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Wolfy

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  1. Thumbs Up
    Wolfy got a reaction from zephyrzaivian in Sonic Forces Reviews Thread   
    For those rubbing against the Polygon review score and those celebrating with it, I think it's just clear that a majority of people are not happy with the direction Forces has taken the series, and having a review clearly reflect on those frustrating issues is satisfying to hear. That said, I think there's plenty of evidence of bad level/game design, rigid controls, and other core elements that a day-one patch is not going to alleviate and buff a review score, I'm sorry. I think the real split is on the story direction and tone, and possibly just boost gameplay in general, and that's fine if it's your thing (or not whatever). However, I still think a majority of people are not into an edgier sonic plot (at least in this sense) and tire of the Unleashed/Gens gameplay, especially when the latter here seems to be the least polished we've seen of this gameplay style. Seeing a 5/10 is pretty justifiable I believe, though that doesn't mean it's impossible to enjoy for certain fans.
    Personally, I think the disappointment here is a lack of innovation in gameplay. I can swallow the weird story time traveling whatevers, miscellaneous cast like a giant jar of jellybeans, and other Sonic quirks, but when the core game manages to feel like a more stale version of something introduced 10 years ago and carried ever since, it's disheartening. It's drawing parallels to Sonic 4 and the original trilogy to me, whereas the game feels like a shallow husk of something we've had before, despite the shiny coat of paint. The avatar is hardly an innovation gameplay wise, at least as its executed in Forces anyway. What I'm mainly looking at is our actual hero Sonic, and if this game gains anything for the next Sonic game. The only thing I'm finding is proof that modern boost Sonic is an awfully stale roller coaster ride we've gone on too many times. Classic Sonic has well overstayed his welcome as a side gimmick, and I'm afraid the avatar will be a one trick pony that won't get the same wow-factor the next time around.
    Again that's my personal view on the game as it nears release, and probably the first core Sonic game I won't be picking up, at least not right away and possibly to experience a game I can moreover analyze more rather than simply enjoy it. While it'd be great for Sonic Team and Sega and everyone else involved to take 2017 as a crucial point to review where Sonic should go next, I'm skeptical. But to most fans (of games in general) it'll probably remain a marker in the franchise of an underdog story between a poorly received AAA title and a critically acclaimed official fangame.
    That all said, I really do sincerely hope everyone getting this game can find things they enjoy about it. 
  2. Thumbs Up
    Wolfy got a reaction from FFWF in Sonic Forces Reviews Thread   
    For those rubbing against the Polygon review score and those celebrating with it, I think it's just clear that a majority of people are not happy with the direction Forces has taken the series, and having a review clearly reflect on those frustrating issues is satisfying to hear. That said, I think there's plenty of evidence of bad level/game design, rigid controls, and other core elements that a day-one patch is not going to alleviate and buff a review score, I'm sorry. I think the real split is on the story direction and tone, and possibly just boost gameplay in general, and that's fine if it's your thing (or not whatever). However, I still think a majority of people are not into an edgier sonic plot (at least in this sense) and tire of the Unleashed/Gens gameplay, especially when the latter here seems to be the least polished we've seen of this gameplay style. Seeing a 5/10 is pretty justifiable I believe, though that doesn't mean it's impossible to enjoy for certain fans.
    Personally, I think the disappointment here is a lack of innovation in gameplay. I can swallow the weird story time traveling whatevers, miscellaneous cast like a giant jar of jellybeans, and other Sonic quirks, but when the core game manages to feel like a more stale version of something introduced 10 years ago and carried ever since, it's disheartening. It's drawing parallels to Sonic 4 and the original trilogy to me, whereas the game feels like a shallow husk of something we've had before, despite the shiny coat of paint. The avatar is hardly an innovation gameplay wise, at least as its executed in Forces anyway. What I'm mainly looking at is our actual hero Sonic, and if this game gains anything for the next Sonic game. The only thing I'm finding is proof that modern boost Sonic is an awfully stale roller coaster ride we've gone on too many times. Classic Sonic has well overstayed his welcome as a side gimmick, and I'm afraid the avatar will be a one trick pony that won't get the same wow-factor the next time around.
