the field, or another of his called "Beatdown" when a 5 star or higher monster is on the field, you can increase each monster of yours by 300 ATK for that turn for each 5 star or higher you control. Just fun stuff that keeps things interesting. I will warn you that while free to play is absolutely viable, you have to go in with the mindset of "there's this one deck I want to build, and I'll use my free gems toward this one pack only" kinda thing. That or use more common cards that are as hard to come by, which there's surprisingly a good amount of decks that can do this. That said these decks aren't as "fan favorite" to say, such as Naturias are really big and cheap right now, but equally as strong (if not stronger) at the moment are Red-Eyes decks which are probably one of the most expensive decks to piece together in this game currently. All that and some RNG on character drops from events and etc and you'll be good <3. Sounds like a lot but if a person like me who had next to no experience with the game can get into it and learn the game from near scratch, I'm sure it'll be fine for you haha. Would fully recommend Duel Links as it kinda "remembers" all the rules for you and you can concentrate more on just playing the game. Maybe from there it'll spark your interest to play TCG or something!
  6. Just for it to be substantially different from Sun and Moon I guess. It's a hard sell for me going back to 3DS after having the switch, an announcement that a switch Pokemon is on its way, and this potentially being a too close to Sun and Moon to waste 40 bucks. I can't do these anymore if it's just some extra pokemon, a handful of new forms for overpowered Pokemon I don't want to use, and a few minor edits to the story line. I really loved Pokemon Sun to the point where it's my second favorite in the series, but it's hard to stomach these anymore; I'd rather just wait for the Switch Pokemon. Though...maybe I'll throw all that away if Lycanroc can get a meg-*shot* I think a big seller would be a "gen 2" move of adding another world map from a past gen. The islands are cool and all but even with a slight remix in design for them, again, I don't think I can replay it.
  7. TBH I don't think much NEEDS to change or be added, it's the one series I'd like to just "get more of."
  8. I'm just impressed tbh. I dont know how they continue to 1-up my worst Sonic vocal song but every now and then they some how floor my expectations. Tbh it sounds like vocals were definitely added after the original song as its flow is all over the place and hardly mixes in with the actual song. All the verses sound like filler as to "uh blah bla-CHORUS," as the first part of the chorus seems to be the only thing that sounds somewhat proper. Its just amazing how out touch this with its title along side the dude from Hoobastank? Its like asking 3 Doors Down to start a fucking minecraft lets play channel lmao. Its just trying REALLY hard for a title theme song meanwhile Mario has this classy fun fitting jam tossed in all willy nilly in a level. Idk I feel more and more like all my comments for Forces could just be copy/pasted "well at least theres Mania"
  9. I'm super excited for the game but haven't been keeping up on the forums honestly, so it'll probably hit my door step and be like "!" I'll most likely peak around at reviews and people just generally gushing about the game when its a few days out. I'm not too concerned about spoilers unless they're big, like the end of the game and any more zone bosses. As for new stage themes themselves or how many of them I'd actually like to know about as soon as possible. I think the only concern I could even have for this game is if the remix stages somehow outweigh the new stages, or if there's a general lack of newer stage ideas. I mean there was that interview about there being the most stages to date, but if that happened to be PR talk for "there's only x amount of Zones but with a lot of Acts and most of those Zones are remixes due to time constraints" or something, then that'd be largely disappointing (for me anyway). But yeah, I'm pretty low-key excited for Sonic Mania and kinda have been setting it on simmer in the back of my mind so I don't start watching the minutes pass by and torturing myself haha.
  10. Have to agree with Nepa bit, the timeline thing is actually ridiculous, and here I thought Generations once upon a time was gonna be the end of an old era and start a new timeless slate. And thats what I wish Sonic canon was to tell you the truth: timeless adventures. You can have some direct sequels sure, but I'd much rather do away with overarching dimension hopping timeline for some self contained timeless adventures. You can still feature nostalgic enemies and settings but it gives you room to breathe and experiment with artstyles and so forth. Heck you can do that regardless even lmao. I just feel like long timelines are used for either character building or driving the plot of a huge story, and Sonic does neither really. Peeps stay the same and each game seems to be a new world stopping problem; so why insist on caring about two Sonics and if Shadow is the real one and blah blah blah. Why cant it just be more Mickey Mouse style and things dont age or time doesnt really seem to be a thing. Tellin' ya, coulda just lamely checked out with "Time Eater ate the time so...we're doing this now" Sonic Team :v
  11. I'd actually like Ice Cap tbh. Tbh that first 20 seconds and the catchy music is really all what people remember most, but the rest of the stage is pretty yuck and slow, full of vertical gimmicks and etc. I think it'd be awesome if it got a remix that was more fun to play and fleshed out a bit more, as the only parts I liked from the original are some of the outside areas when not in the cave. I'd settle for Hydrocity though. Angel is another boring opener stage (though more interesting than GHZ at least), Ive never been much a fan of Marble's vibe, Carnival seems replaced with Studiopolis or at least seems too similar, and I guess Launch Base is cool and could use an overhaul but its not my favorite aesthetically personally.
  12. Seems like most of the opinions here are 0 to 100, as if non-megathreads equate to a billion small worthless threads. I think it'd better to think of threads as just normal threads like we used to have before megathreads became a thing? Having a handful of 10 or so major topics like "Forces Soundtrack" and "Forces Interviews" are awesome, but maybe misc new news can be condensed into a topic as well? It seems like some peeps are just worried about a lot of dead topics like "3 new Forces Avatar glasses" or "Ristar Cameo in Oil Ocean Act 7!!" Idk if that'd be hard to manage and keep under your thumb, but having more a "Forces General" or "Forces Misc" and promoted less as a megathread would be still cool to kick around? Just a thought anyway *shrugs*
  13. So it's interesting that GHZ is basically becoming ruins in a desert and dying off, but man is it looking like a low poly downgrade of Generations instead of "oh it's just not as lush." Also seeing more bullshit boostpads pasted right before loops and stuffs and fejlahfejk. As for the new character, it's either Bubsy, Stand Alone Werehog, or some Shadow the Hedgehog tier Cat/Dog/Wolf/Something. I think the biggest stretch I could make is that it's Fang re-introduced, but I super highly doubt it. Only bring it up because it looks vaguely like him without a hat on, and his character would fit the way he's juxtaposed here. I think the game will be fun and stuff regardless of all the 3D Sonic crutches returning, but man does it feel like I'm just waiting in line for a rollercoaster I've already been on a dozen times and know like the back of my hand.
  14. PSA and whatnot, don't click anything I say fishy on Skype, I guess I'm a robot or something? Changed my password and etc, so it should be fine. Just a heads up.