    Again that's my personal view on the game as it nears release, and probably the first core Sonic game I won't be picking up, at least not right away and possibly to experience a game I can moreover analyze more rather than simply enjoy it. While it'd be great for Sonic Team and Sega and everyone else involved to take 2017 as a crucial point to review where Sonic should go next, I'm skeptical. But to most fans (of games in general) it'll probably remain a marker in the franchise of an underdog story between a poorly received AAA title and a critically acclaimed official fangame.
    That all said, I really do sincerely hope everyone getting this game can find things they enjoy about it. 
  3. Thumbs Up
    Wolfy reacted to Tails spin in Advice for getting back into YuGiOh?   
    I suggest playing Yugioh Duel Links. It has alot of the old school cards plus a lot of modern ones. It only features fusion and ritual summons though so no other advanced methods to get into. 
    I left the series long ago too. When synchros came out I left. But thanks to @Princess Jellicentshowing me Arc-V. I got back in, learned how to pendulum summon, and got some XYZ monsters added to my deck strategy. Plus I've added more cards from Dark side of dimensions into my deck.
    I'm glad you are trying to get back into the game.
  4. Thumbs Up
    Wolfy got a reaction from Heckboy in Sonic Forces Vocal Theme - "Fist Bump"   
    If this was directed at me, it's more over the song that shows up in Odyssey fits naturally for what it was made for and pulls it off nonchalantly; its almost in a happy-surprise kinda matter. The theme song to Forces is horribly forced and tacked on as if outdated PR people pieced it together in attempt to capture "cool" but it couldn't be anything more cringy.
    I guess what I'm getting at is yes, Sonic doesn't need a "classy" song but it does need a "tasteful" song. The Sonic Mania trailer musics for example aren't "Genesis" music but capture the feeling and attitude of its product for a current market. IDK, I'd just wish a little more research went into Modern Sonic musically as he's presented as a "cool" character no matter how the ages go by. However he's still plagued with early 2000s rock that's not even scratching mediocrity?
    Anyway I give up. The Avatar GHZ is catchy and fun, but if you sat me down and told me to guess what this song goes to and/or what a custom hero bgm for ghz would sound like, I wouldn't guess these go together lawl. Also how it goes from that to the end-results is yikes and mismatched; where as the stage theme was VERY high energy with that drum and then suddenly I get some lowly toots of an underwhelming orchestra that I have to squint an eye and bring my ear closer to the screen to hear at the same volume. If your gonna have a fanfare it should be more explosive than whatever became before it.
    Sorry for being grumpy
  5. Thumbs Up
    Wolfy got a reaction from AdventChild in Sonic Forces Vocal Theme - "Fist Bump"   
    If this was directed at me, it's more over the song that shows up in Odyssey fits naturally for what it was made for and pulls it off nonchalantly; its almost in a happy-surprise kinda matter. The theme song to Forces is horribly forced and tacked on as if outdated PR people pieced it together in attempt to capture "cool" but it couldn't be anything more cringy.
    I guess what I'm getting at is yes, Sonic doesn't need a "classy" song but it does need a "tasteful" song. The Sonic Mania trailer musics for example aren't "Genesis" music but capture the feeling and attitude of its product for a current market. IDK, I'd just wish a little more research went into Modern Sonic musically as he's presented as a "cool" character no matter how the ages go by. However he's still plagued with early 2000s rock that's not even scratching mediocrity?
    Anyway I give up. The Avatar GHZ is catchy and fun, but if you sat me down and told me to guess what this song goes to and/or what a custom hero bgm for ghz would sound like, I wouldn't guess these go together lawl. Also how it goes from that to the end-results is yikes and mismatched; where as the stage theme was VERY high energy with that drum and then suddenly I get some lowly toots of an underwhelming orchestra that I have to squint an eye and bring my ear closer to the screen to hear at the same volume. If your gonna have a fanfare it should be more explosive than whatever became before it.
    Sorry for being grumpy
  6. Thumbs Up
    Wolfy got a reaction from FFWF in Sonic Forces Vocal Theme - "Fist Bump"   
    If this was directed at me, it's more over the song that shows up in Odyssey fits naturally for what it was made for and pulls it off nonchalantly; its almost in a happy-surprise kinda matter. The theme song to Forces is horribly forced and tacked on as if outdated PR people pieced it together in attempt to capture "cool" but it couldn't be anything more cringy.
    I guess what I'm getting at is yes, Sonic doesn't need a "classy" song but it does need a "tasteful" song. The Sonic Mania trailer musics for example aren't "Genesis" music but capture the feeling and attitude of its product for a current market. IDK, I'd just wish a little more research went into Modern Sonic musically as he's presented as a "cool" character no matter how the ages go by. However he's still plagued with early 2000s rock that's not even scratching mediocrity?
    Anyway I give up. The Avatar GHZ is catchy and fun, but if you sat me down and told me to guess what this song goes to and/or what a custom hero bgm for ghz would sound like, I wouldn't guess these go together lawl. Also how it goes from that to the end-results is yikes and mismatched; where as the stage theme was VERY high energy with that drum and then suddenly I get some lowly toots of an underwhelming orchestra that I have to squint an eye and bring my ear closer to the screen to hear at the same volume. If your gonna have a fanfare it should be more explosive than whatever became before it.
    Sorry for being grumpy
  7. Thumbs Up
    Wolfy got a reaction from lbyrd2 in Sonic Forces Vocal Theme - "Fist Bump"   
    If this was directed at me, it's more over the song that shows up in Odyssey fits naturally for what it was made for and pulls it off nonchalantly; its almost in a happy-surprise kinda matter. The theme song to Forces is horribly forced and tacked on as if outdated PR people pieced it together in attempt to capture "cool" but it couldn't be anything more cringy.
    I guess what I'm getting at is yes, Sonic doesn't need a "classy" song but it does need a "tasteful" song. The Sonic Mania trailer musics for example aren't "Genesis" music but capture the feeling and attitude of its product for a current market. IDK, I'd just wish a little more research went into Modern Sonic musically as he's presented as a "cool" character no matter how the ages go by. However he's still plagued with early 2000s rock that's not even scratching mediocrity?
    Anyway I give up. The Avatar GHZ is catchy and fun, but if you sat me down and told me to guess what this song goes to and/or what a custom hero bgm for ghz would sound like, I wouldn't guess these go together lawl. Also how it goes from that to the end-results is yikes and mismatched; where as the stage theme was VERY high energy with that drum and then suddenly I get some lowly toots of an underwhelming orchestra that I have to squint an eye and bring my ear closer to the screen to hear at the same volume. If your gonna have a fanfare it should be more explosive than whatever became before it.
    Sorry for being grumpy
  8. Thumbs Up
    Wolfy reacted to Diogenes in Sonic Mania: Sequel Speculation (Spoilers)   
    I think the only major thing I could ask for of a Mania 2 would be to have all original levels next time. I've made peace with Mania's reused levels because of how much good it's doing otherwise, but they're not something that the series should be relying on; if Mania can prove there's a genuine audience for proper classic Sonic games, they then need to start building on that, and not just let it be another angle for nostalgia baiting.
    Aside from that, basically just...give me more. Keep doing the good stuff.
  9. Thumbs Up
    Wolfy got a reaction from Alienrun in Sonic Forces Vocal Theme - "Fist Bump"   
    I'm just impressed tbh. I dont know how they continue to 1-up my worst Sonic vocal song but every now and then they some how floor my expectations.
    Tbh it sounds like vocals were definitely added after the original song as its flow is all over the place and hardly mixes in with the actual song. All the verses sound like filler as to "uh blah bla-CHORUS," as the first part of the chorus seems to be the only thing that sounds somewhat proper.
    Its just amazing how out touch this with its title along side the dude from Hoobastank? Its like asking 3 Doors Down to start a fucking minecraft lets play channel lmao. Its just trying REALLY hard for a title theme song meanwhile Mario has this classy fun fitting jam tossed in all willy nilly in a level.
    Idk I feel more and more like all my comments for Forces could just be copy/pasted "well at least theres Mania"
  10. Thumbs Up
    Wolfy got a reaction from Wraith in Sonic Forces Vocal Theme - "Fist Bump"   
    I'm just impressed tbh. I dont know how they continue to 1-up my worst Sonic vocal song but every now and then they some how floor my expectations.