    TBH I don't use Skype anymore and if anyone would like to still catch up ever, I'm on Discord now. Can just PM me or search for me or something

    1. Zaysho


      I don't use Skype anymore, either, but thanks for the heads up. I should probably check my account to make sure nothing weird is going on with it.

    2. Speederino


      Srsly man you promised me a quick easy fortune on there, where is it??? >:U

    3. Tara


      I hope the security singles in my area are worth the computer viruses.


      Fucking autocorrect 

    4. Your Vest Friend

      Your Vest Friend

      Tara, don't flirt with Spybot. 

    5. Tara


      But all those drawings in my secret art folder.  It was meant to be !

    6. Cyrus
    7. Nepenthe


      I figured that baidu link wasn't you. xD

  15. Kinda disappointed to be honest. Look, Gens is fun and so forth, but what they decided to show today was Sonic running down a snaking corridor with boost pads, boosting through enemies without any form of trade-offs or danger (again), tired HA chains, and big filler jumps to look pretty. I can understand while some people are kinda "huh?" right now, as it looks like what we were shown 10 years ago with not much changed that I can see. I loved Unleashed, Colors, and Gens, but there was a big part of me hoping for a clean break away, or at least something shown to show that complaints about the boost-style gameplay was carefully evaluated and tweaked upon. I didn't see any of that today. I'm willing to hold my breath and not judge the book by its 20 second cover, but what I saw today coupled with 3 supposed gameplay styles and wisps, I can already see it just being a continuation down the same rabbit hole we've gone down for a decade now. Again, it's not that I think it looks BAD, it's just I was hoping to be shown something that shows they're really striving for gold this time, instead of just pumping out the same biz because it worked 6 years ago with an average of 8/10 score. The "Sonic Mania" treatment is a little bit more complicated when you apply it to your modern line-up. With all this updraft in Sonic attitude lately, I wasn't expecting to see a Sonic Unleashed DLC to kick things off. I really do hope to be floored later on with more footage, but these are my thoughts on what was shown anyway. Looks pretty as fuck though, and while "eeeh?" on the theme song, it's not bad either.
  16. *squints at sunlight* I've been buried deep for a week at this game nearly nonstop and wooooah boy, I think I might be bold enough to say this is my top tier Zoldi bidgeo game, and most definitely my favorite open world game in general haha. Explored a large majority of the world so far (at least have been to every area for more than a passing glance), lots of secret do-dads found, my armor set I like to use maxed, 3 of the places down, and 61 shrines completed. This shits good. So far of all my travels, my favorite experience in the game has got to be:
  17. I'll come back to make a more in-depth review on my experience with the game later, but for anyone who has played it through: Gregg rules ok.
  18. Had to come see if Night in the Woods was big with you guys yet or not. Probably my GotY so far tbh.