    Tbh it sounds like vocals were definitely added after the original song as its flow is all over the place and hardly mixes in with the actual song. All the verses sound like filler as to "uh blah bla-CHORUS," as the first part of the chorus seems to be the only thing that sounds somewhat proper.
    Its just amazing how out touch this with its title along side the dude from Hoobastank? Its like asking 3 Doors Down to start a fucking minecraft lets play channel lmao. Its just trying REALLY hard for a title theme song meanwhile Mario has this classy fun fitting jam tossed in all willy nilly in a level.
    Idk I feel more and more like all my comments for Forces could just be copy/pasted "well at least theres Mania"
  11. Thumbs Up
    Wolfy got a reaction from FFWF in Sonic Forces Vocal Theme - "Fist Bump"   
    I'm just impressed tbh. I dont know how they continue to 1-up my worst Sonic vocal song but every now and then they some how floor my expectations.
    Tbh it sounds like vocals were definitely added after the original song as its flow is all over the place and hardly mixes in with the actual song. All the verses sound like filler as to "uh blah bla-CHORUS," as the first part of the chorus seems to be the only thing that sounds somewhat proper.
    Its just amazing how out touch this with its title along side the dude from Hoobastank? Its like asking 3 Doors Down to start a fucking minecraft lets play channel lmao. Its just trying REALLY hard for a title theme song meanwhile Mario has this classy fun fitting jam tossed in all willy nilly in a level.
    Idk I feel more and more like all my comments for Forces could just be copy/pasted "well at least theres Mania"
  12. Thumbs Up
    Wolfy reacted to Pelvic WOO! engine in Sonic Mania & Forces Interview(s)   
    There just has to be an oil ocean zone in forces. What better place to show off how badly eggman has taken over the world than an ocean that he polluted to do it.
  13. Thumbs Up
    Wolfy got a reaction from Sonictrainer in Sonic Mania: Sonic 3 Zone Speculation   
    I'd actually like Ice Cap tbh. Tbh that first 20 seconds and the catchy music is really all what people remember most, but the rest of the stage is pretty yuck and slow, full of vertical gimmicks and etc. I think it'd be awesome if it got a remix that was more fun to play and fleshed out a bit more, as the only parts I liked from the original are some of the outside areas when not in the cave.
    I'd settle for Hydrocity though. Angel is another boring opener stage (though more interesting than GHZ at least), Ive never been much a fan of Marble's vibe, Carnival seems replaced with Studiopolis or at least seems too similar, and I guess Launch Base is cool and could use an overhaul but its not my favorite aesthetically personally.
  14. Thumbs Up
    Wolfy got a reaction from lbyrd2 in New Sonic Forces Gameplay teased on twitch.tv (link and screenhots here)   
    Have to agree with Nepa bit, the timeline thing is actually ridiculous, and here I thought Generations once upon a time was gonna be the end of an old era and start a new timeless slate.
    And thats what I wish Sonic canon was to tell you the truth: timeless adventures. You can have some direct sequels sure, but I'd much rather do away with overarching dimension hopping timeline for some self contained timeless adventures. You can still feature nostalgic enemies and settings but it gives you room to breathe and experiment with artstyles and so forth. Heck you can do that regardless even lmao.
    I just feel like long timelines are used for either character building or driving the plot of a huge story, and Sonic does neither really. Peeps stay the same and each game seems to be a new world stopping problem; so why insist on caring about two Sonics and if Shadow is the real one and blah blah blah. Why cant it just be more Mickey Mouse style and things dont age or time doesnt really seem to be a thing.
    Tellin' ya, coulda just lamely checked out with "Time Eater ate the time so...we're doing this now" Sonic Team :v
  15. Thumbs Up
    Wolfy got a reaction from RedFox99 in No Sonic Adventure 3 (SA3) *OR* Sonic 06 topics please   
    Leaving this pinned as replacement to another topic that was held as an example of what not to make in regards to yet another dumb SA3 topic. Too often they pop up and they're usually the same things, as well as 'cause a lot of arguments and drama. So no Sonic Adventure 3 topics please. Thanks.
     
    If the title ever does arise, you can expect a staff member to handle it.




  16. Thumbs Up
    Wolfy got a reaction from Pawn in Possible Sonic Forces Boxart/Key Art   
    Looks busy to me tbh, prolly could do without Tails and Knuckles in the shot
  17. Thumbs Up
    Wolfy reacted to Badnik Mechanic in No More Megathreads (For Now?)   
    Isn't this just going to further kill the forum activity? Forum activity has been declining rapidly over the last year and now we're stopping the big main conversations about new products?
    Why not just keep what's been going on lately, if something significant comes out, it gets it's own thread, but the main conversation is allowed to continue and evolves naturally with whatever direction the conversation takes. 
    The proposed approach is going to do the following.
    Topic is made about a thing.... discussion happens... discussion dries... Discussion completely shuts down until something new happens... At least with the megathreads we can actually have an evolving conversation. But this proposal means we're going to get either an influx of topics which are not going to get many replies or topics which don't get new content posted in.
     
  18. Thumbs Up
    Wolfy got a reaction from Riseodvi in Sonic Forces- Classic GHZ Gameplay   
    I guess to chime in.
    It actually looks better than what we got in that first teaser trailer thing, to me at least, but I'll agree that it feels very "safe" and/or boring? Something along those lines? Just feels like the life has been ripped from it, so I'm hoping its true that it's still an earlier build *shrugs*. There's quite a handful of boostpads again, however at least they're not totally in spots just to make you "go fast" and more over set right before staple gimmicks like the loop and the S-shaped cave spindash shits. As for the weird jump thing, watching it a few times it definitely looks like it's a case of "if you stop holding right (or if you start holding back), all momentum is lost" type of deal. There's some enemies that look like a deliberate good ol' bounce off the enemy and keep going, where other cases it looks like its manually controlled to bop the enemy and stop to land where you killed it (especially toward the middle/end of the gameplay).
    I think I'm most baffled by the music to tell you the truth. It's creeping up on Sonic 4 levels of "huh?" (and there's actually a bit of splash hill in there to boot lmao) and it's just not really well thought out. To me, it reminds me of hat really bad Generations intro CG music, where its just making a giant string of synth leads and not allowing the rest of the composition breathe. The chorus in this is ok I guess, but it'd just be nice if there were some other instruments leading at some points or some call and response to break it up a bit.
  19. Thumbs Up
    Wolfy got a reaction from Azeon in Sonic Forces Trailer- GHZ, Classic Gameplay, New Character Tease   
    So it's interesting that GHZ is basically becoming ruins in a desert and dying off, but man is it looking like a low poly downgrade of Generations instead of "oh it's just not as lush." Also seeing more bullshit boostpads pasted right before loops and stuffs and fejlahfejk. As for the new character, it's either Bubsy, Stand Alone Werehog, or some Shadow the Hedgehog tier Cat/Dog/Wolf/Something. I think the biggest stretch I could make is that it's Fang re-introduced, but I super highly doubt it. Only bring it up because it looks vaguely like him without a hat on, and his character would fit the way he's juxtaposed here.
    I think the game will be fun and stuff regardless of all the 3D Sonic crutches returning, but man does it feel like I'm just waiting in line for a rollercoaster I've already been on a dozen times and know like the back of my hand.
  20. Thumbs Up
    Wolfy got a reaction from Alex2Beta in Sonic Forces Trailer- GHZ, Classic Gameplay, New Character Tease   
    So it's interesting that GHZ is basically becoming ruins in a desert and dying off, but man is it looking like a low poly downgrade of Generations instead of "oh it's just not as lush." Also seeing more bullshit boostpads pasted right before loops and stuffs and fejlahfejk. As for the new character, it's either Bubsy, Stand Alone Werehog, or some Shadow the Hedgehog tier Cat/Dog/Wolf/Something. I think the biggest stretch I could make is that it's Fang re-introduced, but I super highly doubt it. Only bring it up because it looks vaguely like him without a hat on, and his character would fit the way he's juxtaposed here.
    I think the game will be fun and stuff regardless of all the 3D Sonic crutches returning, but man does it feel like I'm just waiting in line for a rollercoaster I've already been on a dozen times and know like the back of my hand.