    Gregg rules ok

  19. I can probably die happy now that I'm on the top results for searching "ska" on tumblr

  20. Going off some of the comments, I want to clarify that I don't think reviews should be abolished all together, and even welcome day one reviews still as normal. However, I think it would be important to update reviews over time, even if it's just a small blurb on the changes and how it impacts the game overall. While not every game sees drastic changes, most games today still see a slew of patches that aim to right any wrongs they struggled with at start. Its still a punishment if a team decides to push a game out early riddled with bugs, because their score is going to be lower at launch; the time where your sales matter most. That said, if a game remains relevant over time, then I still think it should be updated to reflect how the game currently stands. While Destiny was my example, I still think it applies to any game with a lasting online community like GTA V, Battlefield 1, Overwatch, Dark Souls, what have you. Hell I even remember people talking about how Battlefield 4 got better over time and addressed many of the weird junk it had going on at launch. Too bad there's not a review site I can visit that reflects upon that other than many a random Youtube video. I just hope this isn't viewed as a personal attack on reviewers, and more of a question on if the nature of reviews can be improved on any. After some thought after what you guys said, maybe I should've narrowed this a bit to "should certain games receive scores over time?" Like in your opinion, would Minecraft deserve a different score today than compared to it's initial release? The core idea of the game still exists, but do you think enough has changed to warrant a new score all together? While it may be true that people don't really look at reviews once a game is out for awhile, as they can just flock to whom they trust more on the internet instead via twitter/youtube/etc, do you think having such updates on certain games could bring readers back to referencing reviews?
  21. So after reading some thoughts from reviewers about how Bethesda isn't allowing early access anymore to their games, while it may totally not be related, it spawned a thought if maybe reviews as we know them are becoming outdated. Most reviewers get a copy of the game early, have some time before the public to craft an idea on it's quality, write a review, and share it on release day to help give consumers an educated decision on a purchase. It's been a great check and balance for content creators and the masses to birth products that are quality for consumers. To echo from IGN's article on the Bethesda thing: But something to address is how he compares this to film and books and whatnot. Those mediums are fixed on release. Games used to be this way too before the internet grew to the monster as we know today, but that said, I just don't think the same logic can apply anymore. Rarely do we have games that release anymore in it's final form anymore. With the availability of patching, game companies can now send out a product with the intent of it being improved upon over time after release. While that's another topic to wrestle all together, it's something that isn't going to go away. What's even crazier is how reviewers may even receive copies that don't even reflect the final form of the game anymore, and it's this kind of idea that is my main point. Game reviews need to regularly be updated and contain a history of scores instead of a final determining score. It's kind of ridiculous to give a game a grand overarching "7.0" the day it hits the shelf, and expect that number to still be a relevant integer to go by 2 years later when a slew of patches have released. A good example would be Destiny. I know it's not the most popular game here on SSMB, but hear me out. IGN gave Destiny at 7.8 at the time of its release, and 2 years later with the release of Rise of Iron, that DLC was given a 6.2. These are acceptable review scores for the problems both of these entities hold, however Destiny is largely a way different game at this moment in time, to the point where the entire structure of progressing has been rewritten. This revamp has only seen praise by the player base and critics alike, even including IGN. The problem however is a new person, say someone here from SSMB that isn't familiar with Destiny all too much, just going on Destiny and seeing a 7.8 and a 6.2. This tells you that with Rise of Iron the game is at a worst point at this stage, as the current game is based around Rise of Iron. Keep in mind that 6.2 is graded just on the new content it brought to Destiny opposed to how Destiny is as a whole package at this point (as the game basically requires you to have all these DLC to keep up playing). Then we have games like No Man's Sky. A game that had a controlled PR and reviewers didn't have ample time, or the environment to completely give an accurate score on release. It's these situations that you can't fault the reviewer as it's just the nature of the beast: there's not millions of people online to test along side with (even if that wasn't really a feature, it was still a feature that was assumed to happen by many through coverage before release). And that's kind of moving my point along: Are game reviews at this moment becoming archaic? Is this method really a sound way of receiving an educated guess on what to purchase? While I think Bethesda's cold shoulder approach is a little on the extreme side myself, I can understand if we're moving into an era where game companies aren't happy with the current way reviews of their products are being handled. I mean it's a huge part of their sales and success riding on a finite score on a product that's subject to change. It's a shame some game companies take advantage of this by releasing a not-finished product in hopes to patch it up in the coming months, but I feel like there are very real efforts by other companies that strive to make their game