  21. Thumbs Up
    Wolfy got a reaction from Ferno in Sonic Forces Trailer- GHZ, Classic Gameplay, New Character Tease   
    So it's interesting that GHZ is basically becoming ruins in a desert and dying off, but man is it looking like a low poly downgrade of Generations instead of "oh it's just not as lush." Also seeing more bullshit boostpads pasted right before loops and stuffs and fejlahfejk. As for the new character, it's either Bubsy, Stand Alone Werehog, or some Shadow the Hedgehog tier Cat/Dog/Wolf/Something. I think the biggest stretch I could make is that it's Fang re-introduced, but I super highly doubt it. Only bring it up because it looks vaguely like him without a hat on, and his character would fit the way he's juxtaposed here.
    I think the game will be fun and stuff regardless of all the 3D Sonic crutches returning, but man does it feel like I'm just waiting in line for a rollercoaster I've already been on a dozen times and know like the back of my hand.
  22. Thumbs Up
    Wolfy reacted to Carbo in Sonic Forces Trailer- GHZ, Classic Gameplay, New Character Tease   
    Hey cool Bubsy is back
  23. Thumbs Up
    Wolfy got a reaction from Darinian in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    Kinda disappointed to be honest.
    Look, Gens is fun and so forth, but what they decided to show today was Sonic running down a snaking corridor with boost pads, boosting through enemies without any form of trade-offs or danger (again), tired HA chains, and big filler jumps to look pretty. I can understand while some people are kinda "huh?" right now, as it looks like what we were shown 10 years ago with not much changed that I can see. I loved Unleashed, Colors, and Gens, but there was a big part of me hoping for a clean break away, or at least something shown to show that complaints about the boost-style gameplay was carefully evaluated and tweaked upon. I didn't see any of that today.
    I'm willing to hold my breath and not judge the book by its 20 second cover, but what I saw today coupled with 3 supposed gameplay styles and wisps, I can already see it just being a continuation down the same rabbit hole we've gone down for a decade now. Again, it's not that I think it looks BAD, it's just I was hoping to be shown something that shows they're really striving for gold this time, instead of just pumping out the same biz because it worked 6 years ago with an average of 8/10 score. The "Sonic Mania" treatment is a little bit more complicated when you apply it to your modern line-up. With all this updraft in Sonic attitude lately, I wasn't expecting to see a Sonic Unleashed DLC to kick things off.
    I really do hope to be floored later on with more footage, but these are my thoughts on what was shown anyway. Looks pretty as fuck though, and while "eeeh?" on the theme song, it's not bad either.
  24. Thumbs Up
    Wolfy got a reaction from Zaysho in The Legend of Zelda: Breath of the Wild (Wii-U, Switch) 2017   
    *squints at sunlight*
    I've been buried deep for a week at this game nearly nonstop and wooooah boy, I think I might be bold enough to say this is my top tier Zoldi bidgeo game, and most definitely my favorite open world game in general haha. Explored a large majority of the world so far (at least have been to every area for more than a passing glance), lots of secret do-dads found, my armor set I like to use maxed, 3 of the places down, and 61 shrines completed. This shits good.
    So far of all my travels, my favorite experience in the game has got to be:


  25. Thumbs Up
    Wolfy got a reaction from azoo in Sonic Forces | PS4, Xbox One, Switch, PC "The Next Generations"   
    IDK about everyone else, but the only issue I really have with wisps are they completely make a fumble on flow when you're playing the game for the most part. Almost all of them demand you to stop to aim/etc, then do the thing; it's even exaggerated by the sudden shift in music, pounding it into your head "oh it's the wisp moment now hang on." I think wisp powers are actually genuinely neat and cool, but the only way I see people truly accepting them is if they're tuned in a bit better to work with Sonic's momentum and flow. Turn laser into a ring-dash variant, make rocket an instant super jump, have spike auto-commence if you run straight at a 90 degree wall. Have them a true extension of Sonic's ability that you keep in your back pocket when you collect it, not the gimmick to a level's design.
    With the shield talk, that's probably why it's compared tbh. Elemental shields you just pop the monitor, and now suddenly you're just a "better" Sonic. Flame gives you an extra burst of speed on jump, lightning gives a much coveted second jump and ring-magnet to boot, and bubble combats everyone's dreaded underwater segments (I will add that the bounce attack doesn't always do wonders however).
    But if I'm to be frank, I'm sure the wisps are the same as always judging from the boostpads/etc from the teaser we saw that I already shared my thoughts about. 
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