better. But for what? There's a real chance that their scores will still be reflecting what they released with despite any moving forward. ------- In short, game reviews are an archaic system and should be updated frequently: as frequent as patches for said games hit to be honest. Share changes and keep a timeline of scores to reflect a game's life cycle and how it currently stands. While DLCs are largely reviewed on top of base games, they are largely treated as their own entities and not reflect how a game is at it's current state overall. While sometimes taken advantage of already by some companies by releasing games early to fix later, others that legitimately try to patch their game for the better from a polished product is a very real thing, yet not reflected upon in reviews. This is defeating for developers and spreading misinformation to consumers. Anyway, feel free to share your thoughts, and while I'm sure many places out there DO update their reviews (even IGN does on some occasions), I'm talking about this being a wide spread revolution in the game review industry. I apologize in advance as this is weird rant/thought/pondering at 3:30AM haha. Also sorry to pick completely on IGN but as someone who frequents their homepage daily to just get a quick bite on what's happening in the gaming world, I can't help but have it be my anchor for this. http://www.ign.com/articles/2016/10/29/a-response-to-bethesdas-review-copies-policy
  22. Wanted to chime in my thoughts too lawl. What I saw is very good. I think the Switch is really going to resonate with many people simply because the gimmick this time around, as far as I can tell, isn't necessarily forced upon you. You don't have to waggle and you don't have to use a giant gamepad if you don't wish; if wanted (granted a game doesn't make you move it), you could unbox the Switch, set it in it's dock for all eternity, buy a pro controller, and you have a standard Nintendo gaming console. Call me boring, but I honestly think that's what a lot of people just want, and the great thing is it's a totally valid option. I myself will be enjoying taking this to college for my breaks in between classes when I'm just sitting there messing around on my phone. The Joy-Cons are pretty neat I have to say. While I definitely think I'll be picking up a slick pro controller, these do look fun and usable if all else (probably most comfortable with the tablet itself understandably). The big thing I'm actually crossing my fingers on, even if it's a stretch, is that when playing with the Joy-Cons freely without connecting them to anything, that each will have it's own motion controls/tracking. Why? If Nintendo ever DOES decide to jump onto the VR train, you have two free controllers for each hand, perfectly suited for VR. Will that happen? Probably not, especially if the PS4 and such is needing some extra power to pull of it's own VR, but it's a neat idea anyway. I mean if all else fails they could make motion-based ones in the future. But like speculation and wish making aside, I think a really neat thing that the Switch could do to really stand out and become accessible to everyone is to give it access to an app store. With Nintendo going mobile, they could slap all their mobile games on a native Nintendo product still (possibly unique features to the Switch as well), and also bridge the gap of Android and Apple, having a plethora of apps available on your game tablet for when on the go. I personally would love to have my little apps that I frequent on my phone blown up on this thing, especially if I plan on taking it everywhere I go. Essentially a two-for one deal of buying a regular ass tablet and a cool Nintendo product. While I do hold some questions like many about it's battery life and whatever, I'm pretty pleased so far with what's been seen and the potential behind it. It just seems like a very good idea for just about everyone. It's quick to understand, it's smashing the home/mobile barrier finally, it offers and even highlights traditional gaming, and all the while still has a fresh Nintendo spin on it to make it stand out from the rest of the competition. Unless there's some truly horrific side to unfold, like 3rd party support going out the window months after release or the battery life is abysmal, or we find out it's pretty weak power-wise and that affects consumers buying it over a PS4/One, I really can't see this thing being a flop. All I'm kinda sad about is my Wii U really did not get any love since I've had it and was kinda a big waste of money in retrospect, especially if so many games will be ported forward like rumored. I just can't help but think the Wii U is going to be this "Dreamcast" cult following 10 years from now haha. That said I do hope many games are brought forward as the Wii U has a great library and would be a shame if it all went to the closet, especially for those who never got the chance. I think my biggest lingering question that will undoubtedly be answered is the what of the fate for the 3DS line. I don't see it going anywhere any time soon to tell you the truth, but at the same time, will it all depend on the boom of the Switch? If it's a successful console, then what's the need for developers to make games for a system that most will be like "why would I play 3DS that doesn't look very good compared to my current gen console that can sit in my backpack." Maybe the 3DS/2DS would run until the eventual price drop of the Switch years to come? We're just finally at that point where Nintendo doesn't need to have a mobile branch and a home console branch, and the transition will be interesting to watch. It's just almost hard for me to believe the 3DS line would ever go away completely, as the brand name "DS" has been such a huge thing for the past decade, even with the lackluster 3DS sales there for awhile. Anyway, I'm excited, obviously. Just sucks when you realize you basically have a half of a year to wait for this thing still lmao.
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